CN117101142A - Virtual field data processing box and processing method thereof - Google Patents

Virtual field data processing box and processing method thereof Download PDF

Info

Publication number
CN117101142A
CN117101142A CN202311088124.5A CN202311088124A CN117101142A CN 117101142 A CN117101142 A CN 117101142A CN 202311088124 A CN202311088124 A CN 202311088124A CN 117101142 A CN117101142 A CN 117101142A
Authority
CN
China
Prior art keywords
data
target object
motion
selection instruction
basic information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202311088124.5A
Other languages
Chinese (zh)
Inventor
栗斯
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Pandieta Information Technology Co ltd
Original Assignee
Guangzhou Pandieta Information Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Pandieta Information Technology Co ltd filed Critical Guangzhou Pandieta Information Technology Co ltd
Priority to CN202311088124.5A priority Critical patent/CN117101142A/en
Publication of CN117101142A publication Critical patent/CN117101142A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a data processing box and a processing method of a virtual field. The data processing box of the virtual field comprises a receiving module, a sending module, a processing module and a feedback module. The receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene; the sending module is used for sending a selection instruction to the target server so that the target server obtains the characteristic data according to the selection instruction; the processing module is used for sending the characteristic data and the basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data; the feedback module is used for feeding back the updated data to the target object, so that the customized exercise process is realized, and the object can select the virtual object in the virtual scene according to the basic information and the requirement of the object, so that the rationality of the exercise is improved.

Description

Virtual field data processing box and processing method thereof
Technical Field
The invention relates to the technical field of virtual reality, in particular to a data processing box of a virtual field and a processing method thereof.
Background
Virtual reality (VirtualReality, VR) is a computer system that can create and experience a virtual world (virtual world), which was created by the american VPL company as a human denier (JaronLanier) in the beginning of the 80 th century. The concrete connotation is as follows: technologies for providing immersion sensations in a three-dimensional interactive environment generated on a computer utilizing a computer graphics system and various interface devices such as reality and control are integrated. Wherein the computer-generated, interactable three-dimensional environment becomes a virtual environment (VirtualEnvironment, VE).
Along with the domestic heat of VR concept, derived VR products are more and more, but are limited to two modes, namely PC+VR and mobile+VR, and the interaction between VR and a user is reflected in a game scene; on the other hand, along with the improvement of living standard, the user is more and more concerned about the health of the user and uses the body-building equipment to perform body-building, but in the prior art, most of body-building exercises adopting the body-building equipment are single, the user selects exercise types, but the exercise effect is poor due to the fact that the user does not know how to reasonably exercise and adjusts exercise intensity according to self quality.
Disclosure of Invention
The invention aims to provide a data processing box of a virtual field and a processing method thereof.
The aim of the invention can be achieved by the following technical scheme:
a data processing box of a virtual field comprises a receiving module, a sending module, a processing module and a feedback module.
The receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene;
the sending module is used for sending a selection instruction to the target server so that the target server obtains the characteristic data according to the selection instruction;
the processing module is used for sending the characteristic data and the basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
the feedback module is used for feeding back the updated data to the target object.
As a further scheme of the invention: the basic information of the target object at least comprises the sex, the height, the weight and the body fat rate of the target object.
As a further scheme of the invention: the selection instruction of the target object at least comprises sports equipment, sports intensity and sports time selected by the target object.
As a further scheme of the invention: the characteristic data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
As a further scheme of the invention: the data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the movement of the historical target in the scene, and at least comprises movement time, movement equipment and movement intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
As a further scheme of the invention: when the characteristic data is determined, if the interaction data of the same historical target object exists, the interaction data is directly adopted, and if the interaction data does not exist, the average motion data is adopted.
The invention also discloses a data processing method of the virtual field, which comprises the following steps:
receiving basic information of a target object through a detection tool, and receiving a selection instruction aiming at the target object through a virtual scene;
sending a selection instruction to a target server so that the target server obtains feature data according to the selection instruction;
transmitting the characteristic data and the basic information of the target object to a target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
and feeding the updated data back to the target object.
As a further scheme of the invention: the characteristic data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
As a further scheme of the invention: the data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the movement of the historical target in the scene, and at least comprises movement time, movement equipment and movement intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
The invention also discloses a computer readable storage medium, wherein instructions are stored in the computer readable storage medium, when the computer readable storage medium runs on a computer, the computer is caused to execute the data processing method of the virtual field.
The invention has the beneficial effects that:
receiving a selection instruction aiming at a target object through a virtual scene; then sending a selection instruction to a target server; and then, feature data sent by a target server are received, planning and designing are carried out on the target object according to the basic information to obtain motion data, the feature data are updated by utilizing the motion data to obtain updated data, so that the process of customized motion exercise is realized.
Drawings
The invention is further described below with reference to the accompanying drawings.
FIG. 1 is a schematic diagram of a data processing cartridge of a virtual field of the present invention;
FIG. 2 is a flow chart of a data processing method of the virtual field of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Referring to fig. 1, the present invention is a data processing box for a virtual field, which includes a receiving module, a transmitting module, a processing module and a feedback module.
The receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene;
the sending module is used for sending a selection instruction to the target server so that the target server obtains the characteristic data according to the selection instruction;
the processing module is used for sending the characteristic data and the basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
the feedback module is used for feeding back the updated data to the target object.
The basic information of the target object at least includes sex, height, weight and body fat rate of the target object.
Specifically, the selection instruction of the target object at least comprises sports equipment, sports intensity and sports time selected by the target object.
Specifically, the feature data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
Further, the data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the motion of the historical target in the scene, and at least comprises motion time, motion equipment and motion intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
Receiving a selection instruction aiming at a target object through a virtual scene; then sending a selection instruction to a target server; and then, feature data sent by a target server are received, planning and designing are carried out on the target object according to the basic information to obtain motion data, the feature data are updated by utilizing the motion data to obtain updated data, so that the process of customized motion exercise is realized.
In one embodiment, when determining the feature data, if there is interaction data of the same historical target object, the feature data is directly used, and if there is no interaction data, average motion data is used.
In one embodiment of the present invention, a method for processing data in a virtual field is also disclosed, please refer to fig. 2, which includes the following steps:
receiving basic information of a target object through a detection tool, and receiving a selection instruction aiming at the target object through a virtual scene;
sending a selection instruction to a target server so that the target server obtains feature data according to the selection instruction;
transmitting the characteristic data and the basic information of the target object to a target server; planning and designing a target object according to the basic information to obtain motion data, and updating the feature data by utilizing the motion data to obtain updated data;
and feeding the updated data back to the target object.
The characteristic data is obtained by associating the interaction data and the average motion data of the historical target object, and the interaction data and the average motion data of the historical target object are obtained based on different data paths.
The data path is determined and associated with a selection instruction, and the interaction data of the historical target object is data generated by the movement of the historical target in the scene, and at least comprises movement time, movement equipment and movement intensity; the average motion data is the average of data generated by the motion of the target object in the near 50 bit history.
In one embodiment of the invention, a computer-readable storage medium having instructions stored therein that, when executed on a computer, cause the computer to perform the data processing method of the virtual field described above is also disclosed.
The foregoing describes one embodiment of the present invention in detail, but the description is only a preferred embodiment of the present invention and should not be construed as limiting the scope of the invention. All equivalent changes and modifications within the scope of the present invention are intended to be covered by the present invention.

