CN1319008C - Game virtual-article data processing method, game platform system and game system - Google Patents

Game virtual-article data processing method, game platform system and game system Download PDF

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Publication number
CN1319008C
CN1319008C CNB2004100487771A CN200410048777A CN1319008C CN 1319008 C CN1319008 C CN 1319008C CN B2004100487771 A CNB2004100487771 A CN B2004100487771A CN 200410048777 A CN200410048777 A CN 200410048777A CN 1319008 C CN1319008 C CN 1319008C
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Prior art keywords
virtual objects
interface
interface parameters
data
execution
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CNB2004100487771A
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CN1710585A (en
Inventor
孙谦
齐泉
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Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
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Priority to CNB2004100487771A priority Critical patent/CN1319008C/en
Priority to PCT/CN2005/000860 priority patent/WO2005124608A1/en
Publication of CN1710585A publication Critical patent/CN1710585A/en
Priority to US11/612,181 priority patent/US20070155508A1/en
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Abstract

The present invention discloses a data processing method for virtual game articles, which is characterized in that unified virtual article data processing interfaces and unified virtual article databases are configured in a game system. The processing of virtual article data comprises: A, running the virtual article data processing interfaces in the process of running each game; B, interacting the virtual article data processing interfaces with the virtual article databases so as to process virtual article data. The present invention also discloses a game platform system which is provided with a virtual article serve module comprising virtual article data processing interfaces and virtual article databases. The present invention also discloses a game system which comprises a virtual article service unit, and a game system which comprises a virtual article server. The unified processing of virtual article data in a game system is realized in the present invention, and the problems of the prior art of high development cost, chaotic data, difficult maintenance, poor safety, etc. are solved.

Description

Game virtual product data disposal route and game platform system and games system
Technical field
The present invention relates to the treatment technology of data in the online game, particularly game virtual product data disposal route and game platform system and games system.
Background technology
Along with the fast development of internet and mobile communication technology, online online game has become the emphasis of common carrier data service.General online online game is recreation one cover system, is developed separately by game developer and mobile terminal device manufacturer, does not have unified standard.Present technology trends is to provide a unified gaming platform by operator, the difference recreation that can the running game developer on the platform provides.Gaming platform provides functions such as charging, timer, integration managing, session management.For the game developer has shielded concrete telecommunication apparatus agreement, and the telecommunication network environment during service deployment, the development of game developer saved at server end.Open mobile alliance OMA recreation working group wherein just is devoted to the formulation of mobile online game platform standard standard.
On the other hand, along with popularizing of online online game, the variety of issue of virtual objects becomes increasingly conspicuous in the recreation.The flourishing country of online game industry at network on the larceny of virtual objects worked out special law.Virtual objects is meant the equipment in the recreation, pet etc., and game user will spend a large amount of time and communication cost usually in order to obtain these virtual objects.So if games system is improper to user's virtual objects data processing, mismanagement will influence user's satisfaction greatly, even causes legal dispute.Effectively solve the variety of issue of virtual objects, be in legislation or technically all seem especially urgent.At the virtual objects theft problem, some companies propose at subscription client fire wall to be installed at present, and anti-hacker software waits tightening security property.But the technological improvement measure that games system itself is not arranged solves the problem of virtual objects.
Usually, in the system of a plurality of recreation that a plurality of game developers of operation provide on a gaming platform, each recreation all is a relatively independent system, and general and gaming platform runs on same the computer server.
For example: the virtual objects data-processing interface in the gaming platform standard of open mobile alliance OMA comprise the recreation and gaming platform between interface and the interface between client and the gaming platform.Referring to Fig. 1, Fig. 1 is the structural representation of prior art games system.Wherein, the interface between game module 101 and the gaming platform 102 comprises the session management interface, communication interface, billing interface, mark and meet administration interface, log interface, timer interface etc.Interface between client computer 100 and the gaming platform 102 comprises and landing and registration interface, and recreation is created and the interface of matchmaking, the interface of playing games, mark interface, message interface etc.
Gaming platform 102 does not provide the unified interface of virtual objects data processing, and the virtual objects of recreation all must carry out data processing separately by game module 101.Each game module 101 all has the virtual objects data processor of oneself and deposits the database of virtual objects data, and the deposit data form is also different, particularly plays when being developed by different developers handling procedure and to deposit the form difference very big.Virtual objects handling procedure and deposit data form generally also can't be learnt by operator, its maintenance also must be safeguarded respectively by each developer, operator can't carry out unified maintenance, when the recreation quantity of operation is many, virtual objects data to numerous recreation back up respectively, statistics, work such as analysis will be very difficult; The safe reliability of handling procedure relies on each developer fully, if there are security breaches in the virtual objects data processor of certain developer's exploitation, causes losing or data corruption of game user virtual objects, then can bring very big loss to operator.And virtual objects all is that virtual objects data between each recreation can't be shared circulation and shift, and limited the function of system.
As seen, to the processing of virtual objects data, be to deal with separately in the present games system by each game module, and the mode difference of storing separately.Therefore there is the cost of development height, data corruption, difficult in maintenance, all technical matterss such as poor stability, function are limited.
Summary of the invention
In view of this, first fundamental purpose of the present invention is to provide a kind of game virtual product data disposal route, and the virtual objects data in the games system are unified to handle, and solves problems such as prior art data corruption.
Second fundamental purpose of the present invention is to provide a kind of game platform system, and this game platform system can be unified to handle to the virtual objects data in the games system, solves problems such as prior art data corruption.
The 3rd fundamental purpose of the present invention is to provide a kind of games system, and the virtual objects data in this games system can be unified to handle.
Be first aspect that achieves the above object, the invention provides a kind of game virtual product data disposal route, this method is provided with unified virtual objects data-processing interface and unified virtual objects database in games system, described virtual objects data-processing interface is the interface of games system service side game module, and the processing of virtual objects data be may further comprise the steps:
The recreation of A, games system is called the virtual objects data-processing interface by the game module of games system service side in operational process;
B, virtual objects data-processing interface and virtual objects database are mutual, and the virtual objects data are handled.
Wherein, in games system, be provided with virtual objects data-processing interface and virtual objects database method can for: virtual objects data-processing interface and virtual objects database are arranged in the gaming platform of games system; Or the virtual objects server is set in system, with the virtual objects data-processing interface and the virtual objects database be arranged in the virtual objects server.
Described steps A can for: each games send the virtual objects data-processing interface call instruction that comprises interface parameters in operational process;
Described step B can comprise:
B1, virtual objects data-processing interface receive the legitimacy that comprises the call instruction of interface parameters and check interface parameters, the execution in step B2 if interface parameters is legal, otherwise return the malloc failure malloc result to the recreation that sends call instruction;
B2, virtual objects data-processing interface finish the virtual objects data processing alternately according to call instruction and interface parameters thereof and virtual objects database;
B3, virtual objects data-processing interface return the result of virtual objects data to the recreation that sends call instruction.
Described virtual objects database can comprise: game information table, user message table and virtual objects table can also comprise virtual objects classification table, virtual objects ownership table.
This method may further include: the virtual objects data management module is set in games system;
Operator sends the call instruction that comprises interface parameters by the virtual objects administration module to the virtual objects data-processing interface, after the virtual data Processing Interface is received this instruction, carry out alternately according to this instruction and wherein interface parameters and virtual objects database, the virtual objects data are handled, by virtual the product data Processing Interface is returned to the virtual objects administration module that sends call instruction with result, the virtual objects data management module is presented to operator with the result.
