CN115400421A - Game skill display control method and device and electronic equipment - Google Patents

Game skill display control method and device and electronic equipment Download PDF

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Publication number
CN115400421A
CN115400421A CN202210825015.6A CN202210825015A CN115400421A CN 115400421 A CN115400421 A CN 115400421A CN 202210825015 A CN202210825015 A CN 202210825015A CN 115400421 A CN115400421 A CN 115400421A
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China
Prior art keywords
skill
delay
delayed
duration
release
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Chinese (zh)
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苗浩琦
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210825015.6A priority Critical patent/CN115400421A/en
Publication of CN115400421A publication Critical patent/CN115400421A/en
Priority to PCT/CN2023/084081 priority patent/WO2024011952A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a game skill display control method, a game skill display control device and electronic equipment, wherein a trigger operation aiming at a delay skill is responded, a skill indication mark of the delay skill is displayed in a game scene, and the skill indication mark indicates a scene area influenced by the released delay skill; the display format of the skill indication mark is controlled to change according to a preset rule, so that the accumulated force duration released by the delayed skill is indicated through the display format; and controlling the release of the delayed skills in the scene areas indicated by the skill indication marks in response to the release operation aiming at the delayed skills. In the mode, when the delay skill is triggered, the scene area influenced by the delay skill and the released power accumulation duration are integrally displayed through the skill indicating identification, so that a player can check the power accumulation duration while checking the scene area influenced by the delay skill, the situation that the sight of the player is continuously switched between an influence range and the power accumulation duration when the delay skill is released is avoided, the operation difficulty and the psychological burden of the player are reduced, and the game experience of the player is improved.

Description

Game skill display control method and device and electronic equipment
Technical Field
The invention relates to the technical field of game interaction, in particular to a display control method and device of game skills and electronic equipment.
Background
In shooting or other adventure survival games, the throwing operation of a grenade or other item with a delayed explosion effect is an important component of the core combat experience of the game. In the related art, when a player triggers a grenade, a throwing preview of the grenade (the throwing preview is composed of a parabola and a drop point) and a grenade explosion range are displayed in a game interface, and a grenade explosion countdown is displayed at the top of the throwing preview. In the game interface, a certain distance exists between the displayed torpedo explosion range and the torpedo explosion countdown, when the player calculates the optimal throwing time and the optimal drop point position by combining the enemy moving path and the torpedo explosion countdown, the sight line can be continuously switched between the drop point and the explosion countdown, so that the operation difficulty and the psychological burden of the player are increased, and the game experience of the player is influenced.
Disclosure of Invention
The invention aims to provide a display control method and device of game skills and electronic equipment, so as to reduce the operation difficulty and psychological burden of a player and improve the game experience of the player.
In a first aspect, the present invention provides a method for controlling display of game skills, which provides a graphical user interface through a terminal device; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by terminal equipment; the method comprises the following steps: responding to the trigger operation aiming at the time delay skill, and displaying a skill indication mark of the time delay skill in a game scene; wherein the skill indication identification is used for: indicating a scene area influenced by the delay skill after the delay skill is released; the display format of the skill indication mark is controlled to change according to a preset rule, so that the accumulated force duration released by the delayed skill is indicated through the display format; and controlling the release of the delay skills in the scene area indicated by the skill indication identification in response to the release operation aiming at the delay skills.
In an alternative embodiment, the step of controlling the release of the delayed skills in the scene area indicated by the skill indication identifier in response to the release operation for the delayed skills includes: and responding to the release operation aiming at the delay skill, controlling the fighting prop corresponding to the delay skill to throw to the scene area indicated by the skill indication mark, and controlling the delay skill to release in the scene area indicated by the skill indication mark when the strength accumulation duration reaches the delay release duration of the delay skill.
In an optional embodiment, before receiving the release operation for the delayed skill, the method further includes: and responding to the time when the power storage time reaches the time when the delayed release of the delayed skill is carried out, and controlling the delayed skill to release at the current position of the virtual character.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delay skill through the display format includes: the control skill indication mark indicates the accumulated force duration released by the delay skill by the progress change of the progress bar.
In an alternative embodiment, the skill indication is identified as a circular progress bar; the step of indicating the accumulated force duration released by the delay skill by the control skill indicator through the progress change of the progress bar comprises the following steps: displaying the progress change of the progress bar in a round mode of which the radius is zero and which is continuously enlarged by taking the circle center of the skill indication mark as a center so as to indicate the power storage duration of the delay skill; and the full value of the progress bar is equal to the delayed release duration of the delayed skill.
In an alternative embodiment, the method further comprises: acquiring the radius of a skill indication identifier and the delayed release duration of delayed skill; obtaining a target speed according to the ratio of the radius of the skill indication mark to the delayed release duration; the step of displaying the progress change of the progress bar in the circular style starting from the radius of zero and continuously expanding includes: starting from the radius of zero, the radius of the circular pattern is continuously enlarged at a target speed to show the progress change of the progress bar.
In an alternative embodiment, the skill indication indicia is a circle; the step of the control skill indication mark indicating the accumulated force duration released by the delay skill by the progress change of the progress bar comprises the following steps: a fan formed by the circle center of the skill indication mark and a designated arc on the outline of the skill indication mark is used as a progress bar; continuously filling the sector inner area in a target mode from the circle center to indicate the power storage duration of the delay technology; wherein, the full value of the progress bar is equal to the delayed release duration of the delayed technology.
In an alternative embodiment, the step of indicating the exertion duration released by the delayed skill with the progress change of the progress bar by the control skill indication mark comprises: and taking the outline of the skill indication mark as a progress bar, and starting to display progress change from a specified point on the outline of the skill indication mark so as to indicate the accumulated force duration released by the delayed skill.
