CN114653062A - Interaction control method, device, equipment and storage medium of virtual prop - Google Patents

Interaction control method, device, equipment and storage medium of virtual prop Download PDF

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Publication number
CN114653062A
CN114653062A CN202210241011.3A CN202210241011A CN114653062A CN 114653062 A CN114653062 A CN 114653062A CN 202210241011 A CN202210241011 A CN 202210241011A CN 114653062 A CN114653062 A CN 114653062A
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CN
China
Prior art keywords
prop
virtual
information
user interface
graphical user
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210241011.3A
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Chinese (zh)
Inventor
韩雅馨
许静
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202210241011.3A priority Critical patent/CN114653062A/en
Publication of CN114653062A publication Critical patent/CN114653062A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The invention provides an interactive control method, an interactive control device, interactive control equipment and a storage medium of a virtual item, wherein the method comprises the following steps: providing a graphical user interface through the terminal device; responding to the marking operation aiming at the virtual prop, and recording prop information of the virtual prop; the method comprises the steps of sending prop information to a prop trading platform through a game server, displaying the trading information of a virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through a preset game server, obtaining the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in a graphical user interface. In the method, when the virtual prop is marked, the transaction information of the virtual prop on the prop transaction platform can be automatically displayed on the image user interface, and a user does not need to memorize the prop information of the virtual prop and then search through the prop information, so that the interactive operation experience of the user is improved.

Description

Interaction control method, device, equipment and storage medium of virtual prop
Technical Field
The present invention relates to the field of game interaction, and in particular, to an interaction control method, apparatus, device, and storage medium for a virtual item.
Background
The online game is an electronic game in which a plurality of players play interactive entertainment via the internet, and the game execution software classification is a massively multiplayer online game downloaded by a client. And part of online games can be online combated and archived at the cloud end by connecting with a network server. The network game includes strategy game, action game, sports game, fighting game, music game, racing game, role playing game, etc.
With the explosive growth of the network game industry, the transaction requirements of virtual goods also appear, and in order to meet the requirements, the game transaction platform becomes a new thing which is produced at once and develops rapidly. In the prior art, when a user encounters a condition that equipment or materials are not enough in a game, keywords can be input into a game transaction platform for searching, however, in the process, the user needs to record information of the required props and then searches and seeks in the game transaction platform, and user experience is poor.
Disclosure of Invention
The invention mainly aims to solve the problem that the existing user needs to memorize the related information of the prop by himself in the process of searching the virtual prop.
The invention provides an interactive control method of a virtual item, which comprises the steps of providing a graphical user interface through terminal equipment; the method comprises the following steps:
responding to marking operation aiming at the virtual prop, and recording prop information of the virtual prop;
and sending the prop information to the prop trading platform through a preset game server, so that when the prop trading platform is triggered, the trading information of the virtual prop is displayed on the prop trading platform, or sending the prop information to the prop trading platform through the preset game server, acquiring the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in the graphical user interface.
Optionally, in a first implementation manner of the first aspect of the present invention, the marking operation for the virtual item includes:
and (c) pressing again and/or pressing for a long time on the virtual item in the game scene.
Optionally, in a second implementation manner of the first aspect of the present invention, the method further includes:
providing, at the graphical user interface, a first control for the virtual prop, wherein the first control is to: instructing the prop trading platform to provide trading information of the virtual props;
the marking operation for the virtual prop comprises the following steps:
a second trigger action on the first control.
Optionally, in a third implementation manner of the first aspect of the present invention, the providing, at the graphical user interface, a first control for the virtual prop includes:
responding to a first trigger operation of the virtual prop in a game scene displayed on the current graphical user interface, and providing the first control aiming at the virtual prop on the graphical user interface.
Optionally, in a fourth implementation manner of the first aspect of the present invention, the providing, at the graphical user interface, the first control for the virtual item in response to the first trigger operation that is applied to the virtual item in the game scene displayed by the current graphical user interface includes:
responding to click operation, long press operation, double click operation or re-press operation acted on the virtual prop, and displaying a control operation bar of the virtual prop near the virtual prop; wherein the control operation bar comprises the first control.
Optionally, in a fifth implementation manner of the first aspect of the present invention, before the providing, by the graphical user interface, a first control for the virtual prop, the method further includes:
providing a backpack button in the graphical user interface;
displaying a backpack page in the graphical user interface in response to a display operation for the backpack button; the backpack page comprises a plurality of prop positions, and the prop positions are used for displaying first prop icons corresponding to virtual props picked up by game characters from the game scene;
the providing, at the graphical user interface, a first control for the virtual prop includes:
providing the first control for the virtual prop at the graphical user interface in response to a first trigger operation on the first prop icon.
