JP2001319108A - Recreation, shopping, and business model - Google Patents

Recreation, shopping, and business model

Info

Publication number
JP2001319108A
JP2001319108A JP2000177572A JP2000177572A JP2001319108A JP 2001319108 A JP2001319108 A JP 2001319108A JP 2000177572 A JP2000177572 A JP 2000177572A JP 2000177572 A JP2000177572 A JP 2000177572A JP 2001319108 A JP2001319108 A JP 2001319108A
Authority
JP
Japan
Prior art keywords
shopping
screen
model
computer
stores
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000177572A
Other languages
Japanese (ja)
Inventor
Kazuo Uchiyama
和雄 内山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
UCHIYAMA TOYOKO
Original Assignee
UCHIYAMA TOYOKO
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by UCHIYAMA TOYOKO filed Critical UCHIYAMA TOYOKO
Priority to JP2000177572A priority Critical patent/JP2001319108A/en
Publication of JP2001319108A publication Critical patent/JP2001319108A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a shopping and business model which enables a member to feel as if the member is having real shopping and enjoy various virtual realities. SOLUTION: The member is treated as a star and made to enjoy shopping like a TV drama and graphics persons of respective countries are employed to give dramatic thrilling elements. An exchanger and a connection circuit are secured. A virtual system provides a two-way chat on screens between friends using a keyword, shopping by a family, a wedding dress, ornaments, a tuxedo, and changing of dresses for a bridal, and atmosphere and picture software for a ceremonial hall and makes a primary contract after repetitive confirmation. System software enables the member to try a favorite thing repeatedly as desired, put on ornaments and others to enjoy a gorgeous atmosphere, and virtually experience desired foreign countries and desired stores.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[発明の属する技術分野]本案は消費者が
画面上,主役となり世界中の店舗でショッピングを疑似
的に楽しみ,買いたい物を見つけるまで,何時間でもネ
ット上にて飽きる事なく楽しみながら捜すことが出来,
人の声,背景の音などを入れ,リアル化し又は字幕,音
声なしと選べるようにするビジネスモデルである。
[0001] The present invention is based on the idea that a consumer plays a leading role on the screen and enjoys shopping at stores all over the world in a simulated manner. You can search while
This is a business model that incorporates human voices, background sounds, etc., and makes it possible to select realization, subtitles, and no audio.

【0002】[従来の技術]インターネット上に置いて
動きのない単一商品を一つ一つ見ながら売買をしてい
る。ネット販売においては認定証がなく信用がなかっ
た。人物の声や,背景の音がなかった。消費者個人がネ
ット画面上に主役として写り,動き回りながら買い物が
出来なかった。自分のサイズにマッチしているかどう
か,細かい素材も解らずアバウトで買い物をしていた。
[Prior Art] A user buys and sells a single product that does not move on the Internet while looking at it one by one. There was no certificate and no trust in online sales. There was no human voice or background sound. Consumers were shown on the Internet screen as the main characters, and could not shop while moving around. I was shopping at about without knowing the details of the material to see if it matched my size.

【0003】[発明が解決しようとする課題]店舗の認
定証発行により安心した買い物.無店舗.人員削減.在
庫の減少,消費者が楽しく飽きさせないショッピング。
消費者の定着拡大,24時間,時間にとらわれ事なく疑
似ショッピングが出来,自分が主役となれ,居ながらに
して,本物に近い世界の背景上でショッピングが出来る
事により,ネットビジネスの欠点を解消しようとする事
です。
[Problems to be Solved by the Invention] Reliable shopping by issuing a store certificate. No store. Staff reduction. Decrease in stock, shopping that keeps consumers happy and tired.
Eliminate the shortcomings of online businesses by expanding consumer retention, enabling simulated shopping 24 hours a day, regardless of time, and being able to become a leading player, stay home and shop on a real world background Is to try.

【0004】[課題を解決するための手段]世界中の店
舗.建造物.乗り物.都市.町.商品.人物などを画像
及びコンピュータグラフイックスにより立体化,ボイ
ス,動きを入れ,リアルな本物に近づけるソフト化。I
D番号に,顔,身長,足のサイズなどデータに入れ,変
わる体重,体型などは個人入力するようにし,柔軟性を
持たす。店舗リサーチにより格付け認定証の発行。買
う,又はイエスをボイス又はキーにおいて取引きの完了
になる。消費者の店舗アクセスの時だけ店舗端末に接続
され後はコンピュータ端末接続となりコンピータソフト
によって消費者が画面上で何回も着替えても,アクセサ
リーを取り替えても,町を歩いてもどこに行ってもその
雰囲気に合うか確かめる事が出来るようにし,納得して
買ってもらう。
[Means for solving the problem] Stores around the world. Building. vehicle. city. town. Product. Software that makes a person, etc. three-dimensional, voice, and motion by using images and computer graphics to make it more realistic. I
Data such as face, height, and foot size is entered in the D number, and the weight, body type, etc., to be changed are individually input to give flexibility. Issued a rating certificate through store research. Buy or complete the transaction with a voice or key to say yes. It is connected to the store terminal only when the consumer accesses the store, and then connected to the computer terminal. The computer software allows the consumer to change clothes many times on the screen, change accessories, walk around the town, or go anywhere. Being able to confirm that it fits the atmosphere and asking them to buy it.

【0005】[発明の実施の形態]消費者及び会員がア
クセスした時,自分のデータ画面上のモデルを入れ変り
画面上の人物が自分になる。乗り物を乗り,世界中の都
市,町,店舗,建造物,レストランなど自由に歩き回
り,リアルショッピングが画面に再現されソフト化又は
MRシステム化した中でのショッピングが自由自在とな
る。
[Embodiment of the Invention] When consumers and members access, the models on their own data screens are exchanged, and the person on the screen becomes themselves. Ride on vehicles, freely walk around cities, towns, stores, buildings, restaurants, etc. around the world. Real shopping is reproduced on the screen, and shopping with software or MR system becomes free.

【0006】[実施例]人,物,町,都市,店舗,建
物,商品等を画像及びコンピュータグラフイックス。 1.画面背景を立体化し,正確なものに近づけ,人物の
声,店舗の雰囲気,店員の態度などリアル化しソフト化
する。 2.消費者個人を主役とする自分のデータをもとに画面
上のモデルを入れ代わり主役となる。 3.キー,又はボイスにより試着したりアクセサリーを
身に着けたり,商品を見る事が出来そのままネット上の
世界のどこにでも動け,その場所の雰囲気に合うか合わ
ないか確認出来る。 4.無店舗化.在庫の減少。消費者の拡大定着。 5.優良店舗の認定証と消費者の安心。
[Embodiment] Images and computer graphics of people, things, towns, cities, stores, buildings, commodities, etc. 1. The screen background is made three-dimensional, close to an accurate one, and the voice of the person, the atmosphere of the store, the attitude of the clerk, etc. are realisticized and made into software. 2. The model on the screen is replaced based on the user's own data, with the consumer as the leading role, and takes the leading role. 3. You can try it on with a key or voice, wear accessories, see products, move around the world as it is, and see if it fits the atmosphere of that place. 4. No stores. Inventory reduction. Expanding and retaining consumers. 5. Good store certification and consumer confidence.

