GB2086115A - A coin-operated amusement or gaming machine - Google Patents

A coin-operated amusement or gaming machine Download PDF

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Publication number
GB2086115A
GB2086115A GB8131308A GB8131308A GB2086115A GB 2086115 A GB2086115 A GB 2086115A GB 8131308 A GB8131308 A GB 8131308A GB 8131308 A GB8131308 A GB 8131308A GB 2086115 A GB2086115 A GB 2086115A
Authority
GB
United Kingdom
Prior art keywords
machine
advertisement
displayed
coin
advertising
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB8131308A
Other versions
GB2086115B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ACE COIN EQUIP
Original Assignee
ACE COIN EQUIP
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ACE COIN EQUIP filed Critical ACE COIN EQUIP
Priority to GB8131308A priority Critical patent/GB2086115B/en
Publication of GB2086115A publication Critical patent/GB2086115A/en
Application granted granted Critical
Publication of GB2086115B publication Critical patent/GB2086115B/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F9/00Details other than those peculiar to special kinds or types of apparatus
    • G07F9/02Devices for alarm or indication, e.g. when empty; Advertising arrangements in coin-freed apparatus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A coin-operated amusement or gaming machine having a video display unit (1) is described wherein means (2, 6) are provided for producing an advertising video signal to cause an advertisement or a selected one of a plurality of different advertisements to be displayed on the screen of the display unit during the operation of the machine in idle periods when a game is not being played on the machine. <IMAGE>

