DE20008085U1 - Control system, in particular a game system with a stool - Google Patents

Control system, in particular a game system with a stool

Info

Publication number
DE20008085U1
DE20008085U1 DE20008085U DE20008085U DE20008085U1 DE 20008085 U1 DE20008085 U1 DE 20008085U1 DE 20008085 U DE20008085 U DE 20008085U DE 20008085 U DE20008085 U DE 20008085U DE 20008085 U1 DE20008085 U1 DE 20008085U1
Authority
DE
Germany
Prior art keywords
control system
stool
screen
designed
sensors
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE20008085U
Other languages
German (de)
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HEPPNER MICHAEL
Original Assignee
HEPPNER MICHAEL
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by HEPPNER MICHAEL filed Critical HEPPNER MICHAEL
Priority to DE20008085U priority Critical patent/DE20008085U1/en
Publication of DE20008085U1 publication Critical patent/DE20008085U1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47CCHAIRS; SOFAS; BEDS
    • A47C7/00Parts, details, or accessories of chairs or stools
    • A47C7/62Accessories for chairs
    • A47C7/72Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like
    • A47C7/723Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like with display screens
    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47CCHAIRS; SOFAS; BEDS
    • A47C15/00Other seating furniture
    • A47C15/004Seating furniture for specified purposes not covered by main groups A47C1/00 or A47C9/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Position Input By Displaying (AREA)
  • Manipulator (AREA)

Description

Der Beschreibungstext wurde nicht elektronisch erfaßt The description text was not recorded electronically  

Der Beschreibungstext wurde nicht elektronisch erfaßt The description text was not recorded electronically  

Der Beschreibungstext wurde nicht elektronisch erfaßtThe description text was not recorded electronically

Claims (7)

1. Steuerungssystem, insbesondere Spielsystem, mit wenigstens einer Steuereinrichtung und einem Bildschirm, auf dem ein Zeigerelement mit der in wenigstens zwei Dimensionen bewegbaren Steuereinrichtung zu einem Ziel bewegbar ist, dadurch gekennzeichnet, daß die Steuereinrichtung (1) als Hocker (A, B) ausgebildet ist.1. Control system, in particular game system, with at least one control device and a screen on which a pointer element with the control device movable in at least two dimensions can be moved to a target, characterized in that the control device ( 1 ) is designed as a stool (A, B) is. 2. Steuerungssystem nach Anspruch 1, dadurch gekennzeichnet, daß wenigstens zwei Hocker (A und B) vorgesehen sind.2. Control system according to claim 1, characterized in that that at least two stools (A and B) are provided. 3. Steuerungssystem nach Anspruch 1 oder 2, dadurch gekennzeichnet, daß der Hocker (A, B) Bewegungssensoren (4) für zwei oder drei Achsen, insbesondere kartesische Koordinaten (X, Y, Z) aufweist.3. Control system according to claim 1 or 2, characterized in that the stool (A, B) has motion sensors ( 4 ) for two or three axes, in particular Cartesian coordinates (X, Y, Z). 4. Steuerungssystem nach Anspruch 3, dadurch gekennzeichnet, daß die Bewegungssensoren (4) als DMS-Streifen ausgebildet sind.4. Control system according to claim 3, characterized in that the movement sensors ( 4 ) are designed as strain gauge strips. 5. Steuerungssystem nach einem der Ansprüche 1-4, dadurch gekennzeichnet, daß der Bildschirm (2) als Großbildschirm oder Leinwand ausgebildet ist.5. Control system according to one of claims 1-4, characterized in that the screen ( 2 ) is designed as a large screen or screen. 6. Steuerungssystem nach einem der Ansprüche 3-5, dadurch gekennzeichnet, daß die Bewegungssensoren (4) am Gestell des Hockers (A bzw. B) angeordnet sind.6. Control system according to one of claims 3-5, characterized in that the movement sensors ( 4 ) on the frame of the stool (A or B) are arranged. 7. Hocker mit einem Schwenkgelenk, insbesondere zur Verwendung in einem System nach einem der Ansprüche 1 bis 6, dadurch gekennzeichnet, daß dem Schwenkgelenk (7) Bewegungssensoren (4), insbesondere Schwenkwinkelgeber zugeordnet sind.7. stool with a swivel joint, in particular for use in a system according to one of claims 1 to 6, characterized in that the swivel joint ( 7 ) motion sensors ( 4 ), in particular swivel angle sensors are assigned.
DE20008085U 2000-05-05 2000-05-05 Control system, in particular a game system with a stool Expired - Lifetime DE20008085U1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
DE20008085U DE20008085U1 (en) 2000-05-05 2000-05-05 Control system, in particular a game system with a stool

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE20008085U DE20008085U1 (en) 2000-05-05 2000-05-05 Control system, in particular a game system with a stool

Publications (1)

Publication Number Publication Date
DE20008085U1 true DE20008085U1 (en) 2000-08-24

Family

ID=7941080

Family Applications (1)

Application Number Title Priority Date Filing Date
DE20008085U Expired - Lifetime DE20008085U1 (en) 2000-05-05 2000-05-05 Control system, in particular a game system with a stool

Country Status (1)

Country Link
DE (1) DE20008085U1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001077804A1 (en) * 2000-04-07 2001-10-18 Patrick Anthony Yii A device for controlling electronic game equipment
WO2008025531A1 (en) * 2006-08-30 2008-03-06 Gloeckl Josef Control and input device with a seat element
EP1970104A1 (en) * 2005-12-12 2008-09-17 SSD Company Limited Training method, training device, and coordination training method
DE102014010738A1 (en) * 2014-07-18 2016-01-21 Eberhard Lenz Active dynamic seat device with motion sensors

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001077804A1 (en) * 2000-04-07 2001-10-18 Patrick Anthony Yii A device for controlling electronic game equipment
EP1970104A1 (en) * 2005-12-12 2008-09-17 SSD Company Limited Training method, training device, and coordination training method
EP1970104A4 (en) * 2005-12-12 2010-08-04 Ssd Co Ltd Training method, training device, and coordination training method
WO2008025531A1 (en) * 2006-08-30 2008-03-06 Gloeckl Josef Control and input device with a seat element
DE102014010738A1 (en) * 2014-07-18 2016-01-21 Eberhard Lenz Active dynamic seat device with motion sensors

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Legal Events

Date Code Title Description
R207 Utility model specification

Effective date: 20000928

R156 Lapse of ip right after 3 years

Effective date: 20031202