EP1965360A1 - Multi stage game amusement apparatus - Google Patents

Multi stage game amusement apparatus Download PDF

Info

Publication number
EP1965360A1
EP1965360A1 EP08250394A EP08250394A EP1965360A1 EP 1965360 A1 EP1965360 A1 EP 1965360A1 EP 08250394 A EP08250394 A EP 08250394A EP 08250394 A EP08250394 A EP 08250394A EP 1965360 A1 EP1965360 A1 EP 1965360A1
Authority
EP
European Patent Office
Prior art keywords
game
stage
stage game
screen
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08250394A
Other languages
German (de)
French (fr)
Inventor
John Stergides
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Electrocoin Leisure S Wales Ltd
Original Assignee
Electrocoin Leisure S Wales Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Electrocoin Leisure S Wales Ltd filed Critical Electrocoin Leisure S Wales Ltd
Publication of EP1965360A1 publication Critical patent/EP1965360A1/en
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • This invention relates to amusement apparatus for the playing of a multi-stage game.
  • Amusement apparatus wherein a first level game is combined with a second level or bonus game, access to the second level or bonus game being achieved by attaining some feat or a threshold score in the first level game. It is usual, but not invariable for the second level or bonus game to be similar to or thematically related to the first level game, and to offer a higher points score or prize value than the first level game.
  • An object of the invention is to provide amusement apparatus adapted to playing a multi-stage game, that is having more than two game levels or stages.
  • a multi-stage game amusement apparatus comprises means for playing a first stage game, which means includes means for evaluating whether an outcome meets criteria for access to a second stage game, means for playing said second stage game, said means including means for evaluating whether an outcome meets criteria for access to a third stage game, and means for playing said third stage game.
  • the games of the first, second and third and any further stages may be conceptually related, or may be of contrasting nature.
  • the games may incorporate any desired level of skill, knowledge, luck or chance.
  • the games may be of contrasting nature, and for example the first stage game may be a bagatelle-based game, the second stage game a fruit-machine type game, and the third stage game a bingo derived game.
  • the machine may include a display screen which is operative to display different screens in turn, such as a single combined screen for the first and second stage games, and a different screen for the third game.
  • the screens may display features which exhibit the results of determinations made by one or more processors in the machine, which determine outcomes, including any input by the player through manual controls allowing for example 'nudge' or 'hold' features in the second stage fruit machine game, or gentle or firm pressure for imparting different degrees of impetus to projectiles in the first stage bagatelle game.
  • the processor may determine the trajectories of projectiles, which may for example be depicted as gold coins, and project a simulation of the trajectories, as perhaps modified by rebounds from obstructions, onto the screen.
  • the first screen display may feature one or more first zones, which if entered by the trajectory of a projectile causes credit to be added to a fund, and one or more second zones, which if entered by the trajectory if a projectile will give access to the second stage game.
  • This may be shown as a feature of the first screen and comprise a simulated display of a three-reel fruit machine.
  • the operation of the fruit machine may be simulated by causing symbols to scroll past the windows and be seen to be brought to rest.
  • the result of the game is determined according to the normal rules of fruit machine games, and prizes may be paid out in accordance with such rules, including a jackpot payout for a selected unlikely outcome. Further, non-standard, symbols may be included, and an alignment of these may determine access to the third stage game.
  • the third stage game may be a bingo-type game, and be accompanied by a further screen display representing a bingo card with three lines of nine spaces, randomly numbered, and a matrix display which shows numbers selected as the game progresses.
  • Customary bingo rules may be applied with a prize for each line filled, and a larger prize for a 'full house'. This game may be limited by time, or by number of selections.
