IE47582B1 - Video game with pre-recorded video signal - Google Patents

Video game with pre-recorded video signal

Info

Publication number
IE47582B1
IE47582B1 IE2242/78A IE224278A IE47582B1 IE 47582 B1 IE47582 B1 IE 47582B1 IE 2242/78 A IE2242/78 A IE 2242/78A IE 224278 A IE224278 A IE 224278A IE 47582 B1 IE47582 B1 IE 47582B1
Authority
IE
Ireland
Prior art keywords
video
player
video game
recorded
signal
Prior art date
Application number
IE2242/78A
Other versions
IE782242L (en
Original Assignee
Atari Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Atari Inc filed Critical Atari Inc
Publication of IE782242L publication Critical patent/IE782242L/en
Publication of IE47582B1 publication Critical patent/IE47582B1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions

Abstract

A video game includes a pre- recorded video signal depicting selected objects upon a background, e.g. a race track where the selected objects are coloured racing cars, the colour being used to distinguish the cars from their background. An associated video game unit with manual player controls generates a manually actuated object and collisions are indicated by sensing the time coincident signals of the selected object and the manually actuated object.

Description

The present invention is directed to a video game with a pre-recorded video signal and more specifically the combination of such pre-recorded signal with a video game unit having manually actuated movable objects such as cars in a road racing game.
The use of pre-recorded video such as by means of a video tape recorder in order to provide background scenes is well known in television broadcasting. Very simply, the technique involves removing the existing background behind a newscaster, for example, and substituting a new background by the use of colour keying.
In a video game such as a road racing game it is desired to provide a realistic image of a race track. This is most conveniently done by a pre-recorded video tape. However, the difficulty in the past has been in providing an indication of a crash or collision when the manually actuated car in the game crashes against an obstacle, a pre-recorded car, or goes off the edge of the video race track.
In accordance with the present invention, there is provided a video game comprising a pre-recorded video signal generator for generating a pre-recorded video signal representing a display object to be displayed on a video screen, the object having a unique video identification feature, means for providing a signal representing a player-controlled object, a manual player control by means of which a player can effect relative movement between the display object and the player-controlled object, means responsive to said pre-recorded signal for recognising said unique video identification feature so as to sense the display object, and means responsive to the simultaneous sensing of -247582 said display object and occurrenceof said signal representing said player-controlled object for a predetermined minimum duration for providing a signal representing at least the partial coincidence of said objects.
An arrangement embodying the invention will be described by way of example with reference to the accompanying drawings, in which:Figure 1 is a block diagram of an embodiment of the present invention; and Figure 2 is a more detailed block diagram of a portion of the Figure 1 embodiment.
Referring to Figure 1 a standard video game unit 10 is provided with manual player control inputs 11. This game unit may be similar to many commercially available road racing games including LeMANS which is a road racing game sold by the Assignee of the present invention and in which the driver-player has access to a steering wheel, accelerator and brake pedal and operation of these controls serves to alter the relative location of an automobile on a video screen. In a preferred embodiment as illustrated in Figure 1 the output of the game unit is a video signal on line 15 which includes only the moving automobile object. The video signal could consist of a red coloured car on a blank background. The exact colour or intensity of the object are only of interest in order to enable the player to distinguish his object from the pre-recorded objects and background.
A video tape recorder 12 has pre-recorded a road background with traffic where all the pre-recorded cars are coloured green for -347 58 2 example (so that the player can distinguish his red car). This output appears on line 13. A unique feature sensor unit 14 senses these green cars from the video tape recorder 12 as they appear on video line 13 and, after processing outputs a digital signal on line 16 to AND-gate 17.
The other coincidence input of the AND-gate is from the video output line 15 of the game unit. The time coincidence of pre-recorded and player controlled cars on the two video lines 13 and 15 respectively causes ANDgate 17 to produce an output on line 18 which is integrated by integrator 19 and,if it is of sufficient duration,produce a collision or crash signal on line 21 which is fed back into the video game unit 10. Such unit in a manner well known in the art may cause a crash sound to occur and also a score change for the game. Video lines 13 and 15 are also connected to a video summer 22 which drives a colour television display.
Although in this embodiment the manually actuated car is red, this is immaterial to the operation of the coincidence circuit. Since the manual object is on a blank background, the presence of any video signal will indicate the manual object is being displayed at a certain location. Moreover, in a first person situation where no car is actually displayed (i.e. it appears to the player that he is physically in his car) the effective manual object could be an unseen spot representing the unseen body of the driver's car.
Unique feature sensor 14 is shown in one embodiment of the invention in greater detail in Figure 2 and includes a colour demodulator 23 for sensing the green cars represented by the video signal on line 13. Such colour demodulator is of the standard type used in TV receivers as for -44758H example the integrated circuit Model LM746 available from National Semiconductors Corporation. It has red, blue and green outputs all of which are processed by a threshold circuit 24. This is necessary since a colour signal may consist of varying amounts of red, blue and green and thus if a green car were produced on a white background it would be necessary to distinguish from the green colour component of the white background. In any case, the circuit of Figure 2 also includes inverters 26 and 27 connected to the red and blue threshold circuits to provide an absolute indication at the output 16 of an AND-gate 28 of a green only car signal on video signal line 13. The inverted red and blue signals are combined with the non-inverted green signal at the AND-gate 28 to produce a green only signal on line 16. This signal is integrated by integrator 19 (Figure 1) to finally produce a crash signal when two green cars, one on a pre-recorded tape and the other produced by the video game unit, collide. The time response of integrator 19 may be adjusted to prevent noise from triggering a false crash.
In addition to a road racing game, the same type of colour background could be used in a shooting safari where the jungle and lions are a different colour and the moving video game unit object is a shell burst. The coincidence of a lion ahd shell might cause a score.
Yet another embodiment of the invention would use only black and white video and thus the colour demodulator 23 could be dispensed with. Here the road picture would have the road edges and other obstacles outlined in video black (that is the absence of a video signal). When a manually actuated car from the video game unit 10 coincided -547382 in time with the road edge or other obstacle produced by the video signal on line 13 a collision would be recorded. In this embodiment the unique feature sensor 14 is thus merely a threshold circuit.
Such embodiment might be used as a driving test for students.
Furthermore as has previously been discussed in a first person game a manually actuated object need not even be displayed; only an effective object producing a detectable video signal is necessary In some cases the coupling of the video line 15 with AND-gate 17 may include a threshold device where the video signal is more complex than merely a single car.
Thus a video game has been provided where a pre-recorded video signal generator or tape is effectively utilized.

