JP2003030684A - Face three-dimensional computer graphic generation method and device, face three-dimensional computer graphic generation program and storage medium storing face three-dimensional computer graphic generation program - Google Patents

Face three-dimensional computer graphic generation method and device, face three-dimensional computer graphic generation program and storage medium storing face three-dimensional computer graphic generation program

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Publication number
JP2003030684A
JP2003030684A JP2001209630A JP2001209630A JP2003030684A JP 2003030684 A JP2003030684 A JP 2003030684A JP 2001209630 A JP2001209630 A JP 2001209630A JP 2001209630 A JP2001209630 A JP 2001209630A JP 2003030684 A JP2003030684 A JP 2003030684A
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JP
Japan
Prior art keywords
face
dimensional
shape
feature points
basic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001209630A
Other languages
Japanese (ja)
Inventor
Daiki Mori
大樹 森
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nippon Telegraph and Telephone Corp
Original Assignee
Nippon Telegraph and Telephone Corp
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Filing date
Publication date
Application filed by Nippon Telegraph and Telephone Corp filed Critical Nippon Telegraph and Telephone Corp
Priority to JP2001209630A priority Critical patent/JP2003030684A/en
Publication of JP2003030684A publication Critical patent/JP2003030684A/en
Pending legal-status Critical Current

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  • Image Processing (AREA)
  • Image Analysis (AREA)
  • Length Measuring Devices By Optical Means (AREA)
  • Processing Or Creating Images (AREA)

Abstract

PROBLEM TO BE SOLVED: To facilitate the generation of face three-dimensional CG based on the appearance information of an object. SOLUTION: In this invention, by setting shape control candidate points at a fixed interval on the surface of a basic face three-dimensional shape and changing the arrangement of the shape control candidate points on the basis of the three-dimensional arrangement information of face detailed structure feature points and the three-dimensional arrangement information of the shape control candidate points, the surface of the basic face three-dimensional shape is changed and a detailed face three-dimensional shape is restored.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、顔3次元CG生成
方法及び装置及び顔3次元CG生成プログラム及び顔3
次元CG生成プログラムを格納した記憶媒体に係り、特
に、仮想空間等での自分の分身(キャラクタ)の顔を、
本人の外見情報に基づいて3次元CGで表現することを
可能とするための顔3次元CG生成方法及び装置及び顔
3次元CG生成プログラム及び顔3次元CG生成プログ
ラムを格納した記憶媒体に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a face three-dimensional CG generation method and device, a face three-dimensional CG generation program, and a face three.
The present invention relates to a storage medium that stores a three-dimensional CG generation program.
The present invention relates to a face three-dimensional CG generation method and device, a face three-dimensional CG generation program, and a storage medium storing the face three-dimensional CG generation program, which are capable of being expressed in three-dimensional CG based on the appearance information of the person.

【従来の技術】従来、「3DMeNow 」(http://www.bio
virtual.com/.2001.06.01)や「アニメーション制作のた
めの顔の曲面モデル」( 小松、“アニメーション制作の
ための顔の曲面モデル”、情報処理学会論文誌、Vol.3
0,No.5,pp.633-641,1989 )のように、撮影された顔画
像を用いることによって、実際の頭部と同様な形状を有
する3次元キャラクタを生成する方法がある。
2. Description of the Related Art Conventionally, "3D MeNow" (http://www.bio
virtual.com/.2001.06.01) and "Face surface model for animation production" (Komatsu, "Face surface model for animation production", IPSJ Transactions, Vol.3
0, No. 5, pp. 633-641, 1989), there is a method of generating a three-dimensional character having a shape similar to an actual head by using a captured face image.

【0002】従来の3次元キャラクタ生成方法は、予め
頭部の基本3次元形状モデルを用意しておき、撮影され
た顔画像から得られる個人顔特徴に基づいて基本モデル
の細部を変更し、3次元形状モデルをカスタマイズした
上で、このカスタマイズしたモデルに対して、撮影画像
に加工処理した画像を張り付けるといったものが主流で
ある。
In the conventional three-dimensional character generation method, a basic three-dimensional shape model of the head is prepared in advance, and the details of the basic model are changed based on the personal facial features obtained from the photographed face image. The mainstream is to customize a three-dimensional shape model and then attach a processed image to a captured image to the customized model.

【0003】また、基本3次元形状モデルを用意せず
に、顔画像から得られる顔特徴点全てを通過する曲面を
生成し、顔の形状とするといった方法も提案されてい
る。
There has also been proposed a method in which a curved surface that passes through all face feature points obtained from a face image is generated without using a basic three-dimensional shape model to obtain a face shape.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、上記従
来の方法は、細部まで表現しようとするため、3次元形
状モデルが複雑となり、また、多数の顔特徴点を画像か
ら抽出する必要がある。このため、自動生成に要する計
算処理が増え、利用者自身による操作の手間が増える、
といった問題も生じる。
However, in the above-mentioned conventional method, since the detail is expressed, the three-dimensional shape model becomes complicated, and it is necessary to extract a large number of facial feature points from the image. Therefore, the calculation process required for automatic generation increases, and the time and effort of the user's own operation increases,
Such a problem also occurs.

【0005】また、撮影画像に加工処理した画像を張り
付けるため、実際の頭部形状に忠実な復元には適してい
るが、特徴的な顔部分を強調するといった抽象化表現に
は向いていない。
Further, since the processed image is attached to the photographed image, it is suitable for restoration faithful to the actual head shape, but is not suitable for an abstract expression such as emphasizing a characteristic face portion. .

【0006】本発明は、上記の点に鑑みなされたもの
で、対象者の外見情報を反映した顔3次元CG生成方法
及び装置及び顔3次元CG生成プログラム及び顔3次元
CG生成プログラムを格納した記憶媒体を提供すること
を目的とする。
The present invention has been made in view of the above points, and stores a face three-dimensional CG generation method and device, a face three-dimensional CG generation program, and a face three-dimensional CG generation program, which reflect the appearance information of the subject. The purpose is to provide a storage medium.

【0007】[0007]

【課題を解決するための手段】図1は、本発明の原理を
説明するための図である。
FIG. 1 is a diagram for explaining the principle of the present invention.

【0008】本発明(請求項1)は、仮想空間上での対
象者の顔を、該対象者の外見情報に基づいて3次元CG
で表現する顔3次元CG生成方法において、対象者の頭
部を正面と側面の2方向から撮影した撮影情報から、側
面顔と正面顔の外形輪郭及び各顔部品領域の縁を抽出し
(ステップ1)、正面及び側面の撮影画像上における顔
特徴点の2次元配置情報を獲得し(ステップ2)、顔特
徴点の2次元配置情報に基づいて、顔特徴点の3次元配
置情報を計算し(ステップ3)、顔特徴点を顔基本構造
特徴点と、顔詳細構造特徴点に分類し(ステップ4)、
顔基本構造特徴点の3次元配置情報に基づいて、楕円曲
線と直線及び各線からなる面によって表現される3次元
幾何図形で頭部骨格、鼻、口の3次元構造をそれぞれ復
元し(ステップ5)、復元された頭部骨格、鼻、口を一
体化することによって、基本顔3次元形状として復元し
(ステップ6)、基本顔3次元形状の表面上において、
一定間隔に形状制御候補点を設定し(ステップ7)、顔
詳細構造特徴点の3次元配置情報と形状制御候補点の3
次元配置情報に基づいて、形状制御候補点の配置を変更
させることによって、基本顔3次元形状の表面を変化さ
せて、詳細顔3次元形状を復元し(ステップ8)、顔特
徴点の2次元配置情報に基づいて、肌、眉、目、口をそ
れぞれ複数の簡易な2次元幾何図形で近似し、2次元幾
何図形を統合することによって、肌、眉、目、口の2次
元構造を復元し(ステップ9)、復元された詳細顔3次
元形状の表面に復元された肌、眉、目を張り付ける(ス
テップ10)。
According to the present invention (Claim 1), a three-dimensional CG of a face of a subject in a virtual space is calculated based on appearance information of the subject.
In the face three-dimensional CG generation method represented by, the external contours of the side face and the front face and the edges of each face part area are extracted from the photographing information obtained by photographing the target person's head from two directions, the front and the side (step. 1) Obtain two-dimensional arrangement information of face feature points on front and side photographed images (step 2), and calculate three-dimensional arrangement information of face feature points based on the two-dimensional arrangement information of face feature points. (Step 3), the face feature points are classified into face basic structure feature points and face detailed structure feature points (step 4),
Based on the three-dimensional arrangement information of the face basic structure feature points, the three-dimensional structures of the head skeleton, the nose, and the mouth are respectively restored by the three-dimensional geometrical figures represented by the surface composed of the elliptic curve, the straight line, and each line (step 5). ), The restored head skeleton, nose, and mouth are integrated to restore the basic face three-dimensional shape (step 6), and on the surface of the basic face three-dimensional shape,
Shape control candidate points are set at regular intervals (step 7), and three-dimensional arrangement information of face detailed structure feature points and shape control candidate points 3 are set.
By changing the arrangement of the shape control candidate points based on the three-dimensional arrangement information, the surface of the basic face three-dimensional shape is changed to restore the detailed face three-dimensional shape (step 8) and the two-dimensional face feature points are calculated. Based on the placement information, the skin, eyebrows, eyes, and mouth are each approximated by a plurality of simple two-dimensional geometric figures, and the two-dimensional geometric figures are integrated to restore the two-dimensional structure of the skin, eyebrows, eyes, and mouth. Then, (step 9), the restored skin, eyebrows, and eyes are attached to the surface of the restored detailed face three-dimensional shape (step 10).