─────────────────────────────────────────────────────
────────────────────────────────────────────────── ───

【手続補正書】[Procedure amendment]

【提出日】平成12年9月4日(2000.9.4)[Submission date] September 4, 2000 (200.9.4)

【手続補正1】[Procedure amendment 1]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】全文[Correction target item name] Full text

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【書類名】 明細書[Document Name] Statement

【発明の名称】 リクレーション、ショッピング、ビジ
ネスモデル
[Title of Invention] Recreation, shopping, business model

【特許請求の範囲】[Claims]

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[発明の属する技術分野]基本モデルにモ
ーションセンサーを付け動きの一つ一つの信号を符号
化,顔.首.目.口.手.指.足などのの動きは基本モ
デルの動きより細分化,信号を抽出し記号化,認識番号
による整理。会員の顔.首を配列,グラフイックス人体
と組み立て実写と合成,クロマキー手法を主として合成
方法の種類は)レイヤ(ラスタ画像)か(ベクタ画)を
選マスクを使いブラシでコラージュ仕上する(レイヤ
法)又は,(マット法).(ソフトキー)などがありこ
の流れに合うものを使っていく。会員と合成し,実写と
グラフイックスニよるコンピュータ3Dグラフイックス
のデータ化送信.受信がMバイトGバイト容量になって
いけば会員本体の細部の動きも滑らかにしていく。バリ
ヤセグメクトを使い会員番号の確認。キーワードの確
認,友達同志の画面上のショッピング,交換器接続回路
を使い双方向会話,ビデオサーバ,セットBOXを通し
会員同志への送信。(テクスチャマッピング)モデルを
使い口の発音形状の特長点をとられ,発音に対する形状
変化信号を会員及びグラフイックスにいれていき,グラ
フイックス人物との会話を可能にする。各外国の社会情
勢の実写とグラフイックスの合成,起こりうる犯罪及び
対処。人を見分ける事によって,人々の温かな交流の体
験及び歩き,電車,バスなど,人との接触が多い所は楽
しさやスリルを入れゲーム的なソフト化。身長体重会員
の上半身写真より会員個々の体形は推測され基本線に沿
って,体形をグラフイック化しデータ登録。会員に服を
着せれば90%の確率で会員を写し出す事が出来る。ま
た,太ったり痩せたりした場合は写真及びデジタル写真
を送ってもらい,体重を報告してもらう。会員のアナロ
グ写真は量子化するか又はイメージスキャナ,ハンデー
スキャナ,シートフードスキャナ,フラットベッドスキ
ャナなどなどから合った物を場所によって使い別けて使
いデジタル化。ボイス.コントローラ.クリック.キ
ー.カーソル操作の個々の信号をコンピュータにより右
なら右,左なら左をコンピュータによって信号差変換し
記号統一化。バリヤセグメントで,キーワドの符号一致
をコンピュータにて確認後交換器接続回路につなぎ双方
向音声を確保し友達同志の各パーツ符号を認識番号より
出した配列組み立てをした人物を同時送信する。会員の
送信.受信認識装置により受信。画面上のショピングを
楽しむ。実写とは違った人物をグラフイックスで造り画
面上に挿入し動きを入れドラマ的に仕上げる。外国の会
話,社会情勢,犯罪,交流,道に迷った時はヘルプなど
考えて,おもしろく,退屈しない実写を混ぜたゲーム的
ソフト造り。会員には写真が必要なので会員の正面.左
右.後.上半身.免許証.保険証.講座番号を自然な流
れによって会員が嫌がる事なく習得する事により犯罪防
止,店舗認定証による悪質店の賠償と排除。会員のアナ
ログ写真は量子化及びスキヤナによってデジタル化.会
員審査.カード発行.TV受信に限り,送信,受信認識
装置,取付け及びコントローラに装置内蔵,ボイス付。
[Technical field to which the present invention pertains] A motion sensor is attached to a basic model to encode each signal of motion, and a face. neck. Eye. mouth. hand. finger. The movements of the feet etc. are subdivided from the movements of the basic model, signals are extracted and symbolized, and organized by identification numbers. Member's face. The neck is arrayed, the graphics are assembled with the human body, the actual shooting and composition are performed, and the chromakey method is mainly used. The type of composition is layer (raster image) or (vector image) using a mask to finish a collage with a brush (layer method) or ( Matt method). (Soft keys) and so on. Combined with the members, live-action and computerized 3D graphic data transmission by Graphix. If the capacity of the reception becomes M bytes and G bytes, the movement of the details of the member body will be smoothed. Confirm your membership number using Barrier Segmect. Confirmation of keywords, shopping on the screen of friends, two-way conversation using the switch connection circuit, transmission to the members through the video server and the set BOX. Using the (texture mapping) model, the features of the pronunciation shape of the mouth are taken, and the shape change signal for the pronunciation is added to the member and the graphics, enabling conversation with the graphics person. Synthesis of live-action social situations and graphics in each foreign country, possible crimes and actions. By distinguishing people, you can experience the warm exchange of people, walk, train, bus and other places where there are many contacts with people. The body shape of each member is inferred from the height member's upper body photo, and the body shape is graphically registered along the basic line and registered. If you dress your members, you can get a 90% chance of showing them. Also, if you become fat or slim, ask them to send you photos and digital photos and report their weight. The members' analog photographs are quantized or digitized by using suitable objects such as image scanners, handy scanners, sheet food scanners, flatbed scanners, etc., depending on the location. voice. controller. click. Key. Each signal of the cursor operation is computer-converted to the right if it is right and left if it is left by a computer. In the barrier segment, after confirming the code match of the key word by the computer, it is connected to the exchange connection circuit to secure two-way voice, and simultaneously transmits a person who has assembled the arrangement of each part code of the friend from the recognition number. Send members. Received by the reception recognition device. Enjoy on-screen shopping. A person different from the live-action film is made with graphics and inserted on the screen to add motion and finish drama. Thinking of foreign conversations, social situations, crime, exchanges, help when you get lost, etc., it is a game-like software that mixes interesting and non-boring live-action images. Members need photos, so they are in front of the members. Left and right. rear. Upper body. License. Insurance card. Preventing crime by learning the course number naturally without dislike of members, compensation and elimination of bad stores by store certification. Members' analog photos are digitized by quantization and scanana. Member screening. Issue card. Only for TV reception, transmission and reception recognition device, built-in device in controller and controller, with voice.

【0002】[従来の技術] [従来の技術]ネット取り引きに於いて双方の犯罪が多
かった。ゲーム及び進行性がなくおもしろくなかった。
遊びながらの外国語の習得,各外国の社会情勢の知識が
得られなかった。双方向会話及び友達同志の画面上での
出逢,会話及びショツピングが出来なかった。世界中の
乗り物.店舗.建物.その他の場所に,自分が着たい物
を身に付け,遊び感覚での疑似ショッピング及びショッ
ビングが出来なかった。TVドラマ及び映画のような技
術を取り入れドラマ的に消費者を主役にしてなかった。
店頭の値段交渉OK.NOの表示がなく疑似的値段交渉
もなかった。本当に買う時にすぐに移行し疑似値段で決
まった金額で決済出来るシステムがなかった。又家族
(親子,夫婦,)での画面上のショッピングがなかっ
た。又画面上でブライダル(ウエデイング〜タキシー
ド,装飾品)お色直し,雰囲気,色々な式場及び値段を
疑似的に体験出来なかった。
[Prior Art] [Prior Art] There were many offenses in Internet transactions. The game and progression were not interesting.
I could not learn a foreign language while playing, and I could not get knowledge of the social situation in each foreign country. I couldn't do two-way conversation or meeting, conversation and shopping on the screen of my friends. Vehicles around the world. store. building. At other places, I wore what I wanted to wear, and could not do simulated shopping and shopping with a sense of play. It did not adopt consumers such as TV dramas and movies in a dramatic manner.
In-store price negotiation OK. There was no indication of NO and there was no pseudo price negotiation. There was no system that could be settled at the time of buying and settled at a pseudo price. Also, there was no on-screen shopping in the family (parents, couples). Also, on the screen, the bridal (wedding to tuxedo, decoration) could not be remodeled, and the atmosphere, various ceremonial halls and prices could not be simulated.