  • the control processor of the machine computes and plots random trajectories of projectiles, depicted as gold coins, and shows the projectiles following these trajectories. For example, five or more projectiles may be 'fired' for each play of the machine from the vertical tracks at each side of the screen. If the trajectory of the projectile passes through either arrow marked "spin", to each side near the bottom of the screen, access will be granted to the second stage game, and the simulated three reel fruit machine display will be operated. The projectiles pass through a field of pins or other obstructions, and bounce or are deflected realistically. If the simulated coin falls across the arrow (centre top) marked "add to pot” then the player's credit will be advanced by one unit.
  • the screen also features various windows which display various amounts, such as remaining credit, and also information concerning the prizes awarded by the fruit machine simulation.
  • Two triangular features to the right and left of the "add to pot” arrow divert 'projectiles' from the fruit machine windows.
  • Play is initiated by insertion of appropriate coins, and pressing the screen area marked 'Autostart' (lower right corner). This is embodied as a touch-screen feature.
  • the three-reel fruit machine display applies normal fruit machine rules, for example based on alignments of the '7' symbol here, but access to the third stage game is determined by the occurrence of alignments of a non-standard symbol, in this case the "Electrocoin" symbol. If three of these are aligned, then the bingo screen ( Figure 2 ) appears. The operation of this is either limited by time, or number of draws, and prizes are determined by normal bingo rules.
  • the selected numbers may be indicated by numbered coin symbols which are fired and follow trajectories as in the first stage game.
  • the screen reverts to the Figure 1 display, for resumption of the first stage game.
  • the controller of the machine is embodied as a micro processor, which is programmed to provide means for operating a first screen display, means for logging payments made to the machine by the player, deducting an appropriate amount from the credit total with each play actuation, and for crediting prize money to the total; also means for generating a series of randomly determined trajectories and displaying them on the screen together with representations of projectiles in the guise of gold coins.
  • the trajectory generating means is also capable for computing rebounds or deflections by any notional obstruction on the screen.
  • the device also includes means for determining whether a trajectory crosses either the 'spin' arrows or the "Add to Pot” arrow, and initiating operation of the simulated fruit machine display, or causing addition of an appropriate amount, such as one cash unit (e.g. l Op) to the credit total.
  • an appropriate amount such as one cash unit (e.g. l Op) to the credit total.
  • the device includes means for simulating the operation of the fruit machine display, and for determining the outcomes after the display has been brought to rest, in terms of alignments of selected symbols to determine prizes to be credited, or for giving access to the third stage game.
  • the device also comprises means for operating a second screen display, and means for changing over the displays, to exhibit a simulated bingo card, and a matrix for displaying selected numbers, as they are selected, means for generating a random selection of numbers to be displayed in the simulated card, and further means for determining winnings in accordance with customary bingo rules, and crediting any such prize money to the credit total.
  • the machine also includes means for holding coins, means for accepting payment of coins, and for enabling dispensing of coins to the value of any remaining credit at the end of play.
  • coins also includes tokens, and where applicable, bank notes.
  • the second stage game is a bonus game from the basic bagatelle type game, which does not require any additional cash deposit.
  • the bingo game is a supplementary bonus game via the fruit machine game, again not requiring an additional cash deposit.
  • the outcome chances are preferably set at levels whereby the machine operator makes a reasonable return, but the likelihood of access to the further bonus games, and of a win from such games, is sufficiently high to maintain players' interest.
  • the games described are substantially games of luck rather than skill or knowledge, but it is not excluded that games requiring skill or knowledge might be included in all or any of the stages.