Description

SPECIFICATION A coin-operated amusement or gaming machine This invention concerns improvements in or relating to coin-operated amusement or gaming machines and in particular to such machines which include a video display screen.
According to the present invention, there is provided a coin-operated amusement or gaming machine having a video display screen and means for displaying advertisements on the display screen.
In accordance with a particular embodiment of the invention, there is provided a coin-operated amusement or gaming machine having a video display screen and means for producing an advertising video signal to cause an advertisment to be displayed on the display screen during the operation of the machine in idle periods when a game is not being played on the machine.
Preferably, information for producing the advertising video signal is stored in a multiple element storage unit and conveniently the multiple element storage unit stores information relating to a plurality of different advertisements to produce a plurality of different advertising video signals and the advertisement to be displayed is selected in accordance with predetermined rules.
Alternatively, the information stored may be changeable to allow different advertisements to be displayed on the display screen. Conveniently the multiple element storage unit is an electrically programmable read only memory which stores the information relating to the or each advertisement in the form of a bit map.
It will be appreciated that coin-operated amusement and gaming machines are installed in prominent positions in places frequented by the public and the present invention enables the full operating time of the machine to be usually employed, whilst providing attractive advertising which potentially will be seen both by people approaching the machine to play and by people passing the machine.
In order that the invention may be readily understood, an embodiment thereof will now be described, by way of example, with reference to the accompanying drawings, in which: FIGURE lisa schematic block diagram of the main elements of an amusement or gaming machine embodying the invention; and FIGURE 2 illustrates part of a bit map stored in an advertising memory of the machine of Figure 1 showing the storage of a particular advertising image to be displayed.
Referring to the drawing, a coin-operated video amusement or gaming machine comprises a video display unit 1 in the form of a cathode ray tube which is supplied with video and, if required, audio signals under the control of a central processor 2, and a memory and programme unit 3. The video signals supplied to the video display in accordance with the rules of the game are modified by the action of a player on player controls 4, so that action taken by the player interacts with the internally stored information of the machine to generate the resulting video display.
A coin mechanism 5 reacts to the insertion of a coin or coins of appropriate value to condition the machine for the playing of a game.
The machine also includes an advertising memory 6 in the form of a multiple element removable storage unit, for example an electrically programmable read only memory, which stores a bit map of the advertisments which are to be produced on the video display unit 1. A section of the bit map for a particular advertisement which may be displayed on the screen of the video diplay unit 1 is shown in Figure 2, the bit map section being represented schematically by a corresponding array of picture elements 7 each of which corresponds to a respective location of a memory 6. An "on" element of the picture array corresponding to a 1 bit at the corresponding stage location is indicated by a stipped square whiie an "off" picture element corresponding to an 0 bit at the corresponding storage location is indicated by an unstippled square.
Upon detection of an idle period of the machine, that is when a game is not being played on the machine, the central processor 2 addresses the part of the bit map stored in the advertising memory 6 containing the information relating to the advertisement chosen to be displayed and associated hardware circuitry causes that part of the bit map to be combined with the video signal controlling the video display to reproduce the chosen advertisement on the video display unit 1.
The colour of the advertisement produced on the video display unit may be controlled by control means, for example, appropriate software, and multiple colour images of any size may be produced on the video display unit.
Combination of the chosen part of the bit map with the video signal by the associated hardware circuitry is terminated upon operation of the coin mechanism whereupon the machine returns to a condition ready for the playing of a game.
The advertisement, which may be a message or an image to be displayed during an idle period of the machine, may be changed by altering the contents of the bit map in the advertising memory or alternatively by storing a number of different advertisements in the advertising memory and selecting the particular portions of the bit map corresponding to the advertisements required by programming or by externally controlling the central processor.
Programing may provide for a plurality of advertisements to be displayed in a predetermined sequence during the idle periods of the machine and may provide for each advertisement to be displayed for a predetermined total time during each sequence.
1. A coin-operated amusement or gaming machine having a video display screen and means for displaying advertisements on the screen.
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (9)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION A coin-operated amusement or gaming machine This invention concerns improvements in or relating to coin-operated amusement or gaming machines and in particular to such machines which include a video display screen. According to the present invention, there is provided a coin-operated amusement or gaming machine having a video display screen and means for displaying advertisements on the display screen. In accordance with a particular embodiment of the invention, there is provided a coin-operated amusement or gaming machine having a video display screen and means for producing an advertising video signal to cause an advertisment to be displayed on the display screen during the operation of the machine in idle periods when a game is not being played on the machine. Preferably, information for producing the advertising video signal is stored in a multiple element storage unit and conveniently the multiple element storage unit stores information relating to a plurality of different advertisements to produce a plurality of different advertising video signals and the advertisement to be displayed