【0003】[発明が解決しようとする課題]ネット上
の犯罪,外国の勉強,各外国の社会情勢の伝達,会員の
顔.身長.体形に少しでも近づける事。画面上友達同志
の出逢い,双方向の会話をしながら疑似ショッピング。
及び本ショツピング。会員のアナログ写真のデジタル化
登録。実写とグラフイックによる合成。コンピュータに
よる各信号の信号差変換をしコンピュータによる信号の
一本化及び符号化。基本線による会員の身長,体形のパ
タン化〜符号化〜会員をスターにするドラマ的な流れシ
ョピングの中に楽しさ,スリル,ゲーム的な進行のソフ
ト化,画面上での家族と一緒のショッピング。
[Problems to be Solved by the Invention] Crime on the Internet, study in foreign countries, communication of social situation in each foreign country, face of member. height. Get a little closer to your body shape. Simulated shopping while meeting friends on the screen and having two-way conversation.
And this shopping. Digital registration of analog photos of members. Combination with live action and graphic. Signal difference conversion of each signal by computer and unification and encoding of signal by computer. Member's height and body pattern by basic line-Encoding-Fun in a dramatic flow shopping with members as stars, thrills, softening of game-like progress, shopping with family on screen .

【0004】[課題を解決するための手段]基本モデル
に太った人,細い人,男女20人位いづつにモーション
センサーをつけ,体形の動き,全身の動き,頭,首の動
き,歩行,手の動き,足の動きの連続の動きの信号を符
号化,目,口,指などの細かい動きは別に細分化し信号
を抽出する。符号化,髪形,顔,手足ボデイの輪郭線を
抽出しパーツ.パーツに分け符号化。基本モデルの太い
人,細い人の体形パタンが出来れば,身長の方は,は背
景と人物の合成時,背景の倍率は変えないで,人物の拡
大,縮小することで,身長の高低差は画面上でごまかす
事が出来る。また,撮影用デジタルビデオカメラ4台,
及び4台画面においての立体化。詳しくは後で述べま
す。身長×体重によって割り出した会員に近い各パーツ
符号を取り出し,会員の顔,首の符号を入れ符号配列組
み立てを行い,動作信号も一緒に組み入れ会員の人物象
を造り認識番号を入れ,データ登録,会員の人物象が出
来ているので,実写背景に合成する時に人物の身長の拡
大,縮小を合わせる。領域を抽出する場合として,事前
に背景画像があるならば,その背景画面との変位部分を
求める事で比較的容易に特定の対象を抽出する事が可能
であり背景画像の各画素の値をしきい値して領域処理を
行うことになる。あらかじめ,人物,物のない状態の画
素と人物,物の入った時の画素は違うので領域差分値化
が大きくなり,この差分値がしきい値以上の領域を抽出
することで対象領域のみを容易に検出する事が出来る。
合成手法は(クロマキーマット手法.ソフトキー.レイ
ヤ)などいろいろあるが,今はかなりコンピュータの性
能が飛躍的に向上していて大量画像データを高速に処理
する事が可能になってきている。ソフトキーであれば髪
の毛のような細い物や透明なガラスでも合成出来るよう
になりましたが合成の境界部に青色が残る事があり,こ
のため,前影画像の境界部では青色を消して合成する色
消処理を行わなければならない。前影,背景が両方ピン
トが合う事はないので,背影画像を平滑化しぼかして合
成する場合があり,一つの難がある。この他にもB−
Y.B−Y信号を加えてY信号(輝度信号)を使ってキ
ー信号を作成しクロマキーの色近くのスケールを非線形
処理で拡大して細かく調整する事が行われている。マッ
ト手法は毎フレーム輪郭を指定する必要があり多くの作
業が必要であるがコンピュータの発達により,最初の1
フレームだけの人物輪郭を指定し,後のフレームは変形
を考慮した動き追跡により,自動的に指定する事が出来
るようになった。レイヤ合成はレイヤを使いベクタかラ
スタを選びマスクを使いブラシ消しゴムなど使いコラー
ジュ仕上げしなければならず,それぞれに特長があるが
服の上下の配色だけでも大変な数になり,バックグラン
ドの背景と合せる事が大変であり,実写の流れに添って
行く合成であるので,出来るなら,服飾品などの形状抽
出を行い輪郭化した中に服の色のいれ込みだけにし,そ
の輪郭の部分に画面に合う合成を自動追加していけるマ
ット手法が望ましいが,技術者に任せたい。もう一つ
は,クロマッキーによって,実写背景と合成しクロマッ
キーによる境界残色を消すためにレイヤーを使い(ラス
タ画像)(ベクタ画像)の二つを使い,又合成時合う方
を使い,クロマッキーの境界残色をマスクを使い,また
は消しゴムによって消し背景と階調があった所でブラシ
か消しゴムで修正しコラージユを仕上げ,正確な基本デ
ータを取りその一つの合成で全部の背景をまにあわせ自
動追跡するか,背景に合せ階調調整も入れコンピュータ
による自動追跡し符号化して合成時にすぐ取り出しが出
来るようにしておく。これは一つの考えであり,コンピ
ュータCG技術者の考えに任せる。基本モデルの人達に
よる,乗り物,各国の実写と動きをいれた全ての実写合
成パターンを作り,輪郭パターンにして符号化して認識
番号をつけておく。これを元に細分化モデルをつくり,
輪郭化,パターン化,動作パターンを符号化,認識番号
をつける。口,眼あるいは,顔の輪郭についてこれらの
形状を把握した上で形状の時間的変化あるいは位置の変
化として動きを取り出す事が必要であり,口に関しては
会話や感情の発露によるまた眼に関してはまばたきによ
る形状の変化の検出が基本となり前者では,口の部分の
開閉や伸び縮みによる形状変化が主であり併せて歯.口
腔内の部分の見え隠れ,口周辺部分の形状変化が問題と
なる。後者では瞳部分と瞼の部分との重なり具合による
形状変化が主となる。又,通常の顔,動画像を考えた場
合,口.眼部分の形状変化だけでなく傾ける,移動する
などの頭部全体の動きがあるのが普通である。したがっ
て口,眼部分にたいしては,形城へんかとともに,頭部
全体の動きに伴う位置の変化を考え形状抽出,ある意は
画像合成を行うことが必要となる。口眼部分の取扱いに
おいてはこのような位置の変化に対処するため,口眼部
分のそれぞれを取り囲むち長方領域内で形状抽出処理を
行うようにする。このち長方形領域の初基,位置は第一
フレームにおいて画面上で対話的に指定する大きさはあ
らかじめ,設定された固定値とする。以降のフレームで
は順次前フレームで検出された,口眼部分それぞれの特
徴点を用いて口眼部分の中心位置の座標をそれぞれ求
め,この座標を中心とした。長方形領域内で形状抽出処
理を行う。このようにすることによりほぼ平面内での動
きであれば頭部全体の動きによって眼口部分の位置が変
化しても自動的に追跡することが出来る。口部分の形状
抽出。 (1)口部分を取り囲む,長方形領域内の原画像に対し
てあらかじめ設定したしきい値を用いて2値化を行い,
口部分の形状を取出す。特徴点の抽出。 (2)口部分の形状変化を表現するための結果に対して
口のりょうはし両端点を表すT1,T2および口の最上
部,最下部を表すT3,T4を求める形状の推定。これ
らはCGテスクチヤマツピングで行う事が出来,モデル
に発音をしてもらい,顔の表情の変化(口.目)の変化
の特長点をとらえ表情に応じた動きデータをモデルより
取り,会員の目,口に動きデータを入れる。ソフトに出
てくるグラフイックス人物にも同じ形体を入れる。喋る
ようにする。基本モデルを元にして18才〜60才位ま
で−30Kg〜+120Kgとして基本線を元に+,−
5Kgにつき基本モデルの体形より近いのを選びCGグ
ラフイックスによって+,−5Kgの差に付き,一つ一
つ,体形,ボデイ,手足を造っていく。男性とは違う女
性の場合は乳のふくらみ,パーツ.パターンを造ってお
き符号化しておき,女性会員の上半身の感じから似たよ
うな乳符号を入れる。年齢はガンマ補正とフアンデショ
ンを使い肌色を調整し,年齢差を作り出す。各それぞれ
にパーツ番号認識を付,大型コンピュータ管理し会員の
アクセス時に会員の番号と共にパーツ番号,肌色番号が
大型コンピュータにより合成される。男性40.女性6
0.手.足パーツは60位の各パーツが必要と思うが実
祭活動しないとわからない。顔の輪郭パーツはデジタル
信号処理により縮み,膨らませる事により対応する会員
の顔を入れ,パーツ符号化し認識番号により符号配列組
み立てし,会員の体形身長,顔の輪郭に合うものをすぐ
に取出せるようにする。又大型コンピュータによる技
術,計算が実写合成の流れを阻害なく,瞬時にこなして
いけば,それに越した事はなくその方が良い。TV撮影
用のモニター及びデジタルビデオカメラを4台用意しモ
デルを中心とする。正四角形を造り,十字の線が正四角
形の線に交わる所に4台のデジタルビデオカメラを相,
対させ固定する。撮影用デジタルビタデオカメラからモ
ニター及びコンピュータに接続しモニター画面に流す。
4台の画面には,水平点垂直の2ミリ幅の線をコンピュ
ータによって造り水平,垂直2ミリ升目を造り4台の画
面に入れる。全面水平線A,とする。記号A.01.
A.02.A.03.........垂直線をBとす
る。記号B.01.B.02.B.03,.....こ
のように4台の画面にC.01.C.02.0
3......D.01.D.02.D.03
3......E.01.E02.E.03.....
F.01.F.02.F.03......G.01.
G.02.G.03.....H.01.H.02.
H.03.(数字記号は必要なだけ入れられます).と
4台の画面に水平垂直記号を入れることによって,4台
の撮影用デジタルカメラから送られるモデルを,その升
目で追うことによって移動及び,時間を追うことが出来
る。全面後方の正対カメラで送られる画像は前後移動,
及び時間が分かり,また横の正対する2台のカメラで送
られる画面は左右移動及び時間がわかり4台の画面を合
わせることにより回転,左右,前進,後進を追うことが
出来る。後は,4分割された画像をコンピュータによっ
て合わせ五台目のメインモニターに集めれば,立体画像
となり,記号A.B.C.D.E.F.G.H.と数列
01.02.03.をつないでいき,時間を入れれば立
体的,連続運動となる。モデルの細かい動き,頭.首.
目.口.手足.指.なども立体的な細分化出来る。また
輪郭も記号と数列をつないでいけば,立体輪郭を抽出す
る事も出来,時間を×ければ連続運動の輪郭も抽出出来
る。立体的な動きの細かい所まで把握が出来,記号と数
式を選んですることによって,すべての信号を符号化す
る事は可能となる。モションセンサか,この様なコンピ
ュータによる立体画像がよいか技術者にまかせ,これを
男20人.女40人によって進行し,全てを符号データ
化し会員人体の配列,組み立て符号の中に動き信号を組
み入れ完成させる。会員認識番号と共にコンピュータに
登録データ管理にモデルから抽出した頭.手足.首.
目.口の連続運動,細かい動き,信号をグラフイックス
モデルに組入れて,会員に合う体型種類を作っておきア
クセスの時には,すぐ送信出来るようにしておく。モデ
ルの中から輪郭をあまりいじらずに会員の体型,顔の輪
郭に似たものを選び輪郭線の拡大,縮小を行いモデルパ
ターンの種類を体型別にグラフイックスで作っておき会
員の顔を乗せ補間処理を行っておく。出来上がった会員
人体は,顔をのせスケルトンを入れ動キ信号も会員の体
形身長の似たモデルの動キ信号をスケルトンに組入れ,
後は胴体手足がバラバラにならないように接合し,また
手足などを動かすと自動的に要所々が動くよう計算し動
き記号を入れ,会員の左.右.止まる.かがむ.取る.
その他の指示メイレイ記号をきくようにセットして会員
認識番号を組入れ,会員認識番号をいれ,会員専用デー
タに登録,一本化し本データとして登録する。 デジタ
ル処理。グラフイックス拡大,輪郭抽出,拡大,縮小,
変換,入れ替え,その他いろいろな加工技術は数式によ
って,すでに確立されており,コンピュータ処理が出来
ており,これはビジネスモデルの流れの中の一部である
のでコンピュータが出来る物は全てコンピュータ処理及
び技術者に任せる。デジタル処理の流れもコンピュータ
技術者に頼る事が多いのが実状である。一応クロマッキ
ー式,三刺激値から明度.彩度.色相式.アフイン変換
式.補間演算式.デジタル技術の流れをマトメテ書きま
す。 このようにデジタル処理の流れもコンピュータに頼る事
が多いのが実状である。今まで述べた事は立体画像であ
って,細分化した細部の動きに摘していて,細分化,し
たものや,動き,連続動きを作るのに便利である。モデ
ルを中心とすると視点とスクリンのの関係で消失点の位
置が変りモデルの連続動さと背景を合成する画面上の人
間視やはドラマのヒロインを見つめているときはヒロイ
ンの中心部だけであとは感覚的なものであまり覚えてい
ません。正確に見えるのは90度,実際に見ているのは
60度から70度の角度だと思います。感覚的範囲は1
20度が限度だと思います。人間の視やは一番,だまし
やすく,錯覚しやすいもので,それを利用した合成の仕
方も色々あります。映画技術的な投影法。モデルを動か
しコンピュータ処理によって合成する方法でコンピュー
タ処理による合成を考えると正三角形撮影が一番適して
いるように思われます。仮に正三角形のAを頂点として
モデルまで6メートル,B−Cを底辺とする距離12メ
ートル,底辺線上,Bから6メートル,Cから6メート
ルの中心にモデルを置くと全てが6メートルとなりAか
らの撮影角度は90度になりBからも90度になりCか
らも90度になりBCの撮影角度を背景の方に伸ばして
いくと背景スクリーンを12メートルとしてモデルから
3メートルのところが120度となりスクリンの位置と
なる。人間視やの角度,背景角度も確保出来コンピュー
タ合成しても,自然的な合成となる。コンピュータも三
D機能を持っているので画面上はモデルの奥行き感があ
れば良いので3台のTV用D.ビデオカメラを用いてT
VD.ビデオカメラからモニタ及び,コンピュータに接
続し,3台の撮影用デジタルビデオを正三角形の角々に
配し,固定する。正三角形はメインAを頂点としてB.
Cの線は底辺とする。モデルはBCの底辺線上の中心に
いれる。これにより奥行き,立体感を出せる。前に述べ
た正四角形の撮影の時と同じ。これはモデルと一緒に背
景画面を合成してしまうための正三角形撮影であり。後
は水平.垂直のマスメ記号と数字によりコンピュータ処
理を行っていく。モデルとの背景合成は,(A)(A−
B)(A−C)の三点となる。後は技術的割振りとな
る。このように背景とモデルの合成をすれば良く,4台
目のデジタルビデオカメラはフリー撮影をする。動きも
水平垂直のマス目で対応が出来,モニターを見ながらモ
デルに注文し,また,みながら,コンピュータ指示を出
す事が出来,モニターにより背景画面を見ながらモデル
に実際にそこにいるような演技指導をして背景と馴染ま
せ,そのままコンピュータにより輪郭だけのモデルと背
景合成をコンピュータ処理してしまう。またモデルと背
景を小さくする時はモデルを中心として,その正三角形
を拡大していけば良いが,背景的に無理が生じるのでレ
ンズ口径にたよりざるを得ない。レンズ口径によって拡
大,縮小は簡単に出来,この方法でモデルと実写背景の
合成を行えば良い。4台目のメインモニターに集計する
ことにより3Dの動きが把握出来またコンピュータもこ
の方が処理しやすく,計算も早くなると思われる。そし
て,この方法を取る事により,映画的な技術も取り入れ
る事が出来る。昼を画面に入れたい時すはライトの角度
によって,影を作る事が出来,時間を表す事も出来,春
夏秋冬の感じは光原の調整で出来,雨や霧など,風のそ
よぐ感じまで出す事が出来る。また,路面,床などは,
背景に合わせセットを組む事になる。コンピュータCG
によってもこの技術は出来る。グラフイックスCGでは
動きベクトル検出処理は非常に計算量が多く大変な能力
がいるので簡単にマス目と数式記号を使い,コンピュー
タが計算すれば,欲しい形は抽出できその配列符号を作
ってデータ化すれば良い。服装飾品は店名番号と商品番
号をセットにして,管理番号をいれ登録。服装飾品クツ
などは人体に入れたスケルトンと同じ動きを入れたスケ
ルトンを服に入れ,人体と動きを一緒にするようにし,
服の皺になるような部分は計算しスケルトンの枝を伸ば
し皺を作るようにし,服などの皺のなるような所には,
細かいストライブをいれわざとモワレを作り服の質感を
出し,自然の動きの服の皺を自動的に作り出していく。
装飾品クツ等も同じ様に計算し,自然な動きを作り出
す。レイヤによって一品々作っていくか,また服装飾品
の輪郭化したものにコンピュータによって色を入れ,服
装飾品クツなど身に着ける物が全てコンピュータで自動
処理か出来,そのまま自動追跡出来る性能がコンピュー
タにあれば一番良い。背景画面などはTV局の協力,ま
たソフトはゲームソフト会社の協力が必要であり,受
信,送信などもTV局が一番良いので,協力を求め,B
Sデジタルを利用し,TV局とゲームソフト会社のリン
クにより,このリクレーション.ビジネスモデルは実現
可能である。
[Means for Solving the Problem] A motion sensor is attached to each of about 20 fat people, thin people, men and women in the basic model, and the body shape, the whole body, the head and neck, the walking, and the hand The signal of the continuous movement of the movement of the foot and the movement of the foot is encoded, and the fine movement of the eyes, the mouth, the finger, etc. is subdivided separately to extract the signal. Encoding, hairstyle, face, limb body contours extracted and parts. Encoded by dividing into parts. If the body pattern of a thick person or a thin person of the basic model can be created, the height of the person can be increased or decreased without changing the magnification of the background when combining the background and the person. You can fool on the screen. Also, four digital video cameras for shooting,
