CN114225364B - Real-time interaction method and system - Google Patents

Real-time interaction method and system Download PDF

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Publication number
CN114225364B
CN114225364B CN202111582155.7A CN202111582155A CN114225364B CN 114225364 B CN114225364 B CN 114225364B CN 202111582155 A CN202111582155 A CN 202111582155A CN 114225364 B CN114225364 B CN 114225364B
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video stream
address
link
addresses
preorder
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CN114225364A (en
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陈亮
唐天广
翁君
薛立君
李玉婷
蔡天才
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Chengdu Fit Future Technology Co Ltd
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Chengdu Fit Future Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/83Generation or processing of protective or descriptive data associated with content; Content structuring
    • H04N21/845Structuring of content, e.g. decomposing content into time segments
    • H04N21/8456Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/858Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music

Abstract

The invention discloses a real-time interaction method and a real-time interaction system, wherein practice video stream data is divided into a plurality of video stream segments according to node distribution information; generating a preorder address and a postorder address at two ends of a video stream segment and an interactive video stream, forming a link address by the preorder address and the postorder address at the adjacent end of the adjacent video stream segment, and constructing a link list by orderly arranging the link addresses; breaking the corresponding link address according to the switching signal, forming two new link addresses by the preorder address and the postorder address at the two ends of the interactive video stream and the preorder address and the postorder address after breaking, and updating the link list at the same time; and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list. The interactive video stream can be embedded between the video stream segments through the fracture and the combination of the link addresses, so that the playing process of the intelligent fitness equipment is not interrupted, the video stream playing process is smooth and has no pause, and the user experience and the training efficiency are improved.