Optionally, in a sixth implementation manner of the first aspect of the present invention, before the providing, by the graphical user interface, a first control for the virtual prop, the method further includes:
providing an arm button in the graphical user interface;
responding to the display operation aiming at the equipment button, and displaying an equipment page in the graphical user interface; the equipment page comprises a plurality of prop positions, and the prop positions are used for displaying second prop icons corresponding to virtual props of equipment of game roles;
the providing, at the graphical user interface, a first control for the virtual prop includes:
and if the prop position not displaying the second prop icon exists in the equipment page, displaying a first control of the corresponding virtual prop on the prop position not placing the virtual prop.
Optionally, in a seventh implementation manner of the first aspect of the present invention, the method further includes:
responding to a second trigger operation aiming at the first control, and acquiring the role information of the game role and the prop position information of the prop position not displaying the second prop icon;
and sending the prop position information and the role information to a prop trading platform through the game server to indicate the prop trading platform to provide trade information of recommended props based on the prop position information and the role information, and when the prop trading platform is triggered, displaying the trade information of the recommended props on the prop trading platform, or sending the prop position information and the role information to the prop trading platform through the game server, acquiring the trade information of the recommended props provided by the prop trading platform, and displaying the trade information of the recommended props in the graphical user interface.
Optionally, in an eighth implementation manner of the first aspect of the present invention, the first control is provided with a trade link corresponding to the virtual prop in the prop trade platform, and the trade link is configured to display a trade page on the graphical user interface according to a page jump event.
Optionally, in a ninth implementation manner of the first aspect of the present invention, after the second trigger operation acting on the first control, the method further includes:
and responding to a second trigger operation aiming at the first control, triggering a page jump event of the transaction link, and displaying a transaction page of the transaction link in the graphical user interface, wherein the transaction information of the virtual prop is displayed on the transaction page.
A second aspect of the present invention provides an interactive control apparatus for a virtual item, including:
the recording module is used for responding to marking operation aiming at the virtual prop and recording prop information of the virtual prop;
and the interaction module is used for sending the prop information to the prop trading platform through a preset game server, displaying the trading information of the virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through the preset game server, and acquiring the trading information of the virtual prop, which is provided by the prop information, of the prop trading platform in the graphical user interface.
Optionally, in a first implementation manner of the second aspect of the present invention, the marking operation for the virtual item includes:
and the re-pressing operation and/or the long-pressing operation of the virtual item in the game scene are/is acted on.
Optionally, in a second implementation manner of the second aspect of the present invention, the interaction control apparatus further includes a control module, where the control module is specifically configured to: providing, at the graphical user interface, a first control for the virtual prop, wherein the first control is to: instructing the prop trading platform to provide trading information of the virtual props; the marking operation for the virtual prop comprises the following steps: a second trigger action on the first control.
Optionally, in a third implementation manner of the second aspect of the present invention, the control module is specifically configured to: responding to a first trigger operation acted on the virtual prop in a game scene displayed by the current graphical user interface, and providing the first control aiming at the virtual prop on the graphical user interface.
Optionally, in a fourth implementation manner of the second aspect of the present invention, the control module is specifically configured to: responding to click operation, long-press operation, double-click operation or re-press operation acted on the virtual prop, and displaying a control operation bar of the virtual prop near the virtual prop; wherein the control operation bar comprises the first control.
Optionally, in a fifth implementation manner of the second aspect of the present invention, the interaction control apparatus further includes a knapsack module, and the knapsack module is specifically configured to:
providing a backpack button in the graphical user interface;
displaying a backpack page in the graphical user interface in response to a display operation for the backpack button; the backpack page comprises a plurality of prop positions, and the prop positions are used for displaying first prop icons corresponding to virtual props picked up by game characters from the game scene;
the providing, at the graphical user interface, a first control for the virtual prop includes:
providing the first control for the virtual prop at the graphical user interface in response to a first trigger operation on the first prop icon.
Optionally, in a sixth implementation manner of the second aspect of the present invention, the interaction control apparatus further includes an equipment module, where the equipment module is specifically configured to: providing an arm button in the graphical user interface;
responding to the display operation aiming at the equipment button, and displaying an equipment page in the graphical user interface; the equipment page comprises a plurality of prop positions, and the prop positions are used for displaying second prop icons corresponding to virtual props of equipment of game roles;
the providing, at the graphical user interface, a first control for the virtual prop includes:
and if the prop position not displaying the second prop icon exists in the equipment page, displaying a first control of the corresponding virtual prop on the prop position not placing the virtual prop.
Optionally, in a seventh implementation manner of the second aspect of the present invention, the interaction control apparatus further includes a prop recommending module, where the prop recommending module is specifically configured to:
responding to a second trigger operation aiming at the first control, and acquiring the role information of the game role and the prop position information of the prop position of the second prop icon which is not displayed;
and sending the prop position information and the role information to a prop trading platform through the game server to indicate the prop trading platform to provide the trading information of recommending props based on the prop position information and the role information, and when the prop trading platform is triggered, displaying the trading information of recommending props on the prop trading platform, or sending the prop position information and the role information to the prop trading platform through the game server, acquiring the trading information of recommending props provided by the prop trading platform, and displaying the trading information of recommending props in the graphical user interface.