【0009】本発明(請求項2)は、基本顔3次元形状
を復元した後、3次元幾何図形に対して変化を加え、そ
の結果に応じて詳細顔3次元形状及び、肌、眉、目、口
の2次元構造の復元に変化を与える。
According to the present invention (claim 2), after the basic face three-dimensional shape is restored, changes are made to the three-dimensional geometric figure, and the detailed face three-dimensional shape and the skin, eyebrows and eyes are changed according to the result. , Gives a change in the reconstruction of the two-dimensional structure of the mouth.

【0010】図2は、本発明の原理構成図である。FIG. 2 is a block diagram showing the principle of the present invention.

【0011】本発明(請求項3)は、対象者を撮影する
撮影機器と、直接または、ネットワークを介して接続さ
れ、仮想空間上での対象者の顔を該対象者の外見情報に
基づいて3次元CGで表現する顔3次元CG生成装置で
あって、対象者の頭部を正面と側面の2方向から撮影し
た撮影情報から、側面顔と正面顔の外形輪郭及び各顔部
品領域の縁を抽出し、正面及び側面の撮影画像上におけ
る顔特徴点の2次元配置情報を獲得し、該顔特徴点の2
次元配置情報に基づいて、顔特徴点の3次元配置情報を
計算し、該顔特徴点を顔基本構造特徴点と、顔詳細構造
特徴点に分類する特徴点抽出手段120と、顔基本構造
特徴点の3次元配置情報に基づいて、楕円曲線と直線及
び各線からなる面によって表現される3次元幾何図形で
頭部骨格、鼻、口の3次元構造をそれぞれ復元する顔部
品3次元形状復元手段130と、復元された頭部骨格、
鼻、口を一体化することによって、基本顔3次元形状と
して復元する顔基本3次元形状復元手段140と、基本
顔3次元形状の表面上において、一定間隔に形状制御候
補点を設定し、顔詳細構造特徴点の3次元配置情報と形
状制御候補点の3次元配置情報に基づいて、形状制御候
補点の配置を変更させることによって、基本顔3次元形
状の表面を変化させて、詳細顔3次元形状を復元する顔
詳細3次元形状復元手段150と、顔特徴点の2次元配
置情報に基づいて、肌、眉、目、口をそれぞれ複数の簡
易な2次元幾何図形で近似し、2次元幾何図形を統合す
ることによって、肌、眉、目、口の2次元構造を復元す
る2次元構造復元手段160と、顔詳細3次元形状復元
手段において復元された詳細顔3次元形状の表面に、2
次元構造復元手段で復元された肌、眉、目を張り付ける
貼付手段170とを有する。
The present invention (Claim 3) is connected to a photographing device for photographing a subject directly or via a network, and the face of the subject in the virtual space is based on the appearance information of the subject. A face three-dimensional CG generation device represented by a three-dimensional CG, wherein the outlines of the side face and the front face and the edges of each face part region are obtained based on the photographing information obtained by photographing the head of the subject from two directions, the front and the side. Is extracted, two-dimensional arrangement information of the face feature points on the front and side photographed images is acquired, and 2 of the face feature points is acquired.
Based on the three-dimensional arrangement information, the three-dimensional arrangement information of the face feature points is calculated, and the face feature points are classified into a face basic structure feature point and a face detailed structure feature point, and a face basic structure feature. Face part three-dimensional shape restoring means for respectively restoring the three-dimensional structure of the head skeleton, nose, and mouth with a three-dimensional geometrical figure represented by a surface composed of an elliptic curve, a straight line, and each line based on the three-dimensional arrangement information of points. 130 and the restored head skeleton,
A face basic three-dimensional shape restoring unit 140 that restores a basic face three-dimensional shape by integrating the nose and mouth, and shape control candidate points are set at regular intervals on the surface of the basic face three-dimensional shape, By changing the arrangement of the shape control candidate points based on the three-dimensional arrangement information of the detailed structure feature points and the three-dimensional arrangement information of the shape control candidate points, the surface of the basic face three-dimensional shape is changed, and the detailed face 3 Based on the face detail three-dimensional shape restoring means 150 for restoring the three-dimensional shape and the two-dimensional arrangement information of the facial feature points, the skin, the eyebrows, the eyes, and the mouth are approximated by a plurality of simple two-dimensional geometric figures, and two-dimensional A two-dimensional structure restoring unit 160 that restores the two-dimensional structure of the skin, eyebrows, eyes, and mouth by integrating the geometric figures, and the surface of the detailed face three-dimensional shape restored by the face detailed three-dimensional shape restoring unit, Two
And a sticking unit 170 for sticking the skin, eyebrows, and eyes restored by the three-dimensional structure restoring unit.

【0012】本発明(請求項4)は、基本顔3次元形状
を復元した後、3次元幾何図形に対して変化を加え、そ
の結果に応じて詳細顔3次元形状及び、肌、眉、目、口
の2次元構造の復元に変化を与える変更手段を更に有す
る。
According to the present invention (claim 4), after the basic face three-dimensional shape is restored, changes are made to the three-dimensional geometric figure, and the detailed face three-dimensional shape and the skin, eyebrows and eyes are changed according to the result. , And further includes modification means for modifying the reconstruction of the two-dimensional structure of the mouth.

【0013】本発明(請求項5)は、対象者を撮影する
撮影機器と、直接または、ネットワークを介して接続さ
れ、仮想空間上での対象者の顔を該対象者の外見情報に
基づいて3次元CGで表現する顔3次元CG生成装置に
実行させる顔3次元CG生成プログラムであって、請求
項1または、請求項2記載の顔3次元CG生成方法を実
行させるプログラムを有する。
The present invention (Claim 5) is connected to a photographing device for photographing a target person directly or via a network, and determines the face of the target person in a virtual space based on the appearance information of the target person. A face three-dimensional CG generation program to be executed by a face three-dimensional CG generation device expressed by three-dimensional CG, which has a program for executing the face three-dimensional CG generation method according to claim 1 or 2.

【0014】本発明(請求項6)は、対象者を撮影する
撮影機器と、直接または、ネットワークを介して接続さ
れ、仮想空間上での対象者の顔を該対象者の外見情報に
基づいて3次元CGで表現する顔3次元CG生成装置に
実行させる顔3次元CG生成プログラムを格納した記憶
媒体であって、請求項1または、請求項2記載の顔3次
元CG生成方法を実行させるプログラムを格納する。
The present invention (Claim 6) is connected to a photographing device for photographing a target person directly or via a network, and the face of the target person in a virtual space is based on appearance information of the target person. A storage medium storing a face three-dimensional CG generation program to be executed by a face three-dimensional CG generation device expressed by three-dimensional CG, the program causing the face three-dimensional CG generation method according to claim 1 or 2 to be executed. To store.

