GB1600170A - Digital control system - Google Patents

Digital control system Download PDF

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Publication number
GB1600170A
GB1600170A GB47371/78A GB4737178A GB1600170A GB 1600170 A GB1600170 A GB 1600170A GB 47371/78 A GB47371/78 A GB 47371/78A GB 4737178 A GB4737178 A GB 4737178A GB 1600170 A GB1600170 A GB 1600170A
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United Kingdom
Prior art keywords
digital
joystick
keyboard
microcomputer
terminals
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
GB47371/78A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Texas Instruments Inc
Original Assignee
Texas Instruments Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US05/785,145 external-priority patent/US4142180A/en
Priority claimed from US05/785,144 external-priority patent/US4161726A/en
Priority claimed from US05/785,143 external-priority patent/US4148014A/en
Priority claimed from US05/785,006 external-priority patent/US4180805A/en
Application filed by Texas Instruments Inc filed Critical Texas Instruments Inc
Publication of GB1600170A publication Critical patent/GB1600170A/en
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • A63F13/06
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/02Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
    • G09G5/024Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed using colour registers, e.g. to control background, foreground, surface filling
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/22Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of characters or indicia using display control signals derived from coded signals representing the characters or indicia, e.g. with a character-code memory
    • G09G5/222Control of the character-code memory
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • G05G2009/04703Mounting of controlling member
    • G05G2009/04707Mounting of controlling member with ball joint
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • G05G2009/0474Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks characterised by means converting mechanical movement into electric signals
    • G05G2009/04748Position sensor for rotary movement, e.g. potentiometer

Description

(54) DIGITAL CONTROL SYSTEM (71) We, TEXAS INSTRUMENTS INCORPORATED, a Corporation organized according to the laws of the State of Delaware, United States of America, of 13500 North Central Expressway. Dallas, Texas. United States of America, do hereby declare the invention, for which we pray that a patent may be granted to us, and the method by which it is to be performed, to be particularly described in and by the following statement: This invention relates to a digital control system.
According to the present invention there is provided a digital control system having joystick and keyboard control including: a) a digital joystick for generating first and second sets of digital coded signals said first set corresponding to joystick movement along an x-axis said second set corresponding to joystick movement along a y-axis, b) a digital keyboard having a plurality of keys said keyboard for transmitting a third set of digital coded signals corresponding to the state of said keys, c) a digital processor having a plurality of input terminals and a plurality of output terminals said keyboard and said joystick each being coupled between selected ones of said plurality of input and output terminals said digital processor further including means for selectively strobing said output terminals and receiving said first second and third sets of digital coded signals via said input terminals in a predetermined sequence.
The digital processor may be a microcomputer.
The digital joystick may further include first and second sets of switch means said first set of switch means generating said first set of digital coded signals and said second set of switch means for generating said second set of digital coded signals.
The system may include: a) means for coupling a first terminal of each switch means of said first set to a first common terminal, b) means for coupling a first terminal of each switch means of said second set to a second common terminal.
c) a common data bus having a plurality of conductors respectively coupled to the input terminals of said digital processor, d) a first set of P-N junction devices for respectively coupling second terminals of each switch means of said first set to a respective conductor of said common data bus, e) a second set of P-N junction devices respectively coupling second terminals of each switch means of said second set to a respective conductor of said data bus in common with respective second terminals of said first set, f) means for coupling said first common terminal to a first output terminal of said digital processor, g) means for coupling said second common terminal to a second output terminal of said digital processor. and.
h) said first and second output terminals being selectively strobed by said digital processor so that said first and second sets of digital coded signals are received at the input terminals of said digital processor via the common data bus.
The keyboard may include: a) a matrix having first and second sets of keyboard terminals wherein closure of one of said keys completes a conductive path between a terminal of said first set and a terminal of said second set, b) means coupling said first set of keyboard terminals to other output terminals of said digital processor, and c) a third set of P-N junction devices coupling respective ones of said second set of keyboard terminals to respective conductors of said common data bus in common with said first and second sets of switches, said other output terminals being selectively strobed by said digital processor so that said third set of digital coded signals is received at the input terminals of said digital processor via said common data bus.
The system may include video display device coupled to further output terminals of said digital processor wherein the image generated by said video display device is controlled by said digital processor in accordance with the digital coded signals received over said common data bus.
The digital joystick and keyboard may be located in a remote unit from said digital processor.
The system may include pull-up resistor means coupling said common data bus conductors to said digital processor to cause said conductors to go to a high logic level wherein a strobe signal on the output terminal of said digital processor transmitted via a switch of one of said first or second sets or a key of said keyboard causes the respective line of said data bus to go to a low logic level.
Embodiments of the invention will now be described by way of example only, making reference to the accompanying drawings wherein: Figure 1 is a perspective view of a video game system embodying the present invention; Figures 2a and 2b comprise a block diagram of the video game system of Figure 1; Figure 3a is a perspective view of a digital joystick control utilized in the video game system of Figure 1; Figure 3b is a side elevational view of the joystick control of Figure 3a; Figure 3c is a front-elevational view of the joystick control of Figure 3a; Figure 3d is a top view of the joytstick control of Figure 3a; Figure 4a is a graphic representation of the coding of the arcuate plates utilized in the joystick control of Figure 3a; Figure 4b is a circuit diagram of the digital joystick of Figure 3a, keyboard, and interface circuit;; Figure 5 is a circuit diagram of the data multiplex circuit coupling the remote control units of the video game system to the main module of the video game system of Figure 1; Figure 6 is a block diagram of the microcomputer utilized to control the video game system of Figure 1; Figures 7a and 7b comprise a circuit diagram of the character table memory and character generator memory; Figure 8 is a circuit diagram of the display memory; Figure 9a and 9b comprise a circuit diagram of the composite video generator; Figure 10 is a circuit diagram of the timing oscillator; Figure ila is a circuit diagram of the horizontal counter; Figure lib is a circuit diagram of the memory timing circuit; Figure 12 is a circuit diagram of the horizontal sync timing circuit;; Figure 13 is a circuit diagram of the vertical counter and sync timing circuits, and a circuit diagram of the composite blanking and sync circuits; Figure 14 is a circuit diagram of the background color generator; Figure 15a is a graphic representation of the display matrix; Figure l5b is a graphic representation of the character matrix including exemplary characters; and Figure 15c is a graphic representation of the novel inter-memory addressing technique of the display, character table and character generator memories.
