GB2361083A - A games controller programmable by telephone through an acoustic or inductive coupler - Google Patents
A games controller programmable by telephone through an acoustic or inductive coupler Download PDFInfo
- Publication number
- GB2361083A GB2361083A GB0116722A GB0116722A GB2361083A GB 2361083 A GB2361083 A GB 2361083A GB 0116722 A GB0116722 A GB 0116722A GB 0116722 A GB0116722 A GB 0116722A GB 2361083 A GB2361083 A GB 2361083A
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- Prior art keywords
- emulator
- games
- buttons
- controller
- telephone
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
Abstract
A games controller possesses emulator buttons 5 (figures 3-4) which initiate the output of programmed sequences of signals. The sequences correspond to the sequential actuations of a specified set of normal control buttons conventionally required to obtain various special moves or to activate "cheats". An acoustic or electromagnetic pickup 11 couples to a telephone receiver and allows the downloading of emulator programs into the emulator's EEPROM.
Description
2361083 - 1 AN EMULATOR DEVICE FOR A GAMES SYSTEM The present invention
relates to an emulator device for a games system.
Home games console systems are a popular consumer item, and a number of different systems are commercially available from manufacturers such as Sony (RTM), Nintendo (RTM) and Sega (RTM).
The majority of games which are played on such systems set tasks or objectives which have to be accomplished, whilst variables such as time, life or power decrease. Although the games are becoming increasingly sophisticated, a player nonetheless usually interacts with a game in essentially the same manner using a games controller either in the form of a controller pad (11joypadll) or in the form of a joystick.
Conventional controller pads have a number of different buttons, and it is often a feature of a game that a special or combination Plcomboll) move can be made if different buttons on the controller pad are pressed in a particular sequence. However, such moves tend to be difficult to master.
It is therefore desired to be able to use such combination moves without having to master difficult keystrokes or combinations on a games controller.
According to the present invention there is provided an emulator device as claimed in claim 1. Further aspects of the present invention are provided by the other independent claims.
The emulator according to the preferred embodiment enables a games player to use special or combination moves without having to master complex keystrokes on a controller pad (or the equivalent on a joystick).
The emulator is particularly advantageous since it reduces the number of buttons or other controls or commands which need to be executed in order to achieve a certain result.
2 - According to an embodiment, the pressing of a single button on the emulator will produce a signal which mimics the signal which would otherwise have been provided if the player had sequentially pressed a combination of buttons on a conventional controller pad as intended by the games designer to produce the combination move. It will be appreciated that the use of such an emulator enables the use of special or combination moves without requiring any particular dexterity or skill.
It is also common for games to include "cheats" or passwords which may be entered, for example, by pressing keys on a games controller in a certain order. A cheat may alter one or more variables of the game (e.g. number of lives, ammunition, money, time etc.), or provide a special advantage which is not normally obtainable during the normal course of game play, or provide access to a level of the game which is not normally available.
The emulator according to a preferred embodiment enables such cheats to be easily used, and can therefore enhance the interest level of a game.
In one embodiment the emulator comprises a device having emulator buttons which is strapped onto or otherwise attached to a conventional controller pad as an add on device.
In another embodiment the emulator buttons may be integrally provided with the controller. In this embodiment a combined emulator and controller pad replaces a conventional controller pad. The emulator's processor and memory circuit board is preferably provided inside the main housing of the controller, but in a less preferred embodiment it may be provided external to the controller in a separate unit.
The emulator device is preferably connectable to a personal computer, and combination moves and/or cheats can be programmed into the device using the computer.
The emulator device may also be arranged. additionally/alternatively to receive data via a - 3 is telephone, preferably via a transducer inside the emulator. The emulator device may be acoustically coupled so that data can be down loaded from an additional communication port. For example, a telephone help line may be set-up to support new moves and cheats. A tone pick up device for detecting signals from a telephone receiver earpiece enables a games player to receive or download such data. The games player can use this as well or instead of a PC for downloading new moves and cheats. A tone pick up device such as a coil or microphone may be provided. An amplifier and/or an A/D converter may also be provided. If the MPU has an A/D converter on board then an amplifier may be provided. If the MPU does not have an A/D converter on board then an A/D converter may be provided.
One combination move may be associated with each emulator button, and the player is free to create any combination move and associate that move (or alternatively cheat) with an emulator button providing that it works within the confines of the game. This helps the player to achieve difficult tasks or goals and generally makes a game more playable and interesting.
The emulator device may comprise a reprogramable MPU which may be linked to a personal computer via a communication port on the emulator device and a communication port on the computer. The emulator may also receive data via a telephone through a transducer inside the emulator. The data for the moves and/or cheats can be stored in a EEPROM which may be part of the MPU or alternatively it may be provided in an external device.
The preferred embodiment is designed to connect to a controller port of a games system such as a Sony Playstation (RTM) console, and is also easily adapted to connect with other game systems such as those produced by Nintendo (RTM) and Sega (RTM).
According to a preferred embodiment, the emulator uses data downloaded from a PC or a telephone via a 4 - is 0 pickup device to tell the emulator joypad or controller which combination of joypad or controller buttons are to be stored in memory, preferably an EEPROM. This allows the system to be adaptable and to be up-dated with new special moves or cheat data whenever desired.
The special moves and cheat data may be provided in various data formats such as one or more of the following: a floppy disk, CD ROM, email or email attachment, via an Internet Website, and from a telephone help line.
Real time special move and cheat emulation is enabled by the preferred embodiment and this enables a player to control and execute all possible programmed moves whilst playing a game.
The combination moves can be triggered by a program or routine stored in the emulator controller which is executed by pressing a few, preferably only one button on the emulator device. The end result is that a real time special move and/or cheat emulation device is provided.
The configuration of individual emulation buttons can be easily changed so that the same button can be associated with different pre-programmed moves and cheats.
The functions the emulator joypad uses to control the moves and cheats can be changed either through using the PC or through using a menu driven display such as a LCD or LED display which preferably forms an integral part of the emulator device.
The emulator joypad or controller may be connected through the control port of the games system like a conventional joypad, joystick or control pad. However, the emulator has at least one additional communication port for receiving data, preferably from a personal computer.
The emulator firmware preferably instructs a MPU to control all of the functions of a conventional joypad. The instructions also tell it how to control its, added - 5 functionality of the special move emulator. The firmware may be configured by data stored in an EEPROM and can arrange for one or more of the emulation buttons to trigger a special move function or routine---stored in memory. This routine emulates the processes that are triggered on board the MPU when the games player is controlling the buttons manually but in a sequence defined by the data stored in memory. The routine also controls the communication signals that are sent to the games system thus emulating a special move or cheat.
All of these emulation processes can take place whilst the games player is interacting with the game.
Preferably, the microprocessor emulates all the functions of a conventional joypad and the is microprocessor controls all added functions.
Preferably, instructions are processed on board the microprocessor and a FPGA.
Preferably, the FPGA may control a plurality of emulator devices, signals, inputs and outputs'.
Preferably, data stored in the emulator's memory (RAM) may be edited or manipulated.
Preferably, data stored in the emulator's memory (EEPROM) may be updated.
various embodiments of the present invention will now be described, by way of example only, and with reference to the accompanying drawings in which:
Fig. 1 shows a conventional games controller; Fig. 2 shows a first embodiment of the present invention, Fig. invention Fig. invention Fig. invention device; 3 shows a second embodiment of the present with the case open to show the processor PCB; 4 shows the second embodiment of the present with the case closed; 5 shows the second embodiment of the present turned over to show a tone pickup or receiver Fig. 6 shows a block diagram of a preferred processor board; - 6 Fig. 7 shows a circuit diagram of an embodiment of the present invention.
A conventional games controller 6 having a number of directional and control buttons 10 is shown in Fig. 1. The games controller 6 is connected by a cable 6a to a games system via a connector 8.
A first embodiment of the present invent.ion which relates to an add-on device is shown in Fig. 2. According to this embodiment, a number of emulator buttons 5 are strapped or otherwise attached to a conventional games controller 6. The emulator buttons 5 are connected to an emulator device 7 via cable Sa and the conventional connector 8 is also plugged into the emulator device 7 via connector 8. The emulator device 7 has a number of function buttons 4 and optionally also an LED or other type of display 2. The emulator device 7 is connected to a games system by a conventional connector 1. The emulator device 7 may be powered by a power source (not shown) connected to the emulator device 7 by a power connector 9. The emulator device 7 is also preferably connectable to a PC via an emulator communication/download connector or socket 3 through which the emulator device 7 may be programmed.
A second embodiment of the present invention which relates to an integral emulator and controller is shown in Figs. 3-5. This embodiment differs from the first embodiment in that emulator buttons 5 are integrated into a games controller device 7a i.e. both conventional control buttons 10 and emulator buttons 5 are provided in the same controller 7a. A number of function buttons 4 may also be provided on the controller device 7a for selecting between different emulator functions. A LCD or other type of display 2 may also be provided to indicate the status of the emulator buttons 5 or the emulator functions. The games controller device 7a is also preferably provided with a PC to emulator communication/download connector or socket 3. A PCB 10 for both the emulation functions and the othe r games is is control functions is preferably housed within the casing of the games controller device 7a. The games controller device 7a is preferably connected to a games system using a conventional connector 1. Fig. 5 shows a tone pickup device 11 such as a coil or microphone which may be provided in order to download data from a telephone or like device. The tone pickup device 11 may be provided in addition or as an alternative to the PC socket 3.
Fig. 6 shows a block diagram of a preferred processor board showing the interconnection of output devices such as a liquid crystal display 2 and the connector 1 between the emulator and the games console, input devices such as the emulator buttons 5 and joypad buttons 10, and one or more PC to emulator communication/download links 3.
Fig. 7 shows a circuit diagram of a less preferred embodiment. According to this embodiment an emulator unit having emulator buttons 5 is provided intermediate a PC and a conventional control pad 6 (the rear view of which is indicated as 6.1). The input of the emulator unit is connected to a PC, preferably using a printer port connector 3. The emulator unit is powered by a power supply 9 and has an LED display 2. The output of the emulator unit is directly connected to a conventional games controller 6 by e.g. soldering connections on to the PCB of the games controller 6 across the games controller buttons. The emulator device can therefore control all the controls on the games controller 6.
0 Annex of Preferred features 1. An emulator device connectable to a games controller for a games system, said emulator device produces a signal replicates at least part of the signal which would otherwise have been produced upon activating the games controller a multiple number cf times.
is or integral with wherein, in use, which generally 2. An emulator as claimed in claim 1, wherein said games controller is a controller pad having a plurality of buttons.
3. An emulator as claimed in claim 1 or 2, wherein said games controller comprises a joystick.
4. An emulator as claimed in claims 1, 2 or 3, wherein said emulator replicates a combination or special move.
5. An emulator as claimed in any preceding claim, wherein, in use, said emulator outputs a signal representing a cheat code.
An emulator as claimed in any preceding claim, further comprising user operable programming means for programming said emulator.
7. An emulator as claimed in claim 6, wherein said user operable programming means comprises a data transmission link for connecting said emulator to a personal computer.
8. An emulator as claimed in any preceding claim, wherein said emulator comprises a reprogrammable microprocessor unit.
01 9. An emulator as claimed in any preceding claim, wherein said emulator comprises an EEPROM.
10. A personal computer in combination with the emulator of any preceding claim.
is 11. An emulator for emulating keystrokes on a games controller pad, said emulator being connectable to a personal computer and to a games console, and wherein said emulator comprises a microprocessor unit.
12. An emulator as claimed in claim 11, wherein said emulator further comprises a LCD display.
13. An emulator as claimed in claim 11 or 12, wherein said emulator further comprises a communications port for linking said emulator to a personal computer.
14. An emulator as claimed in claim 11, 12 or 13, wherein said emulator further comprises non-volatile memory, preferably an EEPROM.
15. An emulator as claimed in any of claims 11-14, wherein said emulator further comprises a FPGA.
16. An emulator as claimed in any of claims 11-15, wherein said emulator further comprises RAM.
17. An emulator as claimed in any of claims 1116, wherein, in use, said emulator receives data from personal computer.
18. An emulator as claimed in any of claims 11-17, wherein said emulator is programmable on a real time basis.
19. An emulator as claimed in any of claims 11-18, wherein said emulator further comprises a num ber of emulator buttons, each said button being reprogrammable.
20. An emulator as claimed in claim 19, wherein the function of at least one said emulator button is changeable by a signal from said personal computer.
21. An emulator as claimed in claim 19 or 20, wherei the function of at least one said emulator button is changeable using a menu driven display.
22. An emulator for a games system comprising a joypad having control buttons and emulation buttons, wherein a special move or cheat is emulated, in use, by triggering a program stored in an EEPROM in said joypad.
23. An emulator as claimed in any preceding claim, wherein said emulator further comprises a coil for picking up changes in an electromagnetic field produced by the speaker of a telephone receiver.
24. An emulator as claimed in any preceding claim, wherein said emulator further comprises a microphone or acoustic coupler for picking up high and low frequency tones produced by the speaker of a telephone receiver.
25. An emulator as claimed in any preceding claim, wherein said emulator further comprises an analogue to digital converter and/or amplifier.
26. An emulator as claimed in any preceding claim, wherein analogue data is converted into digital data and is then downloaded in EEPROM.
27. An emulator as claimed in any preceding claim, wherein said emulator receives data from a telephone - 11 support line or the like.
28. A device for mimicking a combination of moves made on a games controller pad or joystick forming part of a home games console, wherein said device comprises: a LED or LCD display; and reprogrammable memory means.
29. A games controller having a plurality of control buttons and at least one emulator button, wherein pressing said at least one emulator button n times produces an output signal equivalent to pressing said control buttons at least n+l times.
30. A games controller comprising:
control buttons; programmable emulator buttons; a visual display; and means for connecting said games controller directly to a games console and also simultaneously directly to a personal computer.
31. An emulator joypad or joystick comprising: a microprocessor; a data link for receiving data from a personal computer; and means for replicating a plurality of command signals upon a single activation of said emulator.
32. The combination of a real-time programmable emulator for a home games console system, a home games console system, and a plurality of user operable games control buttons or switches.
33. An emulator substantially as hereinbefore described with reference to any of Figs. 2-7.
11
Claims (5)
- Claims is 1. An emulator for a games system comprising a joypad havingcontrol buttons and emulation buttons, wherein a special move or cheat is emulated, in use, by activating an emulation button to trigger a program stored in an EEPROM in said joypad, wherein said emulator further comprises a coil for picking up changes in an electromagnetic field produced by the speaker of a telephone receiver.
- 2. An emulator as claimed in claim 1, wherein said emulator further comprises a microphone or acoustic coupler for picking up high and low frequency tones produced by the speaker of said telephone receiver.
- 3. An emulator as claimed in claim 1 or 2, wherein said emulator further comprises an analogue to digital converter and/or amplifier.
- 4. An emulator as claimed in any of claims 1, 2 or 3, wherein analogue data is converted into digital data and is then downloaded in EEPROM.