【0015】上記のように、本発明では、1つ以上の計
算機端末(顔3次元CG生成装置)と当該計算機端末と
接続された1つ以上のカメラ等の撮影機器を含み、計算
機端末では、撮影機器で得られた撮影画像に対して、利
用者が簡易な入力を行なうことにより、個人特定に必要
最低限の顔特徴量を自動抽出し、顔特徴量に基づいた簡
易な幾何図形によって頭部顔部品からなる顔基本3次元
形状を復元し、顔基本形状に対して、曲面の制御によっ
て顔詳細3次元形状を復元し、また、顔部品の中で特徴
的な顔部品をより強調するために、その顔部品の配置場
所やスケール、形状等を変化させることによって個性を
際立たせた顔3次元CGを自動生成することが可能とな
る。
As described above, according to the present invention, one or more computer terminals (face three-dimensional CG generation device) and one or more image capturing devices such as cameras connected to the computer terminals are included. The user performs simple input to the captured image obtained by the image capturing device to automatically extract the minimum facial feature amount necessary for individual identification, and a simple geometric figure based on the facial feature amount is used to extract the head. The basic three-dimensional shape of the face composed of partial facial parts is restored, the detailed three-dimensional shape of the face is restored by controlling the curved surface, and the characteristic facial parts among the facial parts are further emphasized. Therefore, it becomes possible to automatically generate a face three-dimensional CG with distinctive personality by changing the location, scale, shape, etc. of the face part.

【0016】従来の方法とは、外見情報を忠実かつ精細
に復元するのではなく、近似幾何図形による顔基本3次
元形状復元と、曲面制御による顔詳細3次元形状復元と
いった段階的復元方法、そして、顔基本3次元形状に対
してスケールや形状の変化を加えることによって個性を
より顕著化された表現を行なう点において異なる。
The conventional method does not restore the appearance information faithfully and finely, but a stepwise restoration method such as a face basic three-dimensional shape restoration by an approximate geometric figure and a face detailed three-dimensional shape restoration by curved surface control, and , The basic three-dimensional shape of the face is different in that the expression is made more distinctive by adding changes in scale and shape.

【0017】[0017]

【発明の実施の形態】最初に、本発明を実施するための
装置及びシステム構成について説明する。
BEST MODE FOR CARRYING OUT THE INVENTION First, an apparatus and system configuration for carrying out the present invention will be described.

【0018】図3は、本発明の一実施の形態における顔
3次元CG生成システムの構成を示す。
FIG. 3 shows the configuration of a face three-dimensional CG generation system according to an embodiment of the present invention.

【0019】同図において、利用者端末1と、1つまた
は、複数の撮影機器2が直接、または、ネットワーク3
を介して接続されている。
In FIG. 1, the user terminal 1 and one or a plurality of photographing devices 2 are directly connected to each other, or the network 3 is connected.
Connected through.

【0020】利用者端末1は、マウス、キーボード等を
備えているパーソナルコンピュータであり、必要に応じ
て撮影機器2やネットワーク3に接続されている。ま
た、撮影機器2が内蔵されているカメラ搭載型のマルチ
メディアパソコンでもよい。
The user terminal 1 is a personal computer equipped with a mouse, a keyboard, etc., and is connected to the photographing device 2 and the network 3 as required. Alternatively, a camera-installed multimedia personal computer having the photographing device 2 built therein may be used.

【0021】利用者端末1は、利用者から操作要求入力
を撮影機器2に送信後、撮影情報を受信し、自装置内の
記憶装置に保存する。
After transmitting the operation request input from the user to the photographing device 2, the user terminal 1 receives the photographing information and saves it in the storage device in its own device.

【0022】利用者端末1は、利用者から操作要求が入
力されると、撮影情報を出力手段により表示し、次に利
用者が操作するマウス等の移動入力装置から入力される
指定点情報に従って、顔部品2次元配置情報自動抽出処
理を行い、次に、顔3次元形状復元処理を行なった後、
その結果を出力手段によって3次元CGで描画する。利
用者端末装置1は、当該出力手段によって3次元CGを
描画した際に、利用者からの編集要求があれば、利用者
の操作するマウスやキーボードからの入力に従って変更
された顔3次元形状を再描画する。
When an operation request is input from the user, the user terminal 1 displays the photographing information by the output means, and according to the designated point information input from the next moving input device such as a mouse operated by the user. , After performing face part two-dimensional layout information automatic extraction processing and then face three-dimensional shape restoration processing,
The output means draws the result in three-dimensional CG. When the user terminal device 1 draws a three-dimensional CG by the output means and if there is an editing request from the user, the user terminal device 1 changes the three-dimensional shape of the face in accordance with the input from the mouse or keyboard operated by the user. Redraw.

【0023】撮影機器2は、ビデオカメラ、スキャナ等
からなり、必要に応じて利用者端末1やネットワーク3
に接続されている。
The photographing device 2 comprises a video camera, a scanner, etc., and if necessary, the user terminal 1 and the network 3
It is connected to the.

【0024】撮影機器2は、利用者端末1からの撮影要
求を送信し、対象者4を撮影した後、撮影情報を利用者
端末1に送信する。
The photographing device 2 transmits a photographing request from the user terminal 1, photographs the target person 4, and then transmits photographing information to the user terminal 1.

【0025】図3は、本発明の一実施の形態における利
用者端末の構成を示す。
FIG. 3 shows the configuration of the user terminal according to the embodiment of the present invention.

【0026】利用者端末1は、入出力インタフェース1
10、特徴点抽出部120、顔部品3次元形状復元部1
30、顔基本3次元形状復元部140、顔詳細3次元形
状復元部150、テキスチャ作成部160、テキスチャ
貼付部170、強調・変更部180から構成される。
The user terminal 1 has an input / output interface 1
10, feature point extraction unit 120, face part three-dimensional shape restoration unit 1
30, a face basic three-dimensional shape restoration unit 140, a face detailed three-dimensional shape restoration unit 150, a texture creation unit 160, a texture pasting unit 170, and an emphasis / change unit 180.

【0027】入出力インタフェース110は、撮影機器
2、マウスやキーボード等の入力装置、ディスプレイ等
の出力装置との間で入出力を行なう。
The input / output interface 110 inputs / outputs data to / from the photographing device 2, an input device such as a mouse and a keyboard, and an output device such as a display.

【0028】特徴点抽出部120は、撮影装置2から入
力された対象者の頭部を正面と側面の2方向から撮影し
た撮影情報から、側面顔と正面顔の外形輪郭及び各顔部
品の領域の縁を抽出し、正面及び側面の撮影画像上にお
ける顔特徴点の2次元配置情報を獲得し、当該2次元配
置情報に基づいて、顔特徴点の3次元配置情報を計算
し、顔特徴点を顔基本構造特徴点と顔詳細特徴点に分類
する。
The feature point extraction unit 120 extracts the outlines of the side face and the front face and the area of each face part from the photographing information of the head of the subject input from the photographing device 2 from the two directions of the front and the side. Edges of the face feature points are acquired, two-dimensional arrangement information of face feature points on the front and side captured images is acquired, and three-dimensional arrangement information of the face feature points is calculated based on the two-dimensional arrangement information. Are classified into face basic structure feature points and face detailed feature points.

【0029】顔部品3次元形状復元部130は、顔基本
構造特徴点の3次元配置情報に基づいて、楕円曲線と直
線及び各線からなる面によって表現された3次元幾何図
形で頭部骨格、鼻、口の3次元構造を復元し、復元され
た頭部骨格、鼻、口を一体化することによって、基本顔
3次元形状として復元する。
The face part three-dimensional shape restoring unit 130 uses a three-dimensional geometric figure represented by a surface consisting of an elliptic curve, a straight line, and each line based on the three-dimensional arrangement information of the face basic structure feature points to form the head skeleton and nose. , The three-dimensional structure of the mouth is restored, and the restored head skeleton, nose, and mouth are integrated to restore the basic face three-dimensional shape.

【0030】顔基本3次元形状復元部140は、顔部品
3次元形状復元部130で復元された頭部骨格、鼻、口
を一体化することによって、基本顔3次元形状として復
元する。
The face basic three-dimensional shape restoration unit 140 restores the basic face three-dimensional shape by integrating the head skeleton, the nose and the mouth restored by the face part three-dimensional shape restoration unit 130.

【0031】顔詳細3次元形状復元部150は、顔詳細
構造特徴点の3次元配置情報と、倚音顔3次元形状の表
面上において、一定間隔で設定された形状制御候補点の
3次元配置情報に基づいて、形状制御候補点の配置を変
更させることによって、基本顔3次元形状の表面の変化
させて、詳細顔3次元形状を復元する。
The face detail three-dimensional shape restoring unit 150, the three-dimensional arrangement information of the face detail structure feature points, and the three-dimensional arrangement of the shape control candidate points set at regular intervals on the surface of the dull face three-dimensional shape. By changing the arrangement of the shape control candidate points based on the information, the surface of the basic face three-dimensional shape is changed to restore the detailed face three-dimensional shape.

