CN116785726A - Method, equipment system and storage medium for checking game account roles - Google Patents

Method, equipment system and storage medium for checking game account roles Download PDF

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Publication number
CN116785726A
CN116785726A CN202310431677.XA CN202310431677A CN116785726A CN 116785726 A CN116785726 A CN 116785726A CN 202310431677 A CN202310431677 A CN 202310431677A CN 116785726 A CN116785726 A CN 116785726A
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China
Prior art keywords
account
temporary
temporary account
game
target game
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CN202310431677.XA
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Chinese (zh)
Inventor
赵光远
赵磊
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310431677.XA priority Critical patent/CN116785726A/en
Publication of CN116785726A publication Critical patent/CN116785726A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a method, a device system and a storage medium for checking a game account role. The method comprises the following steps: generating role mirror image data of a target game account; generating a temporary account number and a temporary account number password corresponding to the target game account number; and under the condition of logging in the temporary account, executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction. According to the application, through the temporary account number and the password corresponding to the game account number, the game behavior which can be performed by the game role of the game account number can be controlled based on the role mirror image data experience of the game account number, so that a player logging in the temporary account number has the experience of directly logging in a game by adopting the game account number, and the safety and the credibility of the transaction of the game account number are ensured.

Description

Method, equipment system and storage medium for checking game account roles
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus system, and a computer readable storage medium for checking a role of a game account.
Background
In online games, a buyer often needs to log into a seller's game account to view the account's character before the game account is transacted via a transaction platform. However, general transaction parties do not have sufficient trust relationship, sellers worry about the possibility that buyers will destroy numbers maliciously, and buyers worry about the possibility that sellers will hide part of the information of the game account numbers. And if character data of a certain character is directly provided, the provided data cannot be guaranteed to have sufficient detail information. For the above reasons, the security and credibility of the transaction of the game account are low, which often makes the transaction of the game account difficult.
Disclosure of Invention
The present application provides a method, apparatus system, and computer-readable storage medium for viewing a game account character to solve or at least partially solve the above-mentioned problems. Specifically, the following is described.
In a first aspect, the present application provides a method of viewing a game account character, the method comprising:
generating role mirror image data of the target game account;
generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account;
and under the condition that the temporary account number is logged in through the temporary account number password, executing the game behavior of the game role corresponding to the target game account number according to the role mirror image data and the operation instruction of the target game account number.
In a second aspect, the embodiment of the present application further provides an equipment system, where the equipment system is configured to implement the method for viewing a role of a game account according to the first aspect, and the equipment system includes a game server system, a temporary account server system, and a number viewing server system;
the game server system is used for generating the role mirror image data of the target game account and uploading the role mirror image data of the target game account to the number-viewing server system;
The temporary account server system is used for generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account;
the number-viewing server system is used for executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account under the condition that the temporary account is logged in the client corresponding to the number-viewing server system through the temporary account password.
In a third aspect, an embodiment of the present application further provides an apparatus system, including:
a processor; and
a memory for storing a program, the device system being powered on and executing the program by the processor, to perform the method according to the first aspect.
In a fourth aspect, an embodiment of the present application further provides a computer readable storage medium storing a program, the program being executed by a processor to perform the method according to the first aspect.
Compared with the prior art, the application has the following advantages:
in the method for checking the roles of the game account numbers provided by the embodiment of the application, firstly, the role mirror image data of the target game account numbers can be generated; then, generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account; further, under the condition that the temporary account number is logged in through the temporary account number password, the game behavior of the game role corresponding to the target game account number can be executed according to the role mirror image data and the operation instruction of the target game account number. According to the embodiment of the application, through the temporary account number and the password corresponding to the game account number, the game behavior which can be performed by controlling the game role of the game account number can be experienced based on the role mirror image data of the game account number, so that a player logging in the temporary account number has the experience of directly logging in the game by adopting the game account number, and the safety and the credibility of the transaction of the game account number can be effectively ensured.
Drawings
FIG. 1 is a system architecture diagram of an equipment system provided in an embodiment of the present application;
FIG. 2 is a system architecture diagram of another device system provided in an embodiment of the present application;
FIG. 3 is a flow chart of a method for viewing a game account character provided by an embodiment of the present application;
FIG. 4 is a system architecture diagram of yet another device system provided by an embodiment of the present application;
FIG. 5 is a flow chart of another method of viewing a game account character provided by an embodiment of the present application;
fig. 6 is a schematic logic structure diagram of a device system for implementing role viewing of game account according to an embodiment of the present application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. The present application may be embodied in many other forms than those herein described, and those skilled in the art will readily appreciate that the present application may be similarly embodied without departing from the spirit or essential characteristics thereof, and therefore the present application is not limited to the specific embodiments disclosed below.
The method of viewing a game account role in one embodiment of the present disclosure may be run on a server. When the method for viewing the game account roles runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and client equipment.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of a method for checking the role of the game account are completed on a cloud game server, and the role of a client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the client device stores a game program and is used to present game visuals. The client device is used to interact with the player through a graphical user interface, i.e., conventionally, the game program is downloaded and installed and run through the electronic device. The manner in which the client device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or may be provided to the player by holographic projection. For example, a client device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the method for viewing the role of the game account provided by the embodiment of the application can provide a graphical user interface through a terminal device, wherein the terminal device can be the client device in the cloud interaction system.
Before explaining embodiments of the present application in detail, a more detailed description of the relevant background and technology of the present application is first provided.
At present, the method realizes that both transaction sides check the role data of the game account, and mainly comprises the following schemes:
scheme 1, off-line transaction, wherein the seller and the buyer face each other to complete goods checking and game account transaction.
And 2, providing an account number and a password of the game account number by the seller, logging in the game account number by the buyer, and selecting whether to transact after experience.
And 3, freezing the role of the game account number to be traded by the seller, avoiding the modification of the subsequent diagonal data, intercepting and splicing part of the data of the role into character strings, sending the character strings to a third party platform (such as a Tibetan pavilion), and acquiring part of information of the role data to be purchased by the buyer on the third party platform, thereby carrying out evaluation and purchase.
However, the above scheme has the following problems:
for scheme 1, the buyer and the seller have insufficient trust relationship, the seller worry about the malicious number destroying of the buyer, and the buyer worry about the key information of the account number hidden by the seller, so that the checking cannot be performed normally.
For scheme 2, only part of the character data content is displayed by the third party platform, and part of the data of interest of the buyer is not displayed, so that the buyer can evaluate the character value wrongly.
For scenario 3, when the seller sends character data to the third party platform, the seller's character may be frozen, resulting in the seller not being able to play the game normally.
Based on the prior proposal, the transaction security and the credibility of the game account are lower, and the transaction of the game account is often difficult to carry out.
To solve or at least partially solve the above problems, the present application provides a method of viewing a game account character. Before describing in detail the specific embodiment of the method for viewing a game account character, a device system for implementing the method is first described.
Fig. 1 illustrates a system architecture diagram of a device system for implementing a method of viewing a game account character according to an embodiment of the present application, and in an alternative implementation, as shown in fig. 1, the device system 1000 includes a game server system 100, a temporary account server system 200, and a look-up server system 300.
The number viewing server system 300 is in communication connection with the game server system 100 and the temporary account server system 200, respectively, where the communication connection manner includes a wired communication connection and a wireless communication connection, the wired communication connection includes a cable connection, an optical fiber connection, and the like, and the wireless communication connection includes an electromagnetic wave communication connection, a microwave communication connection, a satellite communication connection, and the like, and the embodiment of the present application is not intended to be limited thereto. For example, the number-viewing server system 300 and the game server system 100 may be connected by a transfer process, and serve as a bridge for character image data transmission.
In an alternative embodiment, the game server system 100, the temporary account server system 200, and the look server system 300 may each be separate server architectures, each of which may be a centralized or a decentralized server architecture.
For example, a separate centralized server system may include a central node (master), a login server (or cluster), a core function server (or cluster), a gateway server (or cluster), a database, etc. configuration. In a more specific example, for the game server system 100, the core function server (or cluster) may be specifically a game server (or cluster) that manages game processes; for the temporary account server system 200, the core function server (or cluster) may specifically be a temporary account server (or cluster) that manages temporary account related processes; for the look-ahead server system 300, the core function server (or cluster) may be, in particular, a look-ahead server (or cluster) of look-ahead service processes.
Of course, in another alternative embodiment, the game server system 100, the temporary account server system 200, and the look-up server system 300, any two or more of these three server systems may also be within a single server architecture. For example, the three server systems may share a gateway server (or cluster) within a single server architecture, with the gateway server (or cluster) distributing the processes of the three server systems. For another example, the game server system 100 is a separate server architecture, and the temporary account server system 200 and the look-up server system 300 belong to another separate server architecture.
The specific system architecture of the game server system 100, the temporary account server system 200, and the look-up server system 300 is not particularly limited, and it should be understood that the embodiments of the server systems described above do not limit the present application.
Briefly, in the embodiment of the present application, the game server system 100, the temporary account server system 200, and the look-up server system 300 are mainly divided according to functional logic, and are not divided according to their owners, device connection manners, communication manners, and the like.
The game server system 100, the temporary account server system 200, and the look server system 300 may each have a corresponding client, and of course, two or more server systems may share a client. For example, the game server system 100 and the look-up server system 300 may be registered by one client, and in an actual application, when registering a client, it is possible to select which server system to register to, based on account attributes, server addresses to be connected, and the like. For example, as shown in fig. 2, in an alternative implementation of the embodiment of the present application, a game client may log into the game server system 100 and the look-up server system 300 through a game account, and a temporary account client may log into the temporary account server system 200 through a temporary account. Whether the server systems share the client or not depends on the actual requirement, and the embodiment of the present application is not limited to this.
A specific embodiment of the method for viewing a role of a game account is described below. As shown in fig. 3, the method includes the following steps S10 to S20.
Step S10: and generating role mirror image data of the target game account.
First, player a may log in to the game through his own target game account registered at the game client, and a trigger manner for generating character image data may be provided in the game, where the trigger manner may specifically include dialogue trigger, control trigger, and so on for the non-player character.
For example, an NPC (non-player character) may be set in the game in a dialogue triggering manner of the non-player character, and the player a may perform a dialogue with the non-player character by controlling the player character controlled by the player a, and when the player character controlled by the player a speaks a requirement for generating character mirror image data to the NPC, the NPC may trigger a bottom implementation logic of the character mirror image data for generating the character data of the target game account, so as to generate the character mirror image data.
The control triggering mode can provide a control in a game interface, and give out a function prompt and an operation prompt of the control on the control or around the control, so that a player knows the function of the control and how to use the control to realize the function. In a specific example, player a may click on a control for generating character image data, and in turn the control may trigger underlying implementation logic of the character image data that generates the character data of the target game account, thereby generating the character image data.
In the embodiment of the application, the role mirror image data is a copy of the role data, the role mirror image data can be obtained by copying the role data, the role mirror image data is identical with the role data corresponding to the copying time, after the role mirror image data is copied, the role data and the role mirror image data are two independent pieces of data, the subsequent change of the role data does not affect the role mirror image data, namely, the change of the role data and the role mirror image data is not synchronous.
In one embodiment, player a logs in a game through a target game account in a client corresponding to the game server system 100, and then performs a trigger operation for generating character image data of the character data of the target game account in the game, and the game server system 100 may generate the character image data of the target game account and upload the character image data of the target game account to the number viewing server system 300 in response to the trigger operation.
Step S20: and generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account.
In this step, a set of temporary account numbers and temporary account numbers may be generated for the target game account number. The temporary account number and the temporary account number password corresponding to the target game account number can be used for experiencing game actions which can be performed by logging in the game directly through the target game account number, so that experience of controlling game roles corresponding to the target game account number is experienced.
In an alternative embodiment, the temporary account number may be generated automatically by an algorithm, or may be customized by a player, which is not limited in the embodiment of the present application.
Similarly, the temporary account password may be generated automatically by an algorithm, or may be customized by the player, which is not limited in the embodiment of the present application.
In one embodiment, player a may log into a client corresponding to the temporary account server system 200, and further generate, through the temporary account server system 200, a temporary account corresponding to the target game account, and a temporary account password for logging into the temporary account.
Step S30: and under the condition that the temporary account number is logged in through the temporary account number password, executing the game behavior of the game role corresponding to the target game account number according to the role mirror image data and the operation instruction of the target game account number.
Because the temporary account number and the temporary account number password are generated for the target game account number, the role mirror image data of the target game account number can be read from the stored role mirror image data of a plurality of game account numbers under the condition that the temporary account number is logged in through the temporary account number password, and a role view angle mirror image interface corresponding to the target game account number is generated according to the role mirror image data. In the normal game process, according to the role data of the target game account, a role view angle interface corresponding to the target game account can be provided for a player, and similarly, according to the role mirror image data of the target game account, a role view angle mirror image interface corresponding to the target game account can be provided for a player logged in through the temporary account.
After the role view mirror interface corresponding to the target game account is generated, the role view mirror interface can be output to the terminal device of the player B logged in with the temporary account for display.
In one embodiment, the player B may log in the temporary account in the client corresponding to the number-looking server system 300 through the temporary account password, and further the number-looking server system 300 may generate a role view mirror interface corresponding to the target game account according to the role mirror data of the target game account, and output the role view mirror interface to the client corresponding to the number-looking server system 300 (i.e. the client where the player B logs in the temporary account) for display.
Therefore, when a player B who wants to purchase the target game account of the player A logs in through the temporary account number and the temporary account number password generated by the target game account number, the role view angle mirror image interface corresponding to the target game account number can be seen, and therefore the experience of directly logging in the game through the target game account number can be experienced through the temporary account number. After the player B enters the role visual angle mirror image interface corresponding to the target game account, the player B can control the roles to play the game like directly adopting the target game account to log in the game, such as checking backpacks, applying skills, playing monsters, doing tasks and the like, so that the target game account game roles are checked.
In the method for checking the roles of the game account numbers provided by the embodiment of the application, firstly, the role mirror image data of the target game account numbers can be generated; then, generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account; further, under the condition that the temporary account number is logged in through the temporary account number password, the game behavior of the game role corresponding to the target game account number can be executed according to the role mirror image data and the operation instruction of the target game account number. According to the embodiment of the application, through the temporary account number and the password corresponding to the game account number, the game behavior which can be performed by controlling the game role of the game account number can be experienced based on the role mirror image data of the game account number, so that a player logging in the temporary account number has the experience of directly logging in the game by adopting the game account number, and the safety and the credibility of the transaction of the game account number can be effectively ensured.
In one embodiment, the method of viewing a game account character may further include the following step S40.
Step S40: and generating a first corresponding relation between the temporary account number and the temporary account number password and a second corresponding relation between the temporary account number and the target game account number.
The method comprises the steps of generating a temporary account number password for the temporary account number, and establishing a first corresponding relation between the temporary account number and the temporary account number password while acquiring the temporary account number password.
The second corresponding relation between the temporary account and the target game account can be established through manual association of a user, automatic association of client bottom logic and the like.
In a manual association manner, for example, the player a may log in the client corresponding to the temporary account server system 200 through the target game account, then trigger the generation function of the temporary account and the temporary account password, and after the temporary account server system 200 generates the temporary account and the temporary account password, a first correspondence between the temporary account and the temporary account password and a second correspondence between the temporary account and the currently logged in target game account may be established.
The manner in which the client-side underlying logic is automatically associated, for example, player a may trigger the generation function of the temporary account and the temporary account password at the client corresponding to the temporary account server system 200. The client corresponding to the temporary account server system 200 may be a client form that does not need to log in by an account, or may be a client form that logs in by an account provided by the client. Before triggering the generating function, or after triggering the generating function to generate the temporary account number and the temporary account number password, the player a may manually input the target game account number to be associated with the temporary account number, and further the temporary account number server system 200 may establish a first correspondence between the temporary account number and the temporary account number password, and establish a second correspondence between the temporary account number and the target game account number manually input by the player a.
In an alternative embodiment, as shown in fig. 4, the device system implementing the method may further include a database 400 disposed between the temporary account server system 200 and the look-up server system 300, where the database 400 may be used to store a first correspondence between the temporary account generated by the temporary account server system 200 and the temporary account password, and a second correspondence between the temporary account and the target game account. After the temporary account server system 200 generates the first correspondence and the second correspondence, the first correspondence and the second correspondence may be stored in the database 400.
Alternatively, the database 400 may be a dis database (remote dictionary service), but may be other databases, which are not limited in particular by the embodiment of the present application.
Of course, the first correspondence and the second correspondence may also be stored in the temporary account server system 200.
Correspondingly, before logging in the temporary account through the temporary account password, the method may further include the following step S50 to step S80, configured to implement the login of the temporary account according to the first correspondence and the second correspondence, and determine which role mirror data of the game account is role mirror data required for generating the role view mirror interface.
Step S50: and responding to a login operation of logging in the temporary account through the temporary password, and reading the first corresponding relation and the second corresponding relation.
In one embodiment, when the player B logs in to the temporary account at the client corresponding to the looking-up server system 300 through the temporary account password, the looking-up server system 300 may read, in response to the login operation, a first correspondence between the temporary account and the temporary account password and a second correspondence between the temporary account and the target game account from the database 400 according to the temporary account.
In another embodiment, if the first correspondence and the second correspondence are stored in the temporary account server system 200, when the temporary account needs to be logged in to the number looking server system 300, the number looking server system 300 may directly read the first correspondence and the second correspondence from the temporary account server system 200, or may send a request to the temporary account server system 200 to request the temporary account server system 200 to feed back the first correspondence and the second correspondence to the number looking server system 300.
Step S60: and according to the first corresponding relation, logging in the temporary account.
The number viewing server system 300 may implement the login of the temporary account according to the first correspondence between the temporary account and the temporary account password.
Step S70: and according to the second corresponding relation, determining the role mirror image data required to be read for the temporary account.
Any role image data of the game account numbers can be uploaded to the number viewing server system 300 by the game server system 100, so that the number viewing server system 300 can determine, according to the second correspondence between the temporary account numbers and the target game account numbers, that the role image data required to be read for the temporary account numbers is the role image data of the target game account numbers from the role image data of each game account number uploaded by the game server system 100.
Step S80: and reading the role mirror image data of the target game account aiming at the temporary account.
The number viewing server system 300 reads the role mirror image data of the target game account from the database managed by the number viewing server system 300, and then the number viewing server system 300 can generate a role view mirror image interface corresponding to the target game account according to the read role mirror image data of the target game account, and output the role view mirror image interface to the client which is corresponding to the number viewing server system 300 and is logged in with the temporary account.
In addition, when the method for checking the role of the game account number is implemented, one or more of the following embodiments can be adopted, and it is understood that the following embodiments can be combined and used within a reasonable scope according to actual requirements, and the application is not intended to be limited thereto.
In one embodiment, the method may further include the following step S90.
Step S90: and when the temporary account number and/or the temporary account number password corresponding to the target game account number are regenerated, controlling the temporary account number corresponding to the current online target game account number to be off-line, and deleting the role mirror image data of the pre-existing target game account number.
In this embodiment, the triggering operation for regenerating the character image data of the target game account may be the same as or different from the triggering operation for generating the character image data of the target game account described above. In the case that the character image data of the target game account has been previously generated, when the character image data of the target game account is regenerated, if the temporary account corresponding to the target game account is just online at this time, the temporary account is kicked off. Firstly, the long-term overexposure of the buyer to the temporary account can be avoided, and secondly, because the character image data is updated, the buyer can check the latest data by logging in the temporary account again.
In addition, after the character image data of the target game account is regenerated, the character image data of the pre-existing target game account can be deleted, so that the storage space of the number-watching server system 300 can be saved.
In an alternative example, the game server system 100 regenerates the character image data of the target game account and uploads the character image data to the look-up server system 300, and accordingly, the look-up server system 300 may control the temporary account corresponding to the currently online target game account to be disconnected and delete the character image data of the pre-existing target game account when importing the regenerated character image data from the game server system 100.
In one embodiment, the method may further include the following step S110.
Step S110: when the temporary account number and/or the temporary account number password corresponding to the target game account number are regenerated, the temporary account number corresponding to the target game account number which is currently on line is controlled to be off line, and the temporary account number and/or the temporary account number password corresponding to the pre-existing target game account number are controlled to be invalid.
In such an embodiment, the functionality of regeneration may also be provided for the temporary account number and/or temporary account number password. When the seller regenerates the temporary account number and/or the temporary account number password, the original temporary account number and/or the temporary account number password fails, and if the original temporary account number is online currently, the seller can be taken off the line, so that the buyer is prevented from occupying the temporary account number for a long time.
In an alternative example, the temporary account server system 200 may update the database 400 according to the temporary account and/or temporary account password corresponding to the regenerated target game account, so that the number look-up server system 300 can obtain the temporary account and/or temporary account password corresponding to the regenerated target game account when reading data from the database 400 again.
In one embodiment, the method may further include the following step S140.
Step S140: and under the condition that the first client logs in the temporary account through the temporary account password, if the login operation of logging in the temporary account through the temporary account password at the second client is detected, controlling the temporary account to be disconnected from the first client.
In this embodiment, the player who first logs in to the temporary account will be later logged in to the player's top number of the temporary account, avoiding long term encroachment of the account by the buyer.
In an alternative example, both the first client and the second client may be clients to which the temporary account server system 200 corresponds.
In one embodiment, the method may further include the following step S120.
Step S120: and in the process of executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account, keeping the role mirror image data of the target game account unchanged.
In this embodiment, all operation behaviors on the role view mirror interface will not be stored in the disk, so that the change of the role mirror data will not be caused, and the role mirror data on the number viewing server system 300 can be updated again only when the role mirror data is generated next time, so that distortion and confusion of the role mirror data due to operation are avoided. The shielding scheme for the character image data may be implemented by shielding the data modification behavior of the process for implementing the game behavior in the number-viewing server system 300 to the database storing the character image data.
In one embodiment, the method may further include the following step S130.
Step S130: and deleting the role mirror image data of the target game account in response to the operation of canceling the use permission of the temporary account corresponding to the target game account.
In such an embodiment, player a may cancel the usage rights of the temporary account after the completion of the customer's check, or without long-term customer review, etc., while the look-up server system 300 will delete the character image data of the target game account. Because the updating speed of the character data of the target game account is relatively high, the storage space of the number-viewing server system 300 can be saved, the latest character mirror image data can be regenerated when a proper buyer exists next time, and the buyer can see the latest account character data.
The method for canceling the use permission of the temporary account includes limiting that the temporary account cannot be logged in, disabling the temporary account, and the like, which are not particularly limited in the embodiment of the present application.
In an alternative example, when the player a logs in to the client corresponding to the temporary account server system 200 through the target game account, the temporary account server system 200 may perform a use right cancellation operation for the temporary account corresponding to the target game account, and in response to the use right cancellation operation, the temporary account server system 200 may send a use right cancellation message for the temporary account to the number viewing server system 300, and further the number viewing server system 300 may delete the role image data of the target game account after receiving the use right cancellation message for the temporary account.
In another alternative example, player a may perform a usage right cancellation operation for the temporary account corresponding to the target game account in the case of logging in to the client corresponding to the look-up server system 300 through the target game account, and the look-up server system 300 may delete the character image data of the target game account in response to the usage right cancellation operation.
In one embodiment, the character data of the target game account is isolated from the data updates of the character image data of the target game account.
In this embodiment, the character image data in the number-viewing server system 300 and the character data in the game server system 100 are isolated from each other and do not affect each other, so that all operations of potential buyers on corresponding clients of the number-viewing server system 300 do not affect the normal game of sellers in the game server system 100, and unnecessary data loss can be prevented.
In one embodiment, the method may further include the following step S140.
Step S140: and shielding the privacy data of the target game account in the process of executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account.
In this embodiment, the number viewing server system 300 may shield privacy data such as a seller account number and password in a role view mirror image interface corresponding to the target game account number, so as to protect the data privacy of the seller and improve the security of the transaction.
In one embodiment, the interface of the game is shielded from functions used to view one or more of the following data: the system comprises a temporary account number, character image data of a target game account number, log data related to the temporary account number, and log data related to the character image data of the target game account number.
In this embodiment, the number-viewing server system 300 may be hidden from the player layer, so that the player of the game will not query any character image data in the number-viewing server system 300, various logs in the number-viewing server system 300, etc. under the account query in the game interface, so as to protect the data privacy of the seller and improve the security of the number-viewing service.
In one embodiment, the method may further include the following step S150.
Step S150: and shielding the target function in the process of executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account.
In this embodiment, since the character image data is mainly used in the checking link of the account transaction, and is not character data capable of normally playing the game, some restrictions may be imposed on the game behavior of the player in the character view mirror interface, including but not limited to: inhibit any transactions by the player in the character view mirror interface (including cross-service transactions), inhibit any in-game payments by the player in the character view mirror interface, and the like. The limitation on the operation behavior of the player in the character view mirror interface may be implemented by setting a limitation mechanism on the number-viewing server system 300.
In such an embodiment, which functions to mask may be selected according to actual needs. In practical applications, some game actions are difficult to implement, or are difficult to process afterwards, or are not expected to be successfully executed, and then the game actions can be shielded.
Wherein game behavior that is difficult to achieve, such as a combat with other game characters;
after that, the game behavior which is difficult to process, for example, if virtual articles are allowed to be thrown away, the virtual articles which are thrown away cannot be seen by the next buyer after logging in the temporary account;
it is undesirable to be able to perform successful gaming activities such as payment and transaction activities.
Of course, it can be understood that if the game behavior is desired to be implemented, other game data may be used in addition to the character image data of the target game account, so that the corresponding game image data may be generated from the required game data, and then the game image data and the character image data of the target game account are uploaded to the number viewing server system 300 together, so that the number viewing server system 300 executes the game behavior of the game character corresponding to the target game account according to the character image data, the game image data and the operation command of the target game account.
In one embodiment, the temporary account number and/or temporary account number password has a validity period.
In this embodiment, the temporary account number and/or the temporary account number password may have a validity period, and the temporary account number and/or the temporary account number password may be used during the validity period, and beyond the validity period, the temporary account number and/or the temporary account number password may be invalidated, so as to avoid long-term overexposure of the seller to the temporary account number.
In one embodiment, the temporary account number password is a random sequence generated by a random policy.
In such an embodiment, the temporary account number password may be generated by a random algorithm, thereby increasing the complexity and unpredictability of the temporary account number password. For example, if the previous temporary account number is online, the password is invalid due to the operation of the seller or the arrival of the temporary account number at the validity period, and the temporary account number password is generated through a random algorithm, so that the situation that a buyer easily guesses a new temporary account number password after being kicked off the line can be avoided, and the situation that the buyer occupies the temporary account number for a long time is avoided.
The random strategy may include a pseudo random number generation algorithm, and the embodiment of the present application is not particularly limited to a random strategy for generating a random sequence.
In the embodiment of the application, only the role mirror image data of the game account can be checked, the account password and the role data of the game account can not be directly obtained, and the role data can not be modified, so that the safety of the game account is ensured; the buyer of the game account can play the mirror image role through the temporary account corresponding to the game account, so that the situation that judgment is wrong due to the fact that only partial static information of the role can be seen is avoided; the data privacy of the seller is ensured by shielding the private data of the seller such as the password of the seller game account; all operations according to the character image data of the game account can not be stored, so that distortion and confusion of the character image data caused by the operations are avoided; when the seller regenerates the role mirror image data or changes the temporary account number and the password, the seller can control the temporary account number which is currently on line to be off line, so that the control right of the seller on the role mirror image data is ensured; when the buyer views the character image data, the seller can still play the game normally without being influenced. The embodiment of the application can effectively ensure the safety and the credibility of the game account transaction.
Corresponding to the method for checking the game account roles provided by the embodiment of the application, the embodiment of the application also provides a device system 1000, where the device system 1000 is used for implementing the method for checking the game account roles. The device system 1000 includes a game server system 100, a temporary account server system 200, and a look-up server system 300. As shown in fig. 5:
The game server system 100 is configured to generate character image data of the target game account, and upload the character image data of the target game account to the number-viewing server system 300;
the temporary account server system 200 is configured to generate a temporary account corresponding to the target game account, and a temporary account password for logging in the temporary account;
the number-viewing server system 300 is configured to execute, according to the role mirror image data and the operation instruction of the target game account, a game behavior of a game role corresponding to the target game account when the temporary account is logged in a client corresponding to the number-viewing server system 300 through the temporary account password.
Optionally, the device system further comprises a database 400 disposed between the temporary account server system 200 and the look-up server system 300;
the temporary account server system 200 is further configured to generate a first correspondence between the temporary account and the temporary account password, and a second correspondence between the temporary account and the target game account, and store the first correspondence and the second correspondence in the database 400;
The number viewing server system 300 is further configured to, in response to a login operation for logging in the temporary account through the temporary password, read the first correspondence and the second correspondence from the database 400, log in the temporary account according to the first correspondence, determine, according to the second correspondence, role image data to be read for the temporary account, and read the role image data of the target game account for the temporary account.
Optionally, the temporary account server system 200 is specifically configured to generate a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account when logging in a client corresponding to the temporary account server system 200 through the target game account.
Optionally, the temporary account server system 200 is further configured to output the temporary account and the temporary account password to a client corresponding to the temporary account server system 200 logged in with the target game account for display.
Optionally, the number viewing server system 300 is further configured to control, when the character image data of the target game account is regenerated, the temporary account corresponding to the currently online target game account to be disconnected, and delete the character image data of the pre-existing target game account.
Optionally, the number-viewing server system 300 is further configured to control, when the temporary account number and/or the temporary account number password corresponding to the target game account number are regenerated, the temporary account number corresponding to the target game account number that is currently online to be offline, and control that the temporary account number and/or the temporary account number password corresponding to the target game account number that is pre-existing to be invalid.
Optionally, the temporary account server system 200 is further configured to, in a case where a first client corresponding to the temporary account server system 200 logs in to the temporary account through the temporary account password, control the temporary account to be disconnected from the first client if a login operation of logging in to the temporary account through the temporary account password by a second client corresponding to the temporary account server system 200 is detected.
Optionally, the number-looking server system 300 is further configured to keep the character image data of the target game account unchanged during executing the game behavior of the game character corresponding to the target game account according to the character image data and the operation instruction of the target game account.
Optionally, the temporary account server system 200 is further configured to send, to the number viewing server system 300, a usage right cancellation message for the temporary account corresponding to the target game account in response to a usage right cancellation operation for the temporary account corresponding to the target game account in a client corresponding to the temporary account server system 200, where the number viewing server system 300 is further configured to delete character image data of the target game account when receiving the usage right cancellation message;
Or alternatively, the process may be performed,
the number viewing server system 300 is further configured to delete character image data of the target game account in response to a use permission cancellation operation on the temporary account corresponding to the target game account in the client corresponding to the number viewing server system.
Optionally, the character data of the target game account and the data update of the character image data of the target game account are isolated from each other.
Optionally, the number-looking server system 300 is further configured to mask privacy data of the target game account during execution of a game action of a game character corresponding to the target game account according to the character image data and the operation instruction of the target game account.
Optionally, the interface of the game is internally shielded from functions for viewing one or more of the following data: the temporary account number, character image data of the target game account number, log data associated with the temporary account number, and log data associated with the character image data of the target game account number.
Optionally, the number-looking server system 300 is further configured to mask a target function in a process of executing a game action of a game character corresponding to the target game account according to the character image data and the operation instruction of the target game account.
Optionally, the temporary account number and/or the temporary account number password have a validity period.
Optionally, the temporary account password is a random sequence generated by a random strategy.
Corresponding to the method for checking the game account roles provided by the embodiment of the application, the embodiment of the application also provides a device system for checking the game account roles in the game. As shown in fig. 6, the device system includes: a processor 601; and a memory 602 for storing a program of a method of viewing a game account character, the apparatus, after being powered on and running the program of the method of viewing a game account character by the processor, performing the steps of:
generating role mirror image data of the target game account;
generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account;
and under the condition that the temporary account number is logged in through the temporary account number password, executing the game behavior of the game role corresponding to the target game account number according to the role mirror image data and the operation instruction of the target game account number.
Corresponding to the method for checking the role of the game account, provided by the embodiment of the application, the embodiment of the application provides a computer readable storage medium, and a program for checking the role of the game account is stored in the computer readable storage medium, and is run by a processor, and the following steps are executed:
Generating role mirror image data of the target game account;
generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account;
and under the condition that the temporary account number is logged in through the temporary account number password, executing the game behavior of the game role corresponding to the target game account number according to the role mirror image data and the operation instruction of the target game account number.
It should be noted that, for the detailed description of the device system and the computer readable storage medium provided in the embodiments of the present application, reference may be made to the related description of the method in the embodiments of the present application, which is not repeated here.
While the application has been described in terms of preferred embodiments, it is not intended to be limiting, but rather, it will be apparent to those skilled in the art that various changes and modifications can be made herein without departing from the spirit and scope of the application as defined by the appended claims.
In one typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include volatile memory in a computer-readable medium, random Access Memory (RAM) and/or nonvolatile memory, etc., such as Read Only Memory (ROM) or flash memory (flashRAM). Memory is an example of computer-readable media.
Computer readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), random Access Memory (RAM) of other nature, read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Disks (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage media or any other non-transmission media that can be used to store information that can be accessed by a computing device. Computer readable media, as defined herein, does not include non-transitory computer readable media (transmission media), such as modulated data signals and carrier waves.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
While the application has been described in terms of preferred embodiments, it is not intended to be limiting, but rather, it will be apparent to those skilled in the art that various changes and modifications can be made herein without departing from the spirit and scope of the application as defined by the appended claims.

Claims (20)

1. A method of viewing a game account character, the method comprising:
generating role mirror image data of the target game account;
generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account;
and under the condition that the temporary account number is logged in through the temporary account number password, executing the game behavior of the game role corresponding to the target game account number according to the role mirror image data and the operation instruction of the target game account number.
2. The method according to claim 1, wherein the method further comprises:
generating a first corresponding relation between the temporary account number and the temporary account number password and a second corresponding relation between the temporary account number and the target game account number;
before logging in the temporary account through the temporary account password, the method further comprises the following steps:
Responding to a login operation of logging in the temporary account through the temporary password, and reading the first corresponding relation and the second corresponding relation;
logging in the temporary account according to the first corresponding relation;
according to the second corresponding relation, determining character image data required to be read for the temporary account as the character image data of the target game account;
and reading the role mirror image data of the target game account aiming at the temporary account.
3. The method according to claim 1, wherein the method further comprises:
and when the role mirror image data of the target game account is regenerated, controlling the temporary account corresponding to the current online target game account to be disconnected, and deleting the role mirror image data of the target game account which exists in advance.
4. The method according to claim 1, wherein the method further comprises:
when the temporary account number and/or the temporary account number password corresponding to the target game account number are regenerated, the temporary account number corresponding to the target game account number which is currently on line is controlled to be off line, and the temporary account number and/or the temporary account number password corresponding to the target game account number which exists in advance is controlled to be invalid.
5. The method according to claim 1, wherein the method further comprises:
and under the condition that the first client logs in the temporary account through the temporary account password, if the login operation of logging in the temporary account through the temporary account password at the second client is detected, controlling the temporary account to be disconnected from the first client.
6. The method according to claim 1, wherein the method further comprises:
and in the process of executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account, keeping the role mirror image data of the target game account unchanged.
7. The method according to claim 1, wherein the method further comprises:
and deleting the role mirror image data of the target game account in response to the operation of canceling the use permission of the temporary account corresponding to the target game account.
8. The method of any of claims 1-7, wherein the character data of the target game account is isolated from the data updates of the character image data of the target game account.
9. The method according to any one of claims 1-7, further comprising:
and shielding the privacy data of the target game account in the process of executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account.
10. The method of any of claims 1-7, wherein the interface of the game is shielded from functions used to view one or more of the following: the temporary account number, character image data of the target game account number, log data associated with the temporary account number, and log data associated with the character image data of the target game account number.
11. The method according to any one of claims 1-7, further comprising:
and shielding the target function in the process of executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account.
12. The method according to any one of claims 1 to 7, wherein the temporary account number and/or the temporary account number password has a validity period.
13. The method of any of claims 1-7, wherein the temporary account password is a random sequence generated by a random policy.
14. A device system for implementing the method of viewing a game account character of any one of claims 1-12, the device system comprising a game server system, a temporary account server system, and a look-up server system;
the game server system is used for generating the role mirror image data of the target game account and uploading the role mirror image data of the target game account to the number-viewing server system;
the temporary account server system is used for generating a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account;
the number-viewing server system is used for executing the game behavior of the game role corresponding to the target game account according to the role mirror image data and the operation instruction of the target game account under the condition that the temporary account is logged in the client corresponding to the number-viewing server system through the temporary account password.
15. The device system of claim 14, further comprising a database disposed between the temporary account server system and the look-up server system;
The temporary account server system is further configured to generate a first correspondence between the temporary account and the temporary account password, and a second correspondence between the temporary account and the target game account, and store the first correspondence and the second correspondence in the database;
the number-viewing server system is further configured to, in response to a login operation for logging in the temporary account through the temporary password, read the first correspondence and the second correspondence from the database, log in the temporary account according to the first correspondence, determine, according to the second correspondence, role image data to be read for the temporary account, and read the role image data for the target game account for the temporary account.
16. The apparatus system according to claim 14, wherein the temporary account server system is further configured to send a usage right cancellation message for the temporary account corresponding to the target game account to the look-ahead server system in response to a usage right cancellation operation for the temporary account corresponding to the target game account in a client corresponding to the temporary account server system, the look-ahead server system being further configured to delete character image data of the target game account upon receiving the usage right cancellation message;
Or alternatively, the process may be performed,
the number-viewing server system is further configured to delete character image data of the target game account in response to a use permission cancellation operation on the temporary account corresponding to the target game account in the client corresponding to the number-viewing server system.
17. The device system according to claim 14, wherein the temporary account server system is specifically configured to generate a temporary account corresponding to the target game account and a temporary account password for logging in the temporary account when logging in to a client corresponding to the temporary account server system through the target game account.
18. The device system of claim 14, wherein the temporary account server system is further configured to output the temporary account and the temporary account password to a client corresponding to the temporary account server system on which the target game account is logged for display.
19. A system of devices, comprising:
a processor; and
a memory for storing a program, the device system being powered on and executing the program by the processor, to perform the method of any one of claims 1-13.
20. A computer readable storage medium, characterized in that a program is stored, which program is executed by a processor, for performing the method according to any of claims 1-13.
CN202310431677.XA 2023-04-19 2023-04-19 Method, equipment system and storage medium for checking game account roles Pending CN116785726A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310431677.XA CN116785726A (en) 2023-04-19 2023-04-19 Method, equipment system and storage medium for checking game account roles

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310431677.XA CN116785726A (en) 2023-04-19 2023-04-19 Method, equipment system and storage medium for checking game account roles

Publications (1)

Publication Number Publication Date
CN116785726A true CN116785726A (en) 2023-09-22

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Country Status (1)

Country Link
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