Description

Real-time interaction method and system
The invention relates to a real-time interaction method, a system, a terminal and a medium for fitness exercise, which are filed by divisional application with the application number of 2020109608770 and the application date of 09, 14 and 2020.
Technical Field
The invention relates to the technical field of intelligent fitness, in particular to a real-time interaction method and system.
Background
At present the people's internet era, the internet can occupy the most time of life, and along with the acceleration of life rhythm, more and more people's health is in sub-health state simultaneously, but hardly takes time out again and carries out outdoor exercises, and the motion tutor that oneself contrasts on the net at home of most selection carries out the motion body-building, because lack the professional guide, and body-building training effect is not showing, through selecting smart machine to tutor the training.
At present, in the process of playing exercise video stream data, the played exercise video stream is paused by the existing intelligent fitness equipment, and then live broadcast video stream is introduced for real-time interaction, so that the interest of fitness training and information exchange are enhanced. However, the pause of the practice video stream and the introduction of the live video stream can cause the video stream played by the intelligent fitness equipment to be stopped for a certain time, so that the training time of the user is delayed, and meanwhile, the training heat and the interest of the user can have a certain downward sliding trend.
Therefore, how to research and design a real-time interaction method and system is a problem that needs to be solved urgently at present.
Disclosure of Invention
The invention aims to solve the problems that in the real-time interaction process of the existing intelligent fitness equipment, the pause of a practice video stream and the introduction of a live video stream can cause the pause of the video stream played by the intelligent fitness equipment for a certain time, so that the training time of a user is delayed, and meanwhile, the training heat and interest of the user can have a certain downward sliding trend.
The technical purpose of the invention is realized by the following technical scheme:
in a first aspect, a real-time interaction method is provided, which includes the following steps:
acquiring node distribution information in exercise video stream data, and segmenting the exercise video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information;
generating corresponding preorder addresses and postorder addresses at two ends of a video stream segment and an interactive video stream, forming link addresses by the preorder addresses and the postorder addresses at the adjacent end of the adjacent video stream segment, and constructing a link list by orderly arranging the link addresses;
breaking the corresponding link address according to a switching signal of interactive video stream embedded playing, forming two new link addresses by the preorder address and the posterior address at the two ends of the interactive video stream and the broken preorder address and the posterior address, and updating a link list;
and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list.
Further, the method also comprises the following steps: at least two corresponding link addresses are broken according to the cutting-off signal of the segmented and reduced playing of the video stream, and the preserved preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment form a new link address, and the link list is updated at the same time.
Further, the method further comprises: at least three corresponding link addresses are broken according to a switching signal played by the video stream segment switching sequence, a new link address is formed by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and a link list is updated at the same time.
Further, the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interaction link in the practice video stream data.
In a second aspect, a real-time interactive system is provided, which includes:
the video stream processing module is used for acquiring node distribution information in the practice video stream data and cutting the practice video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information;
the list building module is used for generating corresponding preorder addresses and postorder addresses at the two ends of the video stream segments and the interactive video stream, forming link addresses by the preorder addresses and the postorder addresses at the adjacent ends of the adjacent video stream segments, and building a link list by orderly arranging the link addresses;
the embedded module is used for breaking the corresponding link address according to a switching signal of interactive video stream embedded playing, forming two new link addresses by the preorder address and the postorder address at the two ends of the interactive video stream and the preorder address and the postorder address after breaking, and updating the link list at the same time;
and the playing module is used for loading and identifying the link addresses which are sequentially arranged in the link list to play the video stream.
Further, the system also comprises a scaling module; and the zooming module is used for breaking at least two corresponding link addresses according to the cutting-off signal played by the video stream segmentation reduction, forming a new link address by the preserved preorder address and the preserved subsequent address after the adjacent end of the adjacent video stream segment is broken, and updating the link list.
Further, the system also comprises a replacing and playing module; and the switching module is used for breaking at least three corresponding link addresses according to a switching signal played by the video stream segment switching sequence, forming a new link address by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and updating the link list.
Further, the video stream processing module comprises a node unit, a time axis unit and a segmentation unit;
the node unit is used for acquiring node information from the practice video stream data, and the node information is an interaction link in the practice video stream data;
the time axis unit is used for practicing time axis information distributed in interactive links in video stream data;
and the segmentation unit is used for segmenting the exercise video stream data into a plurality of video stream segments which are sequentially arranged according to the time axis information.
In a third aspect, a computer terminal is provided, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and when the processor executes the computer program, the processor implements a real-time interaction method as described in any one of the first aspect.
In a fourth aspect, a computer-readable medium is provided, on which a computer program is stored, the computer program being executable by a processor to implement a real-time interaction method as claimed in any one of the first aspect.
Compared with the prior art, the invention has the following beneficial effects:
1. the exercise video stream data are divided into a plurality of independent video stream segments, the adjacent video stream segments are connected together by the link addresses, and the interactive video stream can be embedded between the video stream segments through the fracture and combination of the link addresses, so that the playing process of the intelligent fitness equipment is not interrupted, the playing process of the video stream is smooth and has no pause, and the user experience and the training efficiency are improved;
2. according to the invention, the video stream of a certain part in the practice video stream data can be skipped to play or a part of the video stream can be selected to be segmented and played through the fracture and combination of the link addresses, so that more selection modes are provided for the body-building training of a user, and the applicability is strong;
