CN115445188B - Optimization method and device for grid map elements - Google Patents

Optimization method and device for grid map elements Download PDF

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Publication number
CN115445188B
CN115445188B CN202211194653.9A CN202211194653A CN115445188B CN 115445188 B CN115445188 B CN 115445188B CN 202211194653 A CN202211194653 A CN 202211194653A CN 115445188 B CN115445188 B CN 115445188B
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grid
static
elements
hierarchy
movable element
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CN115445188A (en
Inventor
余君山
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Shenzhen Palm Game Technology Co ltd
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Shenzhen Palm Game Technology Co ltd
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Priority to CN202211194653.9A priority Critical patent/CN115445188B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/02Non-photorealistic rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Abstract

The embodiment of the application provides a grid map element optimization method and device, comprising the following steps: before the grid map elements in the game frame are rendered, judging whether the positions of the static elements are updated or not; when the static element position is not updated, controlling the movable element to carry out moving operation to obtain a hierarchy value of the movable element; and ordering the hierarchy values of the movable elements and the static elements. The method only needs to assign the hierarchy value of the grid where the movable element is positioned to the movable element, and does not need to calculate the hierarchy relationship with other elements according to the position, the size and other factors of all elements, so that the calculation amount of the hierarchy relationship of each frame is greatly reduced, and the calculation efficiency of each frame is improved.