And three-dimensional on four screens. Details will be described later. Take out each part code that is close to the member determined by height × weight, put the code of the face and neck of the member, assemble the code array, incorporate the motion signal together, create the member's figure, put the identification number, register the data, Since the member's elephant is made, the height of the person is enlarged or reduced when combining the image with the live-action background. When extracting a region, if there is a background image in advance, it is possible to relatively easily extract a specific target by calculating the displacement from the background screen. Region processing is performed using a threshold value. In advance, the difference between a pixel in a state without a person or an object and a pixel when a person or an object enters is large, so that a region difference value is large. By extracting a region in which the difference value is equal to or more than a threshold value, only the target region is extracted. It can be easily detected.
There are various synthesis methods such as (chroma key mat method, soft key, and layer), but nowadays the performance of computers has been dramatically improved, and it has become possible to process a large amount of image data at high speed. With soft keys, thin objects such as hair and transparent glass can be combined, but blue may remain at the boundary of the composition. Therefore, the blue is erased at the boundary of the foreground image. It is necessary to perform a color erasure process for composition. Since both the front shadow and the background are not in focus, there is a case where the back shadow image is smoothed and blurred to be synthesized. Besides this, B-
Y. A key signal is created using a Y signal (luminance signal) by adding a BY signal, and a scale near the color of the chroma key is enlarged by non-linear processing and finely adjusted. The mat method needs to specify the outline of each frame and requires a lot of work.
It is now possible to specify a person's outline only for a frame, and to automatically specify the subsequent frames by motion tracking considering deformation. Layer compositing must use layers to select vectors or rasters and use a mask to make collage finishes using a brush eraser, etc. Each has its own features, but the color scheme above and below the clothes becomes a huge number, and the background Since it is difficult to match and it is a synthesis that follows the flow of live-action shooting, if possible, extract the shape of accessories etc. and make only the color of the clothes while contouring, and put the screen on the outline part It is desirable to use a mat method that can automatically add a composition that matches the requirements, but we want to leave it to engineers. The other is to use two layers (raster image) and (vector image) to combine with the live-action background and to eliminate the residual color due to the chroma, using the one that matches at the time of synthesis. Use a mask or eraser to remove the residual color of Mackie's border or eraser with a brush or eraser where the background and gradation are present, finish the collage, get accurate basic data, and combine all the backgrounds with one composite Automatic tracking is performed, or gradation adjustment is also performed according to the background, and automatic tracking and encoding are performed by a computer so that they can be taken out immediately at the time of synthesis. This is an idea and is left to the computer CG engineer. All the real-image composite patterns, including the real-world images and movements of vehicles and countries by the basic model people, are created, encoded as contour patterns, and given recognition numbers. Based on this, a subdivision model was created,
Contouring, patterning, coding of motion patterns, and identification numbers. It is necessary to grasp the shape of the mouth, eyes, or face contours and then extract the motion as a temporal change or change in position of the shape. In the former, the change in shape due to opening and closing of the mouth and the expansion and contraction of the mouth are the main factors. The problem is the visibility of the part in the oral cavity and the shape change of the part around the mouth. In the latter, the shape change mainly due to the degree of overlap between the pupil portion and the eyelid portion is mainly performed. In addition, when considering normal faces and moving images, the mouth. Normally, there is not only a change in the shape of the eye part but also movement of the entire head such as tilting and moving. Therefore, for the mouth and eyes, it is necessary to perform shape extraction and, in a sense, image synthesis, considering the change in position due to the movement of the entire head together with the shape castle. In handling the mouth part, in order to cope with such a change in position, a shape extraction process is performed in a rectangular region surrounding each of the mouth parts. Thereafter, the initial size and position of the rectangular area are interactively specified on the screen in the first frame. The size is a fixed value set in advance. In the subsequent frames, the coordinates of the center position of the mouth portion are obtained using the feature points of the mouth portion sequentially detected in the previous frame, and the coordinates are used as the center. A shape extraction process is performed within the rectangular area. In this manner, if the movement is substantially in a plane, even if the position of the eye portion changes due to the movement of the entire head, the movement can be automatically tracked. Mouth shape extraction. (1) The original image in the rectangular area surrounding the mouth is binarized using a preset threshold value,
Take out the shape of the mouth. Extract feature points. (2) Estimation of the shape for obtaining T1, T2 representing the end points of the mouth and T3, T4 representing the top and bottom of the mouth with respect to the result for expressing the shape change of the mouth. These can be done by CG tesque mapping, have the model pronounce it, capture the features of changes in facial expressions (mouth, eyes), take motion data according to facial expressions from the model, Put the motion data in the eyes and mouth of The same figure is added to the graphic person who appears in the software. Try to speak. From the basic model to 18 to 60 years old -30Kg to + 120Kg +,-based on the basic line
For each 5 kg, a body shape close to the body shape of the basic model is selected, and by CG graphics, a body shape, body, and limbs are made one by one with a difference of + -5 kg. For women different from men, the swelling of milk and parts. A pattern is created and encoded, and a similar milk code is inserted from the feeling of the female member's upper body. Age adjusts skin color using gamma correction and foundation to create an age difference. Each of them is provided with part number recognition, managed by a large computer, and when a member accesses, a part number and a skin color number are synthesized by the large computer together with the member number. Male 40. Woman 6
0. hand. I think that the foot parts need the 60th place parts, but I do not know unless I do real festival activities. The contour parts of the face are shrunk by digital signal processing, and the corresponding member's face is inserted by inflating, the parts are encoded and the code arrangement is assembled by the recognition number, and the one that matches the body shape and height of the member and the contour of the face can be immediately taken out. To do. In addition, if the technology and calculation by a large computer can be performed instantaneously without hindering the flow of the live-action composition, it is better not to go beyond it. A monitor for TV shooting and four digital video cameras are prepared and the model is the center. Make a square, and connect four digital video cameras where the cross line intersects the square line.
Fix and fix. Connect to the monitor and computer from the digital video camera for shooting and display on the monitor screen.
On the four screens, a horizontal line and a vertical line having a width of 2 mm are formed by a computer, and horizontal and vertical lines of 2 mm are formed on the four screens. It is assumed that the entire surface is a horizontal line A. Symbol A. 01.
A. 02. A. 03. . . . . . . . . Let the vertical line be B. Symbol B. 01. B. 02. B. 03,. . . . . In this way, C.I. 01. C. 02.0
3. . . . . . D. 01. D. 02. D. 03
3. . . . . . E. FIG. 01. E02. E. FIG. 03. . . . .
F. 01. F. 02. F. 03. . . . . . G. FIG. 01.
G. FIG. 02. G. FIG. 03. . . . . H. 01. H. 02.
H. 03. (You can insert as many numbers and symbols as you need). By inserting horizontal and vertical symbols into the four screens, the model sent from the four digital cameras for photographing can be moved and time can be tracked by following the squares. The image sent by the front-facing camera behind the entire surface moves back and forth,