Optionally, in an eighth implementation manner of the second aspect of the present invention, the first control is provided with a trade link corresponding to the virtual prop in the prop trade platform, and the trade link is configured to display a trade page on the graphical user interface according to a page jump event.
Optionally, in a ninth implementation manner of the second aspect of the present invention, the interaction control apparatus further includes a page jump module, where the page jump module is specifically configured to: and responding to a second trigger operation aiming at the first control, triggering a page jump event of the transaction link, and displaying a transaction page of the transaction link in the graphical user interface, wherein the transaction information of the virtual prop is displayed on the transaction page.
The third aspect of the present invention provides an interactive control apparatus for a virtual item, including: a memory having instructions stored therein and at least one processor, the memory and the at least one processor interconnected by a line; and the at least one processor calls the instruction in the memory to enable the interaction control equipment of the virtual item to execute the steps of the interaction control method of the virtual item.
A fourth aspect of the present invention provides a computer-readable storage medium, which stores instructions that, when executed on a computer, cause the computer to execute the steps of the above-mentioned interaction control method for a virtual item.
The interactive control method, the interactive control device, the interactive control equipment and the interactive control storage medium of the virtual prop provide a graphical user interface through terminal equipment; responding to the marking operation aiming at the virtual prop, and recording prop information of the virtual prop; the method comprises the steps of sending prop information to a prop trading platform through a game server, displaying the trading information of a virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through a preset game server, obtaining the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in a graphical user interface. In the method, when the virtual prop is marked, the transaction information of the virtual prop on the prop transaction platform can be automatically displayed on the image user interface, and a user does not need to memorize the prop information of the virtual prop and then search through the prop information, so that the interactive operation experience of the user is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
Fig. 1 is a schematic diagram of a first embodiment of an interaction control method for a virtual item in an embodiment of the present invention;
FIG. 2 is a diagram of a second embodiment of an interaction control method for a virtual item according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of an embodiment of an interactive control device for a virtual item according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of another embodiment of an interaction control device for virtual items according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of an embodiment of an interactive control device for a virtual item according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating an interactive area according to an embodiment of the present invention;
fig. 7 is a schematic diagram of another display interaction area according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be obtained by a person skilled in the art without making any creative effort based on the embodiments in the present invention, belong to the protection scope of the present invention.
The terms "comprising" and "having," and any variations thereof, as referred to in embodiments of the present invention, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the prior art, when a user encounters a condition that equipment or materials are not enough in a game, keywords can be input into a game transaction platform for searching, however, in the process, the user needs to record information of the required props and then searches and finds the props on the game transaction platform, and user experience is poor.
It can be known from the above defects that the existing game software and the game transaction platform have cracks, and a user needs to memorize the relevant information of the props by himself in the process of searching the virtual props and then searches on the game transaction platform.
Based on the above, the technology can be applied to a scene of interactive control of the virtual props or interactive control of the virtual props.
In one embodiment of the present invention, the interaction control method for the virtual item may be executed in a touch local terminal device or a server. When the interaction control method of the virtual item runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the method for interactive control of the virtual items are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palmtop computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are coded and compressed, the data are returned to the client device through a network, and finally, the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local touch terminal device stores a game program and is used for presenting a game screen. The local touch terminal device is used for interacting with a player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local touch terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local touch terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a method for interactive control of a virtual item, where a graphical user interface is provided through a touch terminal device, where the touch terminal device may be the aforementioned local touch terminal device, and may also be the aforementioned client device in a cloud interaction system. A graphical user interface is provided through the touch terminal device, and interface contents such as game scene pictures, communication interaction windows and the like can be displayed on the graphical user interface according to the type of the started application program.
To facilitate understanding of this embodiment, first, the interaction control method for a virtual item disclosed in this embodiment of the present invention is described in detail, and as shown in fig. 1, the interaction control method for a virtual item provides a graphical user interface through a terminal device, where the terminal device may be the local terminal device described above or the client device described above, and the method includes the following steps:
101. responding to the marking operation aiming at the virtual prop, and recording prop information of the virtual prop;
it is to be understood that the execution subject of the present invention may be an interaction control device of a virtual item, and may also be a terminal or a server, which is not limited herein. The embodiment of the present invention is described by taking a server as an execution subject.
In an embodiment of the present invention, a virtual item refers to a virtual resource that can be picked up or collected by a controlled virtual object in a game scene, for example, the virtual item may be a virtual equipment, a virtual medicine, a virtual gemstone, a virtual material, and the like. The controlled virtual object refers to a virtual object controlled by a user by using the terminal equipment in a game scene, namely the virtual object has a corresponding relation with the terminal equipment.
In an embodiment of the present invention, the game scene starts an application program of the game, and the terminal device may start the application program in response to a start operation of the application program by a user, where the application program may be any application program that provides a graphical user interface. Optionally, the starting operation may be that the user touches an icon of the application program on a desktop of the terminal, or the user inputs a starting instruction for the application program to the intelligent voice assistant, where the starting instruction may include a voice instruction or a text instruction, and the type of the starting instruction is not specifically limited in the embodiment of the present invention. Alternatively, the application program may be a game application, for example, the game application may be any one of a MOBA game, a MMORPG game, an FPS game, a third party shooter game, a virtual reality application program, a three-dimensional map program, a military simulation program, or a multi-player gunfight type survival game, and optionally, the application program may also be a game type embedded program (colloquially referred to as a "game applet") in other applications, and the type of the application program is not particularly limited by the embodiment of the present invention.
In an embodiment of the present invention, in the process of a user operating a controlled virtual object in a game scene, different display modes of the virtual object may appear, for example, when the controlled virtual object is operated to complete a game task, a task rewarding interface displays a virtual item; the user displays the virtual prop in a trading interface between the controlled virtual object and other controlled virtual objects in a game scene opened by controlling the controlled virtual object; and the user controls the controlled virtual object to open a backpack interface or a warehouse interface of the controlled virtual object to display the virtual prop and the like. The embodiment of the invention does not specifically limit the display of the virtual prop on the graphical user interface.
In one embodiment of the present invention, the marking operation for the virtual item includes: and (c) pressing again and/or pressing for a long time on the virtual item in the game scene.
It can be understood that a virtual item may appear in a game scene, for example, when a backpack or a warehouse of a controlled virtual object is opened, or the controlled virtual object is controlled to perform a transaction with other virtual objects, at this time, a user directly marks the virtual item on a terminal device, the marking may be completed through a preset gesture, a double-click operation may be set in addition to a double-click operation and a long-click operation, and in the present invention, a gesture operation corresponding to the marking of the virtual item is not limited.
In this embodiment, through a marking operation, a background automatically acquires property information of a marked virtual property, where the property information mainly is an attribute of the virtual property, and includes any one or more of a name of the virtual property, a function of the virtual property, a numerical value of the virtual property, and the like. The prop information is sent to the prop trading platform, the prop trading platform can conduct corresponding search by taking the prop information as a keyword, and the searched trading information related to the prop information of the virtual prop is displayed in the image user interface.
102. The method comprises the steps of sending prop information to a prop trading platform through a preset game server, displaying the trading information of the virtual props on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through the preset game server, obtaining the trading information of the virtual props provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual props in a graphical user interface.
In an embodiment of the present invention, after recording prop information of a virtual prop in response to a marking operation for the virtual prop, a user may select whether to trigger sending the prop information to the prop transaction platform through a preset game server, for example, after the user triggers the marking operation for the virtual prop and records the prop information of the virtual prop, an option page may be displayed, and the user may confirm whether to display the transaction information of the virtual prop in the graphical user interface through a confirmation option or a cancellation option of the option page. In addition, in an embodiment of the present invention, after the user mistakenly touches and marks the virtual item, the marking operation may be performed again, and two consecutive marking operations on the virtual item may be regarded as canceling the marking of the virtual item, so as to avoid displaying the transaction information of the virtual item in the graphical user interface.
In one embodiment of the invention, the transaction information of the virtual props is sorted to generate a prop transaction list, and a user can perform prop transaction through the prop transaction list.
In an embodiment of the present invention, the item transaction list may be a relatively large area range on the graphical user interface, or may be a relatively small area range on the graphical user interface, and the item transaction list may be a square, a rectangle, a frame, or other shapes (e.g., a circle). The content presented by the graphical user interface may comprise all of the prop transaction list or may be part of the prop transaction list. For example, when the prop transaction list is displayed in an enlarged manner in the graphical user interface, the partial content of the prop transaction list is displayed on the graphical user interface of the terminal device. The prop transaction list may be displayed in the upper left, upper right, or other position in the graphical user interface, and this exemplary embodiment is not limited.
In an embodiment of the present invention, when the item trading platform performs corresponding search by using item information as a keyword, matching degrees with each piece of trading information and the virtual item may be calculated, and the item trading list is sequentially arranged based on the matching degrees, for example, in one piece of trading information from the item trading platform, all matching with the name, the key attribute, and the rank of the virtual item is successful, the trading information is arranged in front of the item trading list, and in a second piece of trading information from the item trading platform, only matching with the key attribute of the virtual item is successful, the trading information is arranged in back of the item trading list.
In this embodiment, a graphical user interface is provided by a terminal device; responding to the marking operation aiming at the virtual prop, and recording prop information of the virtual prop; the method comprises the steps of sending prop information to a prop trading platform through a game server, displaying the trading information of a virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through a preset game server, obtaining the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in a graphical user interface. In the method, when the virtual prop is marked, the transaction information of the virtual prop on the prop transaction platform can be automatically displayed on the image user interface, and a user does not need to memorize the prop information of the virtual prop and then search through the prop information, so that the interactive operation experience of the user is improved.
Referring to fig. 2, a second embodiment of the interactive control method for a virtual item in the embodiment of the present invention includes:
201. providing a first control for the virtual prop at the graphical user interface, wherein the first control is to: instructing the prop trading platform to provide trading information of the virtual props;
in one embodiment of the present invention, the providing, at the graphical user interface, a first control for the virtual prop includes: responding to a first trigger operation of the virtual prop in a game scene displayed on the current graphical user interface, and providing the first control aiming at the virtual prop on the graphical user interface.
In one embodiment of the present invention, the providing, at the graphical user interface, the first control for the virtual item in response to the first trigger operation acting on the virtual item in the game scene currently displayed by the graphical user interface includes: responding to click operation, long press operation, double click operation or re-press operation acted on the virtual prop, and displaying a control operation bar of the virtual prop near the virtual prop; wherein the control operation bar comprises the first control.
The control operation bar is displayed through a first trigger operation of a user, the first trigger operation can be a long-time press operation, a double-click operation or a re-press operation, the control operation bar comprises a plurality of operation controls, the operation controls are space items used for uniquely identifying virtual props in the control operation bar, each item in the control operation bar is presented as an operation control capable of interacting with the user, each operation control is provided with a virtual prop, the virtual props correspond to the virtual props one to one, for example, the virtual props are virtual medicines, the control operation bar of the virtual medicines is opened through the long-time press operation or the double-click operation, and a certain operation control in the control operation bar is used for indicating a controlled virtual character to take the virtual medicines; the virtual props are virtual gemstones with a certain number, a control operation bar of the virtual gemstones is opened through long press operation or double click operation, and certain operation control in the control operation bar is used for indicating the virtual gemstones to be synthesized to obtain another virtual gemstones or higher similar virtual gemstones.
In one embodiment of the invention, the first control is for: and instructing the appointed item trading platform to provide trading information of the virtual item.
In an embodiment of the present invention, before the graphical user interface provides the first control for the virtual prop, further comprising: providing a backpack button in the graphical user interface; displaying a knapsack page in the graphical user interface in response to a show operation for the knapsack button; the backpack page comprises a plurality of prop positions, and the prop positions are used for displaying first prop icons corresponding to virtual props picked up by game characters from the game scene; the providing, at the graphical user interface, a first control for the virtual prop includes: providing the first control for the virtual prop at the graphical user interface in response to a first trigger operation on the first prop icon.
It can be understood that, as shown in fig. 6, by clicking the backpack button to display the backpack interface, the backpack interface has a plurality of prop positions, and in the prop positions where the virtual props exist, the first prop icon of the virtual props is displayed.
In one embodiment of the present invention, before the graphical user interface provides the first control for the virtual prop, further comprising: providing an arm button in the graphical user interface; responding to the display operation aiming at the equipment button, and displaying an equipment page in the graphical user interface; the equipment page comprises a plurality of prop positions, and the prop positions are used for displaying second prop icons corresponding to virtual props of equipment of game roles; the providing, at the graphical user interface, a first control for the virtual prop includes: and if the prop position not displaying the second prop icon exists in the equipment page, displaying a first control of the corresponding virtual prop on the prop position not placing the virtual prop.
It can be understood that, as shown in fig. 7, by clicking the equipment button, a backpack interface is displayed, the backpack interface has a plurality of prop positions, in the prop position where the virtual prop exists, a second prop icon of the virtual prop is displayed, and in the prop position where the virtual prop does not exist, a first control is displayed.
It can be understood that, in practical applications, a user may open a character interface of a controlled virtual character by manipulating a controlled virtual object, an accessory interface worn by the controlled virtual object exists in the character interface, and an accessory button may be fixedly attached to the controlled virtual object on the graphical user interface, for example, the character interface of the controlled virtual object is fixed at a lower right corner of the graphical user interface, or the controlled virtual object displays an accessory button control when manipulated to a certain area of a game scene, for example, an accessory button for instructing to open an accessory when the controlled virtual object is manipulated to an accessory creation area in the game scene is displayed.
In some embodiments of the present invention, the arm button control may be displayed in the graphical user interface at the top left, top right, or other location, and the present exemplary embodiments are not limiting.
In practical application, the equipment page comprises a plurality of prop positions, wherein a virtual prop exists in some prop positions, the virtual prop does not exist in some prop positions, the prop positions are divided into a common prop position and a prop position of a specified type, and for the prop position of the specified type, if the virtual prop does not exist in the prop position, a corresponding first control is displayed in the prop position.
In an embodiment of the present invention, the first control is provided with a trading link corresponding to the virtual prop in the prop trading platform, and the trading link is configured to display a trading page on the graphical user interface according to a page jump event.
It can be understood that, in practical applications, the prop positions in the backpack page may be divided into a common prop position and a prop position of a specific type, for example, in a role playing game, in the backpack interface of the controlled virtual object, the backpack interface may be divided into an equipment subpage and a prop subpage of the controlled virtual object, where the prop position in the equipment subpage can only place a prop of a specific type, for example, a device of a corresponding type, and the prop position in the prop subpage can place a prop of any type; when the controlled virtual object needs to carry out gem synthesis on a specific gem placement interface, the prop position in the gem placement interface can only place a virtual gem, but can not place virtual equipment, virtual materials and the like.
In an embodiment of the present invention, after the second trigger operation acting on the first control, the method further includes: and responding to a second trigger operation aiming at the first control, triggering a page jump event of the transaction link, and displaying a transaction page of the transaction link in the graphical user interface, wherein the transaction information of the virtual prop is displayed on the transaction page.
202. Responding to a second trigger operation acted on the first control, and recording prop information of the virtual prop;
in an embodiment of the present invention, when there is an item position where the second item icon is not displayed in the equipment page, the method may further include responding to a second trigger operation for the first control, and acquiring the character information of the game character and the item position information of the item position where the second item icon is not displayed.
In an embodiment of the present invention, the prop position information, for example, in a backpack interface of the controlled virtual object, a prop position that represents a specific type of equipment is empty, which indicates that the controlled virtual object lacks the specific type of equipment, at this time, the prop position where the controlled virtual object lacks the specific type of equipment may be located, the equipment type of the prop position may be determined, and the role information may be obtained, where the role information may be any one or more of a role grade, a role occupation, a role gate assignment, and a role gender of the controlled virtual object, or may be other types of role information, which is not limited in this exemplary embodiment.
203. The method comprises the steps of sending prop information to a prop trading platform through a preset game server, displaying the trading information of the virtual props on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through the preset game server, obtaining the trading information of the virtual props provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual props in a graphical user interface.
In an embodiment of the present invention, when there is an item position in the equipment page where the second item icon is not displayed, sending the item position information and the role information to the item trading platform through the game server to instruct the item trading platform to provide the trading information of the recommended item searched based on the item position information and the role information, and when the item trading platform is triggered, displaying the trading information of the recommended item on the item trading platform, or sending the item position information and the role information to the item trading platform through the game server to obtain the trading information of the recommended item provided by the item trading platform, and displaying the trading information of the recommended item in the graphical user interface.
In this embodiment, by providing a first control for the virtual prop on the graphical user interface, the first control is configured to: and instructing the prop trading platform to provide the trading information of the virtual prop, recording the prop information of the virtual prop in response to a second trigger operation acting on the first control, sending the prop information to the prop trading platform through a preset game server so as to display the trading information of the virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through the preset game server, acquiring the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in a graphical user interface. In the method, when the virtual prop is marked, the transaction information of the virtual prop on the prop transaction platform can be automatically displayed on the image user interface, and a user does not need to memorize the prop information of the virtual prop and then search through the prop information, so that the interactive operation experience of the user is improved.
In the above description of the interactive control method for the virtual item in the embodiment of the present invention, referring to fig. 3, an interactive control device for the virtual item in the embodiment of the present invention is described below, where an embodiment of the interactive control device for the virtual item in the embodiment of the present invention includes:
a recording module 301, configured to respond to a marking operation for a virtual item, and record item information of the virtual item;
an interaction module 302, configured to send the prop information to the prop trading platform through a preset game server, so that when the prop trading platform is triggered, the trading information of the virtual prop is displayed on the prop trading platform, or the prop information is sent to the prop trading platform through the preset game server, and the trading information of the virtual prop is displayed in the graphical user interface based on the trading information of the virtual prop provided by the prop trading platform based on the prop information.
In the embodiment of the invention, the interaction control device of the virtual prop runs the interaction control method of the virtual prop, and the interaction control device of the virtual prop provides a graphical user interface through terminal equipment; responding to the marking operation aiming at the virtual prop, and recording prop information of the virtual prop; the method comprises the steps of sending prop information to a prop trading platform through a game server, displaying the trading information of a virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through a preset game server, obtaining the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in a graphical user interface. In the method, when the virtual prop is marked, the transaction information of the virtual prop on the prop transaction platform can be automatically displayed on the image user interface, and a user does not need to memorize the prop information of the virtual prop and then search through the prop information, so that the interactive operation experience of the user is improved.
Referring to fig. 4, a second embodiment of the interactive control device for virtual items according to the embodiment of the present invention includes:
a recording module 301, configured to respond to a marking operation for a virtual item, and record item information of the virtual item;
an interaction module 302, configured to send the prop information to the prop trading platform through a preset game server, so that when the prop trading platform is triggered, the trading information of the virtual prop is displayed on the prop trading platform, or the prop information is sent to the prop trading platform through the preset game server, and the trading information of the virtual prop is displayed in the graphical user interface based on the trading information of the virtual prop provided by the prop trading platform based on the prop information.
In one embodiment of the present invention, the marking operation for the virtual item includes:
and the re-pressing operation and/or the long-pressing operation of the virtual item in the game scene are/is acted on.
In an embodiment of the present invention, the interaction control apparatus further includes a control module 303, where the control module 303 is specifically configured to: providing, at the graphical user interface, a first control for the virtual prop, wherein the first control is to: instructing the prop trading platform to provide trading information of the virtual props; the marking operation for the virtual prop comprises the following steps: a second trigger action on the first control.
In an embodiment of the present invention, the control module 303 is specifically configured to: responding to a first trigger operation acted on the virtual prop in a game scene displayed by the current graphical user interface, and providing the first control aiming at the virtual prop on the graphical user interface.
In an embodiment of the present invention, the control module 303 is specifically configured to: responding to click operation, long press operation, double click operation or re-press operation acted on the virtual prop, and displaying a control operation bar of the virtual prop near the virtual prop; wherein the control operation bar comprises the first control.
In an embodiment of the present invention, the interaction control apparatus further includes a knapsack module 304, and the knapsack module 304 is specifically configured to:
providing a backpack button in the graphical user interface;
displaying a knapsack page in the graphical user interface in response to a show operation for the knapsack button; the backpack page comprises a plurality of item positions, and the item positions are used for displaying first item icons corresponding to virtual items picked by game characters from the game scene;
the providing, at the graphical user interface, a first control for the virtual prop includes:
providing, at the graphical user interface, the first control for the virtual prop in response to a first trigger operation on the first prop icon.
In an embodiment of the present invention, the interaction control apparatus further includes an equipment module 305, where the equipment module 305 is specifically configured to: providing an arm button in the graphical user interface;
responding to the display operation aiming at the equipment button, and displaying an equipment page in the graphical user interface; the equipment page comprises a plurality of prop positions, and the prop positions are used for displaying second prop icons corresponding to virtual props of equipment of game roles;
the providing, at the graphical user interface, a first control for the virtual prop includes:
and if the prop position not displaying the second prop icon exists in the equipment page, displaying a first control of the corresponding virtual prop on the prop position not placing the virtual prop.
In an embodiment of the present invention, the interaction control apparatus further includes a prop recommendation module 306, where the prop recommendation module 306 is specifically configured to:
responding to a second trigger operation aiming at the first control, and acquiring the role information of the game role and the prop position information of the prop position of the second prop icon which is not displayed;
and sending the prop position information and the role information to a prop trading platform through the game server to indicate the prop trading platform to provide trade information of recommended props based on the prop position information and the role information, and when the prop trading platform is triggered, displaying the trade information of the recommended props on the prop trading platform, or sending the prop position information and the role information to the prop trading platform through the game server, acquiring the trade information of the recommended props provided by the prop trading platform, and displaying the trade information of the recommended props in the graphical user interface.
In an embodiment of the present invention, the first control is provided with a trading link corresponding to the virtual prop in the prop trading platform, and the trading link is configured to display a trading page on the graphical user interface according to a page jump event.
In an embodiment of the present invention, the interaction control apparatus further includes a page jump module 307, where the page jump module 307 is specifically configured to: and responding to a second trigger operation aiming at the first control, triggering a page jump event of the transaction link, and displaying a transaction page of the transaction link in the graphical user interface, wherein the transaction information of the virtual prop is displayed on the transaction page.
The embodiment describes the specific functions of each module and the unit composition of partial modules in detail on the basis of the previous embodiment, and through the modules and the units in the modules, when the virtual prop is marked, the transaction information of the virtual prop on a prop transaction platform can be automatically displayed on an image user interface, and a user does not need to memorize the prop information of the virtual prop and then searches through the prop information, so that the interactive operation experience of the user is improved.
Fig. 3 and fig. 4 describe in detail the interaction control device of the virtual item in the embodiment of the present invention from the perspective of the modular functional entity, and in the following, describe in detail the interaction control device of the virtual item in the embodiment of the present invention from the perspective of hardware processing.
Fig. 5 is a schematic structural diagram of an interaction control device of a virtual item according to an embodiment of the present invention, where the interaction control device 500 of the virtual item may generate a relatively large difference due to different configurations or performances, and may include one or more processors (CPUs) 510 (e.g., one or more processors) and a memory 520, and one or more storage media 530 (e.g., one or more mass storage devices) storing applications 533 or data 532. Memory 520 and storage media 530 may be, among other things, transient or persistent storage. The program stored on storage medium 530 may include one or more modules (not shown), each of which may include a series of instruction operations in interactive control device 500 for a virtual item. Still further, processor 510 may be configured to communicate with storage medium 530, and execute a series of instruction operations in storage medium 530 on interaction control device 500 of the virtual item, so as to implement the steps of the interaction control method of the virtual item described above.
The interactive control device 500 for the virtual item may also include one or more power supplies 540, one or more wired or wireless network interfaces 550, one or more input-output interfaces 560, and/or one or more operating systems 531, such as Windows service, Mac OS X, Unix, Linux, FreeBSD, and so forth. Those skilled in the art will appreciate that the configuration of the interactive control device of the virtual item shown in fig. 5 does not constitute a limitation of the interactive control device of the virtual item provided by the present invention, and may include more or fewer components than those shown, or some components in combination, or a different arrangement of components.
The present invention also provides a computer-readable storage medium, which may be a non-volatile computer-readable storage medium, or a volatile computer-readable storage medium, having stored therein instructions, which, when run on a computer, cause the computer to perform the steps of the interaction control method for the virtual item.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses, and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above-mentioned embodiments are only used for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (13)

1. An interactive control method of a virtual prop is characterized in that a graphical user interface is provided through terminal equipment; the method comprises the following steps:
responding to marking operation aiming at the virtual prop, and recording prop information of the virtual prop;
and sending the prop information to the prop trading platform through a preset game server, so that when the prop trading platform is triggered, the trading information of the virtual prop is displayed on the prop trading platform, or sending the prop information to the prop trading platform through the preset game server, acquiring the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in the graphical user interface.
2. The interactive control method of claim 1, wherein the marking operation for the virtual prop comprises:
and (c) pressing again and/or pressing for a long time on the virtual item in the game scene.
3. The interaction control method according to claim 1, wherein the method further comprises:
providing, at the graphical user interface, a first control for the virtual prop, wherein the first control is to: instructing the prop trading platform to provide trading information of the virtual props;
the marking operation for the virtual prop comprises the following steps:
a second trigger action on the first control.
4. The interactive control method of claim 3, wherein providing, at the graphical user interface, a first control for the virtual prop comprises:
responding to a first trigger operation acted on the virtual prop in a game scene displayed by the current graphical user interface, and providing the first control aiming at the virtual prop on the graphical user interface.
5. The interaction control method according to claim 4, wherein the providing the first control for the virtual prop at the graphical user interface in response to a first trigger operation acting on the virtual prop in a game scene currently displayed by the graphical user interface comprises:
responding to click operation, long press operation, double click operation or re-press operation acted on the virtual prop, and displaying a control operation bar of the virtual prop near the virtual prop; wherein the control operation bar comprises the first control.
6. The interactive control method of claim 3, further comprising, prior to the graphical user interface providing the first control for the virtual prop:
providing a backpack button in the graphical user interface;
displaying a backpack page in the graphical user interface in response to a display operation for the backpack button; the backpack page comprises a plurality of prop positions, and the prop positions are used for displaying first prop icons corresponding to virtual props picked up by game characters from the game scene;
the providing, at the graphical user interface, a first control for the virtual prop includes:
providing, at the graphical user interface, the first control for the virtual prop in response to a first trigger operation on the first prop icon.
7. The interactive control method of claim 3, further comprising, prior to the graphical user interface providing the first control for the virtual prop:
providing an arm button in the graphical user interface;
responding to the display operation aiming at the equipment button, and displaying an equipment page in the graphical user interface; the equipment page comprises a plurality of item positions, and the item positions are used for displaying second item icons corresponding to virtual items of equipment of game roles;
the providing, at the graphical user interface, a first control for the virtual prop includes:
and if the prop position not displaying the second prop icon exists in the equipment page, displaying a first control of the corresponding virtual prop on the prop position not placing the virtual prop.
8. The interactive control method of claim 7, further comprising:
responding to a second trigger operation aiming at the first control, and acquiring the role information of the game role and the prop position information of the prop position of the second prop icon which is not displayed;
and sending the prop position information and the role information to a prop trading platform through the game server to indicate the prop trading platform to provide trade information of recommended props based on the prop position information and the role information, and when the prop trading platform is triggered, displaying the trade information of the recommended props on the prop trading platform, or sending the prop position information and the role information to the prop trading platform through the game server, acquiring the trade information of the recommended props provided by the prop trading platform, and displaying the trade information of the recommended props in the graphical user interface.
9. The interaction control method according to claim 3, wherein the first control is provided with a trading link corresponding to the virtual prop in the prop trading platform, and the trading link is configured to display a trading page on the graphical user interface according to a page jump event.
10. The interactive control method according to claim 9, further comprising, after the second trigger operation acting on the first control:
and responding to a second trigger operation aiming at the first control, triggering a page jump event of the transaction link, and displaying a transaction page of the transaction link in the graphical user interface, wherein the transaction information of the virtual prop is displayed on the transaction page.
11. An interactive control device of a virtual item, the interactive control device of the virtual item comprising:
the recording module is used for responding to marking operation aiming at the virtual prop and recording prop information of the virtual prop;
and the interaction module is used for sending the prop information to the prop trading platform through a preset game server, displaying the trading information of the virtual prop on the prop trading platform when the prop trading platform is triggered, or sending the prop information to the prop trading platform through the preset game server, acquiring the trading information of the virtual prop provided by the prop trading platform based on the prop information, and displaying the trading information of the virtual prop in the graphical user interface.
12. An interactive control device of a virtual item, the interactive control device of the virtual item comprising: a memory and at least one processor, the memory having instructions stored therein;
the at least one processor invoking the instructions in the memory to cause the interaction control device of the virtual item to perform the steps of the interaction control method of any of claims 1-10.
13. A computer-readable storage medium having instructions stored thereon, wherein the instructions, when executed by a processor, implement the steps of the interactive control method according to any one of claims 1-10.
CN202210241011.3A 2022-03-10 2022-03-10 Interaction control method, device, equipment and storage medium of virtual prop Pending CN114653062A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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