GB2480172B - Interactive animation - Google Patents

Interactive animation

Info

Publication number
GB2480172B
GB2480172B GB1113213.1A GB201113213A GB2480172B GB 2480172 B GB2480172 B GB 2480172B GB 201113213 A GB201113213 A GB 201113213A GB 2480172 B GB2480172 B GB 2480172B
Authority
GB
United Kingdom
Prior art keywords
interactive animation
animation
interactive
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
GB1113213.1A
Other versions
GB2480172A (en
GB201113213D0 (en
Inventor
Nicholas Bridger
Ed Bainbridge
Jon Williams
Matthew Humphries
David Navarro
Andy Brown
David Pridmore
Jon Maine
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Disney Enterprises Inc
Original Assignee
Disney Enterprises Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Disney Enterprises Inc filed Critical Disney Enterprises Inc
Priority claimed from GB0822354A external-priority patent/GB2451996B/en
Publication of GB201113213D0 publication Critical patent/GB201113213D0/en
Publication of GB2480172A publication Critical patent/GB2480172A/en
Application granted granted Critical
Publication of GB2480172B publication Critical patent/GB2480172B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
GB1113213.1A 2006-05-09 2007-05-09 Interactive animation Active GB2480172B (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US74682706P 2006-05-09 2006-05-09
GB0822354A GB2451996B (en) 2006-05-09 2007-05-09 Interactive animation
US11/746,293 US7843455B2 (en) 2006-05-09 2007-05-09 Interactive animation

Publications (3)

Publication Number Publication Date
GB201113213D0 GB201113213D0 (en) 2011-09-14
GB2480172A GB2480172A (en) 2011-11-09
GB2480172B true GB2480172B (en) 2012-02-15

Family

ID=44676514

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1113213.1A Active GB2480172B (en) 2006-05-09 2007-05-09 Interactive animation

Country Status (1)

Country Link
GB (1) GB2480172B (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0885638A1 (en) * 1997-06-16 1998-12-23 Konami Co., Ltd. Competitive video game apparatus, method of playing video game, and computer-readable recording medium
US6244959B1 (en) * 1996-09-24 2001-06-12 Nintendo Co., Ltd. Three-dimensional image processing system with enhanced character control
US6626759B1 (en) * 2000-06-05 2003-09-30 Kabushiki Kaisha Square Enix Game apparatus, method for displaying motion of character, and computer readable recording medium for recording program used to display motion of character
JP2005073964A (en) * 2003-08-29 2005-03-24 Samii Kk Fighting game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6244959B1 (en) * 1996-09-24 2001-06-12 Nintendo Co., Ltd. Three-dimensional image processing system with enhanced character control
EP0885638A1 (en) * 1997-06-16 1998-12-23 Konami Co., Ltd. Competitive video game apparatus, method of playing video game, and computer-readable recording medium
US6626759B1 (en) * 2000-06-05 2003-09-30 Kabushiki Kaisha Square Enix Game apparatus, method for displaying motion of character, and computer readable recording medium for recording program used to display motion of character
JP2005073964A (en) * 2003-08-29 2005-03-24 Samii Kk Fighting game machine

Also Published As

Publication number Publication date
GB2480172A (en) 2011-11-09
GB201113213D0 (en) 2011-09-14

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