GB2087618A - Control system for gaming machines - Google Patents

Control system for gaming machines Download PDF

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Publication number
GB2087618A
GB2087618A GB8036484A GB8036484A GB2087618A GB 2087618 A GB2087618 A GB 2087618A GB 8036484 A GB8036484 A GB 8036484A GB 8036484 A GB8036484 A GB 8036484A GB 2087618 A GB2087618 A GB 2087618A
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GB
United Kingdom
Prior art keywords
feature
running total
machine
values
percentage
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB8036484A
Other versions
GB2087618B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
JPM AUTOMATIC MACHINES Ltd
Original Assignee
JPM AUTOMATIC MACHINES Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by JPM AUTOMATIC MACHINES Ltd filed Critical JPM AUTOMATIC MACHINES Ltd
Priority to GB8036484A priority Critical patent/GB2087618B/en
Publication of GB2087618A publication Critical patent/GB2087618A/en
Application granted granted Critical
Publication of GB2087618B publication Critical patent/GB2087618B/en
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

A fruit machine has at least one randomly available feature by which the player can adjust the positions of the reels in addition to the normal spin, and so increase the chances of a win in that game. In order to stabilise the machine's win/loss ratio, a comparison is continuously made between the money or tokens paid in and that paid out in occasional prizes. When the balance tends in favour of the machine winning more than a given amount, the availability of the feature is increased, and vice versa.

Description

SPECIFICATION Control system for gaming machines This invention relates to gaming or amusement-with-prizes machines, particularly those commonly known as fruit machines. These have a number of reels or drums, or equivalents such as endless banjos, which are spun and stop in a random manner to reveal a combination of symbols in display windows. Certain combinations result in prizes, usual monetary, being awarded. Such machines will be referred to as 'of the kind described.' To add interest to such machines, many now offer randomly available 'features' in which the reels can be controlled to some extent by the player. For example, there may be a 'hold' feature in which one or more of the reels can be prevented from spinning, or a 'nudge' feature in which the reels can be indexed forwards or backwards one symbol position at a time.In the hands of a skilled player familiar with the machine judicious use of these features does increase the chances of a win as compared with a casual player, although over a lengthy period the pay-out percentage averages out.
Microprocessors have now been introduced to control fruit machines, and this has led to more complex games than offered by their electromechanical counterparts.
It is the aim of this invention to take further advantage of a microprocessor's capacity and to 'smooth out' the fluctuations in average percentage pay-out due to discrepancies in players' skills. In other words, if a machine were played regularly by casual and unskilled players they would be offered more feature games, and thus better chances of a win, than those offered to a skilled player having a prolonged session on the machine.
According to the present invention there is provided a control system for a gaming or amusementwith prizes machine of the kind described and having at lest one feature, comprising means for registering each unit of money or its equivalent paid in as a first value and accumulating said values, means for registering each unit of money or its equivalent paid out as a second value greater than the first value and substracting it from the accumulated first values, means for comparing the running total (the sum of first values less the sum of second values) with a predetermined figure, and means for altering the percentage incidence of said feature according to the comparison, said percentage rising if the running total is above said figure and vice-versa.
Preferably there will be a series of predetermined figures, and when the running total is between one pair the percentage incidence of the feature will be at one level. When the running total exceeds that range and moves into a higher one (indicating that pay-ins are moving further ahead of pay-outs) the feature can be made more common and thus the chances of a win are increased. These may continue to increase as the running total moves further from the first mentioned range. Corresponding adjustments are made if the running total falls or goes negative.After a time the percentage payout of the machine will stabilise at a value equal or very close to: the first value x x 100 the second value For example, if the first value is 80 and the second value 100, the percentage payout over hundreds of games will average 80% and will stray from that figure only very marginally.
Generally, the adjustment of incidence will be applied to one feature only, even though the machine may offer more. However, it would be possible to adjust more than one feature, either simultaneously (making both, if there are two, rarer or commoner) or in alternation according to the range in which the running total falls.
The reckoning of a running total and a comparison with set values is easily accomplished by a microprocessor, as is the control of the proportion of feature games.
As an example, the following table illustrates a group of games in a prolonged sequence, the first and second values being 80 and 100, as mentioned above, with the intention of averaging an 80% payout. The pay-in unit is 5p and this is registered as +80. Payouts are in multiples of lOp, so that a 40p win is indicated by 4 in the central column. However, that is 8 x 5p and so from the running total there would be subtracted 800, giving a net loss of 720. This occurs in game No. 1505, and as a result the feature availability percentage drops from 6.2% to 6.0%. The actual occurrence of a feature is not indicated.The third column shows in shorthand form the symbols giving rise to a winning combination.
Payout Percentage Winning awarded Total Payout Running Game Feature Combina- in lOp. Unit Percent- Total Number Availability tion. units. Wins age. Register 1501 62 597 79 +680 1502 62 597 79 +760 1503 63 597 79 +840 1504 63 BE 1 598 79 +720 1505 62 BE 4 602 80 +0 1506 60 602 79 +80 1507 60 602 79 +160 1508 60 - 602 79 +240 1509 61 GR 10 612 81 -1680 1510 53 612 81 -1600 1511 54 612 81 -1520 1512 54 BE 1 613 81 -1640 1513 53 613 81 -1560 1514 54 - 613 80 -1480 1515 54 613 80 -1400 1516 54 613 80 -1320 1517 55 613 80 -1240 1518 55 613 80 -1160

Claims (6)

