CN113975824A - Game fighting reminding method and related equipment - Google Patents

Game fighting reminding method and related equipment Download PDF

Info

Publication number
CN113975824A
CN113975824A CN202111215546.5A CN202111215546A CN113975824A CN 113975824 A CN113975824 A CN 113975824A CN 202111215546 A CN202111215546 A CN 202111215546A CN 113975824 A CN113975824 A CN 113975824A
Authority
CN
China
Prior art keywords
game
virtual
target
reminding
character
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202111215546.5A
Other languages
Chinese (zh)
Other versions
CN113975824B (en
Inventor
李宇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202111215546.5A priority Critical patent/CN113975824B/en
Publication of CN113975824A publication Critical patent/CN113975824A/en
Application granted granted Critical
Publication of CN113975824B publication Critical patent/CN113975824B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a reminding method for game fighting and related equipment, which can display a game scene picture of a first game client, wherein the game scene picture is a picture for observing a virtual scene where a virtual action role is positioned by adopting a game fighting visual angle, and the game scene picture comprises at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client. According to the embodiment of the application, the reminding triggering operation of the game spectator on the target virtual object can be performed, and the prompt information aiming at the target virtual object is provided for the virtual action role, so that the game spectator participates in the game, and the spectator mode in the game is enriched.

Description

Game fighting reminding method and related equipment
Technical Field
The application relates to the technical field of computers, in particular to a reminding method for game fighting and related equipment.
Background
Along with the continuous improvement of living standard of people, the entertainment demand of people is higher and higher, and many people like playing electronic games in spare time. In some competitive electronic games, a spectator mode is usually provided, through which the game players can watch the ongoing battles in the electronic game.
In the prior art, the spectator and battle players can only watch other game players for fighting and cannot participate in the game, so that the spectator and battle players cannot make contribution to the game battle belonging to the spectator and battle players without influencing the game fairness, and the spectator and battle players have lower participation sense due to the monotonous spectator and battle mode.
Disclosure of Invention
The embodiment of the application provides a reminding method for game fighting and related equipment, wherein the related equipment can comprise a reminding device for game fighting, electronic equipment, a computer readable storage medium and a computer program product, and can enrich fighting modes in games.
The embodiment of the application provides a method for reminding a game fighting, which comprises the following steps:
displaying a game scene picture of a first game client, wherein the game scene picture is a picture of a virtual scene in which a virtual action character is observed by adopting a game fighting view angle, and the game scene picture comprises at least one virtual object;
responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client.
The embodiment of the application provides another reminding method for game fighting, which comprises the following steps:
displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object;
and when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture.
Correspondingly, this application embodiment provides a reminding device of recreation impression, includes:
the game system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a game scene picture of a first game client, the game scene picture is a picture of a virtual scene where a virtual action character is observed by adopting a game fighting visual angle, and the game scene picture comprises at least one virtual object;
and the sending unit is used for responding to a reminding triggering operation of a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client side corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation is carried out on the target virtual object in the second game client side.
Correspondingly, the embodiment of the application provides another kind of reminding device that the game was observed and battle, includes:
the second display unit is used for displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object;
and the reminding unit is used for carrying out reminding operation aiming at the target virtual object in the game scene picture when receiving a target reminding instruction sent by the first game client corresponding to the game spectator.
Optionally, in some embodiments of the present application, the first display unit may be specifically configured to display, in a first game client, a game scene picture corresponding to a visual angle of the virtual action character, where the virtual action character and a virtual character corresponding to a game spectator belong to a same game battle.
Optionally, in some embodiments of the present application, the reminding device for game fighting may further include a reminding operation unit, as follows:
the reminding operation unit is used for responding to a reminding trigger operation aiming at a target virtual object in at least one virtual object of the game scene picture, and carrying out reminding operation aiming at the target virtual object in a preset reminding mode in the first game client.
Optionally, in some embodiments of the present application, the alert operating unit may be specifically configured to show an alert dynamic effect of the target virtual object in a game scene screen of the first game client; and playing voice reminding information aiming at the target virtual object in the first game client.
Optionally, in some embodiments of the present application, the reminding device for game fighting may further include an assisting unit, as follows:
the assistance unit is used for responding to a request assistance operation aiming at an associated virtual character, and triggering to send assistance information aiming at the virtual action character to a third game client side corresponding to the associated virtual character, wherein the assistance information indicates that an assistance reminding operation is carried out aiming at the virtual action character in the third game client side, and the associated virtual character is other virtual characters except the virtual action character and the virtual character corresponding to a game spectator in a game battle belonging to the virtual character corresponding to the game spectator.
Optionally, in some embodiments of the present application, the game scene picture includes an associated character display area, where the associated character display area includes a virtual action character in a game formation to which a virtual character corresponding to a game spectator belongs;
the assisting unit may be specifically configured to trigger sending of assisting information for the virtual action character to a third game client corresponding to the associated virtual character in response to a request assisting operation for the associated virtual character in the associated character display area.
Optionally, in some embodiments of the present application, the step "triggering to send the assistance information for the virtual action character to the third game client corresponding to the associated virtual character" may include:
and triggering to send assistance information aiming at the virtual action role to a third game client side corresponding to the associated virtual role, so that the third game client side displays the assistance reminding action effect of the virtual action role based on the assistance information, and plays the voice assistance information aiming at the virtual action role.
Optionally, in some embodiments of the present application, the game scene picture further includes a voice area, where the voice area includes at least one preset voice message; the reminding device for game fighting can also comprise a voice playing unit, and comprises the following components:
and the voice playing unit is used for responding to the selection operation of the target voice information in the preset voice information aiming at the voice area and triggering the target voice information to be played to the virtual role in the game formation of the game spectator.
Optionally, in some embodiments of the present application, the sending unit may include an identifying subunit, a constructing subunit, and a sending subunit, as follows:
the identification subunit is configured to identify a type of a target virtual object in response to a prompt trigger operation for the target virtual object in at least one virtual object of the game scene picture, so as to obtain an object type of the target virtual object;
the construction subunit is used for constructing a target prompt instruction for the target virtual object according to the object type;
and the sending subunit is configured to send the target prompt instruction to a second game client corresponding to the virtual action character.
Optionally, in some embodiments of the present application, the sending unit may further include an instruction sending subunit, as follows:
the instruction sending subunit is configured to trigger sending of the target prompt instruction to a fourth game client corresponding to a target virtual object in response to a prompt triggering operation for the target virtual object in at least one virtual object of the game scene picture, where the object type is a character type of a virtual character belonging to the same game formation as the virtual action character.
Optionally, in some embodiments of the present application, the first display unit may include a first display subunit and a second display subunit, as follows:
the first display subunit is configured to display a game scene picture of the first game client, where the game scene picture further includes an operation information expansion control, and the operation information expansion control is configured to trigger display of target operation information whose display level is within a target level range;
and the second display subunit is used for responding to the triggering operation of the operation information expansion control and displaying the target operation information in the game scene picture.
Optionally, in some embodiments of the present application, the first presentation unit may further include a target operation information selecting subunit, as follows:
the target operation information selection subunit is used for acquiring at least one operation information of the virtual action role; grading the operation information according to the important indexes corresponding to the operation information to obtain a grading result; and according to the grading result, selecting target operation information with the grade within a target grade range from the operation information.
Optionally, in some embodiments of the present application, the reminding unit may include a first reminding subunit and a second reminding subunit, as follows:
the first reminding subunit is used for displaying the reminding effect of the target virtual object in the game scene picture;
and the second reminding subunit is used for playing the voice reminding information aiming at the target virtual object in the second game client.
The electronic equipment provided by the embodiment of the application comprises a processor and a memory, wherein a plurality of instructions are stored in the memory, and the instructions are loaded by the processor so as to execute the steps in the reminding method for the game fighting.
The embodiment of the application also provides a computer readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps in the method for reminding a game fighting provided by the embodiment of the application.
In addition, a computer program product is further provided in an embodiment of the present application, and includes a computer program or instructions, and the computer program or instructions, when executed by a processor, implement the steps in the method for reminding a game fighting provided in an embodiment of the present application.
The embodiment of the application provides a reminding method for game fighting and related equipment, which can display a game scene picture of a first game client, wherein the game scene picture is a picture for observing a virtual scene where a virtual action role is positioned by adopting a game fighting visual angle, and the game scene picture comprises at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client. According to the embodiment of the application, the reminding triggering operation of the game spectator on the target virtual object can be performed, and the prompt information aiming at the target virtual object is provided for the virtual action role, so that the game spectator participates in the game, and the spectator mode in the game is enriched.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1a is a scene schematic diagram of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1b is a flowchart of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1c is a schematic page diagram illustrating a method for reminding a game battle according to an embodiment of the present application;
FIG. 1d is another flowchart of a method for reminding a game play according to an embodiment of the present application;
FIG. 1e is another flowchart of a method for reminding a game play according to an embodiment of the present application;
FIG. 1f is another flowchart of a method for reminding a game play according to an embodiment of the present application;
FIG. 1g is another flowchart of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1h is a schematic diagram of another page of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1i is a schematic view of another page of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1j is a schematic view of another page of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1k is another schematic diagram of another page of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1l is a schematic diagram of another page of a method for reminding a game battle according to an embodiment of the present application;
FIG. 1m is another flowchart of a method for reminding a game play according to an embodiment of the present application;
FIG. 2 is another flowchart of a method for reminding a game play according to an embodiment of the present application;
FIG. 3 is a schematic structural diagram of a game fighting reminding device according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a reminding method for game fighting and related equipment, and the related equipment can comprise a reminding device for game fighting, electronic equipment, a computer readable storage medium and a computer program product. The reminding device for the game fighting can be integrated in electronic equipment, and the electronic equipment can be equipment such as a terminal or a server.
