CN113713373A - Information processing method and device in game, electronic equipment and readable storage medium - Google Patents

Information processing method and device in game, electronic equipment and readable storage medium Download PDF

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Publication number
CN113713373A
CN113713373A CN202110997546.9A CN202110997546A CN113713373A CN 113713373 A CN113713373 A CN 113713373A CN 202110997546 A CN202110997546 A CN 202110997546A CN 113713373 A CN113713373 A CN 113713373A
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virtual
game
stage
play
skill
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李光
王翔宇
刘超
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110997546.9A priority Critical patent/CN113713373A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides an information processing method, an information processing device, electronic equipment and a readable storage medium in a game, wherein the information processing method comprises the following steps: in the process of the first exchange stage, in response to the trigger operation aiming at the basic skill control, the first virtual role is controlled to change the camp of the first target second virtual role hit by the basic skill from the second camp to the first camp; in the process of the first office-matching stage, controlling the virtual office matching to enter a second office-matching stage in response to the office-matching process of the first office-matching stage meeting the office-matching switching condition; and acquiring game adjusting parameters of the second game-playing stage, and adjusting the game running logic in the second game-playing stage according to the game adjusting parameters. Through the application, players can experience different roles in one virtual game, and the scheme only relates to confrontation and conversion of battlement and does not relate to elimination of virtual roles, so that the human-computer interaction efficiency is improved.

Description

Information processing method and device in game, electronic equipment and readable storage medium
Technical Field
The application relates to the technical field of human-computer interaction, in particular to an information display method and device in a game, electronic equipment and a readable storage medium.
Background
With the continuous development of the game industry, the game types are continuously expanded, wherein the reasoning game is popular with the players due to the unique charm. This type of game requires multiple players to participate in the interaction, and players who run through different teams can perform inferential voting while completing a given task.
Besides the above-mentioned game mode of inference voting, a plurality of players can also play a battle game, which is a game in which a plurality of user accounts compete in the same scene. When multiple players control corresponding virtual characters to enter game play through terminal equipment, the virtual characters are distributed to different camps, and game wins are obtained by completing game tasks appointed by respective camps or killing (eliminating) the virtual characters strutted by enemies.
In a game play, the game running logic of the game play is not changed, so that the man-machine interaction efficiency is low, and the game playing time of a single game play is too long.
Disclosure of Invention
In view of this, an object of the present application is to provide an information processing method, an information processing apparatus, an electronic device, and a readable storage medium in a game, which enable a virtual character in enemy camp to switch camp by releasing a switching skill, and can control a virtual game-play switching game-play stage based on the progress of a game-play process, so as to adjust game running logic in different game-play stages, thereby facilitating acceleration of a game-play process and improving human-computer interaction efficiency.
In a first aspect, an embodiment of the present application provides an information processing method in a game, which provides a graphical user interface through a terminal device, where the graphical user interface includes a virtual scene of a current virtual game, the current virtual game includes a first game stage and a second game stage, the game includes a first marketing and a second marketing that is in different marketing, the first marketing is in the current virtual game and executes a first game task, the second marketing is in the current virtual game and executes a second game task, and the information processing method includes: controlling a plurality of virtual roles participating in the virtual game-play to enter a first game-play stage, determining a first virtual role belonging to a first camp and a second virtual role in a second camp from the plurality of virtual roles, and acquiring a first skill configuration parameter of the first camp to determine a basic skill of the first virtual role; displaying a game interface corresponding to a first virtual character in a graphical user interface of terminal equipment for controlling the first virtual character, wherein the game interface comprises a basic skill control and a game picture, the game picture comprises an in-view virtual scene picture determined according to a visual range of the first virtual character and an out-of-view virtual scene picture positioned outside the visual range, and a second virtual character positioned in the visual range can be displayed on the in-view virtual scene picture; in the process of the first bureau stage, in response to the triggering operation aiming at the basic skill control, the first virtual character is controlled to change the marketing of the first target second virtual character hit by the basic skill from the second marketing to the first marketing; in the process of the first exchange-pairing stage, controlling the virtual exchange-pairing to enter a second exchange-pairing stage in response to the exchange-pairing process of the first exchange-pairing stage meeting a first exchange-pairing switching condition; obtaining game adjusting parameters of the second game-playing stage, and adjusting game running logic in the second game-playing stage according to the game adjusting parameters, wherein the game adjusting parameters include at least one of the following parameters: a second skill configuration parameter of a first virtual character in the first lineup, a third skill configuration parameter of a second virtual character in the second lineup, and the second game task progress control parameter.
Optionally, the second virtual character belonging to the second marketing is configured with a default skill in the first marketing stage, and in the second marketing stage, the second virtual character belonging to the second marketing is newly added with a third skill on the basis of the default skill configured in the first marketing stage.
Optionally, a second virtual character belonging to the second marketing is configured with a default skill in the first marketing stage, in the second marketing stage, the first virtual character belonging to the first marketing adds a second skill on the basis of the basic skill configured in the first marketing stage, meanwhile, the second virtual character belonging to the second marketing adds a third skill on the basis of the default skill configured in the first marketing stage, and the virtual marketing settlement condition in the second marketing stage adds an additional settlement condition on the basis of the virtual marketing settlement condition in the first marketing stage, where the additional settlement condition includes the second game task progress control parameter.
Optionally, the information processing method may further include: in the process of the second exchange stage of the virtual exchange, responding to that the exchange process of the second exchange stage meets the second exchange switching condition, and controlling the virtual exchange to enter a third exchange stage; and adding additional settlement conditions on the basis of the virtual game-play settlement conditions of the second game-play stage according to the virtual game-play settlement conditions of the third game-play stage, wherein the additional settlement conditions comprise the progress control parameters of the second game task.
Optionally, in a third local alignment stage, the first virtual role belonging to the first local alignment adds a second skill on the basis of the basic skill configured in the first local alignment stage, and meanwhile, the second virtual role belonging to the second local alignment adds a third skill on the basis of the default skill configured in the first local alignment stage, or adds a fourth skill on the basis of the default skill configured in the second local alignment stage and the third skill.
Optionally, the virtual game settlement conditions of the second game stage are the same as the virtual game settlement conditions of the first game stage, and the virtual game settlement conditions may include at least one of: the number of virtual roles in the second camp is reduced to zero; and the second game task executed by the virtual game in the current time of the second marketing is completely finished.
Optionally, the second game task progress control parameter may include a task estimated completion time of the second game task, the additional settlement condition may include that a duration of the third game pairing phase reaches the task estimated completion time, the second game task may include a plurality of virtual tasks, the task estimated completion time is determined according to the plurality of virtual task completion progresses, and the plurality of virtual task completion progresses indicate a progress of the plurality of virtual tasks being completed by all second virtual characters in the second play in the current virtual pairing.
Optionally, the estimated task completion time may be determined from the plurality of virtual task completion schedules by: determining uncompleted virtual tasks in the plurality of virtual tasks according to the completion progress of the plurality of virtual tasks; determining task setting completion time corresponding to each uncompleted virtual task; and determining the task estimation completion time according to the task setting completion time corresponding to all the uncompleted virtual tasks.
Optionally, the information processing method may further include: displaying a time progress corresponding to the duration time of the third game-matching stage on the graphical user interface at the third game-matching stage of the virtual game-matching; when the time progress reaches the task estimation completion time, if a first virtual role exists in the second barracks, determining that the second barracks win and the first barracks fall; and when the time progress reaches the task estimated completion time or before the time progress reaches the task estimated completion time, if a second virtual character does not exist in the second barracks, determining that the second barracks fall off and the first barracks win.
Optionally, the one-to-one office process of the first one-to-one office phase meeting the first one-to-one office switching condition may include that the number of the second virtual roles in the second camp is reduced to a first threshold; the second local exchange process of the second local exchange stage meeting the second local exchange switching condition may include that the number of the second virtual roles in the second camp is reduced to a second threshold value, wherein the second threshold value is smaller than the first threshold value.
Optionally, the information processing method may further include: after the virtual game play is controlled to enter the first game play stage, first stage prompt information used for representing the virtual game play entering the first game play stage and/or first player number prompt information used for indicating the number of virtual characters in the first play and/or the second play at the current moment are displayed on the graphical user interface.
Optionally, the information processing method may further include: and after controlling the virtual game play to enter a second game play stage, displaying second stage prompt information for representing the virtual game play converted from the first game play stage to the second game play stage on the graphical user interface, and/or displaying second player number prompt information for indicating the number of virtual characters in the first play and/or the second play at the current moment.
Optionally, the information processing method may further include: and after controlling the virtual game play to enter a third game play stage, displaying third-stage prompt information for representing the conversion of the virtual game play from the second game play stage to the third game play stage on the graphical user interface, and/or displaying third player quantity prompt information for indicating the quantity of virtual characters in the first play and/or the second play at the current moment.
Optionally, the third skill may include a split skill, and the information processing method may further include: responding to the triggering operation of a second target second virtual character in a second battle aiming at the split skill control, and determining the position of the second target second virtual character in the virtual scene; generating a second target second avatar at the location; controlling a second target second virtual character to move in the virtual scene, and enabling a separate virtual character of the second target second virtual character to exist in the virtual scene in a preset mode; during the duration of the body-separating skill, the body-separating virtual character of the second target second virtual character is visible to all virtual characters participating in the virtual game-play, and the second target second virtual character is visible only to the second target second virtual character.
Optionally, the preset manner may include any one of the following: the avatar of the second target second avatar remains stationary at the location; a second target second avatar's body-divided avatar moves in the virtual scene toward a first predetermined direction, the first predetermined direction being determined in response to an operation performed on the graphical user interface to indicate a direction of movement of the body-divided avatar while or after the body-divided additional skill control is triggered; the second target second avatar's separate avatar moves randomly in the virtual scene.
Optionally, the base skills may include infection skills, and the information processing method may further include: in response to the infection skill control being triggered, controlling the target first virtual character to successfully release the infection skill so as to change the marketing of a second virtual character in a second marketing in a target range of the virtual scene from the second marketing to the first marketing, wherein the target range is determined based on the position of the target first virtual character, and the target range is smaller than the visual range of the target first virtual character.
