GB2113881A - Gaming apparatus - Google Patents

Gaming apparatus Download PDF

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Publication number
GB2113881A
GB2113881A GB08217317A GB8217317A GB2113881A GB 2113881 A GB2113881 A GB 2113881A GB 08217317 A GB08217317 A GB 08217317A GB 8217317 A GB8217317 A GB 8217317A GB 2113881 A GB2113881 A GB 2113881A
Authority
GB
United Kingdom
Prior art keywords
prize
symbols
prize award
gaming apparatus
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08217317A
Other versions
GB2113881B (en
Inventor
Patrick Grattan Foley
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB08217317A priority Critical patent/GB2113881B/en
Publication of GB2113881A publication Critical patent/GB2113881A/en
Application granted granted Critical
Publication of GB2113881B publication Critical patent/GB2113881B/en
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

Present day gaming machines provide a predetermined static prize award system for a winning line of symbols. This video gaming machine provides a variable prize award system allowing the machine user to maximise his financial gain by control of the symbols and prize amounts awarded. This control is achieved by the machine user holding, replacing or moving the position of each symbol individually in relation to the position of the prize award money sums shown. This control is extended to include the prize award amounts. The system relates the game activity more closely to the gaming table by offering in effect an 'odds' factor and the opportunity to exercise a degree of skill in making selections not available in present gaming machines. <IMAGE>

