GB2485840A - A golf club shaped computer game controller - Google Patents

A golf club shaped computer game controller Download PDF

Info

Publication number
GB2485840A
GB2485840A GB1020160.6A GB201020160A GB2485840A GB 2485840 A GB2485840 A GB 2485840A GB 201020160 A GB201020160 A GB 201020160A GB 2485840 A GB2485840 A GB 2485840A
Authority
GB
United Kingdom
Prior art keywords
golf club
club
game controller
computer game
club shaped
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1020160.6A
Other versions
GB201020160D0 (en
Inventor
Dimitar Poynarov
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB1020160.6A priority Critical patent/GB2485840A/en
Publication of GB201020160D0 publication Critical patent/GB201020160D0/en
Publication of GB2485840A publication Critical patent/GB2485840A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • A63F13/02
    • A63F13/04
    • A63F13/06
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Abstract

A computer game controller designed for use with a Wii (RTM) and shaped like a golf club. The device may have a grip which is similar to that on an actual golf club. There may be a number of interchangeable heads for the club which employ a push and lock mechanism. One of these heads may be formed in the shape of a driver and have a ball bearing inside it suspended by springs to allow motion in two dimensions. The arrangement simulates a whip sensation felt when swinging a golf club.

Description

The Club Description
The Wii Golf Club Handset is an accessory for the wireless Nintendo Wii games console. It is designed for keen golfers to accurately simulate the feel' of a real golf club whilst playing the Wii in their own home. The handset is integrated for use with most golf games on the Wii, including Wii Sports Golf and Tiger Woods PGA Tour series from EA Sports. This product is for use to effectively improve a golfer's game.
The handset is powered as a standard Wii remote using two AA batteries.
The battery cover is found on the back of the main body, with easy release and access to the batteries. The sensor is positioned at the base of the main body at the back of the handset, with best sight of the console sensor bar to accurately pick up the movement of the handset through the swing.
The handle of the handset has a real golf grip over it making it feel realistic, and is full-scale to give room for the preferred ten-finger or interlocking grip. The remote operating buttons are integrated into the handle such that it is easy to operate the handset and play the game, whilst keeping a comfortable grip. The menu and navigation buttons are situated on the main body of the handset.
There are three interchangeable club heads designed to give the look of the real clubs, and an accurate feel of the different types of club required to play each shot made during a round. The Iron and Putter have a fixed mass built into both heads. giving the impression of a full-scale and accurate weighted club despite the handset's smaller size. The Wood Head has a small ball bearing mass suspended inside the shell of the head that is free to move in two dimensions. This degree of freedom simulates the whip' sensation experienced during the swing of a real club but inside the restricted space of a living room. The internal details of this assembly are shown below. The assembly consists of a ball which slides in a capsule resisted by springs. This capsule is then able to pivot within the club head, again resisted by springs, such that the ball is balanced in mid position in the capsule, the capsule being balanced in mid position also.
This enables the whip to be generated in a direction determined by the operators swing.
The Club Description
The easy-release mechanism to remove the Club Heads is actuated by a push button at the base of the main body. The head is released and then removed from the end of the shaft, allowing the required alternate club head to replace it.
The club is considerably shorter than a standard club allowing full swing to be achieved in a domestic environment.
The device incorporates all the existing features of a Wii remote including the motion plus features.
GB1020160.6A 2010-11-29 2010-11-29 A golf club shaped computer game controller Withdrawn GB2485840A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1020160.6A GB2485840A (en) 2010-11-29 2010-11-29 A golf club shaped computer game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1020160.6A GB2485840A (en) 2010-11-29 2010-11-29 A golf club shaped computer game controller

Publications (2)

Publication Number Publication Date
GB201020160D0 GB201020160D0 (en) 2011-01-12
GB2485840A true GB2485840A (en) 2012-05-30

Family

ID=43500762

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1020160.6A Withdrawn GB2485840A (en) 2010-11-29 2010-11-29 A golf club shaped computer game controller

Country Status (1)

Country Link
GB (1) GB2485840A (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1995035135A1 (en) * 1994-06-17 1995-12-28 Sports Sciences, Inc. Sensing spatial movement
US20030073492A1 (en) * 1997-01-30 2003-04-17 Kabushiki Kaisha Sega Enterprises. Input device, game device, and method and recording medium for same
CN201040185Y (en) * 2007-02-05 2008-03-26 周建正 Game machine golf handle
GB2452584A (en) * 2007-12-07 2009-03-11 Prism Technology Limited Video game glowing accessory
WO2010031041A2 (en) * 2008-09-15 2010-03-18 Mattel, Inc. Video game system with safety assembly and method of play
US20100279771A1 (en) * 2009-04-23 2010-11-04 Gerard Lambert Block Video Game Controller Attachment Apparatus
WO2011017580A2 (en) * 2009-08-07 2011-02-10 Bad Chicken, Llc Interactive sports gaming device

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1995035135A1 (en) * 1994-06-17 1995-12-28 Sports Sciences, Inc. Sensing spatial movement
US20030073492A1 (en) * 1997-01-30 2003-04-17 Kabushiki Kaisha Sega Enterprises. Input device, game device, and method and recording medium for same
CN201040185Y (en) * 2007-02-05 2008-03-26 周建正 Game machine golf handle
GB2452584A (en) * 2007-12-07 2009-03-11 Prism Technology Limited Video game glowing accessory
WO2010031041A2 (en) * 2008-09-15 2010-03-18 Mattel, Inc. Video game system with safety assembly and method of play
US20100279771A1 (en) * 2009-04-23 2010-11-04 Gerard Lambert Block Video Game Controller Attachment Apparatus
WO2011017580A2 (en) * 2009-08-07 2011-02-10 Bad Chicken, Llc Interactive sports gaming device

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Amazon web page advertising the sale of the Bad Chicken Wii Chicken Stick. Available from: http://www.amazon.com/Bad-chicken-stick-golf-club-Nintendo/dp/B003UNYWRQ [Accessed 08/03/2011] *

Also Published As

Publication number Publication date
GB201020160D0 (en) 2011-01-12

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Legal Events

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)