Abstract

A multi stage game amusement machine has a two or three stage game, wherein the first stage comprises a bagatelle type game, the second stage game is a three reel fruit machine game initiated by passage of a projectile through a defined zone of the screen, and the third stage game is a bingo game, initiated by alignment of a group of selected symbols on the display of fruit machine reels.

Description

  • This invention relates to amusement apparatus for the playing of a multi-stage game.
  • Amusement apparatus is well known wherein a first level game is combined with a second level or bonus game, access to the second level or bonus game being achieved by attaining some feat or a threshold score in the first level game. It is usual, but not invariable for the second level or bonus game to be similar to or thematically related to the first level game, and to offer a higher points score or prize value than the first level game.
  • An object of the invention is to provide amusement apparatus adapted to playing a multi-stage game, that is having more than two game levels or stages.
  • According to the invention, a multi-stage game amusement apparatus comprises means for playing a first stage game, which means includes means for evaluating whether an outcome meets criteria for access to a second stage game, means for playing said second stage game, said means including means for evaluating whether an outcome meets criteria for access to a third stage game, and means for playing said third stage game.
  • The games of the first, second and third and any further stages may be conceptually related, or may be of contrasting nature.
  • The games may incorporate any desired level of skill, knowledge, luck or chance.
  • In an exemplified embodiment, the games may be of contrasting nature, and for example the first stage game may be a bagatelle-based game, the second stage game a fruit-machine type game, and the third stage game a bingo derived game.
  • The machine may include a display screen which is operative to display different screens in turn, such as a single combined screen for the first and second stage games, and a different screen for the third game. The screens may display features which exhibit the results of determinations made by one or more processors in the machine, which determine outcomes, including any input by the player through manual controls allowing for example 'nudge' or 'hold' features in the second stage fruit machine game, or gentle or firm pressure for imparting different degrees of impetus to projectiles in the first stage bagatelle game.
  • In the first stage game, the processor may determine the trajectories of projectiles, which may for example be depicted as gold coins, and project a simulation of the trajectories, as perhaps modified by rebounds from obstructions, onto the screen.
  • The first screen display may feature one or more first zones, which if entered by the trajectory of a projectile causes credit to be added to a fund, and one or more second zones, which if entered by the trajectory if a projectile will give access to the second stage game.
  • This may be shown as a feature of the first screen and comprise a simulated display of a three-reel fruit machine. The operation of the fruit machine may be simulated by causing symbols to scroll past the windows and be seen to be brought to rest. The result of the game is determined according to the normal rules of fruit machine games, and prizes may be paid out in accordance with such rules, including a jackpot payout for a selected unlikely outcome. Further, non-standard, symbols may be included, and an alignment of these may determine access to the third stage game.
  • The third stage game may be a bingo-type game, and be accompanied by a further screen display representing a bingo card with three lines of nine spaces, randomly numbered, and a matrix display which shows numbers selected as the game progresses. Customary bingo rules may be applied with a prize for each line filled, and a larger prize for a 'full house'. This game may be limited by time, or by number of selections.
  • The accompanying drawings are half-tone illustrations respectively of a first/second stage screen display, and a third stage screen display, of a display screen of an amusement machine according to the invention.
  • In the first display (Figure 1), the control processor of the machine computes and plots random trajectories of projectiles, depicted as gold coins, and shows the projectiles following these trajectories. For example, five or more projectiles may be 'fired' for each play of the machine from the vertical tracks at each side of the screen. If the trajectory of the projectile passes through either arrow marked "spin", to each side near the bottom of the screen, access will be granted to the second stage game, and the simulated three reel fruit machine display will be operated. The projectiles pass through a field of pins or other obstructions, and bounce or are deflected realistically. If the simulated coin falls across the arrow (centre top) marked "add to pot" then the player's credit will be advanced by one unit.
  • The screen also features various windows which display various amounts, such as remaining credit, and also information concerning the prizes awarded by the fruit machine simulation. Two triangular features to the right and left of the "add to pot" arrow divert 'projectiles' from the fruit machine windows.
  • Play is initiated by insertion of appropriate coins, and pressing the screen area marked 'Autostart' (lower right corner). This is embodied as a touch-screen feature.
  • The three-reel fruit machine display applies normal fruit machine rules, for example based on alignments of the '7' symbol here, but access to the third stage game is determined by the occurrence of alignments of a non-standard symbol, in this case the "Electrocoin" symbol. If three of these are aligned, then the bingo screen (Figure 2) appears. The operation of this is either limited by time, or number of draws, and prizes are determined by normal bingo rules. The selected numbers may be indicated by numbered coin symbols which are fired and follow trajectories as in the first stage game.
  • On completion of the third stage bingo game, the screen reverts to the Figure 1 display, for resumption of the first stage game.
  • The controller of the machine is embodied as a micro processor, which is programmed to provide means for operating a first screen display, means for logging payments made to the machine by the player, deducting an appropriate amount from the credit total with each play actuation, and for crediting prize money to the total; also means for generating a series of randomly determined trajectories and displaying them on the screen together with representations of projectiles in the guise of gold coins. The trajectory generating means is also capable for computing rebounds or deflections by any notional obstruction on the screen.
  • The device also includes means for determining whether a trajectory crosses either the 'spin' arrows or the "Add to Pot" arrow, and initiating operation of the simulated fruit machine display, or causing addition of an appropriate amount, such as one cash unit (e.g. l Op) to the credit total.
  • Further, the device includes means for simulating the operation of the fruit machine display, and for determining the outcomes after the display has been brought to rest, in terms of alignments of selected symbols to determine prizes to be credited, or for giving access to the third stage game.
  • The device also comprises means for operating a second screen display, and means for changing over the displays, to exhibit a simulated bingo card, and a matrix for displaying selected numbers, as they are selected, means for generating a random selection of numbers to be displayed in the simulated card, and further means for determining winnings in accordance with customary bingo rules, and crediting any such prize money to the credit total.
  • The machine also includes means for holding coins, means for accepting payment of coins, and for enabling dispensing of coins to the value of any remaining credit at the end of play. The term "coins" also includes tokens, and where applicable, bank notes.
  • The player inserts wins in order to play the basic first stage game. For example, a 50p deposit will allow a single game with five coins falling down the screen. The second stage game is a bonus game from the basic bagatelle type game, which does not require any additional cash deposit. The bingo game is a supplementary bonus game via the fruit machine game, again not requiring an additional cash deposit.
  • The outcome chances are preferably set at levels whereby the machine operator makes a reasonable return, but the likelihood of access to the further bonus games, and of a win from such games, is sufficiently high to maintain players' interest.
  • The games described are substantially games of luck rather than skill or knowledge, but it is not excluded that games requiring skill or knowledge might be included in all or any of the stages.

