GB2584638B - Method for server load balancing - Google Patents

Method for server load balancing Download PDF

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Publication number
GB2584638B
GB2584638B GB1907886.4A GB201907886A GB2584638B GB 2584638 B GB2584638 B GB 2584638B GB 201907886 A GB201907886 A GB 201907886A GB 2584638 B GB2584638 B GB 2584638B
Authority
GB
United Kingdom
Prior art keywords
load balancing
server load
server
balancing
load
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
GB1907886.4A
Other versions
GB201907886D0 (en
GB2584638A (en
Inventor
Thielker Melanie
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Masters Of Pie Ltd
Original Assignee
Masters Of Pie Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Masters Of Pie Ltd filed Critical Masters Of Pie Ltd
Priority to GB1907886.4A priority Critical patent/GB2584638B/en
Publication of GB201907886D0 publication Critical patent/GB201907886D0/en
Publication of GB2584638A publication Critical patent/GB2584638A/en
Application granted granted Critical
Publication of GB2584638B publication Critical patent/GB2584638B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1001Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
    • H04L67/1004Server selection for load balancing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1001Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/52Network services specially adapted for the location of the user terminal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
GB1907886.4A 2019-06-03 2019-06-03 Method for server load balancing Active GB2584638B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1907886.4A GB2584638B (en) 2019-06-03 2019-06-03 Method for server load balancing

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1907886.4A GB2584638B (en) 2019-06-03 2019-06-03 Method for server load balancing

Publications (3)

Publication Number Publication Date
GB201907886D0 GB201907886D0 (en) 2019-07-17
GB2584638A GB2584638A (en) 2020-12-16
GB2584638B true GB2584638B (en) 2023-04-12

Family

ID=67385961

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1907886.4A Active GB2584638B (en) 2019-06-03 2019-06-03 Method for server load balancing

Country Status (1)

Country Link
GB (1) GB2584638B (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050253872A1 (en) * 2003-10-09 2005-11-17 Goss Michael E Method and system for culling view dependent visual data streams for a virtual environment
US20100113159A1 (en) * 2008-11-06 2010-05-06 International Business Machines Corporation Method and apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems
US20160315895A1 (en) * 2008-09-22 2016-10-27 International Business Machines Corporation Modifying environmental chat distance based on chat density in an area of a virtual world

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050253872A1 (en) * 2003-10-09 2005-11-17 Goss Michael E Method and system for culling view dependent visual data streams for a virtual environment
US20160315895A1 (en) * 2008-09-22 2016-10-27 International Business Machines Corporation Modifying environmental chat distance based on chat density in an area of a virtual world
US20100113159A1 (en) * 2008-11-06 2010-05-06 International Business Machines Corporation Method and apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems

Also Published As

Publication number Publication date
GB201907886D0 (en) 2019-07-17
GB2584638A (en) 2020-12-16

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