1. A control system for a gaming or amusement-with-prizes machine of the kind described and having at least one feature, comprising means for registering each unit of money or its equivalent paid in as a first value and accumulating said values, means for registering each unit of money or its equivalent paid out as a second value greater than the first value and subtracting it from the accumulated first values, means for comparing the running total (the sum of first values less the sum of second values) with a predetermined figure, and means for altering the percentage incidence of said feature according to the comparison, said percentage rising if the running total is above said figure and vice-versa.
2. A system as claimed in claim 1 , wherein there is a series of predetermined figures defining different ranges between adjacent pairs of figures, and the percentage incidence of the feature is set at different levels according to which range the running total lies in, the higher the range the higher the level.
3. A system as claimed in claim 1 or 2, for any machine having more than one feature, wherein any adjustment or incidence is applied to two or more features.
4. A system as claimed in claim 3, wherein the adjustment is made to two features simultaneously.
5. A system as claimed in claims 2 and 3, wherein the adjustment is made in alternation according to the range in which the running total falls.
6. A control system substantially as hereinbefore described.
GB8036484A 1980-11-13 1980-11-13 Control system for gaming machines Expired GB2087618B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8036484A GB2087618B (en) 1980-11-13 1980-11-13 Control system for gaming machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB8036484A GB2087618B (en) 1980-11-13 1980-11-13 Control system for gaming machines

Publications (2)

Publication Number Publication Date
GB2087618A true GB2087618A (en) 1982-05-26
GB2087618B GB2087618B (en) 1984-06-27

Family

ID=10517283

Family Applications (1)

Application Number Title Priority Date Filing Date
GB8036484A Expired GB2087618B (en) 1980-11-13 1980-11-13 Control system for gaming machines

Country Status (1)

Country Link
GB (1) GB2087618B (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2119990A (en) * 1982-05-10 1983-11-23 Ace Coin Equip Coin-freed amusement-with- prizes machines
GB2131587A (en) * 1982-11-29 1984-06-20 Sigma Enterprises Inc Amusement device and method for controlling the device
GB2165386A (en) * 1984-10-04 1986-04-09 Barcrest Ltd Entertainment machines
GB2185612A (en) * 1986-01-22 1987-07-22 Jpm Skill with prizes machines
GB2201279A (en) * 1987-02-17 1988-08-24 Bell Fruit Mfg Co Ltd Gaming and amusement machines
EP0997857A2 (en) * 1998-10-28 2000-05-03 Aruze Corporation Gaming machine
US6413160B1 (en) 1998-09-11 2002-07-02 Mikohn Gaming Corporation Methods of temporal knowledge-based gaming
US6666765B2 (en) 2002-01-24 2003-12-23 Mikohn Gaming Corporation Casino game and method having a hint feature
US6939230B2 (en) 2002-08-21 2005-09-06 Mikohn Gaming Corporation Enhanced interaction for casino gaming random sequences
US7364506B2 (en) 2003-02-19 2008-04-29 Wms Gaming Inc. Gaming machine with a graphical indicator
US7841935B2 (en) * 2001-11-14 2010-11-30 Atronic International Gmbh Device to automatically change award parameters for a gaming machine

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2119990A (en) * 1982-05-10 1983-11-23 Ace Coin Equip Coin-freed amusement-with- prizes machines
GB2131587A (en) * 1982-11-29 1984-06-20 Sigma Enterprises Inc Amusement device and method for controlling the device
GB2165386A (en) * 1984-10-04 1986-04-09 Barcrest Ltd Entertainment machines
GB2185612A (en) * 1986-01-22 1987-07-22 Jpm Skill with prizes machines
GB2185612B (en) * 1986-01-22 1989-11-01 Jpm Improvements relating to skill with prizes machines
GB2201279A (en) * 1987-02-17 1988-08-24 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2201279B (en) * 1987-02-17 1991-01-23 Bell Fruit Mfg Co Ltd Gaming and amusement machines
US7073793B2 (en) 1998-09-11 2006-07-11 Mikohn Gaming Corporation System and method for survey-based bonus game
US7234700B2 (en) 1998-09-11 2007-06-26 Progrssive Gaming International Corporation Knowledge-based casino game and method therefor
US6413160B1 (en) 1998-09-11 2002-07-02 Mikohn Gaming Corporation Methods of temporal knowledge-based gaming
US6988732B2 (en) 1998-09-11 2006-01-24 Mikohn Gaming Corporation Knowledge-based casino game and method therefor
US6752717B2 (en) 1998-09-11 2004-06-22 Mikohn Gaming Corporation Methods of temporal knowledge-based gaming
US6439994B2 (en) 1998-10-28 2002-08-27 Aruze Corporation Gaming machine
EP0997857A2 (en) * 1998-10-28 2000-05-03 Aruze Corporation Gaming machine
EP0997857A3 (en) * 1998-10-28 2002-04-10 Aruze Corporation Gaming machine
US7841935B2 (en) * 2001-11-14 2010-11-30 Atronic International Gmbh Device to automatically change award parameters for a gaming machine
US6666765B2 (en) 2002-01-24 2003-12-23 Mikohn Gaming Corporation Casino game and method having a hint feature
US7217187B2 (en) 2002-01-24 2007-05-15 Progressive Gaming International Corporation Casino game and method having a hint feature
US6939230B2 (en) 2002-08-21 2005-09-06 Mikohn Gaming Corporation Enhanced interaction for casino gaming random sequences
US7927208B2 (en) 2002-08-21 2011-04-19 Igt Enhanced interaction for casino gaming random sequences
US7364506B2 (en) 2003-02-19 2008-04-29 Wms Gaming Inc. Gaming machine with a graphical indicator

Also Published As

Publication number Publication date
GB2087618B (en) 1984-06-27

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Legal Events

Date Code Title Description
PE20 Patent expired after termination of 20 years

Effective date: 20001112