CN114748877A - Game control method, device, equipment and storage medium - Google Patents

Game control method, device, equipment and storage medium Download PDF

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Publication number
CN114748877A
CN114748877A CN202210420091.9A CN202210420091A CN114748877A CN 114748877 A CN114748877 A CN 114748877A CN 202210420091 A CN202210420091 A CN 202210420091A CN 114748877 A CN114748877 A CN 114748877A
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China
Prior art keywords
virtual
player
game
world scene
scene
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CN202210420091.9A
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Chinese (zh)
Inventor
胡家兴
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Wuhu Tingsong Network Technology Co ltd
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Wuhu Tingsong Network Technology Co ltd
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Priority to CN202210420091.9A priority Critical patent/CN114748877A/en
Publication of CN114748877A publication Critical patent/CN114748877A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a game control method, a game control device, game control equipment and a storage medium. The method comprises the steps of responding to operation of a player, loading a personal world scene in a graphical user interface, wherein the personal world scene comprises a plurality of first virtual objects used for simulating operation of a personal world, responding to a scene switching request of the player, switching the personal world scene to a world scene, the world scene comprises a plurality of second virtual objects used for generating game resources, responding to a task creating request of the player, creating game tasks aiming at the second virtual objects in the world scene, and executing the game tasks aiming at the second virtual objects to obtain the game resources used for adding or upgrading the first virtual objects in the personal world scene. According to the invention, the personal world scene where the virtual character is located is switched to the world scene which can be entered by other players, so that the players can exchange and interact in the world scene, and the game efficiency and the playability are improved.

Description

Game control method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the field of computer technology, in particular to a game control method, a game control device, game control equipment and a storage medium.
Background
The simulated operation game is one of electronic game types, and a player plays the role of a manager to manage the virtual real world in the game.
In the simulated operation game on the market, a player can only perform game operation in the game world belonging to the player, for example, building a virtual building and performing operation, for example, in-game trading, upgrading the virtual building and the like. The interaction between players is typically limited to text chats in chat boxes within the game. Therefore, the interaction among the players is less, the game efficiency is low, and the playability is poor.
Disclosure of Invention
The invention provides a game control method, a game control device, game control equipment and a storage medium, which are used for realizing the interaction among a plurality of players in a simulated operation game and improving the game efficiency and playability.
In a first aspect, the present invention provides a game control method, in which a graphical user interface is rendered on a display of a terminal device, and content displayed by the graphical user interface includes at least one virtual character and a game scene, the method including:
loading a personal world scene in the graphical user interface in response to the operation of a player, wherein the personal world scene comprises a plurality of first virtual objects for simulating the operation of a personal world, and the personal world scene is a scene only allowing a current virtual character to enter;
responding to a scene switching request of a player, switching the personal world scene to a world scene, wherein the world scene comprises a plurality of second virtual objects used for outputting game resources, and the world scene is a scene in which all the virtual characters of the player are allowed to enter on a game server;
in response to a task creation request of a player, creating a game task for the second virtual object in the world scene;
executing a game task for the second virtual object to acquire game resources for adding or upgrading the first virtual object in the personal world scene.
Optionally, the dividing of the world scene into at least two different regions, the second virtual object in the different regions having different level ranges, and switching the personal world scene to the world scene in response to a scene switching request from a player includes:
responding to a scene switching request of a player, and acquiring a game grade acquired by the player in the personal world scene;
determining a grade range to which the game grade belongs;
determining a region of the virtual character in the world scene based on the level range;
and switching the personal world scene in which the virtual character is positioned to the region corresponding to the grade range in the large world scene.
Optionally, creating a game task for a second virtual object in the world scene in response to a task creation request of the player, including:
in response to a task creation request of a player, displaying object information of all second virtual objects, wherein the object information comprises identification and grades of the second virtual objects;
in response to the object selection operation of the player, showing a task list of a second virtual object corresponding to the identification selected by the player;
in response to a mission selection operation by the player, a game mission for the second virtual object selected by the player is created.
Optionally, the object information further includes a type of the second virtual object, and creates a game task for the second virtual object in the world scene in response to a task creation request of the player, further including:
responding to an object selection operation of a player, and when the type of the second virtual object selected by the player is a type needing team formation processing, displaying a task list of the second virtual object selected by the player and a friend list of the player;
responding to friend invitation operation of a player, and sending invitation information to terminal equipment of friends of the player;
after feedback information that friends of the player accept the invitation information is received, the virtual characters of the friends of the player are transmitted to the positions of the virtual characters;
in response to a mission selection operation by the player, a game mission for the player-selected second virtual object is created.
Optionally, creating a game task for a second virtual object in the world scene in response to a task creation request of the player, including:
responding to the drag operation of a player, and positioning the world scene displayed by the terminal equipment to the area where the second virtual object to be selected is located;
in response to an object selection operation by the player, a game mission for a second virtual object selected by the player is created.
Optionally, executing a game task for the second virtual object to obtain a game resource for adding or upgrading the first virtual object in the personal world scene includes:
acquiring position information of the second virtual object in the world scene;
and transmitting the virtual character to the position of the second virtual object based on the position information of the second virtual object, and executing a game task aiming at the second virtual object to acquire game resources for newly adding or upgrading the first virtual object in the personal world scene.
Optionally, the transmitting the virtual character to the location of the second virtual object based on the location information of the second virtual object includes:
responding to the carrier selection operation of the player, and switching the scene where the virtual character is located into the virtual carrier selected by the player;
and simulating the movement of the virtual carrier, and transmitting the virtual character to the position of the second virtual object.
Optionally, the second virtual object includes a first object and a second object, and after executing the game task for the second virtual object, the method further includes:
if the second virtual object is the first object, deleting the first object, and randomly generating a new first object in the world scene;
and if the second virtual object is the second object, deleting the second object, and randomly generating a new second object in the world scene after a preset time length.
Optionally, the second virtual object includes a first object and a second object, and after executing the game task for the second virtual object, the method further includes:
if the second virtual object is the first object, deleting the first object, and randomly generating a new first object in the area where the first object is located;
and if the second virtual object is the second object, deleting the second object, and randomly generating a new second object in the area where the second object is located after a preset time length.
