CN113617028B - Control method, related device, equipment and storage medium for virtual prop - Google Patents

Control method, related device, equipment and storage medium for virtual prop Download PDF

Info

Publication number
CN113617028B
CN113617028B CN202110929329.6A CN202110929329A CN113617028B CN 113617028 B CN113617028 B CN 113617028B CN 202110929329 A CN202110929329 A CN 202110929329A CN 113617028 B CN113617028 B CN 113617028B
Authority
CN
China
Prior art keywords
throwing
virtual
prompt
prop
track
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202110929329.6A
Other languages
Chinese (zh)
Other versions
CN113617028A (en
Inventor
崔维健
仇蒙
田聪
何晶晶
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202110929329.6A priority Critical patent/CN113617028B/en
Publication of CN113617028A publication Critical patent/CN113617028A/en
Application granted granted Critical
Publication of CN113617028B publication Critical patent/CN113617028B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a control method of virtual props, which comprises the following steps: displaying a virtual operation object in a target game application; when a first touch operation for a throwing control is detected, controlling a virtual operation object to enter a throwing preparation state, displaying a throwing track and a prompt icon positioned at a track drop point position, wherein the throwing track is a track which is sent from a track start point position where the virtual throwing prop is positioned to a track drop point position and used for previewing a throwing path; when the first touch operation is continuously detected within the preset time, controlling the prompt icon to move from the track drop point position to the track start point position along the throwing track; when the first touch operation is detected to be released within the preset time, the virtual operation object is controlled to throw the virtual throwing prop. The application also provides a device, equipment and medium. The application not only can vividly restore the sense of urgency when the virtual throwing prop approaches explosion, but also can enhance the prompting performance and the focusing degree and reduce the probability of accidental injury.

