CN117414581A - Information processing method, device, electronic equipment and medium - Google Patents

Information processing method, device, electronic equipment and medium Download PDF

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Publication number
CN117414581A
CN117414581A CN202311459046.5A CN202311459046A CN117414581A CN 117414581 A CN117414581 A CN 117414581A CN 202311459046 A CN202311459046 A CN 202311459046A CN 117414581 A CN117414581 A CN 117414581A
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CN
China
Prior art keywords
touch
virtual sphere
virtual
touch control
ball
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CN202311459046.5A
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Chinese (zh)
Inventor
郑晓明
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311459046.5A priority Critical patent/CN117414581A/en
Publication of CN117414581A publication Critical patent/CN117414581A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to the field of game technologies, and in particular, to an information processing method, an information processing device, an electronic device, and a medium. According to the method and the device, the moving direction and the first moving path of the virtual sphere can be determined by responding to the first touch operation aiming at the first touch control and the second touch operation aiming at the second touch control; further, in response to a triggering operation meeting a movement condition of the virtual sphere, the virtual sphere can be triggered by the target virtual character, and the virtual sphere is controlled to move according to a second movement path, wherein the second touch control corresponds to a touch position on the virtual sphere, and the second movement path is determined based on the movement direction and the first movement path. Therefore, the controllability of the virtual sphere can be improved, and the reality and the interestingness of the game can be improved, so that a player can obtain more ball service operation experiences.

Description

Information processing method, device, electronic equipment and medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to an information processing method, an information processing device, an electronic device, and a medium.
Background
With the development of electronic entertainment industry and terminal technology, game types are gradually diversified, so that many sports games such as football games, basketball games, football games, volleyball games and the like in ball games are also appeared. The ball game is a game taking balls as game subjects, in the ball game, users can play different roles, the ball game taking the role of a player is mainly the ball game of the operation type, and different types of ball games can enable players to obtain different experiences.
In ball games, the related technology is to draw a flight line of a ball in a screen in a sliding screen mode, and after the ball is loosened, the ball can be triggered to execute the corresponding flight line. However, the ball is poor in controllability and lacks of realism and interestingness, and a player cannot obtain more ball service experience.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
In view of this, the embodiments of the present application at least provide an information processing method, an apparatus, an electronic device, and a medium, which can improve the controllability of a virtual sphere, and meanwhile, can improve the sense of reality and the interestingness of a game, so that a player can obtain more ball service experience.
The application mainly comprises the following aspects:
in a first aspect, an embodiment of the present application provides an information processing method, where a graphical user interface is provided by a terminal device, where content displayed by the graphical user interface includes at least a part of a game scene, where the game scene includes a virtual sphere and a plurality of virtual characters, and the method includes: controlling the virtual sphere to be displayed at a first appointed position in the game scene and displaying a first touch control and a second touch control in response to the game being in an appointed game state; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters; responding to a first touch operation aiming at the first touch control, and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
In a second aspect, an embodiment of the present application further provides an information processing apparatus, where a graphical user interface is provided through a terminal device, where content displayed by the graphical user interface includes at least a part of a game scene, where the game scene includes a virtual sphere and a plurality of virtual characters, and the apparatus includes: the display module is used for responding to the fact that the game play is in a designated game state, controlling the virtual sphere to be displayed at a first designated position in the game scene, and displaying a first touch control and a second touch control; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters; the determining module is used for responding to a first touch operation aiming at the first touch control and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere; the control module is used for responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role and controlling the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
In a third aspect, embodiments of the present application further provide an electronic device, including: a processor, a memory and a bus, the memory storing machine readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is running, the machine readable instructions when executed by the processor performing the steps of the information processing method as described in the first aspect or any possible implementation of the first aspect.
In a fourth aspect, the embodiments of the present application further provide a computer readable storage medium, on which a computer program is stored, which when executed by a processor performs the steps of the information processing method described in the first aspect or any of the possible implementation manners of the first aspect.
According to the information processing method, the information processing device, the electronic equipment and the medium, the moving direction and the first moving path of the virtual sphere can be determined by responding to the first touch operation aiming at the first touch control and the second touch operation aiming at the second touch control; furthermore, in response to the triggering operation meeting the movement condition of the virtual sphere, the virtual sphere can be triggered by the target virtual character, and the virtual sphere is controlled to move according to a second movement path, wherein the second touch control corresponds to the touch sphere position on the virtual sphere, the second movement path is determined based on the movement direction and the first movement path, and compared with the mode of sliding a screen in the related art, the flying line of the sphere is drawn in the screen, and the corresponding flying line can be triggered to be executed by the sphere after the hands are loosened, however, the method of operation makes the controllability of the sphere poor, lacks realism and interestingness, and compared with the fact that a player cannot obtain more ball service operation experience, the method and the device can improve the realism and interestingness of a game while improving the controllability of the virtual sphere, so that the player can obtain more ball service operation experience.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered limiting the scope, and that other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 shows a flow chart of an information processing method provided by an embodiment of the present application;
FIG. 2 is a schematic diagram of a graphical user interface corresponding to a specified game state provided by an embodiment of the present application;
FIG. 3 illustrates a schematic diagram of a second touch control including four sub-swipe areas provided in an embodiment of the application;
fig. 4 is a schematic diagram illustrating a second movement path corresponding to a first sub-region in a touch control provided in an embodiment of the present application;
fig. 5 is a schematic diagram illustrating a second movement path corresponding to a second sub-region in a touch control according to an embodiment of the present application;
Fig. 6 is a schematic diagram illustrating a second movement path corresponding to a third sub-region in the second touch control according to the embodiment of the present application;
fig. 7 is a schematic diagram illustrating a second movement path corresponding to a fourth sub-area in the second touch control according to the embodiment of the present application;
FIG. 8 is a flowchart of another information processing method according to an embodiment of the present application;
fig. 9 shows one of functional block diagrams of an information processing apparatus provided in an embodiment of the present application;
FIG. 10 is a diagram showing a second functional block of an information processing apparatus according to an embodiment of the present application;
fig. 11 shows a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the accompanying drawings in the present application are only for the purpose of illustration and description, and are not intended to limit the protection scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this application, illustrates operations implemented according to some embodiments of the present application. It should be appreciated that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to the flow diagrams and one or more operations may be removed from the flow diagrams as directed by those skilled in the art.
In addition, the described embodiments are only some, but not all, of the embodiments of the present application. The components of the embodiments of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the presence of the features stated hereinafter, but not to exclude the addition of other features.
In order to enable those skilled in the art to use the present application, in connection with a particular application scenario "triggering movement of a virtual sphere", the following embodiments are presented, and the general principles defined herein may be applied to other embodiments and applications scenarios by those skilled in the art without departing from the spirit and scope of the present application.
The method, apparatus, electronic device or computer readable storage medium described below in the embodiments of the present application may be applied to any scenario in which movement of a virtual sphere needs to be triggered, and the embodiments of the present application do not limit specific application scenarios, and any scheme using the information processing method and apparatus provided in the embodiments of the present application is within the scope of protection of the present application.
As an example, with the development of electronic entertainment industry and terminal technology, game types are gradually diversified, so many sports games such as football games, basketball games, football games, volleyball games, etc. among ball games are also emerging. The ball game is a game taking balls as game subjects, in the ball game, users can play different roles, the ball game taking the role of a player is mainly the ball game of the operation type, and different types of ball games can enable players to obtain different experiences.
In ball games, the related technology is to draw a flight line of a ball in a screen in a sliding screen mode, and after the ball is loosened, the ball can be triggered to execute the corresponding flight line. However, the ball is poor in controllability and lacks of realism and interestingness, and a player cannot obtain more ball service experience.