Description

SPECIFICATION Improved gaming apparatus This invention relates to a gaming machine.
The object of the invention is to provide a new or improved gaming machine. Variation of the basic function and operating principles of present day gaming machines provides a new dimension of gaming activity directly related to skill factors.
According to the invention there is provided a video screen and electronic means for replacing each symbol separately, "holding" each symbol separately and moving each symbol from one position to another.
The layout of the symbols is intended to simulate a five reel gaming machine. There are five vertical rows of symbols, the first vertical row of three symbols and the fifth row of three symbols are replaced with prize awards; that is various amounts of money are displayed making possible for the first time a variable prize award system for a "winning line" of identical symbols.
All present gaming machines are based on a pre-determined prize award system for winning combinations presented by a static display.
This variable odds system is created by the player as he selects the prize award structure most likely to maximise his financial gain, the objective of every player.
The stake inserted into the machine remaining constant there is a "true" gaming facility made available, odds relating to stake and the inherent skill factor provides a previously unattainable level of "gaming table" type of activity.
This "gaming table" type of activity is further emphasized by the facility to replace each symbol and prize award individually or to hold each symbol and prize award individually or to move each symbol position.
The facility to move each symbol from one position to another enhances even more so the skill factor of the system as the player can exchange positions of symbols and prize awards in relation to the "hold" and "replace" patterns appearing on the screen.
These combinations of activities, replacing, holding, exchanging symbols and prize awards provide the basis for numerous video type games.
The symbols used for video gaming machines would be "fruits", "dice", cards and numbers, such being in common use today. The money amounts shown as prize awards would be dictated by legal requirements.
The game subsequently described is by way of example only.
Example When the machine is not in use a mobile information display is presented on the screen.
The player inserts a coin or token into the slot provided to activate the play facilities.
The player operates the key marked "start".
The symbols and prize awards change in rapid sequence (which could be horizontally or vertically). The objective, a winning line, consists of three identical symbols "in line" horizontally, vertically or diagonally.
The value of the prize awarded is calculated by adding together the money values shown at each end of a winning line of identical symbols.
A further operation of the "play" key postulates .the "hold" feature being made available. This is indicated to the player by a message on the video screen and by the hold keys "flashing".
The arrangement of the hold keys (figure 1 ) is such that each key relates to a specific symbol or prize award by its position.
The player studies the pattern of symbols and prize awards to decide which 'positions' to hold and then operates the specific keys to secure that a specific symbol or symbols are held in that position.
A further operation of the key postulates the "replace" feature being made available. This is indicated to the player by a message on the video screen followed by the word "replace" appearing in sequence beneath each symbol and prize award. Operaton of the specific replace/hold key is decided by the player, operation of the "replace" key causes the symbol to change, if this key is not operated the symbol or prize award remains the same.
A further operation of the play key postulates the "move to" or "position exchange" feature being made available. This is indicated to the player by a message on the video screen and the specific "move to" key (figure 1.) flashing.
The player having studied the pattern of symbols and prize awards selects the symbols he wishes to move or exchange position. The movement of a symbol or prize award from one position on the screen to another is achieved by the player operating first the hold/replace key specific to the symbol's position he wishes to move, then the "move to" key itself and then the hold/replace key specific to the position of the symbol the player wishes to replace with the first symbol, in this way a selected symbol is moved to a selected position.
Figure 1 is a diagrammatic layout of a variable prize award/odds gaming machine. This drawing is by way of example only.
The equipment provided for the players use is an electronically operated micro-processor controlled gaming machine presenting on a video screen a number of symbols and prize awards arranged to represent the reels of a conventional mechanical reel gaming machine.
Figure 1 shows the video display screen, the "hold" and "replace" keyboard, the "move to" key used in conjunction with the hold and replace keyboard and the cancel key for use by players in the event of an error or change of mind.
Pay out controller system Two separator methods of regulating the frequency of payouts would be provided, one included in the programme, the other would be manual and within the machine for use by the operator. The objective is that something like a dial would be set to very frequent, frequent, less frequent.
Very frequent-for quiet times on site to encourage players and to make the machine appear "busy".
Frequent-average activity on machine.
Less frequent-busy periods when numbers of people wish to use the machine.
Pay out structure The apparatus will be programmed to pay out the percentage of coins into the machine as dictated by legal requirements of any specific country. Variations of the payout structure can be achieved by simple programming to meet legal requirements or to accommodate changes in play features.
Coin acceptors The number and type will be dictated by the cost per game, they could be 2p., 5p., lOp. or 2Op. or 50p. coin acceptors for U.K. use.
Coin dispensers The number and type will also be dictated by the cost per game but as an example the 1 Op.
cost per game for "club" operation would have the 50p. dispenser with a capacity to hold 100 and the 1 Op. dispenser to hold 10. The unit to be fitted with a warning device when coin levels fall below the reserve necessary to payout the designated amounts in prizes.
Cash box A double locking cash box is provided to collect the overflow from the dispensers.
Number of reels The equipment shall display on the video screen five "reels" each reel showing three symbols in the vertical plane. The number of reels can be increased to accommodate any game.
Symbols These would be fruits, or any other symbol, on reels 2, 3 and 4. Reel 1 and reel 5 would display different sums of money as the prize awards.
Features The equipment will provide the facility to hold each fruit symbol individually, to replace each symbol by operation of a key, and to move each symbol from one position to another by operation of a "move to" key. This facility could be extended to the prize award reels if a game activity so required. A frequency controller for features could be provided similar to that provided for payout frequency.
Hold This feature would "come up" at random and enables the machine user to retain those symbols favourably positioned to make a winning line.
Replace.
This feature would "come up" at random enabling the machine user to replace any or all symbols as the selection dictates towards a winning line.
Move to This features would "come up" at random and would enable the machine user to move a symbol from one position to another to make a winning line or create a more favourable position should one of the other features come up.
Prizes The method of identifying a winning line is shown in figure 1 but it is basically three symbols the same vertically, horizontally or diagonally. The prize award being calculated by adding the amounts of money at each end of a winning line.
Credit display The machines to include a credit display recording each coin insertion and each win.
Display When the machine is not in use a series of words and illustrations would move slowly across the video display area. When the machine is in use comments or instructions would appear in a specific area of the display.
Cabinet Two types would be provided, upright for use by a standing player and the "cocktail" table type for a seated player but both would be distinctive in style.
Programmes The machine shall be programmed by small plug-in solid state memory modules.
Sound Sound is becoming increasingly important to all amusement machines and as a distinctive machine sounds would be programmed to provide a pattern unique to this machine.
Security A micro processor shall keep a record of the amount of money taken and paid out by the machine since the last reset, switches to be provided internally to display and reset these values. A coin reserve indicator should be fitted to maintain coin levels for payment of prizes, particularly the jackpot.
General comment The game as outlined on the machine provides many alternative methods of winning and the activity has much in common with a game of cards or roulette.
There is considerable skill required in selecting to hold, replace or move symbols to maximise winnings. The calculation of the amount of the payout is simple and quick, there is no extensive legend of prize awards to be studied during decision making.
The method of playing the game is simple and fast providing essential "pace". The machine could be considered to be the very essence of a gaming machine, being the first gaming machine with variables providing real gaming and gambling options.

