EP2080110A4 - Decentralised multi-user online environment - Google Patents

Decentralised multi-user online environment

Info

Publication number
EP2080110A4
EP2080110A4 EP07815318.6A EP07815318A EP2080110A4 EP 2080110 A4 EP2080110 A4 EP 2080110A4 EP 07815318 A EP07815318 A EP 07815318A EP 2080110 A4 EP2080110 A4 EP 2080110A4
Authority
EP
European Patent Office
Prior art keywords
online environment
user online
decentralised
decentralised multi
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP07815318.6A
Other languages
German (de)
French (fr)
Other versions
EP2080110A1 (en
Inventor
Santosh Kulkarni
Aaron Harwood
Egemen Tanin
Scott Douglas
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
National ICT Australia Ltd
Original Assignee
National ICT Australia Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2006905510A external-priority patent/AU2006905510A0/en
Application filed by National ICT Australia Ltd filed Critical National ICT Australia Ltd
Publication of EP2080110A1 publication Critical patent/EP2080110A1/en
Publication of EP2080110A4 publication Critical patent/EP2080110A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/16Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/02Network architectures or network communication protocols for network security for separating internal from external traffic, e.g. firewalls
    • H04L63/0227Filtering policies
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • H04L67/1044Group management mechanisms 
    • H04L67/1053Group management mechanisms  with pre-configuration of logical or physical connections with a determined number of other peers
    • H04L67/1055Group management mechanisms  with pre-configuration of logical or physical connections with a determined number of other peers involving connection limits
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • H04L67/1061Peer-to-peer [P2P] networks using node-based peer discovery mechanisms
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • H04L67/1087Peer-to-peer [P2P] networks using cross-functional networking aspects
    • H04L67/1093Some peer nodes performing special functions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • H04L67/1061Peer-to-peer [P2P] networks using node-based peer discovery mechanisms
    • H04L67/1065Discovery involving distributed pre-established resource-based relationships among peers, e.g. based on distributed hash tables [DHT] 
EP07815318.6A 2006-10-05 2007-10-05 Decentralised multi-user online environment Withdrawn EP2080110A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2006905510A AU2006905510A0 (en) 2006-10-05 Decentralised Multi-User Online Environment
PCT/AU2007/001512 WO2008040092A1 (en) 2006-10-05 2007-10-05 Decentralised multi-user online environment

Publications (2)

Publication Number Publication Date
EP2080110A1 EP2080110A1 (en) 2009-07-22
EP2080110A4 true EP2080110A4 (en) 2014-01-15

Family

ID=39268066

Family Applications (1)

Application Number Title Priority Date Filing Date
EP07815318.6A Withdrawn EP2080110A4 (en) 2006-10-05 2007-10-05 Decentralised multi-user online environment

Country Status (6)

Country Link
US (1) US8751668B2 (en)
EP (1) EP2080110A4 (en)
KR (1) KR20090075847A (en)
CN (1) CN101523372B (en)
AU (1) AU2007304834C1 (en)
WO (1) WO2008040092A1 (en)