Claims (8)

1. I. A video game comprising a pre-recorded video signal generator for generating a pre-recorded video signal representing a display object to be displayed on a video screen, the object having a 5 unique video identification feature, means for providing a signal representing a player-controlled object, a manual player control by means of which a player can effect relative movement between the display object and the player-controlled object, means responsive to said pre-recorded signal for recognising said unique video identification 10 feature so as to sense the display object, and means responsive to the simultaneous sensing of said display object and occurrence of said signal representing said player-controlled object for a predetermined minimum duration for providing a signal representing at least the partial coincidence of said objects. 15
2. A video game as claimed in claim 1, wherein said unique video identification feature is the colour of the object and wherein said sensing means includes a colour demodulator.
3. A video game as claimed in claim 2, wherein, in use, said pre-recorded video signal produces a race track on said display screen 20 with coloured cars and said player-controlled object is a car.
4. A video game as claimed in claim 1, wherein, in use, said pre-recorded video signal produces a race track where the road edges and other obstacles are outlined in video black and wherein said player-controlled object is a car and said unique video identification 25 feature is said video black outline. -747582
5. A video game as claimed in any preceding claim, including integrating means operable to integrate a signal indicating the simultaneous sensing of said display object and occurrence of said signal representing said player-controlled object thereby to provide 5 after said predetermined minimum duration, said signal representing at least the partial coincidence of said objects.
6. A video game as claimed in any preceding claim, wherein, in use, said player-controlled object is displayed on said display screen.
7. A video game as claimed in any one of claims 1 to 5, 10 wherein, in use, said player-controlled object is not displayed on said display screen.
8. A video game substantially as herein described with reference to and as shown in the accompanying drawings.
IE2242/78A 1977-11-14 1978-11-13 Video game with pre-recorded video signal IE47582B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US85161377A 1977-11-14 1977-11-14

Publications (2)

Publication Number Publication Date
IE782242L IE782242L (en) 1979-05-14
IE47582B1 true IE47582B1 (en) 1984-05-02

Family

ID=25311210

Family Applications (1)

Application Number Title Priority Date Filing Date
IE2242/78A IE47582B1 (en) 1977-11-14 1978-11-13 Video game with pre-recorded video signal

Country Status (5)

Country Link
JP (1) JPS54115936A (en)
DE (1) DE2849405A1 (en)
GB (1) GB2010645B (en)
IE (1) IE47582B1 (en)
SE (1) SE7811696L (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS57139378A (en) * 1981-02-24 1982-08-28 Pacific Kogyo Kk Game machine
JPS58212475A (en) * 1982-05-31 1983-12-10 株式会社タイト− Game machine
FR2532856A1 (en) * 1982-09-14 1984-03-16 Radiotechnique TRICHROME VIDEO SIGNAL GENERATING SYSTEM, SUCH AS A GAME, AND REMOVABLE CARTRIDGE FOR SUCH A SYSTEM
DE3309589A1 (en) * 1983-03-17 1984-09-20 Loewe Opta Gmbh, 8640 Kronach Circuit arrangement for controlling one or a number of light sources as a function of the amplitudes or the frequencies of sound signals
US5080377A (en) * 1990-05-31 1992-01-14 Rare Coin-It, Inc. Video display system

Also Published As

Publication number Publication date
GB2010645B (en) 1982-05-12
DE2849405A1 (en) 1979-05-17
SE7811696L (en) 1979-05-15
GB2010645A (en) 1979-06-27
JPS54115936A (en) 1979-09-08
IE782242L (en) 1979-05-14

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