It can be understood that the reminding method of the game play of the embodiment may be executed on the terminal, may also be executed on the server, and may also be executed by both the terminal and the server. The above examples should not be construed as limiting the present application.
Specifically, the present application provides a reminding device (for distinction, may be referred to as a reminding device for first game play) suitable for game play of a first electronic device, which may be a terminal or the like. The embodiment of the present application further provides a reminding device (for distinction, may be referred to as a reminding device for second game play) suitable for game play of the second electronic device, where the second electronic device may be a terminal or the like.
For example, both the first game play reminder and the second game play reminder may be integrated into the terminal. The terminal may be a mobile phone, a tablet Computer, a notebook Computer, a desktop Computer, a Personal Computer (PC), an intelligent voice interaction device, an intelligent appliance, a vehicle-mounted terminal, and the like, but is not limited thereto. The reminding device for the first game fighting and the reminding device for the second game fighting can carry out information interaction through the server. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, Network service, cloud communication, middleware service, domain name service, security service, Content Delivery Network (CDN), big data and an artificial intelligence platform. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the application is not limited herein.
The embodiment of the application takes the first electronic device as a terminal and the second electronic device as a terminal as an example to introduce a reminding method of game fighting.
As shown in fig. 1a, a method for reminding a terminal and a server to execute a game play together is taken as an example. The reminding system for the game fighting, provided by the embodiment of the application, comprises a terminal 10, a server 11, a terminal 12 and the like; the terminal 10, the server 11 and the terminal 12 are connected through a network, for example, a wired or wireless network connection. The terminals 10 and 12 may be integrated with a client, and the client may specifically be an application installed in the terminal, or may also be a browser.
Wherein, the terminal 10 may be configured to: displaying a game scene picture of a first game client, wherein the game scene picture is a picture of a virtual scene in which a virtual action character is observed by adopting a game fighting view angle, and the game scene picture comprises at least one virtual object; in response to a reminding triggering operation for a target virtual object in at least one virtual object of the game scene picture, triggering to send a target reminding instruction to the server 11, wherein the target reminding instruction indicates that a reminding operation is performed for the target virtual object in a second game client corresponding to the virtual action character.
The server 11 may be configured to: receiving a target prompting instruction sent by the terminal 10, determining a target prompting mode for the target virtual object according to the object type of the target virtual object corresponding to the target prompting instruction, and sending a prompting message to the terminal 12, so that the terminal 12 performs a prompting operation for the target virtual object in a target prompting mode in the second game client according to the prompting message.
The terminal 12 may be configured to: displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object; and when the reminding information sent by the server 11 is received, carrying out reminding operation on the target virtual object in the game scene picture in a target reminding mode.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment will be described in terms of a reminder for first game play, which may be specifically integrated in an electronic device, and the electronic device may be a terminal or the like.
As shown in fig. 1b, the specific flow of the method for reminding the game fighting may be as follows:
101. and displaying a game scene picture of the first game client, wherein the game scene picture is a picture for observing a virtual scene where the virtual action character is positioned by adopting a game fighting view angle, and the game scene picture comprises at least one virtual object.
The first game client is the client where the virtual character corresponding to the game spectator is located. It may be an application client or a browser client, which is not limited in this embodiment. The spectator action is the action of a game player watching the battle of other game players at a third person-named view angle, and the virtual character used by the game player is the virtual character corresponding to the game spectator.
Wherein, the game spectator visual angle is a third person visual angle of the virtual character corresponding to the game spectator. The game scene picture is specifically a picture for observing a virtual scene where a virtual action character is located by adopting a third person named viewing angle of the virtual character corresponding to a game player. The virtual character may be a virtual character or a virtual animal.
The virtual action role is a virtual role which is observed and battled in a virtual scene, specifically, the virtual action role is a virtual role which survives in the game and can influence the progress of the game, the survival specifically refers to a state that the life value (namely, blood streak) of the virtual role in the game is higher than a preset value, and the preset value can be zero.
In this embodiment, the virtual scene may be a simulation scene of a real world, a semi-simulation semi-fictional scene, or a pure fictional scene. Specifically, the virtual scene may be a two-dimensional virtual scene or a three-dimensional virtual scene, which is not limited in this embodiment.
The virtual object may be a virtual article in a game scene picture, or may also be a virtual character in a game, which is not limited in this embodiment. If the virtual object is a virtual character in the game, in some embodiments, the virtual object may specifically belong to the same game formation as the virtual character corresponding to the game spectator, that is, the virtual object is a teammate of the virtual character corresponding to the game spectator; in other embodiments, the virtual object may also be in a different game play with the virtual character corresponding to the game spectator, i.e., the virtual object is an enemy of the virtual character corresponding to the game spectator. It can be understood that the virtual characters in the same game formation are in a mutual cooperation relationship; the virtual characters in different games are in a mutual competition relationship and are generally confronted. The number of game plays in a game is usually two or more, and each game play includes at least one virtual character.
It should be noted that the Game types of the present embodiment may be various, for example, the Game types may be a Massive Multiplayer Online Role Playing Game (MORPG for short), a Sports Game (Sports Game, SPG for short), a Shooting Game (Shooting Game), a Multiplayer Online battle Game (MOBA for short), and the like, and the present embodiment does not limit this.
Optionally, in this embodiment, the step "displaying a game scene screen of the first game client" may include:
and displaying a game scene picture corresponding to the visual angle of the virtual action character in a first game client, wherein the virtual action character and the virtual character corresponding to the game spectator belong to the same game battle.
Specifically, before the step of displaying the game scene picture corresponding to the visual angle of the virtual action character in the first game client, the game spectator can select a teammate which the game spectator wants to play from the game lineup to which the game spectator belongs, specifically, the current live teammate, namely, the virtual action character, and sends spectator prompt information to the teammate; after the team friend receives the sightseeing and fighting prompt message sent by the game sightseeing and fighting party, the team friend can choose to agree with sightseeing and fighting or choose to refuse to sightseeing and fighting. If the teammates choose to agree with the battle, the game scene pictures corresponding to the viewing angles of the teammates (specifically, the virtual action characters) can be displayed in the first game client.
In other embodiments, the virtual action character and the virtual character corresponding to the game spectator may not belong to the same game battle, and the setting is specifically performed according to the actual situation.
Specifically, in some embodiments, the virtual character corresponding to the game spectator may specifically be a game character in a dead state in the game, that is, a game character with a life value of zero in the game. In the prior art, the game characters in the dead state have no authority to act in the game, and in the prior art, the game characters can usually watch the fighting process of teammates after death, but cannot make the proper contribution to teams in the watching process, but does not influence the fair competition, so that the participation sense of game players is low.
In the method for reminding the game spectator, the virtual character corresponding to the game spectator can provide additional information for the spectator virtual character (specifically, the virtual action character in the embodiment) during spectator, and can specifically prompt the spectator virtual character with faster and more accurate information, such as reminding the virtual action character of an important virtual article in a virtual scene, or reminding the virtual action character of enemies nearby; this information can help the viewed avatar to better combat. Therefore, the spectator and fighting modes can be enriched, the participation sense of spectator and fighting game players is enhanced, and the interaction degree between the spectator and the fighting game is improved; the intimacy between the spectator game player and the spectator game player can be strengthened, and the user stickiness of the game can be further improved.
102. Responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client.
The target virtual object is specifically a virtual object which is used by a game player in a game scene picture to perform reminding triggering operation. The reminding triggering operation can be set according to the actual situation, and the embodiment does not limit the reminding triggering operation. For example, the reminder triggering operation may be a click operation or a slide operation.
The second game client is a client where the virtual action character is located, and may be an application client or a browser client, which is not limited in this embodiment.
In an embodiment, in response to a prompt triggering operation for a target virtual object in at least one virtual object of the game scene screen, the first game client may send a target prompt instruction to the second game client corresponding to the virtual action character. After receiving the target prompt instruction, the second game client may perform a reminding operation for the target virtual object in the second game client according to the target prompt instruction. Specifically, the reminding operation may include displaying a reminding effect of the target virtual object in a game scene screen of the second game client, playing a voice reminding message for the target virtual object in the second game client, and the like, which is not limited in this embodiment, where the reminding effect of the target virtual object specifically may be to make the target virtual object emit light, and the like.
The target virtual object can be noticed by the virtual action character through the reminding operation aiming at the target virtual object triggered by the game spectator, and then the virtual action character can perform corresponding operation on the target virtual object.
Optionally, in this embodiment, the method for reminding a game battle may further include:
and responding to a reminding triggering operation of a target virtual object in at least one virtual object of the game scene picture, and carrying out reminding operation on the target virtual object in a preset reminding mode in the first game client.
When the fact that the game spectator performs reminding triggering operation on the target virtual object in the game scene picture of the first game client is detected, the method can trigger sending a target reminding instruction to the second game client corresponding to the virtual action character, and meanwhile can perform reminding operation on the target virtual object in a preset reminding mode in the client (namely the first game client) where the game spectator is located.
The preset reminding mode can be set according to actual conditions, and the embodiment does not limit the preset reminding mode.
Optionally, in this embodiment, the step of performing a reminding operation on the target virtual object in the first game client in a preset reminding manner may include:
displaying the reminding dynamic effect of the target virtual object in a game scene picture of the first game client;
and playing voice reminding information aiming at the target virtual object in the first game client.
The form of the reminding action is various, and the embodiment does not limit the reminding action. For example, the alert effect may be to make the target virtual object emit light, or to highlight the target virtual object, and the light emitting duration may be set according to the actual situation, for example, the light emitting duration may be set to 10 seconds. For another example, the alert effect may be: displaying a dynamic reminding identifier on or around the target virtual object, for example, a blinking five-pointed star may be displayed on the target virtual object of the game scene picture, and the five-pointed star is the reminding identifier.
The voice reminding information can be specifically set according to the object type of the target virtual object.
In a specific embodiment, if the target virtual object is a virtual object, the voice reminding information may be set to "i see soon, i find a good thing"; if the target virtual object is a virtual character in the same game formation as the virtual action character, the voice reminding information can be set as ' good brother, i see you woollen, and feel safe ' towards the bar '; if the target virtual object is a virtual character in a different game play from the virtual action character, the voice prompt message may be set to "see what did i find? An enemy.
Optionally, in this embodiment, the step "triggering, in response to a prompt triggering operation for a target virtual object in at least one virtual object of the game scene screen, sending a target prompt instruction to a second game client corresponding to the virtual action character", may include:
responding to a reminding trigger operation aiming at a target virtual object in at least one virtual object of the game scene picture, and identifying the type of the target virtual object to obtain the object type of the target virtual object;