In an alternative embodiment, the method further comprises: and obtaining the change speed of the progress change through the ratio of the perimeter of the outline of the skill indication mark to the delayed release time length of the delayed skill.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delayed skill through the display format includes: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill in a digital change.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delay skill through the display format includes: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill by color change.
In an optional embodiment, in response to the release operation for the delayed skill, the method further includes, after the step of controlling the delayed skill to release the scene area indicated by the skill indication identifier, the step of: the skill indication indicator is not displayed in the graphical user interface.
In a second aspect, the present invention provides a display control device of game skill, which provides a graphical user interface through a terminal device; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by the terminal equipment; the device comprises: the identification display module is used for responding to the trigger operation aiming at the delay skill and displaying the skill indication identification of the delay skill in a game scene; wherein the skill indication identification is used for: indicating a scene area influenced by the delay skill after the delay skill is released; the display control module is used for controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the strength-accumulating time of delayed skill release through the display format; and the skill release module is used for responding to the release operation aiming at the delay skill and controlling the release of the delay skill in the scene area indicated by the skill indication mark.
In a third aspect, the present invention provides an electronic device comprising a processor and a memory, the memory storing machine executable instructions capable of being executed by the processor, the processor executing the machine executable instructions to implement the game skill display control method described above.
In a fourth aspect, the invention provides a computer-readable storage medium having stored thereon computer-executable instructions which, when invoked and executed by a processor, cause the processor to implement the above-described method of game skill display control.
The embodiment of the invention has the following beneficial effects:
according to the display control method and device for the game skill and the electronic equipment, firstly, a trigger operation aiming at the delay skill is responded, a skill indication mark of the delay skill is displayed in a game scene, and the skill indication mark is used for indicating a scene area influenced by the delay skill after the delay skill is released; the display format of the skill indication mark is further controlled to change according to a preset rule, and the accumulation time length released by the delay skill is indicated through the display format; and then controlling the release of the delayed skills in the scene areas indicated by the skill indication marks in response to the release operation aiming at the delayed skills. In the mode, when the delay skill is triggered, the scene area influenced by the delay skill and the released power accumulation duration are integrally displayed in the game scene through the skill indicating identification, so that a player can check whether the released power accumulation duration reaches the release time while checking the scene area influenced by the delay skill, the condition that the sight of the player is continuously switched between the influence range and the power accumulation duration when the player releases the delay skill is avoided, the operation difficulty and the psychological burden of the player are reduced, and the game experience of the player is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention as set forth above.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a schematic illustration of a display of a grenade detonation countdown and grenade detonation range as provided in the prior art provided by an embodiment of the present invention;
fig. 2 is a flowchart of a display control method for game skills according to an embodiment of the present invention;
fig. 3 is a flowchart of another game skill display control method according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a skill indication identification of a grenade provided by an embodiment of the invention;
fig. 5 is a schematic diagram of a sector-shaped progress bar according to an embodiment of the present invention;
fig. 6 is a schematic diagram of an annular progress bar according to an embodiment of the present invention;
fig. 7 is a flowchart of another game skill display control method according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of a display control device for game skills according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. The components of embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present invention, presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be obtained by a person skilled in the art without inventive step based on the embodiments of the present invention, are within the scope of protection of the present invention.
In shooting games or other adventure survival games, the grenades are indispensable battle props as typical throwing objects with delayed explosion effects. The throwing operation of a grenade or other prop with a delayed detonation effect is an important component of the core combat experience of a game. In the related art, when a player triggers a grenade, a throwing pre-aiming line of the grenade is displayed in a game interface, and the top of the throwing pre-aiming line also displays the grenade explosion countdown, wherein the throwing pre-aiming line consists of a parabola and a drop point; if the player needs to trigger the torpedo explosion range, the prompt is usually displayed through a circular UI (User Interface) with a falling point as a circle center. Fig. 1 is a schematic diagram showing a grenade explosion countdown and grenade explosion range provided in the prior art, wherein 5s in fig. 1 represents the grenade explosion countdown, and a circular area represents the grenade explosion range.
In the game interface, a certain distance exists between the displayed torpedo explosion range and the torpedo explosion countdown, so that the following two conditions are easy to cause serious influence on the game experience of the player: 1) When the player is in full concentration to adjust the grenade landing point, the phenomenon of 'self-thunder' occurs by neglecting the explosion countdown; 2) When the player calculates the optimal throwing time and the optimal drop point position by combining the enemy moving path and the torpedo explosion countdown, the sight line is continuously switched between the drop point and the explosion countdown and is also adjusted in real time according to the action of the enemy, so that the operation difficulty and the psychological burden of the player are increased.
Based on the above problems, embodiments of the present invention provide a display control method and apparatus for game skills, and an electronic device. The technology can be applied to shooting games or other adventure survival games, game skill release scenes, and especially throwing scenes with delay explosion effect props.
The display control method of the game skill in one embodiment of the present disclosure may be executed in a terminal device or a server. The terminal device may be a local terminal device. When the display control method of the game skill runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the information interaction method are completed on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing information processing is a cloud game server in the cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a display control method for game skills, in which a graphical user interface is provided through a terminal device; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by terminal equipment; as shown in fig. 2, the method comprises the following specific steps:
step S202, responding to the trigger operation aiming at the time delay skill, and displaying a skill indication mark of the time delay skill in a game scene; wherein the skill indication identification is used for: and indicating the scene area influenced by the delay skill after the delay skill is released.