The screen transmitted by the two cameras facing each other is known to move left and right and the time is known, so that rotation, left and right, forward and backward can be tracked by matching the four screens. After that, if the four divided images are combined by a computer and collected on the fifth main monitor, a three-dimensional image is obtained. B. C. D. E. FIG. F. G. FIG. H. And the sequence 01.02.03. Connect them, and if you put the time, it becomes a three-dimensional, continuous movement. Fine movement of the model, head. neck.
Eye. mouth. limbs. finger. Can be subdivided in three dimensions. Also, by connecting the symbol and the number sequence, the contour can be extracted, and if the time is ×, the contour of the continuous motion can be extracted. By grasping the details of the three-dimensional movement, it is possible to encode all signals by selecting symbols and mathematical expressions. It is up to the technician to decide whether a 3D image from a motion sensor or such a computer is good, and 20 men. The process is performed by 40 women, and all are converted into code data, and the motion signal is incorporated into the arrangement and assembly codes of the member's body to complete it. The head extracted from the model in the registration data management on the computer together with the member identification number. limbs. neck.
Eye. Incorporate the continuous movement of the mouth, fine movements, and signals into the graphics model to create a body type that suits the member, so that it can be transmitted immediately when accessing. Select a model that is similar to the member's body shape and face outline from the model without much manipulation of the outline, enlarge and reduce the outline, and create a model pattern type for each body type with graphics and put the member's face on and interpolate Perform processing. The completed member's body puts the face, puts the skeleton, and incorporates the dynamic signal of the model with the similar body shape and height of the member into the skeleton.
After that, the torso and limbs are joined so that they do not fall apart, and when moving the limbs, etc., calculations are automatically made to move key points and motion signs are inserted, and the members left. right. Stop. Crouch down. take.
The other instruction Melay symbols are set in a crisp manner, the member identification number is incorporated, the member identification number is entered, registered in member-only data, unified and registered as main data. Digital processing. Graphic enlargement, contour extraction, enlargement, reduction,
Conversion, exchange, and various other processing techniques have already been established by mathematical formulas, and are capable of computer processing. Since this is part of the flow of business models, everything that can be done by computers is computer processing and technology. Leave it to others. In fact, the flow of digital processing often depends on computer engineers. Chromakey formula, lightness from tristimulus value. saturation. Hue equation. Affine transformation formula. Interpolation expression. I write the flow of digital technology. As described above, the flow of digital processing often depends on computers. What has been described so far is a three-dimensional image, which is useful for making subdivided, subdivided, moving, and continuous movements. When the model is the center, the position of the vanishing point changes due to the relationship between the viewpoint and the screen, and the continuous movement of the model and the background are synthesized.Human vision on the screen and when staring at the heroine of the drama, only the center of the heroine is judged. Is sensual and I don't remember much. I think it looks exactly 90 degrees, and what you actually see is between 60 and 70 degrees. Sensory range is 1
I think 20 degrees is the limit. Human vision is the easiest to deceive and illusion, and there are various ways to synthesize it. Cinematic projection. Considering computerized composition in which the model is moved and then composed by computer processing, equilateral triangle photography seems to be the most suitable. If the model is placed at the center of the equilateral triangle A at the vertex, 6 meters from the model, BC at the base of 12 meters, on the base line, 6 meters from B, and 6 meters from C, all the models will be 6 meters and from A The shooting angle becomes 90 degrees, it also becomes 90 degrees from B, it becomes 90 degrees from C, and when the shooting angle of BC is extended toward the background, the background screen becomes 12 meters and 3 meters from the model becomes 120 degrees. It is the screen position. Even if it is possible to secure the angle of human vision and the background angle and to perform computer synthesis, natural synthesis is achieved. Since the computer also has a 3D function, it is only necessary to have a sense of the depth of the model on the screen. T using a video camera
VD. The video camera is connected to the monitor and the computer, and the three digital videos for shooting are arranged at the corners of an equilateral triangle and fixed. An equilateral triangle has a main A as a vertex and a B.
The line of C is the base. The model is centered on the bottom line of the BC. Thereby, depth and a three-dimensional effect can be obtained. The same as when shooting a square as described above. This is an equilateral triangle photography to combine the background screen with the model. Later is horizontal. Computer processing is performed using vertical square symbols and numbers. The background synthesis with the model is (A) (A-
B) (AC). The rest is technical allocation. Thus, the background and the model may be combined, and the fourth digital video camera performs free shooting. Movement can be handled by horizontal and vertical grids, you can order the model while watching the monitor, you can also give computer instructions while watching, as if you were actually there on the model while watching the background screen with the monitor They give acting guidance and get acquainted with the background, and then use a computer to directly process the outline-only model and background synthesis. When making the model and the background smaller, it is sufficient to enlarge the equilateral triangle around the model. However, since it is impossible to do so in the background, there is no choice but to depend on the lens aperture. Enlargement and reduction can be easily performed depending on the lens diameter, and the model and the actual photographing background may be combined by this method. By summing up the data on the fourth main monitor, the 3D movement can be grasped, and the computer is easier to process and the calculation is expected to be faster. By taking this approach, cinematic techniques can be incorporated. When you want to put the daytime on the screen, you can create shadows and indicate the time depending on the angle of the light, you can express the time in spring, summer, autumn and winter by adjusting the light field, the feeling of the wind swaying like rain and fog You can get out. In addition, road surface, floor
We will make a set according to the background. Computer CG
This technology can also be used. In graphics CG, motion vector detection processing is very computationally intensive and requires a great deal of power, so it is easy to use squares and mathematical symbols, and if it is calculated by a computer, the desired shape can be extracted and its array code created and converted to data. Just do it. For clothing accessories, register the store number and product number, and enter the management number. For clothes and accessories, put the skeleton that has the same movement as the skeleton that is in the human body into the clothes so that the body and the body move together,
The wrinkled parts of the clothes are calculated and the branches of the skeleton are stretched to make wrinkles.
Moire is created by adding fine stripes to make the texture of the clothes, and the wrinkles of the clothes in natural motion are automatically created.
Calculate the same for decorative items, and create natural movements. Either make each item individually by layer, or add colors to the contours of the clothing ornaments by computer, and all the things you wear, such as clothing accessories shoes, can be automatically processed by the computer, and the computer can automatically track as it is. It's best. The background screen, etc. requires the cooperation of the TV station, and the software requires the cooperation of the game software company. The TV station is the best for the reception and transmission.
Using S-Digital, this recreation. The business model is feasible.