constructing a target prompt instruction aiming at the target virtual object according to the object type;
and sending the target prompt instruction to a second game client corresponding to the virtual action character.
The object type of the target virtual object may include a virtual article, a virtual character, and the like, and specifically, the object type of the virtual character may be further subdivided into two types, the first type is a character type of a virtual character belonging to the same game formation as the virtual action character, and the second type is a character type of a virtual character belonging to a different game formation as the virtual action character.
Wherein, the type of the target virtual object can be identified to determine which kind of the target virtual object triggered by the game spectator. And then constructing different target prompt instructions according to different object types of the target virtual object.
For example, when the object type of the target virtual object is a virtual article, the constructed target prompt instruction may be: displaying the luminous dynamic effect of the virtual object in a game scene picture of the game client, wherein the luminous state lasts for 10 seconds, and simultaneously playing voice reminding information in the game client: "look at you quickly, i find a good thing".
For another example, when the object type of the target virtual object is a virtual character, if the virtual character and the virtual action character belong to the same game formation, that is, are own people, the target prompt instruction constructed may be: the green light dynamic effect of the virtual character is displayed in a game scene picture of the game client, the light-emitting state lasts for 10 seconds, and meanwhile, voice reminding information is played in the game client: "good brothers, i'm looking at you woollen, secure punching bar"; if the virtual character and the virtual action character belong to different game paradigms, namely enemy personnel, the constructed target prompt instruction can be as follows: the red light dynamic effect of the virtual character is displayed in a game scene picture of the game client, the light-emitting state lasts for 10 seconds, and meanwhile, voice reminding information is played in the game client: "see what i found? An enemy.
Optionally, in some embodiments, specifically, when it is detected that the game spectator and fighting policy performs a prompt triggering operation on the target virtual object in the game scene picture, target position information corresponding to the target touch point is determined; and matching the target position information with the position information of each virtual object in the game scene picture, so that the virtual object corresponding to the position information with the highest matching degree is determined as the target virtual object, and the type of the triggered target virtual object can be identified.
Optionally, in this embodiment, the method for reminding a game battle may further include:
and in response to a prompt triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, wherein the object type is a role type of a virtual role belonging to the same game formation as the virtual action role, triggering to send the target prompt instruction to a fourth game client side corresponding to the target virtual object.
The fourth game client is a client where the target virtual object is located, and may be an application client or a browser client, which is not limited in this embodiment.
When the target virtual object which is an operation object of the reminding triggering operation of the game spectator is the own teammate of the virtual action character, the target prompting instruction can be sent to the game client corresponding to the virtual action character, and simultaneously, the target prompting instruction can be sent to the game client corresponding to the target virtual object.
Optionally, in this embodiment, when it is detected that the game spectator performs the reminding triggering operation on the target virtual object, a target reminding instruction may be sent to the specified game client according to the type of the target virtual object, where the target reminding instruction indicates that the reminding operation is performed on the target virtual object in the specified game client. Specifically, in some embodiments, the designated game client may only include the second game client corresponding to the virtual action character, in other embodiments, the designated game client may also include the first game client corresponding to the game spectator and the second game client corresponding to the virtual action character, and may even further include the fourth game client corresponding to the target virtual object, which may be specifically set according to an actual situation, and this embodiment does not limit this. For example, when the type of the target virtual object is a virtual article, the designated game client may include a game client corresponding to any virtual character in a target game play, where the target game play is a game play to which a virtual character corresponding to a game spectator belongs.
In one embodiment, as shown in FIG. 1c, the game scene picture of the first game client corresponding to the game player is shown; the game scene picture is a picture for observing a virtual scene where the virtual action role is positioned based on a third person weighing view angle of a game player, and the game scene picture can comprise one or more virtual objects; for example, the virtual object may include the virtual item, virtual character 1, virtual character 2, etc. of fig. 1 c. In this embodiment, based on the reminding triggering operation of the game spectator on the target virtual object, the sending of the target reminding instruction to the second game client corresponding to the virtual action character is triggered, so as to perform the reminding operation on the target virtual object in the second game client, and a specific flow thereof may be as shown in fig. 1d, which is described as follows:
a1, when detecting that the game spectator performs a trigger operation (e.g. a click operation) on the screen, specifically, a trigger operation on the game scene screen, the first game client may first determine whether the object triggered by the game spectator is an interactable object, and if the triggered object is an interactable object, determine the triggered object as a target virtual object, and execute step a 2;
a2, judging whether the target virtual object is a virtual article; if the virtual article is a virtual article, executing step a 3; if not, go to step a 4;
a3, sending a target prompt instruction to a second game client corresponding to the virtual action character, wherein the target prompt instruction indicates that a virtual article is displayed in the second game client in a highlighted form, and plays voice prompt information aiming at the virtual article; in addition, virtual articles can be displayed in a first game client side corresponding to the game spectator in a highlight mode, and voice reminding information aiming at the virtual articles is played;
a4, judging whether the target virtual object is a virtual character belonging to a different game formation from the virtual action character, if not, the target virtual object is a teammate, and executing a step a 5; if yes, the target virtual object is an enemy, and step a6 is executed;
a5, sending a target prompt instruction to a second game client corresponding to the virtual action character, wherein the target prompt instruction indicates that the virtual character is displayed in the second game client in a highlight mode, specifically, the virtual character can be displayed in a green light effect mode, and voice prompt information aiming at the virtual character is played to prompt the virtual action character that the virtual character is a teammate; in addition, the virtual role can be displayed in a green dynamic effect mode in a first game client side corresponding to the game spectator and a fourth game client side corresponding to the virtual role, and voice reminding information aiming at the virtual role is played;
a6, sending a target prompt instruction to a second game client corresponding to the virtual action character, wherein the target prompt instruction indicates that the virtual character is displayed in the second game client in a highlight mode, specifically, the virtual character can be displayed in a red dynamic effect mode, and voice prompt information aiming at the virtual character is played to prompt the virtual action character to have enemies; in addition, virtual characters can be displayed in a first game client side corresponding to the game spectator through a red light dynamic effect, and voice reminding information aiming at the virtual characters is played.
In some embodiments, as shown in fig. 1e, a specific scheme corresponding to the virtual action character in the game spectator direction performing the reminding operation on the target virtual object is shown, which is specifically described as follows:
when a game spectator clicks a target virtual object in a game scene picture of a first game client, the first game client may report a request prompt instruction for the clicked target virtual object to a server, and the request prompt instruction may instruct the server to send the target prompt instruction to a pre-specified game client according to an object type of the target virtual object. According to the object type of the target virtual object, three branches can be specifically divided.
In the first branch line, the object type of the target virtual object is a virtual article, and the pre-designated game clients may include a first game client corresponding to a spectator (i.e., the virtual character corresponding to the game spectator in the above-described embodiment) and a second game client corresponding to an actor (i.e., the virtual action character in the above-described embodiment). After a pre-designated game client receives a target prompt instruction, a virtual article can be displayed in a game scene picture of the game client in a highlight mode according to the target prompt instruction, the highlight state of the virtual article can last for 10 seconds, and voice prompt information is played for a spectator and an actor in the game client, for example, the played voice prompt information can be: "look at you quickly, i find a good thing".
If the object type of the target virtual object is not a virtual object but a virtual character, the server may specifically identify whether the virtual character and the actor belong to the same game formation, that is, determine whether the virtual character is a teammate or an enemy of the actor, so that two branches may be generated.
In the second branch, the target virtual object is a virtual character belonging to the same game formation as the actor, that is, a teammate of the actor, and the pre-designated game clients may include a first game client corresponding to the spectator, a second game client corresponding to the actor, and a fourth game client corresponding to the clicked player (that is, the target virtual object in the above-described embodiment). After a preassigned game client receives a target prompt instruction, a virtual character can be displayed in a game scene picture of the game client in a highlight mode according to the target prompt instruction, specifically the virtual character can be displayed in a green dynamic effect mode, the highlight state can last for 10 seconds, and voice prompt information is played for a spectator, an actor and a clicked person in the game client to prompt the virtual actor and the virtual character to be a teammate; for example, the played voice reminding message may be: "good brothers, i'm looking at you' woollen, safe towards the bar".
In the third branch, the target virtual object is a virtual character belonging to a different game formation with the actor, that is, an enemy of the actor, and the pre-designated game clients may include a first game client corresponding to the spectator and a second game client corresponding to the actor. After a preassigned game client receives a target prompt instruction, a virtual character can be displayed in a game scene picture of the game client in a highlight mode according to the target prompt instruction, specifically the virtual character can be displayed in a red dynamic effect, the highlight state can last for 10 seconds, and voice prompt information is played for a spectator and an actor in the game client to prompt the virtual action character that the virtual character is an enemy; for example, the played voice reminding message may be: "what did i find" a good look? An enemy.
Optionally, in this embodiment, the method for reminding a game battle may further include:
responding to a request assistance operation aiming at an associated virtual character, and triggering to send assistance information aiming at the virtual action character to a third game client side corresponding to the associated virtual character, wherein the assistance information indicates that an assistance reminding operation is carried out aiming at the virtual action character in the third game client side, and the associated virtual character is other virtual characters except the virtual action character and the virtual character corresponding to a game spectator and war party in a game battle affiliated to the virtual character corresponding to the game spectator and war party.
The request assistance operation may be specifically set according to an actual situation, which is not limited in this embodiment, for example, the request assistance operation may be a click operation on avatar information of the associated virtual character, or a slide operation on avatar information of the associated virtual character.
And the third game client is the client where the associated virtual character is located. It may be an application client or a browser client, which is not limited in this embodiment.
Optionally, in this embodiment, the virtual character and the virtual action character corresponding to the game spectator belong to the same game play, the associated virtual character may specifically be a virtual character that satisfies a preset condition in the game play to which the virtual character corresponding to the game spectator belongs, and the preset condition may be a teammate that still lives and is not a virtual action character, that is, the associated virtual character may be a virtual character that still lives and is not the game spectator and the non-virtual action character in the game play to which the virtual character corresponding to the game spectator belongs.
In this embodiment, based on the request assistance operation of the game spectator on the associated virtual character, the assistance reminding operation may be performed for the virtual action character in the third game client corresponding to the associated virtual character, so that the associated virtual character pays attention to the virtual action character, and further provides help to the virtual action character. The assistance reminding operation may include displaying an assistance reminding action of the virtual action character in a game scene picture of the third game client, playing voice assistance information for the virtual action character in the third game client, and the like, which is not limited in this embodiment. The reminding effect of the virtual action character can be to make the virtual action character light.