Claims (10)

  1. A multi-stage game amusement apparatus comprising first stage game playing apparatus for playing a first stage game, evaluating means for evaluating whether an outcome meets criteria for access to a second stage game, means for playing said second stage game, said means including an evaluator for evaluating whether an outcome meets criteria for access to a third stage game, and means for playing said third stage game.
  2. Apparatus according to claim 1, wherein the apparatus comprises a display screen which is operative to display different screen displays in turn, namely a first single combined screen display for the first and second stage games, and a second screen display for the third game.
  3. Apparatus according to claim 2, wherein the first screen display features one or more first zones, and one or more second zones.
  4. Apparatus according to claim 1, 2 or 3 wherein the apparatus includes one or more processors which determine the outcomes of games.
  5. Apparatus according to claim 4 wherein the processor associated with the first stage game comprises means to determine the trajectories of projectiles, and project a simulation of the trajectories on the screen display.
  6. Apparatus according to any preceding claim, wherein the first stage game is a three-reel fruit machine game, and the third stage game is a bingo type game.
  7. Apparatus according to any preceding claim, wherein the apparatus is controlled by a micro-processor which provides means for operating the first screen display means for logging payments made to the machine by a player, for deducting an appropriate amount from the credit total with each play actuation, and for crediting prize money to the total, and means for generating a series of randomly determined trajectories and for displaying them on the screen together with representations of projectiles, and for computing rebounds or deflections by obstructions displayed on the screen.
  8. Apparatus according to claim 7, wherein there are also means for determining whether a trajectory crosses defined areas to initiate operation of a simulated fruit machine display or add an amount to the credit total.
  9. Apparatus according to claim 7, wherein there are also means for operating a second screen display and means for changing over the displays to exhibit a simulated bingo card and a matrix for displaying related numbers as they are selected, means for generating a random selection of numbers to be displayed on the simulated card, and further means to determine winnings in accordance with customary bingo rules, and for crediting any such prizes to the credit total.
  10. Apparatus according to claim 9, also including means for holding coins, means for accepting payment of coins, and for enabling dispensing of coins to the value of any remaining credit at the end of play.
EP08250394A 2007-02-03 2008-02-01 Multi stage game amusement apparatus Withdrawn EP1965360A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0702131A GB2446226A (en) 2007-02-03 2007-02-03 Multi Stage Game Amusement Apparatus

Publications (1)

Publication Number Publication Date
EP1965360A1 true EP1965360A1 (en) 2008-09-03

Family

ID=37891277

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08250394A Withdrawn EP1965360A1 (en) 2007-02-03 2008-02-01 Multi stage game amusement apparatus

Country Status (2)

Country Link
EP (1) EP1965360A1 (en)
GB (1) GB2446226A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8500538B2 (en) 2009-07-30 2013-08-06 Igt Bingo gaming system and method for providing multiple outcomes from single bingo pattern

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030064784A1 (en) * 2001-09-28 2003-04-03 William Wells Wide screen gaming apparatus
US20050093240A1 (en) * 2003-10-29 2005-05-05 Cory Jones Method and apparatus for multiple game gaming

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6565436B1 (en) * 2000-10-05 2003-05-20 Igt Gaming device having a weighted probability for selecting a bonus game
JP2003062177A (en) * 2001-08-24 2003-03-04 Aruze Corp Game machine and method for controlling the same

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030064784A1 (en) * 2001-09-28 2003-04-03 William Wells Wide screen gaming apparatus
US20050093240A1 (en) * 2003-10-29 2005-05-05 Cory Jones Method and apparatus for multiple game gaming

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8500538B2 (en) 2009-07-30 2013-08-06 Igt Bingo gaming system and method for providing multiple outcomes from single bingo pattern
US8821248B2 (en) 2009-07-30 2014-09-02 Igt Bingo gaming system and method for providing multiple outcomes from single bingo pattern

Also Published As

Publication number Publication date
GB2446226A (en) 2008-08-06
GB0702131D0 (en) 2007-03-14

Similar Documents

Publication Publication Date Title
US10417870B2 (en) Electronic game and method for playing a game based upon symbols in a game matrix
US10699515B2 (en) Game machine having a plurality of ways for a user to obtain payouts based on the appearance of any and all symbol matrix
US7018293B2 (en) Game and gaming machine with operative theme having element linking logic organization
US6755737B2 (en) Gaming machine having bonus game
US5980384A (en) Gaming apparatus and method having an integrated first and second game
US8517812B2 (en) Computerized game with cascading strategy and full information
US7736223B2 (en) Electronic gaming method and system having preview screen
US6547242B1 (en) Game of chance method and apparatus
US9990805B2 (en) Gaming system and method for providing a bonus game with a choice by another player(s)
AU2022200081A1 (en) Gaming device with multiplier meter
MXPA06002901A (en) Multi-player bingo game with multiple cards per player.
US20060264255A1 (en) Game played with playing card and non-playing card symbols
AU2001287293A1 (en) Computerized Game with Cascading Strategy and Full Information
WO2007142897A2 (en) Wager-based domino games
US20060030396A1 (en) Gaming apparatus and method including bonus features
US11869299B2 (en) Concurrent utilization of game components in multiple game segments
JP2008132045A (en) Game apparatus and play method of card game
US11908280B2 (en) Gaming device having multiple spins for winning outcomes
JP2008132046A (en) Game apparatus and play method of card game
US11087594B2 (en) Gaming environments providing risk-assessable feature termination and award groupings
EP1965360A1 (en) Multi stage game amusement apparatus
AU2004100360A4 (en) Method for creating a secondary payout for historical data on a Gaming Machine

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MT NL NO PL PT RO SE SI SK TR

AX Request for extension of the european patent

Extension state: AL BA MK RS

17P Request for examination filed

Effective date: 20090216

17Q First examination report despatched

Effective date: 20090318

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION HAS BEEN WITHDRAWN

AKX Designation fees paid

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MT NL NO PL PT RO SE SI SK TR

18W Application withdrawn

Effective date: 20090403