DE20008085U1 - Control system, in particular a game system with a stool - Google Patents
Control system, in particular a game system with a stoolInfo
- Publication number
- DE20008085U1 DE20008085U1 DE20008085U DE20008085U DE20008085U1 DE 20008085 U1 DE20008085 U1 DE 20008085U1 DE 20008085 U DE20008085 U DE 20008085U DE 20008085 U DE20008085 U DE 20008085U DE 20008085 U1 DE20008085 U1 DE 20008085U1
- Authority
- DE
- Germany
- Prior art keywords
- control system
- stool
- screen
- designed
- sensors
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A47—FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
- A47C—CHAIRS; SOFAS; BEDS
- A47C7/00—Parts, details, or accessories of chairs or stools
- A47C7/62—Accessories for chairs
- A47C7/72—Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like
- A47C7/723—Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like with display screens
-
- A—HUMAN NECESSITIES
- A47—FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
- A47C—CHAIRS; SOFAS; BEDS
- A47C15/00—Other seating furniture
- A47C15/004—Seating furniture for specified purposes not covered by main groups A47C1/00 or A47C9/00
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Position Input By Displaying (AREA)
- Manipulator (AREA)
Description
Der Beschreibungstext wurde nicht elektronisch erfaßt The description text was not recorded electronically
Der Beschreibungstext wurde nicht elektronisch erfaßt The description text was not recorded electronically
Der Beschreibungstext wurde nicht elektronisch erfaßtThe description text was not recorded electronically
Claims (7)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE20008085U DE20008085U1 (en) | 2000-05-05 | 2000-05-05 | Control system, in particular a game system with a stool |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE20008085U DE20008085U1 (en) | 2000-05-05 | 2000-05-05 | Control system, in particular a game system with a stool |
Publications (1)
Publication Number | Publication Date |
---|---|
DE20008085U1 true DE20008085U1 (en) | 2000-08-24 |
Family
ID=7941080
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE20008085U Expired - Lifetime DE20008085U1 (en) | 2000-05-05 | 2000-05-05 | Control system, in particular a game system with a stool |
Country Status (1)
Country | Link |
---|---|
DE (1) | DE20008085U1 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001077804A1 (en) * | 2000-04-07 | 2001-10-18 | Patrick Anthony Yii | A device for controlling electronic game equipment |
WO2008025531A1 (en) * | 2006-08-30 | 2008-03-06 | Gloeckl Josef | Control and input device with a seat element |
EP1970104A1 (en) * | 2005-12-12 | 2008-09-17 | SSD Company Limited | Training method, training device, and coordination training method |
DE102014010738A1 (en) * | 2014-07-18 | 2016-01-21 | Eberhard Lenz | Active dynamic seat device with motion sensors |
-
2000
- 2000-05-05 DE DE20008085U patent/DE20008085U1/en not_active Expired - Lifetime
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001077804A1 (en) * | 2000-04-07 | 2001-10-18 | Patrick Anthony Yii | A device for controlling electronic game equipment |
EP1970104A1 (en) * | 2005-12-12 | 2008-09-17 | SSD Company Limited | Training method, training device, and coordination training method |
EP1970104A4 (en) * | 2005-12-12 | 2010-08-04 | Ssd Co Ltd | Training method, training device, and coordination training method |
WO2008025531A1 (en) * | 2006-08-30 | 2008-03-06 | Gloeckl Josef | Control and input device with a seat element |
DE102014010738A1 (en) * | 2014-07-18 | 2016-01-21 | Eberhard Lenz | Active dynamic seat device with motion sensors |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
R207 | Utility model specification |
Effective date: 20000928 |
|
R156 | Lapse of ip right after 3 years |
Effective date: 20031202 |