【0032】テキスチャ作成部160は、顔特徴点の2
次元配置情報に基づいて、肌、眉、目、口をそれぞれ複
数の簡易な2次元幾何図形で近似し、2次元幾何図形を
統合することによって、肌、眉、目、口の2次元構造を
復元する。
The texture creating unit 160 uses the two facial feature points.
By approximating each of the skin, eyebrows, eyes, and mouth with a plurality of simple two-dimensional geometric figures based on the three-dimensional arrangement information and integrating the two-dimensional geometric figures, the two-dimensional structure of the skin, eyebrows, eyes, and mouth is obtained. Restore.

【0033】テキスチャ貼付部170は、詳細顔3次元
形状復元部150で復元された詳細顔3次元形状の表面
に、テキスチャ作成部160で復元された肌、眉、目を
貼り付ける。
The texture attaching section 170 attaches the skin, eyebrows, and eyes restored by the texture creating section 160 to the surface of the detailed face three-dimensional shape restored by the detailed face three-dimensional shape restoring section 150.

【0034】強調・変更部180は、顔部品3次元形状
復元部130で基本顔3次元形状を復元した後、3次元
幾何図形に対して変化を加え、その結果に応じて、詳細
顔3次元形状及び肌、眉、目、口の2次元構造の復元に
変化を与え、対象者の3次元顔特徴をより顕著に表現す
る。
The emphasizing / changing unit 180 restores the basic face three-dimensional shape by the face part three-dimensional shape restoring unit 130, then changes the three-dimensional geometric figure, and according to the result, the detailed face three-dimensional shape is changed. Change the shape and the reconstruction of the two-dimensional structure of the skin, eyebrows, eyes, and mouth to more prominently express the three-dimensional facial features of the subject.

【0035】次に、上記の構成における動作を説明す
る。
Next, the operation of the above configuration will be described.

【0036】図5は、本発明の一実施の形態における動
作のフローチャートである。
FIG. 5 is a flowchart of the operation in the embodiment of the present invention.

【0037】ステップ101) 撮影機器2を用いて対
象者4の側面顔と正面顔の撮影を行ない、撮影情報を利
用者端末1に送信する。
Step 101) The side face and the front face of the subject 4 are photographed using the photographing device 2 and the photographing information is transmitted to the user terminal 1.

【0038】ステップ102) 利用者端末1の入出力
インタフェース110において、撮影機器2からの撮影
情報を受信し、マウスからの入力点の指定を取得する。
Step 102) The input / output interface 110 of the user terminal 1 receives the photographing information from the photographing device 2 and acquires the designation of the input point from the mouse.

【0039】ステップ103) 利用者端末1の特徴点
抽出部120は、入出力インタフェース部110を介し
て取得した撮影画像から、側面顔と正面顔の外形輪郭及
び各顔部品領域の縁を抽出し、正面及び側面の撮影画像
上における顔特徴点の2次元配置情報を獲得し、当該2
次元配置情報に基づいて顔特徴点の3次元配置情報を計
算し、当該顔特徴点を顔基本構造特徴点と顔詳細構造特
徴点に分類する。
Step 103) The feature point extraction unit 120 of the user terminal 1 extracts the outer contours of the side face and the front face and the edges of each face part area from the photographed image acquired via the input / output interface unit 110. , The two-dimensional arrangement information of the facial feature points on the front and side captured images is acquired,
Three-dimensional arrangement information of face feature points is calculated based on the dimension arrangement information, and the face feature points are classified into face basic structure feature points and face detailed structure feature points.

【0040】ステップ104) 利用者端末1の顔部品
3次元形状復元部130において、ステップ103で得
られた顔基本特徴点の3次元配置情報に基づいて、楕円
曲線と直線及び各線からなる面によって表現される3次
元幾何図形で頭部骨格、鼻、口の3次元構造をそれぞれ
復元する。
Step 104) In the face part three-dimensional shape restoration unit 130 of the user terminal 1, based on the three-dimensional arrangement information of the face basic feature points obtained in step 103, a face composed of an elliptic curve, a straight line and each line is used. The head skeleton, the nose, and the three-dimensional structure of the mouth are reconstructed by the represented three-dimensional geometric figures.

【0041】ステップ105) 顔基本3次元形状復元
部140において、ステップ104で復元された頭部骨
格、鼻、口を一体化することによって、基本顔3次元形
状として復元する。
Step 105) The face basic three-dimensional shape restoring unit 140 restores the basic face three-dimensional shape by integrating the head skeleton, the nose and the mouth restored in step 104.

【0042】ステップ106) 顔詳細3次元形状復元
部150は、基本顔3次元形状の表面上において、一定
間隔に形状制御候補点を設定し、顔詳細構造特徴点の3
次元配置情報と形状制御候補点の3次元配置情報に基づ
いて、形状制御候補点の配置を変更させることによっ
て、基本顔3次元形状の表面を変化させて詳細顔3次元
形状を復元する。
Step 106) The face detail three-dimensional shape restoration unit 150 sets shape control candidate points at regular intervals on the surface of the basic face three-dimensional shape, and sets the face detail structure feature points to three.
By changing the arrangement of the shape control candidate points based on the three-dimensional arrangement information of the shape control candidate points and the three-dimensional arrangement information, the surface of the basic face three-dimensional shape is changed to restore the detailed face three-dimensional shape.

【0043】ステップ107) テキスチャ作成部16
0において、顔特徴点2次元配置情報に基づいて、肌、
眉、目、口をそれぞれ複数の簡易な2次元幾何図形で近
似し、2次元幾何図形を統合することによって、肌、
眉、目、口の2次元構造を復元する。
Step 107) Texture creating section 16
0, the skin based on the facial feature point two-dimensional arrangement information,
By approximating each of the eyebrows, eyes, and mouth with a plurality of simple two-dimensional geometric figures and integrating the two-dimensional geometric figures, skin,
Restore the two-dimensional structure of eyebrows, eyes, and mouth.

【0044】ステップ108) テキスチャ貼付部17
0は、復元された詳細顔3次元形状の表面に復元された
肌、眉、目を貼り付ける。
Step 108) Texture attaching section 17
0 pastes the restored skin, eyebrows, and eyes on the surface of the restored detailed face three-dimensional shape.

【0045】ステップ109) 強調・変更部180
は、上記の顔部品の中で特徴的な顔部品をより強調する
かを判定し、強調する場合には、ステップ110に移行
し、強調しない場合には処理を終了する。
Step 109) Emphasis / change unit 180
Determines whether or not to emphasize a characteristic face part among the above face parts. If it is emphasized, the process proceeds to step 110, and if not emphasized, the process ends.

【0046】ステップ110) 利用者の操作により強
調する場合にはステップ111に移行し、そうでない場
合にはステップ112に移行する。
Step 110) If the image is emphasized by the user's operation, the process proceeds to step 111, and if not, the process proceeds to step 112.

【0047】ステップ111) 強調・変更部180
は、利用者によりサイズを変更し、ステップ104に移
行する。
Step 111) Emphasis / change unit 180
Changes the size by the user and moves to step 104.

【0048】ステップ112) 強調・変更部180に
おいて、平均顔との比較を行い、ステップ104に移行
する。
Step 112) The emphasizing / changing unit 180 makes a comparison with the average face, and shifts to step 104.

【0049】[0049]

【実施例】以下、図面と共に本発明の実施例を説明す
る。
Embodiments of the present invention will be described below with reference to the drawings.

【0050】図6は、本発明の一実施例の側面顔の撮影
例を示し、図7は、本発明の一実施例の正面顔の撮影例
を示す。
FIG. 6 shows an example of photographing a side face according to one embodiment of the present invention, and FIG. 7 shows an example of photographing a front face according to one embodiment of the present invention.

【0051】(1)まず、利用者は、マウスやキーボー
ド等によって、利用者端末1に撮影要求を入力する。
(1) First, the user inputs a photographing request to the user terminal 1 with a mouse, a keyboard or the like.