【0005】[発明の実施の形態]グラフイックス合成
により会員を画面上TV及び映画的な技術を入れドラマ
的な雰囲気にし会員をスターにして気持よくショッピン
グしてもらう事にある。友達同志の画面上でのショッピ
ング。家族同志の画面上でのショピング。画面上の双方
向会話をしおしゃべりしながら,ショッピをグ楽しませ
る事。ドラマ的なストリーを取り入れ,ショッピングだ
けでない楽しみも入れ会員達に飽きさせずクギづけにす
る。そしてショッピングをしていただく事を目的として
いる。又,社会情勢の知識,会話の勉強の自然習得さ
せ,又架空料金表似て,乗り物,ホテル,買い物,社会
情勢を学び自分が海外に行く時の目安にし参考にする事
が出来る。又自分のプランをインプットすれば架空計算
表によって表示によりプラン作り,差額の勉強,海外に
行った時迷わずに店舗に行ける地理の習得。ブライダル
などは式場に行く事もなく,アクセスすることにより,
色々な式場,ウエデイング,タキシード,ドレス,お色
直し,装飾品など又雰囲気を自分達が画面うつり確かめ
る事が何度でも出来,又値段の格差も分かり,自分で式
場に足を運ばなくても最初から終りまでの雰囲気を確か
め納得して頂き予約して頂く事を目的とする。
[Embodiment of the Invention] By combining graphics on the screen, TV members and cinematic techniques are used to make members drama-like, and members can enjoy shopping with the members as stars. Shopping on the screen of friends. Shopping on the screen of family members. To entertain Shoppi while talking and talking on the screen. Incorporating drama-like stories, not only shopping but also pleasure, so that members can get bored without getting bored. And it is aimed at having you do shopping. In addition, you can learn the knowledge of social situations and the natural learning of conversation, and you can learn about vehicles, hotels, shopping, and social situations like a fictitious fee table, and use it as a guide when you go abroad. Also, if you input your own plan, you can make a plan by displaying it with a fictitious calculation table, study the difference, learn the geography that you can go to the store without hesitation when going abroad. Bridals do not go to the ceremony hall, but by accessing,
Various ceremonial halls, weddings, tuxedos, dresses, dress-ups, decorations, decorations, etc. You can check the atmosphere on the screen as many times as you like, you can also understand the price difference, so you do not have to go to the ceremony yourself. The purpose is to confirm the atmosphere from the end to the end and make a reservation.

