CN113703747A - Visualized dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game - Google Patents

Visualized dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game Download PDF

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Publication number
CN113703747A
CN113703747A CN202110983258.8A CN202110983258A CN113703747A CN 113703747 A CN113703747 A CN 113703747A CN 202110983258 A CN202110983258 A CN 202110983258A CN 113703747 A CN113703747 A CN 113703747A
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configuration
unity
game
chess
configuration file
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CN113703747B (en
Inventor
王兵
周玉亭
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Leisure Mutual Entertainment Chengdu Network Technology Co ltd
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Beijing Xianlaihuyu Network Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

The visual dynamic configuration method based on the Unity chess and card game comprises the following steps: s1: visually adding and editing the configuration file; s2: displaying the configuration effect of the configuration file; further comprising: s3: exporting the configuration file to the game client; s4: and the game client loads the corresponding play configuration file according to the id of the configuration file and displays the content of the configuration file. The visual dynamic configuration method based on the Unity chess and card game disclosed by the embodiment can see the configuration result in the configuration system, display the display effect of the configuration result, realize visual quick editing, and the configuration system only edits the configuration relation, and the configuration relation table does not contain the information of the game interface UI, but realizes that each game interface UI independently configures a specific option; the configuration system can be used by a plurality of testers and product members, and the product development cost and the product communication cost are greatly reduced.

Description

Visualized dynamic configuration system, configuration method and computer readable medium based on Unity chess and card game
Technical Field
The application belongs to the technical field of computer science, and particularly relates to a visualized dynamic configuration system, a configuration method and a computer readable medium based on a Unity chess and card game.
Background
The building room configuration interface in the chess and card game is complex, the game playing options are multiple, the difference between the playing methods is large, each playing method option corresponds to different functions, more options can be applied to each playing method option, each item usually has dozens of playing methods, the number of the playing methods is large, the difference is large, and the game maintenance and development difficulty is large.
In later game iteration, the UI may need to be adjusted, for example, a corresponding red celebration UI needs to be replaced when the game passes a festival, or a new version of the UI needs to be replaced, and currently, each play method needs to be replaced one by one, so that the maintenance cost is very high.
Generally, game playing methods are increased and modified, particularly, the game playing methods are difficult to modify, the modification difficulty in original codes or excels is large, the workload is large, and the modification process is complicated. For example, when modifying in an Excel table, the position and relationship of each option need to be determined through the table, then the corresponding id is searched, if the options still have a mutual exclusion relationship, the id of the option corresponding to the mutual exclusion relationship also needs to be searched when modifying the options with the mutual exclusion relationship, the modification process is long, and the difficulty is large.
Disclosure of Invention
In view of the above, in one aspect, some embodiments disclose a technical solution of a visualized dynamic configuration method based on a Unity chess and card game, the method comprising the steps of:
s1: visually adding and editing the configuration file;
s2: and displaying the configuration effect of the configuration file.
Further, some embodiments disclose a dynamic configuration method for a Unity chess and card game based visualization, further comprising:
s3: exporting the configuration file to the game client;
s4: and the game client loads the corresponding play configuration file according to the id of the configuration file and displays the content of the configuration file.
In some embodiments of the visualized dynamic configuration method based on the Unity chess and card game disclosed in the above embodiments, step S1 specifically includes:
s101: configuring play information and play options in an Excel table;
s102: generating a configuration file;
s103: and configuring display information.
Further, some embodiments disclose a dynamic configuration method for a Unity-based chess and card game visualization, wherein step S101 includes:
inputting play information, configuring and storing names key, play id and the number of players;
and entering playing option information.
Some embodiments disclose a dynamic configuration method for a Unity-based chess game visualization, wherein step S102 comprises: opening an item menu bar excelChanger/GeneratorRuleType, then selecting a region, recreating a new configuration table after construction, generating a configuration file, and saving a path as CreateRoomEditor/Assets/Resources/region/Config/RoomConfig.
Some embodiments disclose a dynamic configuration method for a Unity-based chess game visualization, wherein step S103 includes:
opening a createRoomEditor project by unity, and opening a Scenes/Editor scene;
and mounting the configured RuleType and RuleTypeShow of the play method on the RuleConfig, clicking an 'update UI' button, and refreshing the current scene according to the mounting configuration.
Some embodiments disclose a visualized dynamic configuration method based on Unity chess and card games, wherein step S103 further includes:
if the quantity of cells such as office number, capping and the like is modified, the Cell count is changed on the RuleConfig, and then the update Cell count button is clicked;
all play options for unconfigured display locations are listed in the UIRoot/unconfigured item list.
Some embodiments disclose a dynamic configuration method for a Unity-based chess game visualization, wherein step S4 comprises:
directly copying a file configured in a createRoomEditor into a corresponding directory in a game item;
configure (Mah-jong-RoomConfig/Mjg, poker-RoomConfig/PK according to the type of play.
In another aspect, some embodiments disclose a Unity chess game based visual dynamic configuration system for performing a Unity chess game based visual dynamic configuration method.
In yet another aspect, some embodiments disclose a computer-readable medium containing computer-executable instructions that, when processed by a data processing device, perform a Unity board game-based visual dynamic configuration method.
The visual dynamic configuration method based on the Unity chess and card game disclosed by the embodiment can see the configuration result in the configuration system, display the display effect of the configuration result, realize visual quick editing, and the configuration system only edits the configuration relation, and the configuration relation table does not contain the information of the game interface UI, but realizes that each game interface UI independently configures a specific option; the configuration system can be used by a plurality of testers and product members, and the product development cost and the product communication cost are greatly reduced.
Drawings
FIG. 1 is a flow chart of a visual dynamic configuration method based on Unity chess and card games
FIG. 2 is a schematic diagram of playing information and playing options configured in an Excel table
FIG. 3 is a diagram illustrating an example of a parent node of a game interface
Reference numerals
(a) Visual dynamic configuration interface (b) Game client interface
(c) Parent node (d) child node
Detailed Description
The word "embodiment" as used herein, is not necessarily to be construed as preferred or advantageous over other embodiments, including any embodiment illustrated as "exemplary". Performance index tests in the examples of this application, unless otherwise indicated, were performed using routine experimentation in the art. It is to be understood that the terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure.
Unless defined otherwise, technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs; other test methods and techniques not specifically mentioned in the present application are those commonly employed by those of ordinary skill in the art.
The terms "substantially" and "about" are used herein to describe small fluctuations. For example, they may mean less than or equal to ± 5%, such as less than or equal to ± 2%, such as less than or equal to ± 1%, such as less than or equal to ± 0.5%, such as less than or equal to ± 0.2%, such as less than or equal to ± 0.1%, such as less than or equal to ± 0.05%. Numerical data represented or presented herein in a range format is used merely for convenience and brevity and thus should be interpreted flexibly to include not only the numerical values explicitly recited as the limits of the range, but also to include all the individual numerical values or sub-ranges encompassed within that range as if each numerical value and sub-range is explicitly recited. For example, a numerical range of "1 to 5%" should be interpreted to include not only the explicitly recited values of 1% to 5%, but also include individual values and sub-ranges within the indicated range. Thus, included in this numerical range are individual values, such as 2%, 3.5%, and 4%, and sub-ranges, such as 1% to 3%, 2% to 4%, and 3% to 5%, etc. This principle applies equally to ranges reciting only one numerical value. Moreover, such an interpretation applies regardless of the breadth of the range or the characteristics being described.
In this document, including the claims, all conjunctions such as "comprising," including, "" carrying, "" having, "" containing, "" involving, "" containing, "and the like are to be understood as being open-ended, i.e., to mean" including but not limited to. Only the conjunctions "consisting of … …" and "consisting of … …" are closed conjunctions.
In the following detailed description, numerous specific details are set forth in order to provide a better understanding of the present disclosure. It will be understood by those skilled in the art that the present application may be practiced without some of these specific details.
On the premise of no conflict, the technical features disclosed in the embodiments of the present application may be combined arbitrarily, and the obtained technical solution belongs to the content disclosed in the embodiments of the present application.
In some embodiments, a method for dynamic configuration of a Unity chess game based visualization includes the steps of:
s1: visually adding and editing the configuration file; generally, in the process of adding and editing configuration files, operation is performed on a visual operation interface, configuration options and operation action buttons are arranged on the operation interface, operation actions such as adding and editing of the configuration options can be displayed in a proper area on the operation interface at any time, and configuration effects are directly displayed;
s2: and displaying the configuration display effect of the configuration file. Generally, continuous operation of multiple configurations is required in the process of visually adding and editing configuration files, and each configuration can display an actual configuration effect in a configuration interface, so that configuration operation is facilitated, and project configuration efficiency is improved; generally, step S1 and step S2 are performed sequentially and alternately to achieve personalized configurations.
As an alternative embodiment, the visual dynamic configuration method based on the Unity chess and card game further comprises the following steps:
s3: exporting the configuration file to the game client;
s4: and the game client loads the corresponding play configuration file according to the id of the configuration file and displays the content of the configuration file.
As an alternative embodiment, the step S1 of visually adding and editing the configuration file specifically includes:
s101: configuring play information and play options in an Excel table;
s102: generating a configuration file;
s103: and configuring display information.
As an alternative embodiment, the visual dynamic configuration method based on the Unity chess and card game specifically includes: the configuration file is visually added and edited, and the configuration effect of the configuration file is displayed in real time in a visual interface, as shown in a visual dynamic configuration interface (a) in fig. 1, the added and edited configuration file displays the actual configuration effect at the central position of the interface, the configuration effect only displays configuration options, such as a father node option and a child node option, and does not display other game interface contents irrelevant to the configuration options; the configuration file displayed in the visual dynamic configuration interface (a) is exported to the game client, and then the game client loads the configuration file into a specific game item, and displays the content of the configuration file in the game item, as shown in the game client interface (b) in fig. 1, wherein the content related to the configuration file is the same as that in the visual dynamic configuration interface (a), such as a parent node option, a child node option, and the like, and the content displayed in the game client interface (b) is further combined with other interface content of the game item, such as a background color, a background pattern, a room creating button, and the like.
As an alternative embodiment, the step S101 of configuring the play information, that is, the play options, in the Excel table may specifically include: inputting play information, configuring and storing names key, play id and the number of players; and entering playing option information. For example, as shown in fig. 2, play information is entered on the 4 th line, and a name key, a play id, a name of a play, the number of players, and the like are sequentially arranged in a set order; starting from line 8, entry of play option information is started in accordance with the set order. The excel file can be loaded usually by using a third party excelReaderFactory and then decoded into the data format RuleTypeShow wanted by the third party.
As an alternative embodiment, the step S102 of generating the configuration file specifically includes: opening an item menu bar excelChanger/GeneratorRuleType, then selecting a region, recreating a new configuration table after construction, generating a configuration file, and saving a path as CreateRoomEditor/Assets/Resources/region/Config/RoomConfig. If the current configuration table exists, no modification is made.
As an alternative embodiment, the step S103 of configuring the display information specifically includes: opening a createRoomEditor project by unity, and opening a Scenes/Editor scene; mounting a configured RuleType and RuleTypeShow of a play method on RuleConfig, clicking an 'update UI' button, refreshing a current scene according to mounting configuration, updating a visual UI part, loading two files of the RuleType and the RuleTypeShow on the configuration, and constructing an unset option list in the list, wherein each list comprises a RoomOption control; if the number of cells such as office number, capping and the like needs to be modified, the cell count is changed on the RuleConfig, and then the update cell count button is clicked; all play options for unconfigured display locations are in the UIRoot/unconfigured item list. Generally, the CellCount button is used to construct options for configuring a parent node, for example, each configuration page has a parent node such as office number, run-on, top-off, play, and hosting, the default name is "play", each parent node has a plurality of child nodes inside, the child nodes are specific option contents, for example, the parent node of "office number" has 4 offices, 8 offices, and the like inside, as shown in fig. 3, the parent node (c) includes options such as office number, run-on, top-off, play, hosting, and selectable, the child node (d) displays, and the child nodes included in the parent node of "office number" have 4 offices, 8 offices, and 16 offices. Generally, each parent node option object is added with a RoomCell control, and the control has various configurations such as name, row number and the like.
Generally, the number of rows determines the number of child nodes in a row of a parent node, for example, the number of offices in the row of 3 child nodes in the parent node is 4 child nodes in the hosting process. The roomposition control is usually added to a child node, and the way of adding the control generally includes two modes, namely a radio box and a multi-box. The configuration options can also comprise radio boxes and multiple selection boxes, mutually exclusive items can be set in the sub-node options, the mutually exclusive items mean that the options with the mutually exclusive logical relationship cannot be selected at the same time, synchronous items can be set in the sub-node options, the synchronous items mean that the options with the synchronous logical relationship must be selected at the same time, and the related configuration options can take effect.
As an alternative embodiment, step S4 may specifically include:
directly copying a file configured in a createRoomEditor into a corresponding directory in a project;
configure (Mah-jong-RoomConfig/Mjg, poker-RoomConfig/PK according to the type of play.
In some embodiments, the Unity chess and card game based visual dynamic configuration system is used for executing a Unity chess and card game based visual dynamic configuration method to complete visual dynamic configuration of a chess and card game. Generally, the visual dynamic configuration system can be an editor, the editor is provided with a visual interface, configuration options and operation buttons are arranged on the interface, a display area for displaying configuration effects is arranged on the interface, configuration files can be visually added and edited in the editor, and the display effects of the configuration files can be dynamically displayed; furthermore, the configuration file can be exported to the game client, and after the configuration file is loaded on the game client, the content corresponding to the selected play method configuration file is displayed on the game client interface, so that personalized game configuration is realized. Generally, an editor is an independent system, can be a software tool which can be operated independently, can be directly operated on terminal equipment such as a computer and the like, can be used by a product developer and a product tester, decouples the development work of a traditional client, and greatly reduces the product development cost and the product communication cost.
In some embodiments, a computer-readable medium containing computer-executable instructions is disclosed that, when processed by a data processing device, the data processing device performs a Unity board game-based visual dynamic configuration method. Generally, computer program instructions or code for carrying out operations for some embodiments of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, Python, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The visual dynamic configuration method based on the Unity chess and card game disclosed by the embodiment can see the configuration result in the configuration system, display the display effect of the configuration result, realize visual quick editing, and the configuration system only edits the configuration relation, and the configuration relation table does not contain the information of the game interface UI, but realizes that each game interface UI independently configures a specific option; the configuration system can be used by a plurality of testers and product members, and the product development cost and the product communication cost are greatly reduced.
The technical solutions and the technical details disclosed in the embodiments of the present application are only examples to illustrate the inventive concept of the present application, and do not constitute limitations on the technical solutions of the present application, and all the inventive changes, substitutions, or combinations that are made to the technical details disclosed in the present application without creativity are the same as the inventive concept of the present application and are within the protection scope of the claims of the present application.

Claims (10)

1. A visualized dynamic configuration method based on a Unity chess and card game is characterized by comprising the following steps:
s1: visually adding and editing the configuration file;
s2: and displaying the configuration display effect of the configuration file.
2. The dynamic Unity-chess-game-based visual configuration method of claim 1, further comprising:
s3: exporting the configuration file to a game client;
s4: and the game client loads a corresponding play configuration file according to the id of the configuration file and displays the content of the configuration file.
3. The dynamic Unity-based chess game configuration method according to claim 1, wherein said step S1 specifically comprises:
s101: configuring play information and play options in an Excel table;
s102: generating a configuration file;
s103: and configuring display information.
4. The dynamic Unity board game-based visual configuration method according to claim 3, wherein said step S101 comprises:
inputting play information, configuring and storing names key, play id and the number of players;
and entering playing option information.
5. The dynamic Unity board game-based visual configuration method according to claim 3, wherein said step S102 comprises:
opening an item menu bar excelChanger/GeneratorRuleType, then selecting a region, recreating a new configuration table after construction, generating a configuration file, and saving a path as CreateRoomEditor/Assets/Resources/region/Config/RoomConfig.
6. The dynamic Unity board game based visual configuration method according to claim 3, wherein said step S103 comprises:
opening a createRoomEditor project by unity, and opening a Scenes/Editor scene;
and mounting the configured RuleType and RuleTypeShow of the play method on the RuleConfig, clicking an 'update UI' button, and refreshing the current scene according to the mounting configuration.
7. The dynamic Unity board game based visualization configuration method according to claim 6, wherein said step S103 further comprises:
if the quantity of cells such as office number, capping and the like is modified, the Cell count is changed on the RuleConfig, and then the update Cell count button is clicked;
all play options for unconfigured display locations are listed in the UIRoot/unconfigured item list.
8. The dynamic Unity board game-based visual configuration method according to claim 2, wherein said step S4 comprises:
directly copying a file configured in a createRoomEditor into a corresponding directory in a game item;
configure (Mah-jong-RoomConfig/Mjg, poker-RoomConfig/PK according to the type of play.
9. The visualized dynamic configuration system based on the Unity chess and card game is characterized by being used for executing the visualized dynamic configuration method based on the Unity chess and card game of any one of claims 1-8.
10. A computer readable medium containing computer executable instructions, wherein the computer executable instructions when processed by a data processing device perform the method of any of claims 1 to 8 for dynamic configuration of a Unity-based chess game visualization.
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