3. the invention can sequence and play the video stream in segments according to the user requirements, can formulate individualized exercise video stream data according to the user requirements, and improves the training effect.
Drawings
The accompanying drawings, which are included to provide a further understanding of the embodiments of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the principles of the invention. In the drawings:
FIG. 1 is a flow chart in an embodiment of the invention;
FIG. 2 is a schematic diagram of the structure of interactive video stream embedding according to an embodiment of the present invention;
FIG. 3 is a schematic diagram illustrating a structure of segment scaling of a video stream according to an embodiment of the present invention;
FIG. 4 is a schematic structural diagram of segment playback of a video stream in an embodiment of the present invention;
fig. 5 is a system architecture diagram in an embodiment of the invention.
Reference numbers and corresponding part names in the drawings:
101. a video stream processing module; 102. a list construction module; 103. an embedding module; 104. a playing module; 105. a scaling module; 106. a replacing and releasing module; 107. a node unit; 108. a time axis unit; 109. and a cutting unit.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is further described in detail below with reference to examples and accompanying drawings, and the exemplary embodiments and descriptions thereof are only used for explaining the present invention and are not meant to limit the present invention.
Example (b): a real-time interaction method, as shown in fig. 1 and fig. 2, includes the following steps:
the method comprises the following steps: acquiring node distribution information in practice video stream data, and segmenting the practice video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information. The node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interaction link in the practice video stream data. In the present embodiment, four video stream segments S1, S2, S3, and S4 and one interactive video stream Sn are taken as an example for explanation.
Step two: the video stream segments and the two ends of the interactive video stream generate corresponding preorder addresses and postorder addresses, preorder addresses and postorder addresses of adjacent ends of adjacent video stream segments form link addresses, and the link addresses are orderly arranged to construct a link list. Wherein, the preorder address of S1 is a1, and the posterous address is a2; the preorder address of S2 is b1, and the postorder address is b2; the preorder address of S3 is c1, and the postorder address is c2; the preorder address of S4 is d1, and the posterous address is d2; the prefix address of Sn is x1, and the subsequent address is x 2. The link address between S1 and S2 is a2b1, the link address between S2 and S3 is b2c1, and the link address between S3 and S4 is c2d1.
Step three: and breaking the corresponding link address according to a switching signal of the interactive video stream embedded playing, forming two new link addresses by the preorder address and the postorder address at the two ends of the interactive video stream and the preorder address and the postorder address after breaking, and updating the link list. The interactive video stream Sn is embedded between the video stream segments S2, S3, and the link address b2c1 is broken to form two new link addresses b2x1, x2c1.
Step four: and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list.
As shown in fig. 3, the method further comprises: at least two corresponding link addresses are broken according to a cut-off signal of video stream segment reduction playing, a preserved preorder address and a preserved posterior address of the broken adjacent end of the adjacent video stream segment form a new link address, and a link list is updated at the same time. And skipping the video stream segment S2 for playing, breaking the link address a2b1 and the link address b2c1, and connecting the video stream segment S1 and the video stream segment S3 to form a new link address a2c1.
As shown in fig. 4, the method further includes: at least three corresponding link addresses are broken according to a switching signal played by the video stream segment switching sequence, a new link address is formed by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and a link list is updated at the same time. And (3) performing transposition playing on the video stream segment S2 and the video stream segment S3, breaking the link address a2b1, the link address b2c1 and the link address c2d1, and then performing transposition on the video stream segment S2 and the video stream segment S3 to form a new link address a2c1, a link address c2b1 and a link address b2d1, so that the video stream segment S1, the video stream segment S3, the video stream segment S2 and the video stream segment S4 are played in sequence.
Example 2: a real-time interactive system, as shown in FIG. 5, includes a video stream processing module 101, a list construction module 102, an embedding module 103, and a playing module 104. The video stream processing module 101 is configured to obtain node distribution information in the practice video stream data, and segment the practice video stream data into a plurality of sequentially arranged video stream segments according to the node distribution information. The list building module 102 is configured to generate corresponding pre-order addresses and post-order addresses at two ends of a video stream segment and an interactive video stream, the pre-order addresses and the post-order addresses at the adjacent ends of adjacent video stream segments form link addresses, and the link addresses are arranged in order to build a link list. The embedding module 103 breaks the corresponding link address according to the switching signal of the interactive video stream embedding and playing, and combines the preorder address and the postorder address at the two ends of the interactive video stream with the broken preorder address and the postorder address to form two new link addresses, and updates the link list at the same time. And the playing module 104 is configured to load and identify the link addresses sequentially arranged in the link list to play the video stream.
The system further comprises a scaling module 105; the scaling module 105 is configured to break at least two corresponding link addresses according to a cut-off signal generated by reducing and playing a segment of the video stream, form a new link address from a pre-order address and a post-order address of a broken adjacent end of a reserved adjacent segment of the video stream, and update the link list.
The system also includes a swap-and-play module 106; the swap-play module 106 is configured to break at least three corresponding link addresses according to a swap signal played by a video stream segment in a swap manner, and form a new link address from a pre-order address and a post-order address of a broken adjacent end of an adjacent video stream segment after swap, and update the link list.
The video stream processing module 101 includes a node unit 107, a time axis unit 108, and a slicing unit 109. And the node unit 107 is configured to obtain node information from the practice video stream data, where the node information is an interaction link in the practice video stream data. And a timeline unit 108 for time axis information of the interactive link distribution from the exercise video stream data. A slicing unit 109 for slicing the exercise video stream data into a plurality of sequentially arranged video stream segments according to the time axis information.
The above embodiments, objects, technical solutions and advantages of the present invention are further described in detail, it should be understood that the above embodiments are only examples of the present invention, and are not intended to limit the scope of the present invention, and any modifications, equivalent substitutions, improvements and the like made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (8)