In view of the above problems, in the embodiments of the present application, a movement direction and a first movement path of a virtual sphere may be determined by responding to a first touch operation for a first touch control and a second touch operation for a second touch control; further, in response to a triggering operation meeting a movement condition of the virtual sphere, the virtual sphere can be triggered by the target virtual character, and the virtual sphere is controlled to move according to a second movement path, wherein the second touch control corresponds to a touch position on the virtual sphere, and the second movement path is determined based on the movement direction and the first movement path. Therefore, the controllability of the virtual sphere can be improved, and the reality and the interestingness of the game can be improved, so that a player can obtain more ball service operation experiences.
In an alternative implementation manner, the terminal device related to the embodiment of the application mainly refers to a terminal for providing a graphical user interface and capable of performing control operation on a virtual object. The terminal device may be a local terminal device mentioned below, or a client device in a cloud interaction system. The terminal device may include, but is not limited to, any of the following: in this embodiment, the application program is introduced as a game application, and alternatively, the application program may be a stand-alone application program, such as a stand-alone 3D game program, or may be a network online application program.
In an alternative embodiment, the graphical user interface is an interface display format in which a person communicates with a computer, allowing a user to manipulate icons, logos, or menu options on the screen using an input device such as a mouse or keyboard, and also allowing a user to manipulate icons or menu options on the screen by performing a touch operation on the touch screen of the touch terminal to select commands, initiate a program, or perform other tasks, etc.
In an alternative embodiment, a UI control refers to any visual control or element that can be seen on a user interface of an application, such as a picture, an input box, a text box, a button, a tab, etc., some of which respond to user operations. For purposes of this application, UI controls are, for example, a first touch control, a second touch control, and so forth.
In an alternative embodiment, the game scene is a scene that an application program displays (or provides) when running on a terminal or a server, i.e., a scene used during normal play. That is, the game scene refers to a virtual game control carrying a virtual object in the game process, and the virtual object can be controlled by an operation instruction issued by a user (i.e., a player) to the terminal device to move and make actions such as corresponding body gestures in the game scene. Optionally, the game scene may be a simulation environment for the real world, a semi-simulation and semi-fictional virtual environment, or a pure fictional virtual environment. The game scene may be any one of a two-dimensional virtual interaction scene, a 2.5-dimensional virtual interaction scene, and a three-dimensional virtual interaction scene. The game scene is a scene of a complete game logic of a virtual object controlled by a user. Optionally, the game scene may also be used for game scene combat between at least two virtual objects. For the purposes of this application, a game scene generally refers to a game scene of a ball game, and may be a game scene of a soccer game, a game scene of a basketball game, a game scene of a volleyball game, or the like.
In an alternative embodiment, the virtual environment refers to a virtual game scene environment generated by a computer, for example, the virtual environment may be a two-dimensional game environment, a three-dimensional game environment, a virtual reality environment, or an augmented reality environment. In general, virtual environments are classified into a game-to-outside virtual environment (abbreviated as "game-to-outside" or "out-of-office virtual environment") and a game-to-inside virtual environment (abbreviated as "game-to-inside", "game-to-in" or "in-office virtual environment") according to the difference between the inside and outside of a game-to-office; wherein the game pair outsourced virtual environment includes, but is not limited to, a main interface of a game system, functional pages of each game module, and the like; the virtual environment in the game pair may generally provide a multimedia virtual world, and a player may control a virtual object in the game pair through an operation device or an operation interface, observe an object, a character, a landscape, etc. in the virtual environment in the game pair from a perspective of the virtual object, or interact with the object, the character, the landscape, etc. in the virtual environment in the game pair through the virtual object, etc.
It should be emphasized that in embodiments of the present invention, when not specifically described, a game scene generally refers to an in-office virtual environment.
In an alternative embodiment, the virtual object refers to a movable object controlled by a game player in a game scene environment (out-of-view virtual environment/out-of-view virtual environment). The movable object may be at least one of a virtual character, a virtual animal, a virtual sphere. For purposes of this application virtual objects such as virtual characters, virtual spheres. Alternatively, when the virtual game scene environment is a three-dimensional virtual world, the virtual objects may be three-dimensional stereoscopic models, each having its own shape and volume in the three-dimensional virtual world, occupying a portion of the space in the three-dimensional virtual world. Optionally, the virtual object is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual object realizes different game identities by wearing different skins. In some implementations, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited by embodiments of the present application. Typically, a game player enters a game through a player account that generally includes a impersonating virtual object, which refers to a virtual object that the player controls in an out-of-office virtual environment, and a steering virtual object, which is a virtual object that the player controls in an in-office virtual environment. Typically, prior to the start of a game session, a player may complete at least one of social activities, purchasing activities, completing tasks, recharging activities, setting parameters of the game session, conducting a preparatory activity prior to the game session such as game session team formation and matching, by playing virtual objects in an out-of-view virtual environment; in some implementations, the impersonation virtual object and the manipulation virtual object generally correspond to the same player account, a single player account may correspond to multiple impersonation virtual objects, and one impersonation virtual object may in turn correspond to multiple manipulation virtual objects. For example, a player account creates multiple impersonating virtual objects on one or more game servers and then selects to play a game using the manipulated virtual objects corresponding to the impersonating virtual objects.
It should be emphasized that in this embodiment, when not specifically described, the virtual object generally refers to a manipulation virtual object, that is, a controlled virtual object, in an in-office virtual environment.
In an alternative embodiment, in the virtual world, different virtual teams belonging to at least two hostile camps occupy respective map areas, respectively, and play a competitive game targeting a certain winning condition. Each virtual team includes one or more virtual objects, such as 1, 2, 3, or 5 and more.
The invention provides an information processing method, wherein the information processing method in one embodiment can be operated on a local terminal device or a server. When the information processing method is operated on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and client equipment.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the information prompting method of the prop entry are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In an optional implementation manner, the embodiment of the invention provides an information processing method, and a graphical user interface is provided through a terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system. The following description will take an example in which the above information processing method is executed in a local terminal device (hereinafter referred to as a terminal device).
In order to facilitate understanding of the present application, the technical solutions provided in the present application are described in detail below in conjunction with specific embodiments.
Referring to fig. 1, fig. 1 is a flowchart of an information processing method according to an embodiment of the present application. As shown in fig. 1, in the information processing method provided in the embodiment of the present application, a graphical user interface is provided through a terminal device, where content displayed on the graphical user interface includes at least a part of game scenes, and the game scenes include virtual spheres and multiple virtual roles, and the method includes the following steps:
s101: and controlling the virtual sphere to be displayed at a first designated position in the game scene and displaying a first touch control and a second touch control in response to the game play being in a designated game state.
Wherein the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters.
Here, the virtual ball in the game scene may be a virtual football, a virtual basketball, a virtual football, a virtual volleyball, or the like. Any virtual character in the game scene may be a player-controlled virtual character or a non-player-controlled virtual character. The target virtual character is a virtual character controlled by a player, namely the virtual character controlled by the player corresponding to the terminal equipment.
In the ball game, for example, football, basketball, volleyball, etc., there are various moving scenes triggering the virtual ball, for example, any ball, goal, corner ball in football, shooting, passing, serving, etc. in basketball, it is often an important way for the player to score, and the game has a higher competitive meaning. The ball game of the present application also relates to the above-mentioned moving scene of triggering the virtual sphere. In the moving scene of different triggering virtual spheres, a plurality of different game states are usually set in different games, for example, a ball point, an arbitrary ball, a corner ball and the like in a football game, a limit ball, a penalty ball and the like in a basketball game, a service ball and the like in a volleyball, and the like. The specified game state in the present application may be any of the above-described game states. In the present application, a first designated position of a virtual ball displayed in a game scene is associated with a designated game state, for example, a ball in a football, where the first designated position is a ball in the football game scene, for example, a penalty in a basketball, where the first designated position is within a semicircle behind a penalty in the basketball game scene, for example, where a service in a volleyball is a service area in the volleyball game scene.