Description

Optimization method and device for grid map elements
Technical Field
The present application relates to the field of game technologies, and in particular, to a method for optimizing a grid map element, an apparatus for optimizing a grid map element, a computer device, and a storage medium.
Background
The interface for simulating a business game is typically composed of a grid-like map of a given size (e.g., 256 x 256 grids), and two classes of elements on the map. The two elements are: the static elements of the building class which cannot be moved in the non-editing state can be randomly placed in the editing state; and secondly, movable elements of the player-controlled in-game character and the NPC character which can move freely in the non-editing state.
When viewing the game interface from the player's vision, the building may obscure part and all of the character image if the character (movable element) walks to the back of the building (static element), and the player may obscure part of the building image if the character walks to the front of the building. Because characters are moving continuously, it is common practice to determine what elements are blocked by what elements each frame is based on the size of all elements (building and characters) on the game interface, the front and back positions, and other factors. Because such an operation is performed every frame, if there are more elements, the amount of operation becomes larger, thereby affecting the performance of the game.
Disclosure of Invention
In view of the above problems, embodiments of the present application have been made to provide an optimization method of a grid map element, an optimization apparatus of a grid map element, a computer device, and a storage medium that overcome or at least partially solve the above problems.
In order to solve the above problems, an embodiment of the present application discloses a method for optimizing grid map elements, including:
before the grid map elements in the game frame are rendered, judging whether the positions of the static elements are updated or not;
when the static element position is not updated, controlling the movable element to carry out moving operation to obtain a hierarchy value of the movable element;
and ordering the hierarchy values of the movable elements and the static elements.
Preferably, the method further comprises:
when the static element position is updated, calculating the level value of each grid in the grid map to obtain the level value of the static element;
controlling the movable element to perform moving operation to obtain a hierarchy value of the movable element;
and ordering the hierarchy values of the movable elements and the static elements.
Preferably, the controlling the movable element to perform a movement operation, to obtain a hierarchy value of the movable element, includes:
and controlling the movable element to perform movement operation, obtaining the grid position of the movable element after movement, and determining the grid position as the hierarchy value of the movable element.
Preferably, when the static element position is updated, calculating a level value of each grid in the grid map to obtain a level value of the static element, including:
when the static element position is updated, calculating the level value of each grid in the grid map, and determining the level value of the grid where the static element is located as the level value of the static element.
The embodiment of the application discloses an optimization device of grid map elements, which comprises the following steps:
the judging module is used for judging whether the static element position is updated before the grid map element in the game frame is rendered;
the first hierarchy value obtaining module is used for controlling the movable element to carry out moving operation when the static element position is not updated, so as to obtain the hierarchy value of the movable element;
and the first ordering module is used for ordering the hierarchy values of the movable elements and the static elements.
Preferably, the apparatus further comprises:
the computing module is used for computing the level value of each grid in the grid map to obtain the level value of the static element when the position of the static element is updated;
the second hierarchy value obtaining module is used for controlling the movable element to perform moving operation to obtain the hierarchy value of the movable element;
and the second ordering module is used for ordering the hierarchy values of the movable elements and the static elements.
Preferably, the first hierarchical value obtaining module includes:
the first hierarchy value obtaining sub-module is used for controlling the movable element to carry out moving operation, obtaining the grid position of the movable element after moving, and determining the grid position as the hierarchy value of the movable element.
Preferably, the calculation module includes:
and the calculating sub-module is used for calculating the level value of each grid in the grid map when the static element position is updated, and determining the level value of the grid where the static element is positioned as the level value of the static element.
The embodiment of the application discloses a computer device, which comprises a memory and a processor, wherein the memory stores a computer program, and the processor realizes the steps of the grid map element optimizing method when executing the computer program.
The embodiment of the application discloses a computer readable storage medium, on which a computer program is stored, which when being executed by a processor, realizes the steps of the grid map element optimizing method.
The embodiment of the application has the following advantages:
in the embodiment of the application, before the grid map elements in the game frame are rendered, whether the positions of the static elements are updated or not is judged; when the static element position is not updated, controlling the movable element to carry out moving operation to obtain a hierarchy value of the movable element; the application utilizes the characteristics of the grid map elements to improve the calculation of the hierarchical relationship. The hierarchy values are calculated in a similar manner to the normal manner, but because static elements do not change frequently, it is not necessary to recalculate the hierarchy values every frame (only when the static element positions change). In each frame, only the hierarchy value of the grid where the movable element is located is assigned to the movable element, and the hierarchy relation is not required to be calculated together with other elements according to the position, the size and other factors of all elements, so that the calculation amount of the hierarchy relation of each frame is greatly reduced, and the calculation efficiency of each frame is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings needed in the description of the embodiments will be briefly described below, it will be apparent that the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art
FIG. 1 is a flow chart of steps of an embodiment of a method for optimizing grid map elements in accordance with an embodiment of the present application;
FIG. 2 is a flow chart of a sort step according to an embodiment of the present application;
FIG. 3 is a block diagram of an embodiment of an optimization apparatus for grid map elements according to an embodiment of the present application;
FIG. 4 is an internal block diagram of a computer device of one embodiment.
Detailed Description
In order to make the technical problems, technical schemes and beneficial effects solved by the embodiments of the present application more clear, the embodiments of the present application are further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the application.
Referring to fig. 1, a flowchart illustrating steps of an embodiment of a method for optimizing grid map elements according to an embodiment of the present application may specifically include the following steps:
step 101, before the grid map element in the game frame is rendered, judging whether the static element position is updated or not;
in the game running process, each game frame can comprise a plurality of grid map elements, which generally comprise static elements and movable elements, and before the grid map elements in the game frame are rendered, whether the positions of the static elements are updated or not can be judged first.
102, when the static element position is not updated, controlling the movable element to perform moving operation to obtain a hierarchy value of the movable element;
when the position of the static element is unchanged, the movable element can be controlled to carry out moving operation, the hierarchy value of the movable element is obtained, and the hierarchy value of the movable element is directly set.
Step 103, sorting the hierarchy values of the movable element and the static element.
In the embodiment of the application, when the hierarchy value of the movable element is obtained, the hierarchy values of the static elements are not changed, and the hierarchy values of the movable element and the static elements are ordered, so that the calculated amount of the hierarchy relation of all elements of each frame can be reduced.
In the embodiment of the application, before the grid map elements in the game frame are rendered, whether the positions of the static elements are updated or not is judged; when the static element position is not updated, controlling the movable element to carry out moving operation to obtain a hierarchy value of the movable element; the application utilizes the characteristics of the grid map elements to improve the calculation of the hierarchical relationship. The hierarchy values are calculated in a similar manner to the normal manner, but because static elements do not change frequently, it is not necessary to recalculate the hierarchy values every frame (only when the static element positions change). In each frame, only the hierarchy value of the grid where the movable element is located is assigned to the movable element, and the hierarchy relation is not required to be calculated together with other elements according to the position, the size and other factors of all elements, so that the calculation amount of the hierarchy relation of each frame is greatly reduced, and the calculation efficiency of each frame is improved.