【0006】[実施例]会員のスター的雰囲気による動
きのある画面上ショッピングが出来る。友達同志のキー
ワードによる画面上での友達同志の疑似ショッピング及
び本ショッピングが出来る。家族同志の画面上での疑似
ショッピング及び本ショツピングが出来る。画面上での
双方向会話,友達同志,家族同志でおしゃべりしながら
ショツピングが楽しめる。ネット取引きによる双方の犯
罪を亡くす。映画及びTVドラマ的な技術を取り入れ会
員を主役にするドラマ的な雰囲気ゲーム性を取れ入れス
リルや面白さ,未知の興奮を引き出すドラマ的なソフト
の注入を中に入れたショツピングドラマの確立。品物を
本当に買う時,静止画の見本掲載説明,色も本物に近づ
け納得してクレームをなくすショツピングの架空計算表
の画面上に掲載。オンラインにて,店頭,銀行.消費者
ローン.本社.会員を結ぶオンラインの設定。会員の写
真登録による犯罪防止,店舗側の安心。TVはコントロ
ーラ送信.受信内蔵,パソコンはクリク,キー,テレ
ビ,電話はカーソル,全てにボイス付きネット化,コン
ピュータ管理,店舗側は店舗アクセス時,値段交渉O
K.NOの表示をしなくてはならない値段交渉は疑似交
渉によって初まり本契約の時も疑似交渉の時の値段とす
る。会員の指示信号がない場合人体は止まったままその
場所の移り変わりだけが流れる。各ブライダル店,式場
の方々の協力を基にブライダル,式場,その各店の雰囲
気などを入れ実写を入れソフト化,気にいった時のその
場での本契約システム作り。テレビ局のロケフイルム及
びテレビ局BSデジタルの送信受信,ゲーム,ソフト会
社のソフト作りの協力及び2つをリンクした合弁会社の
設立。
[Embodiment] Shopping can be performed on a moving screen by a member's star atmosphere. Pseudo-shopping and book-shopping of friends on the screen using keywords of friends can be performed. Simulated shopping and shopping on the screen of family members. Two-way conversation on the screen, friends and family can chat and enjoy shopping. We lose both crimes caused by internet transactions. Establish a shopping drama that incorporates drama-like games that incorporate the technology of movies and TV dramas and takes in the dramatic atmosphere of game play with members as the main players, and injects dramatic software that brings out the thrill, fun, and unknown excitement. When you really buy an item, a sample description of the still image and the color will be displayed on the screen of a fictitious calculation table for shopping to make the color closer to the real thing and convince and eliminate complaints. Online, storefront, bank. Consumer loans. head office. Online settings to connect members. Crime prevention by member's photo registration, store side relief. TV sends to controller. Built-in reception, PC is click, key, TV, telephone is cursor, all are connected with voice net, computer management, store side, store access, price negotiation O
K. The price negotiation for which the indication of NO must be made is first made by pseudo negotiation, and the price of this contract is also the price at the time of pseudo negotiation. If there is no member's instruction signal, only the change of the place flows while the human body stops. Based on the cooperation of each bridal store and ceremony hall, we put the atmosphere of each bridal, ceremony hall, each store, etc., put in real shots, made software, and made a formal contract system on the spot when you liked it. Cooperation in transmission and reception of TV station location film and TV station BS Digital, game and software making of software company, and establishment of joint venture linking the two.