Here, for the soccer game, the specified game state is any one of the following game states: corner ball serving status, point ball serving status, and arbitrary ball serving status.
In addition, typically, the player can trigger movement of the virtual sphere by controlling the target virtual character while the game play is in the designated game state. For triggering the movement of the virtual sphere, in the related art, the use of a sliding screen to generate a scheme of a flying line may make the controllability of the sphere poor. Particularly in football games, shooting is a relatively diverse and complex behavior, and in real football matches, players often kick different football flight lines and flight radians according to different positions of hitting football, but in related technologies, operations with the same effect as real kicking cannot be basically achieved.
In this regard, the present application is based on a real ball game scenario, wherein when a game play is in a designated game state, a first touch control and a second touch control for manipulating a target virtual character are displayed in a graphical user interface in addition to controlling the virtual sphere to be displayed at a first designated position in the game scenario. Fig. 2 is a schematic diagram of a graphical user interface corresponding to a specified game state, where a virtual sphere, a target virtual character, a first touch control and a second touch control are displayed in the graphical user interface, and patterns of the first touch control and the second touch control are only exemplary, and fig. 2 is not a limitation of patterns of the first touch control and the second touch control, and may be a pattern of a virtual rocker, or may be other control patterns. Specifically, the player can control the kicking angle (corresponding to the moving direction of the virtual sphere) of the target virtual character by operating the first touch control, and the player can select the ball touching position of the foot of the target virtual character by operating the second touch control. The player can simulate the competitive mode of the real ball by triggering the first touch control and the second touch control, so that the operation with the same effect as the real ball is realized.
It should be noted that, the first touch control and the second touch control generally refer to interactable controls, which have specified shapes, such as a circle, a rectangle, an ellipse, and the like.
Taking a football game as an example for illustration, when the current game pair in the football game is in a ball-dropping state (designated game state) after ball dropping, controlling the virtual sphere to display the ball-dropping position (first designated position) in the game scene, and displaying a first touch control and a second touch control on the graphical user interface, wherein the first touch control can be a blank area displayed in a scene picture of the current game scene, or a designated area (such as the lower left corner or the lower right corner of the scene picture) or a surrounding area of the virtual sphere.
S102: responding to a first touch operation aiming at the first touch control, and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control.
The second touch control corresponds to a touch ball position on the virtual sphere.
The foregoing first touch control is described in detail below, and specifically, the player may control the movement direction in which the target virtual character triggers the virtual sphere to move through the first touch operation for the first touch control. The moving direction of the virtual sphere corresponds to the moving direction of the real ball after the triggered movement, which can be understood as that the target virtual character triggers the virtual sphere to move in different moving directions under different ball contact angles. The moving direction is roughly divided into upper, lower, left and right directions. The direction of movement, if finely divided, may be in different azimuth angles, such as 30 degrees azimuth, 45 degrees azimuth, etc. In addition, the player can adjust the first touch operation for the first touch control to adjust the movement direction of the virtual sphere, for example, one first touch operation corresponds to one movement direction, and the other first touch operation corresponds to the other movement direction. The first touch operation may be a touch click operation or a touch slide operation.
It should be understood that there may be multiple mapping manners of the first touch operation and the moving direction, for example, the moving direction may be mapped with an operation type of the first touch operation, and different types of the first touch operation correspond to different moving directions; the moving direction may also be mapped with a touch position of the first touch operation, and different touch positions of the first touch operation correspond to different moving directions.
The manner in which the touch position of the first touch operation is mapped to the movement direction is described below, specifically, the determining, in S102, the movement direction of the virtual sphere in response to the first touch operation of the first touch control includes: and responding to a first touch operation aiming at the first touch control, and determining a moving direction associated with the first touch position according to a first touch position of the first touch operation in the first touch control.
Each of the different touch positions on the first touch control corresponds to different movement directions of the virtual sphere. The moving direction of the virtual sphere corresponding to each touch position is consistent with the moving direction generated by triggering the virtual sphere in a real match.
The following describes the component constitution of the first touch control, where the first touch control may be a virtual rocker control, and the first touch control includes a first control point and a control area; the first control point is located in the control area, and the control area is located around the first control point; the first touch operation is applied to the first control point; the responding to the first touch operation of the first touch control, determining a moving direction associated with the first touch position according to the first touch position of the first touch operation in the first touch control, and the method comprises the following steps: in response to a first touch operation for the first control point, determining a movement direction associated with a first touch position of the first touch operation applied to the first control point in the control area.
The second touch control is described below, and the second touch control may be understood as a touch position selection control of the virtual sphere, specifically, a player may implement selection of a touch position of the target virtual character through a second touch operation for the second touch control, where first movement paths corresponding to different touch positions for triggering the virtual sphere to move are different. Here, the first movement path of the virtual sphere corresponding to each ball contact position is consistent with the flight path generated by triggering the virtual sphere in the real competition. For example, the touch ball position is taken as a center position, and the first moving path corresponding to the virtual sphere is taken as a straight line path. For another example, the touch ball position being the left position corresponds to the first movement path of the virtual ball being an arc path (e.g., an arc path flying to the left, etc.). Like this, this embodiment of the application influences the first travel path that triggers virtual spheroid motion according to the ball position of touching of difference, can promote ball game's sense of reality and interest for the player obtains more ball service operation experience.
In addition, the player can adjust the second touch operation for the second touch control to reselect the touch position of the virtual sphere, so as to change the first moving path of the virtual sphere, for example, one second touch operation corresponds to one first moving path, and the other second touch operation corresponds to the other first moving path. The second touch operation may be a touch click operation or a touch slide operation.
It should be understood that there may be multiple mapping manners between the second touch control and the touch ball position and the first movement path, for example, the touch ball position may be mapped with an operation type of the second touch operation, where different types of the second touch operation correspond to different touch ball positions, and different touch ball positions correspond to different first movement paths; the touch ball position may also be mapped with a touch position of a second touch operation, different touch positions of the second touch operation corresponding to different touch ball positions, different touch ball positions corresponding to different first movement paths.
The first movement path is related to the ball contact position of the virtual ball, and the first movement path is unrelated to the movement direction of the virtual ball. The second movement path is a first movement path with a certain movement direction, i.e. the second movement path triggering the actual movement of the virtual sphere is determined jointly by the first movement path and the movement direction.
It should be understood that, in the embodiment of the present application, the first touch operation for the first touch control and the second touch operation for the second touch control may be performed simultaneously or may be performed separately, but no matter how the first touch operation and the second touch operation are performed, the finally generated second movement path is generally determined together. Under special conditions, if the player only operates one of the first touch control and the second touch control, default touch operation can be given to the touch control which is not operated, so that the second moving path is finally determined. In general, the player performs operations on both the first touch control and the second touch control, specifically, the first touch operation for the first touch control is used to determine a movement direction of the triggering virtual sphere, and the second touch operation for the second touch control is used to determine a first movement path corresponding to the selected touch sphere position, and further, after determining the movement direction and the first movement path, a second movement path of real movement when the virtual sphere is triggered can be generated. Further, after determining the second movement path, a path identification of the second movement path may be displayed in a scene picture of the game scene so that the player anticipates in advance the second movement path in which the virtual sphere is about to move. The path identifier is usually a line segment with an arc, as shown in fig. 2, where the position of the start point of the path identifier is located at the first designated position, and the end point of the path identifier is usually an arrow, where the arrow is used to indicate the moving direction of the virtual sphere, and the end point of the path identifier is used to indicate the landing position of the virtual sphere.
The second movement path may be any arc movement path, such as a movement path with a vertical arc (i.e., a movement path with a vertical throwing), a movement path with an upper left arc (i.e., a movement path with a falling from an upper left corner), a movement path with an upper right arc (i.e., a movement path with a falling upper right corner), and the like. For example, for shooting of football game, when shooting of football is actually performed, a player can kick out flight routes with various radians, such as banana ball, so that in order to simulate a more real kicking scene, a player can set a first moving path with different moving directions by operating a first touch control and a second touch control, more real control of a virtual ball is realized, reality and interestingness of the game can be improved, and more football service operation experiences can be obtained by the player.
It should be noted that, after the player sees the path identifier of the second moving path of the virtual sphere about to move, if the player finds that the current second moving path is not the moving path of the virtual sphere desired by the player, that is, the player is not satisfied with the current second moving path, at this time, the player may adjust the touch operation on the first touch control and/or the second touch control to update the second moving path, so as to obtain the satisfactory moving path of the virtual sphere. Therefore, the controllability of the virtual sphere can be improved, if the virtual sphere is in the attack stage, the attack success rate can also be improved, meanwhile, the game play time length can be reduced, the electric quantity consumption of the terminal equipment can be reduced, and the performance cost of the game server can be reduced.
In the following, the content of updating the second movement path of the virtual sphere about to move is described by adjusting the touch operation of the second touch control, and in an optional implementation, after displaying the path identifier of the second movement path, the method further includes the following steps: responding to a third touch operation aiming at the second touch control, determining a third moving path of the virtual sphere, and displaying the updated path identifier of the second moving path; the updated second movement path is determined based on the movement direction and the third movement path; and responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to the updated second movement path.
Here, the third touch operation and the second touch operation may be the same type of touch operation, but the touch ball position associated with the third touch operation and the touch ball position associated with the second touch operation are different, so that the third movement path corresponding to the third touch operation and the first movement path corresponding to the second touch operation are different, and the purpose of updating the second movement path of the virtual sphere to be moved is achieved.
S103: and responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to a second movement path.
Wherein the second movement path is determined based on the movement direction and the first movement path.
Here, the triggering operation satisfying the movement condition of the virtual sphere may be performed in various manners, for example, the releasing operation for the first touch operation and/or the second touch operation may be performed as the triggering operation for another ball-sending touch control separately set. In general, the release operation here should be a release operation of the last touch control of the first touch control and the second touch control, and the release operation generally refers to a touch end operation of the touch operation, that is, a player leaves a finger of the touch screen from the screen. In actual implementation, if the second moving path is the moving path of the virtual sphere wanted by the player, the player can leave the finger from the screen of the terminal device, at this time, the trigger operation meeting the moving condition of the virtual sphere is responded, the target virtual character is displayed in the game scene to trigger the virtual sphere, and the virtual sphere is controlled to move according to the second moving path.
Here, when the target virtual character triggers the virtual sphere, the target virtual character may execute an action of triggering the virtual sphere, where one way is that the action may be a default action, where the default action may be capable of characterizing a ball touching action, and may be independent of a moving direction and a ball touching position; alternatively, the action may be a specified action that not only characterizes the ball-contacting action, but also is related to the direction of movement and the ball-contacting position, which may further enhance the realism of the game. Specifically, in an alternative embodiment, the triggering operation in S103 in response to meeting the movement condition of the virtual sphere triggers the virtual sphere by the target virtual character, including the steps of: responding to a triggering operation meeting the movement condition of the virtual sphere, and controlling the target virtual character to execute a target action for triggering the virtual sphere; different ball contact positions and corresponding target actions in different movement directions are different.
For soccer games, a target virtual character triggers a target action of a virtual sphere, i.e., a kick action. For example, in a soccer game, a target virtual character moves to a position where a virtual ball is located, and a kicking action is performed on the virtual ball. For another example, for a basketball game, a target avatar may perform a basketball shooting action within a semicircle outside the penalty line. Because the target virtual character triggers the virtual sphere, the terminal equipment controls the virtual sphere to fly according to the second moving path, and the flying speed of the virtual sphere can be preset. Here, by performing corresponding animation and special effect presentation according to the second different moving paths, the player has a more realistic football service experience. For example, when a hanging ball is launched, the trajectory of the high arc and the physical posture of the target virtual character (player) can be displayed, thereby allowing the player to feel the strength and skill of the target virtual character.
It will be appreciated that the virtual sphere is controlled to move along the second movement path, and then the ground position of the virtual sphere is displayed in the game scene. In an alternative embodiment, after the triggering operation in response to meeting the movement condition of the virtual sphere in S103 triggers the virtual sphere by the target virtual character and controls the virtual sphere to move according to the second movement path, the method further includes the following steps: controlling the virtual sphere to be displayed at a second designated position in the game scene; the second designated position is a landing position of the virtual sphere determined according to the second movement path.
Here, after the motion control of the virtual sphere is completed, a next game process may be performed, where the motion control of the virtual sphere may not be related to the next game process, but other controls may be possible, for example, the transformation of the target virtual character may be performed, and at this time, the display of the first touch control and the second touch control may be canceled and changed to the display of the touch control corresponding to the next game process, so that the content displayed in the graphical user interface may be reduced, and the misoperation rate of the player may be reduced, thereby improving the game efficiency. Specifically, in an alternative embodiment, after the triggering operation in response to meeting the movement condition of the virtual sphere in S103 triggers the virtual sphere by the target virtual character and controls the virtual sphere to move according to the second movement path, the method further includes the following steps: and canceling the display of the first touch control and the second touch control.
In the embodiment of the application, the moving direction and the first moving path of the virtual sphere can be determined by responding to the first touch operation aiming at the first touch control and the second touch operation aiming at the second touch control; further, in response to a triggering operation meeting a movement condition of the virtual sphere, the virtual sphere can be triggered by the target virtual character, and the virtual sphere is controlled to move according to a second movement path, wherein the second touch control corresponds to a touch position on the virtual sphere, and the second movement path is determined based on the movement direction and the first movement path. Therefore, the controllability of the virtual sphere can be improved, and the reality and the interestingness of the game can be improved, so that a player can obtain more ball service operation experiences.
It should be further noted that, how the second touch control corresponds to the touch position of the virtual sphere specifically includes at least two ways, and the following only illustrates two ways:
mode one: the second touch operation is performed according to a different operation type, and for example, a single-click touch operation corresponds to a ball touch position of a central area of the virtual ball, a double-click touch operation corresponds to a ball touch position of a bottom area of the virtual ball, a long-press touch operation corresponds to a ball touch position of a left area of the virtual ball, a sliding touch operation corresponds to a ball touch position of a right area of the virtual ball, and the like.
Mode two: according to different touch positions of the second touch operation, the second touch control can be divided into at least two sub-touch areas, the touch positions of the virtual spheres corresponding to the different sub-touch areas are different, in actual operation, which touch position of the corresponding virtual sphere is determined according to which sub-touch area the touch position of the second touch operation is located in, if the second touch operation is located in a first sub-area on the second touch control, the first sub-area corresponds to the touch position of the sphere center of the virtual sphere; and if the second touch operation is positioned in a second sub-area on the second touch control, the second sub-area corresponds to a ball touch position on the bottom of the virtual ball, and the like.
Here, splitting the area on the second touch control is equivalent to splitting the part of the virtual sphere, and the player can trigger different parts of the virtual sphere by triggering different areas on the second touch control, so that different ball launching lines and tracks are triggered, and accurate ball launching control can be realized.
For the second mode, if the second touch control is divided into at least two sub-touch areas, each sub-touch area corresponds to one touch position of the virtual sphere, specifically, the at least two sub-touch areas include at least two sub-touch areas in a first sub-area, a second sub-area, a third sub-area and a fourth sub-area; the first subarea corresponds to a ball touch position on the center of the sphere of the virtual sphere, the second subarea corresponds to a ball touch position on the bottom of the sphere of the virtual sphere, the third subarea corresponds to a ball touch position on the left side of the sphere of the virtual sphere, and the fourth subarea corresponds to a ball touch position on the right side of the sphere of the virtual sphere. Exemplary, fig. 3 shows a schematic diagram of a second touch control including four sub-swipe areas according to the embodiment of the application. For example, the layout relation between the sub-areas in the second touch control may be randomly set, where one layout manner, specifically, a first sub-area of the at least two sub-touch areas is located in a central area of the second touch control, and other sub-areas except for the first sub-area of the at least two sub-touch areas are located around the first sub-area.