Optionally, the basic skills may further include a flapping skill, and the information processing method may further include: and in response to the attack skill control being triggered, controlling the target first virtual character to move in a second preset direction so as to change the camp of a second virtual character in the second camp on the moving path from the second camp to the first camp.
Optionally, the second predetermined direction comprises any one of: a direction of a field of view of the target first virtual character; a targeting direction determined in response to the targeting operation.
Optionally, the visual range of the first virtual character may include a first visual range and a second visual range, the first visual range is a circular range that takes the position of the target first virtual character as a center and takes a first predetermined length as a radius, the first visual range is configured with a first definition, wherein the first definition gradually decreases from the center to the outside, the second visual range is a fan-shaped range that takes the position of the target first virtual character as a center of a circle and takes a second predetermined length as a radius, the second predetermined length is greater than the first predetermined length, the second visual range is configured with a second definition, the second definition in the second visual range remains unchanged, and a moving distance of the target first virtual character in the second predetermined direction is greater than the second predetermined length.
Optionally, the step of controlling the plurality of virtual roles participating in the virtual exchange pair to enter the first exchange pair stage may include: when the virtual game play starts, all virtual roles participating in the virtual game play belong to a second camp; and after the preset time, responding to any virtual character in all the virtual characters participating in the virtual game play of the time being changed to belong to the first play, and controlling to enter the first game play stage.
Optionally, the first virtual character belonging to the first camp and the second virtual character belonging to the second camp may be determined by one of: before entering a first exchange pairing stage, determining a first virtual role belonging to a first array and a second virtual role belonging to a second array according to the selection of role attributes participating in the virtual exchange; randomly selecting a virtual role from a plurality of virtual roles participating in the virtual game of the time, determining the virtual role as a first virtual role belonging to a first camp, and determining other virtual roles except the randomly selected virtual role from the plurality of virtual roles as a second virtual role belonging to a second camp.
In a second aspect, an embodiment of the present application further provides an information processing apparatus in a game, which provides a graphical user interface through a terminal device, the graphical user interface includes a virtual scene of this virtual game, this virtual game includes a first game stage and a second game stage, the game includes a first marketing and a second marketing that is in different marketing, the first marketing is in this virtual game executes a first game task, the second marketing is in this virtual game executes a second game task, the information processing apparatus includes: the first bureau control module is used for controlling a plurality of virtual roles participating in the virtual bureau to enter a first bureau stage, determining a first virtual role belonging to a first marketing and a second virtual role in a second marketing from the plurality of virtual roles, and acquiring a first skill configuration parameter of the first marketing to determine the basic skill of the first virtual role; the game control module is used for displaying a game interface corresponding to a first virtual character in a graphical user interface of terminal equipment for controlling the first virtual character, wherein the game interface comprises a basic skill control and game pictures, the game pictures comprise an in-view virtual scene picture determined according to a visual range of the first virtual character and an out-of-view virtual scene picture positioned outside the visual range, and a second virtual character positioned in the visual range can be displayed on the in-view virtual scene picture; the marketing conversion module is used for responding to the triggering operation aiming at the basic skill control in the process of the first exchange stage and controlling the first virtual role to change the marketing of the first target second virtual role hit by the basic skill from the second marketing to the first marketing; the second office-to-office control module is used for responding to the fact that the office-to-office process of the first office-to-office stage meets the first office-to-office switching condition in the process of the first office-to-office stage, and controlling the virtual office-to-office to enter the second office-to-office stage; the game operation control module is used for obtaining game adjusting parameters of the second game-playing stage and adjusting game operation logic in the second game-playing stage according to the game adjusting parameters, wherein the game adjusting parameters comprise at least one of the following parameters: a second skill configuration parameter of a first virtual character in the first lineup, a third skill configuration parameter of a second virtual character in the second lineup, and the second game task progress control parameter.
In a third aspect, an embodiment of the present application further provides an electronic device, including: the game system comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor is communicated with the storage medium through the bus, and the processor executes the machine-readable instructions to execute the steps of the information processing method in the game.
In a fourth aspect, the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the information processing method in the game.
In the information processing method in the game provided by the embodiment of the application, in the process of the first game-play stage, the first virtual character is controlled to change the marketing of the first target second virtual character hit by the basic skill from the second marketing to the second marketing in response to the trigger operation aiming at the basic skill control; in the process of the first office-matching stage, controlling the virtual office matching to enter a second office-matching stage in response to the office-matching process of the first office-matching stage meeting the office-matching switching condition; and acquiring game adjusting parameters of the second game-playing stage, and adjusting the game running logic in the second game-playing stage according to the game adjusting parameters.
According to the information processing method in the game, the virtual roles in enemy camp are switched to camp by releasing the switching skills, and the game can accelerate the role camp switching efficiency. In addition, the virtual game-matching switching game-matching stage can be controlled based on the promotion of the game-matching process, and the game running logic in different game-matching stages is adjusted, so that the game process is accelerated, the man-machine interaction efficiency is improved, and the waste of terminal processing resources and electric quantity resources is reduced.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a flow chart of an information processing method in a game provided by an embodiment of the present application;
fig. 2 is a schematic interface diagram of a first exchange-pairing stage entering a current virtual exchange-pairing, provided in the embodiment of the present application;
fig. 3 is a schematic interface diagram of a camp conversion of a target second virtual role provided in the embodiment of the present application;
FIG. 4 is a flowchart of the steps provided by an embodiment of the present application for a target second virtual character to release a personal skill;
fig. 5 is a schematic interface diagram of a second session stage of entering the current virtual session according to the embodiment of the present application;
FIG. 6 is a schematic diagram of an interface for duration of the personal skill provided by an embodiment of the present application;
FIG. 7 is a flowchart of the steps provided in an embodiment of the present application for determining an estimated time to complete a task;
fig. 8 is an interface schematic diagram of a third session stage of entering the current virtual session according to the embodiment of the present application;
FIG. 9 is a schematic diagram of an interface showing a time progression corresponding to a duration of a third session according to an embodiment of the present application;
FIG. 10 is a schematic structural diagram of an information processing apparatus in a game according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. Every other embodiment that can be obtained by a person skilled in the art without making creative efforts based on the embodiments of the present application falls within the protection scope of the present application.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.
It should be understood that in the embodiments of the present application, "at least one" means one or more, "a plurality" means two or more. "and/or" is merely an association describing an associated object, meaning that three relationships may exist, e.g., a and/or B, may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. "comprises A, B and/or C" means that it comprises any 1 or any 2 or 3 of the three A, B, C.
It should be understood that in the embodiment of the present application, "B corresponding to a", "a corresponds to B", or "B corresponds to a" means that B is associated with a, and B can be determined according to a. Determining B from a does not mean determining B from a alone, but may be determined from a and/or other information.
First, the names referred to in the embodiments of the present application will be briefly described.
Virtual scene:
is a virtual scene that an application program displays (or provides) when running on a terminal or server. Optionally, the virtual scene is a simulated environment of the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, sea and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as a user control.
Virtual object:
refers to movable objects as well as non-movable objects in the virtual scene, and movable objects refer to dynamic objects, such as avatars, that can be controlled in the virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The virtual Character is a Character controlled by a Player through an input device, or an Artificial Intelligence (AI) set in a virtual environment match-up through training, or a Non-Player Character (NPC) set in a virtual scene match-up. Optionally, the virtual character is a virtual character that competes in a virtual scene. Optionally, the number of virtual characters in the virtual scene match is preset, or is dynamically determined according to the number of clients participating in the match, which is not limited in the embodiment of the present application. In one possible implementation, the user can control the virtual character to move within the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., and can also control the virtual character to fight against other virtual objects using skills, virtual props, etc., provided by the application.
The player character:
the game system is a virtual character which can be controlled by a player to move in a game environment and can also be called a god character and a hero character in some electronic games. The player character may be at least one of different forms of a virtual character, a virtual animal, an animation character, a virtual vehicle, and the like.
A game interface:
the interface is provided or displayed through a graphical user interface, and the interface comprises a UI interface and a game picture for a player to interact. In alternative embodiments, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indicators (e.g., directional indicators, character indicators, etc.), information presentation areas (e.g., number of clicks, game play time, etc.), or game setting controls (e.g., system settings, stores, coins, etc.) may be included in the UI interface. In an optional embodiment, the game screen is a display screen corresponding to a virtual scene displayed by the terminal device, and the game screen may include virtual objects such as a game character, an NPC character, and an AI character that execute a game logic in the virtual scene.
The information processing method in the game in one embodiment of the application can be operated on a local terminal device or a server. When the in-game information processing method runs on the server, the in-game information processing method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the information processing method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
With the continuous development of the game industry, the game types are continuously expanded. Of these, inference-based games are enjoyed by more and more players with their unique appeal. In inference-based games, multiple players participating in a game join the same game pair togetherAfter entering the game match, different character attributes, such as identity attributes, are allocated to virtual characters controlled by different players, different battles are determined by allocating different character attributes, so that the players win the game match by performing tasks allocated by the game in different match stages of the game match, and for example, a plurality of virtual characters with A character attributes win the game match by performing 'elimination' on the virtual characters with B character attributes in the match stages. To be provided with
Figure BDA0003234592110000121
For example, 10 persons are usually required to participate in the same game of game pair, and at the beginning of game pair, identification information (character attributes) of virtual characters in the game pair is determined, for example, the identification information includes a citizen identity and a wolf identity, the virtual character with the citizen identity wins the match by completing assigned tasks in the game pair stage, or the virtual character with the wolf identity in the current game pair is eliminated to win the match; the virtual role with the wolf identity carries out attack behavior on other virtual roles with the non-wolf identity in the game stage so as to eliminate the virtual role and win the game.
In the game-play stage in inference-type games, there are generally two game stages: an action phase and a discussion phase.
During the action phase, one or more game tasks are typically assigned. In an optional implementation manner, each virtual character is assigned with one or more corresponding game tasks, and the player controls the corresponding virtual character to move in the game scene and execute the corresponding game task to complete game play. In an alternative embodiment, a common game task is determined for virtual characters with the same character attribute in the current game play pair; in the action phase, the virtual character participating in the current game play can freely move to different areas in the game scene in the virtual scene of the action phase to complete the assigned game task. The game is played in the game and is played in the game, the game is played in the game, the game is played in the game, the game to the game, the game is played in the game to the game, the game is played in the game, the game is played in the game to the game, the game is played in the game to the game is played in the game, the game is included in the game to the game, the game is included in the game, the game to have the game to the game is included in the first virtual role, the second is included in the virtual role, the second is included in the second is included. In an optional implementation manner, when the first virtual character with the first role attribute moves to a preset range of the second virtual character with the second role attribute in the virtual scene, the attack instruction may be responded and the second virtual character with the second role attribute may be attacked, so as to eliminate the second virtual character with the second role attribute.
In the discussion phase, a discussion function is provided for the virtual character representing the player, and the action of the virtual character in the action phase is shown through the discussion function so as to decide whether to eliminate the specific virtual character in the current game.
To be provided with
Figure BDA0003234592110000131
For example, a game play includes two phases, an action phase and a discussion phase. In the action phase, a plurality of virtual characters in the game play freely move in the virtual scene, and other virtual characters appearing in a preset range can be seen in a game picture displayed through the virtual character view angle. The virtual character with the citizen identity moves in the virtual scene to complete the distributed game task, the virtual character with the wolf identity destroys the task which is already completed by the virtual character with the citizen identity in the virtual scene, or can execute the distributed specific game task, and meanwhile, the virtual character with the wolf identity can attack the virtual character with the citizen identity in the action stage to eliminate the virtual character. When the game-playing stage enters the discussion stage from the action stage, the player discusses through the corresponding virtual character, tries to determine the virtual character with the wolf identification according to the game behavior in the action stage, determines the discussion result through voting, determines whether the virtual character needing to be eliminated exists according to the discussion result, if so, the player corresponds to the discussion resultIf not, the virtual role which needs to be eliminated does not exist in the current discussion stage. In the discussion phase, the discussion can be performed by voice, text, or other means. In the game process, the identity information of other players needs to be analyzed according to the behavior information (which may also include text information and voice information input by other players) of other players, so as to avoid the players with suspicious identities in the game process, thereby preventing the players with suspicious identities from attacking and eliminating the players.
It should be understood that there are competitive modes in the inferential game in addition to the above-described inference mode divided into action and discussion phases. When the player selects the reasoning mode, the current game can be controlled to play according to the game running logic of the action stage and the discussion stage, and when the player selects the competition mode, the game can be played according to the game running logic of the competition mode.
Based on this, the embodiment of the present application provides an information processing method in a game, which can control a plurality of virtual characters participating in the virtual game match to play against each other in a competitive mode.
One embodiment of the present application provides an implementation environment, which may include: the game server comprises a first terminal device, a game server and a second terminal device. The first terminal device and the second terminal device are respectively communicated with the server to realize data communication. In the present embodiment, the first terminal device and the second terminal device are respectively equipped with a client terminal that executes the in-game information processing method provided by the present application, and the game server is a server terminal that executes the in-game information processing method provided by the present application. And the first terminal equipment and the second terminal equipment can respectively communicate with the game server through the client.
Taking the first terminal device as an example, the first terminal device establishes communication with the game server by running the client. In an alternative embodiment, the server establishes the game pair based on the game request from the client. The parameters of the game play can be determined according to the parameters in the received game request, for example, the parameters of the game play can include the number of people participating in the game play, the level of characters participating in the game play, and the like. And when the first terminal equipment receives the response of the server, displaying the virtual scene corresponding to the game play through the graphical user interface of the first terminal equipment. In an optional implementation manner, the server determines a target game play for the client from a plurality of established game plays according to a game request of the client, and when the first terminal device receives a response of the server, displays a virtual scene corresponding to the game play through a graphical user interface of the first terminal device. The first terminal device is controlled by a first user, the virtual character displayed in the graphical user interface of the first terminal device is a player character controlled by the first user, and the first user inputs an operation instruction through the graphical user interface so as to control the player character to execute corresponding operation in the virtual scene.
Taking the second terminal device as an example, the second terminal device establishes communication with the game server by operating the client. In an alternative embodiment, the server establishes the game pair based on the game request from the client. The parameters of the game play can be determined according to the parameters in the received game request, for example, the parameters of the game play can include the number of people participating in the game play, the level of characters participating in the game play, and the like. And when the second terminal equipment receives the response of the server, displaying the virtual scene corresponding to the game play through the graphical user interface of the second terminal equipment. In an optional implementation manner, the server determines a target game play for the client from a plurality of established game plays according to a game request of the client, and when the second terminal device receives a response from the server, displays a virtual scene corresponding to the game play through a graphical user interface of the second terminal device. The second terminal device is a device controlled by a second user, the virtual character displayed in the graphical user interface of the second terminal device is a player character controlled by the second user, and the second user inputs an operation instruction through the graphical user interface so as to control the player character to execute corresponding operation in the virtual scene.
The server performs data calculation according to the game data reported by the first terminal device and the second terminal device, and synchronizes the calculated game data to the first terminal device and the second terminal device, so that the first terminal device and the second terminal device control rendering of a corresponding virtual scene and/or a virtual role in a graphical user interface according to the synchronization data issued by the server.
In the present embodiment, the virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device are virtual characters in the same game play. The virtual role controlled by the first terminal device and the virtual role controlled by the second terminal device may have the same role attribute or different role attributes.
It should be noted that the virtual characters in the current game play may include two or more virtual characters, and different virtual characters may respectively correspond to different terminal devices, that is, in the current game play, there are more than two terminal devices that respectively perform game data transmission and synchronization with the game server.
Referring to fig. 1, fig. 1 is a flowchart of an information processing method in a game according to an embodiment of the present application. As shown in fig. 1, in the embodiment of the present application, a terminal device provides a graphical user interface, where the graphical user interface includes a virtual scene of the current virtual game, and the information processing method in the game includes:
s101, controlling a plurality of virtual roles participating in the virtual game-play to enter a first game-play stage. And determining a first virtual role belonging to a first camp and a second virtual role in a second camp from the plurality of virtual roles, and acquiring a first skill configuration parameter of the first camp to determine the basic skill of the first virtual role.
S102, displaying a game interface corresponding to the first virtual character in a graphical user interface of the terminal device for controlling the first virtual character.
S103, in the process of the first exchange stage, responding to the trigger operation aiming at the basic skill control, and controlling the first virtual role to change the marketing of the first target second virtual role hit by the basic skill from the second marketing to the first marketing.
S104, in the process of the first exchange-pairing stage, controlling the virtual exchange to enter a second exchange-pairing stage in response to the exchange-pairing process of the first exchange-pairing stage meeting the first exchange-pairing switching condition.
S105, obtaining the game adjusting parameters of the second game-playing stage, and adjusting the game running logic in the second game-playing stage according to the game adjusting parameters.
The terminal device related to the embodiment of the application mainly refers to an intelligent device which is used for providing a graphical user interface and can control and operate a virtual role. The terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in the cloud interaction system. The terminal device may include, but is not limited to, any one of the following devices: smart phones, tablet computers, laptop computers, desktop computers, digital televisions, game consoles, and the like. The terminal device has installed and operated therein an application program supporting a game, such as an application program supporting a three-dimensional game or a two-dimensional game. In the embodiment of the present application, an application program is introduced as a game application, and optionally, the application program may be a network online version game application program or a stand-alone version game application program.
The graphic user interface is an interface display format for human-computer communication, which allows a user to manipulate icons or menu options on a screen using an input device such as a mouse, a keyboard, a joystick, etc., and also allows a user to manipulate icons or menu options on a screen by performing a touch operation on a touch screen of a terminal device to select a command, start a program, perform some other task, etc.
The virtual scene may optionally include, in addition to the movable virtual character, other non-movable virtual objects, such as, but not limited to, sky, land, sea, buildings, mountain forests, mission props, etc. By way of example, in a common inference class game, virtual characters, maps, rooms, buildings, and the like are typically included.
The above exemplary steps provided by the embodiments of the present application are described below by taking the application of the above method to a terminal device as an example.
In step S101, in response to a trigger operation for starting the virtual game play, a plurality of virtual characters participating in the virtual game play are controlled to enter the virtual game play, and at this time, a graphical user interface provided by the terminal device includes a virtual scene of the virtual game play.
In this embodiment of the application, the virtual scene of the virtual game may include the above-mentioned virtual scene corresponding to the competition mode of the inference game, and for example, the virtual scene in the competition mode may be the same as the virtual scene in the action phase in the inference mode. The virtual character manipulated by each player can freely move in the virtual scene of the virtual game, for example, the movement of the virtual character in the virtual scene may include but is not limited to at least one of the following: walking, running, jumping, climbing, lying down, attacking, skill releasing, prop picking up, message sending. Here, the virtual characters active in the virtual scene may include other non-player-operated virtual characters in addition to the virtual characters operated by the respective players.
The virtual characters participating in the virtual game-play of this time may be virtual characters in a game logged in to an account of a game client on the terminal device, that is, virtual characters operated and controlled by a player corresponding to the account, but the possibility that the virtual characters are controlled by other application programs or an artificial intelligence module is not excluded.
In the embodiment of the application, the game comprises a first camp and a second camp opposite to the first camp, namely, the first camp and the second camp are in different camps. For example, the marketing to which the multiple virtual roles participating in the virtual exchange belong may be determined in the following manner.
In the first case, the camps to which the plurality of virtual characters belong may be determined based on the selection of each player participating in the current virtual game.
For example, when entering the current virtual game or after entering the current virtual game, each player participating in the current virtual game needs to select a character attribute in the current virtual game for the manipulated virtual character through the terminal device.
That is, before entering the first exchange pairing stage, the role attribute of each virtual role in the current virtual exchange can be determined according to the selection of the role attributes participating in the current virtual exchange, and the camp affiliated to each virtual role can be determined according to the selected role attributes.
After the character attributes of the virtual characters are determined according to the selection of the player, the first virtual character with the first character attribute can be assigned to the first camp, and the second virtual character with the second character attribute can be assigned to the first camp.
For example, in the embodiment of the present application, two avatars each having different role attributes are provided, based on which, when entering the virtual game, each player may select one role attribute from the preset first role attribute and the preset second role attribute as the identity of the manipulated virtual role in the virtual game.
In the second case, a camp to which a plurality of virtual characters belong may be randomly assigned.
For example, a plurality of virtual roles participating in the virtual game may be randomly assigned to two avatars, wherein a first virtual role assigned to a first avatar has a first role attribute and a second virtual role assigned to a second avatar has a second role attribute.
In a preferred embodiment, the number of the first virtual roles initially allocated to the first camp is 1, that is, one virtual role may be randomly selected from a plurality of virtual roles participating in the virtual pairing of this time, and determined as the first virtual role belonging to the first camp, and the other virtual roles except the randomly selected virtual role among the plurality of virtual roles may be determined as the second virtual role belonging to the second camp.
Similarly, for the first case described above, only one player may be allowed to select the first character attribute for the manipulated virtual character through the terminal device, for example, the player may refer to the player who first selects the first character attribute.
Through the mode, the virtual roles are divided into the first virtual role belonging to the first camp and the second virtual role belonging to the second camp, the first camp executes the first game task in the current virtual game, and the second camp executes the second game task in the current virtual game.
In the virtual game, a first virtual character belonging to a first battle is configured with basic skills, the basic skills are possessed after the virtual character is divided into the first battle, and after the battle to which each virtual character belongs is determined, first skill configuration parameters of the first battle can be acquired to determine the basic skills of the first virtual character.
In the virtual game, a second virtual character belonging to a second camp is configured with a default skill, the default skill is possessed after the virtual character is divided into the second camp, and after the camp to which each virtual character belongs is determined, a fifth skill configuration parameter of the second camp can be acquired to determine the default skill of the second virtual character.
The virtual game-play at this time at least comprises a first game-play stage and a second game-play stage, and after entering the virtual game-play at this time, a plurality of virtual roles participating in the virtual game-play at this time are controlled to enter the first game-play stage.
In one case, after entering the virtual exchange, a plurality of virtual characters are directly controlled to enter a first exchange stage.
At this time, since the corresponding role attribute has been determined for each virtual role, it is possible to directly control a plurality of virtual roles to enter the first office phase with their own role attributes.
In another case, the plurality of virtual roles may be controlled to enter the first exchange stage in response to the first marketing in the current virtual exchange being divided.
For example, when the virtual game is started, all the virtual characters participating in the virtual game belong to the second camp, and after a predetermined time has elapsed, the control proceeds to the first camp stage in response to any one of the virtual characters participating in the virtual game being changed to belong to the first camp.
In this case, when entering the first exchange stage, the number of the first virtual roles belonging to the first camp is 1, and all the other virtual roles in the plurality of virtual roles participating in the current virtual exchange belong to the second camp. It should be understood that the present application is not limited thereto, and those skilled in the art can adjust the number of virtual roles in each camp upon entering the first exchange stage according to the requirement.
Fig. 2 is a schematic interface diagram of a first session stage of entering the virtual session according to the embodiment of the present application.
As shown in fig. 2, after the virtual characters participating in the virtual game play enter the first game play stage, an interface 10 of the first game play stage may be displayed in the graphical user interface.
In a preferred embodiment, after controlling the virtual game to enter the first game stage, a first-stage prompt message for indicating that the virtual game enters the first game stage may be displayed on the graphical user interface, for example, the first-stage prompt message may be displayed in the form of a pop-up window in the interface 10.
And/or, in the embodiment of the application, a first player number prompt message for indicating the number of virtual characters in the first camp and/or the second camp at the current moment can be displayed on the graphical user interface.
Taking fig. 2 as an example, a first player number prompt message 111 is shown in an interface 10 at the first exchange stage, and it is assumed that the total number of virtual characters participating in the virtual exchange at this time is 10, where 11 is a first character identifier for characterizing a first virtual character belonging to a first exchange, 12 is a second character identifier for characterizing a second virtual character belonging to a second exchange, a numeral 1 shown on the left side of the first character identifier 11 represents the number of virtual characters in the first exchange at the current time, and a numeral 9 shown on the right side of the second character identifier 12 represents the number of virtual characters in the first exchange at the current time.
Here, the interface 10 shown in fig. 2 may be a game interface corresponding to the first virtual character displayed in a graphical user interface of a terminal device controlling the first virtual character, and in this example, the game interface is displayed in a view of god (i.e., a view of third person), and at this time, a virtual scene of the current virtual game and the first virtual character 13 located in the virtual scene are displayed in the game interface.
It should be understood that the above-mentioned first-stage prompt information and/or first-player-number prompt information is also displayed in the game interface corresponding to the second virtual character displayed in the graphical user interface of the terminal device controlling the second virtual character, and only the parameters such as the appearance, clothing, visual field range, etc. of the displayed virtual character are different from the existence of the first virtual character. In addition, the game interface may also be displayed in a first-person perspective, which is not limited in this application.
In step S102, the game interface corresponding to the first virtual character includes a basic skill control and a game screen, for example, the game screen includes an in-view virtual scene screen determined according to the visual range of the first virtual character and an out-of-view virtual scene screen located outside the visual range, and the in-view virtual scene screen can display a second virtual character located within the visual range.
Here, the visual range may refer to a visual range of the first virtual character, and for example, the in-field virtual scene picture and the out-of-field virtual scene picture may be displayed in a game picture in a differentiated manner, for example, by adjusting a display color, a transparency, and/or a definition.
For example, the visual range of the first virtual character may include, but is not limited to, a first visual range and a second visual range, and as an example shown in fig. 2, the first visual range 14 of the first virtual character 13 is a circular range with a radius of a first predetermined length around the position of the first virtual character 13, and the second visual range 15 of the first virtual character 13 is a sector range with a radius of a second predetermined length around the position of the first virtual character 13, and preferably, the second predetermined length is greater than the first predetermined length.
As an example, the first visual field range is configured with a first definition, wherein the first definition gradually decreases from the position of the first avatar 13 to the outside, the second visual field range is configured with a second definition, the second definition is higher than the first definition, and the second definition in the second visual field range is maintained.
During the first game stage, the first avatar may be controlled to move in the virtual scene in response to a move operation for the first avatar. The moving operation in the embodiment of the application is issued by a game player to a terminal device, and the moving operation is used for controlling a first virtual character to move in a virtual scene of the current virtual game match displayed on a graphical user interface. The terminal device responds to the moving operation, can control the first virtual character to move in the virtual scene, and along with the movement of the first virtual character, the position of the first virtual character in the virtual scene can correspondingly change, namely the terminal device responds to the moving operation, and can also control the virtual scene range displayed in the graphical user interface to correspondingly change according to the movement of the first virtual character.
For example, the process of controlling the movement of the first avatar in the virtual scene may include: controlling a first virtual character to move in a virtual scene in response to a drag operation for the first virtual character; alternatively, the first avatar may be controlled to move to the selected position in response to a position selection operation performed in the virtual scene. By way of example, the move operation may include, but is not limited to: on the computer end, clicking the first virtual character through a left mouse button without loosening, and dragging the mouse to change the position of the first virtual character in the virtual scene; or on the mobile terminal, the first virtual character is pressed by a finger for a long time without loosening, and the position of the first virtual character in the virtual scene is changed by sliding the finger on the graphical user interface.
Further, the virtual scene range changes according to the movement of the first virtual character, and the changed virtual scene may include a second virtual character (here, the first virtual scene before the change may also include the second virtual character).
When the second virtual character in the second marketing is positioned in the visual range of the first virtual character, the second virtual character positioned in the visual range is displayed in the virtual scene picture in the visual field, and when the second virtual character in the second marketing is positioned outside the visual range of the first virtual character, the second virtual character positioned outside the visual range is not displayed in the virtual scene picture outside the visual field.
Here, the second virtual character is a virtual character controlled by another player in the current virtual game. Similarly, the terminal devices of other players respond to the movement operation thereof, and can also control the second virtual character to move in the virtual scene, and the position of the second virtual character in the virtual scene also changes correspondingly with the movement of the second virtual character. And displaying a game interface corresponding to the second virtual character in a graphical user interface of the terminal equipment for controlling the second virtual character, wherein the game interface at least comprises a default skill control and a game picture.
In step S103, the basic skill control displayed in the game interface is a control for triggering the basic skill of the first virtual character, the triggering operation for the basic skill control is issued by the game player to the terminal device, and the triggering operation is used to release the basic skill in the virtual scene. By way of example, the trigger operation may be a click operation on an icon, a button, or a block diagram representing the basic skill on the game interface, or may also be a drag operation performed on the game interface for the basic skill control.
In the embodiment of the application, the basic skill of the first virtual character is a marketing conversion skill for controlling the second virtual character to conduct marketing conversion, the basic skill has an action range, when the basic skill is released in response to a trigger operation, the second virtual character within the action range of the basic skill is hit, the second virtual character outside the action range of the basic skill is not hit, and marketing of the second virtual character hit by the basic skill is changed from second marketing to first marketing.
After the marketing of the second virtual character is changed from the second marketing to the first marketing, the skill of the second virtual character and the game interface are changed, the skill of the first virtual character is adjusted, and the display content of the game interface is consistent with that of other first virtual characters.
For example, the basic skill of the first target second virtual character may be updated according to the first skill configuration parameter of the first marketing, and then a game interface corresponding to the first target second virtual character displayed in the graphical user interface of the terminal device that controls the first target second virtual character is updated.
Illustratively, the base skills may include, but are not limited to, infection skills and/or assailing skills, which are described below with respect to infection skills and assailing skills, respectively.
Aiming at the condition that the basic skill is the infection skill, an infection skill control can be displayed in a game interface corresponding to the first virtual character, and the first virtual character of the target is controlled to successfully release the infection skill in response to the triggering of the infection skill control, so that the marketing of the second virtual character in the second marketing in the target range of the virtual scene is changed from the second marketing to the first marketing.
Here, the target first virtual character may refer to a first virtual character triggering the infection skill control, the target range may refer to an action range of the basic skill, the target range may be determined based on a position of the target first virtual character, and the target range may be, for example, a circular range having a radius of a third predetermined length around the position of the target first virtual character, it should be understood that the present application is not limited thereto, and the target range may have other shapes.
In an alternative example, the target scope may be less than the visual scope of the target first avatar. Taking the case that the visual range includes the first visual range and the second visual range as an example, the target range may be smaller than the first visual range of the target first virtual character, that is, the third predetermined length is smaller than the first predetermined length, that is, the target first virtual character may release the infection skill for the second virtual character in the virtual scene picture located outside the visual range, so as to control the hit second virtual character to perform marketing conversion.
Aiming at the condition that the basic skill is the attack-catching skill, a attack-catching skill control can be displayed in a game interface corresponding to the first virtual character, and in response to the attack-catching skill control being triggered, the target first virtual character is controlled to move towards a second preset direction, so that the marketing of the second virtual character in the second marketing on the moving path is changed from the second marketing to the first marketing.
In an example, the second predetermined direction may be a direction of a field of view of the target first avatar.
At this time, in response to the attack skill control being triggered, the target first virtual character is controlled to move towards the visual field direction thereof, where the visual field direction of the first virtual character may refer to the orientation of the face thereof, and in case that the second visual field range of the first virtual character is a fan-shaped range, optionally, the second visual field range of the first virtual character may also face towards the visual field direction thereof, in this case, the distance of movement of the target first virtual character towards the second predetermined direction may be greater than the second predetermined length, that is, the target first virtual character may release attack skill to the second virtual character in the visual field virtual scene picture located outside the visual field, so as to control the hit second virtual character to perform the action conversion.
In another example, the second predetermined direction may be a targeting direction determined in response to a targeting operation.
Before the playing skill control is triggered, at the same time when the playing skill control is triggered or after the playing skill control is triggered, aiming operation for determining aiming direction can be further received, wherein the aiming operation can comprise a selection operation of a target position in a virtual scene, and the connection direction from the position of the target first virtual character to the target position is determined as the aiming direction.
Fig. 3 is a schematic interface diagram of a camp conversion of a target second virtual role provided in the embodiment of the present application.
Here, the interface shown in fig. 3 may be a game interface corresponding to the first virtual character displayed in a graphical user interface of the terminal device that controls the first virtual character, and the virtual scene of the current virtual game and the first virtual character 13 located in the virtual scene may be displayed in the game interface. In addition, an infection skill control 17 and a assault skill control 18 are displayed in the game interface.
In the process of the first exchange stage, when there is a first target second virtual character hit by the basic skill released by the first virtual character, a camp switching prompt message is displayed in the interface 20 for prompting that the camp belonging to the first target second virtual character is changed.
It should be understood that the marketing switching prompt message may also be displayed in a game interface corresponding to the second virtual character displayed in the graphical user interface of the terminal device controlling the second virtual character.
In step S104, the meeting of the first bureau switching condition by the bureau procedure of the first bureau stage may include, but is not limited to, the number of the second virtual roles in the second battle being reduced to the first threshold.
In the process of carrying out the first bureau-to-bureau stage, the first virtual roles can control the hit second virtual roles to carry out marketing conversion by releasing basic skills, along with the promotion of the bureau-to-bureau process of the first bureau-to-bureau stage, the number of the first virtual roles in the first marketing is continuously increased, the number of the second virtual roles in the second marketing is continuously reduced, when the number of the second virtual roles in the second marketing is reduced to a first threshold value, the first bureau-to-bureau switching condition is triggered, and the virtual bureau-to-bureau stage is controlled to enter the second bureau-to-bureau stage.
In step S105, the game running logic of the second game stage of the current virtual game match is different from the game running logic of the first game stage, and the game progress is accelerated by adjusting the game running logic of the second game stage.
In the embodiment of the application, the game running logic in the second game-playing stage can be adjusted according to the game adjusting parameters of the second game-playing stage. By way of example, the game tuning parameters of the second game play stage may include, but are not limited to, at least one of: the second skill configuration parameter of the first virtual character in the first camp, the third skill configuration parameter of the second virtual character in the second camp and the second game task progress control parameter.
In the first case, the camp attributes of the first camp are enhanced in the second counterparty stage.
As described above, in the first exchange stage, the first virtual character in the first exchange has the basic skill, and in the second exchange stage, the first virtual character belonging to the first exchange adds the second skill on the basis of the basic skill configured in the first exchange stage.
In this case, when entering the second registration stage, the second skill configuration parameter of the first virtual character in the first camp may be obtained, so as to enhance the camp attribute of the first camp by increasing the skill for the first virtual character in the first camp.
Besides the skill increasing mode, the marketing property of the first marketing can be enhanced by a mode of improving the skill property value of the first virtual character primitive technical performance. For example, a first avatar may be controlled to move in a virtual scene in a first session, i.e., the first avatar has a movement skill, and a skill attribute value of the movement skill, for example, a movement speed and/or a movement distance may be increased in a second session.
In the second case, the camp attributes of the second camp are enhanced in the second counterparty stage.
As described above, in the first exchange stage, the second avatar belonging to the second exchange is configured with the default skill in the first exchange stage, and in the second exchange stage, the second avatar belonging to the second exchange is newly added with the third skill on the basis of the default skill configured in the first exchange stage.
In this case, when the second team competition stage is entered, the third skill configuration parameter of the second virtual character in the second team competition may be acquired, so that the team competition attribute of the second team competition is enhanced by increasing the skill for the second virtual character in the second team competition.
In addition to the skill increasing mode, the marketing attribute of the second marketing can be strengthened by improving the skill attribute value of the second virtual character. For example, the second virtual character has a preset visual field range in the first local stage, the skill attribute value of the visual field range can be increased in the second local stage, and the preset visual field range can be enlarged.
In a preferred example, the third skill may include, but is not limited to, a separate skill, and the process of releasing the separate skill by the target second virtual character is described below with reference to fig. 4.
Fig. 4 is a flowchart of a step of releasing the personal skills of the target second virtual character according to an embodiment of the present application.
S301, in response to the triggering operation of a second target second virtual character in a second battle on the split skill control, determining the position of the second target second virtual character in the virtual scene.
In the step, a game interface corresponding to the second target second virtual character is displayed in a graphical user interface of the terminal device for controlling the second target second virtual character, and the game interface comprises a body-separating skill control and a game picture.
The triggering operation for the body skill control is issued to the terminal device by the game player, and may include, but is not limited to, a click operation or a long press operation for the body skill control as an example. The present application is not limited thereto, and the operation for triggering the personal skill may also be a preset slide operation, a combined operation of at least one physical key, or the like.
S302, generating the body-separated virtual character of the second target second virtual character at the position of the second target second virtual character in the virtual scene.
Here, the body-separated virtual character may be generated in situ at the position of the second target second virtual corner, or may be generated at another position having a certain length from the position of the second target second virtual corner. The number of the generated body-separated virtual roles may be one or more, and the application does not limit this.
S303, controlling the second target second virtual character to move in the virtual scene, and enabling the body-separated virtual character of the second target second virtual character to exist in the virtual scene in a preset mode.
In this step, the second target second avatar may be controlled to move in the virtual scene in response to a moving operation for the second target second avatar. The moving operation is issued by the game player to the terminal device, and the position of the second target second virtual character in the virtual scene changes correspondingly with the movement of the second target second virtual character, that is, the terminal device responds to the moving operation, and can also control the game interface corresponding to the second target second virtual character displayed in the graphical user interface to change correspondingly according to the movement of the second target second virtual character.
In a preferred embodiment, during the duration of the body-separating skill, the body-separating virtual character of the second target second virtual character is visible to all virtual characters participating in the virtual game, and the second target second virtual character is visible only to itself, that is, the second target second virtual character is hidden.
For example, the existence mode of the body-separated virtual character in the virtual scene can include any one of the following modes.
In a first mode, the avatar of the second target second avatar remains stationary at the generated position.
After the body-separated virtual character of the second target second virtual character is generated at the position of the second target second virtual character in the virtual scene, the body-separated virtual character is kept still at the position, and at this time, the second target second virtual character can move in the virtual scene.
In a second mode, the second target second avatar's separate avatar moves in the virtual scene toward the first predetermined direction.
Illustratively, the first predetermined direction is determined in response to an operation performed on the graphical user interface to indicate a direction of movement of the avatar virtual character at or after the avatar additional skill control is triggered.
For example, an operation for indicating the moving direction of the body-divided virtual character is received when or after the body-divided additional skill control is triggered, and the operation may include, as an example, a selection operation of a target position in the virtual scene, and a connection direction from a position where the second target second virtual character is located to the target position is determined as the first predetermined direction.
In a third mode, the separate virtual character of the second target second virtual character moves randomly in the virtual scene.
It should be understood that, besides the way of strengthening the camp of a certain camp listed above, the purpose of strengthening the camp of the certain camp can also be achieved by weakening the camp attribute of another camp. For example, ways to weaken the camp attributes of the second camp may include, but are not limited to, reducing the number of skills, reducing the skill attribute values of the skills.
In a third case, the virtual game settlement conditions in the second game stage are adjusted.
For example, the virtual game settlement conditions of the second game session are added with additional settlement conditions based on the virtual game settlement conditions of the first game session, where the additional settlement conditions include a second game task progress control parameter.
In this embodiment of the application, the first camp executes the first game task at the current virtual game, that is, all the first virtual characters in the first camp can jointly complete the first game task at the current virtual game, the second camp executes the second game task at the current virtual game, all the second virtual characters in the second camp can jointly complete the second game task at the current virtual game, the progress of the second game task can refer to the progress completed by all the second virtual characters in the second camp at the current virtual game, and the additional settlement condition is determined according to the progress control parameter of the second game task.
It should be understood that any one of the three manners described above may be selected to adjust the game operation logic in the second game stage, any two of the three manners described above may be selected to adjust the game operation logic in the second game stage, and the three manners described above may be selected to adjust the game operation logic in the second game stage. When two or more modes are selected for adjustment, the execution sequence between each mode is not sequential, and the setting can be performed by a person skilled in the art according to actual needs.
Fig. 5 is a schematic interface diagram of a second session stage of entering the virtual session according to the embodiment of the present application.
As shown in fig. 5, after the virtual characters participating in the virtual game play enter the second game play stage, an interface 20 of the second game play stage may be displayed in the graphical user interface.
In a preferred embodiment, after controlling the virtual game play to enter the second game play stage, the second stage prompt message for representing the virtual game play to be switched from the first game play stage to the second game play stage is displayed on the graphical user interface, for example, the second stage prompt message may be displayed in the form of a pop-up window in the interface 20.
And/or in the embodiment of the application, second player number prompt information used for indicating the number of virtual characters in the first camp and/or the second camp at the current moment can be displayed on the graphical user interface.
Taking fig. 5 as an example, a second player number prompt message 222 is shown in the interface 20 at the second game-play stage, and it is assumed that the total number of virtual characters participating in the virtual game-play at this time is 10, where 11 is a first character identifier for characterizing a first virtual character belonging to the first play, 12 is a second character identifier for characterizing a second virtual character belonging to the second play, a numeral 8 shown on the left side of the first character identifier 11 represents the number of virtual characters in the first play at the current time, and a numeral 2 shown on the right side of the second character identifier 12 represents the number of virtual characters in the second play at the current time.
Here, the interface 20 shown in fig. 5 may be a game interface corresponding to the second virtual character displayed in the graphical user interface of the terminal device controlling the second virtual character, and in this example, the game interface is displayed in the view of god, and at this time, the virtual scene of the current virtual game and the second virtual character 21 located in the virtual scene are displayed in the game interface. In addition, a split skill control 22 is also displayed in the game interface.
In the embodiment of the application, camp prompt information used for indicating that the camp attribute of the first camp is strengthened and/or the camp attribute of the second camp is strengthened is also displayed on the interface of the second local exchange stage.
Taking fig. 5 as an example, it is assumed that a third skill (for example, a body-separating skill) is added to the second virtual character of the second marketing in a manner of adjusting the game running logic of the second marketing stage in the second marketing stage, and at this time, marketing prompt information 223 is also displayed in the interface 20 of the second marketing stage to prompt that the marketing attribute of the second marketing is strengthened.
Fig. 6 is a schematic interface diagram of the duration of the personal skill provided in the embodiment of the present application.
Fig. 6 shows that the second virtual character displayed in the graphical user interface of the terminal device for controlling the second virtual character corresponds to the game interface, the virtual scene of the virtual game and the second virtual character 21 located in the virtual scene are displayed in the game interface, and the body-separated virtual character 23 is generated in the virtual scene in response to the trigger operation for the body-separated skill control.
In this case, the second avatar 21 may be controlled to move in the virtual scene, and the separate avatar 23 may exist in a preset manner in the virtual scene. During the duration of the body-separating skill, the body-separating virtual character 23 of the second virtual character is visible to all virtual characters participating in the virtual game-match, and the second virtual character is visible only to itself, that is, the second virtual character 21 is in a stealth state.
In a preferred embodiment, the virtual game play may include three game play stages, i.e., a first game play stage, a second game play stage, and a third game play stage.
In a first counterparty phase, a first virtual character belonging to a first camp is configured with basic skills and a second virtual character belonging to a second camp is configured with default skills.
And in the process of the first office-to-office stage, controlling the virtual office-to-office to enter a second office-to-office stage in response to the office-to-office process of the first office-to-office stage meeting the first office-to-office switching condition.
And in the second exchange stage, a second virtual role belonging to the second exchange newly adds a third skill on the basis of the default skill configured in the first exchange stage.
And in the process of the second exchange stage of the virtual exchange, controlling the virtual exchange to enter a third exchange stage in response to the exchange process of the second exchange stage meeting the second exchange switching condition. For example, the second docking phase docking process satisfying the second docking switching condition may include the number of the second avatar in the second camp being reduced to a second threshold.
In the process of carrying out the process at the second bureau of registration stage, first virtual role can be through releasing basic skill, come the control by the second virtual role who is hit to carry out the conversion of formation, along with the propulsion of the bureau of registration process at the second bureau of registration stage, the quantity of first virtual role in the first formation is constantly increased, the quantity of second virtual role in the second formation is constantly reduced, when the quantity of second virtual role in the second formation reduces to the second threshold value, trigger second bureau of registration switching condition, this virtual bureau of control gets into the second bureau of registration stage. As an example, the second threshold is smaller than the first threshold, in an alternative example, the second threshold is 1, the first threshold is 2, and the above-listed values are only examples, and the application does not limit this.
In the third game-play stage, the virtual game-play settlement condition of the third game-play stage is added with an additional settlement condition on the basis of the virtual game-play settlement condition of the second game-play stage, wherein the additional settlement condition comprises a second game task progress control parameter.
In an optional example, in the third exchange stage, the marketing property of the first marketing and/or the second marketing can be enhanced in addition to adding additional settlement conditions. For example, a first virtual character belonging to the first marketing adds a second skill on the basis of the basic skill configured in the first marketing stage, and a second virtual character belonging to the second marketing adds a third skill on the basis of the default skill configured in the first marketing stage, or adds a fourth skill on the basis of the default skill configured in the second marketing stage and the third skill.
The virtual game settlement conditions of the second game stage are the same as those of the first game stage, and may include, but are not limited to, at least one of the following items: the number of virtual roles in the second camp is reduced to zero; and the second game task executed by the virtual game match in the second marketing is completely finished.
In a preferred example, the second game task progress control parameter may include a task estimated completion time of the second game task, and at this time, the additional settlement condition may include a duration of the third game play session reaching the task estimated completion time.
The second game task in the embodiment of the present application may include a plurality of virtual tasks, and the task estimated completion time may be determined according to the completion progress of the plurality of virtual tasks.
The process of determining an estimated completion time for a task based on the completion progress of a plurality of virtual tasks is described below with reference to fig. 7.
FIG. 7 is a flowchart of steps provided in an embodiment of the present application for determining an estimated time to complete a task.
As shown in fig. 7, S201 determines an incomplete virtual task of the plurality of virtual tasks according to the completion progress of the plurality of virtual tasks.
In this step, the completion progress of the plurality of virtual tasks indicates the progress of the plurality of virtual tasks being completed by all the second virtual roles in the second camp together in the virtual alignment.
S202, determining task setting completion time corresponding to each uncompleted virtual task.
In the embodiment of the present application, the task setting completion time may be set in advance for each virtual task in the second game task, and here, the corresponding task setting completion time may be set for each virtual task in various ways.
For example, for each virtual task, the corresponding task setting completion time may be set according to the difficulty level of the virtual task, and the higher the difficulty level of the virtual task is, the longer the corresponding task setting completion time is, and the lower the difficulty level of the virtual task is, the shorter the corresponding task setting completion time is. Besides, the task setting completion time corresponding to each virtual task may also be set to the same duration.
S203, setting completion time according to tasks corresponding to all uncompleted virtual tasks, and determining task estimation completion time.
In this step, the sum of the task setting completion times corresponding to all the uncompleted virtual tasks may be determined as the task estimated completion time.
Fig. 8 is a schematic interface diagram of a third session stage of entering the current virtual session according to the embodiment of the present application.
As shown in fig. 8, after the virtual characters participating in the virtual game play enter the third game play stage, an interface 30 of the third game play stage may be displayed in the graphical user interface.
In a preferred embodiment, after controlling the virtual game play to enter the third game play stage, a third-stage prompt message for representing that the virtual game play is converted from the second game play stage to the third game play stage is displayed on the graphical user interface, for example, the third-stage prompt message 332 may be displayed in the form of a pop-up window in the interface 30.
And/or in the embodiment of the application, third player quantity prompt information used for indicating the quantity of the virtual characters in the first camp and/or the second camp at the current moment can be displayed on the graphical user interface.
Taking fig. 8 as an example, a third player number prompting message 331 is shown in the interface 30 at the third game-play stage, and it is assumed that the total number of virtual characters participating in the virtual game-play at this time is 10, where 11 is a first character identifier for characterizing a first virtual character belonging to the first play, 12 is a second character identifier for characterizing a second virtual character belonging to the second play, a numeral 9 displayed on the left side of the first character identifier 11 represents the number of virtual characters in the first play at the current time, and a numeral 1 displayed on the right side of the second character identifier 12 represents the number of virtual characters in the second play at the current time.
Here, the interface 30 shown in fig. 8 may be a game interface corresponding to the first virtual character displayed in the graphical user interface of the terminal device controlling the first virtual character, and in this example, the game interface is displayed in the view of god, and at this time, the virtual scene of the current virtual game and the first virtual character 13 located in the virtual scene are displayed in the game interface. In addition, a split skill control 22 is also displayed in the game interface.
Fig. 9 is a schematic interface diagram showing a time progression corresponding to a duration of a third local alignment stage according to an embodiment of the present application.
As shown in fig. 9, in the third session stage of the current virtual session, a time progression 444 corresponding to the duration of the third session stage is displayed on the graphical user interface. The start time of the schedule 444 is the time of entering the third session, and the end time of the schedule 444 is the estimated completion time of the task.
When the time progress reaches the task estimation completion time, if a first virtual role exists in the second barracks, the second barracks are determined to win, and the first barracks are determined to fall; and when the time progress reaches the task estimated completion time or before the time progress reaches the task estimated completion time, if a second virtual character does not exist in the second barracks, determining that the second barracks fall off and the first barracks win.
By the information processing method in the game, the time for the game to play is shortened, and the occupation requirements of the game to play on the processing resources of the terminal and the server are reduced.
In addition, the player can be prompted to switch the game-playing stage by prompting the player in different game-playing stages, so that the probability of misoperation is reduced.
In the information processing method in the game, the change of the number of the virtual characters in two battlements can be continuously displayed on the graphical user interface in the virtual game-matching process, so that a player can judge whether to enter the next game-matching stage in advance, and the game strategy and layout can be assisted to the player.
Based on the same inventive concept, the embodiment of the present application further provides an information processing apparatus in a game corresponding to the information processing method in a game, and since the principle of the apparatus in the embodiment of the present application for solving the problem is similar to the information processing method in the game described above in the embodiment of the present application, the implementation of the apparatus can refer to the implementation of the method, and repeated details are not repeated.
Referring to fig. 10, fig. 10 is a schematic structural diagram of an information processing apparatus in a game according to an embodiment of the present application, and as shown in fig. 10, a graphical user interface is provided through a terminal device, where the graphical user interface includes a virtual scene of the current virtual game, and an information display apparatus 100 includes:
the first bureau control module 101 controls a plurality of virtual roles participating in the virtual bureau to enter a first bureau stage, determines a first virtual role belonging to a first camp and a second virtual role in a second camp from the plurality of virtual roles, and obtains a first skill configuration parameter of the first camp to determine a basic skill of the first virtual role.
The display control module 102 displays a game interface corresponding to the first virtual character in a graphical user interface of a terminal device controlling the first virtual character, the game interface includes a basic skill control and a game picture, the game picture includes an in-view virtual scene picture determined according to a visual range of the first virtual character and an out-of-view virtual scene picture located outside the visual range, and the in-view virtual scene picture can display a second virtual character located within the visual range.
In the process of the first exchange stage, the marketing conversion module 103 controls the first virtual character to change the marketing of the first target second virtual character hit by the basic skill from the second marketing to the first marketing in response to the triggering operation for the basic skill control.
The second local exchange control module 104 controls the virtual local exchange to enter the second local exchange stage in response to the local exchange process of the first local exchange stage meeting the first local exchange switching condition during the first local exchange stage.
The game operation control module 105 obtains the game adjustment parameters of the second game-play stage, and adjusts the game operation logic in the second game-play stage according to the game adjustment parameters. Illustratively, the tuning parameters include at least one of: the second skill configuration parameter of the first virtual character in the first camp, the third skill configuration parameter of the second virtual character in the second camp and the second game task progress control parameter.
In one case, the second virtual character belonging to the second marketing is configured with a default skill in the first marketing stage, and in the second marketing stage, the second virtual character belonging to the second marketing is newly added with a third skill on the basis of the default skill configured in the first marketing stage.
In another case, a second virtual character belonging to a second marketing is configured with a default skill in a first marketing stage, a second skill is newly added to the first virtual character belonging to the first marketing in the second marketing stage on the basis of the basic skill configured in the first marketing stage, a third skill is newly added to the second virtual character belonging to the second marketing in the second marketing stage on the basis of the default skill configured in the first marketing stage, and an additional settlement condition is newly added to the virtual marketing settlement condition in the second marketing stage on the basis of the virtual marketing settlement condition in the first marketing stage, wherein the additional settlement condition comprises a second game task progress control parameter.
In an optional embodiment, the information processing apparatus may further include a third local area network control module (not shown in the figure), and in the process of performing the second local area network stage of the current virtual local area network, the third local area network control module controls the current virtual local area network to enter the third local area network stage in response to the local area network process of the second local area network stage meeting the second local area network switching condition.
The virtual game-play settlement condition of the third game-play stage is added with an additional settlement condition on the basis of the virtual game-play settlement condition of the second game-play stage, and the additional settlement condition comprises a second game task progress control parameter.
In an optional example, in the third bureau stage, in addition to adding the additional settlement condition, the first virtual character belonging to the first bureau adds the second skill on the basis of the basic skill configured in the first bureau stage, and the second virtual character belonging to the second bureau adds the third skill on the basis of the default skill configured in the first bureau stage, or adds the fourth skill on the basis of the default skill configured in the second bureau stage and the third skill.
For example, the virtual session settlement conditions of the second session stage are the same as the virtual session settlement conditions of the first session stage, and the virtual session settlement conditions may include at least one of: the number of virtual roles in the second camp is reduced to zero; and the second game task executed by the virtual game in the current time of the second marketing is completely finished.
The second game task progress control parameter may include a task estimated completion time of the second game task, and the additional settlement condition may include a duration of the third game play phase reaching the task estimated completion time. Here, the second game task may include a plurality of virtual tasks, and the estimated task completion time may be determined based on a plurality of virtual task completion schedules indicating a schedule at which the plurality of virtual tasks are completed by all the second virtual characters in the second play together in the current virtual game.
For example, the third local control module may determine the estimated task completion time based on the plurality of virtual task completion schedules by: determining an unfinished virtual task in the plurality of virtual tasks according to the completion progress of the plurality of virtual tasks; determining task setting completion time corresponding to each uncompleted virtual task; and determining the task estimation completion time according to the task setting completion time corresponding to all the uncompleted virtual tasks.
In a preferred example, in a third game-play stage of the virtual game-play, the display control module 102 displays a time schedule corresponding to the duration of the third game-play stage on the graphical user interface; when the time progress reaches the task estimation completion time, if a first virtual role exists in the second barracks, the second barracks are determined to win, and the first barracks are determined to fall; and when the time progress reaches the task estimated completion time or before the time progress reaches the task estimated completion time, if a second virtual character does not exist in the second barracks, determining that the second barracks fall off and the first barracks win.
Optionally, the first bureau switching condition being satisfied by the bureau procedure of the first bureau stage may include that the number of the second virtual roles in the second bureau is reduced to a first threshold, and the second bureau switching condition being satisfied by the bureau procedure of the second bureau stage may include that the number of the second virtual roles in the second bureau is reduced to a second threshold, where the second threshold is smaller than the first threshold. That is, in the embodiment of the present application, the switching of the local phase may be controlled based on a change (e.g., a gradual decrease) in the number of the second virtual characters in the second camp, but the present application is not limited thereto, and the switching of the local phase may also be controlled based on a change (e.g., a gradual increase) in the number of the first virtual characters in the first camp.
In a preferred example, after controlling the virtual game play to enter the first game play stage, the display control module 102 displays, on the graphical user interface, first-stage prompt information for representing that the virtual game play enters the first game play stage, and/or first player number prompt information for indicating the number of virtual characters in the first play and/or the second play at the current time. In addition, after controlling the virtual game play to enter the second game play stage, the display control module 102 displays, on the graphical user interface, second stage prompt information for representing that the virtual game play is converted from the first game play stage to the second game play stage, and/or displays second player number prompt information for indicating the number of virtual characters in the first play and/or the second play at the current moment. In addition, after controlling the virtual game play to enter the third game play stage, the display control module 102 displays, on the graphical user interface, third-stage prompt information for representing that the virtual game play is converted from the second game play stage to the third game play stage, and/or displays third player number prompt information for indicating the number of virtual characters in the first play and/or the second play at the current time.
For example, the third skill may include a separate skill, and the information processing apparatus may further include a separate skill control module (not shown in the drawings) configured to perform: responding to the triggering operation of a second target second virtual character in a second battle aiming at the split skill control, and determining the position of the second target second virtual character in the virtual scene; generating a second target second avatar at the location; and controlling the second target second virtual character to move in the virtual scene, and enabling the body-separated virtual character of the second target second virtual character to exist in the virtual scene in a preset mode. And during the duration of the body-separating skill, the body-separating virtual character of the second target second virtual character is visible to all virtual characters participating in the virtual game-matching, and the second target second virtual character is only visible to the second target second virtual character.
As an example, the preset manner may include any one of the following: the avatar of the second target second avatar remains stationary at the location; the body-divided virtual character of the second target second virtual character moves towards a first preset direction in the virtual scene, and the first preset direction is determined in response to the operation executed on the graphical user interface for indicating the movement direction of the body-divided virtual character when or after the body-divided additional skill control is triggered; the second target second avatar's separate avatar moves randomly in the virtual scene.
For example, the basic skills may include infection skills, and the information processing apparatus may further include an infection skill control module (not shown in the drawings) configured to: and in response to the infection skill control being triggered, controlling the target first virtual character to successfully release the infection skill so as to change the camp of a second virtual character in a second camp located within the target range of the virtual scene from the second camp to the first camp. Here, the target range is determined based on the position of the target first avatar, and the target range is smaller than the visible range of the target first avatar.
For example, the basic skills may further include attack skills, and the information processing apparatus may further include an attack skill control module (not shown) configured to perform: and in response to the attack skill control being triggered, controlling the target first virtual character to move in a second preset direction so as to change the camp of a second virtual character in the second camp on the moving path from the second camp to the first camp.
As an example, the second predetermined direction may comprise any one of: a direction of a field of view of the target first virtual character; a targeting direction determined in response to the targeting operation.
In a preferred example, the visual range of the first virtual character includes a first visual range and a second visual range, the first visual range is a circular range with a first predetermined length as a radius and a position of the target first virtual character as a center, the first visual range is configured with a first definition, the first definition gradually decreases from the center to the outside, the second visual range is a sector range with a second predetermined length as a radius and a position of the target first virtual character as a center, the second predetermined length is greater than the first predetermined length, the second visual range is configured with a second definition, the second definition in the second visual range is maintained unchanged, and a moving distance of the target first virtual character to the second predetermined direction is greater than the second predetermined length.
In an optional example, the first central office control module 101 controls a plurality of virtual roles participating in the current virtual central office to enter the first central office stage by: when the virtual game play starts, all virtual roles participating in the virtual game play belong to a second camp; and after the preset time, responding to any virtual character in all the virtual characters participating in the virtual game play of the time being changed to belong to the first play, and controlling to enter the first game play stage.
In an alternative example, the first central office control module 101 may determine the first virtual role belonging to the first camp and the second virtual role belonging to the second camp by one of: before entering a first exchange pairing stage, determining a first virtual role belonging to a first array and a second virtual role belonging to a second array according to the selection of role attributes participating in the virtual exchange; randomly selecting a virtual role from a plurality of virtual roles participating in the virtual game of the time, determining the virtual role as a first virtual role belonging to a first camp, and determining other virtual roles except the randomly selected virtual role from the plurality of virtual roles as a second virtual role belonging to a second camp.
Referring to fig. 11, fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure. As shown in fig. 11, the electronic device 200 includes a processor 210, a memory 220, and a bus 230.
The memory 220 stores machine-readable instructions executable by the processor 210, when the electronic device 200 runs, the processor 210 communicates with the memory 220 through the bus 230, and when the machine-readable instructions are executed by the processor 210, the steps of the information processing method in the game in the method embodiment shown in fig. 1 to 9 may be executed.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program may perform the steps of the information processing method in the game in the method embodiments shown in fig. 1 to 9.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (23)

1. An information processing method in a game is characterized in that a terminal device provides a graphical user interface, the graphical user interface comprises a virtual scene of the virtual game, the virtual game comprises a first game stage and a second game stage, the game comprises a first marketing and a second marketing which is different from the first marketing, the first marketing executes a first game task in the virtual game, the second marketing executes a second game task in the virtual game, and the information processing method comprises the following steps:
controlling a plurality of virtual roles participating in the virtual game-play to enter a first game-play stage, determining a first virtual role belonging to a first camp and a second virtual role in a second camp from the plurality of virtual roles, and acquiring a first skill configuration parameter of the first camp to determine a basic skill of the first virtual role;
displaying a game interface corresponding to a first virtual character in a graphical user interface of terminal equipment for controlling the first virtual character, wherein the game interface comprises a basic skill control and a game picture, the game picture comprises an in-view virtual scene picture determined according to a visual range of the first virtual character and an out-of-view virtual scene picture positioned outside the visual range, and a second virtual character positioned in the visual range can be displayed on the in-view virtual scene picture;
in the process of the first bureau stage, in response to the triggering operation aiming at the basic skill control, the first virtual character is controlled to change the marketing of the first target second virtual character hit by the basic skill from the second marketing to the first marketing;
in the process of the first exchange-pairing stage, controlling the virtual exchange-pairing to enter a second exchange-pairing stage in response to the exchange-pairing process of the first exchange-pairing stage meeting a first exchange-pairing switching condition;
obtaining game adjusting parameters of the second game-playing stage, and adjusting game running logic in the second game-playing stage according to the game adjusting parameters, wherein the game adjusting parameters include at least one of the following parameters: a second skill configuration parameter of a first virtual character in the first lineup, a third skill configuration parameter of a second virtual character in the second lineup, and the second game task progress control parameter.
2. The information processing method according to claim 1, wherein a second avatar belonging to a second camp is configured with default skills in a first counterparty stage,
and in the second exchange stage, a second virtual role belonging to the second exchange newly adds a third skill on the basis of the default skill configured in the first exchange stage.
3. The information processing method according to claim 1, wherein a second avatar belonging to a second camp is configured with default skills in a first counterparty stage,
in the second exchange stage, the first virtual role belonging to the first exchange adds a second skill on the basis of the basic skill configured in the first exchange stage, and the second virtual role belonging to the second exchange adds a third skill on the basis of the default skill configured in the first exchange stage,
and adding additional settlement conditions on the basis of the virtual game-play settlement conditions of the first game-play stage according to the virtual game-play settlement conditions of the second game-play stage, wherein the additional settlement conditions comprise the progress control parameters of the second game task.
4. The information processing method according to claim 1, characterized by further comprising:
in the process of the second exchange stage of the virtual exchange, responding to that the exchange process of the second exchange stage meets the second exchange switching condition, and controlling the virtual exchange to enter a third exchange stage;
and adding additional settlement conditions on the basis of the virtual game-play settlement conditions of the second game-play stage according to the virtual game-play settlement conditions of the third game-play stage, wherein the additional settlement conditions comprise the progress control parameters of the second game task.
5. The information processing method according to claim 4, wherein in the third local alignment stage, the first avatar belonging to the first local alignment adds a second skill on the basis of the basic skill configured in the first local alignment stage, and the second avatar belonging to the second local alignment adds a third skill on the basis of the default skill configured in the first local alignment stage, or adds a fourth skill on the basis of the default skill configured in the second local alignment stage and the third skill.
6. The information processing method according to claim 4, wherein the virtual session settlement condition of the second session stage is the same as the virtual session settlement condition of the first session stage, the virtual session settlement condition including at least one of:
the number of virtual roles in the second camp is reduced to zero;
and the second game task executed by the virtual game in the current time of the second marketing is completely finished.
7. The information processing method according to claim 4, wherein the second game task progress control parameter includes a task estimated completion time of the second game task,
the additional settlement conditions include a duration of the third session reaching the estimated time to complete the task,
the second game task comprises a plurality of virtual tasks, the estimated task completion time is determined according to the completion progress of the virtual tasks, and the completion progress of the virtual tasks indicates the progress of the virtual tasks which are completed by all second virtual roles in a second battle in the virtual game.
8. The information processing method according to claim 7, wherein a task estimated completion time is determined from the plurality of virtual task completion schedules by:
determining uncompleted virtual tasks in the plurality of virtual tasks according to the completion progress of the plurality of virtual tasks;
determining task setting completion time corresponding to each uncompleted virtual task;
and determining the task estimation completion time according to the task setting completion time corresponding to all the uncompleted virtual tasks.
9. The information processing method according to claim 7, characterized by further comprising:
displaying a time progress corresponding to the duration time of the third game-matching stage on the graphical user interface at the third game-matching stage of the virtual game-matching;
when the time progress reaches the task estimation completion time, if a first virtual role exists in the second barracks, determining that the second barracks win and the first barracks fall;
and when the time progress reaches the task estimated completion time or before the time progress reaches the task estimated completion time, if a second virtual character does not exist in the second barracks, determining that the second barracks fall off and the first barracks win.
10. The information processing method according to claim 4, wherein the exchange process of the first exchange stage satisfying the first exchange switching condition includes a number of second virtual characters in the second arrangement being reduced to a first threshold;
the second office procedure of the second office-to-office phase meeting the second office-to-office switching condition includes that the number of second virtual roles in the second camp is reduced to a second threshold value, wherein the second threshold value is smaller than the first threshold value.
11. The information processing method according to claim 1, characterized by further comprising:
after the virtual game play is controlled to enter the first game play stage, first stage prompt information used for representing the virtual game play entering the first game play stage and/or first player number prompt information used for indicating the number of virtual characters in the first play and/or the second play at the current moment are displayed on the graphical user interface.
12. The information processing method according to claim 1, characterized by further comprising:
and after controlling the virtual game play to enter a second game play stage, displaying second stage prompt information for representing the virtual game play converted from the first game play stage to the second game play stage on the graphical user interface, and/or displaying second player number prompt information for indicating the number of virtual characters in the first play and/or the second play at the current moment.
13. The information processing method according to claim 4, characterized by further comprising:
and after controlling the virtual game play to enter a third game play stage, displaying third-stage prompt information for representing the conversion of the virtual game play from the second game play stage to the third game play stage on the graphical user interface, and/or displaying third player quantity prompt information for indicating the quantity of virtual characters in the first play and/or the second play at the current moment.
14. The information processing method according to claim 2 or 5, wherein the third skill includes a split skill, the information processing method further comprising:
responding to the triggering operation of a second target second virtual character in a second battle aiming at the split skill control, and determining the position of the second target second virtual character in the virtual scene;
generating a second target second avatar at the location;
controlling a second target second virtual character to move in the virtual scene, and enabling a separate virtual character of the second target second virtual character to exist in the virtual scene in a preset mode;
during the duration of the body-separating skill, the body-separating virtual character of the second target second virtual character is visible to all virtual characters participating in the virtual game-play, and the second target second virtual character is visible only to the second target second virtual character.
15. The information processing method according to claim 14, wherein the preset manner includes any one of:
the avatar of the second target second avatar remains stationary at the location;
a second target second avatar's body-divided avatar moves in the virtual scene toward a first predetermined direction, the first predetermined direction being determined in response to an operation performed on the graphical user interface to indicate a direction of movement of the body-divided avatar while or after the body-divided additional skill control is triggered;
the second target second avatar's separate avatar moves randomly in the virtual scene.
16. The information processing method according to claim 1, wherein the basic skill includes an infectious skill, the information processing method further comprising:
in response to the infection skill control being triggered, controlling the target first virtual character to successfully release the infection skill to change the camp of a second virtual character in a second camp located within the target scope of the virtual scene from the second camp to the first camp,
the target range is determined based on the position of the target first virtual character, and the target range is smaller than the visual range of the target first virtual character.
17. The information processing method according to claim 1 or 16, wherein the basic skills further include a plop skill, the information processing method further comprising:
and in response to the attack skill control being triggered, controlling the target first virtual character to move in a second preset direction so as to change the camp of a second virtual character in the second camp on the moving path from the second camp to the first camp.
18. The information processing method according to claim 17, wherein the second predetermined direction includes any one of:
a direction of a field of view of the target first virtual character;
a targeting direction determined in response to the targeting operation.
19. The information processing method according to claim 18, wherein the visual range of the first virtual character includes a first visual range and a second visual range, the first visual field range is a circular range with a first preset length as a radius and a position of a target first virtual character as a center, the first visual field range is configured with a first definition, wherein the first definition gradually decreases from the center to the outside, the second visual field range is a sector range with a second preset length as a radius and a position of the target first virtual character as a circle center, the second preset length is greater than the first preset length, and the second visual field range is configured with a second definition, and the second definition in the second visual field is kept unchanged, and the moving distance of the target first virtual character to the second preset direction is greater than the second preset length.
20. The information processing method according to claim 1, wherein the step of controlling the plurality of virtual characters participating in the current virtual game-play to enter a first game-play stage comprises:
when the virtual game play starts, all virtual roles participating in the virtual game play belong to a second camp;
and after the preset time, responding to any virtual character in all the virtual characters participating in the virtual game play of the time being changed to belong to the first play, and controlling to enter the first game play stage.
21. The information processing method according to claim 1, wherein the first virtual character belonging to the first camp and the second virtual character belonging to the second camp are determined by one of:
before entering a first exchange pairing stage, determining a first virtual role belonging to a first array and a second virtual role belonging to a second array according to the selection of role attributes participating in the virtual exchange;
randomly selecting a virtual role from a plurality of virtual roles participating in the virtual game of the time, determining the virtual role as a first virtual role belonging to a first camp, and determining other virtual roles except the randomly selected virtual role from the plurality of virtual roles as a second virtual role belonging to a second camp.
22. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the information processing method in the game according to any one of claims 1 to 21.
23. A computer-readable storage medium, having stored thereon a computer program for performing, when executed by a processor, the steps of an information processing method in a game according to any one of claims 1 to 21.
CN202110997546.9A 2021-08-27 2021-08-27 Information processing method and device in game, electronic equipment and readable storage medium Pending CN113713373A (en)

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