Optionally, in this embodiment, the game scene picture includes an associated character display area, where the associated character display area includes a virtual action character in a game formation to which a virtual character corresponding to a game spectator and a virtual character belong;
the step of triggering to send the assistance information for the virtual action character to the third game client corresponding to the associated virtual character in response to the request assistance operation for the associated virtual character may include:
and responding to the request assistance operation aiming at the associated virtual character in the associated character display area, and triggering to send assistance information aiming at the virtual action character to a third game client corresponding to the associated virtual character.
The associated character display area comprises virtual action characters in a game formation to which the virtual characters corresponding to the game spectators belong, wherein the virtual action characters can refer to the virtual characters living in the game formation, and the associated virtual characters can be the virtual characters which are requested to assist operations by the game spectators among the characters.
In a specific scenario, as shown in fig. 1C, a game scene picture of a first game client corresponding to a game spectator is provided, and an associated character display area is provided at the upper left corner of the game scene picture, wherein the associated character display area includes virtual characters in a game formation to which the virtual characters corresponding to the game spectator belong, specifically, a teammate a, a teammate B, a teammate C, and a teammate D, if the teammate a, the teammate B, and the teammate C are virtual characters currently in a live state, and the teammate D is a virtual character currently in a dead state, and the teammate C is a virtual action character observed by the virtual character corresponding to the current game spectator, when the game spectator requests assistance operation for the teammate a or the teammate B in the associated character display area, assistance information for the teammate C (i.e., the virtual action character) can be triggered to be sent to the game client corresponding to the teammate a or the teammate B, the assistance information indicates that assistance reminding operation is performed on the teammate C in the game client corresponding to the teammate A or the teammate B, so that the teammate A or the teammate B can pay attention to the teammate C, and further help is provided for the teammate C. If the game spectator requests assistance operation for the teammate C or the teammate D in the associated role display area, because the teammate C or the teammate D does not meet the preset conditions: the teammates that are still alive and not acting avatars are therefore not responding to the request for assistance.
Optionally, in this embodiment, the step of "triggering sending of assistance information for the virtual action character to a third game client corresponding to the associated virtual character" may include:
and triggering to send assistance information aiming at the virtual action role to a third game client side corresponding to the associated virtual role, so that the third game client side displays the assistance reminding action effect of the virtual action role based on the assistance information, and plays the voice assistance information aiming at the virtual action role.
The form of the assisting alert action is various, and this embodiment does not limit this. For example, the assisting action may be to make the virtual action character emit light, or to highlight the virtual action character, and the light emitting duration may be set according to the actual situation, for example, the light emitting duration may be set to 10 seconds. For another example, the help alert action may be set to: the dynamic Help-reminding indicator is displayed on or around the virtual action character in the game scene picture of the third game client, for example, a blinking english word "Help" may be displayed on the virtual action character in the game scene picture, and the english word "Help" is the Help-reminding indicator.
The voice assisting information may be set according to an actual situation, for example, may be set to "i am here to help me", and the like, which is not limited in this embodiment.
Optionally, in a specific scenario, when it is detected that a game spectator requests assistance for an associated virtual character, if the associated virtual character and a virtual action character are in the same virtual scenario, displaying the virtual action character in a highlighted form, for example, displaying the virtual action character in a green animation mode, on a game scenario screen of a third game client corresponding to the associated virtual character, and playing voice assistance information for the virtual action character may be triggered. If the associated virtual character and the virtual action character are in different virtual scenes, the game scene picture of the third game client corresponding to the associated virtual character can be triggered to display the identification information corresponding to the virtual action character with a preset effect, for example, the identification information of the virtual action character flashes, and voice assistance information for the virtual action character is played. The identification information of the virtual action character can be a number identification of the virtual action character.
In a specific embodiment, the game spectator may perform a request assistance operation on the associated virtual character in the associated character display area, and trigger to send assistance information to the third game client corresponding to the associated virtual character, so as to perform an assistance reminding operation for the virtual action character in the third game client, where a specific flow may be as shown in fig. 1f, and is described as follows:
b1, the game spectator performing request assistance operation (such as double-click operation for the avatar) on the virtual character in the associated character display area of the game scene picture, wherein the virtual character in the associated character display area and the game spectator belong to the same game battle;
b2, judging whether the virtual role corresponding to the request assistance operation meets the preset condition corresponding to the assistant, wherein the preset condition can be the teammate who still lives and is not a virtual action role; if yes, the virtual role corresponding to the requested assistance operation is a helper (i.e., the associated virtual role in the above embodiment), go to step b 4; if not, the virtual role corresponding to the request assistance operation is not a helper, and step b3 is executed;
b3, not responding to the request for assistance operation, and ending the flow.
b4, sending assistance information for the virtual action character to the third game client corresponding to the associated virtual character, so that the third game client can display the virtual action character in a highlighted form in the game scene picture of the third game client based on the assistance information, and play voice assistance information for the associated virtual character in the third game client to request the associated virtual character to assist the virtual action character. In addition, the virtual action characters can be displayed in a highlighted form in the first game client corresponding to the game spectator and the second game client corresponding to the virtual action characters, and voice assistance information can be played.
In some embodiments, as shown in fig. 1g, a specific scenario corresponding to the game spectator fighting direction associated virtual character request for the assistance operation of the virtual action character is shown, which is specifically described as follows:
and displaying a related role display area in a game scene picture of a first game client corresponding to the game spectator, wherein the related role display area comprises virtual roles in game play to which the virtual roles corresponding to the game spectator belong, namely teammates of the game spectator. When it is detected that a game spectator requests assistance operation (for example, double-click operation is performed on the avatar in the associated avatar display area) on the avatar in the associated avatar display area, the first game client may report the role information of the clicked avatar (i.e., the clicked person) to the server, and the server may determine whether the clicked avatar meets a preset condition corresponding to an assistant (i.e., the associated avatar) according to the role information, and only the team friends who are still alive and are not active may be determined as the assistant identity. Two branches can be divided according to whether the clicked virtual character is a helper or not.
Wherein, in the first branch line, the clicked virtual character is not an assistant, and the server does not respond to the request assistance operation of the first game client; or the server sends an invisible assistance request instruction to a first game client corresponding to the game spectator and a second game client corresponding to the virtual action character, and the first game client and the second game client do not perform any operation after receiving the invisible assistance request instruction.
In the second branch, if the clicked virtual character is an assistant, the server may send assistance information for the actor to the first game client corresponding to the spectator (i.e., the virtual character corresponding to the game spectator in the above-described embodiment), the second game client corresponding to the actor (i.e., the virtual action character in the above-described embodiment), and the third game client corresponding to the assistant (i.e., the associated virtual character in the above-described embodiment). After the first game client, the second game client and the third game client receive the assistance information, the actor may be displayed in a game scene picture of the game client in a highlight mode based on the assistance information, the highlight state of the actor may last for 10 seconds, and identification information corresponding to the actor flashes for 2 seconds; meanwhile, voice assistance information can be played in the game client, such as 'i help me at this position', and the like.
When the clicked virtual character is an assistant, as shown in fig. 1h, the clicked virtual character is a game scene screen of a third game client corresponding to the assistant, wherein the virtual action character is displayed in a light-emitting manner, and the identification information (i.e., the circle identification with the number 1) of the virtual action character in the scene thumbnail also flickers.
Optionally, in this embodiment, the game scene picture further includes a voice area, where the voice area includes at least one preset voice message;
the reminding method for the game fighting can also comprise the following steps:
and responding to the selection operation of the target voice information in the preset voice information aiming at the voice area, and triggering to play the target voice information to the virtual role in the game battle belonging to the game spectator.
The selection operation may specifically be a click operation on the target voice information, and the like, which is not limited in this embodiment.
In an embodiment, as shown in fig. 1c, the game scene picture of the first game client corresponding to the game spectator is a game scene picture, and the lower left corner of the game scene picture is a voice area, where the voice area displays preset voice information, such as "please open voice communication", "pay attention to, there is enemy in front", and "rush together, battle friend", etc., the game spectator can select target voice information from the preset voice information, and then click the "send" corresponding icon in fig. 1c, and can play the target voice information to all virtual characters in the game battle belonging to the game spectator. For example, if the target voice message "please open voice communication" is selected, the voice message "please open voice communication" may be played to all virtual characters in the game play belonging to the game spectator.
Optionally, in this embodiment, the step "displaying a game scene screen of the first game client" may include:
displaying a game scene picture of a first game client, wherein the game scene picture also comprises an operation information expansion control, and the operation information expansion control is used for triggering target operation information of which the display level is within a target level range;
and displaying the target operation information in the game scene picture in response to the triggering operation of the operation information expansion control.
The triggering operation on the operation information expansion control may specifically be a click operation on the operation information expansion control, and the like, which is not limited in this embodiment.
Specifically, the game scene picture not showing the target operation information may be regarded as a primary interface, and the game scene picture showing the target operation information may be regarded as a secondary interface by operating the information expansion control; the embodiment can be used for unfolding the folding function corresponding to the control based on the operation information and hiding the target operation information in the primary interface, so that the spectator and the battle player have a larger watching area to watch the game confrontation.
Optionally, in this embodiment, the method for reminding a game battle may further include:
acquiring at least one piece of operation information of the virtual action role;
grading the operation information according to the important indexes corresponding to the operation information to obtain a grading result;
and according to the grading result, selecting target operation information with the grade within a target grade range from the operation information.
The operation information may include skill information, combat value, equipment information, and the like of the virtual action character in the game process, which is not limited in this embodiment. The important index of the operation information may be determined according to the type of the operation information, for example, the important index of the battle value may be set to be higher than the important index of the equipment information. The higher the important index is, the higher the level corresponding to the operation information is.
