CN114554273A - Method, equipment and storage medium for automatically recording highlight moment of game - Google Patents

Method, equipment and storage medium for automatically recording highlight moment of game Download PDF

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Publication number
CN114554273A
CN114554273A CN202210100337.4A CN202210100337A CN114554273A CN 114554273 A CN114554273 A CN 114554273A CN 202210100337 A CN202210100337 A CN 202210100337A CN 114554273 A CN114554273 A CN 114554273A
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China
Prior art keywords
recording
game
frame rate
highlight
duration
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CN202210100337.4A
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Chinese (zh)
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李世乐
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Shenzhen Dameng Longtu Culture Communication Co ltd
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Shenzhen Dameng Longtu Culture Communication Co ltd
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Priority to CN202210100337.4A priority Critical patent/CN114554273A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/433Content storage operation, e.g. storage operation in response to a pause request, caching operations
    • H04N21/4334Recording operations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/44016Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving splicing one content stream with another content stream, e.g. for substituting a video clip
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • H04N21/440281Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display by altering the temporal resolution, e.g. by frame skipping
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/265Mixing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/76Television signal recording

Abstract

The invention discloses a method, equipment and a storage medium for automatically recording highlight moments of a game, belonging to the technical field of game screen recording, wherein the method comprises the following steps: judging whether a preset trigger signal of highlight moment is received or not in the running process of the game; if a preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded; and editing the first game video, the second game video and the third game video to obtain highlight moments corresponding to the preset trigger signals. The invention records the game videos with different specifications in different recording stages and automatically clips to obtain highlight moments by dividing the recording stages according to the game hardware, so that the game video recording is not limited by the hardware condition any more.

Description

Method, equipment and storage medium for automatically recording highlight moment of game
Technical Field
The invention relates to the field of game screen recording, in particular to a method and equipment for automatically recording highlight moments of a game and a computer readable storage medium.
Background
At present, games have been developed in a great deal in entertainment, and meanwhile, due to the continuous development of social networks, social contact based on games is becoming more common, for example, voice team formation in games or highlight time sharing after games increase user stickiness through social functions, improve daily lives of games and increase recommendation probability of game users so as to promote games, so that the practice of combining social contact with games is more and more emphasized. However, for a player whose game environment is not very abundant, the hardware device of the player is not enough to support screen recording during game operation, so that it is difficult to use social attributes of the game to share the game at a highlight moment, thereby reducing the power of the player to continue playing, and more seriously causing the loss of the player.
Disclosure of Invention
The invention mainly aims to provide a method for automatically recording highlight moments of a game, and aims to solve the technical problem that game video recording is limited by hardware conditions in the prior art.
In order to achieve the above object, the present invention provides an automatic recording method for highlight moments of a game, including:
judging whether a preset trigger signal of highlight moment is received or not in the running process of the game;
if the preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded;
and cutting the first game video, the second game video and the third game video to obtain highlight moments.
Optionally, after the step of receiving the preset trigger signal, the method further includes:
and if the new preset trigger signal is received in the first recording stage, the second recording stage or the third recording stage, taking the receiving time of the new preset trigger signal as the starting time of the first recording stage, and executing the step of recording the game video with the first duration at the first frame rate in the first recording stage to obtain the first game video.
Optionally, the highlight moment is at least one of a video, a motion picture or a screenshot,
after the step of obtaining the highlight time corresponding to the preset trigger signal, the method further includes:
after the game is run, providing a splicing option for a player to select;
and if a splicing instruction determined by the player based on the splicing option is received, splicing all the highlight moments corresponding to the preset trigger signals to obtain a target highlight moment.
Optionally, after the step of receiving the preset trigger signal, the method further includes:
and acquiring the hardware configuration of game operation, and calling a first frame rate and a first time length corresponding to a first recording stage, a second frame rate and a second time length corresponding to a second recording stage, and a third frame rate and a third time length corresponding to a third recording stage according to the hardware configuration in a preset recording specification table.
Optionally, after the step of calling the first frame rate and the first duration corresponding to the first recording stage, the second frame rate and the second duration corresponding to the second recording stage, and the third frame rate and the third duration corresponding to the third recording stage, the method further includes:
and when the software and hardware performance does not accord with the preset performance index, reducing the first frame rate, the second frame rate and the third frame rate, and the first duration, the second duration and the third duration.
Optionally, after the step of acquiring the hardware configuration of the game operation, the method further includes:
based on the hardware configuration, calling a frame rate stepping value in the preset recording specification table;
calling a recording sub-time length in the preset recording specification table based on the hardware configuration and the first time length, the second time length and the third time length;
and calling a recording frame rate interval in the preset recording specification table based on the hardware configuration and the first frame rate, the second frame rate and the third frame rate.
Optionally, after the step of receiving the preset trigger signal, the method further includes:
and acquiring the interface complexity of the game, and acquiring the change trend of the interface complexity in the recording sub-time length.
Optionally, after the step of obtaining the variation trend of the interface complexity level within the recording sub-time length, the method further includes:
judging the change trend, and if the change trend is that the complexity of the interface is increased, in the video recording of the next recording sub-duration, increasing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
if the change trend is that the complexity of the interface is reduced, in the video recording of the next recording sub-duration, reducing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
and if the variation trend is within a preset variation range, maintaining the current recording frame rate.
In addition, in order to achieve the above object, the present invention further provides an automatic recording device for highlight moments of a game, including: the automatic recording program for the highlight moments of the game is stored on the memory and can run on the processor, and when being executed by the processor, the automatic recording program for the highlight moments of the game realizes the steps of the automatic recording method for the highlight moments of the game.
In addition, to achieve the above object, the present invention further provides a computer readable storage medium, on which a game highlight time automatic recording program is stored, and when the game highlight time automatic recording program is executed by a processor, the steps of the game highlight time automatic recording method are implemented.
The embodiment of the invention provides a method, equipment and a computer readable storage medium for automatically recording a highlight moment of a game, which are used for judging whether a preset trigger signal of the highlight moment is received or not in the running process of the game; if the preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded; and cutting the first game video, the second game video and the third game video to obtain highlight moments. That is, before the game is run, the hardware information of the game running equipment is obtained in advance, the hardware model and the hardware configuration are identified, the recording duration at the highlight moment is set and duration division is carried out in advance according to the hardware model and the hardware configuration of the game running equipment, and the recording frame rate is set for each divided recording stage. When a game runs, monitoring whether a preset trigger signal at a highlight moment corresponding to the hardware model of current game running equipment is received. After the first game video, the second game video and the third game video are obtained, the preset highlight mark in the game video is identified, and the highlight moment is obtained through clipping. Therefore, the game videos with different specifications are recorded in different recording stages by dividing the recording stages according to the adaptability of the game hardware, and highlight moments in the game videos are automatically edited, so that the pressure of hardware equipment during game running is reduced, the stability and experience of game running are guaranteed while the highlight moments are recorded, and the game video recording is not limited by hardware conditions.
Drawings
Fig. 1 is a schematic terminal structure diagram of a hardware operating environment according to an embodiment of the present invention;
fig. 2 is a flowchart illustrating an embodiment of a method for automatically recording highlight moments of a game according to the present invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
Referring to fig. 1, fig. 1 is a schematic terminal structure diagram of a hardware operating environment according to an embodiment of the present invention.
As shown in fig. 1, the operation device may include: a processor 1001, such as a Central Processing Unit (CPU), a communication bus 1002, a user interface 1003, a network interface 1004, and a memory 1005. Wherein a communication bus 1002 is used to enable connective communication between these components. The user interface 1003 may include a Display screen (Display), an input unit such as a Keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a WIreless interface (e.g., a WIreless-FIdelity (WI-FI) interface). The Memory 1005 may be a Random Access Memory (RAM) Memory, or may be a Non-Volatile Memory (NVM), such as a disk Memory. The memory 1005 may alternatively be a storage device separate from the processor 1001.
Those skilled in the art will appreciate that the configuration shown in FIG. 1 does not constitute a limitation of the operating device and may include more or fewer components than shown, or some components may be combined, or a different arrangement of components.
As shown in fig. 1, a memory 1005, which is a storage medium, may include therein an operating system, a data storage module, a network communication module, a user interface module, and a game highlight moment automatic recording program.
In the operating device shown in fig. 1, the network interface 1004 is mainly used for data communication with other devices; the user interface 1003 is mainly used for data interaction with a user; the processor 1001 and the memory 1005 in the execution device of the present invention may be provided in the execution device, and the execution device calls the game highlight time automatic recording program stored in the memory 1005 through the processor 1001 and performs the following operations:
judging whether a preset trigger signal of highlight moment is received or not in the running process of the game;
if the preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded;
and cutting the first game video, the second game video and the third game video to obtain highlight moments.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
after the step of receiving the preset trigger signal, the method further comprises:
and if the new preset trigger signal is received in the first recording stage, the second recording stage or the third recording stage, taking the receiving time of the new preset trigger signal as the starting time of the first recording stage, and executing the step of recording the game video with the first duration at the first frame rate in the first recording stage to obtain the first game video.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
the highlight moment is at least one of a video, a motion picture or a screenshot,
after the step of obtaining the highlight time corresponding to the preset trigger signal, the method further includes:
after the game is run, providing a splicing option for a player to select;
and if a splicing instruction determined by the player based on the splicing option is received, splicing all the highlight moments corresponding to the preset trigger signals to obtain a target highlight moment.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
after the step of receiving the preset trigger signal, the method further includes:
acquiring the hardware configuration of game operation, and calling a first frame rate and a first time length corresponding to a first recording stage, a second frame rate and a second time length corresponding to a second recording stage and a third frame rate and a third time length corresponding to a third recording stage according to the hardware configuration in a preset recording specification table.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
after the step of calling the first frame rate and the first duration corresponding to the first recording stage, the second frame rate and the second duration corresponding to the second recording stage, and the third frame rate and the third duration corresponding to the third recording stage, the method further comprises the following steps:
and acquiring the software and hardware performance monitored before the preset trigger signal, and reducing the first frame rate, the second frame rate and the third frame rate, the first duration, the second duration and the third duration when the software and hardware performance does not accord with the preset performance index.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
after the step of acquiring the hardware configuration of the game operation, the method further comprises the following steps:
based on the hardware configuration, calling a frame rate stepping value in the preset recording specification table;
calling a recording sub-time length in the preset recording specification table based on the hardware configuration and the first time length, the second time length and the third time length;
and calling a recording frame rate interval in the preset recording specification table based on the hardware configuration and the first frame rate, the second frame rate and the third frame rate.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
after the step of receiving the preset trigger signal, the method further includes:
and acquiring the interface complexity of the game, and acquiring the change trend of the interface complexity in the recording sub-time length.
Further, processor 1001 may call the game highlight time automatic recording program stored in memory 1005, and also perform the following operations:
after the step of obtaining the variation trend of the interface complexity degree in the recording sub-time length, the method further includes:
judging the change trend, and if the change trend is that the complexity of the interface is increased, in the video recording of the next recording sub-duration, increasing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
if the change trend is that the interface complexity is reduced, in the video recording of the next recording sub-duration, reducing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
and if the variation trend is within a preset variation range, maintaining the current recording frame rate.
An embodiment of the present invention provides an automatic recording method for highlight moments of a game, and referring to fig. 2, fig. 2 is a schematic flow diagram of a first embodiment of an automatic recording method for highlight moments of a game according to the present invention.
In this embodiment, the method for automatically recording highlight moments of a game includes:
step S10: and judging whether a preset trigger signal at the highlight moment is received or not in the running process of the game.
In this embodiment, the preset trigger signal of the highlight moment of the game includes, but is not limited to, a voice command, a screen click command, a shortcut key command, and the like, and the trigger signal is acquired by using a sensor in a hardware device for running the game. Before the game is run, hardware information of the game running equipment is acquired in advance, and the hardware model and the hardware configuration are identified. When the game runs, monitoring whether a preset trigger signal of highlight time corresponding to the hardware model of the current game running equipment is received.
Step S20: if the preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded.
In this embodiment, the recording duration of highlight moments is set and duration division is performed in advance according to the hardware model and hardware configuration of the game running device, and a recording frame rate is set for each divided recording stage. Preferably, the recording duration of 90 seconds is divided into a first recording stage of 1 minute 60FPS, a second recording stage of 20 seconds 30FPS, and a third recording stage of 10 seconds 24FPS normal image quality. In this embodiment, the recording duration division, and the frame rate limitation at each divided stage are as follows: the time length of the previous recording stage is not less than that of the subsequent recording stage, and the frame rate of the previous recording stage is not less than that of the subsequent recording stage, for example, the first recording stage of 30 seconds 60FPS and the second recording stage of 10 seconds 60FPS may be used, and the first recording stage of 20 seconds 24FPS, the second recording stage of 20 seconds 24FPS, the third recording stage of 20 seconds 30FPS and the fourth recording stage of 20 seconds 30FPS may also be used. Namely, the game video is recorded according to the rules and requirements that the recording specification is high in the stage of the prior recording and is decreased in the stage of the subsequent recording. If the hardware model and the hardware configuration are enough to support the highest recording specification to record the game video, the recording stage is not required to be divided, and the full-process recording is directly carried out according to the highest recording specification to obtain the target highlight moment.
Step S30: and cutting the first game video, the second game video and the third game video to obtain highlight moments.
After the first game video, the second game video and the third game video are obtained, the preset highlight mark in the game video is identified, and the highlight moment is obtained through clipping. For example, when a killing event or a killing mark occurs in a MOBA (Multiplayer Online Battle Arena) or FPS (First-person shooter game) game, the killing event or the killing mark is taken as a preset highlight mark, and a video near the highlight moment is automatically clipped to obtain the highlight moment in the recording stage. In this embodiment, the recognition of the preset highlight mark and the automatic editing are not limited, so as to meet the requirements of hardware equipment for game operation and ensure the smoothness of game operation. When the game runs to a violent confrontation or killing stage, the attention of the player is focused on the game, the recording of highlight moments is often omitted, but the player often has accurate grasp on the game progress in the game running process, so that the selection right of recording the game video is given to the player, and the game equipment only needs to receive the preset trigger signal of the highlight moments to trigger the recording of the game video and the clipping of the highlight moments. In this embodiment, the highlight moment storage type includes, but is not limited to, a video, a motion picture, or a screenshot, and the storage category of the highlight moment may be set in advance according to the hardware model and the hardware configuration of the game running device, or may be set in a customized manner according to a player. In the embodiment, the game video and the highlight time are stored locally, and the highlight time is obtained by automatically cutting the game video. In addition, the setting that the player only saves the game video without editing to obtain the highlight time can be received, the equipment performance during the game running is improved, the player can obtain the highlight time from the game video saved locally in a self-editing mode, and the personalized requirements of the player are met. Moreover, the player can receive the setting of highlight time without storing the game video, and the clipping rule and the clipping logic of the game manufacturer are received, so that the pressure of the game equipment is relieved by releasing the memory pressure. If the hardware model, the hardware configuration, the network environment and the like are enough to support cloud storage and cloud editing, the highlight time and the game video can be directly stored in the cloud without considering the type, the equipment performance, the memory pressure and the like of the highlight time, and the highlight time is identified and edited in the cloud.
In this embodiment, in the running process of the game, whether a preset trigger signal of a highlight moment is received is judged; if the preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded; and cutting the first game video, the second game video and the third game video to obtain highlight moments. Before the game is operated, hardware information of the game operation equipment is acquired in advance, the hardware model and the hardware configuration are identified, recording duration of highlight moments is set and duration division is carried out in advance according to the hardware model and the hardware configuration of the game operation equipment, and recording frame rates are set for each divided recording stage. When the game runs, monitoring whether a preset trigger signal of highlight time corresponding to the hardware model of the current game running equipment is received. After the first game video, the second game video and the third game video are obtained, the preset highlight mark in the game video is identified, and the highlight moment is obtained through clipping. Therefore, the game videos with different specifications are recorded in different recording stages by dividing the recording stages according to the adaptability of the game hardware, and highlight moments in the game videos are automatically edited, so that the pressure of hardware equipment during game running is reduced, the stability and experience of game running are guaranteed while the highlight moments are recorded, and the game video recording is not limited by hardware conditions.
Optionally, after the step of receiving the preset trigger signal, the method further includes:
and if the new preset trigger signal is received in the first recording stage, the second recording stage or the third recording stage, taking the receiving time of the new preset trigger signal as the starting time of the first recording stage, and executing the step of recording the game video with the first duration at the first frame rate in the first recording stage to obtain the first game video.
There may be more than one preset trigger signal throughout the game or the duration of the game. In the process of recording the game video in the first recording stage, the second recording stage or the third recording stage, if a new preset trigger signal is received, the receiving time is taken as the end time of recording and cutting in the last recording stage, and the game video recorded before the receiving time and the cut highlight time are stored locally. Only the game video recorded before the receiving time is saved locally, or only the highlight time clipped before the receiving time is saved locally. And taking the receiving time as the starting time of the next recording stage, and recording the game video and editing the highlight time again according to the highlight time recording duration, the divided recording stages and the recording frame rate of each recording stage which are preset according to the hardware model and the hardware configuration of the game running equipment.
In a preferred embodiment, the recording duration of 90 seconds is divided into a first recording stage of 1 minute and 60FPS, a second recording stage of 20 seconds and 30FPS, and a third recording stage of 10 seconds and 24FPS common image quality. If the starting time is in the first recording stage, storing the recorded good game video and/or the clipped highlight time; if the starting time is in the second recording stage, the game video and/or highlight time in the first recording stage is saved, and the game video and/or the clipped highlight time recorded in the second recording stage are/is deleted; and if the starting time is in the third recording stage, deleting the game video and/or the clipped highlight time recorded in the second recording stage and the third recording stage.
Optionally, the highlight moment is at least one of a video, a motion picture or a screenshot,
after the step of obtaining the highlight time corresponding to the preset trigger signal, the method further includes:
after the game is run, providing a splicing option for a player to select;
and if a splicing instruction determined by the player based on the splicing option is received, splicing all the highlight moments corresponding to the preset trigger signals to obtain a target highlight moment.
In the present embodiment, the highlight moment storage type includes, but is not limited to, video, motion picture, or screenshot. If the player selects to store the game video or highlight moments to the local or cloud end, after the game operation is finished, splicing options of highlight moments corresponding to different preset trigger signals are provided for the player, so that the player can splice all highlight moments under all the preset trigger signals into the whole game or target highlight moments within the whole game duration. If only the game video is stored locally or in the cloud, after a splicing instruction is received, the preset highlight marks in the game video are identified, highlight moments are obtained by cutting, and then the highlight moments of the game video corresponding to all the preset trigger signals are spliced.
Optionally, after the step of receiving the preset trigger signal, the method further includes:
acquiring the hardware configuration of game operation, and calling a first frame rate and a first time length corresponding to a first recording stage, a second frame rate and a second time length corresponding to a second recording stage and a third frame rate and a third time length corresponding to a third recording stage according to the hardware configuration in a preset recording specification table.
Before the game is run, a preset recording specification table is maintained in advance, and different recording specifications with different hardware configurations are stored in the table. After the game is operated and the preset trigger signal is received, calling a first frame rate and a first time length of a first recording stage, a second frame rate and a second time length of a second recording stage and a third frame rate and a third time length of a third recording stage according to a preset recording specification table by using the hardware configuration of the current operation equipment.
Optionally, after the step of calling the first frame rate and the first duration corresponding to the first recording stage, the second frame rate and the second duration corresponding to the second recording stage, and the third frame rate and the third duration corresponding to the third recording stage, the method further includes:
and acquiring the software and hardware performance monitored before the preset trigger signal, and reducing the first frame rate, the second frame rate and the third frame rate, the first duration, the second duration and the third duration when the software and hardware performance does not accord with the preset performance index.
After receiving a preset trigger signal and calling frame rates and time lengths of different recording stages, acquiring software and hardware performances monitored before the preset trigger signal, including core temperature of operating equipment, frame rate fluctuation range, network delay and the like, if the software and hardware performances do not meet preset performance indexes, such as overhigh temperature, high frame rate fluctuation, overlarge network delay and the like, reducing a first frame rate, a second frame rate and a third frame rate, and a first time length, a second time length and a third time length, and recording highlight moments by the reduced frame rate and time lengths to reduce the pressure of operating equipment. Or, only the first recording stage may be reserved, and highlight moments are recorded at the first frame rate and the first time length; even, only the first recording stage may be reserved, and highlight moments may be recorded at a reduced frame rate and duration.
Optionally, after the step of acquiring the hardware configuration of the game operation, the method further includes:
based on the hardware configuration, calling a frame rate stepping value in the preset recording specification table;
calling a recording sub-time length in the preset recording specification table based on the hardware configuration and the first time length, the second time length and the third time length;
and calling a recording frame rate interval in the preset recording specification table based on the hardware configuration and the first frame rate, the second frame rate and the third frame rate.
The different recording specifications of different hardware configurations stored in the preset recording specification table, except for the frame rates and the time lengths of different recording stages, further comprises: frame rate stepping value, recording sub-duration and recording frame rate interval. The frame rate stepping value is a numerical value for increasing or decreasing the recording frame rate, the recording sub-time length is the recording time length obtained by averagely dividing the first recording stage, the second recording stage and the third recording stage, the recording frame rate interval is an interval for increasing or decreasing the recording frame rate, and the range for increasing or decreasing the recording frame rate cannot exceed the recording frame rate interval.
Optionally, after the step of receiving the preset trigger signal, the method further includes:
and acquiring the interface complexity of the game, and acquiring the change trend of the interface complexity in the recording sub-duration.
In the running process of the game, the high probability of the video content of the game becomes more and more complex after receiving the preset trigger signal, and the high probability of the video content of the game becomes more and more simple after fierce combat (highlight moment), so that the recording specification of the game video needs to be adjusted according to the complexity degree of an interface, and the burden of extra game video recording of running equipment is reduced. In the embodiment, the variation trend within the time of the recording sub-time length is obtained according to the interface complexity of the game, so that the recording specification is adjusted more accurately.
Optionally, after the step of obtaining the variation trend of the interface complexity level within the recording sub-time length, the method further includes:
judging the change trend, and if the change trend is that the complexity of the interface is increased, in the video recording of the next recording sub-duration, increasing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
if the change trend is that the complexity of the interface is reduced, in the video recording of the next recording sub-duration, reducing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
and if the variation trend is within a preset variation range, maintaining the current recording frame rate.
After the variation trend of the interface complexity degree in the recording sub-duration is obtained, if the variation trend is that the interface complexity degree is increased and the interface is more and more complex, the probability is that the interface complexity degree is increased, the interface is more and more complex, and the like, the frame rate of the frame rate stepping value is increased on the basis of the recording frame rate of the current recording sub-duration, and in the video recording of the next recording sub-duration, the video is recorded at the frame rate after the frame rate stepping value is increased, and the recording frame rate after the increase is constrained to be within the recording frame rate interval and not to exceed the upper limit of the recording frame rate interval; similarly, if the change trend is that the complexity of the interface is reduced and the interface is simpler and simpler, then the interface is after a fierce combat, an explosive group combat or a confrontation gun, and the like, the frame rate of the frame rate stepping value is reduced on the basis of the recording frame rate of the current recording sub-duration, and in the video recording of the next recording sub-duration, the video is recorded at the frame rate after the frame rate stepping value is reduced, and the recording frame rate after the reduction is constrained to be within the recording frame rate interval and is not lower than the lower limit of the recording frame rate interval; and if the change trend is that the interface complexity changes little or does not change, the interface is hung up, paused or in the rest time of the player with a high probability, the recording frame rate of the last recording sub-time length is maintained, and in the video recording of the next recording sub-time length, the video is recorded at the same frame rate.
In addition, an embodiment of the present invention further provides an automatic recording device for highlight moments of a game, where the automatic recording device for highlight moments of a game includes: the automatic recording program for the highlight moments of the game is stored on the memory and can run on the processor, and when being executed by the processor, the automatic recording program for the highlight moments of the game realizes the steps of the automatic recording method for the highlight moments of the game.
In addition, an embodiment of the present invention further provides a computer-readable storage medium, where a game highlight moment automatic recording program is stored on the computer-readable storage medium, and when the game highlight moment automatic recording program is executed by a processor, the steps of the game highlight moment automatic recording method described above are implemented.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or system that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or system. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or system that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention or portions thereof contributing to the prior art may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) as described above and includes several instructions for enabling a terminal device (which may be a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
The above description is only a preferred embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.

Claims (10)

1. A method for automatically recording highlight moments of a game is characterized by comprising the following steps:
judging whether a preset trigger signal of highlight moment is received or not in the running process of the game;
if the preset trigger signal is received, recording a game video with a first duration at a first frame rate in a first recording stage to obtain a first game video, recording a second game video with a second duration at a second frame rate in a second recording stage after the first game video is recorded, and recording a third game video with a third duration at a third frame rate in a third recording stage after the second game video is recorded;
and cutting the first game video, the second game video and the third game video to obtain highlight moments.
2. The method for automatically recording highlight moments in a game according to claim 1, further comprising, after the step of receiving the preset trigger signal:
and if the new preset trigger signal is received in the first recording stage, the second recording stage or the third recording stage, taking the receiving time of the new preset trigger signal as the starting time of the first recording stage, and executing the step of recording the game video with the first duration at the first frame rate in the first recording stage to obtain the first game video.
3. The method for automatically recording game highlight moments according to claim 2, wherein said highlight moments are at least one of video, motion picture or screenshot,
after the step of obtaining the highlight time corresponding to the preset trigger signal, the method further includes:
after the game is run, providing a splicing option for a player to select;
and if a splicing instruction determined by the player based on the splicing option is received, splicing all the highlight moments corresponding to the preset trigger signals to obtain a target highlight moment.
4. The method for automatically recording highlight moments in a game according to claim 1, further comprising, after the step of receiving the preset trigger signal:
acquiring the hardware configuration of game operation, and calling a first frame rate and a first time length corresponding to a first recording stage, a second frame rate and a second time length corresponding to a second recording stage and a third frame rate and a third time length corresponding to a third recording stage according to the hardware configuration in a preset recording specification table.
5. The method for automatically recording highlight moments in a game according to claim 4, wherein after the step of calling the first frame rate and the first duration corresponding to the first recording stage, the second frame rate and the second duration corresponding to the second recording stage, and the third frame rate and the third duration corresponding to the third recording stage, the method further comprises:
and acquiring the software and hardware performance monitored before the preset trigger signal, and reducing the first frame rate, the second frame rate and the third frame rate, the first duration, the second duration and the third duration when the software and hardware performance does not accord with the preset performance index.
6. The method for automatically recording highlight moments in a game as claimed in claim 4, further comprising, after the step of obtaining the hardware configuration of the game execution:
based on the hardware configuration, calling a frame rate stepping value in the preset recording specification table;
calling a recording sub-time length in the preset recording specification table based on the hardware configuration and the first time length, the second time length and the third time length;
and calling a recording frame rate interval in the preset recording specification table based on the hardware configuration and the first frame rate, the second frame rate and the third frame rate.
7. The method for automatically recording highlight moments in a game according to claim 6, further comprising, after the step of receiving the preset trigger signal:
and acquiring the interface complexity of the game, and acquiring the change trend of the interface complexity in the recording sub-time length.
8. The method for automatically recording highlight moments in a game according to claim 7, wherein after the step of obtaining the trend of the change of the interface complexity level in the recording sub-period, the method further comprises:
judging the change trend, and if the change trend is that the complexity of the interface is increased, in the video recording of the next recording sub-duration, increasing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
if the change trend is that the complexity of the interface is reduced, in the video recording of the next recording sub-duration, reducing the recording frame rate by the frame rate stepping value in the recording frame rate interval;
and if the variation trend is within a preset variation range, maintaining the current recording frame rate.
9. An automatic recording device for game highlight moments, characterized in that it comprises: a memory, a processor and a game highlight time automatic recording program stored on the memory and executable on the processor, the game highlight time automatic recording program configured to implement the steps of the game highlight time automatic recording method according to any one of claims 1 to 8.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a game highlight time automatic recording program, which when executed by a processor implements the steps of the game highlight time automatic recording method according to any one of claims 1 to 8.
CN202210100337.4A 2022-01-27 2022-01-27 Method, equipment and storage medium for automatically recording highlight moment of game Pending CN114554273A (en)

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