EP0527211B1 - Dart game statistics collection and distribution system - Google Patents
Dart game statistics collection and distribution system Download PDFInfo
- Publication number
- EP0527211B1 EP0527211B1 EP91915102A EP91915102A EP0527211B1 EP 0527211 B1 EP0527211 B1 EP 0527211B1 EP 91915102 A EP91915102 A EP 91915102A EP 91915102 A EP91915102 A EP 91915102A EP 0527211 B1 EP0527211 B1 EP 0527211B1
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- EP
- European Patent Office
- Prior art keywords
- player
- dart
- game
- control device
- central control
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Revoked
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/02—Indicators or score boards for arrow or dart games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
- A63F2003/082—Raffle games that can be played by a fairly large number of people electric with remote participants
- A63F2003/086—Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem
Definitions
- the present invention relates generally to collection and distribution of data from remotely located electronic dart games, and more particularly to a method and apparatus for conducting either dart league or tournament play.
- each player's score must be reported, assimilated with the scores of other players, and then computed to determine the present standing of each player in the league.
- the collection, computation, and distribution of this statistical data typically requires a large amount of time and effort by many people. Routemen must travel to all the remote locations and collect the statistical data, then people located at a central office must calculate the current results of the league standings from the statistical data. After the current results of the league standings have been calculated, this information must be distributed to each remote location. This whole process requires a great deal of time and is very expensive.
- Contemporary computerized dart games may help to reduce some of the problems associated with league or tournament play.
- Computerized target games are well-known as exemplified by U.S. Pat. Nos. 4,793,618 to Tillery et al. and 4,824,121 to Beall et al.
- Such electronic games automatically compute and display players' scores.
- Tillery et al. discloses a self-scoring electronic target game with a video display for providing instructions and various game conditions.
- Beall et al. discloses a dart game with a video display that can be programmed to present a customized display according to the desires of the owner or lessee of the dart game.
- Another object of the present invention is to eliminate human error which is a factor with manually collecting and calculating statistical data.
- An additional object of the invention provides for varying the programming of each remotely located electronic dart game from a central location without the assistance of routemen.
- a central control device can download new programming to each remotely located electronic dart game via a communication medium, such as a transmission link.
- Another object of the present invention enables a player to obtain a hard copy printout of his statistics.
- the present invention records all play-by-plays of each player, and a player may later retrieve statistics derived from this information if desired.
- a further object of the present invention is to provide a dart league or tournament system which is more convenient for the players. More players are able to participate in a dart league or tournament implementing the present invention because players can play from whichever remote location is more accessible to each player.
- the present invention is also more convenient for the players by eliminating the necessity for players to compute their current score; all the players have to do is throw their darts and enjoy the game.
- the present invention provides a plurality of remotely located electronic dart games connected via a communication medium to a central control device enabling bidirectional communication between the central control device and the plurality of remotely located electronic dart games.
- the invention in a preferred embodiment enables players to participate in a dart league or tournament from various locations, however, it is possible for the plurality of electronic dart games to be at one location.
- Each electronic dart game is capable of receiving data from and transmitting data to player cards.
- Each dart game player has a player card that identifies a player to a respective dart game, and the player card also stores player data and game statistics.
- a master dart game is located at each remote location. The master dart game interfaces with each of the non-master dart games at that remote location.
- the master dart game stores statistical data received from the non-master dart games.
- the central control device polls each master dart game at each remote location at a predetermined time so as to upload and assimilate current statistical data from each remote location.
- the central control device then calculates the current standing of each player and downloads player standings to each remote location.
- the standings of the players can be displayed at each remote location via a portable display.
- FIGURE 1 is a block diagram of a preferred embodiment of the present invention illustrating two remote locations with a master dart game at each remote location.
- the block diagram is intended to depict that a plurality of remote locations can be connected to a transmission link, each remote location having a master dart game and a plurality of non-master dart games.
- FIG. 2 illustrates a preferred embodiment of the portable display which may be utilized in the present invention.
- FIGS. 3a-3d are flow chart diagrams illustrating a process for controlling the master dart games.
- FIGS. 3e and 3f are a summary of a program for controlling the master dart gales.
- FIGS. 4a-4c are flow chart diagrams illustrating a process for controlling the non-master (slave or satellite) dart games.
- FIG. 4d is a summary of a program for controlling the non-master dart games.
- FIGS. 5a-5d are a possible data dictionary utilized in communicating data between the central control device (CCD) and the remotely located master and non-master dart games.
- FIG. 1 is a block diagram of the present invention.
- a central control device (CCD) 10 is a computer system located remotely from the plurality of locations where league or tournament players participate.
- the CCD 10 includes typical features of a computer system, such as a display, a keyboard, a modem, a printer, and the like.
- the CCD 10 serves to unite all of the remotely located electronic dart games and process all statistical data of a dart league or tournament. While in a preferred embodiment the invention enables players to participate in a dart league or tournament from various locations, it will be readily appreciated that a plurality of electronic dart games can be at one location in another embodiment.
- the CCD 10 maintains two-way communication with each of the remotely located electronic dart games via a communication medium, such as a transmission link 20.
- the CCD 10 includes a modem which enables the CCD 10 to communicate with each of the remote locations via the transmission link 20.