Claims (5)

Claims
1. An arrangement of symbols and prize awards, consisting of sums of money, which makes possible the playing of a new game, and a new gaming activity, in that the combination of symbols and prize awards makes it unnecessary to use a pre-determined and static prize award scheme as in use all gaming apparatus of the present day.
2. A gaming apparatus which makes it possible to play the game according to claim one by electronic means.
3. A gaming apparatus that according to claim two provides control means that enable the gaming apparatus user to retain or hold an individual prize award, to replace or respin an individual symbol or prize award or to exchange or move the position of an individual symbol or prize award.
4. A frequency controlled system that according to any previous claim permits regulation of the frequency of payout, or the features provided, to maximise use of the gaming apparatus by the public.
5. A gaming apparatus as herein before described with reference to and as illustrated in the accompanying drawing.
GB08217317A 1981-04-01 1982-03-30 Gaming apparatus Expired GB2113881B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08217317A GB2113881B (en) 1981-04-01 1982-03-30 Gaming apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8110244 1981-04-01
GB08217317A GB2113881B (en) 1981-04-01 1982-03-30 Gaming apparatus

Publications (2)

Publication Number Publication Date
GB2113881A true GB2113881A (en) 1983-08-10
GB2113881B GB2113881B (en) 1985-02-27

Family

ID=26278980

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08217317A Expired GB2113881B (en) 1981-04-01 1982-03-30 Gaming apparatus

Country Status (1)

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GB (1) GB2113881B (en)

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2182186A (en) * 1985-10-31 1987-05-07 Arthur Edward Thomas Limited Gaming machines
GB2182476A (en) * 1985-10-31 1987-05-13 Arthur Edward Thomas Limited Gaming machines
US6471587B1 (en) * 1998-03-24 2002-10-29 Michael W. Wood Game method and device therefor
GB2389694A (en) * 2002-06-13 2003-12-17 Jpm Internat Ltd A player-configurable gaming machine
GB2405737A (en) * 2003-09-08 2005-03-09 Igt Reno Nev Gaming machine having a multiple symbol swapping game
US6988732B2 (en) 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US9852574B2 (en) 2012-09-25 2017-12-26 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols
US10068430B2 (en) 2009-11-12 2018-09-04 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods
US10482706B2 (en) 2009-11-11 2019-11-19 Igt Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections
US10607448B2 (en) 2012-09-27 2020-03-31 Igt Gaming system and method for providing a cascading multiple sided symbol game
USD961616S1 (en) 2008-07-23 2022-08-23 Igt Display screen with animated user interface

