CN114288641A - Processing method and system for multi-player sports game - Google Patents

Processing method and system for multi-player sports game Download PDF

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Publication number
CN114288641A
CN114288641A CN202111467637.8A CN202111467637A CN114288641A CN 114288641 A CN114288641 A CN 114288641A CN 202111467637 A CN202111467637 A CN 202111467637A CN 114288641 A CN114288641 A CN 114288641A
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remote
local
game
equipment
operation instruction
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赵博文
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Xian Wanxiang Electronics Technology Co Ltd
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Xian Wanxiang Electronics Technology Co Ltd
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Abstract

The invention discloses a processing method and a system of a multiplayer competitive game. Wherein, the method comprises the following steps: the local equipment establishes network connection with remote equipment for game competition through the cloud game server; the local equipment sends a game interface running locally to the remote equipment through the cloud game server; the local device receives an operation instruction input by the remote device on the game interface through the cloud game server; the local equipment executes the operation instruction and displays the operation corresponding to the operation instruction in the game interface; and after the local equipment executes the operation instruction, executing response operation corresponding to the operation, and sending the game interface after the response operation is executed to the remote equipment. The invention solves the technical problem of poor game experience of users at different places caused by the fact that some competitive games do not support online multi-person online competition.

Description

Processing method and system for multi-player sports game
Technical Field
The invention relates to the field of cloud game servers, in particular to a processing method and a processing system for a multi-player competitive game.
Background
Users playing games often encounter such a scene, some competitive games do not support online double-person or multi-person online competitions, teammates or playmates may be in different places, and therefore the users cannot fight in real time, and user experience is affected. Therefore, the problem of competitive connection of players at different places is urgently needed to be solved in our cloud game scene.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a processing method and a processing system for a multiplayer competitive game, which at least solve the technical problem of poor game experience of users at different places caused by the fact that some competitive games do not support online multiplayer online competition.
According to an aspect of an embodiment of the present invention, there is provided a method for processing a multiplayer competitive game, including: the local equipment establishes network connection with remote equipment for game competition through the cloud game server; the local equipment sends a game interface running locally to the remote equipment through the cloud game server; the local device receives an operation instruction input by the remote device on the game interface through the cloud game server; the local equipment executes the operation instruction and displays the operation corresponding to the operation instruction in the game interface; and after the local equipment executes the operation instruction, executing response operation corresponding to the operation, and sending the game interface after the response operation is executed to the remote equipment.
Optionally, the receiving, by the local device, an operation instruction input by the remote device at the game interface through the cloud game server includes: the local device detects whether a remote controller accessed by the remote device can be identified by the local device; and in the case that the detection result indicates that the remote controller can be identified by the local device, the local device receives an operation instruction input by the remote controller on the game interface through the cloud game server.
Optionally, the detecting, by the local device through the cloud game server, whether a remote controller accessed by the remote device is recognizable by the local device includes: the local equipment detects whether the model of the remote controller is consistent with the model of a local controller accessed by the local equipment; if the remote controller is consistent with the local device, the local device can identify the remote controller, and if the remote controller is inconsistent with the local device, the local device identifies the remote controller by installing a driver of the remote controller.
Optionally, after the local device executes the operation instruction, executing a response operation corresponding to the operation, and sending a game interface on which the response operation is executed to the remote device, where the executing includes: the local equipment inputs a response operation instruction through an accessed local controller; the local equipment executes corresponding response operation according to the response operation instruction and displays the game interface; and the local equipment sends the game interface to the remote equipment through the cloud game server.
Optionally, the local device receives, through the cloud game server, an operation instruction input by the remote device at the game interface, and the method further includes: and the local equipment sends the received game interface and the control authority required by game playing to the remote equipment through the cloud game server.
Optionally, the establishing, by the local device, a network connection with the game competition remote device through the cloud game server includes: the local device sends a connection instruction to the cloud game server; and the local equipment controls the cloud game server to establish network connection with the remote equipment through the connection instruction.
Optionally, after the local device establishes a network connection with the game competition remote device through the cloud game server, the method further includes: when the local device disconnects the network connection with the cloud game server, the local device sends a disconnection instruction to the cloud game server, wherein the disconnection instruction is used for controlling the cloud game server to disconnect the network connection with the remote device.
According to another aspect of the embodiments of the present invention, there is provided another method for processing a multiplayer competitive game, including: the cloud game server establishes network connection between the local equipment and the game competition remote equipment; the cloud game server forwards a game interface operated by the local device to the remote device; the cloud game server forwards an operation instruction input by the remote equipment on the game interface to local equipment; the operation instruction is used for the local equipment to execute so as to display the operation corresponding to the operation instruction on the game interface; the cloud game server forwards the game interface after the response operation corresponding to the operation is executed to the remote equipment; wherein the response operation is for the local device to perform.
Optionally, the forwarding, by the cloud game server, the operation instruction input by the remote device on the game interface to the local device includes: the cloud game server forwards the information of the remote controller accessed by the remote equipment to the local equipment; wherein the information of the remote controller is used for the local device to detect whether the remote control can be identified by the local device; and in the case that the detection result indicates that the remote controller can be identified by the local device, the cloud game server forwards the operation instruction input by the remote controller on the game interface to the local device.
According to another aspect of the embodiments of the present invention, there is also provided a multiplayer competitive game system, including: a local device, a remote device and a cloud game server; the local equipment is used for running a game interface and executing the operation instruction and the response operation instruction; displaying the game interface, and sending the game interface to the remote equipment through the cloud game server; after the operation instruction is executed, response operation corresponding to the operation is executed, and the game interface after the response operation is executed is sent to the remote equipment; the remote device is used for receiving the input operation instruction; and the cloud game server is used for establishing network connection for the local equipment and the remote equipment.
According to another aspect of the embodiments of the present invention, there is also provided a processing apparatus for a multiplayer competitive game, including: the network module is used for establishing network connection with the game competition remote equipment through the cloud game server; the sending module is used for sending a game interface running locally to the remote equipment through the cloud game server; the receiving module is used for receiving an operation instruction input by the remote equipment on the game interface through the cloud game server; the execution module is used for executing the operation instruction and displaying the operation corresponding to the operation instruction in the game interface; and the response module is used for executing response operation corresponding to the operation after the local equipment is operated to execute the operation instruction, and sending the game interface after the response operation is executed to the remote equipment.
According to another aspect of the embodiments of the present invention, a non-volatile storage medium is further provided, where the non-volatile storage medium includes a stored program, and when the program runs, the apparatus where the non-volatile storage medium is located is controlled to execute the above processing method for the multiplayer competitive game.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, which includes a processor and a memory, where the processor is configured to execute a program stored in the memory, where the program executes the processing method of the multiplayer competitive game.
In the embodiment of the invention, a local device establishes network connection with a remote device for game competition through a cloud game server, and a game interface running locally is sent to the remote device through the cloud game server through the local device; the local device receives an operation instruction input by the remote device on the game interface through the cloud game server; the local equipment executes the operation instruction and displays the operation corresponding to the operation instruction in the game interface; after the local equipment executes the operation instruction, response operation corresponding to the operation is executed, and the game interface after the response operation is executed is sent to the remote equipment, so that the aim of establishing connection for a user who carries out game competition in different places is fulfilled, the technical effect that the user in different places can carry out multi-person online game competition is achieved, and the technical problem that the game experience of the user in different places is poor because some competitive games do not support online multi-person online competition is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an alternative method of processing a multiplayer competitive game in accordance with an embodiment of the invention;
FIG. 2 is a schematic diagram of an alternative cloud gaming sharing VM architecture, according to an embodiment of the invention;
FIG. 3 is a schematic diagram of another alternative method of processing a multiplayer competitive game in accordance with an embodiment of the invention;
FIG. 4 is a schematic diagram of an alternative multiplayer competitive gaming system in accordance with embodiments of the present invention;
fig. 5 is a schematic diagram of another alternative processing device for a multiplayer competitive game according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with an embodiment of the present invention, there is provided an embodiment of a method of processing a multiplayer competitive game, it being noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer executable instructions and that, although a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than that presented herein.
Fig. 1 is a processing method of a multiplayer competitive game according to an embodiment of the present invention, as shown in fig. 1, the method includes the steps of:
step S102, the local device establishes network connection with the remote device for game competition through the cloud game server;
it should be noted that, in the embodiment of the present invention, the local device sends the connection request to the cloud game server by logging in the cloud game client, including but not limited to the following two ways: the method comprises the steps that under the condition that a remote device has a cloud game client account, a local device directly selects a cloud game account of the remote device in a cloud game client, then a remote cloud game server establishes connection with the remote device corresponding to the remote account, and under the condition that the remote device does not have the cloud game client account, the local device applies for a temporary cloud game account at the local client and sends the applied temporary cloud game client account to the remote device, and the remote device logs in the temporary cloud game account for identifying the cloud game server arranged at the remote end and establishing connection between the local device and the remote device. A Manager (virtualization management platform) is installed in the cloud game server for performing management operations on the cloud game server to receive or forward data. The cloud game server checks whether a corresponding account number of the remote equipment is valid according to a connection request submitted by the local equipment, wherein the check includes but is not limited to comparing the account number of the remote equipment with a cloud game client account number pre-stored in a database, if the cloud game client account number of the remote equipment is in the database and is within a set valid period range, the account number of the remote equipment is considered to be valid, after the account number is confirmed to be valid, the cloud game server establishes network connection between the local equipment and the remote equipment, and after the connection is successful, a signal of successful connection is respectively sent to the local equipment and the remote equipment; and if the cloud game client account number of the remote equipment is not the valid account number, the cloud game server sends corresponding information to the local equipment to prompt the local equipment to replace the valid account number. Specifically, the case where the cloud game client account of the remote device is not a valid account includes, but is not limited to: the local device provides that the wrong cloud game client account number of the remote device and the cloud game client account number of the remote device are not in the set valid period range. For example: as shown in fig. 2, the local a user shares its own virtual desktop to the remote B user, which is divided into two cases, scenario 1: if the user B owns our cloud game account, the user B directly searches the account of the user B in a 'shared VM' menu in a floating menu bar at the top of a VM interface, checks specific sharing authorities (handle operation authority, mouse operation authority and the like … …), and then clicks to share. Scene 2: if the user B does not have a cloud game account, a temporary cloud game account can be created in a 'shared VM' menu in a floating menu bar at the top of a VM interface for the user B to use, and other permission and sharing settings are the same as those of the scene 1. The cloud game server is used for establishing network connection between the local equipment and the remote equipment, so that data intercommunication between different-place equipment can be realized, and game interfaces between the different-place equipment can be transmitted mutually.
In some embodiments of the present application, a local device establishes a network connection with a game competition remote device through a cloud game server, specifically, sends a connection instruction to the cloud game server through the local device; and the local equipment controls the cloud game server to establish network connection with the remote equipment through the connection instruction.
Step S104, the local equipment sends a game interface running locally to the remote equipment through the cloud game server;
it should be noted that the game interface described in this embodiment is used for human-computer interaction, including but not limited to: the game screen, game play interface, game selection interface are used for user play, and in some alternative embodiments may be a virtual system desktop. The transmission mode includes, but is not limited to, encoding the game pictures by the streaming system and then transmitting the encoded game pictures to the remote device, and then decoding the game pictures by the remote device and displaying the decoded game pictures on the display of the remote device. The remote device can see the corresponding game interface through the cloud game client after logging in the cloud game client through the effective account. The game interface is transmitted to the remote equipment through the local equipment, so that the remote equipment can remotely acquire the game picture on the local equipment.
Step S106, the local device receives an operation instruction input by the remote device on the game interface through the cloud game server;
it should be noted that the operation command may be transmitted through the streaming system of the cloud game server;
in some embodiments of the present application, before the local device receives, through the cloud game server, the operation instruction input by the remote device at the game interface, the local device is further required to detect whether a remote controller accessed by the remote device can be identified by the local device; and in the case that the detection result indicates that the remote controller can be identified by the local device, the local device receives an operation instruction input by the remote controller on the game interface through the cloud game server. The remote controller can be any one of a keyboard, a mouse and a game pad which can control the game.
In some embodiments of the present application, the detecting, by the local device through the cloud game server, whether a remote controller accessed by the remote device is recognizable by the local device includes: the local equipment detects whether the model of the remote controller is consistent with the model of a local controller accessed by the local equipment; if the remote controller is consistent with the local device, the local device can identify the remote controller, and if the remote controller is inconsistent with the local device, the local device identifies the remote controller by installing a driver of the remote controller. The driver can download the driver of the controller with the corresponding model through the network. The control instruction input by the remote equipment is forwarded to the local equipment through the cloud game server, and then the local equipment executes corresponding operation, so that remote transmission of the control instruction is realized, and the remote equipment can remotely control a game to carry out game operation. For example: when a remote B user is connected with a handle, handle drive verification of a local device end is triggered, if the handle type of the B user is consistent with that of a local A user, installation of a new drive option is skipped, and a prompt of 'newly added device access' is popped up. (ii) a If the handle type of the user B is different from that of the user A, a new driver is automatically installed, after installation is completed, a prompt of 'newly added equipment can be used and please set a shortcut key' is popped up, and the user B can set the shortcut key of the handle. After the above operations are completed, A, B the user can operate the virtual desktop to play the game.
Step S108, the local device executes the operation instruction and displays the operation corresponding to the operation instruction in the game interface;
it should be noted that, the operation instruction described herein is input by the remote device through the remote controller, the local device identifies and maps the operation instruction to the corresponding game operation key, and controls a game virtual object belonging to the remote device control in the game through the game operation key to complete the corresponding operation, and the operation is displayed on the game interface at the same time. Remote operation of the game is realized.
In some embodiments of the present application, before the local device receives, through the cloud game server, an operation instruction input by the remote device at the game interface, the method further includes: and the local equipment sends the received game interface and the control authority required by game playing to the remote equipment through the cloud game server.
It should be noted that the control authority here includes, but is not limited to, a handle operation authority, a mouse operation authority, a keyboard operation authority, and the like.
And step S110, after the local device executes the operation instruction, executing a response operation corresponding to the operation, and sending the game interface after the response operation is executed to the remote device.
It should be noted that the responding operation described herein is a response made by the local device to an operation made by the remote device to complete the competition. In some alternative ways, it may also be that the local device makes an operation and the remote device makes a response operation, and specifically, the parties playing the game competition determine which party operates and which party responds. But all have local devices to execute the operating instructions and display them on the display, then transmit them to the remote device through the cloud game server. Therefore, the remote equipment and the local equipment can play game competitions on the same game interface together.
In some embodiments of the present application, after the local device executes the operation instruction, executing a response operation corresponding to the operation, and sending a game interface after the execution of the response operation to the remote device, includes: the local equipment inputs a response operation instruction through an accessed local controller; the local equipment executes corresponding response operation according to the response operation instruction and displays the game interface; and the local equipment sends the game interface to the remote equipment through the cloud game server.
It should be noted that, the operation instruction and the response operation instruction are both input by the controller and executed by the local device, each operation instruction corresponds to a game operation key in the game interface, and an object corresponding to the game interface is operated by the game operation key to complete a game. The remote device controls a party gaming object belonging to the remote device and the local device controls a party gaming object belonging to the local device.
In some embodiments of the present application, after a local device establishes a network connection with a game competition remote device through a cloud game server, when the local device disconnects the network connection with the cloud game server, the local device sends a disconnection instruction to the cloud game server, where the disconnection instruction is used to control the cloud game server to disconnect the network connection with the remote device. In addition, when the remote device is disconnected, the cloud game server sends a prompt message that the remote device is disconnected to the local device, and the local device can select another remote device to play a game through the cloud game server.
According to another aspect of the embodiment of the present invention, there is provided another method for processing a multiplayer competitive game, as shown in fig. 3, including:
step S202, the cloud game server establishes network connection between the local equipment and the game competition remote equipment;
step S204, the cloud game server forwards a game interface operated by the local equipment to the remote equipment;
step S206, the cloud game server forwards the operation instruction input by the remote device on the game interface to a local device; the operation instruction is used for the local equipment to execute so as to display the operation corresponding to the operation instruction on the game interface;
step S208, the cloud game server forwards the game interface after the response operation corresponding to the operation is executed to the remote device; wherein the response operation is for the local device to perform.
Optionally, the forwarding, by the cloud game server, the operation instruction input by the remote device on the game interface to the local device includes: the cloud game server forwards the information of the remote controller accessed by the remote equipment to the local equipment; wherein the information of the remote controller is used for the local device to detect whether the remote control can be identified by the local device; and in the case that the detection result indicates that the remote controller can be identified by the local device, the cloud game server forwards the operation instruction input by the remote controller on the game interface to the local device.
According to another aspect of the embodiments of the present invention, there is also provided a multiplayer competitive game system, as shown in fig. 4, including: local device 40, remote device 42, and cloud game server 44; the local device 40 is configured to run a game interface, and execute the operation instruction and the response operation instruction; displaying the game interface and sending the game interface to the remote device 42 through the cloud game server 44; after the operation instruction is executed, response operation corresponding to the operation is executed, and the game interface after the response operation is executed is sent to the remote device 42; the remote device 42 is configured to receive the input operation instruction; the cloud game server 44 is configured to establish a network connection between the local device 40 and the remote device 42.
According to another aspect of the embodiments of the present invention, there is also provided a processing apparatus for a multiplayer competitive game, as shown in fig. 5, including: the network module 60 is used for establishing network connection with the game competition remote equipment through the cloud game server; a sending module 62, configured to send a locally running game interface to the remote device through the cloud game server; a receiving module 64, configured to receive, through the cloud game server, an operation instruction input by the remote device in the game interface; the execution module 66 is configured to execute the operation instruction, and display an operation corresponding to the operation instruction in the game interface; and the response module 68 is configured to execute a response operation corresponding to the operation after the local device is operated to execute the operation instruction, and send a game interface on which the response operation is executed to the remote device.
The sending module 62 includes: the first sending submodule is used for sending the received game interface and the control authority required by game playing to the remote equipment through the cloud game server; the second sending submodule is used for sending a connection instruction to the cloud game server; and the local equipment controls the cloud game server to establish network connection with the remote equipment through the connection instruction.
The receiving module 64 includes a detection sub-module and an instruction receiving sub-module, where the detection sub-module is used to detect whether a remote controller accessed by the remote device can be identified by the local device; the instruction receiving submodule is used for receiving an operation instruction input by the remote controller on the game interface through the cloud game server under the condition that the detection result indicates that the remote controller can be identified by the local device.
The detection submodule comprises a detection unit, wherein the detection unit is used for detecting whether the model of the remote controller is consistent with the model of a local controller accessed by the local equipment; if the remote controller is consistent with the local device, the local device can identify the remote controller, and if the remote controller is inconsistent with the local device, the local device can identify the remote controller by installing a driver of the remote controller.
The response module 68 comprises a first execution submodule, a second execution submodule and a sending submodule, wherein the first execution submodule is used for inputting a response operation instruction through an accessed local controller; the second execution submodule is used for the local equipment to execute corresponding response operation according to the response operation instruction and display the game interface; the sending submodule is used for sending the game interface to the remote equipment through the cloud game server.
According to another aspect of the embodiments of the present invention, a non-volatile storage medium is further provided, where the non-volatile storage medium includes a stored program, and when the program runs, the apparatus where the non-volatile storage medium is located is controlled to execute the above processing method for the multiplayer competitive game.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, which includes a processor and a memory, where the processor is configured to execute a program stored in the memory, where the program executes the processing method of the multiplayer competitive game.
Through the steps, the technical problem of poor game experience of users in different places caused by the fact that some competitive games do not support online multi-player online competition can be solved.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (13)

1. A method of processing a multiplayer competitive game, comprising:
the local equipment establishes network connection with remote equipment for game competition through the cloud game server;
the local equipment sends a game interface running locally to the remote equipment through the cloud game server;
the local device receives an operation instruction input by the remote device on the game interface through the cloud game server;
the local equipment executes the operation instruction and displays the operation corresponding to the operation instruction in the game interface;
and after the local equipment executes the operation instruction, executing response operation corresponding to the operation, and sending the game interface after the response operation is executed to the remote equipment.
2. The method of claim 1, wherein the local device receives, through the cloud game server, the operation instruction input by the remote device at the game interface, and the operation instruction comprises:
the local device detects whether a remote controller accessed by the remote device can be identified by the local device;
and in the case that the detection result indicates that the remote controller can be identified by the local device, the local device receives an operation instruction input by the remote controller on the game interface through the cloud game server.
3. The method of claim 2, wherein the local device detecting, by the cloud gaming server, whether a remote controller accessed by the remote device is identifiable by the local device comprises:
the local equipment detects whether the model of the remote controller is consistent with the model of a local controller accessed by the local equipment; if the remote controller is consistent with the local device, the local device can identify the remote controller, and if the remote controller is inconsistent with the local device, the local device identifies the remote controller by installing a driver of the remote controller.
4. The method according to claim 1, wherein after the local device executes the operation instruction, executing a response operation corresponding to the operation, and sending a game interface after the response operation is executed to the remote device, includes:
the local equipment inputs a response operation instruction through an accessed local controller;
the local equipment executes corresponding response operation according to the response operation instruction and displays the game interface;
and the local equipment sends the game interface to the remote equipment through the cloud game server.
5. The method of claim 2, wherein the local device receives, via the cloud game server, the operation instruction input by the remote device at the game interface, and the method further comprises:
and the local equipment sends the received game interface and the control authority required by game playing to the remote equipment through the cloud game server.
6. The method of claim 1, wherein the local device establishing a network connection with the remote gaming device via the cloud gaming server comprises:
the local device sends a connection instruction to the cloud game server;
and the local equipment controls the cloud game server to establish network connection with the remote equipment through the connection instruction.
7. The method of claim 1, wherein establishing a network connection between the local device and the remote gaming device via the cloud gaming server further comprises:
when the local device disconnects the network connection with the cloud game server, the local device sends a disconnection instruction to the cloud game server, wherein the disconnection instruction is used for controlling the cloud game server to disconnect the network connection with the remote device.
8. A method of processing a multiplayer competitive game, comprising:
the cloud game server establishes network connection between the local equipment and the game competition remote equipment;
the cloud game server forwards a game interface operated by the local device to the remote device;
the cloud game server forwards an operation instruction input by the remote equipment on the game interface to local equipment; the operation instruction is used for the local equipment to execute so as to display the operation corresponding to the operation instruction on the game interface;
the cloud game server forwards the game interface after the response operation corresponding to the operation is executed to the remote equipment; wherein the response operation is for the local device to perform.
9. The method of claim 8, wherein the cloud game server forwards the operation instruction input by the remote device at the game interface to a local device, and comprises:
the cloud game server forwards the information of the remote controller accessed by the remote equipment to the local equipment; wherein the information of the remote controller is used for the local device to detect whether the remote control can be identified by the local device;
and in the case that the detection result indicates that the remote controller can be identified by the local device, the cloud game server forwards the operation instruction input by the remote controller on the game interface to the local device.
10. A multiplayer competitive gaming system comprising: a local device, a remote device and a cloud game server;
the local equipment is used for running a game interface, executing an operation instruction and responding to the operation instruction; displaying the game interface, and sending the game interface to the remote equipment through the cloud game server; after the operation instruction is executed, response operation corresponding to the operation is executed, and the game interface after the response operation is executed is sent to the remote equipment;
the remote device is used for receiving the input operation instruction;
and the cloud game server is used for establishing network connection for the local equipment and the remote equipment.
11. A processing apparatus for a multiplayer competitive game, comprising:
the network module is used for establishing network connection with the game competition remote equipment through the cloud game server;
the sending module is used for sending a game interface running locally to the remote equipment through the cloud game server;
the receiving module is used for receiving an operation instruction input by the remote equipment on the game interface through the cloud game server;
the execution module is used for executing the operation instruction and displaying the operation corresponding to the operation instruction in the game interface;
and the response module is used for executing response operation corresponding to the operation after the local equipment is operated to execute the operation instruction, and sending the game interface after the response operation is executed to the remote equipment.
12. A non-volatile storage medium, comprising a stored program, wherein, when the program runs, a device on which the non-volatile storage medium is located is controlled to execute the processing method of the multiplayer competitive game according to any one of claims 1 to 7.
13. An electronic device comprising a processor and a memory, wherein the processor is configured to run a program stored in the memory, and wherein the program is configured to execute the method of processing a multiplayer competitive game according to any one of claims 1 to 7 when running.
CN202111467637.8A 2021-12-02 2021-12-02 Processing method and system for multi-player sports game Pending CN114288641A (en)

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CN109395372A (en) * 2018-12-07 2019-03-01 上海达龙信息科技有限公司 Realize method, system and the electronic equipment of game paddle remote control computer game
CN110180166A (en) * 2019-07-16 2019-08-30 南昌黑鲨科技有限公司 Control system and method based on cloud game scene
CN110548282A (en) * 2018-05-31 2019-12-10 索尼互动娱乐有限责任公司 Forking and passing control of shared control in video games
CN113577759A (en) * 2021-07-22 2021-11-02 西安万像电子科技有限公司 Game data processing method, electronic device and storage medium
CN113648648A (en) * 2021-07-26 2021-11-16 西安万像电子科技有限公司 Game control method and system

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CN104941181A (en) * 2015-06-18 2015-09-30 深圳市新众玩网络科技有限公司 Method and device for achieving real-time game interaction between different intelligent terminals
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