CN113730923A - Anchor input operation sharing and displaying method and device based on live game - Google Patents

Anchor input operation sharing and displaying method and device based on live game Download PDF

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Publication number
CN113730923A
CN113730923A CN202011411628.2A CN202011411628A CN113730923A CN 113730923 A CN113730923 A CN 113730923A CN 202011411628 A CN202011411628 A CN 202011411628A CN 113730923 A CN113730923 A CN 113730923A
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China
Prior art keywords
anchor
input operation
terminal
server
game
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CN202011411628.2A
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Chinese (zh)
Inventor
万安庆
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Shanghai Dalong Information Technology Co Ltd
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Shanghai Dalong Information Technology Co Ltd
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Priority to CN202011411628.2A priority Critical patent/CN113730923A/en
Priority to PCT/CN2021/134995 priority patent/WO2022117028A1/en
Publication of CN113730923A publication Critical patent/CN113730923A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/236Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
    • H04N21/23614Multiplexing of additional data and video streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/434Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams, extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
    • H04N21/4348Demultiplexing of additional data and video streams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention provides a method and equipment for sharing and displaying anchor input operation based on game live broadcast. The anchor input operation sharing method based on live game comprises the following steps: capturing anchor input operation data generated by operating at least one input device by an anchor; for the live broadcast of the local computer, respectively adding a timestamp for capturing the input operation data of each anchor and sending the timestamp to a stream pushing server for stream pushing; for the cloud game live broadcast, the anchor input operation data are sent to a remote cloud desktop server, so that the remote desktop server adds timestamps when receiving the operation data respectively and then sends the timestamps to the stream pushing server for stream pushing. By the invention, the anchor can share the input operation when live in the live broadcast of the end game, and audiences can visually see the specific operation of the anchor and research the operating skill and hand speed of the anchor.

Description

Anchor input operation sharing and displaying method and device based on live game
Technical Field
The invention relates to the field of game live broadcast, in particular to a method and equipment for sharing and displaying anchor input operation of game live broadcast (including local computer games and cloud games).
Background
At present, in the game live broadcast industry, a main broadcast interacts with audiences through screen sharing and voice, however, for the operation of the main broadcast, due to the particularity of the hand broadcast, the screen of the main broadcast is directly recorded and live broadcast during live broadcast, the operation of virtual keys in the screen is also recorded, and the audiences can see the operation mode and the operation skill of the main broadcast on the hand broadcast so as to learn; for the end-play, the operation of the key mouse of the anchor is not directly reflected in the main screen of the live broadcast, the anchor adopts an additional camera to shoot the hand of the anchor and open a small window for the operation of the key mouse and the like, the action is only to show that the anchor is operating and is not hung, but because the display window for displaying the part is small, the operation hand speed, the operation skill and the like of the anchor can not be completely displayed in the live broadcast, and the method is not friendly to some audiences who want to learn the operation skill and the ability from watching the live broadcast.
Disclosure of Invention
In view of the above-mentioned shortcomings in the prior art, it is an object of the present invention to provide a method and an apparatus for sharing and displaying a anchor input operation based on a live game, which are used to solve the above shortcomings in the prior art.
In order to achieve the above objects and other related objects, the present invention provides a method for sharing anchor input operation based on game live broadcast, which is applied to an anchor terminal; the method comprises the following steps: capturing anchor input operation data generated by operating at least one input device by an anchor; for the live broadcast of the local computer game, adding a timestamp for capturing the input operation data of each anchor respectively, and sending the timestamp to a stream pushing server for stream pushing; for the cloud game live broadcast, the anchor input operation data are sent to a remote cloud desktop server, so that the remote desktop server adds timestamps when receiving the operation data respectively and then sends the timestamps to the stream pushing server for stream pushing.
In an embodiment of the present invention, the method further includes: before capturing the anchor input operation data, detecting whether an instruction for sharing the anchor input operation exists or not; when the command of the sharing anchor input operation is detected, identifying the equipment information of the at least one input equipment, and sending the identification information of the at least one input equipment to a central control server; wherein the address of the streaming server is provided to the anchor terminal by the central control server.