【0052】(2)これにより、利用者端末1は、撮影
機器2に対して当該撮影要求を送信する。撮影機器2
は、図6、図7に示すように、対象者4の側面側5と正
面顔6を撮影する。ここで、撮影機器2が1台の場合
は、対象者4もしくは、撮影機器2を移動させながら別
々に撮影を行なうが、2台の場合は、図8に示すよう
に、対象者4に対して側面、正面それぞれの方向に設置
しておき、同時に撮影してもよい。
(2) As a result, the user terminal 1 transmits the photographing request to the photographing device 2. Shooting equipment 2
Takes a side face 5 and a front face 6 of the subject 4 as shown in FIGS. 6 and 7. Here, when the number of the photographing device 2 is one, the subject 4 or the photographing is separately performed while moving the photographing device 2. However, when the number of the photographing devices 2 is two, as shown in FIG. It may be installed in the direction of each side and front, and the images may be taken simultaneously.

【0053】(3) 次に、撮影情報から顔特徴点獲得
を、例えば、以下のような方法により行なう。
(3) Next, facial feature points are acquired from the photographed information by the following method, for example.

【0054】利用者端末1の出力画面上に表示される側
面顔5、正面顔6の撮影情報は、利用者の操作によっ
て、図9に示すように側面顔の目、頭部鉛直軸上下端点
の4点、正面顔の両目、口の3点をそれぞれ入力点とし
て指定する。入力された情報に従って、側面顔5、正面
顔6、両目、口の3点をそれぞれ入力点指定する。入力
された情報に従って、側面顔5、正面顔6の顔外形と、
顔部品の縁情報をそれぞれ自動抽出し、図10に示すよ
うに、側面顔の外形縁上に存在する定点群(眉、目、鼻
頂上、唇頂上、唇中央、下唇頂上、あご中央口、あご先
端)と正面顔6の外形縁上に存在する定点群(眉、目、
鼻頂上、鼻下、上唇頂上、唇中央、下唇頂上、あご中央
口、あご先端)及び、顔部品領域縁上に存在する定点群
(眉及び目領域の各上下左右端点、鼻及び口領域の各左
右端点)を顔特徴点7の2次元配置情報として獲得す
る。また、顔特徴点7は、図11、図12に示すよう
に、それぞれ顔基本構造特徴点8と、顔詳細構造特徴点
9に分類される。
Photographing information of the side face 5 and the front face 6 displayed on the output screen of the user terminal 1 includes the eyes of the side face and the upper and lower end points of the vertical axis of the head as shown in FIG. 4 points, both eyes on the front face, and 3 points on the mouth are designated as input points. According to the input information, the three points of the side face 5, the front face 6, both eyes, and the mouth are designated as input points. According to the input information, the face outlines of the side face 5 and the front face 6,
Edge information of face parts is automatically extracted, and fixed point groups (eyebrows, eyes, top of nose, top of lips, center of lips, top of lower lip, center of chin, which are present on outer edges of side faces are automatically extracted as shown in FIG. 10. , Chin tip) and fixed points existing on the outer edge of the front face 6 (eyebrows, eyes,
Fixed points existing on the top of the nose, the bottom of the nose, the top of the upper lip, the center of the lip, the top of the lower lip, the center of the chin, the tip of the chin, and the edges of the face part area (upper and lower left and right end points of the eyebrow and eye areas, the nose and mouth area) (Each of the left and right end points of) is acquired as the two-dimensional arrangement information of the facial feature points 7. The face feature points 7 are classified into a face basic structure feature point 8 and a face detailed structure feature point 9, respectively, as shown in FIGS.

【0055】(4) 次に、頭部骨格、鼻、口の3次元
形状復元を、例えば、以下のような方法で行なう。
(4) Next, the three-dimensional shape of the head skeleton, nose, and mouth is restored by the following method, for example.

【0056】図13は、本発明の一実施例の頭部骨格の
3次元構造復元例を示す。
FIG. 13 shows an example of restoring the three-dimensional structure of the head skeleton according to one embodiment of the present invention.

【0057】頭部骨格10の3次元形状は、全体を水平
にスライスして分割し、そのスライス位置は、顔基本構
造特徴点8の3次元配置情報によって決定され、各スラ
イス位置での輪郭形状は、図13で示すように、顔基本
構造特徴点8を通過する直線と楕円曲線で描かれる。ま
た、各スライス位置での断面は、図14に示すように側
面顔25、正面顔26のそれぞれの顔の横軸を長軸、短
軸とする半楕円で近似される。これらスライスした位置
における直線と楕円曲線がなす面を補完する図形を頭部
骨格10の3次元形状とする。
The three-dimensional shape of the head skeleton 10 is horizontally sliced and divided, and the slice position is determined by the three-dimensional arrangement information of the face basic structure feature points 8 and the contour shape at each slice position. Is drawn by a straight line passing through the face basic structure feature point 8 and an elliptic curve, as shown in FIG. Further, the cross section at each slice position is approximated by a semi-ellipse whose horizontal axis is the long axis and short axis is the horizontal axis of each of the side face 25 and the front face 26 as shown in FIG. The three-dimensional shape of the head skeleton 10 is a figure that complements the surface formed by the straight line and the elliptic curve at these sliced positions.

【0058】図15は、本発明の一実施例の口の3次元
構造復元例を示す。
FIG. 15 shows an example of restoring the three-dimensional structure of the mouth according to one embodiment of the present invention.

【0059】鼻11の3次元形状は、鼻部品を構成する
顔基本構造特徴点8の3次元配置情報に基づいて図15
で示すように、直線と楕円曲線からなる輪郭形状を定義
し、直線と楕円曲線がなす面を補完する図形を鼻11の
3次元形状とする。
The three-dimensional shape of the nose 11 is shown in FIG. 15 based on the three-dimensional arrangement information of the face basic structure feature points 8 constituting the nose part.
As shown in, a contour shape including a straight line and an elliptic curve is defined, and a figure that complements the surface formed by the straight line and the elliptic curve is the three-dimensional shape of the nose 11.

【0060】図16は、本発明の一実施例の口の3次元
構造復元例を示す。
FIG. 16 shows an example of restoring the three-dimensional structure of the mouth according to the embodiment of the present invention.

【0061】口12の3次元形状も、口部品を構成する
顔基本構造特徴点8の3次元配置情報に基づいて、図1
6で示すように、直線と楕円曲線からなる輪郭形状を定
義し、直線と楕円曲線がなす面を補完する図形を口12
の3次元形状とする。
The three-dimensional shape of the mouth 12 is also shown in FIG. 1 based on the three-dimensional arrangement information of the face basic structure feature points 8 constituting the mouth part.
As shown in FIG. 6, a contour shape consisting of a straight line and an elliptic curve is defined, and a figure that complements the surface formed by the straight line and the elliptic curve is drawn.
3D shape.

【0062】(5) 次に、顔基本3次元形状と顔詳細
3次元形状の復元を、例えば、以下のような方法で行な
う。
(5) Next, the face basic three-dimensional shape and the face detailed three-dimensional shape are restored by the following method, for example.

【0063】図17は、本発明の一実施例の顔基本3次
元形状と形状制御候補点の例であり、図18は、本発明
の一実施例の顔詳細構造特徴点の3次元配列の例であ
る。
FIG. 17 shows an example of a face basic three-dimensional shape and shape control candidate points according to one embodiment of the present invention, and FIG. 18 shows a three-dimensional array of face detailed structure feature points according to one embodiment of the present invention. Here is an example.

【0064】頭部骨格10、鼻11、口12の3次元形
状を統合することによって、顔基本3次元形状13を復
元し、図17で示すように、顔基本3次元形状13の表
面上に存在する形状制御候補点15を決定する。この形
状制御点15のうち、図18で示される顔詳細構造特徴
点9に対して最近傍となる点を形状制御点16とし、そ
の3次元座標を顔詳細構造特徴点の3次元位置に移動さ
せる。また、形状制御点16以外の形状制御候補点15
は、顔詳細構造特徴点9との3次元距離に応じて位置を
変更し、形状近似点17とする。図19は、本発明の一
実施例の形状制御候補点の位置変更例を示す。ここで、
形状近似点17の変更位置を決定するには、3次元B−
スブライン曲線やベジエ曲線等による近似方法を用いて
もよい。顔基本構造特徴点8と形状制御点16、形状近
似点17を通過する面を顔詳細形状14とする。顔詳細
3次元形状の復元例を図20に示す。
By integrating the three-dimensional shapes of the head skeleton 10, the nose 11, and the mouth 12, the basic face three-dimensional shape 13 is restored, and as shown in FIG. The existing shape control candidate points 15 are determined. Of these shape control points 15, the point closest to the face detailed structure feature point 9 shown in FIG. 18 is defined as a shape control point 16, and its three-dimensional coordinates are moved to the three-dimensional position of the face detail structure feature point. Let Further, the shape control candidate points 15 other than the shape control point 16
Is changed to a shape approximate point 17 by changing the position according to the three-dimensional distance from the face detailed structure feature point 9. FIG. 19 shows an example of changing the position of the shape control candidate point according to the embodiment of the present invention. here,
To determine the changed position of the approximate shape point 17, the three-dimensional B-
It is also possible to use an approximation method using a sub-line curve or a Bezier curve. A face passing through the face basic structure feature point 8, the shape control point 16, and the shape approximation point 17 is defined as a detailed face shape 14. FIG. 20 shows an example of restoring the detailed three-dimensional shape of the face.