is selected in accordance with predetermined rules. Alternatively, the information stored may be changeable to allow different advertisements to be displayed on the display screen. Conveniently the multiple element storage unit is an electrically programmable read only memory which stores the information relating to the or each advertisement in the form of a bit map. It will be appreciated that coin-operated amusement and gaming machines are installed in prominent positions in places frequented by the public and the present invention enables the full operating time of the machine to be usually employed, whilst providing attractive advertising which potentially will be seen both by people approaching the machine to play and by people passing the machine. In order that the invention may be readily understood, an embodiment thereof will now be described, by way of example, with reference to the accompanying drawings, in which: FIGURE lisa schematic block diagram of the main elements of an amusement or gaming machine embodying the invention; and FIGURE 2 illustrates part of a bit map stored in an advertising memory of the machine of Figure 1 showing the storage of a particular advertising image to be displayed. Referring to the drawing, a coin-operated video amusement or gaming machine comprises a video display unit 1 in the form of a cathode ray tube which is supplied with video and, if required, audio signals under the control of a central processor 2, and a memory and programme unit 3. The video signals supplied to the video display in accordance with the rules of the game are modified by the action of a player on player controls 4, so that action taken by the player interacts with the internally stored information of the machine to generate the resulting video display. A coin mechanism 5 reacts to the insertion of a coin or coins of appropriate value to condition the machine for the playing of a game. The machine also includes an advertising memory 6 in the form of a multiple element removable storage unit, for example an electrically programmable read only memory, which stores a bit map of the advertisments which are to be produced on the video display unit 1. A section of the bit map for a particular advertisement which may be displayed on the screen of the video diplay unit 1 is shown in Figure 2, the bit map section being represented schematically by a corresponding array of picture elements 7 each of which corresponds to a respective location of a memory 6. An "on" element of the picture array corresponding to a 1 bit at the corresponding stage location is indicated by a stipped square whiie an "off" picture element corresponding to an 0 bit at the corresponding storage location is indicated by an unstippled square. Upon detection of an idle period of the machine, that is when a game is not being played on the machine, the central processor 2 addresses the part of the bit map stored in the advertising memory 6 containing the information relating to the advertisement chosen to be displayed and associated hardware circuitry causes that part of the bit map to be combined with the video signal controlling the video display to reproduce the chosen advertisement on the video display unit 1. The colour of the advertisement produced on the video display unit may be controlled by control means, for example, appropriate software, and multiple colour images of any size may be produced on the video display unit. Combination of the chosen part of the bit map with the video signal by the associated hardware circuitry is terminated upon operation of the coin mechanism whereupon the machine returns to a condition ready for the playing of a game. The advertisement, which may be a message or an image to be displayed during an idle period of the machine, may be changed by altering the contents of the bit map in the advertising memory or alternatively by storing a number of different advertisements in the advertising memory and selecting the particular portions of the bit map corresponding to the advertisements required by programming or by externally controlling the central processor. Programing may provide for a plurality of advertisements to be displayed in a predetermined sequence during the idle periods of the machine and may provide for each advertisement to be displayed for a predetermined total time during each sequence. CLAIMS
1. A coin-operated amusement or gaming machine having a video display screen and means for displaying advertisements on the screen.
2. A coin-operated amusement or gaming machine having a video display screen and means for producing an advertising video signal to cause an advertisement to be displayed on the display screen during the operation of the machine in idle periods when a game is not being played on the machine.
3. A machine according to claim 2, wherein information for producing the advertising video signal is stored in a multiple element storage unit.
4. A machine according to claim 3, wherein the multiple element storage unit stores information relating to a plurality of different advertisements to produce a plurality of different advertising video signals and the advertisement to be displayed is selected in accordance with predetermined rules.
5. A machine according to claim 3, wherein the information stored in the multiple element storage unit is changeable to allow different advertisements to be displayed on the display screen.
6. A machine according to claim 3, 4 or 5, wherein the multiple element storage unit is an electrically programmable read only memory which stores the information relating to the or each advertisement in the form of a bit map.
7. A machine according to claim 6, wherein means are provided for combining the information relating to the or an advertisement stored in a part of the bit map with a video signal to produce the advertising video signal for causing the or that advertisement to be displayed on the display screen.
8. A machine according to any one of claims 2 to 7, wherein the colour of the advertisement displayed on the display screen is controlled by control means.
9. A machine according to claim 8, wherein the advertisement displayed on the display screen is multi-coloured.
1 0. A coin-operated amusement or gaming machine substantially as hereinbefore described with reference to and as illustrated in the accompanying drawings.
1 Any novel feature or combination of features described herein.
GB8131308A 1980-10-21 1981-10-16 A coin operated amusement or gaming machine Expired GB2086115B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8131308A GB2086115B (en) 1980-10-21 1981-10-16 A coin operated amusement or gaming machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8033870 1980-10-21
GB8131308A GB2086115B (en) 1980-10-21 1981-10-16 A coin operated amusement or gaming machine

