CN113426121A - Game control method, game control device, storage medium and computer equipment - Google Patents

Game control method, game control device, storage medium and computer equipment Download PDF

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Publication number
CN113426121A
CN113426121A CN202110686681.1A CN202110686681A CN113426121A CN 113426121 A CN113426121 A CN 113426121A CN 202110686681 A CN202110686681 A CN 202110686681A CN 113426121 A CN113426121 A CN 113426121A
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player
game
over
willing
role
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CN202110686681.1A
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CN113426121B (en
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沈姿绮
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a method, a device, a storage medium and computer equipment for controlling game roles. The method comprises the following steps: when determining that a first player in the current multiplayer battle game hangs up, displaying whether a second player is willing to take over opinion solicitation information of a first game role on a graphical user interface; if the second player is willing to take over the first game role, the first game role is handed over to the second player willing to take over according to a preset taking over strategy; switching the current control object of the second player from the second game role to the first game role, and handing over the second game role to the preset algorithm control; and displaying the result of the second player on the first game role and the result of the preset algorithm on the second game role on the graphical user interface. According to the technical scheme provided by the application, the second player taking over the first game role can achieve the expectation of the first player when the second player controls the first game role.

Description

Game control method, game control device, storage medium and computer equipment
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and an apparatus for controlling a game, a storage medium, and a computer device.
Background
For various reasons, in a multi-Player (PVP) game, some players hang up and adopt an intelligent combat mode, that is, a character originally controlled by the hang-up Player performs some combat actions under the control of a preset algorithm. However, due to the fixed logic of the preset algorithm, the character under the control of the algorithm cannot change tactics or skills according to the change of the actual combat scene, and the expectation of the on-hook player cannot be achieved in most cases.
Disclosure of Invention
The embodiment of the application provides a game control method, a game control device, a storage medium and computer equipment, so that a game role controlled by a player can still achieve the expected effect when the player hangs up.
The embodiment of the application provides a game control method, which comprises the following steps:
when determining that a first player in a current multiplayer battle game hangs up, displaying opinion solicitation information whether a second player is willing to take over a first game role on a graphical user interface, wherein the second player is at least one player which is in the same battle with the first player in the current multiplayer battle game and does not hang up yet, and the first game role is a control object before the first player hangs up;
if the second player is willing to take over the first game role, handing over the first game role to the second player according to a preset take-over strategy;
switching the current control object of the second player from a second game character to the first game character, and handing over the second game character to the preset algorithm control, wherein the second game character is the control object of the second player before taking over the first game character;
and displaying the result of the second player on the first game role and the result of the second player on the second game role by a preset algorithm on the graphical user interface.
Optionally, the handing over the first game character to the second player willing to take over according to a preset takeover policy includes: if there is only one second player willing to take over the first game character, handing over the first game character to the only second player; if a plurality of second players willing to take over the first game role are provided, sequencing the time sequence of taking over the first game role by the plurality of second game players; handing over the first game character to a second player ranked first in the payable time.
Optionally, the handing over the first game character to the second player willing to take over according to a preset takeover policy includes: if there is only one second player willing to take over the first game character, handing over the first game character to the only second player; if a plurality of second players willing to take over the first game role have the same characteristic value, acquiring the characteristic values of the plurality of second players willing to take over; calculating the similarity of each second player in the second players with the first player according to the characteristic values of the second players; and handing over the first game character to the second player with the maximum similarity.
Optionally, the calculating, according to the feature values of the plurality of second players, a similarity of each of the plurality of second players to the first player includes: clustering the second players according to the characteristic values of the second players to form a plurality of second player clusters; calculating a similarity between a center of each of the number of clusters of second players and the first player.
Optionally, the handing over the first game character to the second player willing to take over according to a preset takeover policy includes: if there is only one second player willing to take over the first game character, handing over the first game character to the only second player; if a plurality of second players willing to take over the first game role have the same game state data, preprocessing the current game state data of the plurality of second players willing to take over to obtain the game state data in a standard format; inputting the game state data in the standard format into a winning rate prediction model to obtain winning and losing prediction results of a plurality of second players; and handing over the first game character to a second player with the first predicted winning rate in the winning and losing prediction results.
Optionally, the preprocessing the current game state data of the plurality of second players willing to take over to obtain the game state data in a standard format includes: normalizing the numerical states of the game characters which are controlled by the second player willing to take over; sequencing the numerical value states after the normalization processing, and adding sequence percentage numerical values corresponding to a plurality of game characters operated by the second player willing to take over as new numerical value states into a state vector; and acquiring the maximum value of the states in all the numerical value states of the state vector, and generating a high-dimensional compression matrix according to the maximum value.
Optionally, the switching the current control object of the second player from the second game character to the first game character and handing over the second game character to the preset algorithm control includes: and responding to a first switching operation of the second player on the control object, switching the current control object of the second player from the second game character to the first game character, and handing over the second game character to the preset algorithm control.
Optionally, the method further comprises: and responding to a second switching operation of the second player on the control object, switching the current control object of the second player from the first game character to the second game character, and handing over the first game character to the preset algorithm control.
An embodiment of the present application further provides a game control device, including:
the first display module is used for displaying opinion solicitation information whether a second player is willing to take over a first game role or not on a graphical user interface when the first player in the current multi-player battle game is determined to hang up, wherein the second player is at least one player who is in the same battle with the first player and is not hung up in the current multi-player battle game, and the first game role is a control object before the first player hangs up;
a first role transferring module, configured to transfer the first game role to the second player according to a preset takeover policy if the second player is willing to take over the first game role;
a second role transfer module, configured to switch a current control object of the second player from a second game role to the first game role, and transfer the second game role to the preset algorithm control, where the second game role is a control object before the second player takes over the first game role;
and the second display module is used for displaying the result of the second player on the operation of the first game role and the result of the preset algorithm on the operation of the second game role on the graphical user interface.
The embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored, where the computer program is suitable for being loaded by a processor to execute the steps in the game manipulation method according to any of the above embodiments.
The embodiment of the present application further provides a computer device, where the computer device includes a memory and a processor, where the memory stores a computer program, and the processor executes the steps in the game control method according to any of the above embodiments by calling the computer program stored in the memory.
According to the technical scheme provided by the embodiment of the application, when the first player is detected to have the on-hook behavior, as long as a second player who is in the same battle with the first player and is not on-hook is willing to take over the first game character operated before the first player is on-hook, the first game character is handed over to the second player. Since the second player is in the same battle as the first player and the hand-over is carried out according to the preset hand-over strategy at the hand-over time, the second player taking over the first game role can be equivalent to the first player in the control level of the first game role (for example, the win rate at the time of the battle is equivalent to or even greater than the win rate at the time of the first player controlling the first game role), so that the expectation of the first player can be achieved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a system diagram of a game console device according to an embodiment of the present disclosure.
Fig. 2 is a schematic flow chart of a game control method according to an embodiment of the present application.
Fig. 3 is a schematic diagram of a graphical user interface of a current multiplayer battle game showing whether a second player is willing to take over opinion solicitation information of a first game character according to an embodiment of the present application.
FIG. 4 is a schematic diagram of displaying the result of the handover of the first game character on the graphical user interface according to the embodiment of the present application.
Fig. 5 is a schematic structural diagram of a game console device according to an embodiment of the present application.
Fig. 6 is a schematic structural diagram of a game console device according to another embodiment of the present application.
Fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game control method, a game control device, a storage medium and computer equipment. Specifically, the game playing method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal device may further include a client, where the client may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the game manipulation method is operated on a terminal, the terminal device stores a game application program and is used for presenting a virtual scene in a game picture. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the game manipulation method is executed on a server, the game may be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the game control method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a system schematic diagram of a game console device according to an embodiment of the present disclosure. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to servers of different games through the network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points on one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000 and through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and so on. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, a plurality of users may be online through different terminals 1000 to be connected and synchronized with each other through a suitable network to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 when different users play the multiplayer game online.