【0065】(6) 次に、肌、眉、目の2次元テキス
チャ作成は、以下のような方法で行なう。
(6) Next, the two-dimensional textures of the skin, eyebrows and eyes are created by the following method.

【0066】図21は、本発明の一実施例の2次元テキ
スチャの生成例を示す。
FIG. 21 shows an example of generating a two-dimensional texture according to an embodiment of the present invention.

【0067】肌、眉、目は、3次元形状の表面を覆う2
次元テキスチャ18として定義し、図21で示すよう
に、肌部分は、一様な平均色として、目と眉は、楕円曲
線によって定義される。作成された2次元テキスチャ1
8は、顔詳細3次元形状14の表面に貼り付けられ、図
22で示すように、顔3次元CG19として表現され
る。
The skin, eyebrows, and eyes cover the surface of the three-dimensional shape.
As shown in FIG. 21, the skin part is defined as a uniform average color, and the eyes and eyebrows are defined by elliptic curves as shown in FIG. Two-dimensional texture 1 created
8 is attached to the surface of the face detailed three-dimensional shape 14 and is represented as a face three-dimensional CG 19 as shown in FIG.

【0068】(17) 最後にに、個性の強調は、以下
のような方法で行なう。
(17) Finally, the individuality is emphasized by the following method.

【0069】図23は、本発明の一実施例の平均値の顔
特徴点配置例である。
FIG. 23 shows an example of the arrangement of facial feature points of average values according to an embodiment of the present invention.

【0070】個性の強調は、図23に示すような複数の
対象の顔特徴点7の3次元配置情報を平均化した平均顔
特徴点20との比較に基づいて、もしくは、利用者自身
が任意に顔基本3次元形状13を構成する頭部骨格1
0、鼻11、鼻12の形状を変化させ、対象者4の3次
元顔特徴をより顕著に表現することによって行なう。例
えば、鼻12の強調は、鼻12のスケールを拡大、また
は、縮小することによって行なう。鼻12について、拡
大した鼻21と縮小した鼻22の強調例を図24に示
す。
The emphasis of individuality is based on a comparison with an average facial feature point 20 obtained by averaging the three-dimensional arrangement information of a plurality of target facial feature points 7 as shown in FIG. 23, or by the user himself. Head skeleton 1 that forms the basic three-dimensional shape 13 of the face
This is performed by changing the shapes of 0, the nose 11, and the nose 12 to more prominently express the three-dimensional facial features of the subject 4. For example, the nose 12 is emphasized by enlarging or reducing the scale of the nose 12. FIG. 24 shows an example of highlighting the enlarged nose 21 and the reduced nose 22 of the nose 12.

【0071】また、上記の実施例は、図5に示す動作に
基づいて説明したが、図5に示す動作をプログラムとし
て構築し、利用者端末として利用されるコンピュータの
CPUにインストールする、または、ネットワークを介
して流通させることも可能である。
Although the above embodiment has been described based on the operation shown in FIG. 5, the operation shown in FIG. 5 is constructed as a program and installed in the CPU of the computer used as the user terminal, or It can also be distributed via a network.

【0072】また、構築されたプログラムを利用者端末
として利用されるコンピュータに接続されるハードディ
スク装置や、フロッピー(登録商標)ディスク、CD−
ROM等の可搬記憶媒体に格納しておき、本発明を実施
する際にインストールすることにより、容易に本発明を
実現できる。
Further, the constructed program is connected to a computer used as a user terminal, a hard disk device, a floppy (registered trademark) disk, a CD-
The present invention can be easily realized by storing it in a portable storage medium such as a ROM and installing it when carrying out the present invention.

【0073】なお、本発明は、上記の実施例に限定され
ることなく、特許請求の範囲内において、種々変更・応
用が可能である。
The present invention is not limited to the above embodiment, but various modifications and applications are possible within the scope of the claims.

【0074】[0074]

【発明の効果】上述のように、本発明によれば、基本顔
3次元形状の表面に一定間隔で形状制御候補点を設定
し、顔詳細構造特徴点の3次元配置情報と形状制御候補
点の3次元配置情報に基づいて、形状制御候補点の配置
を変更することによって、基本顔3次元形状の表面を変
化させて、詳細顔3次元形状を復元することにより、対
象者の外見情報に基づいた顔3次元CGを簡易に自動生
成することができる。
As described above, according to the present invention, the shape control candidate points are set at regular intervals on the surface of the basic face three-dimensional shape, and the three-dimensional arrangement information of the face detailed structure feature points and the shape control candidate points are set. By changing the arrangement of the shape control candidate points based on the three-dimensional arrangement information of No. 3, the surface of the basic face three-dimensional shape is changed, and the detailed face three-dimensional shape is restored. A face-based three-dimensional CG can be simply and automatically generated.

【0075】また、顔品の強調により、より個性を際立
たせた顔3次元CGの作成を実現できる。
Further, by emphasizing the facial features, it is possible to realize the creation of a face three-dimensional CG with more distinctiveness.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の原理を説明するための図である。FIG. 1 is a diagram for explaining the principle of the present invention.

【図2】本発明の原理構成図である。FIG. 2 is a principle configuration diagram of the present invention.

【図3】本発明の一実施の形態におけるシステム構成図
である。
FIG. 3 is a system configuration diagram according to an embodiment of the present invention.

【図4】本発明の一実施の形態における利用者端末の構
成図である。
FIG. 4 is a configuration diagram of a user terminal according to the embodiment of the present invention.

【図5】本発明の一実施の形態における動作のフローチ
ャートである。
FIG. 5 is a flowchart of the operation in the embodiment of the present invention.

【図6】本発明の一実施例の側面顔の撮影例である。FIG. 6 is an example of photographing a side face according to an embodiment of the present invention.

【図7】本発明の一実施例の正面顔の撮影例である。FIG. 7 is an example of photographing a front face according to an embodiment of the present invention.

【図8】本発明の一実施例の側面顔と正面顔の同時撮影
例である。
FIG. 8 is an example of simultaneous photographing of a side face and a front face according to an embodiment of the present invention.

【図9】本発明の一実施例の利用者による入力点指定の
例である。
FIG. 9 is an example of input point designation by a user according to an embodiment of the present invention.

【図10】本発明の一実施例の顔特徴点の抽出例であ
る。
FIG. 10 is an example of extracting facial feature points according to an embodiment of the present invention.

【図11】本発明の一実施例の顔基本構造特徴点の例で
ある。
FIG. 11 is an example of facial basic structure feature points according to an embodiment of the present invention.

【図12】本発明の一実施例の顔詳細構造特徴点の例で
ある。
FIG. 12 is an example of face detailed structure feature points according to an embodiment of the present invention.

【図13】本発明の一実施例の頭部骨格の3次元構造復
元例である。
FIG. 13 is an example of restoring a three-dimensional structure of a head skeleton according to an embodiment of the present invention.

【図14】本発明の一実施例の顔の幅情報を用いた半楕
円の近似を説明するための図である。
FIG. 14 is a diagram for explaining an approximation of a semi-ellipse using face width information according to an embodiment of the present invention.

【図15】本発明の一実施例の鼻の3次元構造復元例で
ある。
FIG. 15 is an example of restoring the three-dimensional structure of the nose according to the embodiment of the present invention.

【図16】本発明の一実施例の口の3次元構造復元例で
ある。
FIG. 16 is an example of restoring the three-dimensional structure of the mouth according to the embodiment of the present invention.

【図17】本発明の一実施例の顔基本3次元形状と形状
制御候補点の例である。
FIG. 17 is an example of a basic face three-dimensional shape and shape control candidate points according to an embodiment of the present invention.

【図18】本発明の一実施例の顔詳細構造解く頂点の3
次元配置例である。
FIG. 18: 3 of the vertices for solving the face detailed structure according to the embodiment of the present invention
It is an example of dimension arrangement.

【図19】本発明の一実施例の形状制御候補点の位置変
更例である。
FIG. 19 is an example of changing the position of the shape control candidate point according to the embodiment of the present invention.

【図20】本発明の一実施例の顔詳細3次元形状の復元
例である。
FIG. 20 is an example of restoration of a face detailed three-dimensional shape according to an embodiment of the present invention.

【図21】本発明の一実施例の2次元テキスチャの生成
例である。
FIG. 21 is an example of generating a two-dimensional texture according to an embodiment of the present invention.

【図22】本発明の一実施例の顔3次元CGの生成例で
ある。
FIG. 22 is an example of generating a three-dimensional face CG according to an embodiment of the present invention.

【図23】本発明の一実施例の平均顔の顔特徴点配置例
である。
FIG. 23 is an example of arranging facial feature points of an average face according to an embodiment of the present invention.

【図24】本発明の一実施例の鼻の強調表現例である。FIG. 24 is an example of an emphasized expression of the nose according to the embodiment of the present invention.

【符号の説明】[Explanation of symbols]

1 利用者端末 2 撮影機器 3 ネットワーク 4 対象者 5 側面顔 6 正面顔 7 顔特徴点 8 顔基本構造特徴点 9 顔詳細構造特徴点 10 頭部骨格 11 鼻 12 口 14 顔詳細3次元形状 15 形状制御候補点 16 形状制御点 17 形状近似点 18 2次元テキスチャ 19 顔3次元CG 20 平均顔特徴点 21 拡大した鼻 22 縮小した鼻 25 側面顔 26 正面顔 110 入出力インタフェース 120 特徴点抽出手段、特徴点抽出部 130 顔部品3次元形状復元手段、顔部品3次元形状
復元部 140 顔基本3次元形状復元手段、顔基本3次元形状
復元部 150 顔詳細3次元形状復元手段、顔詳細3次元形状
復元部 160 2次元構造復元手段、テキスチャ作成部 170 貼付手段、テキスチャ貼付部 180 強調・変更部
1 User Terminal 2 Imaging Device 3 Network 4 Target 5 Side Face 6 Front Face 7 Face Feature Point 8 Basic Basic Structure Feature Point 9 Face Detailed Structure Feature Point 10 Head Skeleton 11 Nose 12 Mouth 14 Face Detail 3D Shape 15 Shape Control candidate point 16 Shape control point 17 Shape approximation point 18 Two-dimensional texture 19 Face three-dimensional CG 20 Average face feature point 21 Expanded nose 22 Reduced nose 25 Side face 26 Front face 110 Input / output interface 120 Feature point extraction means, feature Point extraction unit 130 Face part 3D shape restoration unit, face part 3D shape restoration unit 140 Face basic 3D shape restoration unit, Face basic 3D shape restoration unit 150 Face detail 3D shape restoration unit, Face detail 3D shape restoration Part 160 two-dimensional structure restoring means, texture creating part 170 pasting means, texture pasting part 180 highlighting / changing part

───────────────────────────────────────────────────── フロントページの続き Fターム(参考) 2F065 AA53 BB05 CC16 FF04 JJ03 JJ26 QQ31 SS02 5B050 AA10 BA08 BA09 BA12 EA05 EA12 EA13 EA19 EA24 EA28 FA02 5B057 AA20 CA12 CB13 CC02 CD14 CE08 CH01 DA07 DA16 DB03 DC05 DC16 5L096 AA09 BA20 CA05 DA01 FA06   ─────────────────────────────────────────────────── ─── Continued front page    F term (reference) 2F065 AA53 BB05 CC16 FF04 JJ03                       JJ26 QQ31 SS02                 5B050 AA10 BA08 BA09 BA12 EA05                       EA12 EA13 EA19 EA24 EA28                       FA02                 5B057 AA20 CA12 CB13 CC02 CD14                       CE08 CH01 DA07 DA16 DB03                       DC05 DC16                 5L096 AA09 BA20 CA05 DA01 FA06