Taking a football game as an example, when a player touches the first subarea, the player plays a football in a real playing mode, and the player plays a football in a central playing area of the football; when the player touches the second subarea, the player is equivalent to a real kicking, and the player mentions the bottom batting area of the football; when the player touches the third subarea, the player is equivalent to a real kicking, and the player mentions the left batting area of the football; when the player touches the fourth subarea, which is equivalent to a real kicking, the player mentions the right side hitting area of the football. In this way, by setting the correspondence between each sub-impact area in the second touch control and each ball contact position (impact area) of the virtual sphere, the player can simulate a real attack manner by triggering different impact areas.
In order to get closer to a real ball scene, the layout relationship between each sub-region in the second touch control can be laid out by referring to the ball touch position of the real ball, and by way of example, fig. 3 shows a layout manner of each sub-region in the second touch control that is closer to the real ball scene, where the second sub-region corresponds to a first specified angle range of the second touch control; the third sub-region corresponds to a second designated angle range of the second touch control; the fourth sub-region corresponds to a third appointed angle range of the second touch control; the sum of the angles of the first specified angle range, the second specified angle range and the third specified angle range is 360 degrees. The first specified angle range, the second specified angle range and the third specified angle range are set closer to the impact area of the real ball, and the first specified angle range is set to 170-190 degrees, the second specified angle range is set to 0-170 degrees and the third specified angle range is set to 190-360 degrees, which are exemplary only, and when the setting is actually performed, one specified angle range can be reduced, and the other specified angle range can be enlarged for setting. The division is to simulate a strike area when a ball is kicked actually, and the division of the angle is appropriately split in consideration of the ease of clicking with a finger of a player.
Furthermore, the second touch control can be set to be round, and the touch area of the real ball can be further simulated.
Here, the second touch control corresponds to a ball touch position of the virtual sphere, and the different ball touch positions are associated with different first movement paths of the virtual sphere, so that the second touch control can establish a relationship with the first movement paths through the ball touch position. For the second mode, different sub-impact areas of the second touch control correspond to different ball contact positions, and different first movement paths are associated with different ball contact positions, so that the flight paths generated by triggering the virtual sphere in a real match are consistent, and further, different sub-impact areas on the second touch control can be determined to correspond to different first movement paths. Therefore, the embodiment of the application can simulate a more real ball touch scene, the first moving paths of different ball touch positions are arranged in different sub-touch areas of the second touch control, and the second moving paths of the actual movement of the virtual sphere are determined together when the first touch operation of the first touch control corresponds to different moving directions, so that the more real control of the virtual sphere is realized.
Taking a football game as an example, fig. 4-7 show that under the condition of the same moving direction, path identifiers of different second moving paths are commonly determined by clicking different sub-clicking areas of a second touch control and the same first touch operation for a first touch control, specifically, fig. 4 shows a schematic diagram of a second moving path corresponding to a first sub-area in clicking a second touch control, where the second moving path corresponds to a moving path corresponding to a touch ball position on a center of a sphere of a virtual sphere, and the second moving path can be understood as a moving path corresponding to a "butterfly ball"; fig. 5 is a schematic diagram illustrating a second movement path corresponding to a second sub-area in the second touch control, where the second movement path corresponds to a movement path corresponding to a touch ball position on the bottom of the ball of the touch virtual ball, and the second movement path may be understood as a movement path corresponding to a "hanging ball"; fig. 6 is a schematic diagram illustrating a second movement path corresponding to a third sub-area in the second touch control, where the second movement path corresponds to a movement path corresponding to a ball touch position on the left side of a ball of the touch virtual ball, and the second movement path may be understood as a movement path corresponding to an "inner-foot back-arc ball"; fig. 7 is a schematic diagram of a second movement path corresponding to a fourth sub-area in the second touch control, where the second movement path corresponds to a movement path corresponding to a ball touch position on the right side of the ball of the touch virtual ball, and the second movement path may be understood as a movement path corresponding to an "outer-foot back-arc ball".
Here, an embodiment of determining the first movement path through the second touch control is described, and in an alternative embodiment, the second touch operation is a click operation; in S102, in response to the second touch operation for the second touch control, determining a first movement path of the virtual sphere includes the following steps: responding to clicking operation for the second touch control, and determining a first moving path associated with a second touch position of the clicking operation in the second touch control according to the second touch position; the second touch position corresponds to a ball touch position on the virtual sphere.
In this case, the second touch control may have any "control point (i.e., a rocker of the virtual rocker control)", and the second touch position (corresponding to the ball touch position) may be determined by the clicking operation.
An exemplary structure of a second touch control is described below, where the second touch control includes a second control point; the second touch operation is applied to the second control point; in S102, in response to the second touch operation for the second touch control, determining a first movement path of the virtual sphere includes the following steps: responding to a second touch operation aiming at the second control point, and determining a first moving path associated with a second touch position of the second touch operation applied to the second control point according to the second touch position of the second touch control; the second touch position corresponds to a ball touch position on the virtual sphere.
Here, for a second touch control with a second manipulation point, the first movement path associated with the second touch position may be determined by a second touch position of a second touch operation applied to the second manipulation point in the second touch control. Wherein the player can determine the different second touch position by moving the second manipulation point.
Here, another embodiment of determining the first movement path through the second touch control is described, and in an alternative embodiment, the second touch operation is a sliding operation; the responding to the second touch operation of the second control point determines a first moving path associated with a second touch position of the second touch control according to the second touch position of the second touch operation applied to the second control point, and the method comprises the following steps: responding to the sliding operation of the second control point, and determining a first moving path associated with a second touch position of the sliding operation in the second touch control according to the second touch position; and the second touch position is a sliding end position of the sliding operation in the second touch control.
Here, the second touch position of the sliding operation in the second touch control may be understood as a position where the sliding operation is at the end operation of the second touch control.
Referring to fig. 8, fig. 8 is a flowchart illustrating another information processing method according to an embodiment of the present application. As shown in fig. 8, in the information processing method provided in the embodiment of the present application, a graphical user interface is provided through a terminal device, where content displayed on the graphical user interface includes at least a part of game scenes, and the game scenes include virtual spheres and multiple virtual characters, and the method includes the following steps:
s801: and controlling the virtual sphere to be displayed at a first designated position in the game scene and displaying a first touch control and a second touch control in response to the game play being in a designated game state.
Wherein the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters.
S802: responding to a first touch operation aiming at the first touch control, and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control.
The second touch control corresponds to a touch ball position on the virtual sphere.
Here, the descriptions of S801 and S802 may refer to the descriptions of S101 and S102, and the same technical effects can be achieved, which will not be described in detail.
S803: and detecting the stay time for a second touch position in the second touch control, and determining the ball touching force for the ball touching position on the virtual sphere according to the stay time.
Wherein, different stay time length corresponds to different ball touching forces.
S804: and responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the second movement path.
Wherein the specified movement speed is determined based on the ball contact force; the second movement path is determined based on the movement direction and the first movement path.
Here, by introducing a ball contact force, the ball contact force is used to indicate the impact force of the ball contact position on the virtual sphere. The ball touching force can be determined according to the stay time at the second touch position, and different ball touching forces can enable the moving speed of the virtual ball to be different, so that the reality and the interestingness of the game can be further improved. For example, the dwell time may be set in a positive relationship with the ball contact force, i.e., the longer the dwell time, the greater the ball contact force.
In real ball games, different ball contact forces affect not only the movement speed of the ball but also the radian of the movement path of the ball, specifically, after determining the first movement path of the virtual ball in response to the second touch operation of the second touch control in S802, the method further includes the following steps: detecting a stay time for a second touch position in the second touch control, and determining a ball touching force for a ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; updating the second moving path according to the ball touching force; in S803, in response to the triggering operation that meets the movement condition of the virtual sphere, triggering the virtual sphere by the target virtual character, and controlling the virtual sphere to move according to a second movement path, including the following steps: responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the updated second movement path; the specified movement speed is determined based on the ball contact force.
Here, in an exemplary manner, the player considers that the radian of the second movement path corresponding to the currently displayed second touch position is not large enough, and at this time, the player may increase the stay time at the second touch position, increase the ball touching force of the currently displayed second movement path, and increase the radian of the currently displayed second movement path. Or, the player considers that the radian of the second moving path corresponding to the second touch position displayed at present is too large, at this time, the player can reduce the stay time at the second touch position, reduce the ball touching force of the current ball touching position, and reduce the radian of the second moving path displayed at present. In the mode, the ball touching force can be changed through the stay time of the second touch position, so that the second moving path displayed currently is changed, and the game experience of the player is further improved.
Based on the same application conception, the embodiment of the present application further provides an information processing device corresponding to the information processing method provided by the foregoing embodiment, and since the principle of solving the problem by the device in the embodiment of the present application is similar to that of the information processing method of the foregoing embodiment of the present application, implementation of the device may refer to implementation of the method, and repeated parts are omitted.
As shown in fig. 9 and 10, fig. 9 is one of the functional block diagrams of an information processing apparatus 900 according to an embodiment of the present application, and fig. 10 is the second of the functional block diagrams of an information processing apparatus 900 according to an embodiment of the present application. As shown in fig. 9, the information processing apparatus 900 provides a graphical user interface through a terminal device, where the content displayed by the graphical user interface includes at least a part of a game scene, and the game scene includes a virtual sphere and a plurality of virtual characters, and includes: the display module 910 is configured to control the virtual sphere to be displayed at a first designated position in the game scene and display a first touch control and a second touch control in response to the game play being in a designated game state; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters; a determining module 920, configured to determine a movement direction of the virtual sphere in response to a first touch operation for the first touch control; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere; a control module 930, configured to trigger the virtual sphere through the target virtual character in response to a triggering operation that meets a movement condition of the virtual sphere, and control the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
In an optional embodiment, the second touch control includes at least two sub-touch areas, and the positions of the touch balls on the virtual sphere corresponding to different sub-touch areas are different.
In an alternative embodiment, the at least two sub-impact areas include at least two sub-impact areas of a first sub-area, a second sub-area, a third sub-area, and a fourth sub-area; the first subarea corresponds to a ball touch position on the center of the sphere of the virtual sphere, the second subarea corresponds to a ball touch position on the bottom of the sphere of the virtual sphere, the third subarea corresponds to a ball touch position on the left side of the sphere of the virtual sphere, and the fourth subarea corresponds to a ball touch position on the right side of the sphere of the virtual sphere.
In an alternative embodiment, a first sub-area of the at least two sub-swipe areas is located in a central area of the second touch control, and other sub-areas of the at least two sub-swipe areas, except for the first sub-area, are located around the first sub-area.
In an optional embodiment, the second sub-region corresponds to a first specified angular range of the second touch control; the third sub-region corresponds to a second designated angle range of the second touch control; the fourth sub-region corresponds to a third appointed angle range of the second touch control; the sum of the angles of the first specified angle range, the second specified angle range and the third specified angle range is 360 degrees.
In an alternative embodiment, the shape of the second touch control is circular.
In an alternative embodiment, as shown in fig. 9, the second touch operation is a click operation; the determining module 920 is specifically configured to respond to a click operation for the second touch control, determine, according to a second touch position of the click operation in the second touch control, a first movement path associated with the second touch position; the second touch position corresponds to a ball touch position on the virtual sphere.
In an alternative embodiment, as shown in fig. 9, the second touch control includes a second control point; the second touch operation is applied to the second control point; the determining module 920 is specifically configured to determine, in response to a second touch operation for the second control point, a first movement path associated with a second touch position of the second touch control according to a second touch position of the second touch operation applied to the second control point in the second touch control; the second touch position corresponds to a ball touch position on the virtual sphere.
In an alternative embodiment, as shown in fig. 9, the second touch operation is a sliding operation; the determining module 920 is specifically configured to respond to a sliding operation for the second control point, and determine, according to a second touch position of the sliding operation in the second touch control, a first movement path associated with the second touch position; and the second touch position is a sliding end position of the sliding operation in the second touch control.
In an alternative embodiment, as shown in fig. 10, the information processing apparatus 900 further includes a detection module 940; the detection module 940 is configured to detect a stay time for a second touch position in the second touch control after the determination module 920 determines a first movement path of the virtual sphere in response to a second touch operation for the second touch control, and determine a ball touching force for a ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; the control module 930: the trigger operation is used for responding to the condition that the movement condition of the virtual sphere is met, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the second movement path; the specified movement speed is determined based on the ball contact force.
In an alternative embodiment, as shown in fig. 10, the detecting module 940 is further configured to, after the determining module 920 determines the first movement path of the virtual sphere in response to the second touch operation for the second touch control, detect a stay time for a second touch position in the second touch control, and determine a ball touching force for a ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; updating the second moving path according to the ball touching force; the control module 930 is configured to trigger, by using the target virtual character, the virtual sphere in response to a triggering operation that meets a movement condition of the virtual sphere, and control the virtual sphere to move at a specified movement speed according to the updated second movement path; the specified movement speed is determined based on the ball contact force.
In an alternative embodiment, as shown in fig. 9, the display module 910 is further configured to display, after the determining module 920 determines the first movement path of the virtual sphere in response to the second touch operation for the second touch control, a path identifier of the second movement path.
In an alternative embodiment, as shown in fig. 9, after the display module 910 displays the path identifier of the second moving path, the determining module 920 is further configured to determine, in response to a third touch operation for the second touch control, a third moving path with the virtual sphere, and display the updated path identifier of the second moving path; the updated second movement path is determined based on the movement direction and the third movement path; the control module 930 is configured to trigger, by using the target virtual character, the virtual sphere in response to a triggering operation that meets a movement condition of the virtual sphere, and control the virtual sphere to move according to the updated second movement path.
In an alternative embodiment, as shown in fig. 9, the triggering operation that satisfies the movement condition of the virtual sphere is a release operation for the first touch control and/or the second touch control.
In an alternative embodiment, as shown in fig. 9, the display module 910 is further configured to control, after the control module 930 triggers the virtual sphere by the target virtual character in response to a triggering operation that meets a movement condition of the virtual sphere, and controls the virtual sphere to move according to a second movement path, the virtual sphere to be displayed at a second designated position in the game scene; the second designated position is a landing position of the virtual sphere determined according to the second movement path.
In an alternative embodiment, as shown in fig. 9, the designated game state is any one of the following game states: corner ball serving status, point ball serving status, and arbitrary ball serving status.
In an alternative embodiment, as shown in fig. 9, the control module 930 is specifically configured to control the target virtual character to execute a target action for triggering the virtual sphere in response to a triggering operation that meets a movement condition of the virtual sphere; different ball contact positions and corresponding target actions in different movement directions are different.
In an alternative embodiment, as shown in fig. 9, the display module 910 is further configured to cancel display of the first touch control and the second touch control after the control module 930 triggers the virtual sphere through the target virtual character and controls the virtual sphere to move according to the second movement path in response to a triggering operation that meets a movement condition of the virtual sphere.
