CN1355495A - Connection made for multi-player interactive network game - Google Patents

Connection made for multi-player interactive network game Download PDF

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Publication number
CN1355495A
CN1355495A CN 00135212 CN00135212A CN1355495A CN 1355495 A CN1355495 A CN 1355495A CN 00135212 CN00135212 CN 00135212 CN 00135212 A CN00135212 A CN 00135212A CN 1355495 A CN1355495 A CN 1355495A
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CN
China
Prior art keywords
regional
host computer
player
regional host
central
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN 00135212
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Chinese (zh)
Inventor
吕庆辉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Networking Da Co Ltd
WEIER SCIENCE AND TECHNOLOGY CO LTD TAIWAN
Original Assignee
Networking Da Co Ltd
WEIER SCIENCE AND TECHNOLOGY CO LTD TAIWAN
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Networking Da Co Ltd, WEIER SCIENCE AND TECHNOLOGY CO LTD TAIWAN filed Critical Networking Da Co Ltd
Priority to CN 00135212 priority Critical patent/CN1355495A/en
Publication of CN1355495A publication Critical patent/CN1355495A/en
Pending legal-status Critical Current

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Abstract

A connection mode for multi-layer interactive network game is disclosed. A central computer is used for transmitting data. One of the game computers in one region is chosen as a regional host for transmitting data in its region. All the regional hosts are connected to the central computer and also to each other. It can decrease the operation and band width load of game hosts and increase the quality of network game.

Description

Connection made for multi-player interactive network game
The present invention relates to a kind of connection made for multi-player interactive network game, it by central host control a plurality of coupled and when recreation is carried out as the PC of regional host computer, to reduce the network bandwidth load.The technology category that belongs to the recreation quality that improves network connectivity.
Existing network connectivity recreation mostly uses a servomechanism main frame as central host.Central host is the Master Control Center of network connectivity recreation, and it is played by the player that Games Software is attached thereto multidigit.Under this network structure, each player must link to central host, and is that mode with star topology directly is connected with central host.Its system architecture is as shown in Figure 1:
Central host is responsible for arbitrating the comings and goings (mainly being " walking about ") of playing when carrying out.When a certain player desires " moving " its position, just claim to central host.Central host judge should " moving " whether legal (for example whether striding across city wall, river).If legal, then respond the requirement of agreeing this player, and player's new coordinate data is sent near other players, the player can see this player's shift action near making in visual field separately.If illegal, then this computer is sent the data of refusing its requirement.
In above-mentioned activity, the data of transmitting (biography is advanced and spread out of) by central host comprise following three important items (call in the following text and move three important items) at least:
1. accept certain player's movement requirement
2. respond this player's movement requirement
3. notify this player near computer
In recreation was carried out, all players and computer institute role thereof were all moving at any time.Its data traffic is very big, so with respect to now finite element network frequency range, this can make quality of this type of network connectivity recreation low, can't smoothness carry out.Also cause simultaneously the excessive problem of central host load easily.In addition, the user need bear huge line expense, thereby has reduced the line wish.These are all the modal puzzlement of playing of existing network line.
In view of this, the invention provides a kind of connection mode of multi-person interactive online game, specialize in all kinds of interactive games that are applied in the computer network line.This pattern can significantly improve the recreation quality under limited frequency range condition, and is able to effectively solve aforementioned puzzlement person.
In addition, fundamental purpose of the present invention provides a kind of connection made for multi-player interactive network game, and its network connectivity mechanism is to use single central host and a plurality of regional host computer.Each regional host computer links to each other with central host, and also can be connected to each other between each regional host computer.All the other general players' computer only links to each other with each regional host computer, does not directly link to each other with central host.Can effectively reduce the load of main frame line frequency range thus, solve the problem that the recreation of multi-person interactive network connectivity can't smooth be carried out.
Another object of the present invention, provide a kind of connection made for multi-player interactive network game, its line mechanism is to select suitable line computer as regional host computer by central host, by data circulation and the computing that a plurality of regional host computers are shared central host, reduces the computing load of central host.
According to the present invention, connection made for multi-player interactive network game is that these PC are used as regional host computer when recreation is carried out by a plurality of PC that are attached thereto of central host control.Each regional host computer is responsible for the streams data communication work of respective regions.Again, each regional host computer links to each other with central host, and all the other general players' computer only links to each other with each regional host computer, does not directly link to each other with central host.Each regional host computer is responsible for arbitrating the activity (being above-mentioned three important items that move) in each zone, each regional host computer is the latest tendency in central host is repaid this zone regularly, thereby can effectively utilize network bandwidth, and recreation can be carried out under smooth environment smoothly, reach aforementioned purpose.
For further understanding concrete technical characterictic of the present invention and intension, describe the present invention in detail below in conjunction with relevant drawings.
Fig. 1 is the structural drawing of traditional network connectivity games system.
Fig. 2 is the structural drawing of connection made for multi-player interactive network game of the present invention system.
Fig. 3 is the synoptic diagram of network connectivity Games Software multizone of the present invention.
Fig. 4 is the process flow diagram of network connectivity of the present invention.
Fig. 5 requires the process flow diagram that moves for player among the present invention.
The process flow diagram that Fig. 6 moves for player among the present invention.
Fig. 7 is the synoptic diagram of the area dividing of first embodiment of the invention.
Fig. 8 is the real image of area dividing among Fig. 7.
Fig. 9 is the synoptic diagram of the area dividing of second embodiment of the invention.
As shown in Figure 2, connection made for multi-player interactive network game of the present invention provides the multidigit player, utilizes PC 30 and passes through network connectivity, enters in the same virtual environment of a Games Software in the central host 10.Wherein, central host 10 can be selected coupled a plurality of PC, the regional host computer 20 when carrying out as recreation.Be responsible for the streams data communication work of respective regions by each regional host computer 20.Again, each regional host computer 20 links to each other with central host 10, also can be connected to each other between each regional host computer 20.And 30 of all the other general players' PC link to each other with each regional host computer 20, directly do not link to each other with central host 10.Like this, just constituted the network structure of multi-person interactive of new generation networking line recreation.
As shown in Figure 3, above-mentioned network connectivity Games Software, its virtual environment comprises a unified ground Figure 40.A zone 41 under every player (being aforementioned PC 30) is positioned on ground Figure 40.Every player can see the activity description of adjacent area 41 in recreation is carried out.
In above-mentioned network structure, the line recreation is transmitted data by central host 10.Therefore, central host 10 is selected the regional host computer 20 of a player's computer as this district in each zone 41, and is responsible for this regional streams data communication work by this regional host computer 20.
As shown in Figure 2, above-mentioned each regional host computer 20 links to each other with central host 10, and 30 of all the other general players' PC link to each other with each regional host computer 20, does not directly link to each other with central host 10.Also can be connected to each other between each regional host computer 20.Each regional host computer 20 is the latest tendency in central host 10 these zones of repayment regularly.When general player (PC 30) moves to the edge (separatrix that zone 41 and adjacent area are 41) in zone 41, because of using aforementioned connecting line construction, so can make other players (comprising the adjacent area) in the visual field still can observe the dynamic of the other side mutually.
Particularly, foundation structure of the present invention is:
1. the game environment in the line recreation is divided into some " zones ";
2. after aftermentioned line flow process, in each " zone ", select a suitable line person computer by central host, as " regional host computer " in this district, and be responsible for the data communication that this distinguishes each line person above-mentioned " moving three important items " by this " regional host computer ";
3. each " regional host computer " must link to each other with central host, also can be connected to each other between each regional host computer.But all the other general line persons' computer only links to each other with its affiliated area main frame, does not directly link to each other with central host;
4. each regional host computer latest tendency in central host is repaid this district regularly;
5. require motion flow and mobile flow process as general line person, when moving to the edge (separatrix between zone and the zone) in zone, just the while is connected with regional host computer more than one; Perhaps:
6. because each regional host computer links to each other with the adjacent area main frame,, cause other players of (comprising the adjacent area) in the visual field still can observe the other side mutually so the player's that can circulate a notice of mutually in edges of regions is dynamic.
When real work, the line flow process of the invention described above as shown in Figure 4; This line flow process is:
● start-up routine: the central host program start, wait for that participating in player's PC connects.
● PC connects: player's PC links to each other with main frame, and by line to central authorities
The information that main frame provides PC to be equipped with, information comprises: PC operating system,
Data such as main memory module and quantity, arithmetical unit grade, line frequency range.
● host analysis: central host judges whether to be cut out for " zone according to the PC data
Main frame ".
● be appointed as regional host computer: central host specifies qualified PC to serve as " district, certain district
Territory main frame ".After this each role's activity in this district " regional host computer " arbitration all thus (moves
Moving three important items).
● regional host computer is obtained more new data to central host: regional host computer is obtained this to central host
The data of each role's activity last time in the district, for example, the position coordinates when left last time, gold
Money energy values etc., and check that whether contrast has this regional up-to-date map, is descended again
Carry and upgrade.
● specify the PC of non-" regional host computer ": do not meet the individual of " regional host computer " condition
People's computer is by " the district of central host from this player location of local data library inquiry
The territory main frame " the IP address, with IP address passback PC, by PC directly with should
" regional host computer " line in district.
● regional host computer is obtained more new data to central host: this regional host computer is obtained to central host
The data of new PC player's activity last time that connects, such as the position when leaving last time
Put coordinate, money energy values etc., and check whether contrast has this regional up-to-date map,
Give down loading updating again.
Fig. 5 plays when running for the present invention, and each player requires the process flow diagram that moves.It requires the flow process of action to be:
● require action: PC player requires to move to affiliated " regional host computer ",
For example walk about, attack, defence etc.
● it is legal to judge whether: " regional host computer " judges whether this requirement action is legal, for example strides
More city wall, cross over the river, be all with other PC player location overlap etc. and do not conform to
Method.Otherwise, for legal.
● can move: be judged as when legal, " regional host computer " informs the PC trip by line
Other PC player in play person and the visual field, this action is legal, can be somebody's turn to do
Action.Other PC player in the visual field can be on the PC of this locality
Every fair play to actor.
● can not move: be judged as when illegal, " regional host computer " informs the individual by line
The brain player can't do this action.
When Fig. 6 plays running for the present invention, the process flow diagram that each player moves.It moves flow process:
● the player moves: moves in the regional first of certain PC player under it,
And near the edge of adjacent area second.
● connect: the player of regional first need obtain with " regional host computer " of regional second and be connected.
● arbitration and data provide: the player in moving, and still by the " zone of former affiliated area first
Main frame " arbitration, and by the regional host computer of the regional first up-to-date coordinate position with this player
The regional host computer of notice adjacent area second.The regional host computer of zone first and the district of regional second
The territory main frame all can offer the mobile data of being correlated with the player in moving, and makes this player
Can see other players.
Below, again with specific embodiment explanation the present invention.
Fig. 7 is the synoptic diagram of first embodiment of the invention area dividing.
Fig. 8 is the real image of area dividing among Fig. 7.
As shown in Figures 7 and 8, network connectivity Games Software of the present invention is set up unified ground Figure 40 in virtual environment, is numbered every player (being aforementioned PC 30) of 1~9 and is positioned on ground Figure 40 a certain regional 41 under it.Every player can see the activity description of adjacent area 41 in recreation is carried out.In game process, the line recreation is by central host 10 (not shown) transmission data.Central host 10 is selected a qualified player (No. 1, No. 4, No. 7 players) PC in each zone 41, as the regional host computer 20 in this district.Be responsible for this regional streams data communication and recreation arbitration by regional host computer 20.
In Fig. 7, if the player of certain PC 30 moved for 100 steps in recreation, then affiliated area main frame 20 is also just responded the request of this player's computer 100 times, and near the player 100 times of other PC 30 notice.But, needn't repay 100 times to central host, only need certain hour at default, repay the up-to-date coordinate of this player (1 time) to central host and get final product.So can significantly save the central host frequency range, reduce load on host computers.
And for example among Fig. 7, when No. 5 players move to the zone boundary, because of 1,2,3,4, No. 6 player in adjacent two zones must see the player No. 5, so this moment, No. 5 players must link to each other with two " regional host computers " (No. 1 player with No. 4 players).Another kind method is, makes to become connection status with No. 4 two " regional host computers " No. 1, by this two " regional host computer ", notifies other players with No. 5 players' coordinate data itself, thereby 1,2,3,4, No. 6 player is seen.
In the above-described embodiments, when the player moves to adjacent two zone boundaries, link to each other with two " regional host computers " simultaneously.If the player moves near adjacent four area limit centers, then want to link to each other with four " regional host computers " simultaneously.
In the invention described above, each PC player all has a clear and definite coordinate in map, and this coordinate must belong to a certain district, can be not transregional.
In addition, in Fig. 7 and embodiment map shown in Figure 8, though each player is " transregional " (the health some has entered the adjacent area) from the personal computer screens under it, its coordinate still in own affiliated regional extent, still is subjected to " regional host computer " administration and the arbitration in this district.
In design, each regional length of side of above-mentioned map, to be advisable more than the twice greater than player's " visual field ", this can save network bandwidth.Otherwise the player is easy to fall within adjacent two zones or trizonal boundary, must be connected with many " regional host computers " simultaneously.
Fig. 9 is the synoptic diagram of the area dividing of second embodiment of the invention.
In the embodiment shown in fig. 9, with among above-mentioned first embodiment in length and breadth the rectangular format area dividing of direction further improvement be cellular area dividing, avoided four zones adjacent.When the player moves, at most only link to each other, thereby reduced the load of line frequency range with three " regional host computers ".
Actual test confirms, for the multi-person interactive network connectivity recreation of traditional star topology network connectivity structure, a T1 special line supplies 1,200 PC to surf the Net simultaneously to play only; And using the network connectivity structure of multizone of the present invention " regional host computer ", identical T1 special line can use simultaneously for 1,000,000 PC approximately.
Therefore, as mentioned above, the present invention has designed the network connectivity structure of using single central host and a plurality of regional host computers, and in this structure, general player's computer only links to each other with regional host computer, does not directly link to each other with central host.Do like this and can effectively reduce the load of line frequency range, solve the puzzlement that the recreation of multi-person interactive network connectivity can't smooth be carried out.In addition, select suitable line computer by central host, as regional host computer, data circulation and computing by regional host computer is shared central host reduce the load of central host, significantly save network bandwidth, thereby replace traditional star topology network connectivity structure.
In sum, the present invention can reach the function and the purpose of expection, and has described the degree that those skilled in the art are implemented in detail.Yet, more than for embodiment only in order to explanation the present invention, the change of all equivalent structures and do not break away from the similar modification of spirit of the present invention all should be under the jurisdiction of category of the present invention.