The embodiment of the application provides a game control method, which can be executed by a terminal or a server. The embodiment of the present application is described by taking a game manipulation method as an example, which is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
Please refer to fig. 2, which is a flowchart illustrating a game control method according to an embodiment of the present application, mainly including steps S201 to S204, which are described in detail as follows:
step S201, when it is determined that a first player in the current multiplayer battle game hangs up, displaying on the graphical user interface whether a second player is willing to take over opinion solicitation information of a first game role, wherein the second player is at least one player who is in the same battle with the first player in the current multiplayer battle game and does not hang up yet, and the first game role is a control object before the first player hangs up.
In the embodiment of the present application, when the first player is not detected to enter the graphical user interface of the game after a preset time (for example, 60 seconds) after the start of the multiplayer match-up game and/or the first player is not detected to perform an action such as moving the first game character manipulated by the first player, leaving the place of birth, replacing equipment, and viewing field information within the preset time (for example, 60 seconds), it may be determined that the first player has hung up in the current multiplayer match-up game. Once it is determined that the first player is on-hook in the current multiplayer tournament game, opinion solicitation information indicating whether the second player would like to take over for the first game character is displayed on a graphical user interface (e.g., a graphical user interface of the current multiplayer tournament game), as shown in FIG. 3. Here, the second player is at least one player who is in the same battle with the first player in the current multiplayer battle game and has not hung up, and the first game character is a control object before the first player hangs up.
Step S202, if the second player is willing to take over the first game role, the first game role is handed over to the second player willing to take over according to a preset taking over strategy.
Unlike the prior art in which a player hands over a game character operated by the player to a preset algorithm (e.g., artificial intelligence) for taking over when the player hangs up, in the embodiment of the present application, after the graphical user interface displays whether the second player is willing to take over opinion solicitation information of the first game character, as long as there is a game character that the player is willing to take over the game character operated by the first player before hanging up, the first game character is handed over to the second player according to a preset take-over strategy. Considering that when a plurality of second players are willing to take over the game character played by the first player before hanging up, the player who first represents the willing is often the most honest or the most aggressive, therefore, as an embodiment of the present application, the handing over of the first game character to the second player according to the preset takeover strategy may be: if there is only one second player willing to take over the first game character, handing over the first game character to only the second player willing to take over; if a plurality of second players willing to take over the first game role are provided, sequencing the time sequence of taking over the first game role by the plurality of second players willing to take over; the first game character is handed over to a second player who should be signed for time ordering at the first position. It should be noted that, when the plurality of second players should take over the first game character, when the plurality of second players respond to the opinion solicitation information that is displayed on the graphical user interface and whether the second players are willing to take over the first game character, the response information is marked with the timestamp information, and therefore, the time when the plurality of second players should take over the first game character can be sequenced according to the timestamp information.
In another embodiment of the present application, the handing over of the first game character to the second player willing to take over according to the preset takeover strategy can be implemented through steps S2021 to S2024, which are described as follows:
step S2021: if there is only one second player willing to take over the first game character, the first game character is handed over to only the second player.
In the embodiment of the present application, when there is only one second player willing to take over the first game character, the first game character can only be handed over to only the second player because there is no choice room on the premise that handing over the first game character to the preset algorithm is not the optimal choice.
Step S2022: if there are a plurality of second players who are willing to take over the first game character, the feature values of the plurality of second players are acquired.
In the embodiment of the present application, the feature value of the player may be a quantization of the feature of the player, and the feature of the player is generally described from multiple dimensions in consideration, so here, the quantizing of the feature of the player may further be a vectorization of the feature of the player, that is, the feature value of the second player is a feature vector value of the second player. Qualitatively, the characteristics of the player refer to characteristic information for characterizing the actual game level of the player, such as image information of the player, game behavior information, game level information, and the like, wherein the information of the player refers to relevant information for describing the image of the player, such as the age, sex, region, historical payout, and the like of the player, and the game behavior information refers to game characteristics and statistic characteristics for describing the game style, historical state, and current game initial state of the player, such as total game number, winning rate, successive losing number, gold medal amount, and the like. Obviously, the game level information refers to the player's ability value information. The user characteristics may include not only the above-mentioned image information, game behavior information, and game level information of the player, but also others, and the present application is not limited to this.
Step S2023: and calculating the similarity of each second player in the plurality of second players with the first player according to the characteristic values of the plurality of second players.