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US8276084B2 (en) * 2009-06-01 2012-09-25 International Business Machines Corporation Peer-to-peer based content delivery in a virtual universe
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KR20120040240A (en) * 2009-07-14 2012-04-26 내셔널 아이씨티 오스트레일리아 리미티드 Interest management for a virtual environment of a peer-to-peer network
KR101030138B1 (en) * 2009-10-05 2011-04-18 이화여자대학교 산학협력단 Spatial partitioning system and mehtod for multi-level hashing
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JP5822452B2 (en) * 2010-10-22 2015-11-24 株式会社インテック Storage service providing apparatus, system, service providing method, and service providing program
CN102457428B (en) * 2010-10-27 2015-10-21 中兴通讯股份有限公司 The implementation of load balancing of distributed hashtable network and device
US20120142429A1 (en) 2010-12-03 2012-06-07 Muller Marcus S Collaborative electronic game play employing player classification and aggregation
US9148366B2 (en) * 2011-04-11 2015-09-29 Qualcomm Innovation Center, Inc. Interactive header compression in peer-to-peer communications
CN102148877A (en) * 2011-05-10 2011-08-10 河南理工大学 Peer-to-peer (P2P) protocol based on hierarchical navigable network
US9621635B1 (en) * 2012-07-31 2017-04-11 Niantic, Inc. Using side channels in remote procedure calls to return information in an interactive environment
CN102930047A (en) * 2012-11-15 2013-02-13 中国科学院深圳先进技术研究院 Retrieval method and system for virtual earth user avatar node
CN103067308A (en) * 2012-12-26 2013-04-24 中兴通讯股份有限公司 Method and system for bandwidth distribution
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US9680650B2 (en) * 2013-08-23 2017-06-13 Qualcomm Incorporated Secure content delivery using hashing of pre-coded packets
CN103634401B (en) 2013-12-03 2015-11-25 北京京东尚科信息技术有限公司 A kind of store data trnascription method and terminal installation and server unit
CN104793926B (en) * 2014-04-17 2018-06-01 厦门极致互动网络技术股份有限公司 Resource allocation method and system in a kind of distributed system
US9323435B2 (en) 2014-04-22 2016-04-26 Robert H. Thibadeau, SR. Method and system of providing a picture password for relatively smaller displays
EP3134841A2 (en) 2014-04-22 2017-03-01 Antique Books Inc. Method and system of providing a picture password for relatively smaller displays
EP3149645B1 (en) 2014-06-02 2018-05-16 Antique Books Inc. Device for entering graphical password on small displays with cursor offset
EP3149985A1 (en) 2014-06-02 2017-04-05 Antique Books Inc. Advanced proof of knowledge authentication
US9497186B2 (en) 2014-08-11 2016-11-15 Antique Books, Inc. Methods and systems for securing proofs of knowledge for privacy
CN105516059B (en) * 2014-09-25 2018-11-06 阿里巴巴集团控股有限公司 A kind of resource access control method and device
US11265165B2 (en) 2015-05-22 2022-03-01 Antique Books, Inc. Initial provisioning through shared proofs of knowledge and crowdsourced identification
WO2016205182A1 (en) * 2015-06-15 2016-12-22 Survios, Inc. Systems and methods for immersive physical interaction with a virtual environment
US10188952B1 (en) * 2015-12-18 2019-01-29 Controlled Protocols, Inc. Method for dynamically mapping servers
US10491666B2 (en) * 2017-04-03 2019-11-26 Sony Interactive Entertainment America Llc Systems and methods for using a distributed game engine
EP3543959A1 (en) * 2018-03-22 2019-09-25 Novaquark Dynamic display of objects within a virtual world by octree-based partitioning and publish/subscribe communication
KR102006283B1 (en) * 2019-02-26 2019-10-01 가천대학교 산학협력단 Dataset loading method in m-tree using fastmap
CN110134375B (en) * 2019-05-14 2023-11-21 网易(杭州)网络有限公司 Game character behavior control method and device and readable storage medium
JP7302885B2 (en) 2019-12-30 2023-07-04 ティーエムアールダブリュー ファウンデーション アイピー エスエーアールエル Virtual or real world multi-dimensional 3D engine computing and virtualization-based dynamic load balancing
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CN115514996A (en) * 2021-06-22 2022-12-23 武汉斗鱼鱼乐网络科技有限公司 Method and device for determining state of live transcoding machine

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Also Published As

Publication number Publication date
US20100146128A1 (en) 2010-06-10
AU2007304834C1 (en) 2014-01-23
WO2008040092A1 (en) 2008-04-10
KR20090075847A (en) 2009-07-09
AU2007304834A1 (en) 2008-04-10
AU2007304834B2 (en) 2013-03-21
US8751668B2 (en) 2014-06-10
CN101523372B (en) 2012-01-25
EP2080110A1 (en) 2009-07-22
CN101523372A (en) 2009-09-02

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