Video Game System A video game system embodying the present invention is illustrated in Figure 1.
Referring to Figure 1, the video game system is comprised of a main module 11 which is coupled to the antenna terminal of television set 10 and one or more remote control units 12a, 12b which are coupled to the main module II by means of cables or the like. In the present embodiment, each of the remote control units 12a, 12b include a joystick control 13a, 13b and a keyboard 14a, 14b. Operation of the joystick 13a, 13b and/or keyboard 14, 14b determines the play of the game. Games are selected by plugging a selected module 87 into a module receiving socket 88. The present video game system is controlled by a microprocessor or microcomputer, the operation of which is determined by a stored program, different stored programs being utilized for each game or set of games.In one embodiment, the microprocessor is contained within the module 11 and a read-only memory containing a particular stored program for a particular game or set of games contained within module 87. In another embodiment, a microcomputer, which is a complete processor including a stored program ROM fabricated on a single semiconductor chip, is contained within the cartridge 87. Slots 90 may be provided in the main module 11 for storage of additional cartridges 89 each containing different stored programs for control of different games.
As previously mentioned, the plug-in cartridge may contain either a ROM or a complete microcomputer. For purpose of convenience, the latter embodiment will herein be described in detail, noting that the former system is electrically equivalent, the only difference being that in the former system, the stored program memory is contained in the plug-in unit, and the remainder of the described circuitry is contained in separate semiconductor chips within the module 11.
Referring then to Figures 2a and 2b, a block diagram of a video game system embodying the present invention is shown. As illustrated in Figures 1 and 2a, each of the remote control units 12a, 12b are coupled to the main video game module 11 by means of an 11-conductor cable. The digital joystick control and remote control interface which are inventive features of the video game system will next be described in detail with respect to Figures 3a-3d, 4a and 4b.
Digital Joystick Referring to Figures 3a-3d, each digital joystick control 13a, 13b is comprised of a platform 201 having a centrally-located circular opening provided therein. A base member 202 having respective pairs of side support members such as side walls 205 and 206 and end support members such as end walls 203 and 204 define a chamber in registration with the circular opening in platform 201 from which base member 202 depends. The joystick, which is manually controlled by the player, includes an elongated shaft 207 having a spherical ball 208 on one end thereof. Elongated shaft 207 is disposed outwardly of platform 201 with spherical ball 208 being partially received within the chamber formed by base member 202 and protruding outwardly of the circular opening in platform 201.First and second socket members 209 and 210 are mounted within the chamber formed by base member 202. Socket member 209 is cup-shaped so that spherical ball 208 is seated there within. Cup-shaped member 209 has an elongated slot 200 disposed substantially perpendicular to side walls 205 and 206 of base member 202, and is pivotally connected to side walls 205 and 206 by means of axle member 218 for movement about an axis perpendicular to side walls 205 and 206.
Socket member 210 comprises an arcuate strap extending about cup-shaped member 209 in traverse relationship thereto. Arcuate strap 210 has an elongated groove 212 disposed substantially perpendicular to end walls 203 and 204, and is pivotally connected to end walls 203 and 204 by means of axle member 219 for movement about an axis perpendicular to end walls 203 and 204. Spherical ball 208 includes pin member 211 extending through slot 200 in socket member 209 and into groove 212 in socket member 210 thereby interconnecting socket members 209 and 210 with the joystick to provide a swivel joint between ball 208 and socket members 209 and 210 enabling movement of shaft 207 about ball 208 in any direction with respect to platform 201.Circuit board 213 is mounted in spaced parallel relation to end wall 203, and circuit board 214 is mounted in spaced parallel relation to side wall 205. A plurality of wiper arms 223 and 222 extend outwardly of circuit boards 213 and 214, respectively. Arcuate plates 215 and 216, comprised of a conductive material, are fixably connected to the socket members 210 and 209, respectively, for movement therewith.
Arcuate plate 215 is mounted exteriorly with respect to end wall 203, and is associated with circuit board 213; arcuate plate 216 is mounted exteriorly with respect to end wall 205, and is associated with circuit board 214. Conductive plates 215 and 216 each have a patterned surface presenting conductive and non-conductive regions in opposing relation to wiper arms 223 and 222, respectively. In the present embodiment, conductive plates 215 and 216 are coded so that a "GRAY" code representation of the X-Y position of shaft 207 is generated by wiper arms 222 and 223; the "GRAY" code is transmitted from wiper arms 222 and 223 to main module 11 of the video game system whereby conduct of the game is altered.
Each joystick 207 is normally in the upright position, and maintained in such position by spring members 221 and 225 which respectively bias members 220 and 224. Member 220 is connected to socket member 209 by means of axle 218 and member 224 is connected to socket member 210 by means of axle member 219. As the joystick 207 is moved from the upright position. spring members 221 and 225 apply a biasing pressure to joystick 207 through members 220 and 224, respectively, thereby making the maneuverability of the joystick 207 less sensitive and more accurately controllable.
The electrical operation of joystick controls 13a and 13b and the interface circuitry between joystick controls 13a and 13b, keyboards 14a and 14b and microcomputer 15 which is plugged into main module 11 is best understood with reference to Figures 4a and 4b.
Referring then to Figure 4a, the conductive and non-conductive portions of one of the arcuate plates 215. 216 of one of the joystick controls 12a, 12b is shown in rectangular form for easier understanding. In the present embodiment, all of the arcuate plates have the same pattern. Each set of wiper arms 222, 223 is comprised of five independent wiper arms; four receiving wiper arms Ll-l .t and a common wiper arm Lc. A voltage applied to common wiper arm Lc is transmitted vii the conductive portions of the respective plate 215, 216 and received by selected ones ot' wiper arms L,-1.4 to thereby generate a "GRAY" coded signal indicative of the position of tlle joystick along the respective (X or Y) axis.The combined coded signals from both sets of wiper arms 222 and 223 provide microcomputer 15 with the complete X-Y position of the joystick 3()7.