Publications (2)

Publication Number Publication Date
GB2086115A true GB2086115A (en) 1982-05-06
GB2086115B GB2086115B (en) 1984-07-18

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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NL8302735A (en) * 1982-08-09 1984-03-01 Gauselmann Paul DISPLAY PLAYER MACHINE.
EP0117652A2 (en) * 1983-02-01 1984-09-05 Hazel Grove Music Company Limited Entertainment machine
EP0253584A2 (en) * 1986-07-12 1988-01-20 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines
GB2201279A (en) * 1987-02-17 1988-08-24 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2253325A (en) * 1991-02-26 1992-09-02 Gerald William Candy Video graphics generator for an amusement machine
ES2036460A2 (en) * 1991-07-11 1993-05-16 Alonso Garcia Carlos Maria Information and advertising distribution machine
US5412404A (en) * 1992-07-16 1995-05-02 Candy; Gerald W. Video graphics apparatus
WO1996024914A1 (en) * 1995-02-10 1996-08-15 Servicio De Venta Automatica, S.A. Dispensing machines
GB2268670B (en) * 1992-07-06 1996-10-23 Nsm Ag Entertainment and games apparatus
WO1999045508A1 (en) * 1998-03-06 1999-09-10 Oranges Caryl E Slot machines having advertising displays
GB2389291A (en) * 2002-05-30 2003-12-03 Thirdspace Living Ltd Games console video adaptor
EP1571620A1 (en) * 2004-03-01 2005-09-07 Aruze Corporation Gaming machine
US7169048B2 (en) 2002-11-19 2007-01-30 Aruze Corporation Gaming machine capable of conducting demonstration display
US7766749B2 (en) * 2001-02-07 2010-08-03 Wms Gaming Inc. Centralized gaming system with modifiable remote display terminals
US9814988B2 (en) 2002-12-02 2017-11-14 Alcatel Lucent Games console adaptor unit

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NL8302735A (en) * 1982-08-09 1984-03-01 Gauselmann Paul DISPLAY PLAYER MACHINE.
EP0117652A2 (en) * 1983-02-01 1984-09-05 Hazel Grove Music Company Limited Entertainment machine
EP0117652A3 (en) * 1983-02-01 1985-08-28 Hazel Grove Music Company Limited Entertainment machine
EP0253584A2 (en) * 1986-07-12 1988-01-20 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines
EP0253584A3 (en) * 1986-07-12 1988-05-11 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines
GB2201279A (en) * 1987-02-17 1988-08-24 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2201279B (en) * 1987-02-17 1991-01-23 Bell Fruit Mfg Co Ltd Gaming and amusement machines
GB2253325A (en) * 1991-02-26 1992-09-02 Gerald William Candy Video graphics generator for an amusement machine
ES2036460A2 (en) * 1991-07-11 1993-05-16 Alonso Garcia Carlos Maria Information and advertising distribution machine
GB2268670B (en) * 1992-07-06 1996-10-23 Nsm Ag Entertainment and games apparatus
US5412404A (en) * 1992-07-16 1995-05-02 Candy; Gerald W. Video graphics apparatus
WO1996024914A1 (en) * 1995-02-10 1996-08-15 Servicio De Venta Automatica, S.A. Dispensing machines
ES2107363A1 (en) * 1995-02-10 1997-11-16 Serv De Venta Autom Sa Dispensing machines
WO1999045508A1 (en) * 1998-03-06 1999-09-10 Oranges Caryl E Slot machines having advertising displays
US7766749B2 (en) * 2001-02-07 2010-08-03 Wms Gaming Inc. Centralized gaming system with modifiable remote display terminals
GB2389291A (en) * 2002-05-30 2003-12-03 Thirdspace Living Ltd Games console video adaptor
GB2389291B (en) * 2002-05-30 2005-08-31 Thirdspace Living Ltd Games console adaptor unit
US7169048B2 (en) 2002-11-19 2007-01-30 Aruze Corporation Gaming machine capable of conducting demonstration display
US9814988B2 (en) 2002-12-02 2017-11-14 Alcatel Lucent Games console adaptor unit
EP1571620A1 (en) * 2004-03-01 2005-09-07 Aruze Corporation Gaming machine

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Publication number Publication date
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Legal Events

Date Code Title Description
PE20 Patent expired after termination of 20 years

Effective date: 20011015