HK1255994A2 - System and method for controlling a computer-simulated environment - Google Patents
System and method for controlling a computer-simulated environmentInfo
- Publication number
- HK1255994A2 HK1255994A2 HK18109850A HK18109850A HK1255994A2 HK 1255994 A2 HK1255994 A2 HK 1255994A2 HK 18109850 A HK18109850 A HK 18109850A HK 18109850 A HK18109850 A HK 18109850A HK 1255994 A2 HK1255994 A2 HK 1255994A2
- Authority
- HK
- Hong Kong
- Prior art keywords
- computer
- simulated environment
- controlling
- user
- simulation
- Prior art date
Links
- 238000000034 method Methods 0.000 title abstract 3
- 238000004088 simulation Methods 0.000 abstract 4
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
- G06Q10/101—Collaborative creation, e.g. joint development of products or services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/14—Systems for two-way working
- H04N7/15—Conference systems
- H04N7/157—Conference systems defining a virtual conference space and using avatars or agents
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Human Resources & Organizations (AREA)
- Entrepreneurship & Innovation (AREA)
- Strategic Management (AREA)
- Economics (AREA)
- Tourism & Hospitality (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Marketing (AREA)
- Operations Research (AREA)
- Quality & Reliability (AREA)
- Data Mining & Analysis (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Test And Diagnosis Of Digital Computers (AREA)
Abstract
A method for controlling a computer-simulated environment includes arranging, at an electronic device, an interface for controlling a computer-simulated environment. The computer-simulated environment is arranged to be provided to a user using a computer system having a simulation server, a simulation device associated with the user, and an electronic device arranged to facilitate data communication between the simulation server and the simulation device and to process data related to the computer-simulated environment. The interface is operable to affect an experience of the user in the computer-simulated environment. A system controls a computer-simulated environment.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HK18109850A HK1255994A2 (en) | 2018-07-31 | 2018-07-31 | System and method for controlling a computer-simulated environment |
PCT/CN2019/098696 WO2020024998A1 (en) | 2018-07-31 | 2019-07-31 | System and method for controlling a computer-simulated environment |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HK18109850A HK1255994A2 (en) | 2018-07-31 | 2018-07-31 | System and method for controlling a computer-simulated environment |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1255994A2 true HK1255994A2 (en) | 2019-09-06 |
Family
ID=68465542
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK18109850A HK1255994A2 (en) | 2018-07-31 | 2018-07-31 | System and method for controlling a computer-simulated environment |
Country Status (2)
Country | Link |
---|---|
HK (1) | HK1255994A2 (en) |
WO (1) | WO2020024998A1 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112184857B (en) * | 2020-08-14 | 2023-09-29 | 杭州群核信息技术有限公司 | Data generation system |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9542010B2 (en) * | 2009-09-15 | 2017-01-10 | Palo Alto Research Center Incorporated | System for interacting with objects in a virtual environment |
KR101390383B1 (en) * | 2010-11-16 | 2014-04-29 | 한국전자통신연구원 | Apparatus for managing a reconfigurable platform for virtual reality based training simulator |
US20170236437A1 (en) * | 2016-02-17 | 2017-08-17 | Cae Inc | Simulation server capable of transmitting a visual alarm representative of a simulation event discrepancy to a computing device |
US20170235859A1 (en) * | 2016-02-17 | 2017-08-17 | Cae Inc | Simulation server capable of configuring events of a lesson plan through interactions with a computing device |
CA2920981C (en) * | 2016-02-17 | 2018-05-01 | Cae Inc | A simulation server capable of creating events of a lesson plan based on simulation data statistics |
-
2018
- 2018-07-31 HK HK18109850A patent/HK1255994A2/en unknown
-
2019
- 2019-07-31 WO PCT/CN2019/098696 patent/WO2020024998A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2020024998A1 (en) | 2020-02-06 |
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