In Figure 4b the wiper arms 222, 223 and the plates 215, 216 of Figure 4a are shown as switches 237, 238. These switches connect the terminals 230, 231 to a four bit data bus, consisting of lines 243-246, via isolating diodes 240 and 241. This arrangement enables a signal representing either the digital joystick X axis position or the digital joystick Y axis position to be produced on the four lines 243-246 of the data bus by stroking the corresponding one of the LC terminals 230, 231 with a pulse of a voltage such as to forward bias the corresponding diodes 240 or 241. In the present embodiment, a 20-key keyboard l4a, l4b is also provided in each remote control unit 12a, 12b, as previously mentioned with respect to Figure 1. The keyboard 14a, 14b is represented electrically in Figure 4b by matrix 239.Terminals 230-236 are coupled to respective ones of seven of the thirteen digit terminals (D(-D12) 18 of microcomputer 15 (which is illustrated in detail in Figure 6).
Keyboard terminals 232-236 are strobed in strobing sequence with joystick terminals 230 and 231. and a 4-bit code indicative of an activated key in matrix 239 or of the X or Y positions of the joystick is thereby read out of the four lines 243-246 of the data bus at a predetermined time in the strobing sequence. Diodes 242 are provided to isolate the keyboard outputs froni the joystick outputs to lines 243-246 of the data bus and enable independent strobing of the keyboard and joystick.
As illustrated in Figure 2a and 2b, the four lines (243-246 in Figure 4b) comprising the data bus of each remote control unit 12a, 12b are connected to data multiplexer 100 which provides for the separate sampling of data from each of the joystick control unit data busses input on terminals 1K1-1K4 (Figure 5) and 2K1-2K4, the data lines M0-M3 from RAM 120 which data is stored in multiplexer register 121, or the data lines V1, V2, H7, H8 which are random number data derived from vertical counter 137 and horizontal counter 135. In the present embodiment, data multiplexer 100 is comprised of a pair of SN54/74LS253 integrated selector circuits as illustrated in Figure 5; register 121 is an SN54/74LS174 integrated register circuit.
The interface which couples the four lines of each remote control unit data bus and multiplexer 100. in the present embodiment, includes pull-up resistors 101 which are connected in main unit 11, to each data bus line. When the keyboard scan lines 232-236 and digital joystick scan lines 230 and 231 are "high", all of the data bus lines 243-246 are "high". When one of the digital joystick scan lines 230 or 231 is "low" and the other scan lines are high", those of the digital joystick switch contacts 237 or 238 which are making contact with the scanned "low" scan line 230 or 231 will pull the corresponding ones of data bus lines 243-246 "low"; the other data lines remain in the "high" "pulled up" condition.In this manner, the relative X and Y positions of each joystick 13a, 13b is read out in scanned sequence to the respective data bus and the data busses are multiplexed along with the outputs of register 121 and to counters 135 and 137 provide four bits of data to keyboard inputs 16 (K1, K2, K4, K8) of microcomputer 15 which will later be described in detail with respect to Figure 6.
As seen from the above-described embodiment, the remote control units 12a and 12b, each having a digital joystick control 13a, 13b with four bits of resolution per axis (X and Y) and a 20-key matrix keyboard 14a, 14b, and the microcomputer 15 which is located (after being plugged in) in main unit 11, are interfaced by a total of eleven lines (seven scan lines 230-236 and the four data lines 243-246) rather than the 18 conductors normally required (9 for the digital joystick and 9 for the keyboard) without the need for a multiplexer circuit connected in the remote control unit 12a, 12b.
Referring again to Figures 2a and 2b and to Figure 6, the four data output lines (K1, K2, K4, K8) from multiplexer 100 are connected to the keyboard input terminals 16 of microprocessor 15 to provide to microprocessor 15 joystick positional information and keyboard information from remote control units 12a and 12b, memory information from RAM 120 which has been stored in register 121 or a random number provided by horizontal and vertical counters 135 and 137. Digit terminals (DO-D12) 18 provide scanning signals to scan the joystick and keyboard scan lines 230-236 of both remote control units 12a and 12b, simultaneously; the information is read from a particular one of joystick controls 12a or 12b by the state of data multiplexer 100 which is controlled by microcomputer 15.
Microcomputer 15. which is, as previously described, contained in plug-in unit 87, includes a ROM 24 for storage of a game-generating/controlling program, the game-generating/ controlling program causing micrcomputer 15 to operate in a particular manner in accordance with the data sampled at keyboard input terminals 16 to control television set 10 to provide a particular set of game images on the display screen thereof. Output data from microcomputer 15 is provided at digit terminals (DO-D12) 18 and segment terminals (S1-Ss) 17.
In order to better understand the operation of the video game system, the TMS 1100 microcomputer utilized in the present embodiment, will next be described.
Microcomputer 15 A block diagram of the microcomputer (TMS 1000/1100) 15, which is shown in Figure 6, will next be described. For a more complete description of the microcomputer circuit, reference may be made to U.S. Patent No. 3,988,604 for an ELECTRONIC CALCULA TOR OR DIGITAL PROCESSOR CHIP HAVING MULTIPLE FUNCTION ARITH METIC UNIT OUTPUT, said patent being assigned to the assignee of the present invention. Microcomputer system 15 is centered around a ROM (read-only-memory) 24 and a RAM (random-access-memory) 25. The ROM 24 contains 1024 instruction words of eight bits per word. and is used to store the program which operates the system. The RAM 25 contains 256 memory cells software organized as four 16-digit groups with four bits per digit.Data entered by the joystick or keyboard is stored in RAM 25, along with intermediate and final results of calculations, as well as status information or "flags," decimal point position and other working data. The RAM functions as the working registers of the microcomputer system, although it is not organized in a hardware sense as separate registers as would be true if shift registers or the like were used for this purpose. The RAM is addressed by a word address on lines 26, i.e., one out of sixteen word lines.in the RAM is selected, by means of a combined ROM and RAM word address decode circuit 27. One of four "pages" of the RAM is selected by an address signal on two lines 28 applied to a RAM page address decoder 29 in the RAM.For a given word address on lines 26 and page address on lines 28, four specific bits are accessed and read out on RAM I/O lines 30, via input/output cicuit 31, to RAM read lines 32. Alternatively, data is written into the RAM 25 via the input/output circuitry 31 and the lines 30. The same sixteen line 26 used as RAM word address are also used to generate the joystick and keyboard scan on the lines 18; to this end the lines 26 pass through the RAM 25 and are connected to output registers and buffers as will be explained.