- 5. An emulator as claimed in any preceding claim, wherein said emulator receives data from a telephone support line.15. An emulator as claimed in any preceding claim, wherein said emulator receives data from a telephone support line.l? Amendments to the claims have been filed as follows 1. An emulator connectable to or integral with a games controller for a games system, wherein a special move or cheat is emulated. in use, by activating an emulation button, wherein said emulator further comprises a coil for picking up changes in an electromagnetic field produced by the speaker of a telephone receiver.2. An emulator as claimed in claim 1, wherein said emulator further comprises a microphone or acoustic coupler for picking up high and low frequency tones produced by the speaker of said telephone receiver.is 3. An emulator as claimed in claim 1 or 2, wherein said emulator further comprises an analogue to digital converter and/or amplifier.4. An emulator as claimed in any of claims 1, 2 or 3, wherein analogue data is converted into digital data and is then downloaded in EEPROM.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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GB0116722A GB2361083B (en) | 1999-12-16 | 1999-12-16 | An emulator device for a games system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0116722A GB2361083B (en) | 1999-12-16 | 1999-12-16 | An emulator device for a games system |
GB9929778A GB2357347B (en) | 1999-12-16 | 1999-12-16 | An emulator device for a games system |
Publications (3)
Publication Number | Publication Date |
---|---|
GB0116722D0 GB0116722D0 (en) | 2001-08-29 |
GB2361083A true GB2361083A (en) | 2001-10-10 |
GB2361083B GB2361083B (en) | 2002-02-06 |
Family
ID=10866460
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0116722A Expired - Fee Related GB2361083B (en) | 1999-12-16 | 1999-12-16 | An emulator device for a games system |
GB9929778A Expired - Fee Related GB2357347B (en) | 1999-12-16 | 1999-12-16 | An emulator device for a games system |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9929778A Expired - Fee Related GB2357347B (en) | 1999-12-16 | 1999-12-16 | An emulator device for a games system |
Country Status (1)
Country | Link |
---|---|
GB (2) | GB2361083B (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2392105A (en) * | 2002-08-20 | 2004-02-25 | Codemasters Software Co | Cheat verification system for a video games system |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE102006026896A1 (en) * | 2006-06-09 | 2007-12-13 | Mauzi Gmbh | Fudge module for controlling function of play e.g. video game executable on play console, comprises memory component stores code sequences, which corresponds to pre-defined external inputs controlling function of play |
US10974144B2 (en) | 2016-09-01 | 2021-04-13 | Razer (Asia-Pacific) Pte. Ltd. | Methods for emulating a virtual controller device, emulators, and computer-readable media |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1990013865A1 (en) * | 1989-04-28 | 1990-11-15 | Softel, Inc. | Method and apparatus for remotely controlling and monitoring the use of computer software |
US5213337A (en) * | 1988-07-06 | 1993-05-25 | Robert Sherman | System for communication using a broadcast audio signal |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5317505A (en) * | 1990-12-19 | 1994-05-31 | Raznik Karabed | Game controller capable of storing and executing stored sequences of user playing button settings |
US5259626A (en) * | 1992-08-07 | 1993-11-09 | Std Electronic International Ltd. | Programmable video game controller |
GB2300503A (en) * | 1995-05-05 | 1996-11-06 | United Microelectronics Corp | Video game with display of key programming process |
JP2845175B2 (en) * | 1995-08-25 | 1999-01-13 | 株式会社オプテック | Game console controller |
-
1999
- 1999-12-16 GB GB0116722A patent/GB2361083B/en not_active Expired - Fee Related
- 1999-12-16 GB GB9929778A patent/GB2357347B/en not_active Expired - Fee Related
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5213337A (en) * | 1988-07-06 | 1993-05-25 | Robert Sherman | System for communication using a broadcast audio signal |
WO1990013865A1 (en) * | 1989-04-28 | 1990-11-15 | Softel, Inc. | Method and apparatus for remotely controlling and monitoring the use of computer software |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2392105A (en) * | 2002-08-20 | 2004-02-25 | Codemasters Software Co | Cheat verification system for a video games system |
Also Published As
Publication number | Publication date |
---|---|
GB2357347A (en) | 2001-06-20 |
GB0116722D0 (en) | 2001-08-29 |
GB9929778D0 (en) | 2000-02-09 |
GB2357347B (en) | 2002-02-06 |
GB2361083B (en) | 2002-02-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20071216 |