Optionally, the second virtual object further includes a third object, and after executing the game task for the second virtual object, the method further includes:
if the second virtual object is a third object and the game task is successful, deleting the third object, and randomly generating a new third object with a higher level than the third object in an area where the third object is located after a preset time length;
and if the second virtual object is a third object and the game task fails, deleting the third object, and randomly generating a new third object with the same grade as the third object in the area where the third object is located after a preset time length.
In a second aspect, the present invention further provides a game control apparatus, which obtains a graphical user interface through rendering on a display of a terminal device, where content displayed on the graphical user interface includes at least one virtual character and a game scene, and the apparatus includes:
the personal world scene loading module is used for loading a personal world scene in the graphical user interface in response to the operation of a player, wherein the personal world scene comprises a plurality of first virtual objects for simulating the operation of a personal world, and the personal world scene is a scene only allowing a current virtual character to enter;
the scene switching module is used for responding to a scene switching request of a player and switching the personal world scene to a world scene, wherein the world scene comprises a plurality of second virtual objects used for generating game resources, and the world scene is a scene which all the virtual characters of the player are allowed to enter on a game server;
the task creating module is used for responding to a task creating request of a player and creating a game task aiming at the second virtual object in the world scene;
and the task execution module is used for executing a game task aiming at the second virtual object so as to acquire game resources for newly adding or upgrading the first virtual object in the personal world scene.
In a third aspect, the present invention further provides a terminal device, including:
one or more processors;
a memory for storing one or more programs;
when the one or more programs are executed by the one or more processors, the one or more processors are caused to implement a game control method as provided in the first aspect of the invention.
In a fourth aspect, the present invention also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game control method as provided in the first aspect of the present invention.
According to the game control method provided by the invention, the graphical user interface is obtained through rendering on the display of the terminal equipment, and the content displayed by the graphical user interface comprises at least one virtual character and a game scene. The method comprises the steps of responding to operation of a player, loading a personal world scene in a graphical user interface, wherein the personal world scene comprises a plurality of first virtual objects used for simulating operation of a personal world, the personal world scene is a scene only allowing a current virtual character to enter, responding to a scene switching request of the player, switching the personal world scene to a world scene, the world scene comprises a plurality of second virtual objects used for yielding game resources, the world scene is a scene allowing all virtual characters of all players to enter on a game server, responding to a task creating request of the player, creating game tasks aiming at the second virtual objects in the world scene, and executing the game tasks aiming at the second virtual objects to obtain game resources for adding or upgrading the first virtual objects in the personal world scene. According to the invention, the personal world scene where the virtual character is located is switched to the world scene which can be entered by other players, so that the players can exchange and interact in the world scene, and the game efficiency and the playability are improved. In addition, the game resources required for operating the personal world scene can be generated through the game tasks of the second virtual object in the world scene, and good forward feedback is formed.
Drawings
Fig. 1A is a flowchart of a game control method according to an embodiment of the present invention;
FIG. 1B is a schematic diagram of a personal world scene according to an embodiment of the present invention;
FIG. 1C is a schematic diagram of a world scenario provided by an embodiment of the present invention;
FIG. 2A is a flowchart of a game control method according to a second embodiment of the present invention;
fig. 2B is a schematic diagram of region division of a world scene according to an embodiment of the present invention;
fig. 2C is a schematic diagram illustrating object information of a second virtual object according to an embodiment of the present invention;
fig. 2D is a schematic diagram illustrating a task list according to an embodiment of the present invention;
fig. 3 is a schematic structural diagram of a game control device according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of a terminal device according to a fourth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Embodiments of the present invention provide a game control method, which may obtain a graphical user interface by executing game application software on a processor of a terminal device and rendering the game application software on a display of the terminal device. The terminal device can be an electronic device with a display screen, such as a computer, a tablet computer, a smart phone, and the like, or an indoor terminal device such as a game machine, a VR device, and the like, and includes a memory for storing data and a processor for processing data, and game application software is installed through the memory, and the processor executes a corresponding game program to realize the operation of the game program on the terminal device. The graphical user interface is used for displaying the game interface and can be wholly or partially presented in the display area of the terminal equipment. In the embodiment of the present invention, the content displayed by the graphical user interface may include at least one virtual character and a game scene in which the virtual character is located, where the virtual character refers to a game character, such as a character, an animal, and the like, manipulated by a player. The game scene is an environment in which the virtual character is located, for example, in the embodiment of the present invention, the game scene may be a static scene or a dynamic scene, and the embodiment of the present invention is not limited herein.
Fig. 1A is a flowchart of a game control method according to an embodiment of the present invention, where the embodiment is applicable to game control of a simulation operation game, so as to implement interaction among multiple players and improve game efficiency. The method may be executed by a game control apparatus provided in an embodiment of the present invention, where the apparatus may be implemented by software and/or hardware, and is generally configured in a terminal device, as shown in fig. 1A, and the method specifically includes the following steps:
s101, responding to the operation of a player, and loading the personal world scene in the graphical user interface.
The personal world scene is a scene that only allows the virtual character of the player to enter, the personal world scene includes a plurality of first virtual objects for simulating the operation of the personal world, and the first virtual objects may include virtual buildings, virtual combat objects (e.g., monster), and the like, which is not limited herein. The player can manage the personal world scene, for example, building a first virtual object belonging to the personal world in the personal world scene, upgrading the first virtual object in the personal world scene, and the like. The player's virtual character cannot enter the personal world scene of another person.
Fig. 1B is a schematic diagram of a personal world scene according to an embodiment of the present invention, as shown in fig. 1B, the personal world scene includes a plurality of virtual buildings, for example, shops, hospitals, schools, and the like, which is not limited herein. The player can conduct in-game transactions in the store to obtain money in the game, simulate seeing a doctor and hospitalizing in the hospital to restore the life value of the virtual character, learn in the school to improve the force value, the intelligence value and the like of the virtual character.
In response to a player's action, a personal world scene is loaded in a graphical user interface. Illustratively, in embodiments of the invention, each time a player logs into a game, a personal world scene is loaded in a graphical user interface of the terminal device.
And S102, responding to a scene switching request of a player, and switching the personal world scene to a world scene.
The world scenario is a scenario in which the virtual characters of all players on the game server are allowed to enter, that is, the world scenario is open to all players, and any player can control the virtual characters to enter the world scenario. In a world scenario, players may interact with each other, for example, in team fighting, chatting, and the like. In the embodiment of the present invention, in order to relieve the pressure of the server, a plurality of servers may be provided, and players belonging to the same server may share one world scene, or players of a plurality of servers may share one world scene, which is not limited herein.
The world scene includes a plurality of second virtual objects for generating game resources, and the second virtual objects may include virtual buildings, virtual battle objects (e.g., monster), and the like, which are not limited herein. All players in the world scene can interact with the second virtual object, for example, fight, seize and the like, and after the interaction reaches the expected target, game resources can be obtained, for example, the virtual enemy and the virtual wild monster are defeated, the experience for upgrading the virtual character, the game materials for newly adding or upgrading the first virtual object in the personal world scene, the virtual currency in the game and the materials for upgrading the virtual character can be obtained; resources generated by the virtual building can be obtained after the virtual building is occupied, for example, the virtual building can be a virtual factory, and game resources generated by the virtual factory can be obtained after the virtual factory is occupied, and the game resources can be used for adding or upgrading the first virtual object in the personal world scene. For example, materials for upgrading virtual buildings, virtual tools in personal world scenes.
Fig. 1C is a schematic diagram of a world scene provided in an embodiment of the present invention, as shown in fig. 1C, for example, in the embodiment of the present invention, a second virtual object in the world scene is a virtual building, for example, a textile mill, a food factory, a company, and the like.
It should be noted that, in the embodiment of the present invention, functions of the virtual buildings in the personal world scene and the virtual buildings in the world scene are different, and for example, the virtual buildings in the world scene are production-type virtual buildings for producing game resources, such as factories, and the virtual buildings in the personal world scene are consumption-type virtual buildings for consuming game resources to upgrade, such as shops, military camps, hospitals, and the like.
In an embodiment of the invention, the initial scene of when a player enters a game is a personal world scene. And when the player needs to switch to a world scene, selecting a scene switching control and sending a scene switching request to the terminal equipment. The selection operation in selecting the scene switching control may be mouse click, touch click, or the like, and the embodiment of the present invention is not limited herein. And the terminal equipment responds to the scene switching request of the player and switches the personal world scene in which the current virtual character is positioned to the world scene. Illustratively, when a player first enters the world scene, the terminal device randomly selects a position in the world scene as the position at which the player enters the world scene, and each time a subsequent player enters the world, the terminal device will appear at that position. In other embodiments of the invention, the player may also specify a location in the world scene as the location of each entry into the world scene.
As shown in fig. 1B and 1C, a toolbar is provided at the bottom of the graphical user interface, and a switching control (switching icon in fig. 1B and 1C) for switching between the personal world scene and the world scene is provided in the toolbar. As shown in fig. 1C, the personal world is a part of a world scenario in which the personal world appears as a unique virtual object that the player can also enter into after selecting. In the embodiment of the invention, a virtual object representing a personal world in a world scene is called as a main city. The location of the "main town" is determined based on the level of play achieved by the player in the personal world scenario. When a player first switches to a world wide scenario, the location of the "main town" is determined based on the game level the player has achieved in the personal world scenario. When the game level obtained by the player in the personal world scene advances to a certain level, the player may select "move", that is, the location of the main city in the world scene is reset according to the latest game level obtained by the player in the personal world scene, and the "main city" is moved to a location matching the game level obtained by the player in the personal world scene, and the specific details are not limited herein.
S103, in response to the task creation request of the player, creating a game task for the second virtual object in the world scene.
A plurality of second virtual objects are set in the world scene, for example, the second virtual objects may be virtual enemies, virtual monsters, virtual buildings, and the like, and the embodiment of the present invention is not limited herein. All players in the world can interact with the second virtual object, for example, battle, occupation and other interactive operations, and after the interaction reaches the expected target, game resources can be obtained, for example, the virtual enemy and the virtual monster are defeated, experiences for upgrading the virtual character, virtual money in the game and materials for upgrading the virtual character or upgrading the skill of the virtual character can be obtained; resources generated by the virtual building can be obtained after the virtual building is occupied, for example, the virtual building can be a virtual factory, and commodities generated by the virtual factory can be obtained after the virtual factory is occupied so as to be traded in a trading system of a game to obtain virtual money. Game resources obtained from the world wide scene may be used to add a first virtual object or upgrade a first virtual object in the personal world scene.
In the embodiment of the present invention, if a player needs to process a certain second virtual object in a world scene, for example, battle, occupation, etc., the player may select the second virtual object and send a task creation request to the terminal device. The terminal device creates a game mission targeting the second virtual object in response to a mission creation request of the player.
And S104, executing a game task aiming at the second virtual object to acquire game resources for adding or upgrading the first virtual object in the personal world scene.
After creating the game task for the second virtual object in the world scene, the game task for the second virtual object is executed, for example, to fight against the second virtual object, seize the second virtual object, and the like, and after the game task is completed, game resources for adding or upgrading the first virtual object in the personal world scene can be obtained. For example, in the embodiment of the present invention, the current virtual character (which may be one or more) may be transferred to a location where the second virtual object to be executed is located, and then the virtual character is controlled to fight against or take possession of the second virtual object.
According to the game control method provided by the embodiment of the invention, the graphical user interface is obtained through rendering on the display of the terminal equipment, and the content displayed by the graphical user interface comprises at least one virtual character and a game scene. The method comprises the steps of responding to operation of a player, loading a personal world scene in a graphical user interface, wherein the personal world scene comprises a plurality of first virtual objects used for simulating operation of a personal world, the personal world scene is a scene only allowing a current virtual character to enter, responding to a scene switching request of the player, switching the personal world scene to a world scene, the world scene comprises a plurality of second virtual objects used for yielding game resources, the world scene is a scene allowing all virtual characters of all players to enter on a game server, responding to a task creating request of the player, creating game tasks aiming at the second virtual objects in the world scene, and executing the game tasks aiming at the second virtual objects to obtain game resources for adding or upgrading the first virtual objects in the personal world scene. According to the invention, the personal world scene where the virtual character is located is switched to the world scene which can be entered by other players, so that the players can exchange and interact in the world scene, and the game efficiency and the playability are improved. In addition, the invention can generate game resources required for operating the personal world scene through the game task of the second virtual object in the world scene, thereby forming good forward feedback.
Example two
Fig. 2A is a flowchart of a game control method according to a second embodiment of the present invention, which is detailed based on the first embodiment and describes a specific implementation process of each step in the game control method in detail. A graphical user interface is rendered on a display of a terminal device, and content displayed by the graphical user interface includes at least one virtual character and a game scene, as shown in fig. 2A, the method includes:
s201, responding to the operation of a player, and loading the personal world scene in the graphical user interface.
The personal world scene is a scene which only allows the virtual character of the player to enter, and comprises a plurality of first virtual objects for simulating the operation of the personal world. The player can manage his own personal world scene, for example, build a first virtual object belonging to the personal world in the personal world scene, upgrade the first virtual object in the personal world scene, and the like. The player's virtual character cannot enter the personal world scene of another person.
In response to a player's action, a personal world scene is loaded in a graphical user interface. Illustratively, in embodiments of the invention, each time a player logs into a game, a personal world scene is loaded in a graphical user interface of the terminal device.
S202, responding to a scene switching request of a player, and acquiring a game grade acquired by the player in a personal world scene.
In an embodiment of the invention, the game level that the player obtains in the personal world scenario may be a world level of the personal world. The world level of the personal world can be improved by adding the first virtual object and upgrading the first virtual object.
In the embodiment of the present invention, the world scene is divided into at least two different regions, and the regions in the world scene may be divided according to a preset rule, which is not limited herein. Virtual objects in different regions may have different ranges of levels. Fig. 2B is a schematic diagram illustrating region division of a world scene according to an embodiment of the present invention, as shown in fig. 2B, for example, in the embodiment of the present invention, the world scene is a two-dimensional map, and is divided into three circles with a map center as a dot, the three circles are respectively an inner circle, a middle circle and an outer circle, and the closer to the map center, the higher the level of the second virtual object is. Illustratively, the outer circle primarily refreshes the second virtual objects at levels 1-3, the middle circle refreshes the second virtual objects at levels 4-6, and the inner circle primarily refreshes the second virtual objects at levels 7-9. And when the player needs to switch to a world scene, selecting a scene switching control and sending a scene switching request to the terminal equipment. The terminal device responds to a scene switching request of a player, obtains the game level obtained by the player in the personal world scene so as to determine a target area which the virtual character of the player can enter, and avoids the problem that the area which the player enters is not matched with the game level obtained by the player in the personal world scene, so that the game task cannot be completed or is too simple.
S203, switching the personal world where the virtual character is located to a target area corresponding to the game grade in the world scene.
In the embodiment of the invention, after the game grade obtained by the player in the personal world scene is obtained, the corresponding target area is determined according to the game grade. The lower the game level of the player, the lower the level of the second virtual object in the corresponding target area.
In one embodiment of the invention, after the game level obtained by the player in the personal world scene is obtained, the level range to which the game level belongs is determined, the area of the virtual character in the world scene is determined based on the level range, and the personal world scene in which the virtual character is located is switched to the area corresponding to the level range in the world scene. For example, the levels 0 to 3 may be divided into a level range, the area corresponding to the world scene is the outer circle, the levels 4 to 6 may be divided into a level range, the area corresponding to the world scene is the middle circle, the levels 7 to 9 may be divided into a level range, and the area corresponding to the world scene is the inner circle. When the game level obtained by the player in the personal world scene is 5, the area where the virtual character is located is the middle circle after the player is switched to the world scene.
And S204, responding to the task creation request of the player, and creating a game task aiming at the second virtual object in the world scene.
In some embodiments of the present invention, the player may select a single player mode, and specifically, the process of creating the game mission is as follows:
1. and in response to the task creation request of the player, displaying object information of all the second virtual objects, wherein the object information comprises the identification and the grade of the second virtual objects.
In embodiments of the present invention, when a player wants to create a game mission, a create mission request control may be selected. Fig. 2C is a schematic diagram illustrating object information of a second virtual object according to an embodiment of the present invention, and as shown in fig. 2C, a terminal device responds to a task creation request of a player to display object information of all second virtual objects in a target area, where the object information includes an identifier (icon 1-icon 5 in fig. 2C), a type, a level, and the like of the second virtual object. The second virtual object may be a virtual monster, a virtual building, and for example, the type of the second virtual object may include the first object (e.g., a general building in fig. 2C), the second object (e.g., an elite building in fig. 2C), and so on. The second object has higher attribute relative to the common object, the player is more difficult to complete the task, but the game reward obtained after the task of the second object is completed is richer, for example, the resource level is higher, the game reward is more rare, and the like.
In some embodiments of the present invention, in order to facilitate the player to quickly find the desired second virtual object, a search control may be provided in the graphical user interface to quickly search for the desired second virtual object by entering the name of the second virtual object.
In some embodiments of the present invention, a rating input control for inputting a rating filtering condition may also be provided in the graphic user interface. Illustratively, by default, the icon of the virtual object with the lowest ranking may be presented within the window when the window is first expanded. The level input control is used for providing a level screening condition for the player, and the level screening condition is used for screening out the virtual objects meeting the level screening condition from all the virtual objects. As shown in fig. 2C, a slider and a slider for inputting a rating filtering condition are generated below the object information of the second virtual object, and a player drags the slider on the slider to input the rating filtering condition, for example, when dragging to the right, the input rating is increased, and when dragging to the left, the input rating is decreased. In the embodiment of the present invention, as shown in fig. 2C, a level increase control ("+" in fig. 2C) and a level decrease control ("-" in fig. 2C) may be further provided on both sides of the slider, and the player may also implement a level filtering condition for gradually increasing or decreasing the input by selecting the level increase control and the level decrease control.
2. In response to an object selection operation by a player, a task list for a virtual object selected by the player is presented.
After the player selects the target virtual object, a task list for the player-selected target virtual object is presented in response to the player's object selection operation. Fig. 2D is a schematic diagram illustrating a task list according to an embodiment of the present invention, as shown in fig. 2D, for example, after the player selects the icon 2, a task list of a second virtual object (food factory) corresponding to the icon 2 is popped up, where the task list includes a completed task and an uncompleted task for the target virtual object, so that the player can conveniently grasp the progress of the game.
In other embodiments of the present invention, a player may also directly drag (including dragging a map, zooming in the map, zooming out the map, and the like) in the map of the world scene to position the world scene displayed by the terminal device to an area where the second virtual object to be selected is located, that is, to quickly drag the second virtual object to be selected into a display range, and then select the second virtual object, thereby improving the selection efficiency of selecting the second virtual object.
3. In response to a mission selection operation by the player, a game mission for the player-selected second virtual object is created.
After the player selects a target game mission, a target game mission for a target virtual object selected by the player is created in response to a mission selection operation of the player.
In other embodiments of the present invention, the player may select a team game mode, and specifically, the process of creating the game mission is as follows:
1. and in response to the task creation request of the player, displaying object information of all the second virtual objects, wherein the object information comprises identification, grade and type of the second virtual objects.
When a player wants to create a game mission, a create mission request control can be selected. And the terminal equipment responds to the task creating request of the player and displays the object information of all the second virtual objects in the target area, wherein the object information comprises the identification, the type and the grade of the second virtual objects. For example, in the embodiment of the present invention, the types of the second virtual object may be divided into a single game object and a team game object. The single game object is a virtual object capable of completing a task only by a single person, and the team game object is a virtual object capable of completing a task by a team.
2. And in response to the object selection operation of the player, when the type of the second virtual object selected by the player is the type needing the team formation processing, showing a task list of the second virtual object selected by the player and a friend list of the player.
For example, the specific process of selecting the second virtual object is described in detail in the foregoing embodiment, the second virtual object to be selected may be found in a search manner, or a map of the world scene may be dragged, so as to locate the world scene displayed by the terminal device to the area where the second virtual object to be selected is located.
In the embodiment of the invention, after the player selects the target virtual object, when the type of the second virtual object selected by the player is the type needing the grouping processing (namely, the grouping game object) in response to the object selection operation of the player, a task list and a friend list of the player aiming at the target virtual object selected by the player are displayed. The friend list preferentially shows online friends in the same area as the player in the world scene, so that the player can quickly select friends with proper levels to play a team game, and the game efficiency is improved.
3. And responding to friend invitation operation of the player, and sending invitation information to terminal equipment of friends of the player.
And the player executes friend invitation operation on the terminal equipment and selects the friend to be invited. The terminal equipment responds to the friend invitation operation of the player and sends invitation information to the terminal equipment of the friend of the player.
4. And after receiving the feedback information of the invitation information accepted by the friends of the player, transmitting the virtual characters of the friends of the player to the positions of the virtual characters.
In the embodiment of the invention, after feedback information of friend acceptance invitation information of a player is received, the virtual character of the friend of the player is transmitted to the position of the virtual character of the player.
5. In response to a mission selection operation by the player, a game mission for the second virtual object selected by the player is created.
After the player selects a target game mission, a target game mission for a target virtual object selected by the player is created in response to a mission selection operation of the player.
And S205, acquiring the position information of the second virtual object in the world scene.
After a game task for a second virtual object in the world scene is created, position information of the second virtual object in the world scene is acquired. For example, in the embodiment of the present invention, the world scene is a rasterized two-dimensional map, and the position information of the second virtual object in the world scene may be represented by coordinates of a grid where the second virtual object is located.
S206, based on the position information of the second virtual object, the virtual character is transmitted to the position of the second virtual object.
In the embodiment of the present invention, if the player selects the single-player game mode, the virtual character(s) (which may be one or more) of the player is transferred to the position of the second virtual object based on the position information of the second virtual object; if the player selects the team game mode, the virtual character of the player and the virtual characters of the other players in the team are transferred to the position of the second virtual object based on the position information of the second virtual object. For example, the transmission of the virtual character may be an instant transmission, or the virtual character may be transmitted to the position of the virtual object by a virtual vehicle, for example, a virtual vehicle, and the embodiment of the present invention is not limited herein.
In some embodiments of the present invention, in order to improve the reality of the simulated game and realize the visualization of the transmission, a virtual vehicle, such as a virtual car, a virtual airplane, etc., may be used to transmit the virtual character to the position of the virtual object by simulating the operation mode of the virtual vehicle. Illustratively, the player performs a vehicle selection operation on the terminal device to select a corresponding virtual vehicle. The terminal equipment responds to the carrier selection operation of the player, switches the scene where the virtual character is located into the virtual carrier selected by the player, simulates the movement of the virtual carrier, and transmits the virtual character to the position where the virtual object is located.
And S207, executing the game task aiming at the second virtual object.
In an embodiment of the invention, the second virtual object may be a virtual building, for example a virtual factory. The execution of the game task for the second virtual object may be that the virtual character negotiates with a game character within the virtual building (for example, an armed force fight), and if the negotiation is successful, the virtual building is occupied and game resources produced by the virtual building are acquired. Game resources obtained from the world wide scene may be used to add or upgrade a first virtual object in the personal world scene.
And S208, randomly generating a new second virtual object in the target area.
In an embodiment of the invention, after the game task for the second virtual object is completed, the second virtual object is deleted from the world scene, and a new second virtual object is randomly generated.
Illustratively, the virtual objects are divided into a first object (general building), a second object (elite building) and a third object (business huge), wherein the second object has higher attributes relative to the general objects, the task is more difficult for the player to complete, but the game reward obtained after completing the task of the second object is richer, for example, the resource level is higher, the game is more rare, and the like. The third object has the highest game attribute, the largest game difficulty and the rarest available resources. In order to balance game resources, if the second virtual object is the first object, after the game task aiming at the second virtual object is completed, the first object is deleted from the world scene, and a new first object is generated randomly in the world scene in real time. If the second virtual object is the second object, after the game task for the second object is completed, the second object is deleted from the world scene, and a new second object is randomly generated in the world scene after a preset time (for example, 24 hours). If the second virtual object is a third object and the game task is successful, deleting the third object, and randomly generating a new third object with a higher level than the third object in a world scene after a preset time (for example, one week) so as to improve the level and the quantity of the game resources subsequently acquired by the player; if the second virtual object is a third object and the game task fails, deleting the third object, and randomly generating a new third object with the same grade as the third object in the world scene after a preset time (for example, one week), so that the player can continue to complete the game task of the virtual object by raising the game grade or changing the combat strategy.
In some embodiments of the invention, as described above, the world scene is divided into at least two different regions, with virtual objects having different level ranges in the different regions. Illustratively, in the embodiment of the present invention, the world scene is a two-dimensional map, and the map center is taken as a dot to divide the map into three circles, namely an inner circle, a middle circle and an outer circle. If the second virtual object is the first object, after the game task aiming at the second virtual object is completed, the first object is deleted from the world scene, and a new first object is generated randomly in the area where the first object is located. If the second virtual object is the second object, after the game task for the second object is completed, the second object is deleted from the world scene, and a new second object is randomly generated in the area where the second object is located after a preset time period (for example, 24 hours). If the second virtual object is a third object and the game task is successful, deleting the third object, and randomly generating a new third object with a grade higher than that of the third object in the area where the third object is located after a preset time (for example, one week); if the second virtual object is a third object and the game task fails, deleting the third object, and randomly generating a new third object with the same grade as the third object in the area where the third object is located after a preset time (for example, one week).
According to the game control method provided by the embodiment of the invention, the graphical user interface is obtained through rendering on the display of the terminal equipment, and the content displayed by the graphical user interface comprises at least one virtual character and a game scene. The method comprises the steps of responding to operation of a player, loading a personal world scene in a graphical user interface, wherein the personal world scene comprises a plurality of first virtual objects used for simulating operation of a personal world, the personal world scene is a scene only allowing a current virtual character to enter, responding to a scene switching request of the player, switching the personal world scene to a world scene, the world scene comprises a plurality of second virtual objects used for yielding game resources, the world scene is a scene allowing all virtual characters of all players to enter on a game server, responding to a task creating request of the player, creating game tasks aiming at the second virtual objects in the world scene, and executing the game tasks aiming at the second virtual objects to obtain game resources for adding or upgrading the first virtual objects in the personal world scene. According to the invention, the personal world scene where the virtual character is located is switched to the world scene which can be entered by other players, so that the players can exchange and interact in the world scene, and the game efficiency and the playability are improved. In addition, the invention can generate game resources required for operating the personal world scene through the game task of the second virtual object in the world scene, thereby forming good forward feedback.
EXAMPLE III
A third embodiment of the present invention further provides a game control apparatus, which is applied to a terminal device, and obtains a graphical user interface through rendering on a display of the terminal device, where content displayed on the graphical user interface includes at least one virtual character and a game scene, and fig. 3 is a schematic structural diagram of the game control apparatus provided in the third embodiment of the present invention, and as shown in fig. 3, the apparatus includes:
a personal world scene loading module 301, configured to load a personal world scene in the graphical user interface in response to an operation of a player, where the personal world scene includes a number of first virtual objects for simulating a personal world operation, and the personal world scene is a scene that only allows a current virtual character to enter;
a scene switching module 302, configured to switch the personal world scene to a world scene in response to a scene switching request of a player, where the world scene includes a plurality of second virtual objects for yielding game resources, and the world scene is a scene in which virtual characters of all players on a game server are allowed to enter;
a mission creation module 303, configured to create a game mission for the second virtual object in the world scene in response to a mission creation request of a player;
a task execution module 304, configured to execute a game task for the second virtual object to obtain game resources for adding or upgrading the first virtual object in the personal world scene.
In some embodiments of the present invention, the world scene is divided into at least two different regions, and the second virtual object in the different regions has different level ranges, and the scene switching module 302 includes:
a game grade acquisition submodule for acquiring a game grade acquired by a player in the personal world scene in response to a scene switching request of the player;
the grade range determining submodule is used for determining the grade range to which the game grade belongs;
a region determination sub-module for determining a region of the virtual character in the world scene based on the level range;
and the scene switching submodule is used for switching the personal world scene where the virtual role is positioned to the area corresponding to the grade range in the world scene.
In some embodiments of the invention, the task creation module 303 comprises:
the object display submodule is used for responding to a task creating request of a player and displaying object information of all second virtual objects, and the object information comprises identification and grades of the second virtual objects;
the task list display submodule is used for responding to the object selection operation of the player and displaying a task list of a second virtual object corresponding to the identifier selected by the player;
and the task creating submodule is used for responding to the task selection operation of the player and creating the game task of the second virtual object selected by the player.
In some embodiments of the present invention, the object information further includes a type of the second virtual object, and the task creating module 303 further includes:
the list display submodule is used for responding to the object selection operation of a player, and displaying a task list aiming at the second virtual object selected by the player and a friend list of the player when the type of the second virtual object selected by the player is the type needing team formation processing;
the invitation information sending submodule is used for responding to friend invitation operation of a player and sending invitation information to terminal equipment of friends of the player;
a friend character transmitting submodule, configured to transmit the virtual character of the friend of the player to the location of the virtual character after receiving the feedback information that the friend of the player accepts the invitation information;
and the task creating submodule is used for responding to the task selection operation of the player and creating the game task of the second virtual object selected by the player.
In some embodiments of the invention, the task creation module 303 comprises:
the area positioning sub-module is used for positioning the world scene displayed by the terminal equipment to an area where a second virtual object to be selected is located in response to the dragging operation of a player;
and a mission creation sub-module for creating a game mission for the player-selected second virtual object in response to the player's object selection operation.
In some embodiments of the invention, the task execution module 304 comprises:
the position information acquisition submodule is used for acquiring the position information of the second virtual object in the world scene;
and the transmission submodule is used for transmitting the virtual character to the position of the second virtual object based on the position information of the second virtual object and executing a game task aiming at the second virtual object so as to acquire game resources for newly adding or upgrading the first virtual object in the personal world scene.
In some embodiments of the invention, the transmission sub-module comprises:
a carrier scene switching unit, configured to switch a scene in which the virtual character is located to a virtual carrier selected by the player in response to a carrier selection operation of the player;
and the simulation unit is used for simulating the movement of the virtual carrier and transmitting the virtual role to the position of the second virtual object.
In some embodiments of the invention, the second virtual object comprises a first object and a second object, the game control apparatus further comprising: an object refresh module to, after executing a game task for the second virtual object,
if the second virtual object is the first object, deleting the first object, and randomly generating a new first object in the world scene;
and if the second virtual object is the second object, deleting the second object, and randomly generating a new second object in the world scene after a preset time length.
In some embodiments of the invention, the second virtual object comprises a first object and a second object, the game control apparatus further comprising: an object refresh module to, after executing a game task for the second virtual object,
if the second virtual object is the first object, deleting the first object, and randomly generating a new first object in the area where the first object is located;
and if the second virtual object is the second object, deleting the second object, and randomly generating a new second object in the area where the second object is located after a preset time length.
In some embodiments of the invention, the second virtual object further comprises a third object, the game control apparatus further comprising: an object refresh module to, after executing a game task for the second virtual object,
if the second virtual object is a third object and the game task is successful, deleting the third object, and randomly generating a new third object with a higher level than the third object in an area where the third object is located after a preset time length;
and if the second virtual object is a third object and the game task fails, deleting the third object, and randomly generating a new third object with the same grade as the third object in the area where the third object is located after a preset time length.
The game control device can execute the game control method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects for executing the game control method.
Example four
A fourth embodiment of the present invention provides a terminal device, and fig. 4 is a schematic structural diagram of a terminal device provided in the fourth embodiment of the present invention, as shown in fig. 4, the terminal device includes a processor 401, a memory 402, a communication module 403, an input device 404, and an output device 405; the number of the processors 401 in the terminal device may be one or more, and one processor 401 is taken as an example in fig. 4; the processor 401, the memory 402, the communication module 403, the input device 404 and the output device 405 in the terminal equipment may be connected by a bus or other means, and the connection by the bus is exemplified in fig. 4. The processor 401, the memory 402, the communication module 403, the input device 404 and the output device 405 may be integrated on a control motherboard of the terminal device.
The memory 402, which is a computer-readable storage medium, may be used to store software programs, computer-executable programs, and modules, such as modules corresponding to the game control method in the present embodiment. The processor 401 executes various functional applications and data processing of the terminal device by running software programs, instructions and modules stored in the memory 402, that is, implements the game control method provided by the above-described embodiment.
The memory 402 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required for at least one function; the storage data area may store data created according to the use of the terminal device, and the like. Further, the memory 402 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, the memory 402 can further include memory located remotely from the processor 401, which can be connected to a terminal device through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
And a communication module 403, configured to establish a connection with an external device (e.g., an intelligent terminal), and implement data interaction with the external device. The input means 404 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the terminal device.
The terminal device provided in this embodiment may execute the game control method provided in any of the above embodiments of the present invention, and its corresponding functions and advantages are described in detail.
EXAMPLE five
An embodiment of the present invention provides a storage medium containing computer-executable instructions, where a computer program is stored on the storage medium, and when the computer program is executed by a processor, the method for controlling a game provided in any of the above embodiments of the present invention is implemented, where the method includes:
loading a personal world scene in the graphical user interface in response to the operation of a player, wherein the personal world scene comprises a plurality of first virtual objects for simulating the operation of a personal world, and the personal world scene is a scene only allowing a current virtual character to enter;
responding to a scene switching request of a player, switching the personal world scene to a world scene, wherein the world scene comprises a plurality of second virtual objects used for outputting game resources, and the world scene is a scene in which all the virtual characters of the player are allowed to enter on a game server;
creating a game mission for the second virtual object in the world scene in response to a mission creation request of a player;
executing a game task for the second virtual object to acquire game resources for adding or upgrading the first virtual object in the personal world scene.
Of course, the storage medium provided by the embodiment of the present invention contains computer-executable instructions, and the computer-executable instructions are not limited to the operations of the method described above, and may also perform related operations in the game control method provided by the embodiment of the present invention.
It should be noted that, as for the apparatus, the terminal device and the storage medium embodiment, since they are basically similar to the method embodiment, the description is relatively simple, and for the relevant points, reference may be made to the partial description of the method embodiment.
From the above description of the embodiments, it is obvious for those skilled in the art that the present invention can be implemented by software and necessary general hardware, and certainly can be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solution of the present invention or portions thereof that contribute to the prior art may be embodied in the form of a software product, where the computer software product may be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk, or an optical disk of a computer, and includes several instructions to enable a terminal device (which may be a computer, a tablet computer, a smart phone, or an indoor terminal device such as a game console or a VR device, etc.) to execute the game control method according to any embodiment of the present invention.
It should be noted that, in the above apparatus, each module, sub-module, and unit included in the apparatus are merely divided according to functional logic, but are not limited to the above division, as long as the corresponding function can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It should be understood that portions of the present invention may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by suitable instruction execution devices. For example, if implemented in hardware, as in another embodiment, any one or combination of the following techniques, which are known in the art, may be used: a discrete logic circuit having a logic gate circuit for implementing a logic function on a data signal, an application specific integrated circuit having an appropriate combinational logic gate circuit, a Programmable Gate Array (PGA), a Field Programmable Gate Array (FPGA), or the like.
In the description of the specification, reference to the description of "one embodiment," "some embodiments," "an example," "a specific example," or "some examples" or the like means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (13)

1. A game control method, wherein a graphical user interface is rendered on a display of a terminal device, and content displayed by the graphical user interface includes at least one virtual character and a game scene, the method comprising:
loading a personal world scene in the graphical user interface in response to the operation of a player, wherein the personal world scene comprises a plurality of first virtual objects used for simulating the running of a personal world, and the personal world scene is a scene which only allows the current virtual character to enter;
responding to a scene switching request of a player, switching the personal world scene to a world scene, wherein the world scene comprises a plurality of second virtual objects used for yielding game resources, and the world scene is a scene in which virtual characters of all players on a game server are allowed to enter;
creating a game mission for the second virtual object in the world scene in response to a mission creation request of a player;
executing a game task for the second virtual object to acquire game resources for adding or upgrading the first virtual object in the personal world scene.
2. The game control method according to claim 1, wherein the world scene is divided into at least two different regions, the second virtual objects in the different regions have different level ranges, and the switching of the personal world scene to the world scene in response to the scene switching request by the player includes:
responding to a scene switching request of a player, and acquiring a game grade acquired by the player in the personal world scene;
determining a grade range to which the game grade belongs;
determining a region of the virtual character in the world scene based on the level range;
and switching the personal world scene in which the virtual character is positioned to the region corresponding to the grade range in the large world scene.
3. The game control method of claim 1, wherein creating a game mission for a second virtual object in the world scene in response to a mission creation request of a player comprises:
in response to a task creation request of a player, displaying object information of all second virtual objects, wherein the object information comprises identification and grades of the second virtual objects;
in response to the object selection operation of the player, showing a task list of a second virtual object corresponding to the identification selected by the player;
in response to a mission selection operation by the player, a game mission for the second virtual object selected by the player is created.
4. The game control method according to claim 3, wherein the object information further includes a type of the second virtual object, and a game mission for the second virtual object in the world scene is created in response to a mission creation request by a player, further comprising:
responding to an object selection operation of a player, and when the type of the second virtual object selected by the player is a type needing team formation processing, displaying a task list of the second virtual object selected by the player and a friend list of the player;
responding to friend invitation operation of a player, and sending invitation information to terminal equipment of friends of the player;
after feedback information that friends of the player accept the invitation information is received, the virtual characters of the friends of the player are transmitted to the positions of the virtual characters;
in response to a mission selection operation by the player, a game mission for the second virtual object selected by the player is created.
5. The game control method of claim 1, wherein creating a game mission for a second virtual object in the world scene in response to a mission creation request by a player comprises:
responding to a drag operation of a player, and positioning the world scene displayed by the terminal equipment to an area where a second virtual object to be selected is located;
in response to an object selection operation by the player, a game mission for a second virtual object selected by the player is created.
6. The game control method of any one of claims 1 to 5, wherein executing the game task for the second virtual object to acquire game resources for adding or upgrading the first virtual object in the personal world scene comprises:
acquiring position information of the second virtual object in the world scene;
and transmitting the virtual character to the position of the second virtual object based on the position information of the second virtual object, and executing a game task aiming at the second virtual object to acquire game resources for adding or upgrading the first virtual object in the personal world scene.
7. The game control method according to claim 6, wherein transferring the virtual character to a position where the second virtual object is located based on the position information of the second virtual object includes:
responding to the carrier selection operation of the player, and switching the scene where the virtual character is located into the virtual carrier selected by the player;
and simulating the movement of the virtual carrier, and transmitting the virtual character to the position of the second virtual object.
8. The game control method according to any one of claims 1 to 5, wherein the second virtual object includes a first object and a second object, and further comprising, after performing the game task for the second virtual object:
if the second virtual object is the first object, deleting the first object, and randomly generating a new first object in the world scene;
and if the second virtual object is the second object, deleting the second object, and randomly generating a new second object in the world scene after a preset time length.
9. The game control method according to claim 2, wherein the second virtual object includes a first object and a second object, and further comprising, after executing the game task for the second virtual object:
if the second virtual object is the first object, deleting the first object, and randomly generating a new first object in the area where the first object is located;
and if the second virtual object is the second object, deleting the second object, and randomly generating a new second object in the area where the second object is located after a preset time length.
10. The game control method of claim 9, wherein the second virtual object further comprises a third object, further comprising, after performing the game task for the second virtual object:
if the second virtual object is a third object and the game task is successful, deleting the third object, and randomly generating a new third object with a grade higher than that of the third object in an area where the third object is located after a preset time length;
and if the second virtual object is a third object and the game task fails, deleting the third object, and randomly generating a new third object with the same grade as the third object in the area where the third object is located after a preset time length.
11. A game control apparatus for rendering a graphical user interface on a display of a terminal device, the graphical user interface displaying content including at least one virtual character and a game scene, the apparatus comprising:
the personal world scene loading module is used for loading a personal world scene in the graphical user interface in response to the operation of a player, wherein the personal world scene comprises a plurality of first virtual objects for simulating the operation of a personal world, and the personal world scene is a scene only allowing a current virtual character to enter;
the scene switching module is used for responding to a scene switching request of a player and switching the personal world scene to a world scene, wherein the world scene comprises a plurality of second virtual objects used for generating game resources, and the world scene is a scene which all the virtual characters of the player are allowed to enter on a game server;
a mission creation module for creating a game mission for the second virtual object in the world scene in response to a mission creation request of a player;
and the task execution module is used for executing a game task aiming at the second virtual object so as to acquire game resources for newly adding or upgrading the first virtual object in the personal world scene.
12. A terminal device, comprising:
one or more processors;
a memory for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement a game control method as claimed in any one of claims 1-10.
13. A computer-readable storage medium on which a computer program is stored, the program, when being executed by a processor, implementing a game control method according to any one of claims 1 to 10.
CN202210420091.9A 2022-04-20 2022-04-20 Game control method, device, equipment and storage medium Pending CN114748877A (en)

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CN114748877A true CN114748877A (en) 2022-07-15

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