In this embodiment of the present application, the determining module 920 may determine the movement direction and the first movement path of the virtual sphere by responding to the first touch operation for the first touch control and the second touch operation for the second touch control; further, the control module 930 may trigger the virtual sphere through the target virtual character in response to a triggering operation satisfying the movement condition of the virtual sphere, and control the virtual sphere to move according to a second movement path, where the second touch control corresponds to the touch position on the virtual sphere, and the second movement path is determined based on the movement direction and the first movement path. Therefore, the controllability of the virtual sphere can be improved, and the reality and the interestingness of the game can be improved, so that a player can obtain more ball service operation experiences.
Based on the same application concept, referring to fig. 11, a schematic structural diagram of an electronic device 1100 provided in an embodiment of the present application includes: a processor 1110, a memory 1120 and a bus 1130, said memory 1120 storing machine readable instructions executable by said processor 1110, said processor 1110 and said memory 1120 communicating via said bus 1130 when said electronic device 1100 is running, said machine readable instructions being executed by said processor 1110 to perform the steps of the information processing method according to any of the above embodiments.
In particular, the machine readable instructions, when executed by the processor 1110, may perform the following: controlling the virtual sphere to be displayed at a first appointed position in the game scene and displaying a first touch control and a second touch control in response to the game being in an appointed game state; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters; responding to a first touch operation aiming at the first touch control, and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: responding to clicking operation for the second touch control, and determining a first moving path associated with a second touch position of the clicking operation in the second touch control according to the second touch position; the second touch position corresponds to a ball touch position on the virtual sphere.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: responding to a second touch operation aiming at the second control point, and determining a first moving path associated with a second touch position of the second touch operation applied to the second control point according to the second touch position of the second touch control; the second touch position corresponds to a ball touch position on the virtual sphere.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: responding to the sliding operation of the second control point, and determining a first moving path associated with a second touch position of the sliding operation in the second touch control according to the second touch position; and the second touch position is a sliding end position of the sliding operation in the second touch control.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: after the first moving path of the virtual sphere is determined in response to the second touch operation of the second touch control, detecting the stay time for the second touch position in the second touch control, and determining the ball touching force for the ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the second movement path; the specified movement speed is determined based on the ball contact force.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: after the first moving path of the virtual sphere is determined in response to the second touch operation of the second touch control, detecting the stay time for the second touch position in the second touch control, and determining the ball touching force for the ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; updating the second moving path according to the ball touching force; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the updated second movement path; the specified movement speed is determined based on the ball contact force.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: and after the response is directed at the second touch operation of the second touch control, determining the first moving path of the virtual sphere, displaying the path identification of the second moving path.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: after the path identifier of the second moving path is displayed, responding to a third touch operation aiming at the second touch control, determining a third moving path of the virtual sphere, and displaying the updated path identifier of the second moving path; the updated second movement path is determined based on the movement direction and the third movement path; and responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to the updated second movement path.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: after the triggering operation responding to the meeting of the movement condition of the virtual sphere triggers the virtual sphere through the target virtual character and controls the virtual sphere to move according to a second movement path, controlling the virtual sphere to be displayed at a second appointed position in the game scene; the second designated position is a landing position of the virtual sphere determined according to the second movement path.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: responding to a triggering operation meeting the movement condition of the virtual sphere, and controlling the target virtual character to execute a target action for triggering the virtual sphere; different ball contact positions and corresponding target actions in different movement directions are different.
In an alternative embodiment, the machine readable instructions, when executed by the processor 1110, may perform the following: and after the triggering operation which responds to the meeting of the movement condition of the virtual sphere is performed, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move according to a second movement path, canceling the display of the first touch control and the second touch control.
In the embodiment of the application, the moving direction and the first moving path of the virtual sphere can be determined by responding to the first touch operation aiming at the first touch control and the second touch operation aiming at the second touch control; further, in response to a triggering operation meeting a movement condition of the virtual sphere, the virtual sphere can be triggered by the target virtual character, and the virtual sphere is controlled to move according to a second movement path, wherein the second touch control corresponds to a touch position on the virtual sphere, and the second movement path is determined based on the movement direction and the first movement path. Therefore, the controllability of the virtual sphere can be improved, and the reality and the interestingness of the game can be improved, so that a player can obtain more ball service operation experiences.
Based on the same application concept, the embodiment of the present application further provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor, performs the steps of the information processing method provided in the above embodiment.
Specifically, the computer program, when executed by a processor, performs the following processing: controlling the virtual sphere to be displayed at a first appointed position in the game scene and displaying a first touch control and a second touch control in response to the game being in an appointed game state; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters; responding to a first touch operation aiming at the first touch control, and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: responding to clicking operation for the second touch control, and determining a first moving path associated with a second touch position of the clicking operation in the second touch control according to the second touch position; the second touch position corresponds to a ball touch position on the virtual sphere.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: responding to a second touch operation aiming at the second control point, and determining a first moving path associated with a second touch position of the second touch operation applied to the second control point according to the second touch position of the second touch control; the second touch position corresponds to a ball touch position on the virtual sphere.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: responding to the sliding operation of the second control point, and determining a first moving path associated with a second touch position of the sliding operation in the second touch control according to the second touch position; and the second touch position is a sliding end position of the sliding operation in the second touch control.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: after the first moving path of the virtual sphere is determined in response to the second touch operation of the second touch control, detecting the stay time for the second touch position in the second touch control, and determining the ball touching force for the ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the second movement path; the specified movement speed is determined based on the ball contact force.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: after the first moving path of the virtual sphere is determined in response to the second touch operation of the second touch control, detecting the stay time for the second touch position in the second touch control, and determining the ball touching force for the ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths; updating the second moving path according to the ball touching force; responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the updated second movement path; the specified movement speed is determined based on the ball contact force.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: and after the response is directed at the second touch operation of the second touch control, determining the first moving path of the virtual sphere, displaying the path identification of the second moving path.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: after the path identifier of the second moving path is displayed, responding to a third touch operation aiming at the second touch control, determining a third moving path of the virtual sphere, and displaying the updated path identifier of the second moving path; the updated second movement path is determined based on the movement direction and the third movement path; and responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to the updated second movement path.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: after the triggering operation responding to the meeting of the movement condition of the virtual sphere triggers the virtual sphere through the target virtual character and controls the virtual sphere to move according to a second movement path, controlling the virtual sphere to be displayed at a second appointed position in the game scene; the second designated position is a landing position of the virtual sphere determined according to the second movement path.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: responding to a triggering operation meeting the movement condition of the virtual sphere, and controlling the target virtual character to execute a target action for triggering the virtual sphere; different ball contact positions and corresponding target actions in different movement directions are different.
In an alternative embodiment, the computer program, when executed by a processor, performs the following processes: and after the triggering operation which responds to the meeting of the movement condition of the virtual sphere is performed, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move according to a second movement path, canceling the display of the first touch control and the second touch control.
Specifically, the storage medium may be a general storage medium, such as a mobile disk, a hard disk, or the like, and when a computer program on the storage medium is executed, the above information processing method may be executed, and the movement direction and the first movement path of the virtual sphere may be determined by responding to a first touch operation for the first touch control and a second touch operation for the second touch control; further, in response to a triggering operation meeting a movement condition of the virtual sphere, the virtual sphere can be triggered by the target virtual character, and the virtual sphere is controlled to move according to a second movement path, wherein the second touch control corresponds to a touch position on the virtual sphere, and the second movement path is determined based on the movement direction and the first movement path. Therefore, the controllability of the virtual sphere can be improved, and the reality and the interestingness of the game can be improved, so that a player can obtain more ball service operation experiences.
In the embodiments of the present application, the computer program may also execute other machine readable instructions when executed by a processor to perform the methods as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of this application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (21)

1. An information processing method, characterized in that a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene, where the game scene includes a virtual sphere and a plurality of virtual characters, the method comprising:
Controlling the virtual sphere to be displayed at a first appointed position in the game scene and displaying a first touch control and a second touch control in response to the game being in an appointed game state; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters;
responding to a first touch operation aiming at the first touch control, and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere;
responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
2. The method of claim 1, wherein the second touch control comprises at least two sub-swipe areas, wherein a ball-touching position on the virtual sphere corresponding to a different sub-swipe area is different.
3. The method of claim 2, wherein the at least two sub-swipe zones comprise at least two sub-swipe zones of a first sub-zone, a second sub-zone, a third sub-zone, a fourth sub-zone; the first subarea corresponds to a ball touch position on the center of the sphere of the virtual sphere, the second subarea corresponds to a ball touch position on the bottom of the sphere of the virtual sphere, the third subarea corresponds to a ball touch position on the left side of the sphere of the virtual sphere, and the fourth subarea corresponds to a ball touch position on the right side of the sphere of the virtual sphere.
4. A method according to claim 3, wherein a first sub-area of the at least two sub-swipe areas is located in a central area of the second touch control, and other sub-areas of the at least two sub-swipe areas than the first sub-area are located around the first sub-area.
5. The method of claim 4, wherein the second sub-region corresponds to a first specified angular range of the second touch control; the third sub-region corresponds to a second designated angle range of the second touch control; the fourth sub-region corresponds to a third appointed angle range of the second touch control; the sum of the angles of the first specified angle range, the second specified angle range and the third specified angle range is 360 degrees.
6. The method of any one of claims 1 to 5, wherein the second touch control is circular in shape.
7. The method of claim 1, wherein the second touch operation is a click operation; the responding to the second touch operation of the second touch control determines a first moving path of the virtual sphere, and the method comprises the following steps:
responding to clicking operation for the second touch control, and determining a first moving path associated with a second touch position of the clicking operation in the second touch control according to the second touch position; the second touch position corresponds to a ball touch position on the virtual sphere.
8. The method of any one of claims 1 to 5, wherein the second touch control comprises a second point of manipulation; the second touch operation is applied to the second control point; the responding to the second touch operation of the second touch control determines a first moving path of the virtual sphere, and the method comprises the following steps:
responding to a second touch operation aiming at the second control point, and determining a first moving path associated with a second touch position of the second touch operation applied to the second control point according to the second touch position of the second touch control; the second touch position corresponds to a ball touch position on the virtual sphere.
9. The method of claim 8, wherein the second touch operation is a sliding operation; the responding to the second touch operation of the second control point, determining a first moving path associated with the second touch position according to a second touch position of the second touch operation applied to the second control point in the second touch control, and the method comprises the following steps:
responding to the sliding operation of the second control point, and determining a first moving path associated with a second touch position of the sliding operation in the second touch control according to the second touch position; and the second touch position is a sliding end position of the sliding operation in the second touch control.
10. The method of claim 7 or 9, wherein after the determining the first movement path of the virtual sphere in response to the second touch operation for the second touch control, the method further comprises:
detecting a stay time for a second touch position in the second touch control, and determining a ball touching force for a ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths;
The triggering operation for responding to the movement condition of the virtual sphere is met, the virtual sphere is triggered through the target virtual character, the virtual sphere is controlled to move according to a second movement path, and the method comprises the following steps:
responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the second movement path; the specified movement speed is determined based on the ball contact force.
11. The method of claim 7 or 9, wherein after the determining the first movement path of the virtual sphere in response to the second touch operation for the second touch control, the method further comprises:
detecting a stay time for a second touch position in the second touch control, and determining a ball touching force for a ball touching position on the virtual sphere according to the stay time; different ball contact forces correspond to different stay time lengths;
updating the second moving path according to the ball touching force;
the triggering operation for responding to the movement condition of the virtual sphere is met, the virtual sphere is triggered through the target virtual character, the virtual sphere is controlled to move according to a second movement path, and the method comprises the following steps:
Responding to a triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual character, and controlling the virtual sphere to move at a specified movement speed according to the updated second movement path; the specified movement speed is determined based on the ball contact force.
12. The method of claim 1, wherein after the determining the first movement path of the virtual sphere in response to the second touch operation for the second touch control, the method further comprises:
and displaying the path identifier of the second moving path.
13. The method of claim 12, wherein after the displaying the path identification of the second movement path, the method further comprises:
responding to a third touch operation aiming at the second touch control, determining a third moving path of the virtual sphere, and displaying the updated path identifier of the second moving path; the updated second movement path is determined based on the movement direction and the third movement path;
the triggering operation for responding to the movement condition of the virtual sphere is met, the virtual sphere is triggered through the target virtual character, the virtual sphere is controlled to move according to a second movement path, and the method comprises the following steps:
And responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role, and controlling the virtual sphere to move according to the updated second movement path.
14. The method according to claim 1, wherein the triggering operation satisfying the movement condition of the virtual sphere is a release operation for the first touch control and/or the second touch control.
15. The method of claim 1, wherein after the triggering operation in response to the movement condition of the virtual sphere being satisfied, triggering the virtual sphere by the target virtual character and controlling the virtual sphere to move according to a second movement path, the method further comprises:
controlling the virtual sphere to be displayed at a second designated position in the game scene; the second designated position is a landing position of the virtual sphere determined according to the second movement path.
16. The method of claim 1, wherein the specified game state is any one of the following:
corner ball serving status, point ball serving status, and arbitrary ball serving status.
17. The method of claim 1, wherein the triggering the virtual sphere by the target virtual character in response to a triggering operation that satisfies a movement condition of the virtual sphere comprises:
responding to a triggering operation meeting the movement condition of the virtual sphere, and controlling the target virtual character to execute a target action for triggering the virtual sphere; different ball contact positions and corresponding target actions in different movement directions are different.
18. The method of claim 1, wherein after the triggering operation in response to the movement condition of the virtual sphere being satisfied, triggering the virtual sphere by the target virtual character and controlling the virtual sphere to move according to a second movement path, the method further comprises:
and canceling the display of the first touch control and the second touch control.
19. An information processing apparatus, characterized in that a graphical user interface is provided by a terminal device, the content displayed by the graphical user interface including at least a part of a game scene including a virtual sphere and a plurality of virtual characters, the apparatus comprising:
The display module is used for responding to the fact that the game play is in a designated game state, controlling the virtual sphere to be displayed at a first designated position in the game scene, and displaying a first touch control and a second touch control; the first designated location is associated with the designated game state; in the specified game state, the virtual sphere is controlled by a target virtual character of the plurality of virtual characters;
the determining module is used for responding to a first touch operation aiming at the first touch control and determining the moving direction of the virtual sphere; and determining a first movement path of the virtual sphere in response to a second touch operation for the second touch control; the second touch control corresponds to a ball touch position on the virtual sphere;
the control module is used for responding to the triggering operation meeting the movement condition of the virtual sphere, triggering the virtual sphere through the target virtual role and controlling the virtual sphere to move according to a second movement path; the second movement path is determined based on the movement direction and the first movement path.
20. An electronic device, comprising: a processor, a memory and a bus, said memory storing machine readable instructions executable by said processor, said processor and said memory communicating via said bus when the electronic device is running, said machine readable instructions when executed by said processor performing the steps of the information processing method according to any of claims 1 to 18.
21. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the information processing method according to any of claims 1 to 18.
CN202311459046.5A 2023-11-02 2023-11-02 Information processing method, device, electronic equipment and medium Pending CN117414581A (en)

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Application Number Priority Date Filing Date Title
CN202311459046.5A CN117414581A (en) 2023-11-02 2023-11-02 Information processing method, device, electronic equipment and medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311459046.5A CN117414581A (en) 2023-11-02 2023-11-02 Information processing method, device, electronic equipment and medium

Publications (1)

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CN117414581A true CN117414581A (en) 2024-01-19

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