In the embodiment of the present application, referring to fig. 2, a schematic flow chart of a sorting step of the embodiment of the present application is shown, where the method further includes:
step 11, calculating the level value of each grid in the grid map when the static element position is updated, and obtaining the level value of the static element;
a sub-step 12 of controlling the movable element to perform a moving operation to obtain a hierarchy value of the movable element;
and a substep 13, sorting the hierarchy values of the movable element and the static element.
On the other hand, when the static element position is updated before the grid map element in the game frame is rendered, the hierarchy value of each grid in the grid map needs to be recalculated, and the hierarchy value of the static element can be identified according to the identifier of the set position, and after the step is carried out, the movable element can be controlled to carry out moving operation, so that the hierarchy value of the movable element is obtained; and sequencing the hierarchy values of the movable elements and the static elements, and then rendering the game frame.
In the embodiment of the present application, the controlling the movable element to perform the movement operation to obtain the hierarchy value of the movable element includes: and controlling the movable element to perform movement operation, obtaining the grid position of the movable element after movement, and determining the grid position as the hierarchy value of the movable element.
Further applied to the embodiment of the present application, when the static element position is updated, calculating a hierarchical value of each grid in the grid map to obtain a hierarchical value of the static element, including: when the static element position is updated, calculating the level value of each grid in the grid map, and determining the level value of the grid where the static element is located as the level value of the static element.
For a better understanding of embodiments of the present application, those skilled in the art will now be described by way of one specific example:
in order to solve the performance impact caused by the requirement of calculating the hierarchical relationship of all elements in the visual range in each frame of the game, the analysis can be performed from the characteristics of the grid map. The grid map has the following characteristics: firstly, each static element is attached to a plurality of fixed grids; secondly, static elements are not changed frequently; thirdly, a certain frame of the movable element is attributed to a certain grid, and if the movable element moves just between two grids, the movable element is also attributed to the certain grid; fourthly, the movable element cannot coincide with the static element (coincidence belongs to special conditions, special treatment is needed, the movable element is not in the discussion range of the application, and the optimization mode of the application is not affected); fifthly, the relation between the movable elements and the movable elements belonging to the same grid does not affect the game effect. According to these features, the hierarchical value of each mesh can be calculated and recorded with only the static element, and the hierarchical value to which it belongs (typically the hierarchical value of the bottom right corner in which it belongs) is given to the static element. Then in each frame of the game, after the movable element moves and its level value is set according to the grid to which it belongs, all elements can be ordered according to the level value of each element. This greatly reduces the need to calculate the hierarchical relationship of all elements for each frame.
The specific steps of the embodiment of the application are as follows:
A. each frame of the game can circularly run the following codes;
B. before rendering, judging whether the static element position is updated or not;
C. if so, recalculating the hierarchical value of each grid in the grid map;
D. setting a hierarchy value of a static element;
E. the movable element performs a moving operation;
F. directly setting the hierarchy value of the movable element according to the lattice where the movable element is located after moving;
G. sorting according to the hierarchical values of all the elements;
H. other logic code;
I. rendering the rendered code.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the embodiments of the application.
Referring to fig. 3, a block diagram of an embodiment of an optimization apparatus for grid map elements according to an embodiment of the present application may specifically include the following modules:
a judging module 301, configured to judge whether the static element position is updated before the grid map element in the game frame is rendered;
a first hierarchical value obtaining module 302, configured to control the movable element to perform a moving operation when the static element position is not updated, so as to obtain a hierarchical value of the movable element;
a first sorting module 303, configured to sort the hierarchical values of the movable element and the static element.
Preferably, the apparatus further comprises:
the computing module is used for computing the level value of each grid in the grid map to obtain the level value of the static element when the position of the static element is updated;
the second hierarchy value obtaining module is used for controlling the movable element to perform moving operation to obtain the hierarchy value of the movable element;
and the second ordering module is used for ordering the hierarchy values of the movable elements and the static elements.
Preferably, the first hierarchical value obtaining module includes:
the first hierarchy value obtaining sub-module is used for controlling the movable element to carry out moving operation, obtaining the grid position of the movable element after moving, and determining the grid position as the hierarchy value of the movable element.
Preferably, the calculation module includes:
and the calculating sub-module is used for calculating the level value of each grid in the grid map when the static element position is updated, and determining the level value of the grid where the static element is positioned as the level value of the static element.
The respective modules in the above-described grid map element optimizing apparatus may be implemented in whole or in part by software, hardware, and a combination thereof. The above modules may be embedded in hardware or may be independent of a processor in the computer device, or may be stored in software in a memory in the computer device, so that the processor may call and execute operations corresponding to the above modules.
The optimization device of the grid map element provided by the embodiment can be used for executing the optimization method of the grid map element provided by any embodiment, and has corresponding functions and beneficial effects.
In one embodiment, a computer device is provided, which may be a terminal, and the internal structure of which may be as shown in fig. 4. The computer device includes a processor, a memory, a network interface, a display screen, and an input device connected by a system bus. Wherein the processor of the computer device is configured to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage media. The network interface of the computer device is used for communicating with an external terminal through a network connection. The computer program is executed by a processor to implement a method of optimizing grid map elements. The display screen of the computer equipment can be a liquid crystal display screen or an electronic ink display screen, and the input device of the computer equipment can be a touch layer covered on the display screen, can also be keys, a track ball or a touch pad arranged on the shell of the computer equipment, and can also be an external keyboard, a touch pad or a mouse and the like.
It will be appreciated by persons skilled in the art that the architecture shown in fig. 4 is merely a block diagram of some of the architecture relevant to the present inventive arrangements and is not limiting as to the computer device to which the present inventive arrangements are applicable, and that a particular computer device may include more or fewer components than shown, or may combine some of the components, or have a different arrangement of components.
In one embodiment, a computer device is provided comprising a memory having a computer program stored therein and a processor that when executing the computer program performs the steps of the embodiments of fig. 1-2.
In one embodiment, a computer readable storage medium is provided having a computer program stored thereon, which when executed by a processor, implements the steps of the embodiments of fig. 1-2 below.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present application may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the application may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the embodiments of the application.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or terminal device comprising the element.
The foregoing describes in detail a method for optimizing a grid map element, an optimizing device for a grid map element, a computer device and a storage medium, and specific examples are applied to illustrate the principles and embodiments of the present application, and the above examples are only used to help understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in accordance with the ideas of the present application, the present description should not be construed as limiting the present application in view of the above.

Claims (8)

1. A method for optimizing elements of a grid map, comprising:
before the grid map elements in the game frame are rendered, judging whether the positions of the static elements are updated or not;
when the static element position is not updated, controlling the movable element to carry out moving operation to obtain a hierarchy value of the movable element;
sorting the hierarchy values of the movable elements and the static elements;
the method further comprises the steps of: when the static element position is not updated, calculating a hierarchy value again without each frame, and in each frame, only assigning the hierarchy value of the grid where the movable element is positioned to the movable element; the method further comprises the steps of:
when the static element position is updated, calculating the level value of each grid in the grid map to obtain the level value of the static element;
controlling the movable element to perform moving operation to obtain a hierarchy value of the movable element;
and sequencing the hierarchy values of the movable elements and the static elements, and rendering the game frame.
2. The optimization method of grid map elements according to claim 1, wherein the controlling the movable element to perform a moving operation to obtain a hierarchy value of the movable element includes:
and controlling the movable element to perform movement operation, obtaining the grid position of the movable element after movement, and determining the grid position as the hierarchy value of the movable element.
3. The method for optimizing a grid map element according to claim 1, wherein calculating the level value of each grid in the grid map when the static element position is updated to obtain the level value of the static element comprises:
when the static element position is updated, calculating the level value of each grid in the grid map, and determining the level value of the grid where the static element is located as the level value of the static element.
4. An optimization apparatus for grid map elements, comprising:
the judging module is used for judging whether the positions of the static elements are updated or not before the grid map elements in the game frame are rendered;
the first hierarchy value obtaining module is used for controlling the movable element to carry out moving operation when the static element position is not updated, so as to obtain the hierarchy value of the movable element;
the first ordering module is used for ordering the hierarchy values of the movable elements and the static elements;
the apparatus further comprises: when the static element position is not updated, calculating a hierarchy value again without each frame, and in each frame, only assigning the hierarchy value of the grid where the movable element is positioned to the movable element;
the apparatus further comprises:
the computing module is used for computing the level value of each grid in the grid map to obtain the level value of the static element when the position of the static element is updated;
the second hierarchy value obtaining module is used for controlling the movable element to perform moving operation to obtain the hierarchy value of the movable element;
and the second ordering module is used for ordering the hierarchy values of the movable elements and the static elements and rendering the game frames.
5. The optimization device of grid map element according to claim 4, wherein the first hierarchy value obtaining module includes:
the first hierarchy value obtaining sub-module is used for controlling the movable element to carry out moving operation, obtaining the grid position of the movable element after moving, and determining the grid position as the hierarchy value of the movable element.
6. The optimization device of grid map element according to claim 4, wherein the calculation module comprises:
and the calculating sub-module is used for calculating the level value of each grid in the grid map when the static element position is updated, and determining the level value of the grid where the static element is positioned as the level value of the static element.
7. A computer device comprising a memory and a processor, the memory storing a computer program, characterized in that the processor, when executing the computer program, implements the steps of the grid map element optimization method of any one of claims 1 to 3.
8. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the steps of the grid map element optimization method of any one of claims 1 to 3.
CN202211194653.9A 2022-09-29 2022-09-29 Optimization method and device for grid map elements Active CN115445188B (en)

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Publication number Priority date Publication date Assignee Title
US6912565B1 (en) * 1997-10-22 2005-06-28 British Telecommunications Public Limited Company Distributed virtual environment
CN109754454A (en) * 2019-01-30 2019-05-14 腾讯科技(深圳)有限公司 Rendering method, device, storage medium and the equipment of object model
CN112691381A (en) * 2021-01-13 2021-04-23 腾讯科技(深圳)有限公司 Rendering method, device and equipment of virtual scene and computer readable storage medium

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Denomination of invention: An Optimization Method and Device for Grid Map Elements

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