Virtual characters can be displayed in the game scene, and the virtual characters can use delay skills. The delay skill can be a skill for the player to throw a fighting prop with a delay explosion effect (the fighting prop can be a grenade, a landmine and the like), a skill for the player to release the fighting prop with a delay attack force, or other skills capable of being released in a delay manner according to research and development requirements.
The triggering operation of the delay skill can be an operation of clicking, pressing or dragging the delay skill by a player, and can also be an operation of clicking, pressing or dragging a skill triggering control, which can be generally displayed in a graphical user interface, and the skill triggering control is used for controlling triggering of the delay skill. For example, if the delay skill is a combat prop (e.g., a grenade), the triggering operation for the delay skill may be an operation to pull insurance from the combat prop. In specific implementation, when a player triggers a delay skill, a skill indication identifier of the delay skill is displayed in a game scene, and the skill indication identifier is used for indicating a scene area influenced by the delay skill after the delay skill is released.
The scene area influenced by the delay skill can be determined according to the power of the delay skill, and generally, the larger the power of the delay skill is, the larger the influenced scene area is. The shape of the scene area affected by the delay skill can be determined according to the attribute of the delay skill, for example, if the delay skill corresponds to a torpedo explosion, the scene area affected by the torpedo explosion (also referred to as an explosion range) can be represented by a circular area with a predetermined drop point being a circle.
And step S204, controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the strength accumulation time length released by the delay skill through the display format.
The display format of the skill indicating mark can be changed according to a preset rule, and the skill indicating mark can also be used for indicating the power accumulation duration released by the delay skill through the display format, and the power accumulation duration can also be understood as the delay countdown released by the delay skill. Specifically, the delay skill may be released in a delayed manner, but needs to be released before the accumulation time reaches the delay release time of the delay skill, which may result in failure of the delay skill or the delay skill acting on itself (for example, if the delay skill is a grenade explosion, if the explosion time of the grenade is exceeded and the grenade is not thrown, the grenade will explode the virtual character itself).
The skill indication mark can indicate a scene area influenced by the delay skill and can display the release time of the delay skill in the scene area, so that the scene area and the power accumulation duration released by the release skill are displayed in a short distance (namely integrated display), the problem that the distance between the scene area influenced by the delay skill and the power accumulation duration displayed in an interface is overlarge, and when a player releases the prejudgment skill according to the movement path of an enemy, a visual focus needs to be repeatedly switched between the power accumulation duration and the influenced scene area is solved, and the operation pressure of the player and the insecurity of throwing can be reduced.
In specific implementation, the preset rule corresponding to the display format of the skill indication identifier may be set according to research and development requirements, for example, the accumulated force duration released by the delay skill may be displayed in a gradually-enlarged circular area in a scene area affected by the delay skill indicated by the skill indication identifier, that is, the accumulated force duration gradually decreases as the circular area increases; the accumulated force duration released by the delay skill can be displayed by a progress bar with gradually increased progress in a scene area influenced by the delay skill indicated by the skill indication mark; the countdown number corresponding to the power accumulation duration can be directly displayed in a scene area influenced by the delay skill indicated by the skill indication mark, and the number is used for indicating time; the accumulated force duration of the release of the delayed skill can be indicated by the color change according to the control skill indicating mark. (for example, the length of time that the delayed-action technique is released can be indicated by a change in color from dark to light or from light to dark, which can be set according to development requirements).
And step S206, responding to the releasing operation aiming at the time delay skill, and controlling the time delay skill to release in the scene area indicated by the skill indication mark.
The release operation on the delay skill may be an operation of triggering a certain control in the graphical user interface, or a drag operation on the delay skill, and the like, and may be specifically set according to research and development requirements, and is not specifically limited herein. When the player releases the time delay skill, the time delay skill is released in the scene area indicated by the skill indication mark, and before the time delay skill is released, the skill indication mark is always displayed in the game scene, so that the player can visually see the action range of the skill. After the delayed skill release is completed, the skill indication mark disappears immediately, so that the display pressure of the graphical user interface is reduced.
The game skill display control method provided by the embodiment of the invention comprises the steps of firstly responding to trigger operation aiming at delay skills, and displaying a skill indication identifier of the delay skills in a game scene, wherein the skill indication identifier is used for indicating a scene area influenced by the delay skills after the delay skills are released; further controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the accumulated force duration released by the delayed skill through the display format; and then controlling the release of the delayed skills in the scene areas indicated by the skill indication marks in response to the release operation aiming at the delayed skills. In the mode, when the delay skill is triggered, the scene area influenced by the delay skill and the released power accumulation duration are integrally displayed in the game scene through the skill indicating identification, so that a player can check whether the released power accumulation duration reaches the release time while checking the scene area influenced by the delay skill, the condition that the sight of the player is continuously switched between the influence range and the power accumulation duration when the player releases the delay skill is avoided, the operation difficulty and the psychological burden of the player are reduced, and the game experience of the player is improved.
The embodiment of the invention also provides another game skill display control method, which is realized on the basis of the embodiment, and the method mainly describes that the display format of the control skill indication mark is changed according to a preset rule, so as to indicate a specific process of the accumulated force duration released by the delay skill through the display format (specifically realized through the following step S304); as shown in fig. 3, the method comprises the following specific steps:
step S302, responding to the pressing operation aiming at the skill trigger control, and displaying a skill indication mark of the delay skill in a game scene; wherein the skill indication identification is used for: and indicating the scene area influenced by the delay skill after the delay skill is released.
The skill trigger control can be arranged at a position convenient for the user to operate, such as the lower right corner or the lower left corner of the graphical user interface, and the skill trigger control is used for controlling the triggering of the delay skill. For example, if the time delay skill is a grenade, the skill trigger control may be a trigger control corresponding to the grenade.
And step S304, controlling the skill indication mark to indicate the accumulated force duration of the release of the delayed skill by the progress change of the progress bar.
During specific implementation, the accumulated force duration released by the delayed skill can be integrally displayed in the scene area indicated by the skill indication mark in a progress bar mode, so that when the player releases the skill, the accumulated force duration released by the delayed skill and the scene area affected by the delayed skill can be checked at the same time, and the condition that the sight line of the player is switched between the accumulated force duration released by the delayed skill and the scene area affected by the delayed skill is avoided.
In some embodiments, the scene area indicated by the skill indication mark may be a circular area; the circle center of the circular area can be a drop point of the pre-judged skill release, when the player releases the pre-judged skill according to the movement path of the enemy, the drop point of the skill release can be adjusted, the drop point of the skill release changes, and the scene area of the skill indication mark also changes along with the change.
Specifically, the skill indication mark is a circular progress bar, so that the progress change of the progress bar can be displayed in a circular form with a radius of zero starting to be enlarged continuously by taking the circle center of the skill indication mark as a center so as to indicate the strength duration of the delay skill; and the radius of the progress bar at the full value is equal to the radius of the skill indication mark, and the full value of the progress bar is equal to the delayed release duration of the delayed skill. The radius of the circular progress bar is enlarged to be the same as the radius corresponding to the scene area indicated by the skill indication mark, the circular progress bar is not enlarged any more, after the delay skill is triggered, the circular progress bar is continuously enlarged, the power storage duration released by the delay skill is gradually reduced along with the time, and when the power storage duration is zero, the delay skill is automatically released.
In a specific implementation, the radius expansion speed (corresponding to the target speed) of the continuously expanding circular pattern is determined by: acquiring the radius of a skill indication mark and the delayed release duration of delayed skill; and obtaining the target speed according to the ratio of the radius of the skill indication mark to the delayed release time length. For example, the radius corresponding to the scene area indicated by the skill indication identifier is R, the delayed release time length of the delayed skill is t, the target speed v = R/t, and when R = R, the delayed skill is automatically released.
In order to facilitate understanding of the circular progress bar, taking a delay skill as an example of a torpedo explosion, as shown in fig. 4, a schematic diagram of a skill indication identifier of a torpedo provided by an embodiment of the present invention is shown, a skill trigger control is displayed at a lower right corner in fig. 4, when a player presses the skill trigger control, the circular progress bar is continuously enlarged from a radius of 0, and the circular progress bar explodes when the radius reaches a radius equal to a scene area (equivalent to an explosion range of the torpedo) influenced by the torpedo; if the player throws the grenade before the explosion, the explosion range and the circular progress bar will always be displayed at the drop point until the grenade disappears after the explosion. The large circle in fig. 4 represents a scene area influenced by the grenade, the small circle represents a circular progress bar which is being enlarged continuously, the dotted line represents a throwing pre-drawing line, and the circle of the circular area is a drop point of the throwing pre-drawing line and a pre-judging drop point of the grenade. A cancel control is also displayed on the left side in fig. 4, and when the player presses the skill trigger control, the trigger operation can be cancelled by clicking the cancel control again.
In some embodiments, the skill indication is identified as a circle; the step S304 can also be implemented by the following steps 10-11:
and step 10, taking a fan formed by the circle center of the skill indication mark and a designated arc on the outline of the skill indication mark as a progress bar.
Step 11, continuously filling the sector internal area with a target pattern from the circle center to indicate the power storage duration of the delay skill; wherein, the full value of the progress bar is equal to the delayed release time length of the delayed technology.
The target style may be set according to research and development requirements, for example, the target style may be a fan-shaped progress bar that is continuously enlarged from a connection line between a circle center of the skill indication mark and a preset point on the contour of the skill indication mark, and the fan-shaped progress bar that delays the accumulation duration released by the skill to increase in progress represents the reduction of the accumulation duration released. Specifically, the progress increasing speed of the fan-shaped progress bar may be a ratio of a circumference of a circle corresponding to the skill indication identifier to a delayed release duration of the delayed skill.
As shown in fig. 5, a schematic diagram of a fan-shaped progress bar is shown, a skill trigger control is displayed at the lower right corner in fig. 5, when a player presses the skill trigger control, the fan-shaped progress bar is continuously enlarged from a connection line between the center of the skill indication mark and a preset point on the outline of the skill indication mark, and when the coverage area of the fan-shaped progress bar and the circle indicated by the skill indication mark are circular, the delay skill is released, and the preset point can be set according to research and development requirements. The sector corresponding to the shaded portion in fig. 5 is the sector progress bar that is being enlarged.
In an optional embodiment, a specific implementation manner of the step S304 further includes: and taking the outline of the skill indication mark as a progress bar, and starting to display progress change from a specified point on the outline of the skill indication mark so as to indicate the accumulated force duration released by the delayed skill. In specific implementation, a progress bar corresponding to the accumulation duration released by the delay skill can be displayed on the outer edge or the inner edge of the outline of the skill indication mark, so that the scene area influenced by the delay skill and the accumulation duration released can be checked at the same time. Specifically, the change speed of the progress change can be obtained by the ratio of the perimeter of the profile of the skill indication mark to the delayed release duration of the delay skill.
Specifically, the progress bar corresponding to the force accumulation duration released by the delay technique includes: an annular progress bar which takes the designated position in the outline of the skill indication mark as a starting point and increases the progress according to the change speed; if the progress of the annular progress bar is increased to the position of the starting point, the delay skill is automatically released. The specified position can be any position set according to research and development requirements.
As shown in fig. 6, which is a schematic diagram of an annular progress bar, the lower right corner in fig. 6 displays a skill trigger control, when a player presses the skill trigger control, the annular progress bar increases the progress from the starting point, and when the progress of the annular progress bar increases to the starting point, the delay skill is released. The ring-shaped area corresponding to the shaded portion in fig. 6 is the ring-shaped progress bar which is being enlarged.
And S306, responding to the releasing operation aiming at the time delay skill, and controlling the time delay skill to release in the scene area indicated by the skill indication mark.
In specific implementation, before the release operation aiming at the delay skill is received, the release of the delay skill at the current position of the virtual character can be controlled in response to the fact that the power accumulation time reaches the delay release time of the delay skill. Therefore, it is necessary to release the delay skill when the power accumulation period reaches the delay release period of the delay skill, so as to avoid the delay skill from acting on the virtual character itself.
And step S308, when the delayed skill release is finished, canceling the display of the skill indication mark in the graphical user interface.
Until the delayed skill release is completed, the skill indication mark is always displayed in the graphical user interface, so that the action range of the delayed skill can be visually seen by the player. After the delayed skill release is completed, the skill release identifier is cancelled from the display in the graphical user interface, so that the display pressure of the graphical user interface can be reduced, and the game experience of the player is improved.
According to the display control method of the game skills, if the player triggers the delay skills, the control skill indicating identification indicates the accumulated force duration released by the delay skills according to the progress change of the progress bar, and the accumulated force duration is displayed in the scene area influenced by the delay skills indicated by the skill indicating identification, so that the correlation degree of the scene area influenced by the delay skills and the accumulated force duration released by the skills is visually enhanced, and the phenomenon that the delay skills act on the player due to the fact that the prompt of the accumulated force duration is ignored is avoided; meanwhile, when the player judges the skill releasing in advance according to the moving path of the enemy, the visual focus is prevented from being repeatedly switched between the long power accumulation prompt and the influence range, so that the difficulty of accurately releasing the skill is reduced, and the safety of releasing the skill is improved.
The embodiment of the present invention further provides another game skill display control method, which is implemented on the basis of the above-described embodiment, where the method mainly describes that a display format of a control skill indication identifier changes according to a preset rule, so as to indicate a specific process of a power-up duration released by a delay skill through the display format (specifically, implemented by the following step S704), and respond to a release operation for the delay skill, control a specific process of releasing the delay skill in a scene area indicated by the skill indication identifier (specifically, implemented by the following step S706); as shown in fig. 7, the method includes the following specific steps:
step S702, responding to the trigger operation aiming at the time delay skill, and displaying a skill indication identifier of the time delay skill in a game scene, wherein the skill indication identifier is used for: and indicating the scene area influenced by the delay skill after the delay skill is released.
And step S704, controlling the skill indication mark to indicate the accumulated force time released by the delayed skill in a digital change mode.
In specific implementation, the accumulated time for releasing the delayed skills can be directly represented by numbers, so that the player can more intuitively see the time left for releasing the skills. Meanwhile, the accumulated time released by the delay skills is integrally displayed in the scene area indicated by the skill indication mark, so that the player can simultaneously check the scene area influenced by the delay skills and the accumulated time of the delay skills.
Step S706, responding to the release operation aiming at the delay skill, controlling the fighting prop corresponding to the delay skill to be thrown to the scene area indicated by the skill indication mark, and controlling the delay skill to be released in the scene area indicated by the skill indication mark when the power accumulation duration reaches the delay release duration of the delay skill.
According to the display control method of the game skills, the player can check the power storage duration released by the skills and the scene area influenced by the delayed skills at the same time, and the phenomenon that the skills act on the player due to the fact that the skill countdown is ignored in the process of releasing the delayed skills is avoided; meanwhile, the phenomenon that the visual focus needs to be switched repeatedly when the player carries out prejudgment throwing according to the moving path of the enemy is avoided, and therefore unsafe feeling of releasing operation pressure and skill is reduced.
Corresponding to the method embodiment, the embodiment of the invention provides a display control device of game skills, which provides a graphical user interface through terminal equipment; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by terminal equipment; as shown in fig. 8, the apparatus includes:
a mark display module 80, configured to display a skill indication mark of the delay skill in a game scene in response to a trigger operation for the delay skill; wherein the skill indication identification is used for: and indicating the scene area influenced by the delay skill after the delay skill is released.
And the display control module 81 is used for controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the accumulated force duration released by the delayed skill through the display format.
And the skill release module 82 is used for responding to the release operation aiming at the delayed skills and controlling the delayed skills to be released in the scene area indicated by the skill indication identification.
The display control device of the game skill first responds to the trigger operation aiming at the delay skill, and displays a skill indication mark of the delay skill in a game scene, wherein the skill indication mark is used for indicating a scene area influenced by the delay skill after the delay skill is released; the display format of the skill indication mark is further controlled to change according to a preset rule, and the accumulation time length released by the delay skill is indicated through the display format; and then controlling the release of the delay skills in the scene area indicated by the skill indication identification in response to the release operation aiming at the delay skills. In the mode, when the delay skill is triggered, the scene area influenced by the delay skill and the released power accumulation duration are integrally displayed in the game scene through the skill indicating identification, so that a player can check whether the released power accumulation duration reaches the release time while checking the scene area influenced by the delay skill, the condition that the sight of the player is continuously switched between the influence range and the power accumulation duration when the player releases the delay skill is avoided, the operation difficulty and the psychological burden of the player are reduced, and the game experience of the player is improved.
The skill release module 82 is further configured to: and responding to the release operation aiming at the delay skill, controlling the fighting prop corresponding to the delay skill to throw to the scene area indicated by the skill indication mark, and controlling the delay skill to release in the scene area indicated by the skill indication mark when the strength accumulation duration reaches the delay release duration of the delay skill.
In a specific implementation, the apparatus further includes an automatic release module configured to: and before the release operation aiming at the delay skill is received, responding to the time of the power accumulation time to reach the delay release time of the delay skill, and controlling the delay skill to release at the current position of the virtual character.
Specifically, the display control module 81 is configured to: the control skill indication mark indicates the accumulated force duration of the release of the delayed skill by the progress change of the progress bar.
Further, the skill indication mark is a round progress bar; the display control module 81 is further configured to: the progress change of the progress bar is displayed in a circular mode with the circle center of the skill indication mark as the center and the radius as zero, wherein the circular mode is expanded continuously so as to indicate the strength accumulation duration of the delay skill; and the radius of the progress bar at the full value is equal to the radius of the skill indication mark, and the full value of the progress bar is equal to the delayed release duration of the delayed skill.
In a specific implementation, the apparatus further includes a target speed determining module, configured to: acquiring the radius of a skill indication mark and the delayed release duration of delayed skill; and obtaining the target speed according to the ratio of the radius of the skill indication mark to the delayed release time length. The display control module 81 is further configured to: starting from the radius of zero, the radius of the circular pattern is continuously enlarged at the target speed to show the progress change of the progress bar.
In specific implementation, the skill indication mark is a circle; the display control module 81 is further configured to: a sector formed by the circle center of the skill indication mark and a designated arc on the outline of the skill indication mark is used as a progress bar; continuously filling the sector inner area in a target mode from the circle center to indicate the power storage duration of the time delay technology; wherein, the full value of the progress bar is equal to the delayed release duration of the delayed technology.
Further, the display control module 81 is further configured to: and taking the outline of the skill indication mark as a progress bar, and starting to display progress change from a specified point on the outline of the skill indication mark so as to indicate the accumulated force duration released by the delayed skill.
In a specific implementation, the apparatus further includes a change speed determination module, configured to: and obtaining the change speed of the progress change through the ratio of the perimeter of the outline of the skill indication mark to the delayed release time length of the delayed skill.
In practical applications, the display control module 81 is further configured to: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill in a digital change.
Further, the display control module 81 is further configured to: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill by color change.
In a specific implementation, the apparatus further includes a cancellation display module, configured to, in response to a release operation for the delay skill, control the delay skill to release in the scene area indicated by the skill indication identifier, and the method further includes: the skill indication indicator is not displayed in the graphical user interface.
The display control device for game skill provided by the embodiment of the present invention has the same implementation principle and technical effect as the foregoing method embodiment, and for brief description, no part of the embodiment of the device is mentioned, and reference may be made to the corresponding contents in the foregoing method embodiment.
An embodiment of the present invention further provides an electronic device, as shown in fig. 9, where the electronic device includes a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the above game skill display control method.
Specifically, a graphical user interface is provided through the terminal device; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by the terminal equipment; the method comprises the following steps: responding to the trigger operation aiming at the delay skill, and displaying a skill indication mark of the delay skill in a game scene; wherein the skill indication identification is used for: indicating a scene area influenced by the delay skill after the delay skill is released; the display format of the control skill indicating mark is changed according to a preset rule, so that the accumulation time length released by the delay skill is indicated through the display format; and controlling the release of the delay skills in the scene area indicated by the skill indication identification in response to the release operation aiming at the delay skills.
According to the display control method for the game skills, when the delay skills are triggered, the scene areas influenced by the delay skills and the released accumulated power time length are integrally displayed in the game scene through the skill indicating identification, so that a player can check whether the released accumulated power time length reaches the release time length while checking the scene areas influenced by the delay skills, the situation that the sight of the player is continuously switched between the influence range and the accumulated power time length when the player releases the delay skills is avoided, the operation difficulty and the psychological burden of the player are reduced, and the game experience of the player is improved.
In an alternative embodiment, the step of controlling the release of the delayed skills in the scene area indicated by the skill indication identifier in response to the release operation for the delayed skills includes: and responding to the release operation aiming at the delay skill, controlling the fighting prop corresponding to the delay skill to be thrown to the scene area indicated by the skill indication mark, and controlling the delay skill to be released in the scene area indicated by the skill indication mark when the power accumulation duration reaches the delayed release duration of the delay skill.
In an optional embodiment, before receiving the release operation for the delayed skill, the method further includes: and responding to the time when the power storage time reaches the time when the delayed release of the delayed skill is carried out, and controlling the delayed skill to release at the current position of the virtual character.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delayed skill through the display format includes: the control skill indication mark indicates the accumulated force duration of the release of the delayed skill by the progress change of the progress bar.
In an alternative embodiment, the skill indication is identified as a circular progress bar; the step of the control skill indication mark indicating the accumulated force duration released by the delay skill by the progress change of the progress bar comprises the following steps: the progress change of the progress bar is displayed in a circular mode with the circle center of the skill indication mark as the center and the radius as zero, wherein the circular mode is expanded continuously so as to indicate the strength accumulation duration of the delay skill; and the full value of the progress bar is equal to the delayed release duration of the delayed skill.
In an optional embodiment, the method further comprises: acquiring the radius of a skill indication mark and the delayed release duration of delayed skill; obtaining a target speed according to the ratio of the radius of the skill indication mark to the delayed release duration; the step of displaying the progress change of the progress bar in the circular form starting from the radius of zero and continuously expanding includes: starting from the radius of zero, the radius of the circular pattern is continuously enlarged at the target speed to show the progress change of the progress bar.
In an alternative embodiment, the skill indication is identified as a circle; the step of indicating the accumulated force duration released by the delay skill by the control skill indicator through the progress change of the progress bar comprises the following steps: a sector formed by the circle center of the skill indication mark and a designated arc on the outline of the skill indication mark is used as a progress bar; continuously filling the sector inner area in a target mode from the circle center to indicate the power storage duration of the delay technology; wherein, the full value of the progress bar is equal to the delayed release time length of the delayed technology.
In an alternative embodiment, the step of controlling the skill indicator to indicate the duration of exertion of the release of the delayed skill by the progress change of the progress bar includes: and taking the outline of the skill indication mark as a progress bar, and starting to display progress change from a specified point on the outline of the skill indication mark so as to indicate the accumulated force duration released by the delayed skill.
In an optional embodiment, the method further comprises: and obtaining the change speed of the progress change according to the ratio of the perimeter of the outline of the skill indication mark to the delayed release duration of the delay skill.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delayed skill through the display format includes: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill in a digital change.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delayed skill through the display format includes: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill by color change.
In an optional embodiment, after the step of controlling the delayed skills to release the scene area indicated by the skill indication identifier in response to the release operation for the delayed skills, the method further includes: the skill indication indicator is not displayed in the graphical user interface.
Further, the electronic device shown in fig. 9 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The Memory 100 may include a Random Access Memory (RAM) and a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like may be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 9, but this does not indicate only one bus or one type of bus.
The processor 101 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 101. The Processor 101 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The embodiment of the present invention further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above game skill display control method, and specific implementation can refer to the method embodiment, which is not described herein again.
Providing a graphical user interface through the terminal device; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by terminal equipment; the method comprises the following steps: responding to the trigger operation aiming at the time delay skill, and displaying a skill indication mark of the time delay skill in a game scene; wherein the skill indication identification is used for: indicating a scene area influenced by the delay skill after the delay skill is released; the display format of the control skill indicating mark is changed according to a preset rule, so that the accumulation time length released by the delay skill is indicated through the display format; and controlling the release of the delayed skills in the scene areas indicated by the skill indication marks in response to the release operation aiming at the delayed skills.
According to the display control method of the game skills, when the delay skills are triggered, the scene area influenced by the delay skills and the released power accumulation duration are integrally displayed in the game scene through the skill indication identification, so that a player can check whether the released power accumulation duration reaches the release time while checking the scene area influenced by the delay skills, the situation that the sight line of the player is continuously switched between the influence range and the power accumulation duration when the player releases the delay skills is avoided, the operation difficulty and the psychological burden of the player are reduced, and the game experience of the player is improved.
In an alternative embodiment, the step of controlling the release of the delayed skills in the scene area indicated by the skill indication identifier in response to the release operation for the delayed skills includes: and responding to the release operation aiming at the delay skill, controlling the fighting prop corresponding to the delay skill to be thrown to the scene area indicated by the skill indication mark, and controlling the delay skill to be released in the scene area indicated by the skill indication mark when the power accumulation duration reaches the delayed release duration of the delay skill.
In an optional embodiment, before receiving the release operation for the delayed skill, the method further includes: and responding to the time when the power storage time reaches the time when the delayed release of the delayed skill is carried out, and controlling the delayed skill to release at the current position of the virtual character.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delay skill through the display format includes: the control skill indication mark indicates the accumulated force duration of the release of the delayed skill by the progress change of the progress bar.
In an alternative embodiment, the skill indication is identified as a circular progress bar; the step of the control skill indication mark indicating the accumulated force duration released by the delay skill by the progress change of the progress bar comprises the following steps: displaying the progress change of the progress bar in a round mode of which the radius is zero and which is continuously enlarged by taking the circle center of the skill indication mark as a center so as to indicate the power storage duration of the delay skill; and the radius of the progress bar at the full value is equal to the radius of the skill indication mark, and the full value of the progress bar is equal to the delayed release duration of the delayed skill.
In an alternative embodiment, the method further comprises: acquiring the radius of a skill indication mark and the delayed release duration of delayed skill; obtaining a target speed according to the ratio of the radius of the skill indication mark to the delayed release duration; the step of displaying the progress change of the progress bar in the circular form starting from the radius of zero and continuously expanding includes: starting from the radius of zero, the radius of the circular pattern is continuously enlarged at the target speed to show the progress change of the progress bar.
In an alternative embodiment, the skill indication is identified as a circle; the step of the control skill indication mark indicating the accumulated force duration released by the delay skill by the progress change of the progress bar comprises the following steps: a fan formed by the circle center of the skill indication mark and a designated arc on the outline of the skill indication mark is used as a progress bar; continuously filling the sector inner area in a target mode from the circle center to indicate the power storage duration of the delay technology; wherein, the full value of the progress bar is equal to the delayed release duration of the delayed technology.
In an alternative embodiment, the step of controlling the skill indicator to indicate the duration of exertion of the release of the delayed skill by the progress change of the progress bar includes: and taking the outline of the skill indication mark as a progress bar, and starting to display progress change from a specified point on the outline of the skill indication mark so as to indicate the accumulated force duration released by the delayed skill.
In an optional embodiment, the method further comprises: and obtaining the change speed of the progress change through the ratio of the perimeter of the outline of the skill indication mark to the delayed release time length of the delayed skill.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delayed skill through the display format includes: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill in a digital change.
In an optional embodiment, the step of changing the display format of the control skill indication mark according to a preset rule to indicate the duration of exertion time released by the delayed skill through the display format includes: the control skill indicating mark indicates the accumulated force time of the release of the delayed skill by color change.
In an optional embodiment, after the step of controlling the delayed skills to release the scene area indicated by the skill indication identifier in response to the release operation for the delayed skills, the method further includes: the skill indication sign is not displayed in the graphical user interface.
The functions may be stored in a computer-readable storage medium if they are implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present invention or a part thereof which substantially contributes to the prior art may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a terminal device, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk, and various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, it should be understood by those skilled in the art that the following descriptions are only illustrative and not restrictive, and that the scope of the present invention is not limited to the above embodiments: those skilled in the art can still make modifications or changes to the embodiments described in the foregoing embodiments, or make equivalent substitutions for some features, within the scope of the disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (15)

1. A game skill display control method is characterized in that a graphical user interface is provided through terminal equipment; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by the terminal equipment; the method comprises the following steps:
responding to a trigger operation aiming at the time delay skill, and displaying a skill indication identifier of the time delay skill in the game scene; wherein the skill indication identification is to: indicating a scene area influenced by the delay skill after the delay skill is released;
controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the strength accumulation duration released by the delay skill through the display format;
and responding to the release operation aiming at the delay skill, and controlling the delay skill to release in the scene area indicated by the skill indication identification.
2. The method according to claim 1, wherein the step of controlling the release of the delayed skill in the scene area indicated by the skill indication identifier in response to the release operation for the delayed skill comprises:
and responding to the release operation aiming at the delay skill, controlling the fighting prop corresponding to the delay skill to be thrown to the scene area indicated by the skill indication mark, and controlling the delay skill to be released in the scene area indicated by the skill indication mark when the power accumulation duration reaches the delayed release duration of the delay skill.
3. The method of claim 1, wherein prior to receiving a release operation for the delay-in-skill, the method further comprises:
and responding to the time duration of the power accumulation to the time duration of delayed release of the delayed skill, and controlling the delayed skill to release at the current position of the virtual character.
4. The method according to claim 1, wherein the step of controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the duration of exertion of the release of the delayed skill through the display format comprises the following steps: and controlling the skill indication mark to indicate the accumulated force duration released by the delayed skill by the progress change of the progress bar.
5. The method of claim 4, wherein the skill indication indicia is a circular progress bar;
the step of controlling the skill indication mark to indicate the accumulated force duration released by the delayed skill by the progress change of the progress bar comprises the following steps:
displaying the progress change of the progress bar in a round mode of which the radius is zero and which is continuously enlarged by taking the circle center of the skill indication mark as a center so as to indicate the power storage duration of the time delay skill;
and the radius of the progress bar at the full value is equal to the radius of the skill indication mark, and the full value of the progress bar is equal to the delayed release duration of the delayed skill.
6. The method of claim 5, further comprising:
acquiring the radius of the skill indication mark and the delayed release duration of the delayed skill;
obtaining a target speed according to the ratio of the radius of the skill indication mark to the delayed release duration;
the step of displaying the progress change of the progress bar in a circular pattern starting from a radius of zero and continuously expanding includes:
starting from a radius of zero, the radius of the circular pattern is continuously enlarged at the target speed to show the progress change of the progress bar.
7. The method of claim 4, wherein the skill indication indicia is a circle;
the step of controlling the skill indication mark to indicate the accumulated force duration released by the delayed skill by the progress change of the progress bar comprises the following steps:
a fan formed by the circle center of the skill indication mark and a designated arc on the outline of the skill indication mark is used as a progress bar;
continuously filling the sector inner area in a target mode from the circle center to indicate the power storage duration of the delay skill;
wherein the full value of the progress bar is equal to the delayed release duration of the delay technique.
8. The method according to claim 4, wherein the step of controlling the skill indicator to indicate the duration of the accumulation of the release of the delayed skill in the progress change of the progress bar comprises:
and taking the outline of the skill indication mark as a progress bar, and displaying progress change from a specified point on the outline of the skill indication mark to indicate the accumulated force time released by the delayed skill.
9. The method of claim 8, further comprising:
and obtaining the change speed of the progress change according to the ratio of the perimeter of the outline of the skill indication mark to the delayed release duration of the delayed skill.
10. The method according to claim 1, wherein the step of controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the duration of the exertion time released by the delayed skill through the display format comprises the following steps:
and controlling the skill indication mark to indicate the accumulated force time of the delayed skill release in a digital change mode.
11. The method according to claim 1, wherein the step of controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the duration of exertion of the release of the delayed skill through the display format comprises the following steps:
and controlling the skill indicating mark to indicate the accumulated force time length released by the delayed skill by color change.
12. The method according to claim 1, wherein the step of controlling the delayed skill after the step of releasing the scene area indicated by the skill indication identifier in response to the release operation for the delayed skill further comprises:
canceling display of the skill indication designation in the graphical user interface.
13. A display control device of game skill is characterized in that a graphical user interface is provided through a terminal device; the graphical user interface comprises at least part of game scenes, and the game scenes comprise virtual roles controlled by the terminal equipment; the device comprises:
the identification display module is used for responding to the trigger operation aiming at the time delay skill and displaying the skill indication identification of the time delay skill in the game scene; wherein the skill indication identifier is for: indicating a scene area influenced by the delay skill after the delay skill is released;
the display control module is used for controlling the display format of the skill indication mark to change according to a preset rule so as to indicate the power accumulation duration released by the delayed skill through the display format;
and the skill release module is used for responding to the release operation aiming at the delay skill and controlling the delay skill to be released in the scene area indicated by the skill indication identification.
14. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the display control method of game skill of any one of claims 1 to 12.
15. A computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement a display control method for game skills according to any one of claims 1 to 12.
CN202210825015.6A 2022-07-13 2022-07-13 Game skill display control method and device and electronic equipment Pending CN115400421A (en)

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