Second aspect for achieving the above object the invention provides a kind of game platform system, and this game platform system comprises the virtual objects service module; Described virtual objects service module comprises virtual objects data-processing interface and virtual objects database;
Described virtual objects data-processing interface, receive the virtual objects data-processing interface call instruction that comprises interface parameters that the game module in this game platform system sends to game platform system, and the interface parameters and the virtual objects database that reach wherein according to this instruction carry out alternately, the virtual objects data are handled, and result is returned to the game module that sends call instruction;
Described virtual objects database is stored the virtual objects data of the game module in this game platform system.
Wherein, described virtual objects data-processing interface can comprise following at least one of them:
The transfer interface of the modification interface of the establishment interface of virtual objects, the distribution interface of virtual objects, virtual objects, the transaction interface of virtual objects, virtual objects, the query interface of virtual objects, the statistics interface of virtual objects.
Game platform system can further comprise: the virtual objects data management module; Described virtual objects data management module has the management maintenance interface, receives the call instruction that comprises interface parameters, sends to the virtual objects data-processing interface in the server for virtual articles; After the virtual data Processing Interface receives this call instruction, carry out alternately according to this call instruction and wherein interface parameters and virtual objects database, the virtual objects data are handled, and result returned to the virtual objects data management module that sends call instruction, the virtual objects data management module presents the result.
The 3rd aspect for achieving the above object the invention provides a kind of games system:
Comprise client computer, game module and gaming platform, this system further comprises server for virtual articles; Described server for virtual articles comprises virtual objects data-processing interface and virtual objects database;
Described virtual objects data-processing interface, receive the virtual objects data-processing interface call instruction that comprises interface parameters that game module sends in this games system, and the interface parameters and the virtual objects database that reach wherein according to this instruction carry out alternately, the virtual objects data are handled, and result is returned to the game module that sends call instruction;
Described virtual objects database is stored the virtual objects data of game module in this games system.
Described virtual objects data-processing interface comprise following at least one of them:
The transfer interface of the modification interface of the establishment interface of virtual objects, the distribution interface of virtual objects, virtual objects, the transaction interface of virtual objects, virtual objects, the query interface of virtual objects, the statistics interface of virtual objects.
Described server for virtual articles can for the virtual objects service module that is arranged on gaming platform or with gaming platform virtual objects server independently.
This system can further comprise: the virtual objects data management module; Described virtual objects data management module has the management maintenance interface, receives the call instruction that comprises interface parameters, sends to the virtual objects data-processing interface in the server for virtual articles;
After the virtual data Processing Interface receives this call instruction, carry out alternately according to this call instruction and wherein interface parameters and virtual objects database, the virtual objects data are handled, and result returned to the virtual objects data management module that sends call instruction, the virtual objects data management module presents the result.
As seen from the above technical solutions, key of the present invention is: unified virtual objects data-processing interface and unified virtual objects database are set in games system, the virtual objects data processing of playing in this games system is visited in the unified virtual objects database by unified virtual objects data-processing interface, and games system is handled all virtual objects data of all recreation.Utilize the present invention, when the exploitation new game, needn't set up database separately, as long as guarantee that the virtual objects data layout of new game is identical just passable with unified virtual objects database, data processor that simultaneously needn't the development of virtual article, only need call virtual objects data-processing interface unified in the games system and get final product, can save cost of development.By a unified database virtual objects is stored, can be solved the problem of data corruption in the prior art.Simultaneously, a database is safeguarded with respect to simple relatively concerning a plurality of database maintenances.
Description of drawings
Fig. 1 is the structural representation of prior art games system;
The process flow diagram that Fig. 2 handles for game virtual product data of the present invention;
The implementing procedure figure that Fig. 3 creates for virtual objects of the present invention;
The implementing procedure figure that Fig. 4 distributes for virtual objects of the present invention;
The implementing procedure figure that Fig. 5 revises for virtual objects of the present invention;
Fig. 6 is the implementing procedure figure of virtual article trading between user of the present invention;
Fig. 7 a sells the implementing procedure figure of virtual objects to system for user of the present invention;
Fig. 7 b buys in the implementing procedure figure of virtual objects from system for user of the present invention;
The implementing procedure figure that Fig. 8 a grants for virtual objects of the present invention;
The implementing procedure figure that Fig. 8 b shares for virtual objects of the present invention;
Fig. 8 c is the implementing procedure figure of virtual objects exchange of the present invention;
Fig. 9 a is the implementing procedure figure of first kind of virtual objects inquiry of the present invention;
Fig. 9 b is the implementing procedure figure of second kind of virtual objects inquiry of the present invention;
Fig. 9 c is the implementing procedure figure of the third virtual objects inquiry of the present invention;
Figure 10 is the implementing procedure figure of virtual objects statistics of the present invention;
Figure 11 a is the structural representation of games system first preferred embodiment of the present invention;
Figure 11 b is the structural representation of games system second preferred embodiment of the present invention;
Figure 12 is the structural representation of games system the 3rd preferred embodiment of the present invention.
Embodiment
For making purpose of the present invention, technical scheme and advantage clearer, below with reference to the accompanying drawing embodiment that develops simultaneously, the present invention is described in more detail.
Main thought of the present invention is: unified virtual objects data-processing interface and unified virtual objects database are set in games system, described virtual objects data-processing interface is the interface of games system service side game module, and the data processing of the virtual objects of playing in this games system is by the unified unified virtual objects database of virtual objects data-processing interface visit.
Referring to Fig. 2, the process flow diagram that Fig. 2 handles for game virtual product data of the present invention.Be provided with unified virtual objects data-processing interface and unified virtual objects database in games system after, the process that the game virtual product data is handled can be realized by following two big steps:
Step 201, the recreation in the games system can be called the virtual objects data-processing interface by the game module of games system service side in operational process.
Step 202, virtual objects data-processing interface and virtual objects database are mutual, and the virtual objects data are handled.
Below embodiment that the game virtual product data is handled be elaborated.
At first, virtual objects is carried out some simple explanations: the ideal money that the user has can be bought virtual objects, the virtual objects that the user has also can be sold and change ideal money into, and the user can carry out virtual article trading with other users, also can carry out virtual article trading with system.Virtual objects and ideal money also can be followed game rule certain behavior by user in the recreation and obtain or lose, and perhaps obtain under system's certain condition or lose.
Then, the virtual objects database is described.
Among the present invention, the virtual objects database can comprise a plurality of database tables relevant with the virtual objects data, is following three tables the most substantially:
Game information table: comprise game identifier, game name, game version etc.
User message table: comprise user ID, ideal money amount etc.
The virtual objects table: comprise the virtual objects sign, the virtual objects attribute, affiliated user ID is worth etc.Reserve a plurality of fields simultaneously, decide the meaning of field as required in its sole discretion, with the function that makes things convenient for extension, game and the content of data by each recreation.Wherein, the virtual objects attribute generally has a plurality of fields, comprises base attribute such as goods categories that similar virtual objects is total, and affiliated game identifier etc., and the particular attribute of single virtual article are as state etc.
More than three base tables that table is the virtual objects data, if in order to reduce data redundancy, and realize more virtual objects processing capacity, above database design is improved, can increase the associated databases table in database, the database after the improvement can comprise following database table:
Game information table: comprise game identifier, game name, game version etc.For example, the game information table shown in the table 1.
The game information table
PK Game identifier
The game name game version
Table 1
User message table: comprise user ID, ideal money amount etc.For example, the user message table shown in the table 2.
User message table
PK User ID
The ideal money amount
Table 2
Virtual objects classification table: comprise the virtual objects classification logotype, affiliated game identifier is worth, unallocated quantity, field such as quantity allotted.Simultaneously can reserve a plurality of fields, decide the meaning of field as required in its sole discretion, with the function that makes things convenient for extension, game and the content of data by each recreation.For example, the virtual objects classification table shown in the table 3.
Virtual objects classification table
PK The virtual objects classification logotype
Game identifier is worth quantity allotted reserved field 1 reserved field 2 of unallocated quantity under the item name ...
Table 3
This table is with essential information such as goods categories in the virtual objects attribute in the virtual objects table, and fields such as affiliated game identifier are separated, and are kept in the virtual objects classification table, can reduce data redundancy.The value of virtual objects also can be defined in the virtual objects classification table simultaneously, and promptly same class virtual objects is worth identical.A kind of method of determining the value of virtual objects is, when determining that virtual objects is worth, at first retrieves the virtual objects table, if the value field of this virtual objects correspondence be a sky, then the value of virtual objects is this field value; If the value field of this virtual objects correspondence is empty, then the value of this virtual objects is the value field value in the corresponding virtual objects classification.Like this can simultaneously compatible two kinds of pricing methods, to adapt to the different needs of recreation.
Virtual objects ownership table: comprise the virtual objects sign, fields such as affiliated user ID.For example, the ownership of the virtual objects shown in the table 4 table.
Virtual objects ownership table
PK PK The virtual objects sign User ID
Table 4
In this table, be the relation of multi-to-multi between virtual objects and the affiliated user, can realize that a plurality of users share the function of a virtual objects.
Above two forms have been arranged, the structural change of virtual objects table, comprise the virtual objects sign, the virtual objects classification logotype, be worth, and fields such as the particular attribute of single virtual article such as state etc., can reserve a plurality of fields, decide the meaning of field as required in its sole discretion by each recreation, with the function that makes things convenient for extension, game and the content of data.
The virtual objects table: the virtual objects sign, the virtual objects classification logotype is worth state etc.Simultaneously can reserve a plurality of fields, decide the meaning of field as required in its sole discretion, with the function that makes things convenient for extension, game and the content of data by each recreation.The information of the virtual objects that the virtual objects table record has been assigned with, a virtual objects has a unique virtual objects sign, and the virtual objects identification field can be set to the automatic numbering type in the database, can simply guarantee its uniqueness like this.For example, the virtual objects table shown in the table 5.
The virtual objects table
PK The virtual objects sign
The virtual objects classification logotype is worth state reserved field 1 reserved field 2 ...
Table 5
More than the left side indicates PK in each table field be the major key of database table.
The virtual objects database can distribute and place or adopt trunking mode, and is too big to prevent the unit load.
Then, the virtual objects data-processing interface is described: the virtual objects data-processing interface can be realized by software fully, for example by realizing according to the virtual objects data processing virtual objects data-processing interface of game rule design again.
The virtual objects data-processing interface is divided into the establishment of virtual objects, the distribution of virtual objects, the modification of virtual objects, the transaction of virtual objects, the transfer of virtual objects, the inquiry of virtual objects, the parts such as statistics of virtual objects, and each part includes one or more interfaces.System can provide whole interfaces as required or the part interface only is provided.
The virtual objects data processing method of total interface comprises three basic steps: check the legitimacy of interface parameters, finish the virtual objects data processing alternately with the virtual objects database, return the result of virtual objects data.
Different virtual objects database design corresponding virtual product data Processing Interface realizes also different.Below at virtual objects database with game information table, user message table, virtual objects table, virtual objects classification table, virtual objects ownership table, the data handling procedure of the statistics of the inquiry of the transfer of the transaction of the modification of the distribution of the establishment of virtual objects, virtual objects, virtual objects, virtual objects, virtual objects, virtual objects, virtual objects is described in detail.
Referring to Fig. 3, the implementing procedure figure that Fig. 3 creates for virtual objects of the present invention.The establishment of virtual objects only relates to virtual objects classification table.This flow process may further comprise the steps:
Step 301, virtual objects data-processing interface receive the establishment instruction that comprises interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, then execution in step 302; Otherwise execution in step 307.
Interface parameters comprises: virtual objects classification logotype, item name, affiliated game identifier, value, quantity etc.
Can check the data type of parameter in this step, whether the scope of value is empty or the like, can filter out some wrong or illegal operations by trial inspection, improves the safe reliability of system and raises the efficiency.What define in the identification database as virtual objects is 10 characters, and the virtual objects ident value in certain interface parameters is 5, validity checking by interface parameters can be returned mistake, and need not the virtual objects database be operated, database returns mistake again when can not find corresponding virtual objects.The operation of database is more consuming time and occupying system resources, so will avoid invalid operation as far as possible.
Step 302 is according to the inquiry of the virtual objects classification logotype in interface parameters virtual objects classification table.
Step 303 judges whether the virtual objects classification logotype has had respective record in the interface parameters in virtual objects classification table, if having then execution in step 304; Otherwise execution in step 306.
Step 304 is revised corresponding existing each field value of record, and item name, affiliated game identifier, value field in the record are revised as the analog value in the interface parameters.
Step 305, unallocated user's the virtual objects amount field of giving is revised as the quantitative value that former unallocated virtual objects amount field value adds this virtual objects in the interface parameters, execution in step 307 in the existing record.
Step 306 directly increases a respective record in the virtual objects classification, the value that writes down each field equals the analog value in the interface parameters.
Step 307 is returned the establishment object information to the recreation of calling this interface.Creating object information can comprise: the error description information when success or failure information and failure.
Referring to Fig. 4, the implementing procedure figure that Fig. 4 distributes for virtual objects of the present invention.Distribution to virtual objects has related to virtual objects classification table, virtual objects table, virtual objects ownership table three database table.This flow process may further comprise the steps:
Step 401, the virtual objects data-processing interface receives the virtual objects distribution instruction that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 402; Otherwise execution in step 408.
Interface parameters comprises: virtual objects classification logotype, user ID, quantity.The method of checking is identical with step 301.
Step 402 is according to the inquiry of the virtual objects classification logotype in interface parameters virtual objects classification table.
Step 403 judges whether the virtual objects classification logotype has had respective record in the interface parameters in virtual objects classification table, if having then execution in step 404; Otherwise execution in step 408.
Step 404 judges whether virtual objects quantity in the interface parameters is not more than the unallocated quantity in the respective record, if execution in step 405 then; Otherwise execution in step 408.
Step 405, revising virtual objects classification epiphase should record, deducts quantity in the interface parameters with former unallocated quantity field; The quantity allotted field value adds the quantity in the interface parameters.
Step 406 increases record in the virtual objects table, the quantity of record equals the quantity in the virtual objects parameter in the interface parameters, and the virtual objects sign in the record of increase is generated by program or database.
Virtual objects sign has two kinds of automatic generation methods in the present embodiment: a kind of is that virtual objects identification field in the virtual objects table is set to database automatic numbering type.A kind of is under the prerequisite that guarantees virtual objects sign uniqueness, program uses certain algorithm to generate the virtual objects sign, as inquiring virtual objects sign maximum in the virtual objects table earlier, adds 1 on its basis again and gets final product, also have a lot of other known algorithms, repeat no more herein.
Above-mentioned virtual objects identifies automatic generation method, is applicable to that each that the present invention relates to comprises the virtual objects data-processing interface that generates the virtual objects sign.
Step 407 at the user ID corresponding relation of the above-mentioned virtual objects sign of virtual objects ownership table increase with interface parameters, promptly belongs to record.
Step 408 is returned allocation result information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
Referring to Fig. 5, the implementing procedure figure that Fig. 5 revises for virtual objects of the present invention.Virtual objects is revised and is only related to the virtual objects table.This flow process may further comprise the steps:
Step 501, the virtual objects data-processing interface receives the virtual objects modify instruction that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 502; Otherwise execution in step 505.
Interface parameters comprises: virtual objects sign, attribute field name, attribute field value.The attribute field name can be the tabulation of an attribute field, and the attribute field value also is a corresponding list of attribute values, can make amendment simultaneously to a plurality of attributes of virtual objects simultaneously like this.The method of checking is identical with step 301.
Step 502 is according to the sign of the virtual objects in interface parameters inquiry virtual objects table.
Step 503 judges whether the virtual objects classification logotype has had respective record in the interface parameters in the virtual objects table, if having then execution in step 504; Otherwise execution in step 505.
Step 504 is revised each field value that the virtual objects epiphase should write down according to attribute field name in the interface parameters and attribute field value.
Step 505 is returned the modification object information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
The transaction of virtual objects comprises transaction between the user and the transaction between user and system.Below explanation respectively.
Transaction between the user comprises that the user sells one's own virtual objects, perhaps buys in two kinds of situations of virtual objects that other users have, and the data handling procedure of two kinds of situations is the same.
Referring to Fig. 6, the implementing procedure figure of Fig. 6 for concluding the business between virtual objects user of the present invention.Transaction relates to virtual objects classification table, virtual objects table, virtual objects ownership table and four database tables of user message table between the user of virtual objects.This flow process may further comprise the steps:
Step 601, virtual objects data-processing interface receive the virtual article trading instruction that comprises interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, then execution in step 602; Otherwise execution in step 608.
Interface parameters comprises: virtual objects sign, user ID, the price selling the user and buy in the user.
Step 602 is according to the sign of the virtual objects in interface parameters inquiry virtual objects table.
Step 603 judges whether the virtual objects classification logotype has had respective record in the interface parameters in the virtual objects table, if having then execution in step 604; Otherwise execution in step 608.
Step 604, the corresponding record of this virtual objects sign in the deletion virtual objects ownership table.Also can increase a step before this step, judge in the virtual objects ownership table selling user ID whether corresponding record is arranged in this virtual objects sign and interface parameters, if having then execution in step 604, otherwise execution in step 608.
Step 605, the corresponding virtual objects of user ID of buying in that inserts in virtual objects ownership table in virtual objects sign and the interface parameters belongs to data recording.
Step 606 is revised user message table, with the ideal money amount of buying in the interface parameters in user's the user ID respective record, deducts the magnitude of value of this virtual objects.
Step 607 with the ideal money amount of the original user ID respective record of selling the user that belongs to of this virtual objects, increases the magnitude of value of this virtual objects.If originally Gui Shu user is a plurality of, the magnitude of value of this virtual objects on average is increased on each user's the ideal money amount.
Step 608 is returned to the recreation of calling this interface and to be sold object information.Object information can comprise: the error description information when success or failure information and failure.
The value method for determination of amount of virtual objects is in the present embodiment: imported price in the interface parameters, this price is the magnitude of value of this virtual objects.In actual applications, interface parameters can not provide price, and in this case, the magnitude of value of virtual objects can be when inquiry virtual objects table, searches the value field value from the respective record of virtual objects table, and this field value is the magnitude of value of this virtual objects.If there is not the value field value during the virtual objects epiphase should write down, then can inquire about virtual objects classification table, the magnitude of value of this virtual objects is the value field value in the record of respective classes in the virtual objects classification table.
The value method for determination of amount of above-mentioned virtual objects is applicable to that each that the present invention relates to comprises the virtual objects data-processing interface that magnitude of value data are handled.
Referring to Fig. 7 a, Fig. 7 a sells the implementing procedure figure of virtual objects to system for user of the present invention.Sell virtual objects to system and relate to virtual objects classification table, virtual objects table, virtual objects ownership table and four database tables of user message table equally.This flow process may further comprise the steps:
Step 701, virtual objects data-processing interface receive the virtual objects that comprises interface parameters that sends of playing and sell instruction, and check whether interface parameters is legal, if legal, then execution in step 702; Otherwise execution in step 709.
Interface parameters comprises: virtual objects sign, user ID, price.The user ID here be to sell the user.
Step 702 is according to sign of the virtual objects in the interface parameters and user ID inquiry virtual objects ownership table.
Step 703, whether in virtual objects ownership table had respective record, promptly sell user whether have this virtual objects, if having then execution in step 704 if judging; Otherwise execution in step 708.
Step 704, revising virtual objects classification epiphase should record, and unallocated quantity field adds 1, and quantity allotted deducts 1.
The similar virtual objects that common user has is one, sells one to system.If the user has a plurality of similar virtual objects, and all to sell, can realize by repeatedly calling this virtual objects data-processing interface.
Step 705 is identified in the virtual objects table according to the virtual objects in the interface parameters and deletes respective record.
Step 706 is sold the user ID corresponding relation in the above-mentioned virtual objects sign of virtual objects ownership list deletion and interface parameters, promptly belong to record.
Step 707 is revised user message table, increases the magnitude of value of this virtual objects with selling ideal money in user's the user ID respective record in the interface parameters.
Step 708 is returned to the recreation of calling this interface routine and to be sold object information.Object information can comprise: the error description information when success or failure information and failure.
Referring to Fig. 7 b, Fig. 7 buys in the implementing procedure figure of virtual objects from system for user of the present invention.Buy in virtual objects from system and relate to virtual objects classification table, virtual objects table, virtual objects ownership table and four database tables of user message table equally.This flow process may further comprise the steps:
Step 711, the virtual objects data-processing interface receives the virtual objects buy orders that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 712; Otherwise execution in step 719.
Interface parameters comprises: virtual objects classification logotype, user ID, price, quantity.The user ID here be to buy in the user, it also can be a plurality of can being one.
Step 712 is according to the inquiry of the virtual objects classification logotype in interface parameters virtual objects classification table.
Step 713 judges whether the virtual objects classification logotype has had respective record in the interface parameters in virtual objects classification table, and whether this classification virtual objects is promptly arranged in the database, if having then execution in step 714; Otherwise execution in step 719.
Step 714 judges whether quantity in the interface parameters is not more than the unallocated quantity in the respective record, if execution in step 715 then; Otherwise execution in step 719.
Step 715, revising virtual objects classification epiphase should record, and unallocated quantity field deducts the quantity of interface parameters, and quantity allotted increases the quantity of interface parameters.
Step 716 increases record in the virtual objects table, record quantity equals the quantity in the interface parameters, and the virtual objects sign in the record of increase is generated by program or database.
Step 717, the user ID corresponding relation in above-mentioned virtual objects sign of virtual objects ownership table increase and interface parameters promptly belongs to record.
Step 718 is revised user message table, will buy in the magnitude of value that ideal money in user's the user ID respective record reduces this virtual objects respective numbers in the interface parameters.
Step 719 is returned to the recreation of calling this interface routine and to be bought in object information.Object information can comprise: the error description information when success or failure information and failure.
The present invention can realize the transfer of virtual objects easily.The transfer of virtual objects can be divided into the exchange of the sharing of the granting of virtual objects, virtual objects, virtual objects.Below describe respectively.
1, virtual objects grants.
Referring to Fig. 8 a, the implementing procedure figure that Fig. 8 a grants for virtual objects of the present invention.Granting of virtual objects relates to virtual objects ownership table.It may further comprise the steps:
Step 801, virtual objects data-processing interface receive the virtual objects that comprises interface parameters that sends of playing and grant instruction, and check whether interface parameters is legal, if legal, then execution in step 802; Otherwise execution in step 805.
Interface parameters comprises: virtual objects sign, former home subscriber identify, grant user ID.
Step 802 identifies, grants user ID and virtual objects sign according to the former home subscriber in the interface parameters, inquiry virtual objects ownership table.
Step 803 judges whether former home subscriber has the virtual objects of virtual objects sign in the interface parameters in the virtual objects ownership table, if having then execution in step 804, otherwise execution in step 805.
Step 804 is deleted the respective record that former home subscriber and this virtual objects identify, and increases the respective record of granting user ID and this virtual objects sign in the interface parameters.
Step 805 is returned to the recreation of calling this interface and to be granted object information.Object information can comprise: the error description information when success or failure information and failure.
2, virtual objects shares.
Referring to Fig. 8 b, the implementing procedure figure that Fig. 8 b shares for virtual objects of the present invention.The shared virtual objects ownership table that relates to of virtual objects.It may further comprise the steps:
Step 811, the virtual objects data-processing interface receives the virtual objects shared instruction that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 812; Otherwise execution in step 815.
Interface parameters comprises: virtual objects sign, home subscriber sign, sharing users identification list.
Step 812 is according to virtual objects sign in the interface parameters and home subscriber sign inquiry virtual objects ownership table.
Step 813 judges in the virtual objects ownership table whether have respective record, and promptly whether the user of home subscriber sign has this virtual objects in the interface parameters, if execution in step 814 then, otherwise execution in step 815.
Step 814 increases the respective record that sharing users identification list and this virtual objects identify in the interface parameters in virtual objects ownership table.
Step 815 is returned shared object information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
3, the exchange of virtual objects.
Referring to Fig. 8 c, Fig. 8 c is the implementing procedure figure of virtual objects exchange of the present invention.The exchange of virtual objects relates to virtual objects ownership table.It may further comprise the steps:
Step 821, the virtual objects data-processing interface receives the virtual objects exchange instruction that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 822; Otherwise execution in step 825.
Interface parameters comprises: virtual objects sign 1, virtual objects sign 2.
Step 822, interface parameters virtual objects sign 1 and virtual objects identify the home subscriber sign of 2 correspondences in the inquiry virtual objects ownership table.
Step 823 judges whether virtual objects sign 1 and virtual objects identify the home subscriber sign of 2 correspondences identical, if execution in step 825 then, otherwise execution in step 824.
Step 824, revise the home subscriber that virtual objects in the virtual objects ownership table identifies 1 correspondence and be designated the home subscriber sign that virtual objects identifies 2 correspondences, revise the home subscriber that virtual objects identifies 2 correspondences equally and be designated the home subscriber sign that virtual objects identifies 1 correspondence.
Step 825 is returned the exchange object information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
Below the query script of virtual objects is described, the inquiry among the present invention comprises three kinds of modes:
First kind of mode inquired about the classification information of specifying virtual objects;
The second way is inquired about the details of specifying virtual objects;
The third mode is inquired about the virtual objects that designated user has; Below describe respectively.
1, the classification information of specifying virtual objects is inquired about.
Referring to Fig. 9 a, Fig. 9 a is the implementing procedure figure of first kind of virtual objects inquiry of the present invention.This flow process relates to virtual objects table and virtual objects classification table.This flow process may further comprise the steps:
Step 901, the virtual objects data-processing interface receives the virtual objects query statement that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 902; Otherwise execution in step 905.
Interface parameters comprises: the virtual objects sign.
Step 902 is according to the sign of the virtual objects in interface parameters inquiry virtual objects table.
Step 903 judges whether to exist respective record, if having then execution in step 904, otherwise execution in step 905.
Step 904 is inquired about virtual objects classification table again according to the corresponding virtual objects classification logotype field value that inquires in the record, obtains the classification information of virtual objects.
Step 905 is returned Query Result information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
2, the details of specifying virtual objects are inquired about.
Referring to Fig. 9 b, Fig. 9 b is the implementing procedure figure of second kind of virtual objects inquiry of the present invention.This flow process relates to the virtual objects table.This flow process may further comprise the steps:
Step 911, the virtual objects data-processing interface receives the virtual objects query statement that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 912; Otherwise execution in step 914.
Interface parameters comprises: the virtual objects sign.
Step 912 is according to the sign of the virtual objects in interface parameters inquiry virtual objects table.
Step 913 judges whether to exist respective record, if having then obtain execution in step 914 behind each field value of virtual objects table corresponding record, otherwise direct execution in step 914.
Step 914 is returned Query Result information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
3, the virtual objects that designated user is had is inquired about.
Referring to Fig. 9 c, Fig. 9 c is the implementing procedure figure of the third virtual objects inquiry of the present invention.This flow process relates to virtual objects ownership table.May further comprise the steps:
Step 921, the virtual objects data-processing interface receives the virtual objects query statement that comprises interface parameters that recreation is sent, and checks whether interface parameters is legal, if legal, then execution in step 922; Otherwise execution in step 924.
Interface parameters comprises: user ID.
Step 922 is according to the inquiry of the user ID in interface parameters virtual objects ownership table.
Step 923 obtains the tabulation of user ID corresponding virtual article mark.
Step 924 is returned Query Result information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
The present invention can realize the statistics to virtual objects.
Referring to Figure 10, Figure 10 is the implementing procedure figure of virtual objects statistics of the present invention.This flow process relates to virtual objects classification table, virtual objects table.May further comprise the steps:
Step 10, virtual objects data-processing interface receive the virtual objects statistics instruction that comprises interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, then execution in step 11; Otherwise execution in step 12.
Interface parameters comprises: game identifier.
Step 11 according to game identifier inquiry virtual objects classification table, obtains the information of the corresponding virtual objects classification of this game identifier, as each virtual objects classification quantity allotted, unallocated quantity etc.
Step 12 is returned statistics information to the recreation of calling this interface.Object information can comprise: the error description information when success or failure information and failure.
More than the implementation procedure of virtual objects data-processing interface is had been described in detail, in actual applications, concrete interface shape can be application programming interfaces API, as JAVA API, C++ dynamic link library (DLL) or have the message instruction interface is as process of man-machine interaction language MML etc.
The present invention, improves original games system in unified database and unified invention thought of carrying out data processing according to virtual objects data storage all in the above-mentioned games system.Below the embodiment for three games systems is elaborated.
Referring to Figure 11 a, Figure 11 a is the structural representation of games system first preferred embodiment of the present invention.Comprise client computer 110, game module 111, gaming platform 112 in the games system of this enforcement.Wherein gaming platform 112 has also comprised virtual objects service module 113 and virtual objects administration module 116, and this module comprises virtual objects data-processing interface 114 and virtual objects database 115.
The gaming platform 112 that has comprised virtual objects service module 113 and virtual objects administration module 116 in the present embodiment is exactly that the present invention proposes new game platform system.
In this enforcement, game module 111 sends the call instruction that comprises interface parameters according to the virtual objects data-processing interface 114 of game rule in gaming platform 113, after virtual data Processing Interface 114 is received this instruction, carry out alternately according to this instruction and wherein interface parameters and database 115, the virtual objects data are handled, product data Processing Interface 114 is returned to result the game module 111 that sends call instruction by virtual.
The call instruction of game module 111 transmissions here can be: to the establishment instruction of virtual objects, the distribution instruction of virtual objects, the modify instruction of virtual objects, the trading instruction of virtual objects, the transfer instruction of virtual objects, the query statement of virtual objects and the statistics instruction of virtual objects.
The trading instruction of virtual objects can comprise virtual article trading instruction between the user, and the user sells to system, and virtual objects instructs and the user buys in the virtual objects instruction from system.
The transfer instruction of virtual objects comprises: the sharing and the exchange instruction of virtual objects of the granting of virtual objects, virtual objects.
Virtual data Processing Interface 114 comprises in the present embodiment: the transfer interface of the modification interface of the establishment interface of virtual objects, the distribution interface of virtual objects, virtual objects, the transaction interface of virtual objects, virtual objects, the query interface of virtual objects, the statistics interface of virtual objects.
Each call instruction that virtual data Processing Interface 114 sends according to game module 111, the process of the process that the virtual objects data are handled and above-mentioned Fig. 3~shown in Figure 10 is identical, repeats no more here.
The virtual objects administration module 116 of gaming platform 112 is to leave the interface that operator manages maintenance in the present embodiment, it can be program with graphic user interface, the also program of Command Line Interface, the same with game module, virtual objects administration module 116 can will receive the call instruction that comprises interface parameters that operator sends by user interface or Command Line Interface, send to the virtual objects data-processing interface 114 in the virtual objects service module 113, after virtual data Processing Interface 114 is received this instruction, carry out alternately according to this instruction and wherein interface parameters and database 115, the virtual objects data are handled, by virtual product data Processing Interface 114 is returned to result the virtual objects administration module 116 that sends call instruction, virtual objects administration module 116 will call the result and present, so that operator manages maintenance.Can whether the virtual objects administration module be set according to the demand decision of operator in the practical application.
The call instruction of virtual objects administration module 116 transmissions here can be: virtual objects is created instruction, virtual objects query statement and the instruction of virtual objects statistics etc.
When games system increased new game module, can instruct by the establishment that the virtual objects data-processing interface 114 of virtual objects administration module 116 in virtual objects service module 113 sends virtual objects increased new virtual objects.When the inventories of current virtual objects database need be understood by operator, can send the query statement or the statistics instruction of virtual objects by the virtual objects data-processing interface 124 of virtual objects administration module 126 in virtual objects server 123, thus the information that acquisition needs.
Certainly, virtual objects administration module 116 can independently be provided with, and referring to Figure 11 b, Figure 11 b is the structural representation of games system second preferred embodiment of the present invention.Among this embodiment, virtual objects administration module 116 is independent settings, is not arranged in the gaming platform 112.
Referring to Figure 12, Figure 12 is the structural representation of games system the 3rd preferred embodiment of the present invention.Except comprising client computer 120, game module 121, gaming platform 122, also comprise independently a virtual objects server 123 and a virtual objects administration module 126 in the games system of this enforcement.Comprise virtual objects data-processing interface 124 and virtual objects database 125 in the virtual objects server 123.
In this enforcement, game module 121 sends the call instruction that comprises interface parameters according to the virtual objects data-processing interface 124 of game rule in virtual objects server 123, after virtual data Processing Interface 124 is received this instruction, carry out alternately according to this instruction and wherein interface parameters and database 125, the virtual objects data are handled, product data Processing Interface 124 is returned to result the game module 121 that sends call instruction by virtual.
The call instruction that game module 121 described here sends is with embodiment illustrated in fig. 11 identical.
Virtual objects administration module 126 in the present embodiment is independently modules, and it also can be arranged on as embodiment shown in Figure 11 in the gaming platform 122 certainly, also can be arranged in the virtual objects server 123.Virtual objects administration module 126 is identical with the principle of work of virtual objects administration module 116 shown in Figure 11, no longer repeat specification here.
Safe and reliable for games system, virtual objects data server 124 can also adopt the form of two-shipper or cluster.
In addition, the recreation value volume and range of product on the gaming platform is not fixed, as long as interface of the present invention and data memory format are used in recreation.Increased new recreation on the gaming platform, can determine the quantity of various virtual objects in the recreation according to the feature of the capacity of recreation and the number of users of expection and recreation, the developer makes form with the information and the quantity of initial various virtual objects, form is with virtual objects classification table, offer operator, after operator's audit, in data importing virtual objects database.Later as needing to increase virtual objects, also can similar operations.If certain recreation is out-of-date, perhaps benefit is too poor, and recreation can be deleted by operator, reserves a period of time notice game user before the deletion recreation, and the virtual objects that game user will be played if having time is exchanged into ideal money.During the deletion recreation, check the virtual objects of this recreation, if still have game user to have, then the virtual objects that it is had is converted to ideal money of equal value and gives the user, deletes the data recording of these all virtual objects correspondences of playing then.Above management maintenance operation can be undertaken by the virtual objects administration module.
In fact for only moving the games system that a recreation is arranged, if the virtual objects data volume is bigger, independent virtual objects server also can be set as embodiment shown in Figure 12 to be come the virtual objects data are handled, the mode of handling is with embodiment illustrated in fig. 12 identical, and just the function of gaming platform is all finished by recreation.
In order to have compatibility, also can allow not use the recreation of unified virtual objects data-processing interface and virtual objects database to exist on the game platform system in addition.
By the above embodiments as seen, this game virtual product data disposal route of the present invention and game platform system and games system, realized that the virtual objects data in the games system are unified to handle and the respectively shared circulation transfer of the virtual objects data between recreation, solve problems such as prior art data corruption, difficult in maintenance, poor stability, can reduce cost of development simultaneously.

Claims (29)

1, a kind of game virtual product data disposal route, it is characterized in that, this method is provided with unified virtual objects data-processing interface and unified virtual objects database in games system, described virtual objects data-processing interface is the interface of games system service side game module, and the processing of virtual objects data be may further comprise the steps:
The recreation of A, games system is called the virtual objects data-processing interface by the game module of games system service side in operational process;
B, virtual objects data-processing interface and virtual objects database are mutual, and the virtual objects data are handled.
2, virtual objects data processing method as claimed in claim 1, it is characterized in that the described method that virtual objects data-processing interface and virtual objects database are set is in games system: virtual objects data-processing interface and virtual objects database are arranged in the gaming platform of games system;
Or the virtual objects server is set in system, with the virtual objects data-processing interface and the virtual objects database be arranged in the virtual objects server.
3, virtual objects data processing method as claimed in claim 1 is characterized in that,
Described steps A is: each games send the virtual objects data-processing interface call instruction that comprises interface parameters in operational process;
Described step B comprises:
B1, virtual objects data-processing interface receive the legitimacy that comprises the call instruction of interface parameters and check interface parameters, the execution in step B2 if interface parameters is legal, otherwise return the malloc failure malloc result to the recreation that sends call instruction;
B2, virtual objects data-processing interface finish the virtual objects data processing alternately according to call instruction and interface parameters thereof and virtual objects database;
B3, virtual objects data-processing interface return the result of virtual objects data to the recreation that sends call instruction.
4, as claim 1 or 3 described virtual objects data processing methods, it is characterized in that described virtual objects database comprises: game information table, user message table and virtual objects table.
5, as claim 1 or 3 described virtual objects data processing methods, it is characterized in that described virtual objects database comprises: game information table, user message table, virtual objects table, virtual objects classification table, virtual objects ownership table.
6, virtual objects data processing method as claimed in claim 5 is characterized in that, when creating virtual objects,
Described steps A is: when recreation is created virtual objects at needs, send the virtual objects that comprises interface parameters to the virtual objects data-processing interface and create instruction;
Interface parameters comprises: virtual objects classification logotype, item name, affiliated game identifier, value, quantity;
Described step B may further comprise the steps:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b7;
B2, according to the virtual objects classification logotype in interface parameters inquiry virtual objects classification table;
B3, judge whether the virtual objects classification logotype has had respective record in the interface parameters in virtual objects classification table, if having then execution in step b4; Otherwise execution in step b6;
B4, corresponding existing each field value of record of modification are revised as the analog value in the interface parameters with item name, affiliated game identifier, value field in the record;
Unallocated user's the virtual objects amount field of giving is revised as the quantitative value that former unallocated virtual objects amount field value adds this virtual objects in the interface parameters, execution in step b7 in b5, the existing record;
B6, directly increase a respective record in the virtual objects classification, the value that writes down each field equals the analog value in the interface parameters;
B7, return the object information of creating successfully or failing to the recreation that sends call instruction.
7, virtual objects data processing method as claimed in claim 5 is characterized in that, when distributing virtual objects,
Described A is: when recreation distributes virtual objects at needs, send the virtual objects distribution instruction that comprises interface parameters to the virtual objects data-processing interface;
Interface parameters comprises: virtual objects classification logotype, user ID, quantity;
Described step B comprises:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b8;
B2, according to the virtual objects classification logotype in interface parameters inquiry virtual objects classification table;
B3, judge whether the virtual objects classification logotype has had respective record in the interface parameters in virtual objects classification table, if having then execution in step b4; Otherwise execution in step b8;
B4, judge whether virtual objects quantity in the interface parameters is not more than the unallocated quantity in the respective record, if execution in step b5 then; Otherwise execution in step b8;
B5, revising virtual objects classification epiphase should record, deducts quantity in the interface parameters with former unallocated quantity field; The quantity allotted field value adds the quantity in the interface parameters;
B6, increase record in the virtual objects table, the quantity of record equals the quantity in the interface parameters, and the virtual objects sign in the record of increase is generated by program or database;
B7, increase the ownership record of above-mentioned virtual objects sign and the user ID corresponding relation of interface parameters at virtual objects ownership table;
B8, return the success or the failure result information of distribution to the recreation that sends call instruction.
8, virtual objects data processing method as claimed in claim 5 is characterized in that, when revising virtual objects,
Described A is: when recreation is revised virtual objects at needs, send the virtual objects modify instruction that comprises interface parameters to the virtual objects data-processing interface;
Interface parameters comprises: virtual objects sign, attribute field name, attribute field value;
Described step B comprises:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b5;
B2, according to the sign inquiry of the virtual objects in interface parameters virtual objects table;
B3, judge whether the virtual objects classification logotype has had respective record in the interface parameters in the virtual objects table, if having then execution in step b4; Otherwise execution in step b5;
B4, revise each field value that the virtual objects epiphase should write down according to the attribute field name in the interface parameters and attribute field value;
B5, return success or the failure result information revised to the recreation that sends call instruction.
9, virtual objects data processing method as claimed in claim 5 is characterized in that, between the user during transaction of virtual objects,
Described A is: when recreation is carried out between the user virtual article trading at needs, send the virtual article trading instruction that comprises interface parameters to the virtual objects data-processing interface;
Interface parameters comprises: virtual objects sign, user ID, the price selling the user and buy in the user;
Described step B comprises:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b8;
B2, according to the sign inquiry of the virtual objects in interface parameters virtual objects table;
B3, judge virtual objects is identified in the virtual objects table whether respective record has been arranged in the interface parameters, if having then execution in step b4; Otherwise execution in step b8;
The corresponding record of this virtual objects sign in b4, the deletion virtual objects ownership table;
B5, the corresponding virtual objects of user ID of buying in that inserts in virtual objects ownership table in virtual objects sign and the interface parameters belong to data;
B6, revise user message table,, deduct the magnitude of value of this virtual objects the ideal money amount of buying in the interface parameters in user's the user ID respective record;
B7, with the ideal money amount of the user ID respective record of selling the user of the original ownership of this virtual objects, increase the magnitude of value of this virtual objects;
B8, return dealing success or failure result information to the recreation that sends call instruction.
10, virtual objects data processing method as claimed in claim 5 is characterized in that, when the user sells virtual objects to system,
Described steps A is: recreation sends the virtual objects that comprises interface parameters to the virtual objects data-processing interface and sells instruction when the virtual article trading that the user need sell with system;
Interface parameters comprises: virtual objects identifies, sells user's user ID, price;
Described step B comprises:
B11, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b12 then; Otherwise execution in step b18;
B12, according to the virtual objects in interface parameters sign and user ID inquiry virtual objects ownership table;
B13, judge whether sell the user in the virtual objects ownership table has this virtual objects, if having then execution in step b14; Otherwise execution in step b18;
B14, revising virtual objects classification epiphase should record, and unallocated quantity field adds 1, and quantity allotted deducts 1;
B15, be identified in the virtual objects table according to the virtual objects in the interface parameters and delete respective record;
B16, the ownership record of selling the user ID corresponding relation in above-mentioned virtual objects sign of virtual objects ownership list deletion and interface parameters.
B17, revise user message table, increase the magnitude of value of this virtual objects selling ideal money in user's the user ID respective record in the interface parameters;
B18, return success or the failure result information bought in to the recreation that sends call instruction;
When the user buys in virtual objects from system,
Described steps A is: recreation sends the virtual objects buy orders that comprises interface parameters to the virtual objects data-processing interface when the virtual article trading that the user need buy in system;
Interface parameters comprises: virtual objects classification logotype, the user ID of buying in the user, price, quantity;
Described step B comprises:
B21, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b22 then; Otherwise execution in step b29;
B22, according to the virtual objects classification logotype in interface parameters inquiry virtual objects classification table;
The virtual objects classification logotype has this classification virtual objects in b23, the judgement interface parameters in virtual objects classification table, if having then execution in step b24; Otherwise execution in step b29;
B24, judge whether quantity in the interface parameters is not more than the unallocated quantity in the respective record, if execution in step b25 then; Otherwise execution in step b29;
B25, revising virtual objects classification epiphase should record, and unallocated quantity field deducts the quantity of interface parameters, and quantity allotted increases the quantity of interface parameters;
B26, increase record in the virtual objects table, record quantity equals the quantity in the interface parameters, and the virtual objects sign in the record of increase is generated by program or database;
The ownership record of b27, the user ID corresponding relation in above-mentioned virtual objects sign of virtual objects ownership table increase and interface parameters.
B28, revise user message table, will buy in the magnitude of value that ideal money in user's the user ID respective record reduces this virtual objects respective numbers in the interface parameters;
B29, return success or the failure result information bought in to the recreation that sends call instruction.
As claim 7 or 10 described virtual objects data processing methods, it is characterized in that 11, the generation method of described virtual objects sign is: the virtual objects identification field in the virtual objects table is set to database automatic numbering type;
Or identify uniqueness according to virtual objects by program, use algorithm to generate the virtual objects sign.
12, as claim 9 or 10 described virtual objects data processing methods, it is characterized in that the value method for determination of amount of virtual objects is: if comprise price in the interface parameters, this price is the magnitude of value of this virtual objects;
If price is not inserted numerical value in the interface parameters, then when inquiry virtual objects table, from the respective record of virtual objects table, search the value field value, this field value is the magnitude of value of this virtual objects; If there is not the value field value during the virtual objects epiphase should write down, then inquire about virtual objects classification table, the magnitude of value of this virtual objects is the value field value in the record of respective classes in the virtual objects classification table.
13, virtual objects data processing method as claimed in claim 5 is characterized in that, when carrying out the granting of virtual objects between the user,
Described steps A is: when recreation need be granted virtual objects between the user, send the virtual objects that comprises interface parameters to the virtual objects data-processing interface and grant instruction;
Interface parameters comprises: virtual objects sign, former home subscriber identify, grant user ID;
Described step B comprises:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b5;
B2, according to the sign of the former home subscriber in the interface parameters, grant user ID and virtual objects sign, inquiry virtual objects ownership table;
In b3, the judgement virtual objects ownership table, whether former home subscriber has the virtual objects of virtual objects sign in the interface parameters, if having then execution in step b4, otherwise execution in step b5;
The respective record of b4, the former home subscriber of deletion and this virtual objects sign increases the respective record of granting user ID and this virtual objects sign in the interface parameters;
Success or the failure result information of granting is returned in b5, the recreation of granting instruction to transmission.
14, virtual objects data processing method as claimed in claim 5 is characterized in that, when virtual objects is shared between the user,
Described steps A is: play when virtual objects is shared between the needs user, send the virtual objects shared instruction that comprises interface parameters to the virtual objects data-processing interface;
Interface parameters comprises: virtual objects sign, home subscriber sign, sharing users identification list;
Described step B comprises:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b5;
B2, according to virtual objects sign in the interface parameters and home subscriber sign inquiry virtual objects ownership table;
B3, judge in the virtual objects ownership table whether the user of home subscriber sign in the interface parameters has this virtual objects, if execution in step b4 then, otherwise execution in step b5;
B4, in virtual objects ownership table, increase the respective record that sharing users identification list and this virtual objects identify in the interface parameters.
B5, return to the recreation that sends call instruction and to share a success or failure result information.
15, virtual objects data processing method as claimed in claim 5 is characterized in that, between the user during exchange of virtual objects,
Described steps A is: when recreation needs to carry out the virtual objects exchange between the user, send the virtual objects exchange instruction that comprises interface parameters to the virtual objects data-processing interface;
Interface parameters comprises: virtual objects sign 1, virtual objects sign 2;
Described step B comprises:
Step b1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b5.
Interface parameters virtual objects sign 1 and virtual objects identify the home subscriber sign of 2 correspondences in b2, the inquiry virtual objects ownership table;
B3, judge whether virtual objects sign 1 and virtual objects identify the home subscriber sign of 2 correspondences identical, if execution in step b5 then, otherwise execution in step b4;
B4, revise the home subscriber that virtual objects in the virtual objects ownership table identifies 1 correspondence and be designated the home subscriber sign that virtual objects identifies 2 correspondences, revise the home subscriber that virtual objects identifies 2 correspondences equally and be designated the home subscriber sign that virtual objects identifies 1 correspondence;
B5, return exchange success or failure result information to the recreation that sends call instruction.
16, virtual objects data processing method as claimed in claim 5 is characterized in that, when virtual objects is inquired about,
Described steps A is: recreation sends the virtual objects query statement that comprises interface parameters to the virtual objects data-processing interface when needs are inquired about virtual objects;
Interface parameters comprises: virtual objects sign or user ID;
If the virtual objects query statement is that the classification information of specifying virtual objects is inquired about, then described step B comprises:
B11, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b12 then; Otherwise execution in step b15;
B12, according to the sign inquiry of the virtual objects in interface parameters virtual objects table;
B13, judge whether to exist respective record, if having then execution in step b14, otherwise execution in step b15;
The corresponding virtual objects classification logotype field value that b14, basis inquire in the record is inquired about virtual objects classification table again, obtains the classification information of virtual objects;
B15, return successful inquiring or failure result information to the recreation that sends call instruction;
If the virtual objects query statement is that the details of specifying virtual objects are inquired about, then described step B comprises:
B21, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b22 then; Otherwise execution in step b24;
B22, according to the sign inquiry of the virtual objects in interface parameters virtual objects table;
B23, judge whether to exist respective record, if having then obtain execution in step b24 behind each field value of virtual objects table corresponding record, otherwise direct execution in step b24;
B24, return successful inquiring or failure result information to the recreation that sends call instruction;
If the virtual objects query statement is that the virtual objects that designated user has is inquired about, then described step B comprises:
B31, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b32 then; Otherwise execution in step b34;
B32, according to the user ID in interface parameters inquiry virtual objects ownership table;
B33, obtain user ID corresponding virtual article mark tabulation;
B34, return successful inquiring or failure result information to the recreation that sends call instruction.
17, virtual objects data processing method as claimed in claim 5 is characterized in that, when virtual objects is added up,
Described steps A is: recreation sends the virtual objects statistics instruction that comprises interface parameters to the virtual objects data-processing interface when needs are added up virtual objects;
Interface parameters comprises: game identifier;
Described step B comprises:
B1, virtual objects data-processing interface receive the interface parameters that recreation is sent, and check whether interface parameters is legal, if legal, execution in step b2 then; Otherwise execution in step b3;
B2, according to game identifier inquiry virtual objects classification table, obtain the information of the corresponding virtual objects classification of this game identifier;
B3, return statistics success or failure result information to the recreation that sends call instruction.
18, virtual objects data processing method as claimed in claim 1 is characterized in that, this method further comprises: the virtual objects data management module is set in games system;
Operator sends the call instruction that comprises interface parameters by the virtual objects administration module to the virtual objects data-processing interface, after the virtual data Processing Interface is received this instruction, carry out alternately according to this instruction and wherein interface parameters and virtual objects database, the virtual objects data are handled, by virtual the product data Processing Interface is returned to the virtual objects administration module that sends call instruction with result, the virtual objects data management module is presented to operator with the result.
19, virtual objects data processing method as claimed in claim 18, it is characterized in that described operator comprises to the call instruction that the virtual objects data-processing interface sends by the virtual objects administration module: virtual objects is created instruction, virtual objects query statement and the instruction of virtual objects statistics.
20, a kind of game platform system is characterized in that: this game platform system comprises the virtual objects service module; Described virtual objects service module comprises virtual objects data-processing interface and virtual objects database;
Described virtual objects data-processing interface, receive the virtual objects data-processing interface call instruction that comprise interface parameters of the game module of this game platform system support to the game platform system transmission, and the interface parameters and the virtual objects database that reach wherein according to this instruction carry out alternately, the virtual objects data are handled, and result is returned to the game module that sends call instruction;
Described virtual objects database is stored the virtual objects data of the game module that this game platform system supports.
21, game platform system as claimed in claim 20 is characterized in that, described virtual objects data-processing interface comprise following at least one of them:
The transfer interface of the modification interface of the establishment interface of virtual objects, the distribution interface of virtual objects, virtual objects, the transaction interface of virtual objects, virtual objects, the query interface of virtual objects, the statistics interface of virtual objects.
22, game platform system as claimed in claim 20 is characterized in that, described virtual objects data database adopts to distribute to place and realizes.
23, game platform system as claimed in claim 20 is characterized in that, this game platform system further comprises: the virtual objects data management module;
Described virtual objects data management module has the management maintenance interface, receives the call instruction that comprises interface parameters, sends to the virtual objects data-processing interface in the server for virtual articles;
After the virtual data Processing Interface receives this call instruction, carry out alternately according to this call instruction and wherein interface parameters and virtual objects database, the virtual objects data are handled, and result returned to the virtual objects data management module that sends call instruction, the virtual objects data management module presents the result.
24, a kind of games system comprises client computer, game module and gaming platform, it is characterized in that: this system further comprises server for virtual articles; Described server for virtual articles comprises virtual objects data-processing interface and virtual objects database;
Described virtual objects data-processing interface, receive the virtual objects data-processing interface call instruction that comprises interface parameters that game module sends in this games system, and the interface parameters and the virtual objects database that reach wherein according to this instruction carry out alternately, the virtual objects data are handled, and result is returned to the game module that sends call instruction;
Described virtual objects database is stored the virtual objects data of game module in this games system.
25, games system as claimed in claim 24 is characterized in that, described virtual objects data-processing interface comprise following at least one of them:
The transfer interface of the modification interface of the establishment interface of virtual objects, the distribution interface of virtual objects, virtual objects, the transaction interface of virtual objects, virtual objects, the query interface of virtual objects, the statistics interface of virtual objects.
26, games system as claimed in claim 24 is characterized in that, described virtual objects data database adopts to distribute to place and realizes.
27, games system as claimed in claim 24 is characterized in that: described server for virtual articles be arranged in the gaming platform the virtual objects service module or with gaming platform virtual objects server independently.
28, games system as claimed in claim 24 is characterized in that, described virtual objects data server adopts the form of two-shipper or cluster.
29, games system as claimed in claim 24 is characterized in that, this system further comprises: the virtual objects data management module:
Described virtual objects data management module has the management maintenance interface, receives the call instruction that comprises interface parameters, sends to the virtual objects data-processing interface in the server for virtual articles;
After the virtual data Processing Interface receives this call instruction, carry out alternately according to this call instruction and wherein interface parameters and virtual objects database, the virtual objects data are handled, and result returned to the virtual objects data management module that sends call instruction, the virtual objects data management module presents the result.
CNB2004100487771A 2004-06-18 2004-06-18 Game virtual-article data processing method, game platform system and game system Active CN1319008C (en)

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