- the transmission link 20 is a conveniently existing cable system such as the lines of a public or private telephone system or the like.
- the transmission link can be simply wires that electronically interlink the CCD 10 to the electronic dart games.
- each remote location will be provided with at least one master dart game 30 and a portable display 40.
- the number of non-master dart games 50 at each remote location will vary. If a transmission link 20 is not used, then non-master dart games 50 may simply be used and data will be physically transferred using player cards 60 as the communication medium.
- the master dart game 30 has all the features of a standard electronic dart game, but it also includes a more sophisticated controller program, a modem, a portable display interface, a player card reader, and multiple non-master dart game interfaces.
- the master dart game 30 is the only dart game that communicates directly with the CCD 10 via the transmission link 20. All the non-master dart games 50 at each remote location communicate with the master dart game 30. This setup is more efficient because the CCD 10 only has to communicate with one dart game at each location in order to transmit data to and/or acquire statistical data from each remote location. This cuts down on the time required to transfer data via the phone lines.
- players participate in a dart league or tournament from various remote locations and the transfer of game statistics and player data is automated.
- each player is provided with a player card and the electronic dart games are capable of accepting the player cards 60.
- the player cards 60 may be any portable, data storage device.
- the player card 60 may be a noncontact integrated circuit (IC) card as disclosed in U.S patent No. 4,960,983 to Inoue.
- IC integrated circuit
- Both the master dart games 30 and the non-master dart games 50 include player card readers 45.
- the player card readers 45 provide means for receiving player data and game statistics from the player cards 60, and also provide means for transmitting new player data and game statistics to the player cards 60. If IC cards are utilized as player cards 60, then the player card reader 45 would be an IC card reader/writer.
- player cards 60 are not used, then a different type of player data input will be accommodated.
- a keyboard may be provided whereby a player inputs an identification code so that the respective dart game can identify the player.
- a player identification code is not simply a numerical code that could be guessed by a hoaxer, but a combination of letters and numerals.
- Such an embodiment is not preferred, however, because it does not provide the convenience and advantages available with the player cards 60.
- the player cards 60 are capable of storing player data, a feature that is not available wherein players simply key in their respective identification codes.
- each player receives a player card 60 that identifies one respective player.
- the player card 60 may contain additional information such as available game credits, gale restrictions or setup, and player standings. This information is transferred to the respective electronic dart game during play and is later uploaded to the CCD 10 for assimilation of data. Similarly, new player data and game statistics may be downloaded to a player card 60.
- the player cards 60 enable dart league or tournament players to participate from various remote locations because the player card readers 45 identify each player by his or her player card 60. All game statistics and player data is later uploaded to the CCD 10. As a result, a player could have his or her player card 60 updated by an electronic dart game at another remote location, wherein that dart game has a player card reader 45 and is interlinked to the CCD 10 via the transmission link 20.
- game statistics and player data may be collected by a routeman, or routemen, utilizing player cards 60 as operator cards.
- the routemen have special player cards 60 that are identified by the electronic dart games 30 or 50 as operator cards, wherein cumulative game statistics and player data is downloaded to the operator cards which are physically transported to the location of the CCD 10 to be read.
- the player's name may also be entered so that the CCD 10 can associate the identification code of the player card 60 with the person's name.
- an input apparatus may be devised for inputting player information at the remote locations.
- the electronic game may even utilize Arachnid, Inc. Spider Writer ® input technique as disclosed in U.S. patent no. 4,824,121 to Beall et al. in order to input personal information on the players.
- the portable display 40 can be a type of video display.
- a preferred embodiment of the portable display 40 is illustrated in FIG. 2.
- the portable display 40 may consist of a single terminal or an array of terminals 42 housed vertically in a portable, rugged cabinet.
- the display 40 stores and displays information without continuously updating, and provides a pleasing display accessible to a large number of players.
- Multiple terminals 42 is a preferred embodiment of the portable display 40 because this embodiment allows simultaneous display of different images on each terminal, or one large image displayed on the plurality of closely located terminals.
- the paired up teams play each other at any one of the electronic dart games that is interlinked to the CCD 10.
- the master dart games 30 and non-master dart games 50 include visual displays for providing players with directions, game scores, and the like.
- Non-master dart games 50 Electronic dart games similar to those disclosed in Tillery et al. (Patent No. 4,793,618) are utilized as non-master games 50, but the non-master dart games 50 include the player card readers 45 and also have means for interfacing with a master game 30.
- each of the non-master games 50 and the master dart game 30 continuously display throughout a match players' names, players' current scores, and information instructing players. All the players have to do is keep their mind on the game and throw their darts.
- the respective non-master dart game 50 feeds the results of the match to the master dart game 30.
- the participating players also insert their player cards 60 into the respective player card reader 45 at the end of each game in order for their player cards 60 to be updated.
- the master dart game 30 stores the results in memory and then displays the results of each match on the portable display 40.
- the portable display 40 continuously displays the results of all matches, updating the display each time new data is received. This process is repeated for each match until the end of play for that specific period (for example, when a tavern hosting the match closes).
- the CCD 10 polls the master dart game 30 at each location and uploads the statistical data from each master dart game 30 to the CCD 10. After the CCD 10 has assimilated all the statistical data from each master dart game 30, the CCD 10 calculates the current standings of all the players and then downloads this information to each of the master dart games 30.
- the CCD 10 can be programmed to poll each of the master dart games 30 during off-hours. This period of time usually occurs when an establishment hosting the dart league or tournament is closed. The CCD 10 can poll the master dart games 30 during off-hours to insure that the transfer of statistical data does not interfere with the ability of an establishment hosting the dart league or tournament to utilize their own phone lines. Furthermore, since the present invention is designed to poll the master dart games 30 during off-hours, the present invention does not require the use of dedicated phone lines.
- FIGS. 3a-3d are flow chart diagrams illustrating an example of one process for controlling the master dart games 30.
- FIGS. 3e and 3g further illustrate a brief summary of an example of a program for controlling the master dart games 30.
- FIGS. 4a-4c are flow chart diagrams of a process for controlling the non-master dart games 50.
- FIG. 4d is a brief summary of a program routine for controlling the non-master dart games 50.
- FIGS. 5a-5d illustrate a possible data dictionary that can be utilized to communicate data between the CCD 10 and the remotely located master games 30 and the non-master games 50. It should be made clear that the routines illustrated in FIGS. 3-5 are only examples and are not stated or implied to be the only possible control routines that can be utilized successfully in the present invention.
- a player goes to the designated machine and enters his player card 60 into the respective player card reader 45, as does his opponent.
- Each sanctioned league player carries a player card 60 that enables that person to enter information into the dart game.
- the information may be: 1) Names of up to 4 team members, 2) Number of games being played, 3) Type of game to be played, and 4) Shooting order of players up to 30 matches. Other information necessary for league play may also be entered.
- the match is played, after which, the results are transmitted to the master game 30 (if it was a non-master game 50) which transmits to the CCD 10 via the transmission link 20.
- the CCD 10 receives the results, knowing which player is the winner and which is the loser, and places the winner in a new position on the charts and the loser in his new position unless he is now out of the tournament.
- the charts on the portable displays 40 are then updated via the transmission link 20, to the master games 30, and to the portable displays 40 so that the players still in the tournament are able to quickly determine which game their next match is to be played on. This continues until there is only one player left who is the winner of the tournament.
- each remotely located electronic dart game has a control system arranged to load new control programming received from the CCD 10.
- This arrangement enables new game programming and control programming to be loaded into the remotely located dart games without the assistance of a routeman.
- Downloading new programs into electronic games located at remote locations is well-known. Such downloading technology is exemplified by U.S. Patent No. 4,335,809 to Wain. Such a process allows programming of remote electronic dart games to be quickly, conveniently, and cost effectively altered should the need arise.
- the player card 60 may be used to setup the electronic dart games. For instance, one dart game is setup manually and the setup instructions are downloaded to the operator card 60. Another dart game may be setup later by simply uploading the setup instructions from the operator card 60 to the dart game to be setup.
- the CCD 10 stores all statistical data uploaded to the CCD 10 from each of the remote locations, including each player's play-by-play.
- Each electronic dart game 30 and 50 may include a printer 65 that enables a player to receive a hard copy of his statistics after entering his personal player card 60 and requesting a printout.
- the printer 65 may be internal or external to the dart game 30 or 50. If the player desires global information, or information not available on location, then that information can be downloaded to that specific location during the next polling period after the CCD 10 downloads the requested statistical data to the designated remote location. In this way, a player may obtain a hard copy printout of his statistics from any remote location having an electronic dart game 30 or 50 that is interlinked to the CCD 10.
Abstract
Description
- This application is a continuation-in-part application of U.S. application Serial No. 07/539,020, now abandoned.
- The present invention relates generally to collection and distribution of data from remotely located electronic dart games, and more particularly to a method and apparatus for conducting either dart league or tournament play.
- Heretofore, manually conducting either dart leagues or tournaments has been very hectic and involves time consuming operations. Charting participating players, writing match cards, computing players' scores, collecting players' scores, and calculating each player's current standing are just a few of the major areas for problems and mistakes associated with operating a dart league or tournament. The added factor of human error can increase the severity of these problems even more.
- In tournaments, charting participating players is prone to errors, not because the charting is complicated and hard to follow, but because of the rush and confusion surrounding the charting process. Players typically must manually fill out a registration chart. This requires players to manually write his or her name into small spaces and locate opposing teams. The occurrence of human error is very likely in this situation due to players being rushed, several people working on one chart, difficulty in reading handwriting on cards and charts, and questions being asked during charting by officials and players.
- During league play, players must accurately keep track of each others score while also concentrating on their own league performance. Players typically compute each others score and keep track of these scores on a nearby chalkboard or the like. Such a technique is unorganized, confusing and prone to human error.
- After the completion of a match, each player's score must be reported, assimilated with the scores of other players, and then computed to determine the present standing of each player in the league. The collection, computation, and distribution of this statistical data typically requires a large amount of time and effort by many people. Routemen must travel to all the remote locations and collect the statistical data, then people located at a central office must calculate the current results of the league standings from the statistical data. After the current results of the league standings have been calculated, this information must be distributed to each remote location. This whole process requires a great deal of time and is very expensive.
- Contemporary computerized dart games may help to reduce some of the problems associated with league or tournament play. Computerized target games are well-known as exemplified by U.S. Pat. Nos. 4,793,618 to Tillery et al. and 4,824,121 to Beall et al. Such electronic games automatically compute and display players' scores. Tillery et al. discloses a self-scoring electronic target game with a video display for providing instructions and various game conditions. Beall et al. discloses a dart game with a video display that can be programmed to present a customized display according to the desires of the owner or lessee of the dart game.
- While computerized dart games may help with the scoring problems associated with tournament play, these games still fail to solve many of the other problems associated with large leagues or tournaments.
- Accordingly, it is a primary object of the present invention to provide a method and apparatus for automating data transfer and management of a dart league or tournament.
- In that regard, it is an object of the present invention to facilitate the management of a dart league or tournament, increase accuracy of transferred game data, and lower overhead cost by increasing management efficiency.
- Another object of the present invention is to eliminate human error which is a factor with manually collecting and calculating statistical data.
- An additional object of the invention provides for varying the programming of each remotely located electronic dart game from a central location without the assistance of routemen. A central control device can download new programming to each remotely located electronic dart game via a communication medium, such as a transmission link.
- Another object of the present invention enables a player to obtain a hard copy printout of his statistics. The present invention records all play-by-plays of each player, and a player may later retrieve statistics derived from this information if desired.
- A further object of the present invention is to provide a dart league or tournament system which is more convenient for the players. More players are able to participate in a dart league or tournament implementing the present invention because players can play from whichever remote location is more accessible to each player. The present invention is also more convenient for the players by eliminating the necessity for players to compute their current score; all the players have to do is throw their darts and enjoy the game.
- Briefly, the present invention provides a plurality of remotely located electronic dart games connected via a communication medium to a central control device enabling bidirectional communication between the central control device and the plurality of remotely located electronic dart games. The invention in a preferred embodiment enables players to participate in a dart league or tournament from various locations, however, it is possible for the plurality of electronic dart games to be at one location. Each electronic dart game is capable of receiving data from and transmitting data to player cards. Each dart game player has a player card that identifies a player to a respective dart game, and the player card also stores player data and game statistics. A master dart game is located at each remote location. The master dart game interfaces with each of the non-master dart games at that remote location. The master dart game stores statistical data received from the non-master dart games. The central control device polls each master dart game at each remote location at a predetermined time so as to upload and assimilate current statistical data from each remote location. The central control device then calculates the current standing of each player and downloads player standings to each remote location. The standings of the players can be displayed at each remote location via a portable display.
- Other objects and advantages of the invention will become apparent from the following description and the accompanying drawings.
- FIGURE 1 is a block diagram of a preferred embodiment of the present invention illustrating two remote locations with a master dart game at each remote location. The block diagram, however, is intended to depict that a plurality of remote locations can be connected to a transmission link, each remote location having a master dart game and a plurality of non-master dart games.
- FIG. 2 illustrates a preferred embodiment of the portable display which may be utilized in the present invention.
- FIGS. 3a-3d are flow chart diagrams illustrating a process for controlling the master dart games.
- FIGS. 3e and 3f are a summary of a program for controlling the master dart gales.
- FIGS. 4a-4c are flow chart diagrams illustrating a process for controlling the non-master (slave or satellite) dart games.
- FIG. 4d is a summary of a program for controlling the non-master dart games.
- FIGS. 5a-5d are a possible data dictionary utilized in communicating data between the central control device (CCD) and the remotely located master and non-master dart games.
- While the invention will be described in connection with the preferred embodiments, there is no intent to limit it to those embodiments. On the contrary, the intent is to cover all alternatives, modifications and equivalents included within the spirit and scope of the invention as defined by the appended claims.
- Turning now to the drawings, FIG. 1 is a block diagram of the present invention. A central control device (CCD) 10 is a computer system located remotely from the plurality of locations where league or tournament players participate. The
CCD 10 includes typical features of a computer system, such as a display, a keyboard, a modem, a printer, and the like. TheCCD 10 serves to unite all of the remotely located electronic dart games and process all statistical data of a dart league or tournament. While in a preferred embodiment the invention enables players to participate in a dart league or tournament from various locations, it will be readily appreciated that a plurality of electronic dart games can be at one location in another embodiment. - The
CCD 10 maintains two-way communication with each of the remotely located electronic dart games via a communication medium, such as atransmission link 20. TheCCD 10 includes a modem which enables theCCD 10 to communicate with each of the remote locations via thetransmission link 20. In a preferred embodiment, thetransmission link 20 is a conveniently existing cable system such as the lines of a public or private telephone system or the like. In an embodiment wherein all of the electronic dart games are positioned at one location, the transmission link can be simply wires that electronically interlink theCCD 10 to the electronic dart games. - To facilitate multi-location leagues or tournaments, each remote location will be provided with at least one
master dart game 30 and aportable display 40. Depending on the number of participants at each remote location, the number ofnon-master dart games 50 at each remote location will vary. If atransmission link 20 is not used, thennon-master dart games 50 may simply be used and data will be physically transferred usingplayer cards 60 as the communication medium. - The
master dart game 30 has all the features of a standard electronic dart game, but it also includes a more sophisticated controller program, a modem, a portable display interface, a player card reader, and multiple non-master dart game interfaces. In a preferred embodiment, themaster dart game 30 is the only dart game that communicates directly with theCCD 10 via thetransmission link 20. All thenon-master dart games 50 at each remote location communicate with themaster dart game 30. This setup is more efficient because theCCD 10 only has to communicate with one dart game at each location in order to transmit data to and/or acquire statistical data from each remote location. This cuts down on the time required to transfer data via the phone lines. - In accordance with the present invention, players participate in a dart league or tournament from various remote locations and the transfer of game statistics and player data is automated. In the preferred embodiment, each player is provided with a player card and the electronic dart games are capable of accepting the
player cards 60. Theplayer cards 60 may be any portable, data storage device. For instance, theplayer card 60 may be a noncontact integrated circuit (IC) card as disclosed in U.S patent No. 4,960,983 to Inoue. Each participant in the dart league or tournament has aplayer card 60 that identifies that player and stores player data and game statistics. - Both the
master dart games 30 and thenon-master dart games 50 includeplayer card readers 45. Theplayer card readers 45 provide means for receiving player data and game statistics from theplayer cards 60, and also provide means for transmitting new player data and game statistics to theplayer cards 60. If IC cards are utilized asplayer cards 60, then theplayer card reader 45 would be an IC card reader/writer. - If
player cards 60 are not used, then a different type of player data input will be accommodated. For example, a keyboard may be provided whereby a player inputs an identification code so that the respective dart game can identify the player. A player identification code is not simply a numerical code that could be guessed by a hoaxer, but a combination of letters and numerals. Such an embodiment is not preferred, however, because it does not provide the convenience and advantages available with theplayer cards 60. For example, theplayer cards 60 are capable of storing player data, a feature that is not available wherein players simply key in their respective identification codes. - According to the preferred embodiment, each player receives a
player card 60 that identifies one respective player. Theplayer card 60 may contain additional information such as available game credits, gale restrictions or setup, and player standings. This information is transferred to the respective electronic dart game during play and is later uploaded to theCCD 10 for assimilation of data. Similarly, new player data and game statistics may be downloaded to aplayer card 60. - The
player cards 60 enable dart league or tournament players to participate from various remote locations because theplayer card readers 45 identify each player by his or herplayer card 60. All game statistics and player data is later uploaded to theCCD 10. As a result, a player could have his or herplayer card 60 updated by an electronic dart game at another remote location, wherein that dart game has aplayer card reader 45 and is interlinked to theCCD 10 via thetransmission link 20. - If no
transmission link 20 ormaster dart game 30 is available, game statistics and player data may be collected by a routeman, or routemen, utilizingplayer cards 60 as operator cards. In such an arrangement, the routemen havespecial player cards 60 that are identified by theelectronic dart games CCD 10 to be read. Although this arrangement is not as convenient as the illustrated preferred embodiment, it does provide an effective alternative if needed. - Players register for a dart league or tournament by inputting the information at the location of the
CCD 10. By registering at the location of theCCD 10, the player's name may also be entered so that theCCD 10 can associate the identification code of theplayer card 60 with the person's name. It may be possible to register players at the remote locations, but personal information corresponding to the issuedplayer card 60 would have to be entered later to theCCD 10. Of course, an input apparatus may be devised for inputting player information at the remote locations. In that regard, the electronic game may even utilize Arachnid, Inc. Spider Writer ® input technique as disclosed in U.S. patent no. 4,824,121 to Beall et al. in order to input personal information on the players. - After all players are registered, the
CCD 10 computer will pair up teams, downloading the information to themaster dart game 30 via thetransmission link 20 to be displayed on theportable display 40. Theportable display 40 can be a type of video display. A preferred embodiment of theportable display 40 is illustrated in FIG. 2. Theportable display 40 may consist of a single terminal or an array ofterminals 42 housed vertically in a portable, rugged cabinet. Thedisplay 40 stores and displays information without continuously updating, and provides a pleasing display accessible to a large number of players.Multiple terminals 42 is a preferred embodiment of theportable display 40 because this embodiment allows simultaneous display of different images on each terminal, or one large image displayed on the plurality of closely located terminals. - The paired up teams play each other at any one of the electronic dart games that is interlinked to the
CCD 10. Themaster dart games 30 andnon-master dart games 50 include visual displays for providing players with directions, game scores, and the like. - Electronic dart games similar to those disclosed in Tillery et al. (Patent No. 4,793,618) are utilized as
non-master games 50, but thenon-master dart games 50 include theplayer card readers 45 and also have means for interfacing with amaster game 30. - After participant players have inputted their
player cards 60 into the respective dart game, each of thenon-master games 50 and themaster dart game 30 continuously display throughout a match players' names, players' current scores, and information instructing players. All the players have to do is keep their mind on the game and throw their darts. - At the end of each match, the respective
non-master dart game 50 feeds the results of the match to themaster dart game 30. The participating players also insert theirplayer cards 60 into the respectiveplayer card reader 45 at the end of each game in order for theirplayer cards 60 to be updated. Themaster dart game 30 stores the results in memory and then displays the results of each match on theportable display 40. Theportable display 40 continuously displays the results of all matches, updating the display each time new data is received. This process is repeated for each match until the end of play for that specific period (for example, when a tavern hosting the match closes). - At a designated time, such as after play ends for that day, the
CCD 10 polls themaster dart game 30 at each location and uploads the statistical data from eachmaster dart game 30 to theCCD 10. After theCCD 10 has assimilated all the statistical data from eachmaster dart game 30, theCCD 10 calculates the current standings of all the players and then downloads this information to each of themaster dart games 30. - Current standings can be displayed on the dart games at the remote location or on a
portable display 40 where utilized. In this way, players at every remote location know the periodic standings of players at other remote locations. The players at each remote location are also informed of the current standings of all players at their specific location. - The
CCD 10 can be programmed to poll each of themaster dart games 30 during off-hours. This period of time usually occurs when an establishment hosting the dart league or tournament is closed. TheCCD 10 can poll themaster dart games 30 during off-hours to insure that the transfer of statistical data does not interfere with the ability of an establishment hosting the dart league or tournament to utilize their own phone lines. Furthermore, since the present invention is designed to poll themaster dart games 30 during off-hours, the present invention does not require the use of dedicated phone lines. - FIGS. 3a-3d are flow chart diagrams illustrating an example of one process for controlling the
master dart games 30. FIGS. 3e and 3g further illustrate a brief summary of an example of a program for controlling themaster dart games 30. - Similarly, FIGS. 4a-4c are flow chart diagrams of a process for controlling the
non-master dart games 50. FIG. 4d is a brief summary of a program routine for controlling thenon-master dart games 50. - FIGS. 5a-5d illustrate a possible data dictionary that can be utilized to communicate data between the
CCD 10 and the remotely locatedmaster games 30 and thenon-master games 50. It should be made clear that the routines illustrated in FIGS. 3-5 are only examples and are not stated or implied to be the only possible control routines that can be utilized successfully in the present invention. - For use at a tournament, registration is at a central location. An official assigns a
unique player card 60 to each player and then inputs the players names and addresses into theCCD 10. TheCCD 10 then correlates eachunique player card 60 with its designated player. After all registrations are inputted, theCCD 10 makes the tournament charts of a size needed depending on the number of players involved. Player names are randomly placed on the charts. The "charts" are then displayed by downloading the information via thetransmission link 20 to themaster dart games 30 which transfer the data to theportable displays 40 so the players can see when they play and on which dart game (either amaster 30 or a non-master game 50). - A player goes to the designated machine and enters his
player card 60 into the respectiveplayer card reader 45, as does his opponent. Each sanctioned league player carries aplayer card 60 that enables that person to enter information into the dart game. For example, the information may be: 1) Names of up to 4 team members, 2) Number of games being played, 3) Type of game to be played, and 4) Shooting order of players up to 30 matches. Other information necessary for league play may also be entered. The match is played, after which, the results are transmitted to the master game 30 (if it was a non-master game 50) which transmits to theCCD 10 via thetransmission link 20. TheCCD 10 receives the results, knowing which player is the winner and which is the loser, and places the winner in a new position on the charts and the loser in his new position unless he is now out of the tournament. The charts on theportable displays 40 are then updated via thetransmission link 20, to themaster games 30, and to theportable displays 40 so that the players still in the tournament are able to quickly determine which game their next match is to be played on. This continues until there is only one player left who is the winner of the tournament. - According to one aspect of the present invention, each remotely located electronic dart game has a control system arranged to load new control programming received from the
CCD 10. This arrangement enables new game programming and control programming to be loaded into the remotely located dart games without the assistance of a routeman. Downloading new programs into electronic games located at remote locations is well-known. Such downloading technology is exemplified by U.S. Patent No. 4,335,809 to Wain. Such a process allows programming of remote electronic dart games to be quickly, conveniently, and cost effectively altered should the need arise. As an alternative, the player card 60 (operator card) may be used to setup the electronic dart games. For instance, one dart game is setup manually and the setup instructions are downloaded to theoperator card 60. Another dart game may be setup later by simply uploading the setup instructions from theoperator card 60 to the dart game to be setup. - Another feature of the present invention allows a player to receive a hard copy printout of his statistics. The
CCD 10 stores all statistical data uploaded to theCCD 10 from each of the remote locations, including each player's play-by-play. Eachelectronic dart game printer 65 that enables a player to receive a hard copy of his statistics after entering hispersonal player card 60 and requesting a printout. Theprinter 65 may be internal or external to thedart game CCD 10 downloads the requested statistical data to the designated remote location. In this way, a player may obtain a hard copy printout of his statistics from any remote location having anelectronic dart game CCD 10.
Claims (29)
- A method of conducting dart leagues or tournaments utilizing a plurality of electronic dart games, each dart game having means for receiving, storing and transmitting data, said method further utilizing a central control device (CCD) having means for processing, inputting, storing and outputting data, said method comprising the steps of:connecting the plurality of the electronic dart games to the central control device via a communication medium;inputting player data into the central control device via the inputting means; andcommunicating bidirectionally between the central control device and the plurality of electronic dart games via the communication medium.
- The method of conducting dart leagues or tournaments as set out in claim 1, wherein the plurality of electronic dart games are situated at one or more locations remote from the central control device.
- The method of conducting dart leagues or tournaments as set out in claim 2, each dart game further comprising means for displaying data, said method further comprising the steps of:recording play-by-play of each player automatically via the game storing means upon impact of a dart thrown by a player striking a dart board on said player's respective dart game;calculating a score of each player resulting from a dart thrown by a player striking a respective dart board of the player;displaying at each location current scores of every player participating at that location; andpolling each remote location by the central control device via the communication medium at a predetermined time in order to upload data from each remote location and process the data.
- The method as set out in claim 1, said method further comprising the steps of:providing each player with a player card that identifies a respective player and stores player data and game statistics;inputting player data and game statistics from the player card into the storing means of the electronic dart game via the receiving means of the electronic dart game;storing game statistics and player data within the storing means of the electronic dart game; andtransmitting game statistics and player data via the transmitting means to the player card.
- The method as set out in claim 4, wherein manual transportation of the player cards provide the communication medium for the bidirectional communication.
- The method as set out in claim 4, wherein the communication medium is provided by electrical wires that enable bidirectional communication between the central control device and the plurality of electronic dart games.
- The method as set out in claim 4, wherein the plurality of electronic dart games are situated at one or more locations remote from the central control device, and the communication medium is provided by telephone lines.
- The method as set out in claim 7, each dart game further comprising means for displaying data, said method further comprising the steps of:recording play-by-play of each player automatically via the game storing means upon impact of a dart thrown by a player striking a dart board on said player's respective dart game;calculating a score of each player resulting from a dart thrown by a player striking a respective dart board of the player;displaying at each location current scores of every player participating at that location; andpolling each remote location by the central control device via the transmitting means at a predetermined time in order to upload data from each remote location and process the data.
- The method as set out in claim 1, said method further comprising the step of providing each player with a player card that identifies the player and stores player data and game statistics, and wherein the communication medium is manual transportation of the player cards.
- The method as set out in claim 1, wherein the communication medium is provided by electrical wires that enable bidirectional communication between the central control device and the plurality of electronic dart games.
- The method as set out in claim 1, wherein the plurality of electronic dart games are situated at one or more locations remote from the central control device, and the communication medium is provided by telephone lines.
- The method of conducting dart leagues or tournaments as set out in claim 2, said method further comprising the step of outputting from the central control device to each remote location current data regarding player standings, statistics of players and team standings.
- The method as set out in claim 8, said method further comprising the step of transmitting from the central control device to each remote location via the communication medium current data regarding player standings, statistics of players and team standings.
- A system for conducting dart leagues or tournaments wherein players can participate at a plurality of remote locations, comprising in combination:a central control device for computing league or tournament statistics from received player data and game statistics, wherein the central control device (CCD) includes means for processing, storing, inputting and outputting data;a plurality of remotely located electronic dart games, wherein each dart game includes means for receiving, storing and transmitting data into and out of the dart game; anda communication medium coupling the plurality of remotely located electronic dart games to the central control device and enabling bidirectional communication between the central control device and the plurality of remotely located electronic dart games, wherein the receiving and transmitting means of the dart games and the inputting and outputting means of the CCD interface with the communication medium.
- The system as set out in claim 14 said system further comprising:
a plurality of player cards for players participating in the league or tournament that are accepted by the receiving and transmitting means of the electronic dart games, wherein the player cards store player data and game statistics. - The system as set out in claim 15, wherein player data and game statistics are bidirectionally communicated between the central control device and the electronic games by utilizing the player cards as the communication medium.
- The system as set out in claim 15, wherein the communication medium is provided by telephone lines.
- The system as set out in claim 15, wherein the player cards are noncontact integrated circuit (IC) cards.
- The system as set out in claim 15, further comprising:means for recording play-by-play of each player automatically upon impact of a dart thrown by a player striking a dart board on the player's respective dart game;means for calculating a score for each player resulting from a dart thrown by a player striking a respective dart board of the player;means for displaying at each location current standings of all players and current scores of every player participating at each location; andmeans for polling each remote location by the central control device at a predetermined time in order to upload all results of play from each remote location and analyzing the results.
- The system as set out in claim 17, wherein the central control device polls each of the remotely located electronic dart games at a predetermined time, statistical data from each remote location regarding play is uploaded to the central control device and assimilated, the central control device calculates current standing of each player, and then the central control device downloads the current standing of each player to each remote location.
- The system as set out in claim 15, wherein a master dart game is located at each remote location and the central control device communicates with each remote location by solely interfacing with the master dart game located at each remote location, and all non-master dart games at each remote location are individually connected to the master dart game, thereby the master dart game interfaces with each non-master dart game and data is uploaded to the master dart game which in turn uploads the data to the central control device when the master dart game is polled by the central control device.
- The system as set out in claim 20, wherein the central control device polls each of the remote locations during off-hours of establishments hosting the dart league or tournament, whereby transmission of statistical data via the telephone lines does not interfere with the establishments' use of their phone lines.
- The system as set out in claim 15, wherein the remotely located dart games include means for loading and executing new game programs downloaded from the central control device.
- The system as set out in claim 15, wherein information regarding game statistics and player data is stored in the central control device, and the information can be retrieved by inputting a request to one of the remotely located electronic dart games to retrieve stored information from the central control device.
- The system as set out in claim 15, wherein each electronic dart game further comprises:
means for printing a hard copy printout of player data and game statistics. - The system as set out in claim 14, wherein the communication medium is provided by electrical wires that enable bidirectional communication between the central control device and the plurality of electronic dart games.
- The system as set out in claim 14, wherein the plurality of electronic dart games are situated at one or more locations remote from the central control device, and the communication medium is provided by telephone lines.
- In an electronic dart game apparatus especially for use in a dart league or tournament, the combination comprising:electronic input means for receiving player data and league or tournament player pairings information from at least one external source and game statistics;storage means within the dart game apparatus for storing the external data and game statistics generated within the dart game; andoutput means for transmitting the player data and game statistics to a location external to the dart game.
- The electronic dart game apparatus as set out in claim 28, further comprising:
a printer electronically connected to the dart game apparatus for providing a hard copy printout of game statistics and player data.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US07/658,206 US5114155A (en) | 1990-06-15 | 1991-02-20 | System for automatic collection and distribution of player statistics for electronic dart games |
US658206 | 1991-02-20 | ||
PCT/US1991/003924 WO1992014983A1 (en) | 1991-02-20 | 1991-06-04 | Dart game statistics collection and distribution system |
Publications (3)
Publication Number | Publication Date |
---|---|
EP0527211A1 EP0527211A1 (en) | 1993-02-17 |
EP0527211A4 EP0527211A4 (en) | 1993-07-28 |
EP0527211B1 true EP0527211B1 (en) | 1997-08-13 |
Family
ID=24640343
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP91915102A Revoked EP0527211B1 (en) | 1991-02-20 | 1991-06-04 | Dart game statistics collection and distribution system |
Country Status (8)
Country | Link |
---|---|
EP (1) | EP0527211B1 (en) |
JP (1) | JPH05505965A (en) |
AT (1) | ATE156906T1 (en) |
AU (1) | AU8429891A (en) |
CA (1) | CA2080360A1 (en) |
DE (1) | DE69127278T2 (en) |
ES (1) | ES2107469T3 (en) |
WO (1) | WO1992014983A1 (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5755443A (en) * | 1996-07-10 | 1998-05-26 | Huang; Chun-Mu | Dart game controller that adjusts one score to effect other scores |
DE19801487A1 (en) * | 1998-01-16 | 1999-07-22 | Vlg Virtual Laser Systems Gmbh | Dart with sensor to determine hit of dart on target |
GB9923387D0 (en) * | 1999-10-05 | 1999-12-08 | Lake Michael J | Shooting simulation apparatus |
ES1068212U (en) * | 2007-07-20 | 2008-09-16 | Gaelco Darts, S.L. | Electronic darts machine |
KR20140027714A (en) * | 2012-08-27 | 2014-03-07 | 주식회사 홍인터내셔날 | Dart game apparatus interconnecting outer devices |
KR101353319B1 (en) * | 2012-08-27 | 2014-01-20 | 주식회사 홍인터내셔날 | Dart game system |
US9415301B2 (en) | 2013-02-26 | 2016-08-16 | Steelseries Aps | Method and apparatus for processing control signals of an accessory |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4335809A (en) * | 1979-02-13 | 1982-06-22 | Barcrest Limited | Entertainment machines |
US4232295A (en) * | 1979-04-13 | 1980-11-04 | Data Information Systems Corporation | Jukebox polling system |
US4572509A (en) * | 1982-09-30 | 1986-02-25 | Sitrick David H | Video game network |
US4516781A (en) * | 1982-11-17 | 1985-05-14 | Industrial Design Electronic Associates, Inc. | Dart game with two microcomputers |
US4824121A (en) * | 1986-11-03 | 1989-04-25 | Arachnid, Inc. | Dart game with programmable displays |
-
1991
- 1991-06-04 AT AT91915102T patent/ATE156906T1/en not_active IP Right Cessation
- 1991-06-04 DE DE69127278T patent/DE69127278T2/en not_active Revoked
- 1991-06-04 ES ES91915102T patent/ES2107469T3/en not_active Expired - Lifetime
- 1991-06-04 JP JP91514419A patent/JPH05505965A/en active Pending
- 1991-06-04 AU AU84298/91A patent/AU8429891A/en not_active Abandoned
- 1991-06-04 CA CA002080360A patent/CA2080360A1/en not_active Abandoned
- 1991-06-04 EP EP91915102A patent/EP0527211B1/en not_active Revoked
- 1991-06-04 WO PCT/US1991/003924 patent/WO1992014983A1/en not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
CA2080360A1 (en) | 1992-08-21 |
DE69127278D1 (en) | 1997-09-18 |
DE69127278T2 (en) | 1998-02-12 |
EP0527211A4 (en) | 1993-07-28 |
JPH05505965A (en) | 1993-09-02 |
WO1992014983A1 (en) | 1992-09-03 |
EP0527211A1 (en) | 1993-02-17 |
AU8429891A (en) | 1992-09-15 |
ES2107469T3 (en) | 1997-12-01 |
ATE156906T1 (en) | 1997-08-15 |
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