Description

Control method, related device, equipment and storage medium for virtual prop
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a storage medium for controlling a virtual prop.
Background
In some shooting game applications, virtual throwing props (e.g., grenades, smoke bullets, etc.) are a common prop that a player can choose to throw in a high or low-throw manner. This way of attack requires the player to aim at the enemy and throw out the virtual throwing prop, which after hitting the enemy would harm the enemy.
When the player presses the throwing control and keeps unreleasing, the virtual throwing prop enters an explosion countdown state, and related prompts are displayed on the screen, namely throwing the drop point guide wire and explosion countdown. When the user releases the throwing control, the virtual throwing prop will throw along the throwing drop point leader. The explosion time of the virtual throwing prop is synchronously reduced according to the reduction of the countdown, and the virtual throwing prop is directly detonated when the countdown is zero.
The inventor finds that under the condition that the player presses the throwing control for a long time and does not throw the virtual throwing prop, the throwing direction of the virtual throwing prop is focused more, so that the explosion countdown is easy to ignore, the virtual throwing prop is not thrown by the player before the countdown is finished, and the accidental injury probability of a game role is increased. In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the application provides a control method, a related device, equipment and a storage medium for virtual props. The application refers to the fact that the ignition line is shorter and shorter along with combustion in reality, not only can vividly restore the sense of urgency when the virtual throwing prop is close to explosion, but also enhances the prompting performance and the focusing degree, and can reduce the probability of accidental injury.
In view of the foregoing, an aspect of the present application provides a method for controlling a virtual prop, including:
displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
when a first touch operation for a throwing control is detected, controlling a virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned at a track drop point position, wherein the throwing track is a track which is sent from a track start point position where a virtual throwing prop is positioned to the track drop point position and used for previewing a throwing path;
when the first touch operation is continuously detected within the preset time, controlling the prompt icon to move from the track drop point position to the track start point position along the throwing track;
when the first touch operation is detected to be released within the preset time, the virtual operation object is controlled to throw the virtual throwing prop.
Another aspect of the present application provides a virtual prop control apparatus, including:
the display module is used for displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
the control module is used for controlling the virtual operation object to enter a throwing preparation state when detecting a first touch operation for the throwing control, and displaying a throwing track and a prompt icon positioned on a track drop point position, wherein the throwing track is a track which is sent from a track start point position where the virtual throwing prop is positioned to the track drop point position and used for previewing the throwing path;
the control module is also used for controlling the prompt icon to move from the track drop point position to the track start point position along the throwing track when the first touch operation is continuously detected within the preset time length;
and the control module is also used for controlling the virtual operation object to throw the virtual throwing prop when the first touch operation is detected to be released within the preset time.
In one possible design, in another implementation of another aspect of the embodiments of the present application, the virtual prop control device further includes a play module;
the playing module is used for playing the target animation corresponding to the prompt icon when the first touch operation is continuously detected within the preset time length;
And the playing module is also used for stopping playing the target animation corresponding to the prompt icon when the first touch operation is detected to be released within the preset duration.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the playing module is specifically used for alternately playing the prompt icon with the first image effect and the prompt icon with the second image effect at fixed frequency;
or alternatively, the first and second heat exchangers may be,
alternately playing the prompt icon with the first image effect and the prompt icon with the second image effect at a dynamic frequency, wherein the dynamic frequency represents the frequency increasing with the duration;
or alternatively, the first and second heat exchangers may be,
playing a first animation corresponding to the prompt icon, wherein the first animation is an animation with the icon size of the prompt icon increasing along with the decrease of countdown;
or alternatively, the first and second heat exchangers may be,
and playing a second animation corresponding to the prompt icon, wherein the second animation is an animation with the color saturation of the prompt icon increasing along with the decrease of the countdown.
In one possible design, in another implementation of another aspect of the embodiments of the present application, the virtual prop control device further includes a determination module;
the display module is also used for responding to the selection operation of the setting control and displaying an operation setting interface of the target game application, wherein K prompting controls are displayed on the operation setting interface, and K is an integer greater than 1;
The determining module is used for determining to play the target animation corresponding to the prompt icon in a first prompt mode if the selection operation aiming at the first prompt control is detected, wherein the first prompt mode indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at fixed frequency;
the determining module is further configured to determine to play the target animation corresponding to the prompt icon in a second prompt mode if the selection operation for the second prompt control is detected, where the second prompt mode indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played in a dynamic frequency;
the determining module is further configured to determine, if a selection operation for the third prompt control is detected, to play a first animation corresponding to the prompt icon in a third prompt manner;
and the determining module is further used for determining to play the second animation corresponding to the prompt icon in the fourth prompt mode if the selection operation for the fourth prompt control is detected.
In one possible design, in another implementation of another aspect of the embodiments of the present application, the prompt icons include a first prompt icon and a second prompt icon, where the first prompt icon and the second prompt icon have different display effects;
The display module is further used for displaying a first prompt icon when the first touch operation is continuously detected within a first preset sub-duration, wherein the first preset sub-duration is included in the preset duration;
the display module is further configured to display a second prompt icon when the first touch operation is continuously detected within a second preset sub-duration, where the second preset sub-duration is included in the preset duration, and a start time of the second preset sub-duration is later than an end time of the first preset sub-duration.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the control module is further used for controlling the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time length, wherein the virtual throwing prop is provided with a target injury value;
the display module is also used for displaying a fight failure prompt if the target injury value of the virtual throwing prop is greater than or equal to the residual life value of the virtual operation object;
and the display module is also used for displaying the updated residual life value of the virtual operation object if the target injury value of the virtual throwing prop is smaller than the residual life value of the virtual operation object.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the display module is also used for displaying the countdown corresponding to the preset duration;
and the control module is also used for controlling the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time length and the countdown is zero.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the display module is specifically used for displaying the countdown corresponding to the preset time length on the fixed area;
or alternatively, the first and second heat exchangers may be,
displaying a countdown corresponding to the preset duration on a moving area, wherein the moving area is an area which moves along with the prompt icon.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the display module is specifically used for displaying a countdown progress bar corresponding to the preset duration;
and the control module is also used for controlling the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time length and the countdown progress bar reaches the progress bar threshold value.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
The playing module is further used for playing the background animation aiming at the target game application at a fixed frequency when the first touch operation is continuously detected within the preset time length;
or alternatively, the first and second heat exchangers may be,
and the playing module is also used for playing the background animation aiming at the target game application at dynamic frequency when the first touch operation is continuously detected within the preset duration, wherein the dynamic frequency represents the frequency increasing along with the duration.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
and the control module is also used for starting the vibration mode when the first touch operation is continuously detected within the preset time.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
and the control module is also used for playing the voice prompt when the first touch operation is continuously detected within the preset time.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the display module is further configured to display a life value of the virtual operation object continuously decreasing at the first rate if the release of the first touch operation is not detected within the preset time period.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the display module is further configured to display a life value of the virtual operation object continuously decreasing at a second rate if the release of the first touch operation is not detected within the preset time period and the virtual operation object has used the virtual protection prop, where the second rate is lower than the first rate.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
the control module is further used for switching the throwing mode of the virtual throwing prop into a first throwing mode when the contact point of the second touch operation is detected to slide to the first area, and controlling the virtual operation object to throw the virtual throwing prop according to the first throwing mode when the first touch operation is detected to be released within the preset duration;
the control module is further used for switching the throwing mode of the virtual throwing prop into a second throwing mode when the contact point of the second touch operation is detected to slide to the second area, and controlling the virtual operation object to throw the virtual throwing prop according to the second throwing mode when the first touch operation is detected to be released within the preset duration, wherein the second throwing mode and the first throwing mode have different throwing heights.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
and the control module is also used for controlling the virtual operation object to enter a non-throwing state when detecting that the contact point of the first touch operation slides to a preset area, and canceling to display the throwing track and the prompt icon.
In one possible design, in another implementation of another aspect of the embodiments of the present application,
and the display module is also used for controlling the virtual operation object to throw the virtual throwing prop, and canceling the display of the throwing track and the prompt icon in the target game application.
Another aspect of the present application provides a terminal device, including: a memory, a processor, and a bus system;
wherein the memory is used for storing programs;
the processor is used for executing the program in the memory, and the processor is used for executing the method provided by the aspects according to the instructions in the program code;
the bus system is used to connect the memory and the processor to communicate the memory and the processor.
Another aspect of the application provides a computer readable storage medium having instructions stored therein which, when run on a computer, cause the computer to perform the methods of the above aspects.
In another aspect of the application, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the methods provided in the above aspects.
From the above technical solutions, the embodiment of the present application has the following advantages:
in an embodiment of the present application, a control method for a virtual prop is provided, where a virtual operation object is displayed in a target game application, where the virtual operation object carries a virtual throwing prop. When the first touch operation for the throwing control is detected, the terminal equipment controls the virtual operation object to enter a throwing preparation state, and displays a throwing track and a prompt icon positioned at the track drop point position, wherein the throwing track is a track which is sent from the track start point position where the virtual throwing prop is positioned to the track drop point position and used for previewing the throwing path. And when the first touch operation is continuously detected within the preset time, controlling the prompt icon to move from the track drop point position to the track start point position along the throwing track. When the first touch operation is detected to be released within the preset time, the virtual operation object is controlled to throw the virtual throwing prop. By the mode, under the condition that the player presses the throwing control and does not throw the virtual throwing prop, a prompt icon is added to the track drop point position of the throwing track, and the prompt icon can reversely move along the existing throwing track, so that the explosion countdown of the virtual throwing prop of the player is prompted to be reduced. Based on the method, the design is performed by referring to the phenomenon that the ignition line is shorter and shorter along with combustion in reality, so that not only can the sense of urgency of the virtual throwing prop when the virtual throwing prop is close to explosion be vividly restored, but also the prompting property and the focusing degree are enhanced, and the probability of accidental injury can be reduced.
Drawings
FIG. 1 is a schematic view of an application environment of a virtual prop control system in an embodiment of the present application;
FIG. 2 is a schematic flow chart of triggering a virtual throwing prop prompt function in an embodiment of the present application;
FIG. 3 is a schematic flow chart of a virtual prop control method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of triggering a first touch operation according to an embodiment of the present application;
FIG. 5 is a schematic diagram of a throwing trace and a hint icon at the point of placement of the trace according to an embodiment of the present application;
FIG. 6 is a schematic diagram of an interface for playing a target animation corresponding to a prompt icon according to an embodiment of the present application;
FIG. 7 is another interface diagram of an animation corresponding to a target for playing a prompt icon according to an embodiment of the present application;
FIG. 8 is another interface diagram of an embodiment of the present application for playing a target animation corresponding to a prompt icon;
FIG. 9 is another interface diagram of an animation corresponding to a target for playing a prompt icon according to an embodiment of the present application;
FIG. 10 is a schematic diagram of an operation setting interface according to an embodiment of the present application;
FIG. 11 is another schematic view of a throwing trace and a hint icon at the point of placement of the trace according to an embodiment of the present application;
FIG. 12 is a schematic diagram of an interface for displaying a failure to fight prompt in accordance with an embodiment of the present application;
FIG. 13 is a diagram of an interface for displaying the remaining life values of a virtual operation object according to an embodiment of the present application;
FIG. 14 is a schematic diagram of an interface showing countdown in an embodiment of the present application;
FIG. 15 is a schematic view of an interface for displaying countdown on a fixed area in accordance with an embodiment of the present application;
FIG. 16 is a schematic diagram of an interface for displaying countdown on a movement area in accordance with an embodiment of the present application;
FIG. 17 is a diagram illustrating an interface for displaying a countdown progress bar in accordance with an embodiment of the present application;
FIG. 18 is a schematic diagram of an interface for playing a background animation of a target game application in accordance with an embodiment of the present application;
FIG. 19 is a schematic diagram of an on vibration mode in an embodiment of the present application;
FIG. 20 is a schematic diagram of playing a voice prompt according to an embodiment of the present application;
FIG. 21 is a schematic diagram of an interface showing a lifetime value continuously decreasing at a first rate in an embodiment of the application;
FIG. 22 is a schematic diagram of an interface showing a continuously decreasing vital value at a second rate in an embodiment of the present application;
FIG. 23 is a schematic view of an interface for switching throwing modes according to an embodiment of the present application;
FIG. 24 is a schematic illustration of an interface for canceling display of a throwing trace and a reminder icon in an embodiment of the present application;
FIG. 25 is a schematic diagram of a virtual prop control device in accordance with an embodiment of the present application;
fig. 26 is a schematic structural diagram of a terminal device in an embodiment of the present application.
Detailed Description
The embodiment of the application provides a control method, a related device, equipment and a storage medium for virtual props. The application refers to the fact that the ignition line is shorter and shorter along with combustion in reality, not only can vividly restore the sense of urgency when the virtual throwing prop is close to explosion, but also enhances the prompting performance and the focusing degree, and can reduce the probability of accidental injury.
The terms "first," "second," "third," "fourth" and the like in the description and in the claims and in the above drawings, if any, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented, for example, in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "includes" and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed or inherent to such process, method, article, or apparatus.
With the increasing richness of game contents, the types and the number of props in the game are increasing, which is a test for reasonable use of various virtual props by players. The virtual props not only comprise various accessories, multiple mirrors and the like familiar to players, but also comprise virtual throwing props. Reasonable use of virtual throwing props can make the tactics of players richer and more perfect. However, the virtual throwing prop may also cause damage to itself, and an erroneous throwing manner may cause damage to a virtual operation object controlled by the player. In the game, when a player presses a throwing control and keeps the throwing control unreleased, the virtual throwing prop enters a detonation or corrosion countdown state, and when the countdown is zero, the virtual throwing prop directly detonates or starts to corrode.
