CN117101142A - Virtual field data processing box and processing method thereof - Google Patents
Virtual field data processing box and processing method thereof Download PDFInfo
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- CN117101142A CN117101142A CN202311088124.5A CN202311088124A CN117101142A CN 117101142 A CN117101142 A CN 117101142A CN 202311088124 A CN202311088124 A CN 202311088124A CN 117101142 A CN117101142 A CN 117101142A
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- 238000003672 processing method Methods 0.000 title claims abstract description 10
- 238000001514 detection method Methods 0.000 claims abstract description 7
- 238000000034 method Methods 0.000 claims abstract description 7
- 230000003993 interaction Effects 0.000 claims description 23
- 210000000577 adipose tissue Anatomy 0.000 claims description 3
- 230000002452 interceptive effect Effects 0.000 claims description 3
- 230000008569 process Effects 0.000 abstract description 3
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000036541 health Effects 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a data processing box and a processing method of a virtual field. The data processing box of the virtual field comprises a receiving module, a sending module, a processing module and a feedback module. The receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene; the sending module is used for sending a selection instruction to the target server so that the target server obtains the characteristic data according to the selection instruction; the processing module is used for sending the characteristic data and the basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data; the feedback module is used for feeding back the updated data to the target object, so that the customized exercise process is realized, and the object can select the virtual object in the virtual scene according to the basic information and the requirement of the object, so that the rationality of the exercise is improved.
Description
Technical Field
The invention relates to the technical field of virtual reality, in particular to a data processing box of a virtual field and a processing method thereof.
Background
Virtual reality (VirtualReality, VR) is a computer system that can create and experience a virtual world (virtual world), which was created by the american VPL company as a human denier (JaronLanier) in the beginning of the 80 th century. The concrete connotation is as follows: technologies for providing immersion sensations in a three-dimensional interactive environment generated on a computer utilizing a computer graphics system and various interface devices such as reality and control are integrated. Wherein the computer-generated, interactable three-dimensional environment becomes a virtual environment (VirtualEnvironment, VE).
Along with the domestic heat of VR concept, derived VR products are more and more, but are limited to two modes, namely PC+VR and mobile+VR, and the interaction between VR and a user is reflected in a game scene; on the other hand, along with the improvement of living standard, the user is more and more concerned about the health of the user and uses the body-building equipment to perform body-building, but in the prior art, most of body-building exercises adopting the body-building equipment are single, the user selects exercise types, but the exercise effect is poor due to the fact that the user does not know how to reasonably exercise and adjusts exercise intensity according to self quality.
Disclosure of Invention
The invention aims to provide a data processing box of a virtual field and a processing method thereof.
The aim of the invention can be achieved by the following technical scheme:
a data processing box of a virtual field comprises a receiving module, a sending module, a processing module and a feedback module.
The receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene;
the sending module is used for sending a selection instruction to the target server so that the target server obtains the characteristic data according to the selection instruction;
the processing module is used for sending the characteristic data and the basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
the feedback module is used for feeding back the updated data to the target object.
As a further scheme of the invention: the basic information of the target object at least comprises the sex, the height, the weight and the body fat rate of the target object.
As a further scheme of the invention: the selection instruction of the target object at least comprises sports equipment, sports intensity and sports time selected by the target object.
As a further scheme of the invention: the characteristic data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
As a further scheme of the invention: the data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the movement of the historical target in the scene, and at least comprises movement time, movement equipment and movement intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
As a further scheme of the invention: when the characteristic data is determined, if the interaction data of the same historical target object exists, the interaction data is directly adopted, and if the interaction data does not exist, the average motion data is adopted.
The invention also discloses a data processing method of the virtual field, which comprises the following steps:
receiving basic information of a target object through a detection tool, and receiving a selection instruction aiming at the target object through a virtual scene;
sending a selection instruction to a target server so that the target server obtains feature data according to the selection instruction;
transmitting the characteristic data and the basic information of the target object to a target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
and feeding the updated data back to the target object.
As a further scheme of the invention: the characteristic data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
As a further scheme of the invention: the data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the movement of the historical target in the scene, and at least comprises movement time, movement equipment and movement intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
The invention also discloses a computer readable storage medium, wherein instructions are stored in the computer readable storage medium, when the computer readable storage medium runs on a computer, the computer is caused to execute the data processing method of the virtual field.
The invention has the beneficial effects that:
receiving a selection instruction aiming at a target object through a virtual scene; then sending a selection instruction to a target server; and then, feature data sent by a target server are received, planning and designing are carried out on the target object according to the basic information to obtain motion data, the feature data are updated by utilizing the motion data to obtain updated data, so that the process of customized motion exercise is realized.
Drawings
The invention is further described below with reference to the accompanying drawings.
FIG. 1 is a schematic diagram of a data processing cartridge of a virtual field of the present invention;
FIG. 2 is a flow chart of a data processing method of the virtual field of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Referring to fig. 1, the present invention is a data processing box for a virtual field, which includes a receiving module, a transmitting module, a processing module and a feedback module.
The receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene;
the sending module is used for sending a selection instruction to the target server so that the target server obtains the characteristic data according to the selection instruction;
the processing module is used for sending the characteristic data and the basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
the feedback module is used for feeding back the updated data to the target object.
The basic information of the target object at least includes sex, height, weight and body fat rate of the target object.
Specifically, the selection instruction of the target object at least comprises sports equipment, sports intensity and sports time selected by the target object.
Specifically, the feature data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
Further, the data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the motion of the historical target in the scene, and at least comprises motion time, motion equipment and motion intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
Receiving a selection instruction aiming at a target object through a virtual scene; then sending a selection instruction to a target server; and then, feature data sent by a target server are received, planning and designing are carried out on the target object according to the basic information to obtain motion data, the feature data are updated by utilizing the motion data to obtain updated data, so that the process of customized motion exercise is realized.
In one embodiment, when determining the feature data, if there is interaction data of the same historical target object, the feature data is directly used, and if there is no interaction data, average motion data is used.
In one embodiment of the present invention, a method for processing data in a virtual field is also disclosed, please refer to fig. 2, which includes the following steps:
receiving basic information of a target object through a detection tool, and receiving a selection instruction aiming at the target object through a virtual scene;
sending a selection instruction to a target server so that the target server obtains feature data according to the selection instruction;
transmitting the characteristic data and the basic information of the target object to a target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
and feeding the updated data back to the target object.
The characteristic data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
The data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the movement of the historical target in the scene, and at least comprises movement time, movement equipment and movement intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
In one embodiment of the invention, a computer-readable storage medium having instructions stored therein that, when executed on a computer, cause the computer to perform the data processing method of the virtual field described above is also disclosed.
The foregoing describes one embodiment of the present invention in detail, but the description is only a preferred embodiment of the present invention and should not be construed as limiting the scope of the invention. All equivalent changes and modifications within the scope of the present invention are intended to be covered by the present invention.
Claims (10)
1. A data processing cartridge for a virtual field, comprising:
the receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene;
the sending module is used for sending the selection instruction to a target server so that the target server obtains characteristic data according to the selection instruction;
the processing module is used for sending the characteristic data and basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the characteristic data by utilizing the motion data to obtain updated data;
and the feedback module is used for feeding the updated data back to the target object.
2. A data processing cartridge for a virtual field according to claim 1, wherein the basic information of the target object includes at least sex, height, weight, body fat rate of the target object.
3. A virtual field data processing box according to claim 1, wherein the target object selection instruction includes at least the sports equipment, the exercise intensity, and the exercise time selected by the target object.
4. A data processing cartridge for a virtual field according to claim 1, wherein the characteristic data is associated based on interaction data and average motion data of a historical target object, the interaction data and average motion data of the historical target object being acquired based on different data paths.
5. The virtual field data processing box according to claim 4, wherein the determination of the data path is associated with the selection instruction, and the interactive data of the historical target object is data generated by the motion of the historical target in the scene, and at least comprises motion time, motion equipment and motion intensity; the average motion data is the average value of data generated by the motion of the near 50-bit historical target object.
6. The data processing cartridge of claim 4, wherein the feature data is determined by directly using the same historical target object interaction data if present and by using the average motion data if not present.
7. A method of data processing in a virtual field, comprising the steps of:
receiving basic information of a target object through a detection tool, and receiving a selection instruction aiming at the target object through a virtual scene;
sending the selection instruction to a target server so that the target server obtains feature data according to the selection instruction;
transmitting the characteristic data and basic information of the target object to a target server; planning and designing a target object according to the basic information to obtain motion data, and updating the characteristic data by utilizing the motion data to obtain updated data;
and feeding the updated data back to the target object.
8. The method according to claim 7, wherein the characteristic data is obtained by associating the characteristic data with average motion data based on interaction data of a history object, the interaction data and the average motion data of the history object being obtained based on different data paths.
9. The method according to claim 8, wherein the determining of the data path is associated with the selection instruction, and the interactive data of the historical target object is data generated by the motion of the historical target in the scene, and at least includes motion time, motion equipment and motion intensity; the average motion data is the average value of data generated by the motion of the near 50-bit historical target object.
10. A computer readable storage medium having instructions stored therein which, when run on a computer, cause the computer to perform the data processing method of a virtual field as claimed in any one of the preceding claims 7 to 9.
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CN202311088124.5A CN117101142A (en) | 2023-08-28 | 2023-08-28 | Virtual field data processing box and processing method thereof |
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CN202311088124.5A CN117101142A (en) | 2023-08-28 | 2023-08-28 | Virtual field data processing box and processing method thereof |
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CN105279359A (en) * | 2014-07-18 | 2016-01-27 | 虹映科技股份有限公司 | Planning method and system for moving target |
CN106693307A (en) * | 2017-01-24 | 2017-05-24 | 深圳翎云思创网络科技有限公司 | System and method for interacting information of fitness equipment |
CN113856167A (en) * | 2021-09-15 | 2021-12-31 | 郑州航空工业管理学院 | Physical training system and method based on VR technology |
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2023
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Patent Citations (8)
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US20090098980A1 (en) * | 2004-03-09 | 2009-04-16 | Waters Rolland M | User interface and methods of using in exercise equipment |
CN103083872A (en) * | 2004-12-17 | 2013-05-08 | 耐克国际有限公司 | Multi-sensor monitoring of athletic performance |
CN1975748A (en) * | 2006-12-15 | 2007-06-06 | 浙江大学 | Virtual network Marathon body-building game method |
CN101239233A (en) * | 2007-02-08 | 2008-08-13 | 佛山市顺德区顺达电脑厂有限公司 | Sport management device combination with entertainment |
CN105279359A (en) * | 2014-07-18 | 2016-01-27 | 虹映科技股份有限公司 | Planning method and system for moving target |
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