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8105151B2 (en) 2008-07-02 2012-01-31 Igt Gaming system, gaming device and method for providing cascading symbols with wild features
US8079903B2 (en) 2008-08-22 2011-12-20 Igt Gaming system, gaming device and method of providing selection game with interdependent award distribution
US8393968B2 (en) 2008-09-03 2013-03-12 Igt Gaming system, gaming device and method for providing a strategy game having a plurality of awards
US8172665B2 (en) 2008-11-12 2012-05-08 Igt Gaming system enabling a symbol driven win evaluation method
US8287364B2 (en) 2008-11-13 2012-10-16 Igt Gaming system, gaming device, and method for providing a game in which a player collects emblems by positioning accumulators in a field
US8574059B2 (en) 2008-11-14 2013-11-05 Igt Gaming system and method for providing a cascading symbol game including a plurality of independent reels which provide a stacked symbol functionality
US8323091B2 (en) 2010-08-09 2012-12-04 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols
US8414380B2 (en) 2011-07-21 2013-04-09 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with three dimensional symbols
US8357041B1 (en) 2011-07-21 2013-01-22 Igt Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols
US8485901B2 (en) 2011-07-21 2013-07-16 Igt Gaming system and method for providing a multi-dimensional symbol wagering game with rotating symbols
US8371930B1 (en) 2011-07-21 2013-02-12 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game with a time element
US8366538B1 (en) 2011-07-21 2013-02-05 Igt Gaming system, gaming device and method for providing a multiple dimension cascading symbols game
US8430737B2 (en) 2011-07-21 2013-04-30 Igt Gaming system and method providing multi-dimensional symbol wagering game
US8608545B2 (en) 2011-12-06 2013-12-17 Igt Gaming system, gaming device, and method providing a game including a cascading symbols feature causing one or more repositioned symbols to be wild symbols
US8882578B2 (en) 2012-01-19 2014-11-11 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
US8512138B2 (en) 2012-01-19 2013-08-20 Igt Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
US8672762B1 (en) 2012-09-25 2014-03-18 Igt Gaming system and method providing a selection game associated with selectable visually unblocked objects and unselectable visually blocked objects
US8662982B1 (en) 2012-09-28 2014-03-04 Igt Method and apparatus for attractive bonusing

Cited By (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2182476A (en) * 1985-10-31 1987-05-13 Arthur Edward Thomas Limited Gaming machines
GB2182186A (en) * 1985-10-31 1987-05-07 Arthur Edward Thomas Limited Gaming machines
US6471587B1 (en) * 1998-03-24 2002-10-29 Michael W. Wood Game method and device therefor
US7234700B2 (en) 1998-09-11 2007-06-26 Progrssive Gaming International Corporation Knowledge-based casino game and method therefor
US6988732B2 (en) 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor
US7073793B2 (en) 1998-09-11 2006-07-11 Mikohn Gaming Corporation System and method for survey-based bonus game
GB2389694A (en) * 2002-06-13 2003-12-17 Jpm Internat Ltd A player-configurable gaming machine
GB2389694B (en) * 2002-06-13 2005-07-20 Jpm Internat Ltd Improvements relating to gaming machines
US7578735B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a game including a rearrangement path
US7371170B2 (en) 2003-09-08 2008-05-13 Igt Gaming device having a multiple symbol swapping game
US7578738B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a multiple symbol swapping game
US7578737B2 (en) 2003-09-08 2009-08-25 Igt Gaming device having a multiple symbol swapping game
GB2405737A (en) * 2003-09-08 2005-03-09 Igt Reno Nev Gaming machine having a multiple symbol swapping game
US9747744B2 (en) 2007-11-09 2017-08-29 Igt Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
USD961616S1 (en) 2008-07-23 2022-08-23 Igt Display screen with animated user interface
US9805542B2 (en) 2008-11-13 2017-10-31 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10217315B2 (en) 2008-11-13 2019-02-26 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
US10102709B2 (en) 2009-11-10 2018-10-16 Igt Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
US10482706B2 (en) 2009-11-11 2019-11-19 Igt Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections
US10068430B2 (en) 2009-11-12 2018-09-04 Igt Gaming system and method for dynamically grouping gaming devices to provide progressive awards
US9786116B2 (en) 2012-01-19 2017-10-10 Igt Gaming system and method for providing a symbol game
US9852574B2 (en) 2012-09-25 2017-12-26 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US10102711B2 (en) 2012-09-25 2018-10-16 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US10607448B2 (en) 2012-09-27 2020-03-31 Igt Gaming system and method for providing a cascading multiple sided symbol game
US9978221B2 (en) 2013-03-22 2018-05-22 Igt Gaming system and method for providing a multiple dimension symbol game with expanding wild symbols
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods

Also Published As

Publication number Publication date
GB2113881B (en) 1985-02-27

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Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 19930330