【図面の簡単な説明】[Brief description of the drawings]

【図1】会員に会うモデルパターンを認識番号より取出
し,グラフイックスボデイに手足.服をつけたもので
す。モデルパターンの顔の輪郭に会員の符号認識番号の
顔,首を組入れていく流れの図です。
[Figure 1] Model patterns meeting members are extracted from identification numbers, and limbs are added to the graphics body. It is dressed. This figure shows the flow of incorporating the face and neck of the member's code recognition number into the contour of the face of the model pattern.

【図2】TVドラマ的技術の挿入,アップで会員をスタ
ー気分にさせるための一つの図です。
[Fig. 2] This is one diagram to make members feel like a star by inserting and improving TV drama-like technology.

【図3】会員が店舗アクセスをして店舗に入る所。店内
に入り,品物を選んだり店員と会話し疑似交渉をしてい
る所で,会員が気にいった物を見つけ試着している図で
す。
FIG. 3 shows a place where a member accesses a store and enters a store. This is a picture of members trying to find something they like and try it on while they are in the shop, choosing goods, talking with the clerk, and negotiating in a simulated manner.

【図4】会員が気にいった物を何回も試着して世界中の
自分の気にいった所に出掛け,雰囲気を見て,合うか,
合わないか試している図です。又,友達同志,画面上で
会話しながら,疑似ショッピングし試着して友達同志,
好きな場所に出掛け,雰囲気を確かめている図です。
[Figure 4] Members try on what they like many times and go out to their favorite places around the world to see the atmosphere,
It is a figure that is trying to fit. Also, while talking on the screen with friends, pseudo-shopping and trying on friends,
It is a figure that goes to a favorite place and checks the atmosphere.

【図5】会員がアクセスする手段とアクセスした時から
始まる一連のコンピュータの初めから終りの会員宅の配
送までの基本的なコンピュータの流れの図です。
FIG. 5 is a diagram of a basic computer flow from the beginning of a series of computers starting from the time of access and the delivery of the member's home to the end, starting from the time of access.

【図6】大型コンピュータによる店舗,銀行,信販会
社,会員のオンラインと会員のデータ管理と,大型コン
ピュータからネット上への流れの図です。
[Figure 6] A diagram of online management and data management of stores, banks, credit companies and members using a large computer, and the flow from a large computer to the Internet.

【図7】ATMネットワークの流れ及び将来,なるであ
ろう光フアイバー(FTTH)の仮定までのネットの流
れです。
Fig. 7 shows the flow of the ATM network and the flow of the network up to the assumption of the future optical fiber (FTTH).

【図8】会員がアクセスした時から始まるスター的雰囲
気,ゴージヤズな雰囲気を体験しまた遊び的な要素を取
り入れた基本ソフトの形態の図です。
[Figure 8] This is a diagram of the basic software form that allows you to experience a star atmosphere and a gorgeous atmosphere starting from the time of access by members and incorporate playful elements.

【図9】正三角形撮影角度図FIG. 9 is an equilateral triangle photographing angle diagram

【手続補正2】[Procedure amendment 2]

【補正対象書類名】図面[Document name to be amended] Drawing

【補正対象項目名】全図[Correction target item name] All figures

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【図7】 FIG. 7

【図9】 FIG. 9

【図1】 FIG.

【図2】 FIG. 2

【図3】 FIG. 3

【図4】 FIG. 4

【図5】 FIG. 5

【図6】 FIG. 6

【図8】 FIG. 8

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】インターネット上に乗せる店舗は認定証を
発行する事とし,日本.世界の店舗,建造物,乗り物,
各国の道.都市,町,商品,人物などの背景,画像及び
コンピュータグラフイックスで立体感を出し本物に近づ
け,音声,動作など店舗側の実例を取り入れ,ソフト化
する。消費者も自分の顔,身長,体型,体重,足の大き
さなど,IDカードに登録(ネット端末にアクセスする
と,画面上のモデルの顔,身長体型がアクセスした消費
者,本人と入れ変り,世界中の行きたい所に行きショッ
ピンクが楽しめ洋服類を何回も試着したりアクセサリー
を身につけたり,クツを履き似合うかどうか,時間を気
にする事なく,自分が納得し,満足するまで楽しく,店
舗及びデパート,スーパーで買い物が出来る事を特徴と
するリクレーション,ショッピングビジネスモデル。
Claims: 1. Stores placed on the Internet shall issue a certificate. Stores, buildings, vehicles,
Road of each country. Create a three-dimensional effect with the background of cities, towns, products, people, etc., images and computer graphics to bring it closer to the real thing. Consumers also register in their ID cards, such as their face, height, body type, weight, and foot size. (If you access the Internet terminal, the model face on the screen, the height and body type will be replaced by the accessed consumer and the individual, You can go anywhere you want to go, enjoy shopping, try on clothes many times, wear accessories, wear shoes, and don't worry about time. A recreation and shopping business model characterized by being able to enjoy shopping at stores, department stores, and supermarkets.
JP2000177572A 2000-05-11 2000-05-11 Recreation, shopping, and business model Pending JP2001319108A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000177572A JP2001319108A (en) 2000-05-11 2000-05-11 Recreation, shopping, and business model

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000177572A JP2001319108A (en) 2000-05-11 2000-05-11 Recreation, shopping, and business model

Publications (1)

Publication Number Publication Date
JP2001319108A true JP2001319108A (en) 2001-11-16

Family

ID=18679139

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000177572A Pending JP2001319108A (en) 2000-05-11 2000-05-11 Recreation, shopping, and business model

Country Status (1)

Country Link
JP (1) JP2001319108A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7133839B2 (en) 2002-08-29 2006-11-07 Fujitsu Limited Method, system and medium for sharing an image of a virtual try-on scene
WO2015117425A1 (en) * 2014-02-07 2015-08-13 华为技术有限公司 Touch sensation interaction method and device in shopping
CN107251026A (en) * 2014-12-22 2017-10-13 电子湾有限公司 System and method for generating fictitious situation
US11270373B2 (en) 2014-12-23 2022-03-08 Ebay Inc. Method system and medium for generating virtual contexts from three dimensional models
US11487712B2 (en) 2018-10-09 2022-11-01 Ebay Inc. Digital image suitability determination to generate AR/VR digital content

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7133839B2 (en) 2002-08-29 2006-11-07 Fujitsu Limited Method, system and medium for sharing an image of a virtual try-on scene
WO2015117425A1 (en) * 2014-02-07 2015-08-13 华为技术有限公司 Touch sensation interaction method and device in shopping
CN103761670B (en) * 2014-02-07 2019-05-03 华为技术有限公司 A kind of haptic interaction method and apparatus in shopping
US10339594B2 (en) 2014-02-07 2019-07-02 Huawei Technologies Co., Ltd. Touch sensation interaction method and apparatus in shopping
CN107251026A (en) * 2014-12-22 2017-10-13 电子湾有限公司 System and method for generating fictitious situation
CN107251026B (en) * 2014-12-22 2021-10-15 电子湾有限公司 System and method for generating virtual context
US11270373B2 (en) 2014-12-23 2022-03-08 Ebay Inc. Method system and medium for generating virtual contexts from three dimensional models
US11487712B2 (en) 2018-10-09 2022-11-01 Ebay Inc. Digital image suitability determination to generate AR/VR digital content

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