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 仮想空間上での対象者の顔を、該対象者
の外見情報に基づいて3次元コンピュータグラフィック
ス(以下、CGと記す)で表現する顔3次元CG生成方
法において、 対象者の頭部を正面と側面の2方向から撮影した撮影情
報から、側面顔と正面顔の外形輪郭及び各顔部品領域の
縁を抽出し、正面及び側面の撮影画像上における顔特徴
点の2次元配置情報を獲得し、 前記顔特徴点の2次元配置情報に基づいて、該顔特徴点
の3次元配置情報を計算し、 前記顔特徴点を顔基本構造特徴点と、顔詳細構造特徴点
に分類し、 前記顔基本構造特徴点の3次元配置情報に基づいて、楕
円曲線と直線及び各線からなる面によって表現される3
次元幾何図形で頭部骨格、鼻、口の3次元構造をそれぞ
れ復元し、 復元された頭部骨格、鼻、口を一体化することによっ
て、基本顔3次元形状として復元し、 前記基本顔3次元形状の表面上において、一定間隔に形
状制御候補点を設定し、 前記顔詳細構造特徴点の3次元配置情報と形状制御候補
点の3次元配置情報に基づいて、前記形状制御候補点の
配置を変更させることによって、前記基本顔3次元形状
の表面を変化させて、詳細顔3次元形状を復元し、 前記顔特徴点の2次元配置情報に基づいて、肌、眉、
目、口をそれぞれ複数の簡易な2次元幾何図形で近似
し、2次元幾何図形を統合することによって、肌、眉、
目、口の2次元構造を復元し、 復元された前記詳細顔3次元形状の表面に、復元された
肌、眉、目を張り付けることを特徴とする顔3次元CG
生成方法。
1. A face three-dimensional CG generation method for expressing a face of a subject in a virtual space by three-dimensional computer graphics (hereinafter, referred to as CG) based on appearance information of the subject. Two-dimensional facial feature points on the front and side captured images are extracted by extracting the outer contours of the side face and front face and the edges of each face part area from the captured information obtained by capturing the head of the person from two directions, front and side. Obtaining arrangement information, calculating three-dimensional arrangement information of the face feature points based on the two-dimensional arrangement information of the face feature points, and defining the face feature points as a face basic structure feature point and a face detailed structure feature point. 3 is represented by a surface composed of an elliptic curve, a straight line, and each line based on the three-dimensional arrangement information of the face basic structure feature points.
The three-dimensional structures of the head skeleton, nose, and mouth are respectively restored by three-dimensional geometric figures, and the restored head skeleton, nose, and mouth are integrated to restore a basic face three-dimensional shape. Shape control candidate points are set at regular intervals on the surface of the three-dimensional shape, and the shape control candidate points are arranged based on the three-dimensional arrangement information of the face detailed structure feature points and the shape control candidate points. By changing the surface of the basic face three-dimensional shape to restore the detailed face three-dimensional shape, and based on the two-dimensional arrangement information of the facial feature points, skin, eyebrows,
By approximating each of the eyes and mouth with a plurality of simple two-dimensional geometric figures and integrating the two-dimensional geometric figures, skin, eyebrows,
A face three-dimensional CG characterized by restoring the two-dimensional structure of eyes and mouth and sticking the restored skin, eyebrows and eyes on the surface of the restored detailed face three-dimensional shape
Generation method.
【請求項2】 前記基本顔3次元形状を復元した後、3
次元幾何図形に対して変化を加え、その結果に応じて前
記詳細顔3次元形状及び、肌、眉、目、口の2次元構造
の復元に変化を与える請求項1記載の顔3次元CG生成
方法。
2. After restoring the three-dimensional shape of the basic face, 3
The face three-dimensional CG generation according to claim 1, wherein a change is applied to the three-dimensional geometric figure, and the detailed face three-dimensional shape and the two-dimensional structure of the skin, eyebrows, eyes, and mouth are changed according to the result. Method.
【請求項3】 対象者を撮影する撮影機器と、直接また
は、ネットワークを介して接続され、仮想空間上での対
象者の顔を該対象者の外見情報に基づいて3次元CGで
表現する顔3次元CG生成装置であって、 対象者の頭部を正面と側面の2方向から撮影した撮影情
報から、側面顔と正面顔の外形輪郭及び各顔部品領域の
縁を抽出し、正面及び側面の撮影画像上における顔特徴
点の2次元配置情報を獲得し、該顔特徴点の2次元配置
情報に基づいて、該顔特徴点の3次元配置情報を計算
し、該顔特徴点を顔基本構造特徴点と、顔詳細構造特徴
点に分類する特徴点抽出手段と、 前記顔基本構造特徴点の3次元配置情報に基づいて、楕
円曲線と直線及び各線からなる面によって表現される3
次元幾何図形で頭部骨格、鼻、口の3次元構造をそれぞ
れ復元する顔部品3次元形状復元手段と、 復元された頭部骨格、鼻、口を一体化することによっ
て、基本顔3次元形状として復元する顔基本3次元形状
復元手段と、 前記基本顔3次元形状の表面上において、一定間隔に形
状制御候補点を設定し、前記顔詳細構造特徴点の3次元
配置情報と形状制御候補点の3次元配置情報に基づい
て、該形状制御候補点の配置を変更させることによっ
て、該基本顔3次元形状の表面を変化させて、詳細顔3
次元形状を復元する顔詳細3次元形状復元手段と、 前記顔特徴点の2次元配置情報に基づいて、肌、眉、
目、口をそれぞれ複数の簡易な2次元幾何図形で近似
し、2次元幾何図形を統合することによって、肌、眉、
目、口の2次元構造を復元する2次元構造復元手段と、 前記顔詳細3次元形状復元手段において復元された前記
詳細顔3次元形状の表面に、前記2次元構造復元手段で
復元された肌、眉、目を張り付ける貼付手段とを有する
ことを特徴とする顔3次元CG生成装置。
3. A face which is connected to a photographing device for photographing a target person directly or via a network and expresses the face of the target person in a virtual space by a three-dimensional CG based on appearance information of the target person. A three-dimensional CG generation device, which extracts outer contours of a side face and a front face and edges of each face part region from photographing information obtained by photographing a subject's head from two directions, the front and the side. The two-dimensional arrangement information of the face feature points on the captured image of is acquired, the three-dimensional arrangement information of the face feature points is calculated based on the two-dimensional arrangement information of the face feature points, and Structure feature points, feature point extracting means for classifying face detailed structure feature points, and 3D arrangement information of the face basic structure feature points, which is represented by a surface composed of an elliptic curve, a straight line, and each line 3
A three-dimensional shape of the face, a nose, and a mouth, which are respectively restored by a three-dimensional geometric figure, and a face part three-dimensional shape restoration means, and the restored head skeleton, nose, and mouth are integrated to form a three-dimensional basic face. Face basic three-dimensional shape restoring means for restoring the face detailed three-dimensional shape, and set shape control candidate points at regular intervals on the surface of the basic face three-dimensional shape, and three-dimensional arrangement information of the face detailed structure feature points and shape control candidate points. The surface of the basic face three-dimensional shape is changed by changing the arrangement of the shape control candidate points based on the three-dimensional arrangement information of the detailed face 3
A face detail three-dimensional shape restoring means for restoring a three-dimensional shape, and skin, eyebrows, based on the two-dimensional arrangement information of the face feature points,
By approximating each of the eyes and mouth with a plurality of simple two-dimensional geometric figures and integrating the two-dimensional geometric figures, skin, eyebrows,
Two-dimensional structure restoring means for restoring the two-dimensional structure of eyes and mouth, and skin restored by the two-dimensional structure restoring means on the surface of the detailed face three-dimensional shape restored by the face detailed three-dimensional shape restoring means , A face three-dimensional CG generation device comprising: an eyebrow and a sticking means for sticking eyes.
【請求項4】 前記基本顔3次元形状を復元した後、3
次元幾何図形に対して変化を加え、その結果に応じて前
記詳細顔3次元形状及び、肌、眉、目、口の2次元構造
の復元に変化を与える変更手段を更に有する請求項3記
載の顔3次元CG生成装置。
4. After the basic face three-dimensional shape is restored, 3
4. The changing means for changing the three-dimensional geometric figure and changing the three-dimensional shape of the detailed face and the two-dimensional structure of the skin, eyebrows, eyes and mouth according to the change. Face 3D CG generator.
【請求項5】 対象者を撮影する撮影機器と、直接また
は、ネットワークを介して接続され、仮想空間上での対
象者の顔を該対象者の外見情報に基づいて3次元CGで
表現する顔3次元CG生成装置に実行させる顔3次元C
G生成プログラムであって、 前記請求項1または、前記請求項2記載の顔3次元CG
生成方法を実行させるプログラムを有することを特徴と
する顔3次元CG生成プログラム。
5. A face that is connected to a photographing device for photographing a target person directly or via a network and expresses the face of the target person in a virtual space by three-dimensional CG based on appearance information of the target person. Face 3D C to be executed by the 3D CG generator
A face generation three-dimensional CG according to claim 1 or 2, which is a G generation program.
A face three-dimensional CG generation program having a program for executing the generation method.
【請求項6】 対象者を撮影する撮影機器と、直接また
は、ネットワークを介して接続され、仮想空間上での対
象者の顔を該対象者の外見情報に基づいて3次元CGで
表現する顔3次元CG生成装置に実行させる顔3次元C
G生成プログラムを格納した記憶媒体であって、 前記請求項1または、前記請求項2記載の顔3次元CG
生成方法を実行させるプログラムを格納することを特徴
とする顔3次元CG生成プログラムを格納した記憶媒
体。
6. A face which is connected to a photographing device for photographing a target person directly or via a network and which expresses the face of the target person in a virtual space by a three-dimensional CG based on appearance information of the target person. Face 3D C to be executed by the 3D CG generator
A storage medium storing a G generation program, the face three-dimensional CG according to claim 1 or claim 2.
A storage medium storing a face three-dimensional CG generation program, which stores a program for executing the generation method.
JP2001209630A 2001-07-10 2001-07-10 Face three-dimensional computer graphic generation method and device, face three-dimensional computer graphic generation program and storage medium storing face three-dimensional computer graphic generation program Pending JP2003030684A (en)

Priority Applications (1)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publication Number Publication Date
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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1296872C (en) * 2003-11-11 2007-01-24 易连科技股份有限公司 Method for quick establishing human face image planar model
JP2009525543A (en) * 2006-01-31 2009-07-09 ユニバーシティ オブ サザン カリフォルニア 3D face reconstruction from 2D images
JP2010160595A (en) * 2009-01-07 2010-07-22 Casio Computer Co Ltd Three-dimensional image providing device, three-dimensional image providing program, three-dimensional image creating method, and terminal device, terminal control program, terminal control method
US8238661B2 (en) 2004-08-12 2012-08-07 Bioscrypt, Inc. Device for contactlessly controlling the surface profile of objects
US9117107B2 (en) 2004-08-12 2015-08-25 Bioscrypt, Inc. Device for biometrically controlling a face surface
KR20200005956A (en) * 2018-07-09 2020-01-17 에스케이텔레콤 주식회사 Apparatus and method for displaying object and program stored in computer-readable medium for performing the same

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1296872C (en) * 2003-11-11 2007-01-24 易连科技股份有限公司 Method for quick establishing human face image planar model
US8238661B2 (en) 2004-08-12 2012-08-07 Bioscrypt, Inc. Device for contactlessly controlling the surface profile of objects
US9117107B2 (en) 2004-08-12 2015-08-25 Bioscrypt, Inc. Device for biometrically controlling a face surface
JP2009525543A (en) * 2006-01-31 2009-07-09 ユニバーシティ オブ サザン カリフォルニア 3D face reconstruction from 2D images
US8126261B2 (en) 2006-01-31 2012-02-28 University Of Southern California 3D face reconstruction from 2D images
JP2010160595A (en) * 2009-01-07 2010-07-22 Casio Computer Co Ltd Three-dimensional image providing device, three-dimensional image providing program, three-dimensional image creating method, and terminal device, terminal control program, terminal control method
KR20200005956A (en) * 2018-07-09 2020-01-17 에스케이텔레콤 주식회사 Apparatus and method for displaying object and program stored in computer-readable medium for performing the same
KR102082894B1 (en) * 2018-07-09 2020-02-28 에스케이텔레콤 주식회사 Apparatus and method for displaying object and program stored in computer-readable medium for performing the same

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