Claims (10)

1. A data processing cartridge for a virtual field, comprising:
the receiving module is used for receiving basic information of the target object by the detection tool and receiving a selection instruction aiming at the target object through the virtual scene;
the sending module is used for sending the selection instruction to a target server so that the target server obtains characteristic data according to the selection instruction;
the processing module is used for sending the characteristic data and basic information of the target object to the target server; planning and designing a target object according to the basic information to obtain motion data, and updating the characteristic data by utilizing the motion data to obtain updated data;
and the feedback module is used for feeding the updated data back to the target object.
2. A data processing cartridge for a virtual field according to claim 1, wherein the basic information of the target object includes at least sex, height, weight, body fat rate of the target object.
3. A virtual field data processing box according to claim 1, wherein the target object selection instruction includes at least the sports equipment, the exercise intensity, and the exercise time selected by the target object.
4. A data processing cartridge for a virtual field according to claim 1, wherein the characteristic data is associated based on interaction data and average motion data of a historical target object, the interaction data and average motion data of the historical target object being acquired based on different data paths.
5. The virtual field data processing box according to claim 4, wherein the determination of the data path is associated with the selection instruction, and the interactive data of the historical target object is data generated by the motion of the historical target in the scene, and at least comprises motion time, motion equipment and motion intensity; the average motion data is the average value of data generated by the motion of the near 50-bit historical target object.
6. The data processing cartridge of claim 4, wherein the feature data is determined by directly using the same historical target object interaction data if present and by using the average motion data if not present.
7. A method of data processing in a virtual field, comprising the steps of:
receiving basic information of a target object through a detection tool, and receiving a selection instruction aiming at the target object through a virtual scene;
sending the selection instruction to a target server so that the target server obtains feature data according to the selection instruction;
transmitting the characteristic data and basic information of the target object to a target server; planning and designing a target object according to the basic information to obtain motion data, and updating the characteristic data by utilizing the motion data to obtain updated data;
and feeding the updated data back to the target object.
8. The method according to claim 7, wherein the characteristic data is obtained by associating the characteristic data with average motion data based on interaction data of a history object, the interaction data and the average motion data of the history object being obtained based on different data paths.
9. The method according to claim 8, wherein the determining of the data path is associated with the selection instruction, and the interactive data of the historical target object is data generated by the motion of the historical target in the scene, and at least includes motion time, motion equipment and motion intensity; the average motion data is the average value of data generated by the motion of the near 50-bit historical target object.
10. A computer readable storage medium having instructions stored therein which, when run on a computer, cause the computer to perform the data processing method of a virtual field as claimed in any one of the preceding claims 7 to 9.
CN202311088124.5A 2023-08-28 2023-08-28 Virtual field data processing box and processing method thereof Pending CN117101142A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311088124.5A CN117101142A (en) 2023-08-28 2023-08-28 Virtual field data processing box and processing method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311088124.5A CN117101142A (en) 2023-08-28 2023-08-28 Virtual field data processing box and processing method thereof