In order to reduce the probability of accidental injury and make the explosion time or corrosion time of the virtual throwing prop more definite, the application provides a control method of the virtual prop, which is applied to a virtual prop control system shown in fig. 1, and as shown in the figure, for a single-machine game, the virtual prop control system comprises a terminal device. For networking-type games, the virtual prop control system includes a terminal device and a server. The game client is deployed on the terminal device, and the game client may be run on the terminal device in a browser mode, or may be run on the terminal device in an independent Application (APP) mode, etc., and specific presentation modes of the client are not limited herein. The server related by the application can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server for providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (Content Delivery Network, CDNs), basic cloud computing services such as big data and artificial intelligent platforms and the like. The terminal device may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a palm computer, a personal computer, a smart television, a smart watch, a vehicle-mounted device, a wearable device, and the like. The terminal device and the server may be directly or indirectly connected through wired or wireless communication, and the present application is not limited herein. The number of servers and terminal devices is not limited either. The scheme provided by the application can be independently completed by the terminal equipment, can be independently completed by the server, and can be completed by the cooperation of the terminal equipment and the server, so that the scheme is not particularly limited.
It will be appreciated that the game to which the present application relates may also be a cloud game. The cloud game may also be called game on demand (game on demand), which is an online game technology based on a cloud computing technology. Cloud gaming technology enables lightweight devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high quality games. In a cloud game scene, the game is not run in a player game terminal, but is run in a cloud server, the cloud server renders the game scene into a video and audio stream, and the video and audio stream is transmitted to the player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capability, and only needs to have basic streaming media playing capability and the capability of acquiring player input instructions and sending the player input instructions to the cloud server.
Based on this, an example of triggering the virtual throwing prop alert function will be described below in connection with fig. 2. For ease of understanding, referring to fig. 2, fig. 2 is a schematic flow chart of triggering a virtual throwing prop prompting function according to an embodiment of the present application, and as shown in the drawings, specifically:
in step S1, a decision process for triggering a virtual throwing prop prompt function in a target game application is entered.
In step S2, it is determined whether the player holds the throwing control, if so, step S3 is executed, and if not, step S9 is skipped.
In step S3, a countdown of the virtual throwing prop explosion or the beginning of the corrosion is displayed on the interface of the target game application, and in addition, a throwing track of the virtual throwing prop is displayed.
In step S4, a prompt icon is displayed at the track drop point of the throwing track, and at this time, the prompt icon only displays a bottom plate pattern, for example, a red circle.
In step S5, at the same time, a flash loop animation of the cue icon is played on the interface of the target game application.
In step S6, the hint icon moves from the track drop point position of the throwing track to the track start point position along the throwing track, i.e. the hint icon moves reversely. When the prompt icon moves to the track starting point position, namely the countdown is finished, the virtual throwing prop can be directly detonated, or the virtual throwing prop starts to erode the virtual operation object.
In step S7, it is determined whether the duration of holding the throwing control by the player is greater than a duration threshold, for example, whether the duration of holding the throwing control by the player is greater than 4 seconds, if so, step S8 is entered, and if not more than 4 seconds, step S2 is skipped.
In step S8, a prompt icon is displayed on the throwing trace, and at this time, the prompt icon will display a throwing object icon or other pattern on the bottom board graph.
In step S9, the determination process for triggering the virtual throwing prop prompt function in the target game application is ended.
With reference to the foregoing description, a method for controlling a virtual prop in the present application will be described below, referring to fig. 3, and an embodiment of the method for controlling a virtual prop in an embodiment of the present application includes:
110. the terminal equipment displays a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
in one or more embodiments, a terminal device is deployed with a game client that can run a targeted game application. A virtual operation object is displayed on an interface provided by the target game application, the virtual operation object carrying a virtual throwing prop, and the virtual operation object may hold the virtual throwing prop, or the virtual operation object may have the virtual throwing prop in a backpack.
Note that the target game application includes, but is not limited to, action game (ACT), shooting game (STG), fighting game (FTG), adventure game (AVG), role-playing game (RPG), and the like, and is not limited thereto. Virtual operation objects refer to game characters that a player controls. Virtual throwing props include, but are not limited to, explosives (e.g., smoke, grenades, and combustion bullets, etc.) and corrosives (e.g., corrosive liquid medicine).
120. When a first touch operation for a throwing control is detected, the terminal equipment controls a virtual operation object to enter a throwing preparation state, and displays a throwing track and a prompt icon positioned at a track drop point position, wherein the throwing track is a track which is sent from a track start point position where the virtual throwing prop is positioned to the track drop point position and used for previewing a throwing path;
in one or more embodiments, a throwing control is further displayed on an interface provided by the target game application, when a player presses the throwing control, a first touch operation for the throwing control is triggered, and therefore the terminal device controls the virtual operation object to enter a throwing preparation state, a throwing track and a prompt icon are displayed, and the prompt icon is located at a track drop point position at the initial moment of throwing. The throwing track is a track sent from a track starting point position where the virtual throwing prop is positioned to a track falling point position for previewing the throwing path, and the track starting point position is usually a position where the virtual operation object holds the virtual throwing track.
Specifically, for ease of understanding, referring to fig. 4, fig. 4 is a schematic diagram of triggering a first touch operation in an embodiment of the present application, where A1 is used to indicate a virtual operation object entering a throwing ready state, A2 is used to indicate a virtual throwing prop, A3 is used to indicate a throwing track, A4 is used to indicate a prompt icon, and A5 is used to indicate a throwing control. When the player triggers the first touch operation (i.e., presses the throwing control indicated by A5), the prompt icon is displayed at the track drop point position of the throwing track.
130. When the first touch operation is continuously detected within the preset time, the terminal equipment controls the prompt icon to move from the track drop point position to the track start point position along the throwing track;
in one or more embodiments, if the player continues to press the throwing control, the terminal device may continue to detect the first touch operation of the player. Because different types of virtual throwing props often have different preset durations (e.g., preset explosion durations or preset corrosion durations), when a first touch operation is continuously detected within the preset duration, the terminal device controls the prompt icon to move from the track drop point position to the track start point position along the throwing track. If the first touch operation is continuously detected after the preset time length is exceeded, the virtual throwing prop can cause damage to the virtual operation object.
For illustration, refer to table 1, and table 1 is a schematic illustration of a mapping relationship between a virtual throwing prop and a preset time period.
TABLE 1
Virtual throwing prop Type(s) Preset time length
Smoke bomb Type of explosion 8 seconds
Small grenade Type of explosion 4 seconds
Medium-sized grenade Type of explosion 8 seconds
Combustion bomb Type of explosion 6 seconds
Mild corrosion liquid medicine Corrosion type 5 seconds
Liquid medicine for severe corrosion Corrosion type 5 seconds
It can be appreciated that the explosion type virtual throwing prop does not throw within the preset time period, and then the explosion can be immediately performed, and the virtual operation object is damaged. The virtual throwing prop of the corrosion type is not thrown within the preset time, and the virtual operation object is continuously damaged.
Specifically, for ease of understanding, referring to fig. 5, fig. 5 is a schematic diagram of a throwing track and a prompt icon located at a drop point of the track, where B1 is used to indicate a virtual operation object, B2 is used to indicate a virtual throwing prop, B3 is used to indicate the throwing track, and B4 is used to indicate the prompt icon in the embodiment of the present application. Based on the above, when the terminal device continuously detects the first touch operation within the preset duration, the prompt icon can move from the track drop point position to the track start point position along the throwing track at a uniform speed. Illustratively, the prompt icon uniform movement rate is calculated as follows:
V=L/T;
wherein V represents the uniform movement rate of the prompt icon, L represents the throwing track of the virtual throwing prop, and T represents the preset duration of the virtual throwing prop.
140. When the first touch operation is detected to be released within the preset time, the terminal equipment controls the virtual operation object to throw the virtual throwing prop.
In one or more embodiments, when the first touch operation is detected to be released within the preset time period, that is, the player is indicated to have thrown before the virtual throwing prop explodes or erodes, the terminal device controls the virtual operation object to throw the virtual throwing prop along the throwing track.
The embodiment of the application provides a control method for virtual props. By the mode, under the condition that the player presses the throwing control and does not throw the virtual throwing prop, a prompt icon is added to the track drop point position of the throwing track, and the prompt icon can reversely move along the existing throwing track, so that the explosion countdown of the virtual throwing prop of the player is prompted to be reduced. Based on the method, the design is performed by referring to the phenomenon that the ignition line is shorter and shorter along with combustion in reality, so that not only can the sense of urgency of the virtual throwing prop when the virtual throwing prop is close to explosion be vividly restored, but also the prompting property and the focusing degree are enhanced, and the probability of accidental injury can be reduced.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
When the first touch operation is continuously detected within the preset time, the terminal equipment plays a target animation corresponding to the prompt icon;
and when the first touch operation is detected to be released within the preset time, stopping playing the target animation corresponding to the prompt icon by the terminal equipment.
In one or more embodiments, a manner of counting down an explosion based on a hint icon is presented. As can be seen from the foregoing embodiments, when the first touch operation is continuously detected within the preset duration, the terminal device controls the prompt icon to move from the track drop point position to the track start point position along the throwing track, and the moving process is a process of playing the target animation.
Specifically, the target animation includes, but is not limited to, color changing the prompt icon, graphic changing the prompt icon, scaling changing the prompt icon, saturation changing the prompt icon, and the like, which are not limited herein.
When the first touch operation is detected to be released within the preset duration, the terminal equipment controls the virtual operation object to throw the virtual throwing prop, so that the prompt icon moves reversely along the throwing track, namely, moves by taking the track drop point position as a starting point and takes the virtual operation object holding the virtual throwing prop as an end point. In addition, the terminal device also stops playing the target animation corresponding to the prompt icon.
Secondly, in the embodiment of the application, a manner of reminding explosion countdown based on the prompt icon is provided, by the manner, when a player presses a throwing control for a long time, a target animation of the prompt icon is played, and when the virtual throwing prop explodes or corrodes, the player can intuitively judge the explosion point or the starting corrosion time point of the virtual throwing prop through the effect of the target animation. Therefore, the system is not only richer in expression form, but also more complete in function transmission, and is more focused on interface layout, thereby achieving the purposes of effectiveness and easy understanding.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, in another optional embodiment provided by the present application, the playing, by the terminal device, the target animation corresponding to the prompt icon may specifically include:
the terminal equipment alternately plays the prompt icons with the first image effect and the prompt icons with the second image effect at fixed frequency;
or the terminal equipment alternately plays the prompt icon with the first image effect and the prompt icon with the second image effect with dynamic frequency, wherein the dynamic frequency represents the frequency increasing with the duration;
or the terminal equipment plays a first animation corresponding to the prompt icon, wherein the first animation is an animation with the icon size of the prompt icon increasing along with the decrease of countdown;
Or the terminal equipment plays a second animation corresponding to the prompt icon, wherein the second animation is an animation that the color saturation of the prompt icon increases along with the decrease of countdown.
In one or more embodiments, a different manner of playing a hint icon is presented. As can be seen from the foregoing embodiments, when the first touch operation is continuously detected within the preset duration, the terminal device plays the target animation corresponding to the prompt icon, and the effects of the four target animations will be described below with reference to the examples.
1. Alternately playing the prompt icons corresponding to different image effects at a fixed frequency;
specifically, for ease of understanding, referring to fig. 6, fig. 6 is a schematic interface diagram of playing an animation corresponding to a target of a prompt icon according to an embodiment of the present application, where the prompt icon moves from a track drop point position to a track start point position along a throwing track at a fixed flashing frequency. For example, 1 st second shows a hint map with a first image effect, 2 nd second shows a hint map with a second image effect, 3 rd second shows a hint map with a first image effect, 4 th second shows a hint map with a second image effect, and so on.
Illustratively, taking fig. 6 as an example, the cue icon of the first image effect may be a cue icon of a black backplane, and the cue icon of the second image effect may be a cue icon of a white backplane.
2. Alternately playing the prompt icons corresponding to different image effects at dynamic frequency;
specifically, for ease of understanding, referring to fig. 7, fig. 7 is another interface schematic diagram of playing an animation of a target corresponding to a prompt icon according to an embodiment of the present application, where the prompt icon moves from a track drop point position to a track start point position along a throwing track with a dynamic flashing frequency. For example, 1 st second shows a hint map with a first image effect, 2 nd second shows a hint map with a second image effect, 2.5 th second shows a hint map with a first image effect, 2.8 th second shows a hint map with a second image effect, and so on, the image effect switching frequency becomes faster as the duration increases.
Illustratively, taking fig. 7 as an example, the cue icon of the first image effect may be a cue icon of a black backplane, and the cue icon of the second image effect may be a cue icon of a white backplane.
3. Playing first animations corresponding to different image effects;
Specifically, for ease of understanding, referring to fig. 8, fig. 8 is another interface schematic diagram of playing a target animation corresponding to a prompt icon according to an embodiment of the present application, where the icon size of the prompt icon increases as the countdown decreases, and at the same time, moves from the track drop point position to the track start point position along the throwing track.
4. Playing a second animation corresponding to the different image effects;
specifically, for ease of understanding, referring to fig. 9, fig. 9 is another interface schematic diagram of playing a target animation corresponding to a prompt icon according to an embodiment of the present application, where the color saturation of the prompt icon increases as the countdown decreases, and at the same time, moves from the track drop point position to the track start point position along the throwing track.
It is understood that color saturation refers to the vividness of a color, also known as the purity of the color. The color saturation depends on the ratio of the color-containing component to the gray component in the color, the larger the color-containing component, the greater the color saturation, and the larger the gray component, the smaller the color saturation.
In the embodiment of the application, different playing modes of the prompt icon are provided, and by adopting the modes, the explosion time point or the corrosion time point of the virtual throwing prop can be strongly reminded by adopting a plurality of different means. For example, blinking cue icons played at a fixed or dynamic frequency can increase visual effects, thereby enhancing cues and focus. The prompt icon is displayed by the size change or the color saturation change, so that the sense of urgency of the virtual throwing prop before being thrown can be enhanced, and the reality of the game is improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
the terminal equipment responds to the selection operation aiming at the setting control, and displays a target game application operation setting interface, wherein K prompt controls are displayed on the operation setting interface, and K is an integer greater than 1;
if the selection operation aiming at the first prompt control is detected, the terminal equipment determines to play the target animation corresponding to the prompt icon in a first prompt mode, wherein the first prompt mode indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at fixed frequency;
if the selection operation aiming at the second prompt control is detected, the terminal equipment determines to play the target animation corresponding to the prompt icon in a second prompt mode, wherein the second prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played in a dynamic frequency;
if the selection operation aiming at the third prompt control is detected, the terminal equipment determines to play the first animation corresponding to the prompt icon in a third prompt mode;
If the selection operation aiming at the fourth prompt control is detected, the terminal equipment determines to play the second animation corresponding to the prompt icon in the fourth prompt mode.
In one or more embodiments, a display of a player custom setup prompt icon is presented. The foregoing embodiment shows that the terminal device may use different playing modes for the prompt icon, and based on this, the player may also select which mode to use for playing the prompt icon.
Specifically, for ease of understanding, referring to fig. 10, fig. 10 is a schematic diagram of an operation setting interface according to an embodiment of the present application, and after a player enters a target game application, the player may choose to enter a "general setting", that is, enter the operation setting interface. K prompt controls are displayed on the operation setting interface, each prompt control corresponds to a prompt mode, and taking fig. 10 as an example, K is 4. Wherein, C1 is used for indicating first suggestion control, C2 is used for indicating second suggestion control, C3 is used for indicating third suggestion control, C4 is used for indicating fourth suggestion control, C5 is used for indicating the affirmation control.
Illustratively, if the player selects the first cue control indicated by C1, the terminal device will alternate between playing the cue icon having the first image effect and the cue icon having the second image effect at a fixed frequency.
Illustratively, if the player selects the second cue control indicated by C2, the terminal device will alternate between playing the cue icon with the first image effect and the cue icon with the second image effect at a dynamic frequency.
Illustratively, if the player selects the third cue control indicated by C3, the terminal device will play the first animation corresponding to the cue icon.
Illustratively, if the player selects the fourth cue control indicated by C4, the terminal device will play the second animation corresponding to the cue icon.
Further, in the embodiment of the application, a display mode of setting prompt icons by a user is provided, by the mode, the player can set the prompt mode according to own preference, on one hand, the flexibility of the scheme is improved, on the other hand, based on the setting of the player, the detonation condition of the virtual throwing prop can be presented to the player in a more dynamic mode, so that the understanding cost is reduced, and the operation experience of the player is improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, in another optional embodiment provided by the present application, the prompt icon includes a first prompt icon and a second prompt icon, where the first prompt icon and the second prompt icon have different display effects;
May further include:
when the first touch operation is continuously detected within a first preset sub-duration, the terminal equipment displays a first prompt icon, wherein the first preset sub-duration is included in the preset duration;
when the first touch operation is continuously detected within the second preset sub-duration, the terminal device displays a second prompt icon, wherein the second preset sub-duration is contained in the preset duration, and the starting time of the second preset sub-duration is later than the ending time of the first preset sub-duration.
In one or more embodiments, a manner of displaying different hint icons is presented. As can be seen from the foregoing embodiment, the virtual throwing prop has a mapping relationship with the preset duration, so the preset duration may be further divided into a first preset sub-duration and a second preset sub-duration, where the first prompt icon is displayed in the first preset sub-duration, and the second prompt icon is displayed in the second preset sub-duration.
Specifically, for ease of understanding, referring to fig. 11, fig. 11 is another schematic diagram of a throwing track and a prompt icon located at a drop point of the track according to an embodiment of the present application, where D1 is used to indicate a first prompt icon (e.g., a floor icon) and D2 is used to indicate a second prompt icon (e.g., a throwing object icon). Assuming that the preset duration is 8 seconds, the first preset sub-duration is a duration of time from 0 th second to 4 th second, and the second preset sub-duration is a duration of time from 4 th second to 8 th second, wherein a starting time of the second preset sub-duration is later than an ending time of the first preset sub-duration. Based on the first prompt icon, the terminal device displays the first prompt icon indicated by D1 when the player continuously triggers the first touch operation within the first preset sub-duration. And when the player continuously triggers the first touch operation within the first preset sub-duration, the terminal equipment displays a first prompt icon indicated by D1. And when the player continuously triggers the first touch operation within the second preset sub-duration, the terminal equipment displays a second prompt icon indicated by D2. It should be noted that, taking the above example as an example, the terminal device switches the first prompt icon to the second prompt icon at the time of 4 th second.
In addition, in the embodiment of the application, a mode for displaying different prompt icons is provided, when the fact that a player presses a throwing control is detected, not only are throwing tracks and prompt icons displayed, but also flickering circulation animation of the prompt icons can be played, and the animation effect is vivid and visual, so that better warning effect is achieved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
if the first touch operation is not detected to be released within the preset time, the terminal equipment controls the virtual throwing prop to explode, wherein the virtual throwing prop is provided with a target injury value;
if the target injury value of the virtual throwing prop is greater than or equal to the residual life value of the virtual operation object, the terminal equipment displays a fight failure prompt;
if the target injury value of the virtual throwing prop is smaller than the residual life value of the virtual operation object, the terminal equipment displays the updated residual life value of the virtual operation object.
In one or more embodiments, a post-explosion treatment of a virtual throwing prop is presented. As can be seen from the foregoing embodiments, the virtual throwing prop may be an explosive type prop having a target injury value, e.g., an injury value of 300 for a "mini grenade". Also for example, the injury value of a "medium grenade" is 500. And if the terminal equipment does not detect that the first touch operation is released within the preset time, controlling the virtual throwing prop to explode. Therefore, whether the target injury value of the virtual throwing prop is larger than or equal to the residual life value of the virtual operation object or not needs to be judged, and a corresponding interface is displayed based on the judging result. The following will explain with reference to the figures.
1. The target injury value of the virtual throwing prop is larger than or equal to the residual life value of the virtual operation object;
specifically, for ease of understanding, referring to fig. 12, fig. 12 is a schematic diagram of an interface for displaying a failure notice in combat, as shown in the drawing, assuming that the target injury value of the virtual throwing prop is 500 and the current remaining life value of the virtual operation object is 200. If the terminal equipment does not detect that the first touch operation is released within the preset duration, the virtual operation object is represented to fail in the current combat under the condition that the target injury value is greater than or equal to the residual life value of the virtual operation object. For example, the fight failure cue may be "sorry, do you have blood volume empty to fight again.
2. The target injury value of the virtual throwing prop is smaller than the residual life value of the virtual operation object;
specifically, for ease of understanding, referring to fig. 13, fig. 13 is a schematic diagram of an interface for displaying the remaining life value of the virtual operation object according to the embodiment of the present application, as shown in the drawing, it is assumed that the target injury value of the virtual throwing prop is 300, and the current remaining life value of the virtual operation object is 500. If the terminal equipment does not detect that the first touch operation is released within the preset time, the virtual operation object is damaged due to the virtual throwing prop under the condition that the target damage value is smaller than the residual life value of the virtual operation object. Illustratively, the remaining life value of the virtual operation object after updating is 200.
In addition, in the embodiment of the present application, a processing manner after the virtual throwing prop is exploded is provided, by which if the player does not end the first touch operation within the preset duration, the virtual throwing prop may explode, and damage the virtual operation object itself. Considering that different types of virtual throwing props often have different target injury values, it is further required to determine whether the target injury value is greater than or equal to a remaining life value of the virtual operation object, and determine whether the virtual operation object can survive based on the remaining life value, so that not only is the diversity of playing methods increased, but also the rationality of the playing methods can be improved, and the situation that the game is terminated due to one error is avoided.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
the terminal equipment displays the countdown corresponding to the preset duration;
if the first touch operation is not detected to be released within the preset time period and the countdown is zero, the terminal equipment controls the virtual throwing prop to explode.
In one or more embodiments, a method of prompting a countdown of an explosion is presented. As can be seen from the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the prompt icon moves from the track drop point position to the track start point position along the throwing track. In addition, the countdown corresponding to the preset duration can be displayed. If the first touch operation is not detected to be released within the preset time length, and the countdown corresponding to the preset time length is zero, the virtual throwing prop explodes in the virtual operation object hand.
Specifically, for ease of understanding, referring to fig. 14, fig. 14 is a schematic diagram of an interface for displaying countdown in the embodiment of the present application, where the countdown indicated by E1 is displayed on the target game application, and the countdown "6 seconds" shown in fig. 14 is displayed after 2 seconds have elapsed assuming that the preset duration of the virtual throwing prop is 8 seconds. If the player continues to hold the throwing control indicated by E2, then the virtual throwing prop will explode when the countdown equals "0 seconds".
Secondly, in the embodiment of the application, a reminding mode for displaying the explosion countdown is provided, by the mode, the double reminding effect of reminding icons and the countdown with preset duration is realized, the method is vivid and visual, and the reminding effect can be improved, so that the flexibility and the diversity of a scheme are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, in another optional embodiment provided by the present application, the displaying, by the terminal device, a countdown corresponding to the preset duration may specifically include:
displaying the countdown corresponding to the preset time length on the fixed area by the terminal equipment;
or displaying the countdown corresponding to the preset duration on a moving area by the terminal equipment, wherein the moving area is an area moving along with the prompt icon.
In one or more embodiments, two ways of displaying a countdown are presented. As can be seen from the foregoing embodiments, the countdown corresponding to the preset duration may also be displayed on the application interface of the terminal device, and the manner of displaying the countdown will be described below with reference to the drawings.
1. Displaying a countdown corresponding to the preset time length on the fixed area;
specifically, for ease of understanding, referring to fig. 15, fig. 15 is a schematic diagram of an interface for displaying countdown on a fixed area in an embodiment of the present application, and assuming that the preset duration of the virtual throwing prop is 8 seconds, after 2 seconds, the countdown "6 seconds" shown in fig. 15 (a) is displayed, at this time, the countdown is displayed on the fixed area. After another lapse of 4 seconds, a countdown "2 seconds" as shown in the graph (B) of fig. 15 is displayed, and at this time, the countdown is still displayed on the fixed area.
It should be noted that the fixed area may be above the virtual operation object, or a fixed position on the interface, which is not limited herein. The above examples are illustrative only and should not be construed as limiting the application.
2. Displaying countdown corresponding to preset duration on the moving area
Specifically, for ease of understanding, referring to fig. 16, fig. 16 is a schematic diagram of an interface for displaying countdown on a moving area in the embodiment of the present application, and assuming that the preset duration of the virtual throwing prop is 8 seconds, after 2 seconds elapse, a countdown "6 seconds" as shown in fig. 16 (a) is displayed, at this time, the countdown is displayed on the moving area a. After 4 seconds have elapsed, a countdown "2 seconds" as shown in fig. 16 (B) is displayed, and at this time, the countdown is displayed on the movement area B.
The movement area is an area that moves following the prompt icon, and for example, the movement area a is located on the left side of the prompt icon when the count-down time is "6 seconds". For another example, the movement area B is located on the left of the prompt icon when the count down is "2 seconds". The above examples are illustrative only and should not be construed as limiting the application.
In the embodiment of the application, two ways of displaying the countdown are provided, in one way, the countdown corresponding to the preset time length is displayed on the fixed area, and in this case, the player only needs to watch the countdown displayed on the interface fixed area. In another mode, a countdown corresponding to the preset time length is displayed on the moving area, and in this case, the line of sight of the player only needs to move along with the prompt icon. The two modes can meet the requirements of different players, so that the feasibility and operability of the scheme are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
the terminal equipment displays a countdown progress bar corresponding to the preset duration;
If the first touch operation is not detected to be released within the preset time, and the countdown progress bar reaches the progress bar threshold, the terminal equipment controls the virtual throwing prop to explode.
In one or more embodiments, a strong alert manner of displaying a countdown progress bar is presented. As can be seen from the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the prompt icon moves from the track drop point position to the track start point position along the throwing track. In addition, a countdown progress bar corresponding to the preset duration can be displayed. If the first touch operation is not detected to be released within the preset time period, and the countdown progress bar reaches a progress bar threshold (for example, the progress bar is full or the progress bar is empty), the virtual throwing prop is indicated to explode in the virtual operation object hand.
Specifically, for ease of understanding, referring to fig. 17, fig. 17 is a schematic diagram of an interface for displaying a countdown progress bar in the embodiment of the present application, where the countdown progress bar indicated by F1 is displayed on the target game application, and the countdown progress bar shown in fig. 17 is displayed after 2 seconds elapses assuming that the preset duration of the virtual throwing prop is 8 seconds. If the player continues to hold the throwing control indicated by F2, then the virtual throwing prop will explode when the countdown progress bar is empty.
In addition, in the embodiment of the application, a strong reminding mode for displaying the countdown progress bar is provided, by the mode, the double reminding effect of the reminding icon and the countdown progress bar is realized, the warning effect can be improved, and the flexibility and the diversity of the scheme are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
when the first touch operation is continuously detected within the preset time, the terminal equipment plays a background animation aiming at the target game application at a fixed frequency;
or when the first touch operation is continuously detected within the preset duration, the terminal equipment plays the background animation aiming at the target game application at the dynamic frequency, wherein the dynamic frequency represents the frequency increasing along with the duration.
In one or more embodiments, a strong alert manner of displaying a background animation of a target gaming application is presented. As can be seen from the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the prompt icon moves from the track drop point position to the track start point position along the throwing track. In addition, a background animation for the target gaming application may also be played.
Specifically, for ease of understanding, referring to fig. 18, fig. 18 is an interface schematic diagram of playing a background animation of a target game application in an embodiment of the present application, where as shown in the drawing, a terminal device plays the background animation for the target game application, where the background animation may be an effect that the brightness of the periphery of the interface is lower and the brightness of the middle of the interface is higher.
Illustratively, a background animation is played at a fixed frequency. It is assumed that the interfaces shown in fig. 18 (a) are displayed at the countdown times "6 seconds", "4 seconds", "2 seconds" and "0 seconds", and that the interfaces shown in fig. 18 (B) are displayed at the countdown times "5 seconds", "3 seconds" and "1 second". Thus, the effect of playing the background animation at a fixed frequency is achieved. Illustratively, a background animation is played at a dynamic frequency, where the dynamic frequency represents a frequency that increases with time. It is assumed that the interfaces shown in fig. 18 (a) are displayed at the countdown times "6 seconds", "4 seconds", "2.5 seconds", "0.5 seconds" and "0 seconds", and that the interfaces shown in fig. 18 (B) are displayed at the countdown times "5 seconds", "3 seconds" and "0.8 seconds". Thus, the effect of playing the background animation at a dynamic frequency is achieved.
In addition, in the embodiment of the application, a strong reminding mode for displaying the background animation of the target game application is provided, by the mode, the double reminding effect of the reminding icon and the background animation is realized, the method is vivid and visual, and the reminding effect can be improved, so that the flexibility and the diversity of the scheme are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
and when the first touch operation is continuously detected within the preset time, the terminal equipment starts a vibration mode.
In one or more embodiments, a strong alert mode is presented that simultaneously controls vibration of a terminal device. As can be seen from the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the prompt icon moves from the track drop point position to the track start point position along the throwing track. In addition, the vibration mode may also be turned on.
Specifically, for ease of understanding, referring to fig. 19, fig. 19 is a schematic diagram of an opening vibration mode in an embodiment of the present application, where as shown in the drawing, a countdown corresponding to a preset duration is displayed on a target game application, and if the preset duration of a virtual throwing prop is 8 seconds, a terminal device may open the vibration mode when a player triggers a first touch operation. After 2 seconds have elapsed, a countdown "6 seconds" as shown in FIG. 19 is displayed. During the process that the player continuously presses the throwing control, the vibration of the terminal equipment is enhanced along with the pressing time, namely, the closer to the countdown time of 0 seconds, the stronger the vibration sense of the terminal equipment is, and therefore the tension sense of the game can be increased for the player.
In addition, in the embodiment of the application, a strong reminding mode for controlling the vibration of the terminal equipment is provided, and by the mode, the double reminding effect of reminding icons and starting the vibration mode is realized, so that the method is vivid and visual, and the warning effect can be improved, thereby improving the flexibility and diversity of the scheme.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
and when the first touch operation is continuously detected within the preset time, the terminal equipment plays the voice prompt.
In one or more embodiments, a method for controlling a terminal device to play a voice alert is described. As can be seen from the foregoing embodiment, when the first touch operation is continuously detected within the preset time period, the prompt icon moves from the track drop point position to the track start point position along the throwing track. In addition, a voice prompt mode is also possible.
Specifically, for ease of understanding, referring to fig. 20, fig. 20 is a schematic diagram of playing a voice prompt in an embodiment of the present application, where as shown in the drawing, a countdown corresponding to a preset duration is displayed on a target game application, and if the preset duration of a virtual throwing prop is 8 seconds, a terminal device may start the voice prompt when a player triggers a first touch operation. After 2 seconds have elapsed, a countdown "6 seconds" as shown in FIG. 20 is displayed. While the player continues to hold the throwing control, the terminal device may play a relevant voice prompt at one or more points in time, such as "explosive countdown for 6 seconds," and "explosive countdown for 3 seconds," etc., without limitation.
Secondly, in the embodiment of the application, a reminding mode for controlling the terminal equipment to play voice is provided, by the mode, the double reminding effect of reminding icons and playing voice reminding is realized, the reminding mode is vivid and visual, the reminding effect can be improved, and therefore the flexibility and the diversity of schemes are improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
if the first touch operation is not detected to be released within the preset time, the terminal equipment displays a life value of the virtual operation object continuously reduced at the first speed.
In one or more embodiments, a method of reminding based on corroding-like virtual throwing props is presented. As can be seen from the foregoing examples, the virtual throwing prop may be a corrosion type prop having a sustained injury value, for example, a sustained injury value of 100/second for "slightly corrosive liquid medicine". Also for example, the sustained injury value of "heavy corrosive liquid medicine" is 300/sec. And if the terminal equipment does not detect that the first touch operation is released within the preset time, controlling the virtual throwing prop to start to corrode.
Specifically, for ease of understanding, referring to fig. 21, fig. 21 is an interface diagram showing a life value continuously decreasing at a first rate in the embodiment of the present application, and as shown in fig. 21 (a), it is assumed that the continuous damage value of the virtual throwing prop is 300/sec, i.e., the first rate is 300/sec. Assuming that the current remaining life value of the virtual operation object is 800, after 1 second has elapsed, the remaining life value of the virtual operation object is 500 as shown in fig. 21 (B). Similarly, after 1 second more, the remaining life value of the virtual operation object is 200.
Secondly, in the embodiment of the application, a reminding mode based on the corrosion type virtual throwing prop is provided, by adopting the mode, the corrosion type virtual throwing prop is used as the prop with persistent damage to the virtual operation object, and based on the mode, the diversity and the richness of the playing method can be increased, and the playing method is closer to the real world.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
if the first touch operation is not detected to be released within the preset time period and the virtual operation object uses the virtual protection prop, the terminal equipment displays a life value of the virtual operation object continuously reduced at a second rate, wherein the second rate is lower than the first rate.
In one or more embodiments, a manner of protecting a corrosive-like virtual throwing prop is presented. As can be seen from the foregoing examples, the virtual throwing prop may be an erosion type prop, which has a sustained injury value. And if the terminal equipment does not detect that the first touch operation is released within the preset time, controlling the virtual throwing prop to start to corrode. But the rate of corrosion is affected by the virtual protection props, which can reduce the rate of corrosion. The virtual protection props include, but are not limited to, "armor" and "glove".
Specifically, for ease of understanding, referring to fig. 22, fig. 22 is an interface diagram showing a life value continuously decreasing at a second rate in the embodiment of the present application, and as shown in fig. 22 (a), it is assumed that the continuous damage value of the virtual throwing prop is 300/sec, i.e., the first rate is 300/sec. Assuming that the current remaining life value of the virtual operation object is 800, the corrosion protection rate of the virtual protection prop is 200/second, that is, the second rate is 200/second. After 1 second has elapsed, as shown in fig. 22 (B), the remaining life value of the virtual operation object is 700. Similarly, after 1 second more, the remaining life value of the virtual operation object is 600.
In the embodiment of the application, a mode for protecting the corrosion type virtual throwing prop is provided, and by the mode, a player can wear the virtual protecting prop for the virtual operation object, so that the sustainable damage of the corrosion type virtual throwing prop to the virtual operation object is reduced, the diversity and the richness of playing methods are further increased based on the sustainable damage, and the playing methods are closer to the real world.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
when the contact point of the second touch operation is detected to slide to the first area, the terminal equipment switches the throwing mode of the virtual throwing prop into a first throwing mode, and when the first touch operation is detected to be released within the preset time length, the terminal equipment controls the virtual operation object to throw the virtual throwing prop according to the first throwing mode;
when the contact point of the second touch operation is detected to slide to the second area, the terminal equipment switches the throwing mode of the virtual throwing prop into a second throwing mode, and when the first touch operation is detected to be released within the preset time, the terminal equipment controls the virtual operation object to throw the virtual throwing prop according to the second throwing mode, wherein the second throwing mode has different throwing heights from the first throwing mode.
In one or more embodiments, a manner of achieving high or low polishing with a second touch operation is described. From the foregoing embodiments, it is apparent that not only a pitch control but also a direction control are provided on the interface of the target game application. And triggering a second touch operation when the player clicks or presses the sliding direction control for a long time. The position of the second touch operation contact can determine the throwing mode of the virtual throwing prop.
Specifically, for ease of understanding, referring to fig. 23, fig. 23 is an interface diagram of a switching throwing mode according to an embodiment of the present application, where G1 is used to indicate a first area (i.e., an upper semicircle in fig. 23), and G2 is used to indicate a second area (i.e., a lower semicircle in fig. 23). For example, when the terminal device detects that the contact point of the second touch operation slides to the first area indicated by G1, the throwing mode of the virtual throwing prop is switched to the first throwing mode, for example, the first throwing mode may be "high throwing". Based on the above, when the first touch operation is detected to be released within the preset time, the terminal device controls the virtual operation object to throw the virtual throwing prop according to the first throwing mode.
For example, when the terminal device detects that the contact point of the second touch operation slides to the second area indicated by G2, the throwing mode of the virtual throwing prop is switched to the second throwing mode, for example, the second throwing mode may be "low throwing". Based on the above, when the first touch operation is detected to be released within the preset time, the terminal device controls the virtual operation object to throw the virtual throwing prop according to the second throwing mode.
It will be appreciated that in another design, G1 is used to indicate the second region and G2 is used to indicate the first region. It will be appreciated that in another design, the first mode of throwing may be a "low throw" and the second mode of throwing may be a "high throw".
In addition, in the embodiment of the present application, a mode of implementing high-throwing or low-throwing by using a second touch operation is provided, by which a player can also switch different throwing modes, that is, need not to cancel a current throwing mode and switch to another throwing mode after switching one throwing mode. Based on the method, on one hand, the seamless switching effect can be achieved, on the other hand, the operation difficulty of a player is reduced, and the operation efficiency is improved.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, another optional embodiment provided by the embodiment of the present application may further include:
when the contact point of the first touch operation is detected to slide to a preset area, the terminal equipment controls the virtual operation object to enter a non-throwing state, and the throwing track and the prompt icon are canceled from being displayed.
In one or more embodiments, a manner in which a player cancels a first touch operation is described. As can be seen from the foregoing embodiments, a throwing control is provided on the interface of the target game application, and when the player clicks or presses the sliding throwing control for a long time, the first touch operation is triggered. In some cases, however, the player needs to cancel the throwing operation, based on which the position of the first touch operation contact can decide whether to continue the throwing operation.
Specifically, for ease of understanding, referring to fig. 24, fig. 24 is a schematic diagram of an interface for canceling display of a throwing track and a prompt icon in an embodiment of the present application, where H1 is shown to indicate cancellation of a control, and a preset area is an area where a non-throwing control is located. When the terminal equipment detects that the contact point of the first touch operation slides to a preset area, the position of the contact point displays a cancel control indicated by H1, and when the first touch operation is released (i.e. the finger is released), the terminal equipment controls the virtual operation object to enter a non-throwing state, and the throwing track and the prompt icon are canceled to be displayed.
In addition, in the embodiment of the present application, a manner is provided in which the player cancels the first touch operation, by which the player can also control the virtual operation object to enter the non-throwing state, and based on this, the player can avoid the situation that the virtual throwing prop is thrown due to misoperation of the player, that is, the player can flexibly control whether the virtual operation object needs to enter the non-throwing state, thereby improving flexibility and operability of game operation.
Optionally, on the basis of the foregoing respective embodiments corresponding to fig. 3, in another optional embodiment provided by the present application, after the terminal device controls the virtual operation object to throw the virtual throwing prop, the method may further include:
the terminal device cancels the display of the throwing track and the prompt icon in the target game application.
In one or more embodiments, a manner is described by which to cancel the associated prompts on the display interface after the throwing is completed. As can be seen from the foregoing embodiments, when the first touch operation is detected to be released within the preset time period, the virtual operation object is controlled to throw the virtual throwing prop. After the throwing is finished, the throwing track and the prompt icon on the throwing track are canceled from being displayed in the target game application.
Specifically, after the virtual operation object finishes throwing, if the player triggers the first touch operation on the throwing control again, the terminal device will control the virtual operation object to enter a throwing ready state again, and display a throwing track and a prompt icon located at the track drop point position. Similarly, as the player continues to press the throwing control, the hint icon continues to move from the track drop point position along the throwing track to the track start point position until the player releases the throwing control, whereupon the virtual operating object throws the virtual throwing prop again.
In the embodiment of the application, a mode of canceling the related prompt on the display interface after the throwing is finished is provided, by the mode, after the virtual operation object finishes the throwing action, the throwing track and the prompt icon on the display interface are canceled, and the virtual operation object is controlled to enter a non-throwing state, so that the switching of the throwing state is realized, and the feasibility and the operability of the scheme are improved.
Referring to fig. 25, fig. 25 is a schematic diagram illustrating an embodiment of a virtual prop control device according to an embodiment of the present application, and virtual prop control device 20 includes:
A display module 210, configured to display a virtual operation object in the target game application, where the virtual operation object carries a virtual throwing prop;
the control module 220 is configured to control, when a first touch operation for a throwing control is detected, the virtual operation object to enter a throwing preparation state, and display a throwing track and a prompt icon located at a track drop point position, where the throwing track is a track sent from a track start point position where the virtual throwing prop is located to a track drop point position and used for previewing a throwing path;
the control module 220 is further configured to control the prompt icon to move from the track drop point position to the track start point position along the throwing track when the first touch operation is continuously detected within the preset time period;
the control module 220 is further configured to control the virtual operation object to throw the virtual throwing prop when the first touch operation is detected to be released within the preset time period.
The embodiment of the application provides a virtual prop control device. By adopting the device, under the condition that the player throws the control and does not throw the virtual throwing prop, a prompt icon is added at the track drop point position of the throwing track, and the prompt icon can reversely move along the existing throwing track, so that the explosion countdown of the virtual throwing prop of the player is prompted to be reduced. Based on the method, the design is performed by referring to the phenomenon that the ignition line is shorter and shorter along with combustion in reality, so that not only can the sense of urgency of the virtual throwing prop when the virtual throwing prop is close to explosion be vividly restored, but also the prompting property and the focusing degree are enhanced, and the probability of accidental injury can be reduced.
Optionally, in another embodiment of the present application that provides virtual prop control apparatus 20 based on the embodiment corresponding to fig. 25, virtual prop control apparatus 20 further includes a play module 230;
the playing module 230 is configured to play a target animation corresponding to the prompt icon when the first touch operation is continuously detected within a preset duration;
the playing module 230 is further configured to stop playing the target animation corresponding to the prompt icon when the first touch operation is detected to be released within the preset duration.
The embodiment of the application provides a virtual prop control device. By adopting the device, when the player presses the throwing control for a long time, the target animation of the prompt icon is played, and when the virtual throwing prop explodes or corrodes, the player can intuitively judge the explosion point of the virtual throwing prop or the time point when the virtual throwing prop starts to corrode through the effect of the target animation. Therefore, the system is not only richer in expression form, but also more complete in function transmission, and is more focused on interface layout, thereby achieving the purposes of effectiveness and easy understanding.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
The playing module 230 is specifically configured to alternately play the prompt icon with the first image effect and the prompt icon with the second image effect at a fixed frequency;
or alternately playing the prompt icon with the first image effect and the prompt icon with the second image effect with dynamic frequency, wherein the dynamic frequency represents the frequency increasing with the duration;
or, playing a first animation corresponding to the prompt icon, wherein the first animation is an animation with the icon size of the prompt icon increasing along with the decrease of countdown;
or playing a second animation corresponding to the prompt icon, wherein the second animation is an animation with the color saturation of the prompt icon increasing along with the decrease of countdown.
The embodiment of the application provides a virtual prop control device. By adopting the device, various different means can be adopted to strongly remind the explosion time point or the corrosion time point of the virtual throwing prop. For example, blinking cue icons played at a fixed or dynamic frequency can increase visual effects, thereby enhancing cues and focus. The prompt icon is displayed by the size change or the color saturation change, so that the sense of urgency of the virtual throwing prop before being thrown can be enhanced, and the reality of the game is improved.
Optionally, in another embodiment of the present application that provides virtual prop control apparatus 20 based on the embodiment corresponding to fig. 25, virtual prop control apparatus 20 further includes determining module 240;
the display module 210 is further configured to display a target game application operation setting interface in response to a selection operation for the setting controls, where the operation setting interface displays K prompt controls, where K is an integer greater than 1;
the determining module 240 is configured to determine to play the target animation corresponding to the prompt icon in a first prompt mode if a selection operation for the first prompt control is detected, where the first prompt mode indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at a fixed frequency;
the determining module 240 is further configured to determine to play the target animation corresponding to the prompt icon in a second prompt mode if the selection operation for the second prompt control is detected, where the second prompt mode indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played in a dynamic frequency;
the determining module 240 is further configured to determine to play the first animation corresponding to the prompt icon in the third prompt mode if a selection operation for the third prompt control is detected;
The determining module 240 is further configured to determine to play the second animation corresponding to the prompt icon in the fourth prompting manner if the selection operation for the fourth prompting control is detected.
The embodiment of the application provides a virtual prop control device. By adopting the device, the player can set the prompting mode according to the preference of the player, so that the flexibility of the scheme is improved, and the player can be presented with the detonation condition of the virtual throwing prop in a more dynamic mode based on the setting of the player, so that the understanding cost is reduced, and the operation experience of the player is improved.
Optionally, on the basis of the embodiment corresponding to fig. 25, in another embodiment of the virtual prop control device 20 provided in the embodiment of the present application, the prompt icons include a first prompt icon and a second prompt icon, where the first prompt icon and the second prompt icon have different display effects;
the display module 210 is further configured to display a first prompt icon when the first touch operation is continuously detected within a first preset sub-duration, where the first preset sub-duration is included in the preset duration;
the display module 210 is further configured to display a second prompt icon when the first touch operation is continuously detected within a second preset sub-duration, where the second preset sub-duration is included in the preset duration, and a start time of the second preset sub-duration is later than an end time of the first preset sub-duration.
The embodiment of the application provides a virtual prop control device. By adopting the device, when the throwing control is detected to be pressed by a player, the throwing track and the prompt icon are not only displayed, but also the flickering circulation animation of the prompt icon can be played, and the animation effect is vivid and visual, so that better warning effect is realized.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the control module 220 is further configured to control the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time period, where the virtual throwing prop is set with a target injury value;
the display module 210 is further configured to display a fight failure prompt if the target injury value of the virtual throwing prop is greater than or equal to the remaining life value of the virtual operation object;
the display module 210 is further configured to display the updated remaining life value of the virtual operation object if the target injury value of the virtual throwing prop is smaller than the remaining life value of the virtual operation object.
The embodiment of the application provides a virtual prop control device. By adopting the device, if the player does not end the first touch operation within the preset time, the virtual throwing prop can explode, so that the virtual operation object is possibly damaged. Considering that different types of virtual throwing props often have different target injury values, it is further required to determine whether the target injury value is greater than or equal to a remaining life value of the virtual operation object, and determine whether the virtual operation object can survive based on the remaining life value, so that not only is the diversity of playing methods increased, but also the rationality of the playing methods can be improved, and the situation that the game is terminated due to one error is avoided.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the display module 210 is further configured to display a countdown corresponding to the preset duration;
the control module 220 is further configured to control the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time period and the countdown is zero.
The embodiment of the application provides a virtual prop control device. By adopting the device, the double prompt effect of prompting icons and countdown of preset duration is realized, the device is vivid and visual, and the warning effect can be improved, so that the flexibility and the diversity of the scheme are improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the display module 210 is specifically configured to display a countdown corresponding to a preset duration on the fixed area;
or alternatively, the first and second heat exchangers may be,
displaying a countdown corresponding to the preset duration on a moving area, wherein the moving area is an area which moves along with the prompt icon.
The embodiment of the application provides a virtual prop control device. By adopting the device, the countdown corresponding to the preset time length is displayed on the fixed area, and in this case, the player only needs to watch the countdown displayed on the interface fixed area. In another mode, a countdown corresponding to the preset time length is displayed on the moving area, and in this case, the line of sight of the player only needs to move along with the prompt icon. The two modes can meet the requirements of different players, so that the feasibility and operability of the scheme are improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the display module 210 is specifically configured to display a countdown progress bar corresponding to a preset duration;
the control module 220 is further configured to control the virtual throwing prop to explode if the first touch operation is not detected to be released within the preset time period and the countdown progress bar reaches the progress bar threshold.
The embodiment of the application provides a virtual prop control device. Adopt above-mentioned device, realize the dual suggestion effect of suggestion icon and countdown progress bar, not only vividly directly perceived can promote the warning effect moreover to increase the flexibility and the variety of scheme.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the playing module 230 is further configured to play a background animation for the target game application at a fixed frequency when the first touch operation is continuously detected within a preset duration;
or alternatively, the first and second heat exchangers may be,
the playing module 230 is further configured to play the background animation for the target game application at a dynamic frequency when the first touch operation is continuously detected within the preset duration, where the dynamic frequency represents a frequency that increases with the duration.
The embodiment of the application provides a virtual prop control device. By adopting the device, the double prompt effect of the prompt icon and the background animation is realized, the device is vivid and visual, and the warning effect can be improved, so that the flexibility and the diversity of the scheme are improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the control module 220 is further configured to turn on the vibration mode when the first touch operation is continuously detected within a preset period of time.
The embodiment of the application provides a virtual prop control device. By adopting the device, the dual prompt effect of prompting icons and starting vibration modes is realized, so that not only is vivid and visual, but also the warning effect can be improved, and the flexibility and the diversity of the scheme are improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the control module 220 is further configured to play a voice prompt when the first touch operation is continuously detected within a preset duration.
The embodiment of the application provides a virtual prop control device. By adopting the device, the double prompt effect of prompting icons and playing voice prompt is realized, so that not only is vivid and visual, but also the warning effect can be improved, and the flexibility and diversity of the scheme are improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the display module 210 is further configured to display a life value of the virtual operation object continuously decreasing at the first rate if the release of the first touch operation is not detected within the preset time period.
The embodiment of the application provides a virtual prop control device. By adopting the device, the corrosion type virtual throwing prop is used as the prop with persistent injury to the virtual operation object, so that the diversity and richness of the playing method can be increased, and the playing method is closer to the real world.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the display module 210 is further configured to display a life value that the virtual operation object continuously decreases at a second rate if the first touch operation is not detected to be released within the preset time period and the virtual operation object has used the virtual protection prop, where the second rate is lower than the first rate.
The embodiment of the application provides a virtual prop control device. By adopting the device, the player can wear the virtual protection prop for the virtual operation object, so that the persistent damage to the virtual operation object caused by the corrosion virtual throwing prop is reduced, the diversity and the richness of the playing method are further increased based on the persistent damage, and the playing method is closer to the real world.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the control module 220 is further configured to switch the throwing mode of the virtual throwing prop to a first throwing mode when the contact point of the second touch operation is detected to slide to the first area, and control the virtual operation object to throw the virtual throwing prop according to the first throwing mode when the first touch operation is detected to be released within a preset duration;
the control module 220 is further configured to switch the throwing mode of the virtual throwing prop to a second throwing mode when the contact point of the second touch operation is detected to slide to the second area, and control the virtual operation object to throw the virtual throwing prop according to the second throwing mode when the first touch operation is detected to be released within the preset duration, where the second throwing mode has a throwing height different from the first throwing mode.
The embodiment of the application provides a virtual prop control device. By adopting the device, the player can also switch different throwing modes, namely, the player does not need to cancel the current throwing mode and then switch to another throwing mode after switching one throwing mode. Based on the method, on one hand, the seamless switching effect can be achieved, on the other hand, the operation difficulty of a player is reduced, and the operation efficiency is improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the control module 220 is further configured to control the virtual operation object to enter a non-throwing state and cancel displaying the throwing track and the prompt icon when detecting that the contact point of the first touch operation slides to the preset area.
The embodiment of the application provides a virtual prop control device. By adopting the device, the player can also control the virtual operation object to enter the non-throwing state, based on the device, the player can avoid the situation that the virtual throwing prop is thrown due to misoperation of the player, namely, the player can flexibly control whether the virtual operation object needs to enter the non-throwing state, and therefore the flexibility and operability of game operation are improved.
Alternatively, on the basis of the embodiment corresponding to fig. 25 described above, an embodiment of the present application provides another embodiment of virtual prop control device 20,
the display module 210 is further configured to control the virtual operation object to cancel displaying the throwing track and the prompt icon in the target game application after throwing the virtual throwing prop.
The embodiment of the application provides a virtual prop control device. By adopting the device, after the virtual operation object finishes the throwing action, the throwing track and the prompt icon on the display interface are canceled, and the virtual operation object is controlled to enter a non-throwing state, so that the throwing state is switched, and the feasibility and the operability of the scheme are improved.
The embodiment of the present application further provides another virtual prop control device, which is deployed in a terminal device, as shown in fig. 26, for convenience of explanation, only the portion related to the embodiment of the present application is shown, and specific technical details are not disclosed, please refer to the method portion of the embodiment of the present application. In the embodiment of the application, a terminal device is taken as a smart phone for example to describe:
fig. 26 is a block diagram showing a part of the structure of a smart phone related to a terminal device provided by an embodiment of the present application. Referring to fig. 26, the smart phone includes: radio Frequency (RF) circuitry 310, memory 320, input unit 330, display unit 340, sensor 350, audio circuitry 360, wireless fidelity (wireless fidelity, wiFi) module 370, processor 380, and power supply 390. Those skilled in the art will appreciate that the smartphone structure shown in fig. 26 is not limiting of the smartphone and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The following describes each component of the smart phone in detail with reference to fig. 26:
the RF circuit 310 may be used for receiving and transmitting signals during the process of receiving and transmitting information or communication, in particular, after receiving downlink information of the base station, the downlink information is processed by the processor 380; in addition, the data of the design uplink is sent to the base station. Typically, the RF circuitry 310 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (low noise amplifier, LNA), a duplexer, and the like. In addition, RF circuit 310 may also communicate with networks and other devices via wireless communications. The wireless communications may use any communication standard or protocol including, but not limited to, global system for mobile communications (global system of mobile communication, GSM), general packet radio service (general packet radio service, GPRS), code division multiple access (code division multiple access, CDMA), wideband code division multiple access (wideband code division multiple access, WCDMA), long term evolution (long term evolution, LTE), email, short message service (short messaging service, SMS), and the like.
The memory 320 may be used to store software programs and modules, and the processor 380 performs various functional applications and data processing of the smartphone by running the software programs and modules stored in the memory 320. The memory 320 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, application programs required for at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, phonebooks, etc.) created according to the use of the smart phone, etc. In addition, memory 320 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The input unit 330 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the smart phone. In particular, the input unit 330 may include a touch panel 331 and other input devices 332. The touch panel 331, also referred to as a touch screen, may collect touch operations thereon or thereabout by a user (e.g., operations of the user on the touch panel 331 or thereabout using any suitable object or accessory such as a finger, a stylus, etc.), and drive the corresponding connection device according to a predetermined program. Alternatively, the touch panel 331 may include two parts, a touch detecting device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 380, and can receive and execute commands sent from the processor 380. In addition, the touch panel 331 may be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave. The input unit 330 may include other input devices 332 in addition to the touch panel 331. In particular, other input devices 332 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, mouse, joystick, etc.
The display unit 340 may be used to display information input by a user or information provided to the user and various menus of the smart phone. The display unit 340 may include a display panel 341, and optionally, the display panel 341 may be configured in the form of a liquid crystal display (liquid crystal display, LCD), an organic light-emitting diode (OLED), or the like. Further, the touch panel 331 may cover the display panel 341, and when the touch panel 331 detects a touch operation thereon or thereabout, the touch operation is transferred to the processor 380 to determine the type of the touch event, and then the processor 380 provides a corresponding visual output on the display panel 341 according to the type of the touch event. Although in fig. 26, the touch panel 331 and the display panel 341 implement the input and input functions of the smart phone as two separate components, in some embodiments, the touch panel 331 and the display panel 341 may be integrated to implement the input and output functions of the smart phone.
The smartphone may also include at least one sensor 350, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 341 according to the brightness of ambient light, and the proximity sensor may turn off the display panel 341 and/or the backlight when the smartphone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the acceleration in all directions (generally three axes), and can detect the gravity and direction when stationary, and can be used for identifying the application of the gesture of the smart phone (such as horizontal and vertical screen switching, related games, magnetometer gesture calibration), vibration identification related functions (such as pedometer and knocking), and the like; other sensors such as gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc. that may also be configured with the smart phone are not described in detail herein.
Audio circuitry 360, speaker 361, microphone 362 may provide an audio interface between the user and the smartphone. The audio circuit 360 may transmit the received electrical signal converted from audio data to the speaker 361, and the electrical signal is converted into a sound signal by the speaker 361 and output; on the other hand, the microphone 362 converts the collected sound signals into electrical signals, which are received by the audio circuit 360 and converted into audio data, which are processed by the audio data output processor 380 for transmission to, for example, another smart phone via the RF circuit 310, or which are output to the memory 320 for further processing.
WiFi belongs to a short-distance wireless transmission technology, and a smart phone can help a user to send and receive emails, browse webpages, access streaming media and the like through a WiFi module 370, so that wireless broadband Internet access is provided for the user. Although fig. 26 shows a WiFi module 370, it is understood that it does not belong to the essential constitution of a smart phone, and can be omitted entirely as required within the scope of not changing the essence of the invention.
Processor 380 is a control center of the smartphone, connects various portions of the entire smartphone using various interfaces and lines, performs various functions of the smartphone and processes data by running or executing software programs and/or modules stored in memory 320, and invoking data stored in memory 320. Optionally, the processor 380 may include one or more processing units; alternatively, the processor 380 may integrate an application processor that primarily handles operating systems, user interfaces, applications, etc., with a modem processor that primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 380.
The smartphone also includes a power supply 390 (e.g., a battery) that powers the various components, optionally in logical communication with the processor 380 via a power management system, to manage charging, discharging, and power consumption.
Although not shown, the smart phone may further include a camera, a bluetooth module, etc., which will not be described herein.
In the embodiment of the present application, the processor 380 included in the terminal device further has the following functions:
displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
when a first touch operation for a throwing control is detected, controlling a virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned at a track drop point position, wherein the throwing track is a track which is sent from a track start point position where a virtual throwing prop is positioned to the track drop point position and used for previewing a throwing path;
when the first touch operation is continuously detected within the preset time, controlling the prompt icon to move from the track drop point position to the track start point position along the throwing track;
when the first touch operation is detected to be released within the preset time, the virtual operation object is controlled to throw the virtual throwing prop.
Optionally, the processor 380 included in the terminal device also has the following functions:
when the contact point of the second touch operation is detected to slide to the first area, switching the throwing mode of the virtual throwing prop into a first throwing mode, and when the first touch operation is detected to be released within the preset time length, controlling the virtual operation object to throw the virtual throwing prop according to the first throwing mode;
when the contact point of the second touch operation is detected to slide to the second area, the throwing mode of the virtual throwing prop is switched to a second throwing mode, and when the first touch operation is detected to be released within the preset time, the virtual operation object is controlled to throw the virtual throwing prop according to the second throwing mode, wherein the second throwing mode has different throwing heights from the first throwing mode.
The steps performed by the terminal device in the above-described embodiments may be based on the terminal device structure shown in fig. 26.
Embodiments of the present application also provide a computer-readable storage medium having a computer program stored therein, which when run on a computer, causes the computer to perform the method as described in the foregoing embodiments.
Embodiments of the present application also provide a computer program product comprising a program which, when run on a computer, causes the computer to perform the method described in the previous embodiments.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, which are not repeated herein.
In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be embodied essentially or in part or all of the technical solution or in part in the form of a software product stored in a storage medium, including instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a read-only memory (ROM), a random access memory (random access memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The above embodiments are only for illustrating the technical solution of the present application, and not for limiting the same; although the application has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims (17)

1. The control method of the virtual prop is characterized by comprising the following steps:
displaying a virtual operation object in a target game application, wherein the virtual operation object carries a virtual throwing prop;
when a first touch operation for a throwing control is detected, controlling the virtual operation object to enter a throwing preparation state, and displaying a throwing track and a prompt icon positioned on a track drop point position, wherein the throwing track is a track which is sent to the track drop point position by a track starting point position where the virtual throwing prop is positioned and used for previewing a throwing path;
when the first touch operation is continuously detected within a preset time period, controlling the prompt icon to move from the track drop point position to the track start point position along the throwing track;
When the first touch operation is continuously detected within the preset time, playing a target animation corresponding to the prompt icon; and playing the target animation corresponding to the prompt icon, wherein the playing comprises the following steps: alternately playing the prompt icons with the first image effect and the prompt icons with the second image effect at a fixed frequency; or alternatively playing the prompt icon with the first image effect and the prompt icon with the second image effect with dynamic frequency, wherein the dynamic frequency represents frequency increasing with time length; or, playing a first animation corresponding to the prompt icon, wherein the first animation is an animation with the icon size of the prompt icon increasing along with the decrease of countdown; or, playing a second animation corresponding to the prompt icon, wherein the second animation is an animation with the color saturation of the prompt icon increasing along with the decrease of countdown;
playing a background animation aiming at the target game application at a fixed frequency when the first touch operation is continuously detected within the preset time length; or playing a background animation for the target game application at a dynamic frequency, wherein the dynamic frequency represents a frequency that increases with time;
The prompt icons comprise a first prompt icon and a second prompt icon, wherein the first prompt icon and the second prompt icon have different display effects;
when the first touch operation is continuously detected within a first preset sub-duration, displaying the first prompt icon, wherein the first preset sub-duration is included in the preset duration;
when the first touch operation is continuously detected within a second preset sub-duration, displaying the second prompt icon, wherein the second preset sub-duration is included in the preset duration, and the starting time of the second preset sub-duration is later than the ending time of the first preset sub-duration;
and when the first touch operation is detected to be released within the preset time, controlling the virtual operation object to throw the virtual throwing prop.
2. The control method according to claim 1, characterized in that the method further comprises:
and stopping playing the target animation corresponding to the prompt icon when the first touch operation is detected to be released within the preset time.
3. The control method according to claim 1, characterized in that the method further comprises:
Responding to the selection operation aiming at the setting control, and displaying the operation setting interface of the target game application, wherein K prompt controls are displayed on the operation setting interface, and K is an integer greater than 1;
if the selection operation aiming at the first prompt control is detected, determining to play the target animation corresponding to the prompt icon in a first prompt mode, wherein the first prompt mode indicates that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at the fixed frequency;
if the selection operation aiming at a second prompt control is detected, determining to play a target animation corresponding to the prompt icon in a second prompt mode, wherein the second prompt mode represents that the prompt icon with the first image effect and the prompt icon with the second image effect are alternately played at the dynamic frequency;
if the selection operation aiming at the third prompt control is detected, determining to play the first animation corresponding to the prompt icon in a third prompt mode;
and if the selection operation aiming at the fourth prompt control is detected, determining to play the second animation corresponding to the prompt icon in a fourth prompt mode.
4. The control method according to claim 1, characterized in that the method further comprises:
if the first touch operation is not detected to be released within the preset time, the virtual throwing prop is controlled to explode, wherein the virtual throwing prop is provided with a target injury value;
if the target injury value of the virtual throwing prop is greater than or equal to the residual life value of the virtual operation object, displaying a fight failure prompt;
and if the target injury value of the virtual throwing prop is smaller than the residual life value of the virtual operation object, displaying the updated residual life value of the virtual operation object.
5. The control method according to claim 1, characterized in that the method further comprises:
displaying the countdown corresponding to the preset duration;
and if the first touch operation is not detected to be released within the preset time, and the countdown is zero, controlling the virtual throwing prop to explode.
6. The control method according to claim 5, wherein displaying the countdown corresponding to the preset duration includes:
displaying the countdown corresponding to the preset duration on a fixed area;
Or alternatively, the first and second heat exchangers may be,
displaying the countdown corresponding to the preset duration on a moving area, wherein the moving area is an area moving along with the prompt icon.
7. The control method according to claim 1, characterized in that the method further comprises:
displaying a countdown progress bar corresponding to the preset duration;
and if the first touch operation is not detected to be released within the preset time, and the countdown progress bar reaches a progress bar threshold value, controlling the virtual throwing prop to explode.
8. The control method according to claim 1, characterized in that the method further comprises:
and when the first touch operation is continuously detected within the preset time, starting a vibration mode.
9. The control method according to claim 1, characterized in that the method further comprises:
and when the first touch operation is continuously detected within the preset time, playing a voice prompt.
10. The control method according to claim 1, characterized in that the method further comprises:
and if the first touch operation is not detected to be released within the preset time, displaying the life value of the virtual operation object continuously reduced at the first speed.
11. The control method according to claim 10, characterized in that the method further comprises:
and if the first touch operation is not detected to be released within the preset time period and the virtual operation object uses the virtual protection prop, displaying a life value of the virtual operation object continuously reduced at a second rate, wherein the second rate is lower than the first rate.
12. The control method according to claim 1, characterized in that the method further comprises:
when the contact point of the second touch operation is detected to slide to a first area, switching the throwing mode of the virtual throwing prop into a first throwing mode, and when the first touch operation is detected to be released within the preset duration, controlling the virtual operation object to throw the virtual throwing prop according to the first throwing mode;
when the contact point of the second touch operation is detected to slide to a second area, the throwing mode of the virtual throwing prop is switched to a second throwing mode, and when the first touch operation is detected to be released within the preset time, the virtual operation object is controlled to throw the virtual throwing prop according to the second throwing mode, wherein the second throwing mode and the first throwing mode have different throwing heights.
13. The control method according to claim 1, characterized in that the method further comprises:
and when the contact point of the first touch operation is detected to slide to a preset area, controlling the virtual operation object to enter a non-throwing state, and canceling to display the throwing track and the prompt icon.
14. The control method according to any one of claims 1 to 13, characterized in that, after the virtual operation object is controlled to throw the virtual throwing prop, the method further comprises:
and canceling the display of the throwing track and the prompt icon in the target game application.
15. A virtual prop control device, comprising:
the display module is used for displaying a virtual operation object in the target game application, wherein the virtual operation object carries a virtual throwing prop;
the control module is used for controlling the virtual operation object to enter a throwing preparation state when a first touch operation for a throwing control is detected, and displaying a throwing track and a prompt icon positioned at a track drop point position, wherein the throwing track is a track which is sent from a track start point position where the virtual throwing prop is positioned to the track drop point position and used for previewing a throwing path;
The control module is further configured to control the prompt icon to move from the track drop point position to the track start point position along the throwing track when the first touch operation is continuously detected within a preset duration;
the playing module is used for playing the target animation corresponding to the prompt icon when the first touch operation is continuously detected within the preset time length; and playing the target animation corresponding to the prompt icon, wherein the playing comprises the following steps: alternately playing the prompt icons with the first image effect and the prompt icons with the second image effect at a fixed frequency; or alternatively playing the prompt icon with the first image effect and the prompt icon with the second image effect with dynamic frequency, wherein the dynamic frequency represents frequency increasing with time length; or, playing a first animation corresponding to the prompt icon, wherein the first animation is an animation with the icon size of the prompt icon increasing along with the decrease of countdown; or, playing a second animation corresponding to the prompt icon, wherein the second animation is an animation with the color saturation of the prompt icon increasing along with the decrease of countdown;
The playing module is further configured to play a background animation for the target game application at a fixed frequency when the first touch operation is continuously detected within the preset duration; or playing a background animation for the target game application at a dynamic frequency, wherein the dynamic frequency represents a frequency that increases with time;
the prompt icons comprise a first prompt icon and a second prompt icon, wherein the first prompt icon and the second prompt icon have different display effects;
the display module is further configured to display the first prompt icon when the first touch operation is continuously detected within a first preset sub-duration, where the first preset sub-duration is included in the preset duration;
the display module is further configured to display the second prompt icon when the first touch operation is continuously detected within a second preset sub-duration, where the second preset sub-duration is included in the preset duration, and a start time of the second preset sub-duration is later than an end time of the first preset sub-duration;
and the control module is further used for controlling the virtual operation object to throw the virtual throwing prop when the first touch operation is detected to be released within the preset time.
16. A terminal device, comprising: a memory, a processor, and a bus system;
wherein the memory is used for storing programs;
the processor being for executing a program in the memory, the processor being for executing the control method according to any one of claims 1 to 14 according to instructions in program code;
the bus system is used for connecting the memory and the processor so as to enable the memory and the processor to communicate.
17. A computer readable storage medium comprising instructions which, when run on a computer, cause the computer to perform the control method of any one of claims 1 to 14.
CN202110929329.6A 2021-08-13 2021-08-13 Control method, related device, equipment and storage medium for virtual prop Active CN113617028B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110929329.6A CN113617028B (en) 2021-08-13 2021-08-13 Control method, related device, equipment and storage medium for virtual prop

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110929329.6A CN113617028B (en) 2021-08-13 2021-08-13 Control method, related device, equipment and storage medium for virtual prop

Publications (2)

Publication Number Publication Date
CN113617028A CN113617028A (en) 2021-11-09
CN113617028B true CN113617028B (en) 2023-10-10

Family

ID=78385297

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110929329.6A Active CN113617028B (en) 2021-08-13 2021-08-13 Control method, related device, equipment and storage medium for virtual prop

Country Status (1)

Country Link
CN (1) CN113617028B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114191820B (en) * 2021-12-09 2023-06-16 腾讯科技(深圳)有限公司 Throwing prop display method and device, electronic equipment and storage medium
CN115337642A (en) * 2022-08-11 2022-11-15 网易(杭州)网络有限公司 Method, device, medium and electronic equipment for controlling virtual prop

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107193448A (en) * 2017-05-24 2017-09-22 努比亚技术有限公司 A kind of affairs prompt method, mobile terminal and storage medium
CN111589145A (en) * 2020-04-22 2020-08-28 腾讯科技(深圳)有限公司 Virtual article display method, device, terminal and storage medium
CN111803937A (en) * 2020-08-25 2020-10-23 网易(杭州)网络有限公司 Information processing method and device in game, electronic equipment and storage medium
CN112044071A (en) * 2020-09-04 2020-12-08 腾讯科技(深圳)有限公司 Virtual article control method, device, terminal and storage medium
CN112121417A (en) * 2020-09-30 2020-12-25 腾讯科技(深圳)有限公司 Event processing method, device, equipment and storage medium in virtual scene
CN213070106U (en) * 2020-10-21 2021-04-27 宁波督哒科技有限公司 Time reminder

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020082266A1 (en) * 2018-10-24 2020-04-30 三星电子株式会社 Method and device for displaying application icon

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107193448A (en) * 2017-05-24 2017-09-22 努比亚技术有限公司 A kind of affairs prompt method, mobile terminal and storage medium
CN111589145A (en) * 2020-04-22 2020-08-28 腾讯科技(深圳)有限公司 Virtual article display method, device, terminal and storage medium
CN111803937A (en) * 2020-08-25 2020-10-23 网易(杭州)网络有限公司 Information processing method and device in game, electronic equipment and storage medium
CN112044071A (en) * 2020-09-04 2020-12-08 腾讯科技(深圳)有限公司 Virtual article control method, device, terminal and storage medium
CN112121417A (en) * 2020-09-30 2020-12-25 腾讯科技(深圳)有限公司 Event processing method, device, equipment and storage medium in virtual scene
CN213070106U (en) * 2020-10-21 2021-04-27 宁波督哒科技有限公司 Time reminder

Also Published As

Publication number Publication date
CN113617028A (en) 2021-11-09

Similar Documents

Publication Publication Date Title
CN111773696B (en) Virtual object display method, related device and storage medium
CN111282275B (en) Method, device, equipment and storage medium for displaying collision traces in virtual scene
WO2021143259A1 (en) Virtual object control method and apparatus, device, and readable storage medium
US9446318B2 (en) Method and apparatus for presenting performances of gamers
CN113617028B (en) Control method, related device, equipment and storage medium for virtual prop
CN110711380B (en) State processing method and related device
US20230076343A1 (en) Virtual item selection interface
US10957211B2 (en) Method and apparatus for training a user of a software application
CN109550244A (en) A kind of method and relevant apparatus of role state switching
CN111359206B (en) Virtual object control method, device, terminal and storage medium
CN109173250B (en) Multi-role control method, computer storage medium and terminal
JP2023526219A (en) Method, apparatus, device, medium and computer program for selecting virtual object interaction mode
CN112933601A (en) Virtual throwing object operation method, device, equipment and medium
CN113713383A (en) Throwing prop control method and device, computer equipment and storage medium
CN112316428A (en) Method and device for processing virtual prop and computer readable storage medium
CN112691367B (en) Data processing method and related device
CN112316430B (en) Prop using method, device, equipment and medium based on virtual environment
CN112044072A (en) Interaction method of virtual objects and related device
CN113633985B (en) Virtual accessory using method, related device, equipment and storage medium
CN113599825A (en) Method and related device for updating virtual resources in game match
CN110743167A (en) Method and device for realizing interactive function
WO2024098984A1 (en) Virtual-prop control method and apparatus, and device and storage medium
CN112057862B (en) Interaction method and related device
CN109908592A (en) Virtual shield compensation process, device, storage medium and terminal
CN117919717A (en) Control method, related device, equipment and storage medium for virtual prop

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 40054085

Country of ref document: HK

GR01 Patent grant
GR01 Patent grant