The ROM 24 produces an eight-bit instruction word on ROM output lines 33 (the bits of the instruction word being labeled R0-R7) during each instruction cycle. The instruction is selected from 8192 bit locations in the ROM, organized into 1024 words containing eight bits each. The words are divided into 16 groups or pages of 64 words each. To address an instruction in the ROM requires a one-of-sixty-four ROM word address on lines 34 and a one-of-sixteen ROM page address on lines 35. The ROM word address on lines 34 is generated in the same decoder 27 as used to generate the RAM word address on lines 26.
The ROM word address is a six-bit address produced in a program counter 36 which is a six-stage shift register that may be updated after an instruction cycle or may have a six-bit address loaded into it via lines 37 from ROM output lines 33 for a call or branch operation.
The RAM and ROM word address decoder 27 receives a six-bit encoded address on lines 38 from decode data select unit 39 which has two inputs. The unit 39 receives a four-bit address from RAM Y register 40 via lines 41, or it receives a six-bit address from the program counter 36 via lines 42, during each instruction cycle. A six-bit subroutine register 43 is associated with the program counter 36 to serve as temporary storage for the return word address during subroutine operations. A six-bit address is stored in the register 43, via lines 44 when a call instruction is initiated so that this same address may be loaded back into the program counter 36 via lines 45 when execution of the subroutine which begins at the call location has been completed; this conserves instruction words and makes programming more flexible.The ROM page address on lines 35 is generated in a page address register 46 which also has a buffer register 47 associated with it for subroutine purposes. The register 46 will always contain the current page address for the ROM, and directly accesses the ROM page decoder. The buffer register 47 is a multifunction buffer and temporary storage register, the contents of which can be the present ROM page address, an alternate ROM page address, or the return page address during subroutine operations. The program counter, subroutine register and ROM page addressing are all controlled by control circuitry 48 which receives inputs from the ROM output lines 33 via lines 49.The control circuitry 48 determines whether branch and call on "status" or subroutine operations are performed, causes loading of an instruction word into the program counter and/or page address register, controls transfer of bits to the subroutine or buffer registers and back, controls updating of the program counter, etc.
Numerical data and other information is operated upon the system by a binary adder 50 which is bitparallel adder having a precharged carry circuit, operating in binary with software BCD correction. The input to the adder 50 is determined by an input selector 51 which receives four-bit parallel inputs from several sources and selects from these what inputs are applied to the adder. First, the memory read or recall lines 32 from the RAM 25 provide one of the alternatives. Two registers receive the adder output, these being the "RAM Y" register 40 and an accumulator 52, and each of these has output lines separately connected as inputs 53 and 54 of the selector 51. A fourth input 55 receives an output from "CKB" logic as will be explained.Thus, the adder input is selected from the following sources: data memory or RAM 25 on lines 32; accumulator 52 via lines 53; RAM Y register 40 via lines 54; constant, keyboard or "bit" information from CKB logic 56 on lines 55.
Positive and negative inputs to the adder 50 on lines 57 and 58 are produced from the selector circuitry 51.
The output from the adder 50 is applied to either or both the RAM Y register 40 and the accumulator 52 via lines 59. All of the operations of the adder 50 and its input selector 51, etc., are controlled by a data path control PLA 60 which is responsive to the instruction word on lines 33 from the ROM. Control outputs 61 from the control PLA 60 are indicated by cotted lines. The four-bit output from the accumulator can be applied via lines 53 to an accumulaor output buffer 62 and thus to a segment decoder 63 for output from the system.
The segment decoder 63 is a programmable logic array like that disclosed in the U.K.
Patent No. 1,401,204 and produces up to eight segment outputs on lines 64 which are applied to a set of eight output buffers 65. The output arrangement contains memory in the buffer 62 so that an output data can be held for more than one machine cycle. Output is under control of the data control logic PLA 60 which is responsive to the instruction word on lines 33 from the ROM.
A status logic circuit 66 provides the function of examining for cary or compare from the adder 5(). and determining whether to branch or call. To this end, inputs from the adder 50 via lines 67. and input from the control PLA 60 via lines 61 are provided. The status logic 66 includes a latch which produces an output 69 to the output buffer register 62; this can be decoded out via segment decode 62 in many different ways. In the video game system, it is used as the most significant bit of a 5-bit data bus which is transferred out of the S1-S5 lines 17.
A control circuit 70 determines what and when data is written into or stored in the RAM 25 via input/output control 31 and lines 30. This RAM write control 70 receives inputs from either the accumulator 52 via lines 53 or the CKB logic 56 via lines 55, and this circuit produces an output on lines 71 which go to the RAM I/O circuit 31. Selection of what is written into the RAM is made by the instruction word on lines 33, via the data path control PLA 60 and command lines 61. An important feature of the system is that constants or keyboard information, from CKB logic 56, as well as the adder output via the accumulator, may be written into the RAM. via the write control 70. and further the CKB logic 56 can be used to control the setting and resetting of bits in the RAM, via the write control 70.
The RAM page address into which data is written is determined by two bits of the instruction word on lines 33, as applied via lines 72 to a RAM page address register 73 and thus to lines 28 which select the RAM page. The RAM word or Y address is, of course, selected by the contents of RAM Y register 40, select circuit 39 and decoder 27.
The four keyboard inputs 16 appear on lines 75, from which an input to the CKB logic 56 is provided. In normal operation, a keyboard input goes via CKB logic 56 to the accumulator 52 or RAM Y register 40, from whence it is examined by software or ROM programming. In manufacture of the chips, a test mode is possible, where the keyboard input on line 75 can be entered directly into the ROM page buffer address register 46, as will be explained. Also, during hardware clear using the KC input, the K lines can be entered into the page address register, or a K line can be used as an interrupt, in non-calculator applications.
Also included within the processor 15 is a clock oscillator and generator 80 which generates internally a basic clock frequency of about 500 kHz or less, and from this, produces five clocks 01 to 05 used throughout the system. A power-up-clear circuit 82 produces controls which clear the calculator when the power is turned on. This may be also supplemented by the KC input with an external capacitor.
The outputs 18 from processor 15, used for keyboard and joystick scanning, are generated from the RAM word address on lines 26 by an output register 84 which is loaded under control of lines 61 as addressed by RAM word lines 26. The output from the register 84 is connected via lines 85 to a set of output buffers 86. Sixteen outputs are possible, but only eleven are provided as outputs from the TMS 1100.
It is important that the register 84 is a random access register, where all bits are separately, independently, and mutually exclusively addressed. In this embodiment, only thirteen stages are provided in the register 84, so only the first thirteen of the sixteen address lines 26 are used. When one of the thirteen bits in the register 84 is addressed from decoder 27, this bit may be either set or reset as determined by controls 61 from the control PLA, i.e., from the current instruction word. The bit will remain set or reset until again specifically addressed and changed; meanwhile, any or all of the other bits may be addressed and set or reset in any order. Thus, it is possible to have any combination of D register bits either set or reset, providing 211 or 2048 code combinations on the output lines 18.During power up or hardware clear, all the bits of the register 84 are unconditionally reset.
Similar to the register 84, the other output register 62 is static in that the contents once entered will remain until intentionally altered. The output register 62 functions as an output data buffer while the accumulator 52 and status latch 66 are being manipulated to form the next output. The output register 84 is a similar buffer for outputting the contents of the Y register 40, but has the additional feature of being fully random access. The data sources from the Y register 40 are the following: a four-bit constant stored in ROM 24 as part of an instruction word; the accumulator 52 transferred to the Y register 40 via the selector 51 and adder 50; and data directly from the RAM 25. Once data is in the Y register 40, it can be manipulated by additional instructions such as increment or decrement.
Referring again to Figures 2a and 2b, the data, which is output from microcomputer 15 via selected ones of the segment output terminals (Sl-S8) 17 are coupled by means of buffer drivers 117 to address registers 118 and to the data input terminals of main color and character display random access memory (RAM) 120 and set table RAM memory 126.
Buffer drivers 117 are shown in detail in Figure 7a, and the horizontal and vertical address registers 118 are shown in detail in Figure 8. As illustrated in Figure 8, address register 118 is comprised of two SN54/74LS174 integrated register circuits 118a and 118b.
Memory organization In order to best understand the memory organization, which comprises a novel feature of the video game system, reference is here made to Figures 15a-15c. Referring to Figure 15a, the display lia of television set 11 has a 3:4 aspect ratio, and is, therefore, organized as a 32 horizontal by 24 vertical matrix. Each square within the "display" matrix is, itself, composed of an 8-by-8 "character" matrix. The characters are any patterns which can be drawn on an 8-by-8 grid as exemplified in Figure 15b. If a single random access memory were to be provided to store a total 8-by-8 character, its color and the background color for each character in the display matrix, a memory on the order of 150K bits would be required.
By utilizing. instead, the novel memory organization embodied in the present video game system, the memory required to provide the 768 8-by-8 characters to fill the display is reduced to less than 8K bits of random access memory.
In the present system, main random access memory 120 is loaded by microcomputer 15 with a display program. Random access memory 120 is 1K by 8; the 1K is organized as 32 by 32 with 32 bv 24 8-bit words representing the 32 horizontal and 24 vertical squares of the display matrix and the remaining 32-by-8 8-bit words utilized as working storage registers.
Thus, corresponding to each square in the display matrix is an 8-bit word in random access memory 120. This 8-bit memory word is partitioned into two 4-bit bytes as illustrated in Figure l5c. There are 32 character sets with 16 characters in each set. The lower-order byte of the memory word in random access memory 120 selects one of 16 characters of a character set in ROM character generator 127. The higher-order byte points to a table contained in random access color and character set memory 126. Memory 126 is organized as a 16-by S-bit word memory. Each word in the table contained in memory 126 contains color and character set information. Thus, as shown in Figure 15c, the high-order 3-bit byte indicates to composite video generator 129 the color of the character, and background color register 142 indicates the background color for the character.The lower-order byte of each 8-bit memory word of memory 126 is five bits, and is utilized to address the one of 32 character sets of character generator ROM 127. Three bits from vertical counter 137 are used to complete the address of character generator ROM 137 by selecting which line of the character is to be read from ROM 127; thus, for each character to be displayed, 8 lines will be separately, read, each line containing eight horizontal squares of "character" information.
With the above character addressing scheme, 32 character sets of 16 characters each, a total of 512 different characters can be addressed and selectively displayed in the 768 "display" matrix squares. 128 8-by-16 characters are stored in one 1K-by-8 character generator ROM, and additional ROM's may be added to increase the character set. The entire 24-by-32-by-64 TV screen grid is defined by a 1K-by-8 random access memory 120.
The colors defined by the 3-bit byte from the table contained in memory 126 are defined in Table I below.
TABLE I 3-Bit Resultant Colour Code Character Color RBG 0 0 0 Black 0 0 1 Green 0 1 0 Blue 0 1 1 Cyan 1 0 0 Red 1 0 1 Yellow 1 1 0 Magenta 1 1 1 White Now that the memory organization has been described in terms of data flow, reference is again made to Figures 2a and 2b so that the memory organization in terms of the presently-implemented hardware embodiment is best understood.
When data is to be stored in address registers 118, the two control lines from microcomputer 15 are used to clock the data on the data bus into the respective address registers 118a and 118b. The address stored in address register 118 is then utilized to addressing a storage location of RAM 120 (or as will later be discussed RAM 126). Address multiplexer 119, shown in detail in Figure 8, selects between the address contained in address registers 118 and a counter value determined by the count contained in horizontal and vertical counters 135 and 137. Address multiplexer circuitry 119 is comprised of three SN54/74Ls157 integrated selector circuits connected as shown in Figure 8.
The display/program RAM 120 is comprised of four TMS4050 integrated random access memory circuits 120a-120d as shown in Figure 8. When information is being stored in random access memory 120, address multiplexer 119 enables the address contained in address register 118 to address RAM 120. The same addressing procedure occurs when information is being read from RAM 120 to be utilized by microcomputer 15. Whenever information is being read from RAM 120 to be displayed, address multiplexer 119 selects the horizontal and vertical counters 135 and 137 to provide the proper memory address; counters 13 and 137 provide the information as to the location containing the display data which needs to be displayed at that particular point in time.
In writing data into RAM 120 with the address stored in address register 118, the data is provided to the data input terminals of RAM 120 by microcomputer 15 via buffer drivers 117 and 122. Three control lines from microcomputer 15 to memory timing circuit 140 are used to generate control signals for the RAM 120 to write the information present on the data bus from buffer drivers 117 into the location indicated by the contents of address register 118. Memory timing circuit 140 is illustrated in detail in Figure 11b.If microcomputer 15 requires the retrieval of information that is contained in RAM 120 (note that an 8 by 32 word section of RAM 120 is utilized as working storage space), the address register is set to the desired location of RAM 120 as indicated above, but the control signals going from microcomputer 15 to memory timing circuit 140 would indicate that the information is to be read from the RAM rather than being written into the RAM 120. In this case, data from RAM 120 is read and stored in multiplex register 121 as previously described with respect to the description of Figure 5. The data contained in multiplex register 121 may then be selected by microcomputer 15 via data multiplexer 100. Data multiplexer 100, which is controlled by two control lines from microcomputer 15, would then make the data as stored in register 121 available on keyboard input terminals 16 of microcomputer 15.
As previously discussed, 32 by 24 8-bit word registers of 1K by 8 RAM 120 store the data to be displayed on the screen of television set 10 as such data is generated by microcomputer 15. The information is stored in memory 120 as character set information: the characters themselves are not stored but generated in linear (horizontal) sections just prior to being displayed. The four least significant bits of the eight-bit word defines one of 16 characters of a character set, and the four most significant bits point to a location in a table, the table being contained in 16 by 8 RAM 126. As illustrated in Figure 7b, RAM 126 is comprised of a pair of SN54/7489 integrated circuit RAMs 126a and 126b.RAM 126 is addressed by either an address (AO-A3) applied to selector circuit 125 by address register 1 18a or an address (M0-M3) derived from RAM 120 via bus drivers 122 which is stored in register 123. Address mutliplexer 125 selects which of the two addresses is to address RAM 126. A0-A3 is selected in writing the table and M0-M3 is selected in reading characters in the display cycle. As illustrated in Figures 7a and 7b, register 123 is comprised of an SN54/74LS174 integrated circuit register and address multiplexer 125 is comprised of an SN54/74LS157 integrated selector circuit.
As previously discussed, RAM 126 contains color and character set information. The three most significant bits of each of the 8-bit words in RAM 126 indicate the color of the character; while the 5 lower-order bits define one of 32 character sets. By utilizing these five lower-order bits plus the four lower-order bits derived from RAM 120 which are stored in register 124, one of the 512 possible characters are selected from ROM character generator 127. Microcomputer 15 loads RAM 126 in a similar manner to the loading of RAM 120.
The address is set in address register 118a and the data is put on the data bus via buffer drivers 117. A control signal provided to write control logic 141 causes the information on the data bus to be stored in the addressed location of RAM 126. Write control logic 141 which is comprised of a plurality of logic gates is illustrated in detail in Figure 7b.
When information is being displayed, horizontal and vertical counters 135 and 137 keep track of the position on the display at which the information is to be displayed. Lower-order bits of horizontal counter 135 are decoded and used for memory timing. The higher-order bits are decoded and used both for horizontal sync timing and as part of the address to RAM 120. The vertical counter 137 lower-order bits are used as an address to the character ROM where the upper bits are decoded and used to generate vertical sync and also as the vertical address for RAM 120.
The three high-order bits output by RAM 126 go to the composite video generator 129 which is illustrated in detail in Figures 13a and 13b to provide character color while, as previously indicated, the lower five bits go to the character generator 127 to select the character set. The address word from the character ROM 127 is read out in eight bits and loaded into a SN54/74LS166 integrated shift register circuit 128 which is illustrated in Figure 7a. The character data is then shifted out of shift register 128, serially (SR), into composite video generator 129. Also applied to composite video generator 129 is background color information provided by background color register 142 which is comprised of an SN54/74LS174 register as shown in Figure 14.
Horizontal counter 135 is illustrated in detail in Figure 11a and vertical counter 137 is illustrated in detail in Figure 13. Lower-order bits of horizontal counter 135 are decoded and used for memory timing via memory timing circuit 140 which is illustrated in detail in Figure lib. Horizontal and vertical counters 135 and 137 are driven by 11.33-mHz oscillator 134 which is illustrated in detail in Figure 10.
The higher-order bits of horizontal counter 135 are decoded and used by horizontal sync timing circuit 136 which is illustrated in detail in Figure 12 and are used as part of the address to RAM 120. The three lower-order bits from vertical counter 137 are used to address character ROM 127 and the higher-order bits of counter 137 are decoded and used by vertical sync timing circuit 138, which circuit is illustrated in detail in Figure 13, to generate the vertical sync, and are also used as the vertical address for display RAM 120 as previously discussed.
The horizontal timing which is generated bv horizontal sync timing circuitry 136 provides the color burst gate signal to composite video generator 129. Other horizontal sync timing signals are provided by timing circuit 136 to the composite blanking, and sync generator 139 which is illustrated in Figure 13. The horizontal blanking, and sync signals are combined with the vertical timing signals from vertical timing sync generator 138 to provide the composite blanking and sync signals which are applied to composite video generator 129 as illustrated in Figures 9a and 9b.
Utilizing the input video from shift register 128, the composite blanking signals from composite blanking and sycn generator 139 and the other timing signals provided by memory timing circuit 140 and horizontal sync timing generator 136, composite video generator 129 produces a video signal. A 3.579-mHz crystal oscillator circuit 130, which is illustrated in detail in Figure 9b, is utilized to generate the color burst reference signal. This signal is then phase shifted to produce six different reference signals, one for each of the colors of Table I.
The composite video signal provided by generator 129 is applied to an RF modulator 131 which modulates the composite video signal onto an RF carrier. The RF modulated signal from modulator 131 is applied to RF antenna switch 132 which is generally used to connect a video game to the antenna terminals of a TV set. Switch 132 is utilized to switch between the antenna and the video game.
Example of a video game sequence "Doodle" is an example of a game played utilizing the above described video game system. One of the joystick controls 13a is used in this game to control the location of a cursor on the display screen of television set 10 and keyboard 14a is used to control the color of the cursor such that when selected ones of the keys of the keyboard 14a are activated, the color of the cursor changes. The indicated color then remains as a colorace on the screen.
A cartridge 87 containing a micrcomputer with the "Doodle" game is inserted in slot 88.
Periodically, during a pass through the main video game determining program stored in the ROM 24 of the microcomputer 15 contained in the cartridge 87, the program branches to a subroutine which is used to scan keyboard 14a, and read the states thereof into keyboard input terminals 16 via data multiplexer circuit 100. The program then interrupts to store the data received at terminals 16 into the microcomputer accumulator 52 and the key decoded.
Once microcomputer 15 has decoded which one of the keys is depressed it proceeds to a routine which will, in the present example, change the color of the character on the screen by writing into internal RAM 25. This information will record flags that directly relate to the color desired to be displayed on the screen.
At this point, microcomputer 15 is ready to receive input signals from joystick 13a. In accordance with a novel feature of the present game system, movement of joystick control 13a from the center position in any direction indicates only the "direction" in which the cursor is to move; unlike prior art video game systems, joystick movement does not relate to the "position" of the cursor on the screen. Thus, moving the joystick control 13a does not move the cursor to a corresponding position on the screen; instead, joystick control 13a indicates the direction of movement, and the movement proceeds in that direction automatically until the joystick is returned to the central vertical "0" position.
The degree of movement of the joystick control 13a from the central vertical "0" position indicates the relative speed that the cursor will move in the selected direction.
Thus, two digital signals are received in sequence by microcomputer 15 at keyboard inputs 16; the first being the digital joystick X axis code, and the second being the digital joystick Y axis code which together indicate the exact X-Y coordinates of the digital joystick to microcomputer 15. Detecting a value which relates to motion of the cursor, for example, a vaue of +4 for the digital joystick X axis and a value +6 for the digital joystick Y axis, the cursor proceeds to move along the directional vector (4, 6) at a relative speed of +5. If the values of the digital joysticks were +2 for the X axis, and +3 for the Y axis, the cursor would move along the same directional vector at a speed of +2.5, for example.
Using the inputs from digital joystick control 13a microcomputer 15 computes the position and symbol which is to be written on the display screen of television 10.
Microcomputer 15 then writes this information into RAM 120 according to the flags which microcomputer 15 has stored in its internal memory 25. RAM 120 is then addressed under control of microcomputer 15 and the above described timing circuitry to provide the desired image on the display screen.
Various embodiments of the invention have now been described in detail. Since it is obvious that many additional changes and modifications can be made in the abovedescribed details without departing from the invention, it is understood that the invention is not to be limited to said details except as set forth in the appended claims.
WHAT WE CLAIM IS: 1. A digital control system having joystick and keyboard control including: a) a digital joystick for generating first and second sets of digital coded signals said first set corresponding to joystick movement aong an x-axis said second set corresponding to joystick movement along a y-axis.
b) a digital keyboard having a plurality of keys said keyboard for transmitting a third set of digital coded signals corresponding to the state of said keys, c) a digital processor having a plurality of input terminals and a plurality of output terminals said keyboard and said joystick each being coupled between selected ones of said plurality of input and output terminals said digital processor further including means for selectively strobing said output terminals and receiving said first second and third sets of digital coded signals via said input terminals in a predetermined sequence.
2. A system according to claim 1 wherein said digital processor is a microcomputer.
3. A system according to claim 1 or 2 wherein the digital joystick includes first and second sets of switch means said first set of switch means generating said first set of digital coded signals and said second set of switch means for generating said second set of digital coded signals.
4. A system according to claim 3 including:
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (9)

**WARNING** start of CLMS field may overlap end of DESC **. the antenna and the video game. Example of a video game sequence "Doodle" is an example of a game played utilizing the above described video game system. One of the joystick controls 13a is used in this game to control the location of a cursor on the display screen of television set 10 and keyboard 14a is used to control the color of the cursor such that when selected ones of the keys of the keyboard 14a are activated, the color of the cursor changes. The indicated color then remains as a colorace on the screen. A cartridge 87 containing a micrcomputer with the "Doodle" game is inserted in slot 88. Periodically, during a pass through the main video game determining program stored in the ROM 24 of the microcomputer 15 contained in the cartridge 87, the program branches to a subroutine which is used to scan keyboard 14a, and read the states thereof into keyboard input terminals 16 via data multiplexer circuit 100. The program then interrupts to store the data received at terminals 16 into the microcomputer accumulator 52 and the key decoded. Once microcomputer 15 has decoded which one of the keys is depressed it proceeds to a routine which will, in the present example, change the color of the character on the screen by writing into internal RAM 25. This information will record flags that directly relate to the color desired to be displayed on the screen. At this point, microcomputer 15 is ready to receive input signals from joystick 13a. In accordance with a novel feature of the present game system, movement of joystick control 13a from the center position in any direction indicates only the "direction" in which the cursor is to move; unlike prior art video game systems, joystick movement does not relate to the "position" of the cursor on the screen. Thus, moving the joystick control 13a does not move the cursor to a corresponding position on the screen; instead, joystick control 13a indicates the direction of movement, and the movement proceeds in that direction automatically until the joystick is returned to the central vertical "0" position. The degree of movement of the joystick control 13a from the central vertical "0" position indicates the relative speed that the cursor will move in the selected direction. Thus, two digital signals are received in sequence by microcomputer 15 at keyboard inputs 16; the first being the digital joystick X axis code, and the second being the digital joystick Y axis code which together indicate the exact X-Y coordinates of the digital joystick to microcomputer 15. Detecting a value which relates to motion of the cursor, for example, a vaue of +4 for the digital joystick X axis and a value +6 for the digital joystick Y axis, the cursor proceeds to move along the directional vector (4, 6) at a relative speed of +5. If the values of the digital joysticks were +2 for the X axis, and +3 for the Y axis, the cursor would move along the same directional vector at a speed of +2.5, for example. Using the inputs from digital joystick control 13a microcomputer 15 computes the position and symbol which is to be written on the display screen of television 10. Microcomputer 15 then writes this information into RAM 120 according to the flags which microcomputer 15 has stored in its internal memory 25. RAM 120 is then addressed under control of microcomputer 15 and the above described timing circuitry to provide the desired image on the display screen. Various embodiments of the invention have now been described in detail. Since it is obvious that many additional changes and modifications can be made in the abovedescribed details without departing from the invention, it is understood that the invention is not to be limited to said details except as set forth in the appended claims. WHAT WE CLAIM IS:
1. A digital control system having joystick and keyboard control including: a) a digital joystick for generating first and second sets of digital coded signals said first set corresponding to joystick movement aong an x-axis said second set corresponding to joystick movement along a y-axis.
b) a digital keyboard having a plurality of keys said keyboard for transmitting a third set of digital coded signals corresponding to the state of said keys, c) a digital processor having a plurality of input terminals and a plurality of output terminals said keyboard and said joystick each being coupled between selected ones of said plurality of input and output terminals said digital processor further including means for selectively strobing said output terminals and receiving said first second and third sets of digital coded signals via said input terminals in a predetermined sequence.
2. A system according to claim 1 wherein said digital processor is a microcomputer.
3. A system according to claim 1 or 2 wherein the digital joystick includes first and second sets of switch means said first set of switch means generating said first set of digital coded signals and said second set of switch means for generating said second set of digital coded signals.
4. A system according to claim 3 including:
a) means for coupling a first terminal of each switch means of said first set to a first common terminal, b) means for coupling a first terminal of each switch means of said second set to a second common terminal, c) a common data bus having a plurality of conductors respectively coupled to the input terminals of said digital processor, d) a first set of P-N junction devices for respectively coupling second terminals of each switch means of said first set to a respective conductor of said common data bus, e) a second set of P-N junction devices respectively coupling second terminals of each switch means of said second set to a respective conductor of said data bus in common with respective second terminals of said first set, f) means for coupling said first common terminal to a first output terminal of said digital processor, g) means for coupling said second common terminal to a second output terminal of said digital processor and h) said first and second output terminals being selectively strobed by said digital processor so that said first and second sets of digital coded signals are received at the input terminals of said digital processor via the common data bus.
5. A system according to claim 4 wherein said keyboard includes: a) a matrix having first and second sets of keyboard terminals wherein closure of one of said keys completes a conductive path between a terminal of said first set and a terminal of said second set, b) means coupling said first set of keyboard terminals to other output terminals of said digital processor, and c) a third set of P-N junction devices coupling respective ones of said second set of keyboad terminals to respective conductors of said common data bus in common with said first and second sets of switches said other output terminals being selectively strobed by said digital processor so that said third set of digital coded signals is received at the input terminals of said digital processor via said common data bus.
6. A system according to claim 5 including a video display device coupled to further output terminals of said-digital processor wherein the image generated by said video display device is controlled by said digital processor in accordance with the digital coded signals received over said common data bus.
7. A system according to claim 5 wherein said digital joystick and keyboard are located in a remote unit from said digital processor.
8. A system according to claim 5 including pull-up resistor means coupling said common data bus conductors to said digital processor to cause said conductors to go to a high logic level wherein a strobe signal on the output terminal of said digital processor transmitted via a switch of one of said first or second sets or a key of said keyboard causes the respective line of said data bus to go to a low logic level.
9. A digital control system substantially as herein described with reference to the accompanying drawings.
GB47371/78A 1977-04-06 1977-12-30 Digital control system Expired GB1600170A (en)

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US05/785,145 US4142180A (en) 1977-04-06 1977-04-06 Digital joystick control interface system for video games and the like
US05/785,144 US4161726A (en) 1977-04-06 1977-04-06 Digital joystick control
US05/785,143 US4148014A (en) 1977-04-06 1977-04-06 System with joystick to control velocity vector of a display cursor
US05/785,006 US4180805A (en) 1977-04-06 1977-04-06 System for displaying character and graphic information on a color video display with unique multiple memory arrangement

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DE3432169A1 (en) * 1983-09-02 1985-04-04 Casio Computer Co., Ltd., Tokio/Tokyo VIDEO GAME SETUP
GB2154306A (en) * 1984-02-16 1985-09-04 Depraz S A "X-Y" Input device
GB2157925A (en) * 1984-03-22 1985-10-30 Ace Coin Equip Video display apparatus
GB2574429A (en) * 2018-06-06 2019-12-11 Digit Music Ltd Input device

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JPS5768982A (en) * 1980-10-16 1982-04-27 Sony Corp Display device
JPS5852588U (en) * 1981-10-06 1983-04-09 三洋電機株式会社 Color image display device
US5089811A (en) * 1984-04-16 1992-02-18 Texas Instruments Incorporated Advanced video processor having a color palette
FR2566949B1 (en) * 1984-06-29 1986-12-26 Texas Instruments France SYSTEM FOR DISPLAYING VIDEO IMAGES ON A LINE-BY-LINE AND POINT-BY-POINT SCANNING SCREEN
JPS6175391A (en) * 1984-09-20 1986-04-17 シャープ株式会社 Display processor
FR2585530B1 (en) * 1985-07-23 1987-11-27 Texas Instruments France COLOR COMPONENT SIGNAL COMPOSING DEVICE FROM LUMINANCE AND CHROMINANCE SIGNALS AND VIDEO DISPLAY DEVICE INCLUDING APPLICATION
JPS62147487A (en) * 1985-12-20 1987-07-01 日本電気株式会社 Graphic pattern generator

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DE3432169A1 (en) * 1983-09-02 1985-04-04 Casio Computer Co., Ltd., Tokio/Tokyo VIDEO GAME SETUP
GB2150399A (en) * 1983-09-02 1985-06-26 Casio Computer Co Ltd Video game apparatus
US4618146A (en) * 1983-09-02 1986-10-21 Casio Computer Co., Ltd. Video game apparatus allowing for a variation in playing sequence
GB2154306A (en) * 1984-02-16 1985-09-04 Depraz S A "X-Y" Input device
GB2157925A (en) * 1984-03-22 1985-10-30 Ace Coin Equip Video display apparatus
GB2574429A (en) * 2018-06-06 2019-12-11 Digit Music Ltd Input device
GB2574429B (en) * 2018-06-06 2022-07-20 Digit Music Ltd Input device

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IT1155776B (en) 1987-01-28
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DE2814980A1 (en) 1978-10-19
FR2386868B1 (en) 1984-05-18
IT7847706A0 (en) 1978-01-19

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Effective date: 19971229