In an embodiment of the present invention, the at least one input device includes: the external physical input equipment is connected with the anchor terminal in the live broadcasting of the local computer, and for the external physical input equipment connected with the anchor terminal in the live broadcasting of the cloud game and the virtual equipment started by the anchor terminal; for a virtual device initiated by the anchor terminal, the method further comprises: judging whether the virtual equipment is the virtual equipment downloaded from the central control server and uploaded by other terminal equipment; and if not, storing the self-defined virtual equipment, and uploading to the central control server.
In order to achieve the above objects and other related objects, the present invention provides a method for displaying a anchor input operation based on live game, which is applied to a viewer terminal; the method comprises the following steps: submitting a viewing request to a central control server to acquire an address of a pull stream server provided by the central control server; pulling the anchor input operation data of the live game from the pull streaming server; when a live broadcast picture frame is decoded and rendered, anchor input operation data with the same timestamp is executed according to the timestamp of the live broadcast picture frame to reproduce an anchor input operation event so as to restore the anchor input operation on a display interface.
In an embodiment of the present invention, the display interface displays a virtual device, and the anchor input operation is restored on the virtual device and is displayed with special effect.
In an embodiment of the present invention, the method further includes: displaying a starting entrance of different virtual equipment corresponding to the identification information of the input equipment used by the anchor terminal, which is provided by the central control server, on the display interface so as to display the opened virtual equipment after starting; or, displaying a download entry of the virtual device, which is provided by the central control server and corresponds to the identification information of the input device used by the anchor terminal, on the display interface, so as to display the downloaded virtual device after downloading.
In order to achieve the above objects and other related objects, the present invention provides a method for sharing anchor input operation based on game live broadcast, which is applied to a central control server; the method comprises the following steps: acquiring a live broadcast request of a main broadcast terminal; for local computer game live broadcast, responding to the live broadcast request, providing a streaming address for the anchor terminal, so that the anchor terminal sends anchor input operation data and the streaming address to a remote cloud desktop server, and the remote desktop server pushes the anchor input operation data to a corresponding streaming server; acquiring a watching request of a viewer terminal; and responding to the viewing request, and providing the address of the pull stream server to the audience terminal so that the audience terminal can pull the anchor input operation data from the pull stream server and reproduce an anchor input operation event.
In an embodiment of the present invention, for the cloud game live broadcast, the method further includes: acquiring and storing the user-defined virtual equipment uploaded by the anchor terminal; and providing a starting entrance of the virtual equipment or a downloading entrance of the virtual equipment corresponding to the input equipment used by the anchor terminal to the audience terminal.
To achieve the above and other related objects, the present invention provides a computer-readable storage medium, in which a computer program is stored, and when the computer program is loaded and executed by a processor, the method for sharing anchor input operation based on live game play or the method for displaying anchor input operation based on live game play is implemented.
To achieve the above and other related objects, the present invention provides an electronic device, comprising: a processor and a memory; wherein the memory is for storing a computer program; the processor is configured to load and execute the computer program, so that the electronic device executes the anchor input operation sharing method based on the live game, or the anchor input operation display method based on the live game.
As described above, according to the anchor input operation sharing and displaying method and device based on live game play of the present invention, the anchor can share the input operation during live end play through a smart phone, a tablet computer, a notebook computer, a desktop computer, and the like, only by installing a cloud game application (the cloud game here refers to a computer game and a non-cloud hand game) (note that the input operation here does not include voice input and video input, but refers to input operations such as a peripheral mouse, a peripheral keyboard, a peripheral handle, and a virtual keyboard and mouse handle). The operation live broadcast is an auxiliary function of video live broadcast, and the audience client executes the input events with the same timestamp when decoding and rendering the video stream so as to restore the real situation of the main broadcast during live broadcast. By the method, the audience can intuitively see which keys are operated by the anchor, study the operating skill of the anchor, the operating hand speed and the like, and the method has higher practicability for the learning audience. In addition, the method and the device are not limited to live broadcast of the cloud game, and can also be applied to sharing of anchor input operation in live broadcast of common computer games.
Drawings
Fig. 1A is a schematic view illustrating an application scenario of a local computer game live broadcast according to an embodiment of the present invention.
Fig. 1B is a schematic view illustrating an application scenario of a live cloud game according to another embodiment of the present invention.
Fig. 2 is a flowchart illustrating a sharing method of a live-cast input operation based on a live game executed by a live-cast terminal according to an embodiment of the present invention.
Fig. 3 is a flowchart illustrating a method for displaying a live-play-based anchor input operation executed by a viewer terminal according to an embodiment of the present invention.
Fig. 4 is a flowchart illustrating a sharing method of the anchor input operation based on the live game executed by the central control server according to an embodiment of the present invention.
Fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the invention.
Detailed Description
The embodiments of the present invention are described below with reference to specific embodiments, and other advantages and effects of the present invention will be easily understood by those skilled in the art from the disclosure of the present specification. The invention is capable of other and different embodiments and of being practiced or of being carried out in various ways, and its several details are capable of modification in various respects, all without departing from the spirit and scope of the present invention. It is to be noted that the features in the following embodiments and examples may be combined with each other without conflict.
It should be noted that the drawings provided in the following embodiments are only for illustrating the basic idea of the present invention, and the drawings only show the components related to the present invention rather than the number, shape and size of the components in actual implementation, and the type, quantity and proportion of the components in actual implementation may be changed freely, and the layout of the components may be more complicated.
In view of the defects in the prior art, the application provides a method and a device for sharing and displaying the anchor input operation based on live game, when the anchor plays a computer game, a camera is not required to be additionally installed for live hand operation, the anchor uses peripheral devices (such as a mouse, a keyboard and a handle) and virtual devices (such as a virtual keyboard and a mouse) to capture, process and transmit the anchor operation data through the anchor terminal, a spectator downloads and displays the virtual keyboard through a spectator terminal when watching the live broadcast, and the anchor input operation can reappear in the virtual keyboard on the spectator terminal screen and is displayed with special effect. By means of the technical scheme, the audience can visually observe the keys operated by the anchor, research the operation skills, the operation hand speed and the like of the anchor, and the practicability is high for the learning audience.
Fig. 1A is a schematic view showing an application scenario of a live local computer game according to an embodiment of the present invention, where a CDN server is not shown. The anchor terminal (such as a smart phone, a tablet computer, a notebook computer, a desktop computer and the like) communicates with the central control server, and input equipment adopted by the anchor terminal comprises a peripheral keyboard and mouse, a peripheral handle and the like. The central control server communicates with a plurality of audience terminals (such as smart phones, tablet computers, notebook computers, desktop computers, and the like). The push and pull stream server provides live broadcast service for the anchor terminal and the audience terminal.
As shown in fig. 2, the anchor terminal in fig. 1 executes an anchor input operation sharing method of live computer game:
s21: capturing anchor input operation data generated by operating at least one input device by an anchor;
the game is run locally, the input device is generally a physical input device, the anchor input operation data only contains operation data input by the physical input device, and the method comprises the following steps: mouse pointer type, events, coordinates, and keyboard operational events, joystick operational events, and the like.
Preferably, before capturing the anchor input operation data, detecting whether an instruction for sharing the anchor input operation exists; and when the command of the sharing anchor input operation is detected, identifying the equipment information of the at least one input equipment, and sending the identification information of the at least one input equipment to a central control server.
For example, the anchor selects a sharing input operation in the anchor terminal, the anchor terminal judges the type of the input device used, and sends the input device ID to the central control server, and the central control returns a streaming address to the anchor terminal after verifying the validity of the anchor information when receiving a live broadcast request of the anchor.
S22: and adding a time stamp in capturing for each anchor input operation data respectively, and sending the time stamp to a stream pushing server for stream pushing.
Specifically, the method for capturing the anchor input operation data by the anchor terminal comprises the following steps: the operation data of the mouse (press-and-raise event, movement relative coordinate, absolute coordinate data, etc.) 03 peripheral keyboard, peripheral handle operation data (keyboard input event (virtual key code value, press-and-raise event), handle input event (key virtual key code value, press-and-raise event, rocker operation offset value)), and each operation data is time-stamped at the time of capture. And then, the anchor terminal pushes the captured anchor input operation data according to the push flow address returned by the central control server.
Fig. 1B is a schematic view of an application scenario of a live cloud game according to another embodiment of the present invention. Unlike fig. 1A, in this embodiment, a remote desktop server is also communicatively connected between the anchor terminal and the streaming server, the game is executed on the remote server, and the remote server provides game execution data to the anchor terminal for display. In this way, the anchor input operation data may be peripheral operation data or virtual keyboard operation data.
In the present embodiment, unlike the above method embodiments, step S21 captures the anchor input operation data generated by the anchor operating the physical input device and the virtual device (which is started by the anchor terminal, such as a virtual keyboard, a virtual mouse, a virtual handle, etc.), for example: cursor push data, 02 virtual device operational events (virtual key value, press-and-lift event, etc.). Further, step S22 is modified to: and the anchor terminal sends the anchor input operation data to a remote cloud desktop server, and the remote desktop server adds timestamps when receiving the operation data to the anchor input operation data respectively and then sends the timestamps to the stream pushing server for stream pushing.
In an embodiment, if the input device is a virtual device started by the anchor terminal, the anchor terminal needs to determine whether the virtual device is a virtual device downloaded from the central control server and uploaded by another terminal device; and if not, storing the self-defined virtual equipment, and uploading to the central control server.
For example, before the anchor uses the virtual keyboard of the anchor terminal to perform live broadcast, if the virtual keyboard is the virtual keyboard uploaded by others downloaded from the central control server, the virtual keyboard does not need to be stored and uploaded to the central control server, and if the anchor uses the virtual keyboard customized in the anchor terminal, the virtual keyboard needs to be stored and uploaded to the central control server.
As shown in fig. 3, the spectator terminal in fig. 1A and 1B performs the following method of displaying a live-feed input operation based on a live game:
s31: submitting a viewing request to a central control server to acquire an address of a pull stream server provided by the central control server;
specifically, the audience terminal submits a viewing request (including whether a virtual keyboard needs to be opened to view the live broadcast using 02 and 03 device input operations) to the central control server, and the central control server returns the address of the pull stream server to the audience terminal after verifying the validity of the audience information.
S32: pulling the anchor input operation data from the pull streaming server;
specifically, the spectator terminal pulls the anchor input operation data during the live game play to the pull-stream server after receiving the pull-stream address returned by the central control server.
S33: when a live broadcast picture frame is decoded and rendered, anchor input operation data with the same timestamp is executed according to the timestamp of the live broadcast picture frame to reproduce an anchor input operation event so as to restore the anchor input operation on a display interface.
For example, when receiving mouse input operation data of a main broadcast, the viewer terminal draws a corresponding mouse and executes a corresponding mouse operation event, such as moving, clicking, and the like, when decoding and rendering a live frame with the same timestamp. Preferably, the viewer terminal clicks the rendered mouse with a click effect so that the viewer can clearly see that the anchor is performing the click operation.
For another example, when receiving the peripheral keyboard of the main broadcast, the peripheral handle operation, and the input operation data of the virtual keyboard, the spectator terminal executes a corresponding operation event, such as virtual key click, rocker movement, and the like, on the virtual keyboard in its own display interface when decoding and rendering the live frame with the same timestamp. Preferably, the viewer terminal performs an operation special effect when performing the corresponding operation of the rendering, so that the viewer can clearly see what operation the anchor is performing.
In an embodiment, before restoring the anchor input operation, the viewer terminal displays, on the display interface, a start entry of a different virtual device, which is provided by the viewer terminal and corresponds to identification information of an input device used by the anchor terminal, so as to display the opened virtual device after start; or, displaying a download entry of the virtual device, which is provided by the central control server and corresponds to the identification information of the input device used by the anchor terminal, on the display interface, so as to display the downloaded virtual device after downloading.
For example, after receiving the live broadcast operation requirements input by devices 02 and 03 used by the audience terminal to watch the anchor, the central control server pops up a download entry/open window corresponding to a virtual keyboard according to the received input device ID of the anchor terminal (if the anchor uses the virtual keyboard for operation, the audience terminal pops up the download entry of the virtual keyboard for the audience to download, if the anchor uses the peripheral keyboard and the peripheral handle, the audience terminal pops up the corresponding virtual keyboard according to the requirements, such as the virtual handle, the 61-key virtual keyboard, the 87-key virtual keyboard, the 104-key virtual keyboard, the special game reduced keyboard, and the like, for the audience to open).
In an embodiment, when receiving the anchor input operation data, the audience terminal performs the restoration of the anchor input operation by synchronizing a timestamp of the anchor input operation data with a timestamp of a video stream of a live game pulled by the CDN server from another pull stream server. It should be noted that, the remote desktop server running the current game pushes the live video stream of the game to the other pull stream server, and the audience terminal accesses the CDN node through the pull stream address provided by the central control server to pull the stream to the other pull stream server.
As shown in fig. 4, the central control server in fig. 1A and 1B executes the following live-cast-based anchor input operation sharing method:
s41: acquiring a live broadcast request of a main broadcast terminal;
s42: for the live broadcast of the local computer game, responding to the live broadcast request, and providing a stream pushing address for the anchor terminal to push the anchor input operation data to a corresponding stream pushing server; for the cloud game live broadcast, responding to the live broadcast request, providing a stream pushing address for the anchor terminal, so that the anchor terminal sends anchor input operation data and the stream pushing address to a remote cloud desktop server, and the remote desktop server pushes the anchor input operation data to a corresponding stream pushing server;
s43: acquiring a watching request of a viewer terminal;
s44: and responding to the viewing request, and providing the address of the pull stream server to the audience terminal so that the audience terminal can pull the anchor input operation data from the pull stream server and reproduce an anchor input operation event.
In the cloud game live broadcast embodiment shown in fig. 1B, the central control server is further configured to obtain and store the custom virtual device uploaded by the anchor terminal; and providing the start-up entrance of the virtual equipment or the download entrance of the virtual equipment corresponding to the input equipment used by the anchor terminal to the audience terminal.
Since the specific implementation manner of the present embodiment is consistent with the foregoing method embodiment in principle, details of implementation are not repeated herein.
All or part of the steps for implementing the above method embodiments may be performed by hardware associated with a computer program. Based upon such an understanding, the present invention also provides a computer program product comprising one or more computer instructions. The computer instructions may be stored in a computer readable storage medium. The computer-readable storage medium can be any available medium that a computer can store or a data storage device, such as a server, a data center, etc., that is integrated with one or more available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
Referring to fig. 5, the embodiment provides an electronic device, which may be a desktop computer, a laptop computer, a tablet computer, a smart phone, and the like. In detail, the electronic device comprises at least, connected by a bus: the system comprises a memory and a processor, wherein the memory is used for storing a computer program, and the processor is used for executing the computer program stored in the memory so as to execute all or part of steps executed by the main broadcasting terminal, or execute all or part of steps executed by the audience terminal, or execute all or part of steps executed by the central control server.
The above-mentioned system bus may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The system bus may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown, but this does not mean that there is only one bus or one type of bus. The communication interface is used for realizing communication between the database access device and other equipment (such as a client, a read-write library and a read-only library). The Memory may include a Random Access Memory (RAM), and may further include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory.
The Processor may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the Integrated Circuit may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component.
To sum up, the anchor input operation sharing and displaying method and device based on game live broadcast of the invention enable the anchor to share its input operation during end-play live broadcast, enable audience to visually see the specific operation of the anchor, study the operating skill and hand speed of the anchor, effectively overcome various shortcomings in the prior art and have high industrial utilization value.
The foregoing embodiments are merely illustrative of the principles and utilities of the present invention and are not intended to limit the invention. Any person skilled in the art can modify or change the above-mentioned embodiments without departing from the spirit and scope of the present invention. Accordingly, it is intended that all equivalent modifications or changes which can be made by those skilled in the art without departing from the spirit and technical spirit of the present invention be covered by the claims of the present invention.

Claims (10)

1. A method for sharing anchor input operation based on game live broadcast is characterized in that the method is applied to an anchor terminal; the method comprises the following steps:
capturing anchor input operation data generated by operating at least one input device by an anchor;
for the live broadcast of the local computer game, adding a timestamp for capturing the input operation data of each anchor respectively, and sending the timestamp to a stream pushing server for stream pushing; for the cloud game live broadcast, the anchor input operation data are sent to a remote cloud desktop server, so that the remote desktop server adds timestamps when receiving the operation data respectively and then sends the timestamps to the stream pushing server for stream pushing.
2. The method of claim 1, further comprising:
before capturing the anchor input operation data, detecting whether an instruction for sharing the anchor input operation exists or not;
when the command of the sharing anchor input operation is detected, identifying the equipment information of the at least one input equipment, and sending the identification information of the at least one input equipment to a central control server;
wherein the address of the streaming server is provided to the anchor terminal by the central control server.
3. The method of claim 2, wherein the at least one input device comprises: the external physical input equipment is connected with the anchor terminal in the live broadcasting of the local computer, and for the external physical input equipment connected with the anchor terminal in the live broadcasting of the cloud game and the virtual equipment started by the anchor terminal; for a virtual device initiated by the anchor terminal, the method further comprises:
judging whether the virtual equipment is the virtual equipment downloaded from the central control server and uploaded by other terminal equipment;
and if not, storing the self-defined virtual equipment, and uploading to the central control server.
4. A method for displaying the anchor input operation based on the game live broadcast is characterized in that the method is applied to the audience terminal; the method comprises the following steps:
submitting a viewing request to a central control server to acquire an address of a pull stream server provided by the central control server;
pulling the anchor input operation data of the live game from the pull streaming server;
when a live broadcast picture frame is decoded and rendered, anchor input operation data with the same timestamp is executed according to the timestamp of the live broadcast picture frame to reproduce an anchor input operation event so as to restore the anchor input operation on a display interface.
5. The method of claim 4, wherein the display interface displays a virtual device, and the anchor input operation is restored on the virtual device and is displayed with special effects.
6. The method of claim 5, further comprising:
displaying, on the display interface, a start-up entry of a different virtual device, which is provided by the viewer terminal and corresponds to identification information of an input device used by a anchor terminal, to display an opened virtual device after start-up; alternatively, the first and second electrodes may be,
and displaying a downloading inlet of the virtual equipment, which is provided by the central control server and corresponds to the identification information of the input equipment used by the anchor terminal, on the display interface so as to display the downloaded virtual equipment after downloading.
7. A anchor input operation sharing method based on game live broadcast is characterized by being applied to a central control server; the method comprises the following steps:
acquiring a live broadcast request of a main broadcast terminal;
for the live broadcast of the local computer game, responding to the live broadcast request, and providing a stream pushing address for the anchor terminal to push the anchor input operation data to a corresponding stream pushing server; for the cloud game live broadcast, responding to the live broadcast request, providing a stream pushing address for the anchor terminal, so that the anchor terminal sends anchor input operation data and the stream pushing address to a remote cloud desktop server, and the remote desktop server pushes the anchor input operation data to a corresponding stream pushing server;
acquiring a watching request of a viewer terminal;
and responding to the viewing request, and providing the address of the pull stream server to the audience terminal so that the audience terminal can pull the anchor input operation data from the pull stream server and reproduce an anchor input operation event.
8. The method of claim 7, wherein for a cloud game live, the method further comprises:
acquiring and storing the user-defined virtual equipment uploaded by the anchor terminal;
and providing a starting entrance of the virtual equipment or a downloading entrance of the virtual equipment corresponding to the input equipment used by the anchor terminal to the audience terminal.
9. A computer-readable storage medium, in which a computer program is stored, which, when being loaded and executed by a processor, implements a live game play-based anchor input operation sharing method according to any one of claims 1 to 3, a live game play-based anchor input operation display method according to any one of claims 4 to 6, or a live game play-based anchor input operation sharing method according to claim 7 or 8.
10. An electronic device, comprising: a processor and a memory; wherein the content of the first and second substances,
the memory is used for storing a computer program;
the processor is configured to load and execute the computer program, so as to enable the electronic device to execute the live game based anchor input operation sharing method according to any one of claims 1 to 3, the live game based anchor input operation display method according to any one of claims 4 to 6, or the live game based anchor input operation sharing method according to claim 7 or 8.
CN202011411628.2A 2020-12-03 2020-12-03 Anchor input operation sharing and displaying method and device based on live game Pending CN113730923A (en)

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