Claims (10)

1. connection made for multi-player interactive network game, it provides the multidigit player, utilize PC and enter by network connectivity in the same virtual environment of a Games Software in the central host, it is characterized in that, described central host is selected coupled a plurality of PC, regional host computer when carrying out as recreation, be responsible for the streams data communication work of respective regions by described regional host computer, each regional host computer links to each other with central host, and also can being connected to each other of each regional host computer, all the other general players' PC only links to each other with each regional host computer, does not directly link to each other with central host, constitutes the network structure of multi-person interactive network connectivity recreation thus.
2. multi-person interactive as claimed in claim 1 networking recreation connection mode, it is characterized in that, described virtual environment comprises a unified map, each PC player who links to each other is positioned at an affiliated area on the described map, and every player can see the activity description of adjacent domain in recreation is carried out.
3. multi-person interactive as claimed in claim 1 networking recreation connection mode, it is characterized in that, described each regional host computer links to each other with central host, all the other general players' PC only links to each other with each regional host computer, directly do not link to each other with central host, each regional host computer is the latest tendency in central host repayment respective regions regularly, when general player moves to edges of regions, perhaps link to each other simultaneously with regional host computer more than one, perhaps because of each regional host computer links to each other with the adjacent area main frame, and the player that can circulate a notice of mutually in edges of regions dynamically.
4. a connection made for multi-player interactive network game is characterized in that, comprising:
Game environment in the line recreation is divided into some " zones ";
After the line flow process, in each " zone ", select a suitable line person computer by central host, as " regional host computer " of respective regions, and be responsible for the mobile data communication work of each line person in the described zone by described " regional host computer ";
Each " regional host computer " and central host line, all the other general line person computers only link to each other with the regional host computer of its affiliated area, directly do not link to each other with central host;
Each regional host computer timing or the not timing ground latest tendency in central host repayment respective regions;
When general line person moves to edges of regions by requiring motion flow and mobile flow process, just simultaneously link to each other with regional host computer more than one, perhaps because of each regional host computer and adjacent area main frame keep being connected, and circular dynamic the player of edges of regions mutually.
5. recreation connection mode in multi-person interactive as claimed in claim 4 networking is characterized in that described line flow process may further comprise the steps:
Setting up procedure: the central host program start, wait for the connection that participates in player's PC;
The PC Connection Step: player's PC links to each other with main frame, and provides PC to be equipped with through line to central host, comprising: data such as PC operating system, main memory module and quantity, arithmetical unit grade, line frequency range;
The host analysis step: central host judges whether to be cut out for " regional host computer " according to the PC data;
Be appointed as the step of regional host computer: central host specifies qualified PC to serve as " regional host computer " in certain district, each role's activity " regional host computer " arbitration all thus in this district after this;
Regional host computer is obtained the more step of new data to central host: the data of regional host computer each role's activity last time in central host is obtained this district, position coordinates when for example leaving last time, money energy values etc., and check that whether contrast has this regional up-to-date map, gives down loading updating again.
Specify the step of the PC of non-" regional host computer ": the PC that does not meet " regional host computer " condition, by the IP address of central host from " regional host computer " of this player location of local data library inquiry, with IP address passback PC, directly link to each other with " regional host computer " in this district by PC.
6. recreation connection mode in multi-person interactive as claimed in claim 4 networking is characterized in that, the flow process of described requirement action may further comprise the steps:
Require action step: PC player requires to move to affiliated " regional host computer ", for example walks about, attacks, defence etc.;
Judge whether legal step: " regional host computer " judges whether desired action legal, for example cross over city wall, cross over the river, with other PC player location overlap etc. be all illegal, otherwise, for legal;
But action step: be judged as when legal, " regional host computer " informs other PC player in PC player and the visual field by line, and this action is legal, can carry out this action; Other PC player can find out every fair play of actor from local PC in the visual field;
The step that can not move: be judged as when illegal, inform that by line the PC player can't do this action by " regional host computer ".
7. recreation connection mode in multi-person interactive as claimed in claim 4 networking is characterized in that described mobile flow process may further comprise the steps:
The step that the player moves: certain PC player, in its affiliated area first, move, and near the edge of adjacent area second;
Connection Step: the player of regional first need obtain with " regional host computer " of regional second and be connected;
Arbitration and data step is provided: the player in moving, still arbitrate by " regional host computer " of former regional first, and by the regional host computer of regional first regional host computer with the up-to-date coordinate position notice of this player adjacent area second, the regional host computer of zone first and the regional host computer of regional second all can offer the mobile data of being correlated with the player in moving, and make this player can see other players.
8. as claim 2 and 4 described connection made for multi-player interactive network game, it is characterized in that in described map, each regional length of side is greater than the twice of player's " visual field ".
9. as claim 2 and 4 described connection made for multi-player interactive network game, it is characterized in that described zone is by the rectangular format area dividing of direction in length and breadth in map.
10. as claim 2 and 4 described connection made for multi-player interactive network game, it is characterized in that, described zone in map by cellular area dividing.
CN 00135212 2000-11-27 2000-11-27 Connection made for multi-player interactive network game Pending CN1355495A (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100441256C (en) * 2005-06-19 2008-12-10 珠海市西山居软件有限公司 Network game system and method for realizing same
CN102611942A (en) * 2012-02-03 2012-07-25 深圳创维-Rgb电子有限公司 Method for realizing multi-person interactive game in network television and network television
CN103297411A (en) * 2012-03-02 2013-09-11 瑞昱半导体股份有限公司 Cross-platform multimedia interaction system, related method and device
US9258380B2 (en) 2012-03-02 2016-02-09 Realtek Semiconductor Corp. Cross-platform multimedia interaction system with multiple displays and dynamically-configured hierarchical servers and related method, electronic device and computer program product
US9620087B2 (en) 2012-03-02 2017-04-11 Realtek Semiconductor Corp. Multimedia interaction system and related computer program product capable of avoiding unexpected interaction behavior
US11167207B2 (en) 2019-12-13 2021-11-09 Niantic, Inc. Region division with cell merging using spanning tree