The target operation information may specifically be operation information with a lower level in the operation information, that is, secondary operation information, so that the target operation information may be hidden in the primary interface, and when a trigger operation on the operation information expansion control is detected, the target operation information is displayed on the game scene picture.
For game fighting, a large amount of fighting information is usually required to be displayed, and players who need to fight can conveniently watch various details in the fighting; however, some electronic devices have a small display screen, for example, a mobile phone displays all related contents during a game battle on the display screen, which may cause a lot of interface information to be crowded together, which may cause difficulty in recognition, and the operation area on the interface may also become small, which may make the operation inconvenient.
This embodiment can filter the operating information of virtual character in the battle process, only show important operating information at one-level interface, and hide other operating information through the function of interface folding, the spectator and battle player can expand the control through operating information, show other operating information that are hidden on the scene picture of the game, can clearly show each level's operating information like this, also can not shelter from the battle area of recreation, can guarantee that the user has enough big viewing area to see each detail in the battle, the user experience of reinforcing spectator and battle player.
In one embodiment, as shown in fig. 1i, the game scene picture, i.e. the fighting interface, of the first game client corresponding to the game player is shown; in the spectator interface, only the more important operation information (such as the current gold coins corresponding to the virtual characters) is displayed, and the operation information with lower important indexes is folded and hidden, so that a quite large display area in the middle can be displayed to spectator players, and the spectator players can watch more fighting details through the display area. When it is detected that the spectator operates the operation information expansion control in the spectator interface in a triggering manner, the interface shown in fig. 1j can be displayed, and the interface displays the detailed equipment information, namely the secondary operation information (namely the target operation information in the embodiment) of the virtual characters of the game camp a and the game camp B; in addition, the spectator can hide and fold the target operation information by triggering the operation information unfolding control again, and then restore to the spectator interface shown in fig. 1 i.
The icons corresponding to all the hidden controls are displayed in the fighting interface of fig. 1i, and the fighting players can trigger the icons corresponding to all the hidden controls, such as clicking operation, so that the basic information columns of the virtual characters on the two sides of the fighting interface and the operation information unfolding controls are hidden, the fighting interface shown in fig. 1k is obtained, the fighting players can watch more fighting areas, and the watching experience during large-scale multi-person fighting is improved.
The spectator may also perform a trigger operation (e.g., a click operation) on an icon corresponding to the "information panel" in the spectator interface shown in fig. 1i to obtain a detailed battle information interface, as shown in fig. 1l, on which the battle information, hero attribute, experience trend chart and economic trend chart of the spectator may be viewed.
Specifically, as shown in fig. 1m, a flow of the show interface display in the game play process is described as follows:
c1, loading initial operation information corresponding to each virtual character (specifically, the virtual action character in the above embodiment) issued by the server by the first game client corresponding to the game spectator;
c2, simulating the operation behaviors (such as movement, attack, skill release and the like) of the virtual character to be displayed according to the initial operation information to obtain an operation behavior layer, wherein the operation behavior layer is a game scene layer where the virtual character used by the game player is located;
c3, carrying out statistical analysis on the initial operation information corresponding to the virtual character to be displayed to obtain the operation information corresponding to the virtual character to be displayed;
c4, extracting operation information which is required to be displayed to the spectator and on the UI layer from the operation information corresponding to the virtual character to be displayed, and grading the extracted operation information to obtain a grading result, wherein the UI (User Interface) layer is a layer corresponding to an icon in the spectator and fighting Interface;
c5, displaying the operation information at the first level in the grading result on the basic UI layer, wherein the operation information at the first level is important operation information;
c6, displaying the operation information at the second level in the grading result in the second-level UI layer, wherein the operation information at the second level is secondary operation information, and the second level is also the target level range in the above embodiment;
c7, combining the operation behavior layer and the basic UI layer to obtain a basic fighting interface, and folding and hiding the secondary UI layer in the basic fighting interface;
c8, detecting whether the spectator player triggers the expansion control (specifically, the operation information expansion control in the above embodiment) of the secondary UI layer in real time;
c9, if the spectator triggers the expansion control, the secondary UI layer can be displayed in the basic spectator interface.
As can be seen from the above, the present embodiment can show a game scene picture of the first game client, where the game scene picture is a picture of a virtual scene in which a virtual action character is observed using a game fighting view, and the game scene picture includes at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client. According to the embodiment of the application, the reminding triggering operation of the game spectator on the target virtual object can be performed, and the prompt information aiming at the target virtual object is provided for the virtual action role, so that the game spectator participates in the game, and the spectator mode in the game is enriched.
In this embodiment, the description will be made in terms of a reminding device for second game play, which may be specifically integrated in a second electronic device, and the second electronic device may be a terminal or a server, or the like.
As shown in fig. 2, the specific flow of the method for reminding the game fighting is as follows:
201. and displaying a game scene picture of the second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object.
The second game client is a client where the virtual action character is located, and may be an application client or a browser client, which is not limited in this embodiment.
In this embodiment, the virtual scene may be a simulation scene of a real world, a semi-simulation semi-fictional scene, or a pure fictional scene. Specifically, the virtual scene may be a two-dimensional virtual scene or a three-dimensional virtual scene, which is not limited in this embodiment.
The virtual object may be a virtual article in a game scene picture, or may also be a virtual character in a game, which is not limited in this embodiment. If the virtual object is a virtual character in the game, in some embodiments, the virtual object may specifically belong to the same game formation as the virtual character corresponding to the game spectator, that is, the virtual object is a teammate of the virtual character corresponding to the game spectator; in other embodiments, the virtual object may also be in a different game play with the virtual character corresponding to the game spectator, i.e., the virtual object is an enemy of the virtual character corresponding to the game spectator.
202. And when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture.
The first game client is the client where the virtual character corresponding to the game spectator is located. It may be an application client or a browser client, which is not limited in this embodiment.
The target virtual object is a virtual object which is used by the game spectator to perform reminding triggering operation.
In one embodiment, in response to a prompt triggering operation of a game spectator in a first game client for a target virtual object, the first game client may send a target prompt instruction to a second game client corresponding to a virtual action character. After receiving the target prompt instruction, the second game client may perform a reminding operation for the target virtual object in the second game client according to the target prompt instruction. Specifically, the reminding operation may include displaying a reminding effect of the target virtual object in a game scene screen of the second game client, playing a voice reminding message for the target virtual object in the second game client, and the like, which is not limited in this embodiment, where the reminding effect of the target virtual object specifically may be to make the target virtual object emit light, and the like.
The target virtual object can be noticed by the virtual action character through the reminding operation aiming at the target virtual object triggered by the game spectator, and then the virtual action character can perform corresponding operation on the target virtual object.
Optionally, in this embodiment, the virtual action character and the virtual character corresponding to the game spectator belong to the same game battle.
In other embodiments, the virtual action character and the virtual character corresponding to the game spectator may not belong to the same game battle, and the setting is specifically performed according to the actual situation.
Optionally, in this embodiment, the step "performing a reminding operation on a target virtual object in the game scene screen" may include:
displaying the reminding effect of the target virtual object in the game scene picture;
and playing voice reminding information aiming at the target virtual object in the second game client.
The form of the reminding action is various, and the embodiment does not limit the reminding action. For example, the alert effect may be to make the target virtual object emit light, or to highlight the target virtual object, and the light emitting duration may be set according to the actual situation, for example, the light emitting duration may be set to 10 seconds. For another example, the alert effect may be: displaying a dynamic reminding identifier on or around the target virtual object, for example, a blinking five-pointed star may be displayed on the target virtual object of the game scene picture, and the five-pointed star is the reminding identifier.
The voice reminding information can be specifically set according to the object type of the target virtual object.
The object type of the target virtual object may include a virtual article, a virtual character, and the like, and specifically, the object type of the virtual character may be further subdivided into two types, the first type is a character type of a virtual character belonging to the same game formation as the virtual action character, and the second type is a character type of a virtual character belonging to a different game formation as the virtual action character.
In a specific embodiment, if the target virtual object is a virtual object, the voice reminding information may be set to "i see soon, i find a good thing"; if the target virtual object is a virtual character in the same game formation as the virtual action character, the voice reminding information can be set as ' good brother, i see you woollen, and feel safe ' towards the bar '; if the target virtual object is a virtual character in a different game play from the virtual action character, the voice prompt message may be set to "see what did i find? An enemy.
Optionally, in this embodiment, which kind of target virtual object triggered by the game spectator may be determined by identifying the type of the target virtual object; and then different reminding operations are carried out according to different object types of the target virtual object.
For example, when the object type of the target virtual object is a virtual article, the reminding operation may be: displaying the luminous dynamic effect of the virtual article in a game scene picture of the second game client, wherein the luminous state lasts for 10 seconds, and simultaneously playing voice reminding information in the second game client: "look at you quickly, i find a good thing".
For another example, when the object type of the target virtual object is a virtual character, if the virtual character and the virtual action character belong to the same game formation, that is, are own people, the reminding operation performed may be: and displaying the green light dynamic effect of the virtual character in a game scene picture of the second game client, wherein the light-emitting state lasts for 10 seconds, and simultaneously playing voice reminding information in the second game client: "good brothers, i'm looking at you woollen, secure punching bar"; if the virtual character and the virtual action character belong to different game paradigms, namely enemy personnel, the reminding operation can be as follows: the red light dynamic effect of the virtual character is displayed in a game scene picture of the second game client, the light-emitting state lasts for 10 seconds, and meanwhile, voice reminding information is played in the second game client: "see what i found? An enemy.
As can be seen from the above, the present embodiment may show a game scene picture of the second game client, where the game scene picture is a picture of observing a virtual scene by using a virtual action character, and the game scene picture includes at least one virtual object; and when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture. According to the embodiment of the application, the prompt information aiming at the target virtual object can be provided through the virtual action role of the game spectator, so that the game spectator participates in the game, and the spectator mode in the game is enriched.
In order to better implement the method, the embodiment of the application also provides a reminding system for game fighting. The reminding system for the game battle comprises a reminding device 31 for the first game battle and a reminding device 32 for the second game battle. As shown in fig. 3, the reminder device 31 for the first game play may include a first presentation unit 3101 and a transmission unit 3102; the reminder device 32 for the second game play may include a second presentation unit 3201 and a reminder unit 3202 as follows:
a reminding device 31 for first game fighting
(1) The first display unit 3101;
the first display unit 3101 is configured to display a game scene picture of the first game client, where the game scene picture is a picture of a virtual scene where a virtual action character is observed by using a game fighting view angle, and the game scene picture includes at least one virtual object.