1. A real-time interactive system is characterized by comprising a video stream processing module (101) for acquiring node distribution information in practice video stream data, and cutting the practice video stream data into a plurality of video stream segments in ordered arrangement according to the node distribution information;
the list building module (102) is used for generating corresponding preorder addresses and postorder addresses at two ends of a video stream segment and an interactive video stream, the preorder addresses and the postorder addresses of adjacent ends of adjacent video stream segments form link addresses, and the link addresses are orderly arranged to build a link list;
the embedded module (103) breaks the corresponding link address according to a switching signal of the interactive video stream embedded and played, and forms the preorder address and the posterior address at the two ends of the interactive video stream and the broken preorder address and the posterior address into two new link addresses, and updates the link list at the same time;
and the playing module (104) is used for loading and identifying the link addresses which are sequentially arranged in the link list to play the video stream.
2. A real-time interactive system according to claim 1, characterized in that the system further comprises a scaling module (105); and the scaling module (105) is used for breaking at least two corresponding link addresses according to a cutting-off signal played by segmenting and reducing the video stream, forming a new link address by a preamble address and a subsequent address after the broken adjacent ends of the reserved adjacent video stream segments, and updating the link list.
3. A real-time interactive system according to claim 1, characterized in that the system further comprises a swapping module (106); and the switching module (106) is used for breaking at least three corresponding link addresses according to a switching signal played by the video stream segment switching sequence, forming a new link address by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and updating the link list.
4. A real-time interactive system according to claim 1, characterized in that said video stream processing module (101) comprises a node unit (107), a timeline unit (108), a slicing unit (109);
the node unit (107) is used for acquiring node information from the practice video stream data, and the node information is an interaction link in the practice video stream data;
a timeline unit (108) for timeline information of the interactive link distribution from the training video stream data;
a slicing unit (109) for slicing the exercise video stream data into a plurality of sequentially arranged video stream segments according to the time axis information.
5. A real-time interaction method is characterized by comprising the following steps:
acquiring node distribution information in practice video stream data, and segmenting the practice video stream data into a plurality of video stream segments which are sequentially arranged according to the node distribution information;
generating corresponding preorder addresses and postorder addresses at two ends of a video stream segment and an interactive video stream, forming link addresses by the preorder addresses and the postorder addresses at the adjacent end of the adjacent video stream segment, and orderly arranging the link addresses to construct a link list;
breaking the corresponding link address according to a switching signal of interactive video stream embedded playing, forming two new link addresses by the preorder address and the posterior address at the two ends of the interactive video stream and the broken preorder address and the posterior address, and updating a link list;
and carrying out video stream playing by loading and identifying the link addresses which are orderly arranged in the link list.
6. The real-time interaction method of claim 5, further comprising: at least two corresponding link addresses are broken according to the cutting-off signal of the segmented and reduced playing of the video stream, and the preserved preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment form a new link address, and the link list is updated at the same time.
7. The method of claim 5, further comprising: at least three corresponding link addresses are broken according to a switching signal played by the video stream segment switching sequence, a new link address is formed by the preorder address and the postorder address after the breakage of the adjacent end of the adjacent video stream segment after switching, and a link list is updated at the same time.
8. The real-time interaction method of claim 5, wherein the node distribution information includes node information and time axis information corresponding to the node information, and the node information is an interaction link in the training video stream data.
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