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100441256C (en) * 2005-06-19 2008-12-10 珠海市西山居软件有限公司 Network game system and method for realizing same
CN102611942A (en) * 2012-02-03 2012-07-25 深圳创维-Rgb电子有限公司 Method for realizing multi-person interactive game in network television and network television
CN102611942B (en) * 2012-02-03 2014-11-19 深圳创维-Rgb电子有限公司 Method for realizing multi-person interactive game in network television and network television
CN103297411A (en) * 2012-03-02 2013-09-11 瑞昱半导体股份有限公司 Cross-platform multimedia interaction system, related method and device
US9258380B2 (en) 2012-03-02 2016-02-09 Realtek Semiconductor Corp. Cross-platform multimedia interaction system with multiple displays and dynamically-configured hierarchical servers and related method, electronic device and computer program product
US9620087B2 (en) 2012-03-02 2017-04-11 Realtek Semiconductor Corp. Multimedia interaction system and related computer program product capable of avoiding unexpected interaction behavior
US9954969B2 (en) 2012-03-02 2018-04-24 Realtek Semiconductor Corp. Multimedia generating method and related computer program product
US11167207B2 (en) 2019-12-13 2021-11-09 Niantic, Inc. Region division with cell merging using spanning tree
TWI776313B (en) * 2019-12-13 2022-09-01 美商尼安蒂克公司 Computer-implemented method for dividing a geographic area into regions and related non-transitory computer-readable storage medium
US11731038B2 (en) 2019-12-13 2023-08-22 Niantic, Inc. Region division with cell merging using spanning tree

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