Optionally, in some embodiments of the present application, the first display unit may include a first display subunit and a second display subunit, as follows:
the first display subunit is configured to display a game scene picture of the first game client, where the game scene picture further includes an operation information expansion control, and the operation information expansion control is configured to trigger display of target operation information whose display level is within a target level range;
and the second display subunit is used for responding to the triggering operation of the operation information expansion control and displaying the target operation information in the game scene picture.
Optionally, in some embodiments of the present application, the first presentation unit may further include a target operation information selecting subunit, as follows:
the target operation information selection subunit is used for acquiring at least one operation information of the virtual action role; grading the operation information according to the important indexes corresponding to the operation information to obtain a grading result; and according to the grading result, selecting target operation information with the grade within a target grade range from the operation information.
Optionally, in some embodiments of the present application, the first display unit may be specifically configured to display, in a first game client, a game scene picture corresponding to a visual angle of the virtual action character, where the virtual action character and a virtual character corresponding to a game spectator belong to a same game battle.
(2) A transmission unit 3102;
a sending unit 3102, configured to, in response to a prompt triggering operation for a target virtual object in at least one virtual object of the game scene screen, trigger sending a target prompt instruction to a second game client corresponding to the virtual action character, where the target prompt instruction indicates that a prompt operation is performed for the target virtual object in the second game client.
Optionally, in some embodiments of the present application, the sending unit may include an identifying subunit, a constructing subunit, and a sending subunit, as follows:
the identification subunit is configured to identify a type of a target virtual object in response to a prompt trigger operation for the target virtual object in at least one virtual object of the game scene picture, so as to obtain an object type of the target virtual object;
the construction subunit is used for constructing a target prompt instruction for the target virtual object according to the object type;
and the sending subunit is configured to send the target prompt instruction to a second game client corresponding to the virtual action character.
Optionally, in some embodiments of the present application, the sending unit may further include an instruction sending subunit, as follows:
the instruction sending subunit is configured to trigger sending of the target prompt instruction to a fourth game client corresponding to a target virtual object in response to a prompt triggering operation for the target virtual object in at least one virtual object of the game scene picture, where the object type is a character type of a virtual character belonging to the same game formation as the virtual action character.
Optionally, in some embodiments of the present application, the virtual action character and the virtual character corresponding to the game spectator belong to the same game battle.
Optionally, in some embodiments of the present application, the reminding device for game fighting may further include a reminding operation unit, as follows:
the reminding operation unit is used for responding to a reminding trigger operation aiming at a target virtual object in at least one virtual object of the game scene picture, and carrying out reminding operation aiming at the target virtual object in a preset reminding mode in the first game client.
Optionally, in some embodiments of the present application, the alert operating unit may be specifically configured to show an alert dynamic effect of the target virtual object in a game scene screen of the first game client; and playing voice reminding information aiming at the target virtual object in the first game client.
Optionally, in some embodiments of the present application, the reminding device for game fighting may further include an assisting unit, as follows:
the assistance unit is used for responding to a request assistance operation aiming at an associated virtual character, and triggering to send assistance information aiming at the virtual action character to a third game client side corresponding to the associated virtual character, wherein the assistance information indicates that an assistance reminding operation is carried out aiming at the virtual action character in the third game client side, and the associated virtual character is other virtual characters except the virtual action character and the virtual character corresponding to a game spectator in a game battle belonging to the virtual character corresponding to the game spectator.
Optionally, in some embodiments of the present application, the game scene picture includes an associated character display area, where the associated character display area includes a virtual action character in a game formation to which a virtual character corresponding to a game spectator belongs;
the assisting unit may be specifically configured to trigger sending of assisting information for the virtual action character to a third game client corresponding to the associated virtual character in response to a request assisting operation for the associated virtual character in the associated character display area.
Optionally, in some embodiments of the present application, the step "triggering to send the assistance information for the virtual action character to the third game client corresponding to the associated virtual character" may include:
and triggering to send assistance information aiming at the virtual action role to a third game client side corresponding to the associated virtual role, so that the third game client side displays the assistance reminding action effect of the virtual action role based on the assistance information, and plays the voice assistance information aiming at the virtual action role.
Optionally, in some embodiments of the present application, the game scene picture further includes a voice area, where the voice area includes at least one preset voice message; the reminding device for game fighting can also comprise a voice playing unit, and comprises the following components:
and the voice playing unit is used for responding to the selection operation of the target voice information in the preset voice information aiming at the voice area and triggering the target voice information to be played to the virtual role in the game formation of the game spectator.
B second game fighting reminder 32
(3) A second display unit 3201;
the second display unit 3201 is configured to display a game scene picture of the second game client, where the game scene picture is a picture in which a virtual action character is used to observe a virtual scene, and the game scene picture includes at least one virtual object.
(4) A reminder unit 3202;
and the reminding unit 3202 is configured to perform a reminding operation on a target virtual object in the game scene picture when a target reminding instruction sent by a first game client corresponding to a game spectator is received.
Optionally, in some embodiments of the present application, the reminding unit may include a first reminding subunit and a second reminding subunit, as follows:
the first reminding subunit is used for displaying the reminding effect of the target virtual object in the game scene picture;
and the second reminding subunit is used for playing the voice reminding information aiming at the target virtual object in the second game client.
As can be seen from the above, in this embodiment, the first display unit 3101 may display a game scene picture of the first game client, where the game scene picture is a picture of a virtual scene where a virtual action character is located and observed by using a game fighting view angle, and the game scene picture includes at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture through a sending unit 3102, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client;
alternatively, the first and second electrodes may be,
a second display unit 3201 displays a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action character, and the game scene picture comprises at least one virtual object; when a target prompt instruction sent by a first game client corresponding to a game spectator is received, a prompt unit 3202 is used for carrying out prompt operation on a target virtual object in the game scene picture;
according to the embodiment of the application, the reminding triggering operation of the game spectator on the target virtual object can be performed, and the prompt information aiming at the target virtual object is provided for the virtual action role, so that the game spectator participates in the game, and the spectator mode in the game is enriched.
An electronic device according to an embodiment of the present application is further provided, as shown in fig. 4, which shows a schematic structural diagram of the electronic device according to the embodiment of the present application, where the electronic device may be a terminal or a server, and specifically:
the electronic device may include components such as a processor 401 of one or more processing cores, memory 402 of one or more computer-readable storage media, a power supply 403, and an input unit 404. Those skilled in the art will appreciate that the electronic device configuration shown in fig. 4 does not constitute a limitation of the electronic device and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components. Wherein:
the processor 401 is a control center of the electronic device, connects various parts of the whole electronic device by various interfaces and lines, performs various functions of the electronic device and processes data by running or executing software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby performing overall monitoring of the electronic device. Optionally, processor 401 may include one or more processing cores; preferably, the processor 401 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 401.
The memory 402 may be used to store software programs and modules, and the processor 401 executes various functional applications and data processing by operating the software programs and modules stored in the memory 402. The memory 402 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data created according to use of the electronic device, and the like. Further, the memory 402 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, the memory 402 may also include a memory controller to provide the processor 401 access to the memory 402.
The electronic device further comprises a power supply 403 for supplying power to the various components, and preferably, the power supply 403 is logically connected to the processor 401 through a power management system, so that functions of managing charging, discharging, and power consumption are realized through the power management system. The power supply 403 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
The electronic device may further include an input unit 404, and the input unit 404 may be used to receive input numeric or character information and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.
Although not shown, the electronic device may further include a display unit and the like, which are not described in detail herein. Specifically, in this embodiment, the processor 401 in the electronic device loads the executable file corresponding to the process of one or more application programs into the memory 402 according to the following instructions, and the processor 401 runs the application program stored in the memory 402, thereby implementing various functions as follows:
displaying a game scene picture of a first game client, wherein the game scene picture is a picture of a virtual scene in which a virtual action character is observed by adopting a game fighting view angle, and the game scene picture comprises at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client;
alternatively, the first and second electrodes may be,
displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object; and when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
As can be seen from the above, the present embodiment can show a game scene picture of the first game client, where the game scene picture is a picture of a virtual scene in which a virtual action character is observed using a game fighting view, and the game scene picture includes at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client;
alternatively, the first and second electrodes may be,
displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object; and when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture. According to the embodiment of the application, the reminding triggering operation of the game spectator on the target virtual object can be performed, and the prompt information aiming at the target virtual object is provided for the virtual action role, so that the game spectator participates in the game, and the spectator mode in the game is enriched.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of instructions are stored, where the instructions can be loaded by a processor to execute steps in any one of the methods for reminding a game play provided in embodiments of the present application. For example, the instructions may perform the steps of:
displaying a game scene picture of a first game client, wherein the game scene picture is a picture of a virtual scene in which a virtual action character is observed by adopting a game fighting view angle, and the game scene picture comprises at least one virtual object; responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client;
alternatively, the first and second electrodes may be,
displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object; and when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the computer-readable storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the instructions stored in the computer-readable storage medium can execute the steps in any one of the methods for reminding a game play provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the methods for reminding a game play provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the methods provided in the various alternative implementations of the reminder aspect of game play described above.
The reminding method for game fighting and the related equipment provided by the embodiment of the application are introduced in detail, a specific example is applied in the description to explain the principle and the implementation mode of the application, and the description of the embodiment is only used for helping to understand the method and the core idea of the application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (19)

1. A reminding method for game fighting is characterized by comprising the following steps:
displaying a game scene picture of a first game client, wherein the game scene picture is a picture of a virtual scene in which a virtual action character is observed by adopting a game fighting view angle, and the game scene picture comprises at least one virtual object;
responding to a reminding triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation aiming at the target virtual object is carried out in the second game client.
2. The method of claim 1, wherein said presenting a game scene of the first game client comprises:
and displaying a game scene picture corresponding to the visual angle of the virtual action character in a first game client, wherein the virtual action character and the virtual character corresponding to the game spectator belong to the same game battle.
3. The method of claim 1, further comprising:
and responding to a reminding triggering operation of a target virtual object in at least one virtual object of the game scene picture, and carrying out reminding operation on the target virtual object in a preset reminding mode in the first game client.
4. The method of claim 3, wherein performing a reminding operation on the target virtual object in the first game client in a preset reminding manner comprises:
displaying the reminding dynamic effect of the target virtual object in a game scene picture of the first game client;
and playing voice reminding information aiming at the target virtual object in the first game client.
5. The method of claim 2, further comprising:
responding to a request assistance operation aiming at an associated virtual character, and triggering to send assistance information aiming at the virtual action character to a third game client side corresponding to the associated virtual character, wherein the assistance information indicates that an assistance reminding operation is carried out aiming at the virtual action character in the third game client side, and the associated virtual character is other virtual characters except the virtual action character and the virtual character corresponding to a game spectator and war party in a game battle affiliated to the virtual character corresponding to the game spectator and war party.
6. The method according to claim 5, wherein the game scene picture comprises an associated character display area, and the associated character display area comprises virtual action characters in a game formation to which virtual characters corresponding to game spectators belong;
the triggering of sending the assistance information for the virtual action character to the third game client corresponding to the associated virtual character in response to the request assistance operation for the associated virtual character includes:
and responding to the request assistance operation aiming at the associated virtual character in the associated character display area, and triggering to send assistance information aiming at the virtual action character to a third game client corresponding to the associated virtual character.
7. The method of claim 5, wherein the triggering assistance information for the virtual action character is sent to a third game client corresponding to the associated virtual character, and comprises:
and triggering to send assistance information aiming at the virtual action role to a third game client side corresponding to the associated virtual role, so that the third game client side displays the assistance reminding action effect of the virtual action role based on the assistance information, and plays the voice assistance information aiming at the virtual action role.
8. The method of claim 1, wherein the game scene picture further comprises a voice area, and the voice area comprises at least one preset voice message; the method further comprises the following steps:
and responding to the selection operation of the target voice information in the preset voice information aiming at the voice area, and triggering to play the target voice information to the virtual role in the game battle belonging to the game spectator.
9. The method of claim 1, wherein the triggering of sending a target prompt instruction to a second game client corresponding to the virtual action character in response to a prompt triggering operation for a target virtual object in at least one virtual object of the game scene screen comprises:
responding to a reminding trigger operation aiming at a target virtual object in at least one virtual object of the game scene picture, and identifying the type of the target virtual object to obtain the object type of the target virtual object;
constructing a target prompt instruction aiming at the target virtual object according to the object type;
and sending the target prompt instruction to a second game client corresponding to the virtual action character.
10. The method of claim 9, further comprising:
and in response to a prompt triggering operation aiming at a target virtual object in at least one virtual object of the game scene picture, wherein the object type is a role type of a virtual role belonging to the same game formation as the virtual action role, triggering to send the target prompt instruction to a fourth game client side corresponding to the target virtual object.
11. The method of claim 1, wherein said presenting a game scene of the first game client comprises:
displaying a game scene picture of a first game client, wherein the game scene picture also comprises an operation information expansion control, and the operation information expansion control is used for triggering target operation information of which the display level is within a target level range;
and displaying the target operation information in the game scene picture in response to the triggering operation of the operation information expansion control.
12. The method of claim 11, further comprising:
acquiring at least one piece of operation information of the virtual action role;
grading the operation information according to the important indexes corresponding to the operation information to obtain a grading result;
and according to the grading result, selecting target operation information with the grade within a target grade range from the operation information.
13. A reminding method for game fighting is characterized by comprising the following steps:
displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object;
and when a target prompt instruction sent by a first game client corresponding to a game spectator is received, reminding operation is carried out on a target virtual object in the game scene picture.
14. The method of claim 13, wherein the performing a reminder operation for a target virtual object in the game scene screen comprises:
displaying the reminding effect of the target virtual object in the game scene picture;
and playing voice reminding information aiming at the target virtual object in the second game client.
15. A reminding device for game fighting is characterized by comprising:
the game system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a game scene picture of a first game client, the game scene picture is a picture of a virtual scene where a virtual action character is observed by adopting a game fighting visual angle, and the game scene picture comprises at least one virtual object;
and the sending unit is used for responding to a reminding triggering operation of a target virtual object in at least one virtual object of the game scene picture, and triggering to send a target reminding instruction to a second game client side corresponding to the virtual action character, wherein the target reminding instruction indicates that the reminding operation is carried out on the target virtual object in the second game client side.
16. A reminding device for game fighting is characterized by comprising:
the second display unit is used for displaying a game scene picture of a second game client, wherein the game scene picture is a picture for observing a virtual scene by adopting a virtual action role, and the game scene picture comprises at least one virtual object;
and the reminding unit is used for carrying out reminding operation aiming at the target virtual object in the game scene picture when receiving a target reminding instruction sent by the first game client corresponding to the game spectator.
17. An electronic device comprising a memory and a processor; the memory stores an application program, and the processor is used for running the application program in the memory to execute the operation in the reminding method of the game fighting according to any one of claims 1 to 14.
18. A computer readable storage medium storing instructions adapted to be loaded by a processor to perform the steps of the method for reminding a game play according to any one of claims 1 to 14.
19. A computer program product comprising a computer program or instructions, wherein the computer program or instructions, when executed by a processor, implement the steps of the method for reminding a game play of any one of claims 1 to 14.
CN202111215546.5A 2021-10-19 2021-10-19 Reminding method for game sightseeing and related equipment Active CN113975824B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111215546.5A CN113975824B (en) 2021-10-19 2021-10-19 Reminding method for game sightseeing and related equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111215546.5A CN113975824B (en) 2021-10-19 2021-10-19 Reminding method for game sightseeing and related equipment