Publications (1)

Publication Number Publication Date
CN117101142A true CN117101142A (en) 2023-11-24

Family

ID=88794448

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202311088124.5A Pending CN117101142A (en) 2023-08-28 2023-08-28 Virtual field data processing box and processing method thereof

Country Status (1)

Country Link
CN (1) CN117101142A (en)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1975748A (en) * 2006-12-15 2007-06-06 浙江大学 Virtual network Marathon body-building game method
CN101239233A (en) * 2007-02-08 2008-08-13 佛山市顺德区顺达电脑厂有限公司 Sport management device combination with entertainment
US20090098980A1 (en) * 2004-03-09 2009-04-16 Waters Rolland M User interface and methods of using in exercise equipment
CN103083872A (en) * 2004-12-17 2013-05-08 耐克国际有限公司 Multi-sensor monitoring of athletic performance
CN104754028A (en) * 2015-02-06 2015-07-01 上品一家武汉有限公司 Intelligent monitoring and mobile phone App (Application) displaying system and method for indoor fitness equipment based on Internet of Things
CN105279359A (en) * 2014-07-18 2016-01-27 虹映科技股份有限公司 Planning method and system for moving target
CN106693307A (en) * 2017-01-24 2017-05-24 深圳翎云思创网络科技有限公司 System and method for interacting information of fitness equipment
CN113856167A (en) * 2021-09-15 2021-12-31 郑州航空工业管理学院 Physical training system and method based on VR technology

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090098980A1 (en) * 2004-03-09 2009-04-16 Waters Rolland M User interface and methods of using in exercise equipment
CN103083872A (en) * 2004-12-17 2013-05-08 耐克国际有限公司 Multi-sensor monitoring of athletic performance
CN1975748A (en) * 2006-12-15 2007-06-06 浙江大学 Virtual network Marathon body-building game method
CN101239233A (en) * 2007-02-08 2008-08-13 佛山市顺德区顺达电脑厂有限公司 Sport management device combination with entertainment
CN105279359A (en) * 2014-07-18 2016-01-27 虹映科技股份有限公司 Planning method and system for moving target
CN104754028A (en) * 2015-02-06 2015-07-01 上品一家武汉有限公司 Intelligent monitoring and mobile phone App (Application) displaying system and method for indoor fitness equipment based on Internet of Things
CN106693307A (en) * 2017-01-24 2017-05-24 深圳翎云思创网络科技有限公司 System and method for interacting information of fitness equipment
CN113856167A (en) * 2021-09-15 2021-12-31 郑州航空工业管理学院 Physical training system and method based on VR technology

Similar Documents

Publication Publication Date Title
US11443472B2 (en) Time-dependent client inactivity indicia in a multi-user animation environment
CN108419093A (en) VR method for downloading video and device
EP3760287A1 (en) Method and device for generating video frames
US10625151B2 (en) Method for controlling game character and method for controlling virtual control component
CN110827383B (en) Attitude simulation method and device of three-dimensional model, storage medium and electronic equipment
Kim et al. Dwarf or giant: The influence of interpupillary distance and eye height on size perception in virtual environments
CN105353871B (en) The control method and device of target object in a kind of virtual reality scenario
US20110119332A1 (en) Movement animation method and apparatus
CN107913515A (en) Information processing method and device, storage medium, electronic equipment
JP6159217B2 (en) Plant operation training apparatus, control method, program, and plant operation training system
CN108771866A (en) Virtual object control method in virtual reality and device
US10338879B2 (en) Synchronization object determining method, apparatus, and system
US20230271084A1 (en) Method of displaying shooting for virtual firearm, apparatus, and computer-readable storage medium
CN109696953A (en) The method, apparatus and virtual reality device of virtual reality text importing
CN114007092B (en) Information interaction method, terminal, server and readable storage medium
CN117101142A (en) Virtual field data processing box and processing method thereof
CN111773668B (en) Animation playing method and device
CN111023399A (en) VR system, VR-based air conditioner control method and air conditioner simulation method
CN110134230A (en) A kind of input system based on hand finger tip force feedback in virtual reality scenario
CN114344898A (en) Method and device for marking virtual object in game
CN112468865A (en) Video processing method, VR terminal and computer readable storage medium
CN113100706A (en) VR-based dominant eye detection and auxiliary eye inhibition quantification method and device
CN111091626A (en) Disaster simulation method, computer storage medium, and electronic device
CN114398190B (en) Interaction method and device based on virtual interaction space, electronic equipment and medium
CN112918919B (en) Intelligent food material distribution control method and system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination