CN116152034A - Processing system, device, terminal and method for guessing game - Google Patents

Processing system, device, terminal and method for guessing game Download PDF

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CN116152034A
CN116152034A CN202310129618.7A CN202310129618A CN116152034A CN 116152034 A CN116152034 A CN 116152034A CN 202310129618 A CN202310129618 A CN 202310129618A CN 116152034 A CN116152034 A CN 116152034A
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guess
user
game
target
guessing
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徐磊
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
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    • H04L67/2895Intermediate processing functionally located close to the data provider application, e.g. reverse proxies

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Abstract

Compared with the traditional scheme, the processing of the relevant information of the guessing user is completed by the background server which is associated with the guessing user in advance, and the state server is omitted, so that the abnormal situation of the state server caused by the concurrent requirement of processing the user beeping is effectively avoided, the monitoring process of the state server is omitted, and the processing complexity of the game back end is greatly reduced.

Description

Processing system, device, terminal and method for guessing game
Technical Field
The present application relates to the field of internet technologies, and in particular, to a system, an apparatus, a terminal, and a method for processing a guess game.
Background
With the development of network technology, the game playing by utilizing the network is more and more accepted, and at present, in addition to the instant game playing, the online game comprises chess and card games, wagering games and the like, wherein the wagering games are mainly divided into two types in concept, namely, lottery games and guessing games.
Currently, in a guessing game such as a guess-size game, a wagering game, etc., a guessing user typically sends a guessing request or a settlement request to a pre-associated betting server, and then the betting server sends relevant information of the user to a status server, which maintains specific information of the game, such as the number of current players, current game status, guessing results, etc. For a game, only one state server can be responsible for processing to avoid cluttering the game state. In order to meet the concurrent requirement of user's hive during a guessing game and ensure the high availability of the state server, the prior art adopts a master-slave structure for the state server, so that when the state server (master) has abnormal conditions (such as downtime) due to processing of the concurrent requirement of user's hive, the state server (master) is switched to the state server (slave) to ensure the maintenance of the game state.
Meanwhile, in order to ensure high reliability of the state server, the state of the state server needs to be monitored in the existing scheme, so that when the state server running at present is abnormal, the state server is switched in time, and the processing complexity of the game back end is increased.
Disclosure of Invention
In view of this, the present application discloses a method, device, system and terminal for processing a guessing game, so as to solve the problem that the state server is abnormal due to the concurrent requirement of handling user's hive, and the processing complexity of the game back end is increased due to the need of monitoring the state server.
A processing method of a guess game is applied to a background server, wherein the background server is pre-associated with at least one guess user, and the guess users pre-associated with different background servers are different, and the method comprises the following steps:
receiving a guess request of a guess user, wherein the guess user belongs to a guess user pre-associated with the background server;
determining the guess related information of the guess user according to the guess request, and storing the guess related information into a shared storage;
calculating the guess result of the guess user according to the game result of the game and the guess related information of the guess user corresponding to the game of the game stored in the shared storage by all background servers;
And feeding back the guess result to the guess user.
A processing device for a guessing game, applied to a background server, wherein the background server is pre-associated with at least one guessing user, and different background servers are pre-associated with different guessing users, the device comprises:
the receiving unit is used for receiving a guessing request of a guessing user, and the guessing user belongs to a guessing user pre-associated with the background server;
the storage unit is used for determining the guess related information of the guess user according to the guess request and storing the guess related information into the shared storage;
the computing unit is configured to compute, for the game results of the game according to the game of the local game and the game-related information of the users of the game corresponding to the local game stored in the shared memory by all background servers, calculating to obtain a guess result of the guess user;
and the feedback unit is used for feeding back the guess result to the guess user.
A terminal, comprising: a processor and a memory;
the memory stores a program;
the processor invokes the program for receiving a guess request from a guess user belonging to a guess user associated in advance with the background server; determining the guess related information of the guess user according to the guess request, and storing the guess related information into a shared storage; calculating the guess result of the guess user according to the game result of the game and the guess related information of the guess user corresponding to the game of the game stored in the shared storage by all background servers; and feeding back the guess result to the guess user.
A processing system for a guess game, comprising: the system comprises a shared storage and a plurality of background servers respectively connected with the shared storage, wherein the background servers are pre-associated with at least one guess user, and the guess users pre-associated with different background servers are different;
the background server is used for receiving a guessing request of a guessing user, and the guessing user belongs to a guessing user pre-associated with the background server; determining the guess related information of the guess user according to the guess request, and storing the guess related information into a shared storage; calculating the guess result of the guess user according to the game result of the game and the guess related information of the guess user corresponding to the game of the game stored in the shared storage by all background servers; feeding back the guess result to the guess user;
and the shared storage is used for storing the guess related information of the guess users corresponding to the local guess game by all background servers.
As can be seen from the above technical scheme, the present application discloses a method, a device, a system and a terminal for processing a guess game, when a guess request of a pre-associated guess user is received, the guess related information of the guess user is determined according to the guess request, and the guess related information is stored in a shared storage, and the guess result of the guess user is calculated according to the game result of the game and the guess related information of the guess user corresponding to the game stored in the shared storage by all background servers. Compared with the traditional scheme, the method and the system have the advantages that the background server pre-associated with the guessing user finishes the processing of the guessing related information of the guessing user, and the state server is omitted, so that the abnormal situation of the state server caused by the concurrent requirement of processing the user beeping is effectively avoided, the monitoring process of the state server is omitted, and the processing complexity of the game back end is greatly reduced.
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In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are required to be used in the embodiments or the description of the prior art will be briefly described below, and it is obvious that the drawings in the following description are only embodiments of the present application, and that other drawings may be obtained from the disclosed drawings without inventive effort to a person skilled in the art.
FIG. 1 is a flow chart of a method for processing a guess game according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for calculating a guess result of a guess user according to an embodiment of the present application;
FIG. 3 is a flow chart of a method for determining relevant information of a guess user according to a guess request and storing the relevant information in a shared memory according to the embodiment of the present application;
FIG. 4 is a diagram of a back-end model architecture for a conventional guess game;
FIG. 5 is a diagram of a back end model architecture for a guess game according to an embodiment of the present disclosure;
fig. 6 is a schematic structural diagram of a processing device for a guess game according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of a computing unit according to an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of a memory cell according to an embodiment of the present disclosure;
fig. 9 is a schematic diagram of a terminal hardware structure according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a processing system for a guess game according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all, of the embodiments of the present application. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
The embodiment of the application discloses a method, a device, a system and a terminal for processing a guessing game, which are used for solving the problems that the state server is abnormal due to the concurrent requirement of processing user beeping and the processing complexity of the game back end is increased due to the fact that the state server is monitored.
The guess game applicable to the method and the device can meet the following conditions simultaneously:
the first condition and the game rule are as follows: providing options for users in games, and enabling the users to guess the guessing results according to the options, wherein the guesses are correctly rewarded, and the guesses are wrongly punished; such as a wagering dice game, which prompts the user to guess the final dice points when the wagering dice game begins, the user will acquire a predetermined prize of the game rules, such as a fixed number of tokens, when the user's guesses correctly, and otherwise, the user will acquire a predetermined penalty of the game rules, such as losing the guess cost, when the user's guesses incorrectly. Also, for example, a game of chance may be played in which the user is prompted to guess the first horse to run to the end point when the game of chance begins, and the user will obtain the final winning horse when the user's guess is correct, otherwise, the user will lose the guess cost when the user's guess is incorrect.
The second condition is that the time of each game is fixed, and the time required by the game state of each stage is fixed; such as a wagering dice game, the time required for each wagering dice game is fixed; the various stages of the game of each wagering dice are divided into a guessing stage, a dice shaking stage and a settlement stage, and the time required is also fixed.
It should be noted that the present application is applicable to any guess game satisfying the above two conditions, and is particularly applicable to a game in which each game needs to be participated by multiple users and the requests of all users cannot be processed at a background server. It can be understood that when each game is needed to be participated by multiple users, the situation of user beeping type concurrent request occurs, so that the data processing capacity of a background server is increased instantaneously in a certain time period.
Referring to fig. 1, a flowchart of a method for processing a guess game disclosed in an embodiment of the present application is applied to a background server, where the background server may be a server or a cloud computing service center, the background server is associated with at least one guess user in advance, and different background servers are associated with different guess users in advance, and the method specifically includes the steps of:
Step S11, receiving a guessing request of a guessing user, wherein the guessing user belongs to a guessing user pre-associated with the background server;
since a background server is associated with at least one of the users in advance, in this embodiment, the received guess request is an issued guess request of at least one of the users, and the corresponding game ID can be determined according to the guess request.
Step S12, determining the guess related information of the guess user according to the guess request, and storing the guess related information into a shared storage;
wherein, the relevant guess information at least comprises: the number of pre-associated competitors in the game, the amount of each competitor and the outcome of the competition.
It should be noted that, one shared storage is connected to a plurality of background servers at the same time, during the process of guessing game, all background servers participating in the game of local guessing, the relevant guess information of the guess user corresponding to the game is stored in the shared storage.
Step S13, calculating a guess result of the guess user;
specifically, according to the game result of the local game and the relevant information of the game of the user corresponding to the local game stored in the shared storage by all background servers, calculating to obtain the game result of the game user, wherein the game result comprises: rewards after right guesses and penalties after wrong guesses.
As shown in fig. 2, a flowchart of a method for calculating a guess result of a guess user according to an embodiment of the present application includes the steps of:
s21, obtaining a game result of the game of guess;
wherein, the liquid crystal display device comprises a liquid crystal display device, the game result of the game of guess may be obtained by the background server according to a preset game setting rule, the preset game setting rules are specific to actual needs, such as random, and the embodiment is not limited herein.
It can be understood that the process of obtaining the game result by the background server according to the preset game setting rule necessarily occupies a certain memory, and meanwhile, the data processing capacity of the background server is increased, so that the processing speed of the background server is affected. Based on this, the inventors of the present application have further simplified the process of obtaining the guess result. The method adopts a pseudo-random mode for the guess result, namely, the guess result of each game is calculated in advance, all the guess results are stored in the shared storage, when the guess game is carried out to a certain game, the background server can directly acquire the corresponding guess result from the shared storage, for example, the guess game is set to play 1000 games, and in the 1000 games, the guess result of each game is determined in advance and stored in the shared storage. Taking the dice game as an example, assuming that 3 points of the betting dice game are set in advance at the guess result of 50 plays, when the dice game of the game is the 50 th play, 3 points of the guess result can be directly obtained from the shared storage, so that the data processing capacity of a background processor is greatly reduced.
Therefore, the game result of the local game can also be obtained from the shared storage corresponding to the local game, the game result is a game result preset by adopting a pseudo-random mode.
S22, acquiring the guess related information of the guess users corresponding to the local guess game stored in the shared storage by all background servers from the shared storage;
during the process of the guessing game, all background servers participating in the game of the present game of guessing, the relevant guess information of the guess user corresponding to the game is stored in the shared storage, accordingly, the competition information of the competition users corresponding to the local competition games stored in the shared storage by all the background servers can be obtained from the shared storage.
It should be noted that each game has a corresponding game ID (identity number), and each game ID corresponds to a game start time (i.e., game start time). In this step, the relevant information of the guess of the user corresponding to the same game ID stored in the shared storage by all the background servers is acquired from the shared storage according to the game ID of the game.
Step S23, calculating the total guess result of all users with correct guesses and the total guess result of all users with wrong guesses in the local guess game according to the game result and the guess related information of the guess users corresponding to the local guess game by the background server;
Specifically, firstly, dividing the correct guessing user and the wrong guessing user according to the game result and the guessing results of all the guessing users; the total guess results for all users and the total guess results for all users who are right are then calculated separately.
Wherein the total guess result of all users with correct guess can be determined according to the specific content of the guess game, such as a total rewarding amount set by the guess game for a game; the total guess result of all users who are guessing correctly can also depend on the specific content of the guess game, such as the total guess amount of all users who are guessing incorrectly.
Step S24, if the guess user is determined to be correct, determining the guess result of the guess user according to the total guess result of all the users with correct guess;
if it is determined that the guessing user is wrong, determining the guessing result of the guessing user according to the total guessing result of all the users with wrong guessing.
It should be noted that, the result of the competition user finally determined in step S24 and step S25 refers to the profit of the competition user in the game of the present game, and it is understood that the profit may be a positive value or a negative value, when the competition user is competing correctly, the profit is a positive value, and when the competition user is competing incorrectly, the profit is a negative value.
For example, assuming that a total of 15 users of the game are right to bid, the game awards 150 tokens to all users of the game, and the predetermined allocation rule is: all the right guess users equally divide 150 game coins, and then the guess result of each right guess user is: 10 medal awards are obtained.
Similarly, assuming that there are 16 users competing in a game, the preset allocation rules are: deducting the guess amount of each wrong guess user, the guess result of each wrong guess user is: deducting the guess amount in the game.
And step S14, feeding back the guess result to the guess user.
Specifically, the correct guess rewards, such as game coins, are fed back to the correct guess users; the wrong guess user is fed back with wrong punishment, such as deducting the guess amount.
In summary, the processing method of the guess game disclosed by the application determines the guess related information of the guess user according to the guess request after receiving the guess request of the pre-associated guess user, stores the guess related information into the shared storage, and calculates the guess result of the guess user according to the game result of the local guess game and the guess related information of the guess user corresponding to the local guess game stored in the shared storage by all background servers. Compared with the traditional scheme, the method and the system have the advantages that the background server pre-associated with the guessing user finishes the processing of the guessing related information of the guessing user, and the state server is omitted, so that the abnormal situation of the state server caused by the concurrent requirement of processing the user beeping is effectively avoided, the monitoring process of the state server is omitted, and the processing complexity of the game back end is greatly reduced.
To further optimize the above embodiments, referring to fig. 3, a processing method for determining the competition related information of the competition user according to the competition request and storing the competition related information in the shared storage according to the embodiment of the present application is disclosed, and the method includes the steps of:
step S31, subtracting the guess starting time from the current time to obtain a time difference;
specifically, in practice, when a user makes a guess request, the game ID of the guess game corresponding to the guess request is determined, and at the same time, the start time of the guess corresponding to the game ID is also determined.
Step S32, if the time difference is within the period of allowing the competition, responding to the competition request and executing competition operation to obtain competition related information;
specifically, since the time of each game of the guessing game is fixed and the time required for the game state of each stage is fixed, such as a wagering dice game, the total time required for one game of dice game is 60 seconds, the progress time corresponding to the guessing stage is 0 to 20 seconds, the progress time corresponding to the dice game is 20 to 40 seconds, and the progress time corresponding to the settling stage is 40 to 60 seconds, a time difference, that is, the progress time of the guessing game can be obtained by subtracting the start time of the guessing game from the current time, and the current stage of the guessing game can be known according to the time difference and the time required for each stage of the guessing game.
Taking a wagering dice game as an example, assuming that the total time required for a game of dice is 60 seconds, the time required for a guess stage is 20 seconds, the time required for a crap shaking stage is 20 seconds, the time required for a settlement stage is 20 seconds, and the start time of a game of dice is 16:00, then when the time is 16, 30 seconds is compared with 16, the time difference is 30 seconds, namely, the progress time of the wagering dice game is obtained by comparing 30 seconds with the time required for each stage of the wagering dice game, and the time at 16 is in the crap shaking stage.
In this embodiment, when the calculated time difference is within the allowed competition period, the competition request is responded, and competition operation is performed.
And step S33, storing the guess related information into a shared storage.
Wherein, the guess related information at least comprises: the number of current guesses, the amount of the guesses for each user and the result of the guesses.
It will be appreciated that the competition operation may continue only if the account amount of the competing user is not less than the competition amount, otherwise the competition operation may not be performed.
Therefore, step S32 in the above embodiment may specifically include:
If the time difference is within the period of allowing the guess, judging whether the account amount of the guess user is not less than the guess amount;
responding to the guessing request and executing the guessing operation to obtain the guessing information when the account amount of the guessing user is not less than the guessing amount;
when the account amount of the competing user is judged to be smaller than the competing amount, the prompting information for prompting the competing user that the account amount is insufficient is output.
Further, the account balance may also be communicated to the user to provide a basis for the user to modify the guess amount.
Because the guessing game is a multi-user participated game, in order to improve the utilization rate of the background servers, each background server corresponds to a plurality of guessing users and can process the guessing requests of the plurality of guessing users at the same time. For example, the guessing user a, the guessing user B and the guessing user C send the guessing request to the same background server at the same time, and the background server determines the current game state of the guessing game by using the current time and the starting time of the guessing game after receiving the guessing request, and then processes the guessing amount of the guessing user a, the guessing user B and the guessing user C respectively, including: the size relationship of the guess amount of the guess user A, the guess user B and the guess user C with the corresponding account amount, and the execution of the guess operation.
The background server stores account information of the corresponding guessing user, and the account information includes: account amount and account number.
In this embodiment, after the background server performs the guessing operation on the guessing user, the relevant information of the guessing user is stored in a shared storage, which may be a memory or cloud storage, where the relevant information of the guessing user at least includes: the number of current guesses, the amount of the guesses for each user and the result of the guesses.
To further illustrate that the processing complexity of the game back end is greatly reduced compared with the prior art, referring to fig. 4, fig. 4 discloses a back end model architecture diagram of a conventional guessing game, where each betting server in fig. 4 is a background server in the above embodiment, specifically:
assume that five guessing users, namely user 1, user 2, user 3, user 4 and user 5, are respectively associated with a certain betting server in advance through a hash algorithm, as in fig. 4, user 1 and user 2 are associated with a betting server 1 in advance, user 3 is associated with a betting server 2 in advance, user 4 and user 5 are associated with a betting server 3 in advance, and each betting server is used for processing a guessing request or a settlement request of the associated guessing user in advance.
The state server is in a master-slave structure and comprises: the state server (master) and the state server (slave) are mutually standby, the state server (master) is respectively connected with the betting server 1, the betting server 2 and the betting server 3, and likewise, the state server (slave) is respectively connected with the betting server 1, the betting server 2 and the betting server 3, and can only be processed by one state server for one game, and the other state server is used as standby so as not to cause the disorder of game states, and the state server is used for maintaining specific information of the game, such as the number of current games, the current game state, the competition result and the like.
The monitoring server is respectively connected with the state server (master) and the state server (slave) and is used for monitoring the state of the state server and switching the state server which works currently to the standby state server when the state server which works currently is determined to be abnormal, such as downtime.
To ensure reliability of monitoring the state server, a plurality of monitoring servers, such as the two monitoring servers used in fig. 2, may be used, respectively: the monitoring server 1 and the monitoring server 2 have information interaction, and whether the current working state server is abnormal or not is finally determined according to the monitoring results of the two monitoring servers.
In the architecture shown in fig. 4, the state server is the core of the whole architecture, and is used for processing the concurrent requirement of user hive during the game, so that the data processing amount is large, and abnormal situations such as downtime are easy to occur. In order to ensure the high availability of the state server, the state server adopts a master-slave structure, and in order to ensure the real-time switching of the master-slave structure, a monitoring server needs to be arranged between the state server (master) and the state server (slave), so that the implementation complexity of the whole game back end is greatly increased, and the game development difficulty is increased during the game development of guessing, so that a great deal of manpower and time are consumed.
Referring to fig. 5, fig. 5 discloses a back-end model architecture diagram of a guessing game disclosed in an embodiment of the present application, where each betting server in fig. 5 is a background server in the above embodiment, specifically:
assume that five guessing users, namely user 1, user 2, user 3, user 4 and user 5, are respectively associated with a certain betting server in advance through a hash algorithm, as in fig. 5, user 1 and user 2 are associated with the betting server 4 in advance, user 3 is associated with the betting server 5 in advance, and user 4 and user 5 are associated with the betting server 6 in advance.
The betting server 4, the betting server 5, and the betting server 6 are connected through shared storage.
The operation principle of the betting server 4, the betting server 5 and the betting server 6 is the same, and the operation principle of the betting server 4 will be described below by taking the betting server 4 as an example, specifically as follows:
the user 1 and the user 2 are pre-associated with the betting server 4 through a hash algorithm, and after the betting server 4 receives the guessing request sent by the user 1 and the user 2 at the same time, the betting server 4 subtracts the starting time of the guessing game from the current time to obtain a time difference, namely the current progress time of the guessing game; then when the time difference is determined to be within the period of allowing the competition, respectively comparing the competition amount of the user 1 with the corresponding account amount, comparing the competition amount of the user 2 with the corresponding account amount, and when the competition amount of the user 1 is determined to be smaller than the corresponding account amount and the competition amount of the user 2 is greater than the corresponding account amount, outputting prompting information of insufficient balance to the user 2, responding to the competition request of the user 1, executing competition operation on the user 1 to obtain competition related information of the user 1, and storing competition related information of the user 1 to a shared storage; based on the game result of the game, and the relevant information of the game corresponding to the game stored in the shared memory by the betting server 4, the betting server 5 and the betting server 6, the result of the game of the user 1, such as the reward after the correct game, is obtained, and the reward after the correct game is fed back to the user 1.
Therefore, the betting server (i.e. the background server) in the application determines whether the current time is within the guessing time period of the guessing game by utilizing the time difference, and then performs information interaction with other background servers through shared storage, so that the guessing result of the pre-associated guessing user is determined.
In addition, the model framework of the game rear end is greatly simplified, so that the game development difficulty is greatly reduced, the manpower is reduced, and the development time is shortened.
It will be appreciated that, for each competition user, each competition result affects account information, such as account amount, so that, to further optimize the above embodiment, the processing method may further include, after step S13:
and modifying corresponding account information according to the guess result of the guess user. Wherein, when the number of the competing users is multiple, the corresponding account information of each competing user is modified according to the competing result of each competing user.
It should be noted that, in general, the guess users assigned to each background server are routed through a Hash algorithm, so as to ensure that each guess user can access the same background server each time.
The hash algorithm, i.e. the hash function, is a one-way cryptosystem, i.e. the hash function is an irreversible mapping from plaintext to ciphertext, with only encryption and no decryption. Meanwhile, the hash algorithm can obtain fixed-length output after the input with any length is changed, and the one-way characteristic of the hash algorithm and the fixed-length characteristic of output data enable the hash algorithm to generate messages or data.
In this embodiment, the binding between the guessing user and the background server is achieved by routing the guessing user through a hash algorithm, so that each guessing user can access the same background server each time.
Therefore, to further optimize the above embodiment, before step S11, the steps may further include:
and receiving the allocated guess users determined by a hash algorithm, and realizing pre-association with the guess users.
Corresponding to the embodiment of the method, the application also discloses a guess game processing device.
Referring to fig. 6, a schematic structural diagram of a processing device for a guess game disclosed in an embodiment of the present application is applied to a background server, where the background server may be a server or a cloud computing service center, the background server is pre-associated with at least one guess user, and different background servers are pre-associated with different guess users, and the processing device includes:
a receiving unit 61 for receiving a guess request of a guess user belonging to a guess user associated in advance with the background server;
since a background server is associated with at least one of the users in advance, in this embodiment, the bid request received by the receiving unit 61 is an issued bid request of at least one of the users.
A storage unit 62, configured to determine, according to the competition request, competition related information of the competition user, and store the competition related information in a shared storage;
wherein, the relevant guess information at least comprises: the number of pre-associated competitors in the game, the amount of each competitor and the outcome of the competition.
It should be noted that, one shared storage is connected to a plurality of background servers at the same time, during the process of guessing game, all background servers participating in the game of local guessing, the relevant guess information of the guess user corresponding to the game is stored in the shared storage.
A calculating unit 63, configured to calculate a guess result of the guess user according to a game result of the local guess game and guess related information of the guess user corresponding to the local guess game stored in the shared storage by all background servers;
as shown in fig. 7, a schematic structural diagram of a computing unit according to an embodiment of the present application is disclosed, where the computing unit includes:
a first obtaining subunit 71, configured to obtain a game result of the game of local game;
wherein, the liquid crystal display device comprises a liquid crystal display device, the game result of the game of guess may be obtained by the background server according to a preset game setting rule, the preset game setting rules are specific to actual needs, such as random, and the embodiment is not limited herein.
Thus, the first acquisition subunit 71 is specifically configured to: and obtaining the game result of the game of the local game of guess according to a preset game setting rule.
It can be understood that the process of obtaining the game result by the background server according to the preset game setting rule necessarily occupies a certain memory, and meanwhile, the data processing capacity of the background server is increased, so that the processing speed of the background server is affected. Based on this, the inventors of the present application have further simplified the process of obtaining the guess result. The method adopts a pseudo-random mode for the guess result, namely, the guess result of each game is calculated in advance, all the guess results are stored in the shared storage, when the guess game is carried out to a certain game, the background server can directly acquire the corresponding guess result from the shared storage, for example, the guess game is set to play 1000 games, and in the 1000 games, the guess result of each game is determined in advance and stored in the shared storage. Taking the dice game as an example, assuming that 3 points of the betting dice game are set in advance at the guess result of 50 plays, when the dice game of the game is the 50 th play, 3 points of the guess result can be directly obtained from the shared storage, so that the data processing capacity of a background processor is greatly reduced.
Therefore, the game result of the local game can also be obtained from the shared storage corresponding to the local game, the game result is a game result preset by adopting a pseudo-random mode.
That is, the first acquisition subunit 71 is specifically configured to: obtaining game results corresponding to the game of local guess from the shared storage, the game result is a game result preset in a pseudo-random mode.
A second obtaining subunit 72, configured to obtain, from the shared storage, guess-related information of the guess user corresponding to the local guess game stored in the shared storage by all the background servers;
during the process of the guessing game, all background servers participating in the game of the present game of guessing, the relevant guess information of the guess user corresponding to the game is stored in the shared storage, accordingly, the competition information of the competition users corresponding to the local competition games stored in the shared storage by all the background servers can be obtained from the shared storage.
A first calculating subunit 73, configured to calculate, according to the game result and the relevant information of the guess of the user corresponding to the local guess game by using all background servers, a total guess result of all users with correct guess and a total guess result of all users with incorrect guess in the local guess game;
Specifically, firstly, dividing the correct guessing user and the wrong guessing user according to the game result and the guessing results of all the guessing users; the total guess results for all users with correct guesses and the total guess results for all users with wrong guesses are then calculated separately.
Wherein the total guess result of all users with correct guess can be determined according to the specific content of the guess game, such as a total rewarding amount set by the guess game for a game; the total guess result of all users with wrong guesses can also depend on the specific content of the guess game, such as the total guess amount of all users with wrong guesses.
A first determining subunit 74, configured to determine a guess result of the competing user according to a total guess result of all users who guess correctly if it is determined that the competing user guesss correctly;
a second determining subunit 75, configured to determine, if it is determined that the competing user is in error, a competing result of the competing user according to the total competing results of all the competing users.
It should be noted that, the guessing result of the guessing user refers to the profit of the guessing user in the game of the local game, and it is understood that the profit may be a positive value or a negative value, when the guessing user guesses correctly, the profit is a positive value, and when the guessing user guesses incorrectly, the profit is a negative value.
For example, assuming that a total of 15 users of the game are right to bid, the game awards 150 tokens to all users of the game, and the predetermined allocation rule is: all the right guess users equally divide 150 game coins, and then the guess result of each right guess user is: 10 medal awards are obtained.
Similarly, assuming that there are 16 users competing in a game, the preset allocation rules are: deducting the guess amount of each wrong guess user, the guess result of each wrong guess user is: deducting the guess amount in the game.
And a feedback unit 64 for feeding back the competition result to the competition user.
Specifically, the correct guess rewards, such as game coins, are fed back to the correct guess users; the wrong guess user is fed back with wrong punishment, such as deducting the guess amount.
In summary, the processing device of the guessing game disclosed by the application determines the guessing related information of the guessing user according to the guessing request after receiving the guessing request of the pre-associated guessing user, stores the guessing related information into the shared storage, and calculates the guessing result of the guessing user according to the game result of the local guessing game and the guessing related information of the guessing user corresponding to the local guessing game stored in the shared storage by all background servers. Compared with the traditional scheme, the method and the system have the advantages that the background server pre-associated with the guessing user finishes the processing of the guessing related information of the guessing user, and the state server is omitted, so that the abnormal situation of the state server caused by the concurrent requirement of processing the user beeping is effectively avoided, the monitoring process of the state server is omitted, and the processing complexity of the game back end is greatly reduced.
To further optimize the foregoing embodiments, referring to fig. 8, a schematic structural diagram of a memory cell according to an embodiment of the present application is disclosed, where the memory cell includes:
a time difference calculating subunit 81, configured to subtract the guess starting time from the current time to obtain a time difference;
a response subunit 82, configured to respond to the competition request and perform competition operation if the time difference is within the competition permission period, so as to obtain competition related information;
specifically, since the time of each game of the guessing game is fixed and the time required for the game state of each stage is fixed, such as a wagering dice game, the total time required for one game of dice game is 60 seconds, the progress time corresponding to the guessing stage is 0 to 20 seconds, the progress time corresponding to the dice game is 20 to 40 seconds, and the progress time corresponding to the settling stage is 40 to 60 seconds, a time difference, that is, the progress time of the guessing game can be obtained by subtracting the start time of the guessing game from the current time, and the current stage of the guessing game can be known according to the time difference and the time required for each stage of the guessing game.
Taking a wagering dice game as an example, assuming that the total time required for a game of dice is 60 seconds, the time required for a guess stage is 20 seconds, the time required for a crap shaking stage is 20 seconds, the time required for a settlement stage is 20 seconds, and the start time of a game of dice is 16:00, then when the time is 16, 30 seconds is compared with 16, the time difference is 30 seconds, namely, the progress time of the wagering dice game is obtained by comparing 30 seconds with the time required for each stage of the wagering dice game, and the time at 16 is in the crap shaking stage.
In this embodiment, when the calculated time difference is within the allowed competition period, the competition request is responded, and competition operation is performed.
A storage subunit 83, configured to store the guess related information in a shared storage.
Wherein, the guess related information at least comprises: the number of current guesses, the amount of the guesses for each user and the result of the guesses.
It will be appreciated that the competition operation may continue only if the account amount of the competing user is not less than the competition amount, otherwise the competition operation may not be performed.
Thus, the response subunit 82 in the above embodiment is specifically configured to:
if the time difference is within the period of allowing the guess, judging whether the account amount of the guess user is not less than the guess amount;
responding to the guessing request and executing the guessing operation to obtain the guessing information when the account amount of the guessing user is not less than the guessing amount;
when the account amount of the competing user is judged to be smaller than the competing amount, the prompting information for prompting the competing user that the account amount is insufficient is output.
Further, the response subunit 82 may also inform the user of the account balance to provide a basis for the user to modify the bid amount.
Because the guessing game is a multi-user participated game, in order to improve the utilization rate of the background servers, each background server corresponds to a plurality of guessing users and can process the guessing requests of the plurality of guessing users at the same time. For example, the guessing user a, the guessing user B and the guessing user C send the guessing request to the same background server at the same time, and the background server determines the current game state of the guessing game by using the current time and the starting time of the guessing game after receiving the guessing request, and then processes the guessing amount of the guessing user a, the guessing user B and the guessing user C respectively, including: the size relationship of the guess amount of the guess user A, the guess user B and the guess user C with the corresponding account amount, and the execution of the guess operation.
The background server stores account information of the corresponding guessing user, and the account information includes: account amount and account number.
In this embodiment, after the background server performs the guessing operation on the guessing user, the relevant information of the guessing user is stored in a shared storage, which may be a memory or cloud storage, where the relevant information of the guessing user at least includes: the number of current guesses, the amount of the guesses for each user and the result of the guesses.
It will be appreciated that for each user, each competition result will have an effect on their account information, such as account amount change, and therefore, to further optimize the above embodiments, the processing device may further comprise:
and the modification unit is used for modifying the corresponding account information according to the guess result of the guess user. Wherein, when the number of the competing users is multiple, the corresponding account information of each competing user is modified according to the competing result of each competing user.
It should be noted that, in general, the guess users assigned to each background server are routed through a Hash algorithm, so as to ensure that each guess user can access the same background server each time.
In this embodiment, the binding between the guessing user and the background server is achieved by routing the guessing user through a hash algorithm, so that each guessing user can access the same background server each time.
Thus, to further optimize the above embodiment, the processing device may further comprise:
an acquisition unit for acquiring the allocated guess user determined by the hash algorithm before the receiving unit 61 receives the guess request of the guess user, and realizing pre-association with the guess user.
In the embodiment of the device, the specific working principle of each component is referred to the corresponding portion of the embodiment of the method, and will not be described herein.
Implementation environment
As shown in fig. 9, a hardware structure of a terminal disclosed in an embodiment of the present application is schematically shown, where the terminal is operated with a background server for providing a network service, where the network service may be a video service, a game service, a network live broadcast service, or the like. The terminal may be a smart phone, IPAD, notebook, desktop, etc.
The terminal comprises: a processor 1 and a memory 2;
the memory 2 stores a program;
the processor 1 invokes the program for receiving a guess request of a guess user belonging to a guess user associated in advance with the background server; determining the guess related information of the guess user according to the guess request, and storing the guess related information into a shared storage; calculating the guess result of the guess user according to the game result of the game and the guess related information of the guess user corresponding to the game of the game stored in the shared storage by all background servers; and feeding back the guess result to the guess user.
The processor 1 may be a central processing unit CPU, or a specific integrated circuit ASIC (Application Specific Integrated Circuit), or one or more integrated circuits configured to implement embodiments of the present application.
A memory 2 for storing data required by the processor 1 to run a program.
The memory 2 may comprise a high-speed RAM memory or may further comprise a non-volatile memory (non-volatile memory), such as at least one disk memory.
It should be noted that, in addition to the processor 1 and the memory 2, as shown in fig. 9, the terminal may further include other hardware, such as a communication interface 3, a communication bus 4, and a display 5, and the working principles of the communication interface 3, the communication bus 4, and the display 5 are described in the prior art.
Alternatively, the communication interface 3 may be an interface of a communication module, such as an interface of a GSM module;
as shown in fig. 10, a processing system for a guess game according to an embodiment of the present application includes: the system comprises a shared storage 101 and a plurality of background servers 102 respectively connected with the shared storage 101, wherein the background servers 102 are pre-associated with at least one guess user, and the guess users pre-associated with different background servers are different;
The background server 102 is configured to receive a guess request from a guess user, where the guess user belongs to a guess user associated in advance with the background server; determining the guess related information of the guess user according to the guess request, and storing the guess related information into a shared storage; calculating the guess result of the guess user according to the game result of the game and the guess related information of the guess user corresponding to the game of the game stored in the shared storage by all background servers; feeding back the guess result to the guess user;
please refer to the corresponding parts of the method embodiment for the specific working principle of the background server 102, which is not described herein again.
The shared storage 101 is used for storing the guess related information of the guess users corresponding to the local guess game by all background servers 102.
The shared memory 101 may include a high-speed RAM memory, and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory.
In summary, the processing system of the guess game disclosed by the application determines the guess related information of the guess user according to the guess request after receiving the guess request of the pre-associated guess user, stores the guess related information into the shared storage, and calculates the guess result of the guess user according to the game result of the local guess game and the guess related information of the guess user corresponding to the local guess game stored in the shared storage by all background servers. Compared with the traditional scheme, the method and the system have the advantages that the background server pre-associated with the guessing user finishes the processing of the guessing related information of the guessing user, and the state server is omitted, so that the abnormal situation of the state server caused by the concurrent requirement of processing the user beeping is effectively avoided, the monitoring process of the state server is omitted, and the processing complexity of the game back end is greatly reduced.
Preferably, the background server 102 is specifically configured to:
subtracting the guess starting time from the current time to obtain a time difference;
responding to the guess request and executing the guess operation if the time difference is within the period of time allowing the guess to obtain the guess related information;
the competition related information is stored to the shared storage 101.
Preferably, the background server 102 is specifically configured to: and obtaining the game result of the game of the local game of guess according to the preset game setting rules.
Preferably, the background server 102 is specifically configured to: and obtaining game results corresponding to the game of the game from the shared storage 101, wherein the game results are preset game results in a pseudo-random mode.
Preferably, the background server 102 is specifically configured to:
obtaining a game result of the game of guessing;
acquiring, from the shared storage 101, guess-related information of a guess user corresponding to the local guess game stored in the shared storage 101 by all background servers 102;
calculating the total guess result of all users with correct guesses and the total guess result of all users with wrong guesses in the local guess game according to the game result and the guess related information of the guess users corresponding to the local guess game by the background server;
If the guess user is determined to be correct, determining the guess result of the guess user according to the total guess result of all the users with correct guess;
if it is determined that the guessing user is wrong, the guessing result of the guessing user is determined according to the total guessing result of all the users with wrong guessing.
Preferably, the background server 102 is further configured to: after feeding back the guess result to the corresponding guess user, the corresponding account information is modified according to the guess result of the guess user.
Preferably, the background server 102 is further configured to: the assigned guess user is obtained as determined by the hash algorithm prior to receiving the guess request from the guess user.
In the system embodiment, the specific working principle of the background server 102 is referred to the corresponding portion of the method embodiment, and will not be described again.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
In the present specification, each embodiment is described in a progressive manner, and each embodiment is mainly described in a different point from other embodiments, and identical and similar parts between the embodiments are all enough to refer to each other.
The previous description of the disclosed embodiments is provided to enable any person skilled in the art to make or use the present application. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the application. Thus, the present application is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (13)

1. The processing system of the guess game is characterized by comprising a shared storage and N background servers, wherein the N background servers are connected through the shared storage; in the N background servers, each background server is pre-associated with at least one guessing user participating in the game, and different background servers are associated with different guess users in advance; n is a positive integer;
The target background server in the N background servers is used for receiving the guessing request of the target guessing user pre-associated with the target background server, determining the guessing related information of the target guessing user according to the guessing request of the target guessing user, and storing the guessing related information of the target guessing user to the shared storage; the target background server is any one of the N background servers, and the target guessing user is any guessing user pre-associated with the target background server;
the sharing storage is used for storing the guess related information of the guess users which are respectively associated with the N background servers in advance;
the target background server is further used for calculating and obtaining the guessing result of the target guessing user according to the game result of the game of the target guessing game and the guessing related information of the guessing user stored in the shared storage and respectively associated with the N background servers in advance; and feeding back the guess result of the target guess user to the target guess user.
2. The processing system of claim 1, wherein:
the target background server is also used for subtracting the guess starting time from the current time to obtain a time difference; responding to the guess request of the target guess user and executing the guess operation to obtain the guess related information of the target user if the time difference is within the allowed guess time period;
The current time refers to the time when the target background server receives the guess request of the target guess user; the competition related information of the target competition user comprises at least one of the following: the number of the target guess users in the local guess game, the number of the target guess users and the guess result.
3. The processing system of claim 1, wherein the target background server calculates a guess result of the target guess user based on game results of the local guess game and guess-related information of the N number of guess users stored in the shared storage, the method comprising:
obtaining a game result of the game of local guessing;
acquiring the guess related information of the guess users respectively associated with the N background servers in advance from the shared storage;
calculating the total guess result of all the guess users in the local guess game and the total guess result of all the guess users with wrong guess according to the game result and the guess related information obtained from the shared storage;
If the target guess user guesses correctly, determining the guess result of the target guess user according to the total guess result of all the guess users;
if the target guess user guesses incorrectly, the guess result of the target guess user is determined according to the total guess result of all the guess users.
4. The processing system of claim 3, wherein the target background server is specifically to:
obtaining the game result according to a preset game setting rule; or alternatively, the process may be performed,
and acquiring the game result from the shared storage, wherein the game result is preset in a pseudo-random mode and is stored in the shared storage in advance.
5. The processing system of claim 1, wherein the target background server is further to: and modifying account information corresponding to the target guessing user according to the guessing result of the target guessing user.
6. The processing system of claim 1, wherein the target background server is further to: the assigned target guess user determined by the hash algorithm is received for pre-association with the target guess user.
7. The processing system of claim 1, wherein in the local guess game, the target guess user is routed to the target background server by a hash algorithm;
and binding the target background server and the target guessing user based on the route.
8. The processing system of claim 1, wherein if the target background server receives a bid request for a plurality of pre-associated bid users simultaneously, the target background server processes the received plurality of bid requests in parallel.
9. The processing system of any of claims 1-8, wherein the shared storage comprises memory or cloud storage;
the target background server comprises a server or a cloud computing service center.
10. The processing system of any of claims 1-8, wherein the game rules of the guess game comprise: providing options in the game for the guessing user, wherein the guessing user with correct guessing obtains the punishment accepted by the guessing user with wrong rewarding guessing;
the game time per game of the guess game is fixed, and the time required for the game state of each stage is fixed.
11. A method of processing a guess game, characterized by being applied to a processing system as claimed in any one of claims 1-10; the method is performed by a target background server in the processing system, the target background server being any one of N background servers included in the processing system, the method comprising:
receiving a guess request of a target guess user pre-associated with the target background server; the target guessing user is any guessing user pre-associated with the target background server;
determining the guess related information of the target guess user according to the guess request of the target guess user;
storing the guess related information of the target guess user to the shared storage; the sharing storage stores the guess related information of the guess users which are respectively associated with the N background servers in advance;
calculating the guess result of the target guess user according to the game result of the game and the guess related information of the guess user respectively associated with the N background servers stored in the shared storage; the method comprises the steps of,
and feeding back the guess result of the target guess user to the target guess user.
12. A processing device for a guessing game, wherein the processing device is applied to the target background server according to any one of claims 1-10; the processing device comprises:
the receiving unit is used for receiving a guess request of a target guess user which is pre-associated with the target background server;
the storage unit is used for determining the guess related information of the target guess user according to the guess request of the target guess user and storing the guess related information of the target guess user into the shared storage;
the calculation unit is used for calculating the guess result of the target guess user according to the game result of the game and the guess related information of the guess user which are respectively associated with the N background servers stored in the shared storage in advance;
and the feedback unit is used for feeding back the guess result of the target guess user to the target guess user.
13. A terminal, wherein the terminal has a target background server according to any one of claims 1-10 running therein; the terminal comprises: a processor and a memory;
the memory stores a program;
the processor invokes the program for receiving a guess request of a target guess user pre-associated with the target background server; determining the guess related information of the target guess user according to the guess request of the target guess user, and storing the guess related information of the target guess user into the shared storage; according to the game result of the game and the related information of the N background servers respectively associated with the game users in advance, calculating to obtain the game result of the target game users; and feeding back the guess result of the target guess user to the target guess user.
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