Publications (2)

Publication Number Publication Date
CN113975824A true CN113975824A (en) 2022-01-28
CN113975824B CN113975824B (en) 2023-06-16

Family

ID=79739370

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111215546.5A Active CN113975824B (en) 2021-10-19 2021-10-19 Reminding method for game sightseeing and related equipment

Country Status (1)

Country Link
CN (1) CN113975824B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115065831A (en) * 2022-04-29 2022-09-16 武汉斗鱼鱼乐网络科技有限公司 Method, server, terminal, medium and device for displaying target object information
WO2023246270A1 (en) * 2022-06-23 2023-12-28 腾讯科技(深圳)有限公司 Information processing method and apparatus, and storage medium and electronic device

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110180169A (en) * 2019-05-30 2019-08-30 网易(杭州)网络有限公司 Picture display process and device, storage medium, electronic equipment in game
CN110935174A (en) * 2019-11-26 2020-03-31 腾讯科技(深圳)有限公司 Method, apparatus, device and medium for controlling virtual object in virtual environment
US20200245019A1 (en) * 2017-11-09 2020-07-30 Tencent Technology (Shenzhen) Company Limited Data display method and apparatus, storage medium, and electronic device
CN111589167A (en) * 2020-05-14 2020-08-28 腾讯科技(深圳)有限公司 Event fighting method, device, terminal, server and storage medium
CN112569593A (en) * 2020-12-23 2021-03-30 腾讯科技(深圳)有限公司 Virtual office-matching control method, device, equipment and medium
CN113101652A (en) * 2021-05-10 2021-07-13 网易(杭州)网络有限公司 Information display method and device, computer equipment and storage medium

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200245019A1 (en) * 2017-11-09 2020-07-30 Tencent Technology (Shenzhen) Company Limited Data display method and apparatus, storage medium, and electronic device
CN110180169A (en) * 2019-05-30 2019-08-30 网易(杭州)网络有限公司 Picture display process and device, storage medium, electronic equipment in game
CN110935174A (en) * 2019-11-26 2020-03-31 腾讯科技(深圳)有限公司 Method, apparatus, device and medium for controlling virtual object in virtual environment
CN111589167A (en) * 2020-05-14 2020-08-28 腾讯科技(深圳)有限公司 Event fighting method, device, terminal, server and storage medium
CN112569593A (en) * 2020-12-23 2021-03-30 腾讯科技(深圳)有限公司 Virtual office-matching control method, device, equipment and medium
CN113101652A (en) * 2021-05-10 2021-07-13 网易(杭州)网络有限公司 Information display method and device, computer equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115065831A (en) * 2022-04-29 2022-09-16 武汉斗鱼鱼乐网络科技有限公司 Method, server, terminal, medium and device for displaying target object information
WO2023246270A1 (en) * 2022-06-23 2023-12-28 腾讯科技(深圳)有限公司 Information processing method and apparatus, and storage medium and electronic device

Also Published As

Publication number Publication date
CN113975824B (en) 2023-06-16

Similar Documents

Publication Publication Date Title
WO2022151946A1 (en) Virtual character control method and apparatus, and electronic device, computer-readable storage medium and computer program product
CN108211358B (en) Information display method and device, storage medium and electronic device
CN110624248A (en) Game control method, device, electronic equipment and storage medium
CN113069767B (en) Virtual interaction method, device, terminal and storage medium
US20230336792A1 (en) Display method and apparatus for event livestreaming, device and storage medium
CN113101634A (en) Virtual map display method and device, electronic equipment and storage medium
WO2022222592A1 (en) Method and apparatus for displaying information of virtual object, electronic device, and storage medium
CN113975824B (en) Reminding method for game sightseeing and related equipment
TWI796844B (en) Method for displaying voting result, device, apparatus, storage medium and program product
WO2022111164A1 (en) Method and device for executing interactive event, electronic device, computer-readable storage medium, and computer program product
CN112619167A (en) Information processing method and device, computer equipment and medium
WO2022193838A1 (en) Game settlement interface display method and apparatus, device and medium
WO2022242021A1 (en) Message sending method and apparatus for multiplayer online battle program, and terminal and medium
JP2023126292A (en) Information display method, device, instrument, and program
CN113262481A (en) Interaction method, device, equipment and storage medium in game
CN113546417A (en) Information processing method and device, electronic equipment and storage medium
CN110801629B (en) Method, device, terminal and medium for displaying virtual object life value prompt graph
CN114911558A (en) Cloud game starting method, device and system, computer equipment and storage medium
US9766773B2 (en) Dynamic player activity environment response
CN113893560A (en) Information processing method, device, equipment and storage medium in virtual scene
CN113877213A (en) Game live broadcast interaction method and device, storage medium and electronic equipment
CN113813603A (en) Game display control method and device, electronic equipment and storage medium
US20230390650A1 (en) Expression display method and apparatus in virtual scene, device and medium
CN113952739A (en) Game data processing method and device, electronic equipment and readable storage medium
CN116920374A (en) Virtual object display method and device, storage medium and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant