EP2554227A3 - Zone-based positioning for virtual worlds - Google Patents

Zone-based positioning for virtual worlds Download PDF

Info

Publication number
EP2554227A3
EP2554227A3 EP12178065.4A EP12178065A EP2554227A3 EP 2554227 A3 EP2554227 A3 EP 2554227A3 EP 12178065 A EP12178065 A EP 12178065A EP 2554227 A3 EP2554227 A3 EP 2554227A3
Authority
EP
European Patent Office
Prior art keywords
zone
location
virtual environment
based positioning
virtual worlds
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP12178065.4A
Other languages
German (de)
French (fr)
Other versions
EP2554227A2 (en
Inventor
Christopher Priebe
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Disney Enterprises Inc
Original Assignee
Disney Enterprises Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Disney Enterprises Inc filed Critical Disney Enterprises Inc
Publication of EP2554227A2 publication Critical patent/EP2554227A2/en
Publication of EP2554227A3 publication Critical patent/EP2554227A3/en
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

Techniques are described for displaying avatars within a virtual environment in a way that avoids an appearance of offensive content. Embodiments of the invention receive a request specifying a first location within the virtual environment to move a first user-controlled virtual object to. A zone encompassing the specified location is then identified and a second location within the identified zone is determined. Embodiments then output the virtual environment for display in a manner that shows the first user-controlled virtual object positioned at the determined second location within the virtual environment.
EP12178065.4A 2011-08-03 2012-07-26 Zone-based positioning for virtual worlds Ceased EP2554227A3 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US13/197,147 US9770661B2 (en) 2011-08-03 2011-08-03 Zone-based positioning for virtual worlds

Publications (2)

Publication Number Publication Date
EP2554227A2 EP2554227A2 (en) 2013-02-06
EP2554227A3 true EP2554227A3 (en) 2013-12-18

Family

ID=46754870

Family Applications (1)

Application Number Title Priority Date Filing Date
EP12178065.4A Ceased EP2554227A3 (en) 2011-08-03 2012-07-26 Zone-based positioning for virtual worlds

Country Status (4)

Country Link
US (1) US9770661B2 (en)
EP (1) EP2554227A3 (en)
KR (2) KR20130016103A (en)
CN (1) CN103164612B (en)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8984080B1 (en) 2013-04-09 2015-03-17 Kabam, Inc. Facilitating user configured assistance requests through a chat in a virtual space
US9332043B1 (en) * 2013-04-12 2016-05-03 Kabam, Inc. System and method for facilitating user interaction with a virtual space through a graphical chat interface
US10204444B2 (en) * 2016-04-28 2019-02-12 Verizon Patent And Licensing Inc. Methods and systems for creating and manipulating an individually-manipulable volumetric model of an object
US10157498B2 (en) * 2016-08-18 2018-12-18 Robert Bosch Gmbh System and method for procedurally generated object distribution in regions of a three-dimensional virtual environment
JP6306678B1 (en) * 2016-12-20 2018-04-04 株式会社コロプラ Method executed by computer to present object in virtual space, program causing computer to execute the method, and computer apparatus
JP6915030B2 (en) * 2019-11-27 2021-08-04 株式会社バンダイ Story video presentation program, method and system
US11328094B2 (en) * 2020-04-09 2022-05-10 Piamond Corp. Method and system for constructing virtual space
US20230163987A1 (en) * 2021-11-23 2023-05-25 Sony Interactive Entertainment Inc. Personal space bubble in vr environments
US20240073155A1 (en) * 2022-08-24 2024-02-29 At&T Intellectual Property I, L.P. System and method adapted to simplify user equipment requirements during travel

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008106196A1 (en) * 2007-03-01 2008-09-04 Sony Computer Entertainment America Inc. Virtual world avatar control, interactivity and communication interactive messaging
US20100082798A1 (en) * 2008-09-26 2010-04-01 International Business Machines Corporation Virtual universe avatar activities review

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JP3562554B2 (en) 1997-10-15 2004-09-08 オムロン株式会社 Virtual space control system, virtual space control device and method, and recording medium
GB9800397D0 (en) * 1998-01-09 1998-03-04 Philips Electronics Nv Virtual environment viewpoint control
JP2003181146A (en) 2001-12-14 2003-07-02 Square Co Ltd Network game system, game server system, client system, network game processing method, program, and recording medium
JP2006271784A (en) * 2005-03-30 2006-10-12 Konami Digital Entertainment:Kk Game device, game control method and program
US20070063999A1 (en) 2005-09-22 2007-03-22 Hyperpia, Inc. Systems and methods for providing an online lobby
US8683386B2 (en) * 2006-10-03 2014-03-25 Brian Mark Shuster Virtual environment for computer game
US20080215975A1 (en) * 2007-03-01 2008-09-04 Phil Harrison Virtual world user opinion & response monitoring
US8191001B2 (en) * 2008-04-05 2012-05-29 Social Communications Company Shared virtual area communication environment based apparatus and methods
EP2058756A1 (en) * 2007-10-29 2009-05-13 Sony Computer Entertainment Europe Ltd. Apparatus and method of administering modular online environments
KR20090092153A (en) * 2008-02-26 2009-08-31 삼성전자주식회사 Method and apparatus for processing image
US20090259948A1 (en) * 2008-04-15 2009-10-15 Hamilton Ii Rick A Surrogate avatar control in a virtual universe
US8918728B2 (en) * 2009-06-26 2014-12-23 International Business Machines Corporation Rule-based content filtering in a virtual universe
JP5514483B2 (en) 2009-07-28 2014-06-04 株式会社カプコン GAME PROGRAM, RECORDING MEDIUM, AND COMPUTER DEVICE

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008106196A1 (en) * 2007-03-01 2008-09-04 Sony Computer Entertainment America Inc. Virtual world avatar control, interactivity and communication interactive messaging
US20100082798A1 (en) * 2008-09-26 2010-04-01 International Business Machines Corporation Virtual universe avatar activities review

Also Published As

Publication number Publication date
US9770661B2 (en) 2017-09-26
KR20140119682A (en) 2014-10-10
CN103164612B (en) 2017-04-12
EP2554227A2 (en) 2013-02-06
KR101941315B1 (en) 2019-01-22
KR20130016103A (en) 2013-02-14
US20130036372A1 (en) 2013-02-07
CN103164612A (en) 2013-06-19

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