GB202208501D0 - Computer implemented method and system - Google Patents

Computer implemented method and system

Info

Publication number
GB202208501D0
GB202208501D0 GBGB2208501.3A GB202208501A GB202208501D0 GB 202208501 D0 GB202208501 D0 GB 202208501D0 GB 202208501 A GB202208501 A GB 202208501A GB 202208501 D0 GB202208501 D0 GB 202208501D0
Authority
GB
United Kingdom
Prior art keywords
implemented method
computer implemented
computer
implemented
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GBGB2208501.3A
Other versions
GB2619551A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Original Assignee
Sony Interactive Entertainment Europe Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Europe Ltd filed Critical Sony Interactive Entertainment Europe Ltd
Priority to GB2208501.3A priority Critical patent/GB2619551A/en
Publication of GB202208501D0 publication Critical patent/GB202208501D0/en
Publication of GB2619551A publication Critical patent/GB2619551A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
GB2208501.3A 2022-06-10 2022-06-10 Computer implemented method and system Pending GB2619551A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB2208501.3A GB2619551A (en) 2022-06-10 2022-06-10 Computer implemented method and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB2208501.3A GB2619551A (en) 2022-06-10 2022-06-10 Computer implemented method and system

Publications (2)

Publication Number Publication Date
GB202208501D0 true GB202208501D0 (en) 2022-07-27
GB2619551A GB2619551A (en) 2023-12-13

Family

ID=82496357

Family Applications (1)

Application Number Title Priority Date Filing Date
GB2208501.3A Pending GB2619551A (en) 2022-06-10 2022-06-10 Computer implemented method and system

Country Status (1)

Country Link
GB (1) GB2619551A (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10440240B2 (en) * 2016-09-30 2019-10-08 Sony Interactive Entertainment Inc. Systems and methods for reducing an effect of occlusion of a tracker by people
KR20180113406A (en) * 2017-04-06 2018-10-16 엘지전자 주식회사 Mobile terminal and method for controlling the same
US10884492B2 (en) * 2018-07-20 2021-01-05 Avegant Corp. Relative position based eye-tracking system
US11207150B2 (en) * 2020-02-19 2021-12-28 Globus Medical, Inc. Displaying a virtual model of a planned instrument attachment to ensure correct selection of physical instrument attachment
US11417031B2 (en) * 2020-08-07 2022-08-16 Micron Technology, Inc. Highlighting a tagged object with augmented reality

Also Published As

Publication number Publication date
GB2619551A (en) 2023-12-13

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