HK1255994A2 - System and method for controlling a computer-simulated environment - Google Patents

System and method for controlling a computer-simulated environment

Info

Publication number
HK1255994A2
HK1255994A2 HK18109850A HK18109850A HK1255994A2 HK 1255994 A2 HK1255994 A2 HK 1255994A2 HK 18109850 A HK18109850 A HK 18109850A HK 18109850 A HK18109850 A HK 18109850A HK 1255994 A2 HK1255994 A2 HK 1255994A2
Authority
HK
Hong Kong
Prior art keywords
computer
simulated environment
controlling
user
simulation
Prior art date
Application number
HK18109850A
Other languages
Chinese (zh)
Inventor
Chatterjee Amit
Aaron Ehrig Devin
Original Assignee
Shadow Factory Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shadow Factory Ltd filed Critical Shadow Factory Ltd
Priority to HK18109850A priority Critical patent/HK1255994A2/en
Priority to PCT/CN2019/098696 priority patent/WO2020024998A1/en
Publication of HK1255994A2 publication Critical patent/HK1255994A2/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/15Conference systems
    • H04N7/157Conference systems defining a virtual conference space and using avatars or agents
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Tourism & Hospitality (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Marketing (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Data Mining & Analysis (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Test And Diagnosis Of Digital Computers (AREA)

Abstract

A method for controlling a computer-simulated environment includes arranging, at an electronic device, an interface for controlling a computer-simulated environment. The computer-simulated environment is arranged to be provided to a user using a computer system having a simulation server, a simulation device associated with the user, and an electronic device arranged to facilitate data communication between the simulation server and the simulation device and to process data related to the computer-simulated environment. The interface is operable to affect an experience of the user in the computer-simulated environment. A system controls a computer-simulated environment.
HK18109850A 2018-07-31 2018-07-31 System and method for controlling a computer-simulated environment HK1255994A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
HK18109850A HK1255994A2 (en) 2018-07-31 2018-07-31 System and method for controlling a computer-simulated environment
PCT/CN2019/098696 WO2020024998A1 (en) 2018-07-31 2019-07-31 System and method for controlling a computer-simulated environment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
HK18109850A HK1255994A2 (en) 2018-07-31 2018-07-31 System and method for controlling a computer-simulated environment

Publications (1)

Publication Number Publication Date
HK1255994A2 true HK1255994A2 (en) 2019-09-06

Family

ID=68465542

Family Applications (1)

Application Number Title Priority Date Filing Date
HK18109850A HK1255994A2 (en) 2018-07-31 2018-07-31 System and method for controlling a computer-simulated environment

Country Status (2)

Country Link
HK (1) HK1255994A2 (en)
WO (1) WO2020024998A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112184857B (en) * 2020-08-14 2023-09-29 杭州群核信息技术有限公司 Data generation system

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9542010B2 (en) * 2009-09-15 2017-01-10 Palo Alto Research Center Incorporated System for interacting with objects in a virtual environment
KR101390383B1 (en) * 2010-11-16 2014-04-29 한국전자통신연구원 Apparatus for managing a reconfigurable platform for virtual reality based training simulator
US20170236437A1 (en) * 2016-02-17 2017-08-17 Cae Inc Simulation server capable of transmitting a visual alarm representative of a simulation event discrepancy to a computing device
US20170235859A1 (en) * 2016-02-17 2017-08-17 Cae Inc Simulation server capable of configuring events of a lesson plan through interactions with a computing device
CA2920981C (en) * 2016-02-17 2018-05-01 Cae Inc A simulation server capable of creating events of a lesson plan based on simulation data statistics

Also Published As

Publication number Publication date
WO2020024998A1 (en) 2020-02-06

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