As described above, the feature value of the player is the feature vector value of the player, and in the embodiment of the present application, the method of acquiring the feature values of the plurality of second players is equivalent to the method of acquiring the feature value of the first player, in other words, the same technical solution as that of step S2022 may be adopted to acquire the feature value of the first player. After the feature value of the first player and the feature value of the second player are obtained, the similarity between each of the plurality of second players and the first player may be calculated according to the feature values of the plurality of second players.
In one embodiment of the present application, calculating the similarity of each of the plurality of second players to the first player based on the feature values of the plurality of second players may be: and clustering the second players according to the characteristic values of the second players to form a plurality of second player clusters, and calculating the similarity between the center of each cluster of the second player clusters and the first player. In the foregoing embodiment, the clustering algorithm used when clustering the plurality of second players to form the plurality of second player clusters may be any one of the existing clustering algorithms, for example, a K-MEANS clustering algorithm, a mean shift clustering algorithm, a DBSCAN clustering algorithm, a hierarchical clustering algorithm, and the like, which is not limited in this application. It should be noted that, in the embodiment of the present application, it is not necessary to mechanically calculate the similarity of each of the plurality of second players with the first player. As described earlier, since a plurality of second players have been clustered in advance, several second player clusters are formed. According to the principle of the clustering algorithm, the similarity between the second players in each second player cluster exceeds a certain threshold, and the feature of the center of each second player cluster (the center is a second player) can represent the features of all the second players in the cluster, so that when the similarity between the center of each cluster and the first player is calculated, which is equivalent to calculating the similarity between each second player in the cluster and the first player, the method saves the calculation amount and improves the efficiency compared with the method of actually calculating the similarity between each second player in the cluster and the first player.
Step S2024: the first game character is handed over to a second player having the greatest similarity to the first player.
As described above, since the characteristics of the player are characteristic information of the real game level of the player, when the player most similar to the first player, that is, the player most representative of the first player in the game level is obtained in the similarity in comparison with the other second players through the calculation in step S2023, it is also a reasonable operation to hand over the first game character to the second player most similar to the first player.
It should be noted that, the method for calculating the similarity between each of the plurality of second players and the first player may be a cosine similarity calculation method or other similarity calculation methods, and this is not limited in this application.
In another embodiment of the present application, the handing over of the first game character to the second player willing to take over according to the preset takeover strategy can be implemented by steps S '2021 to S' 2024, which are described as follows:
step S' 2021: if there is only one second player willing to take over the first game character, the first game character is handed over to only the second player.
As in the previous embodiment, in step S' 2021, when there is only one second player willing to take over the first game character, the first game character can only be handed over to only the second player since there is no room for selection on the premise that handing over the first game character to the preset algorithm is not the optimal choice.
Step S' 2022: if a plurality of second players willing to take over the first game role have the game state data, preprocessing the current game state data of the plurality of second players willing to take over the second game role to obtain the game state data in the standard format.
In this embodiment of the present application, the current game state data of a plurality of second players willing to take over is preprocessed, and the obtained game state data in the standard format may be: carrying out normalization processing on numerical states of the game characters operated and controlled by the plurality of second players; then, sorting the numerical value states after the normalization processing, and adding the sequence percentage numerical values corresponding to the game characters operated by the plurality of second players as new numerical value states into the state vector; and finally, acquiring the maximum value of the states in all the numerical value states of the state vector, and generating a high-dimensional compression matrix according to the maximum value of the states in all the numerical value states of the state vector.
Step S' 2023: and inputting the game state data in the standard format obtained in the step S' 2022 into a win rate prediction model to obtain win and loss prediction results of a plurality of second players.
In the embodiment of the application, the winning rate prediction model is obtained by training in advance by adopting historical game state data and is used for predicting the winning or losing probability, namely the winning rate of a player in a certain game. Therefore, when the game state data in the standard format obtained through step S' 2022 is input to the win rate prediction model, win and loss prediction results of a plurality of second players can be obtained.
Step S' 2024: and the first game character is handed over to a second player with the first predicted winning rate in the winning and losing prediction results.
In a multiplayer battle game, the winning opponent is the expectation of most players. Based on the above facts, in the embodiment of the present application, after the win/lose prediction results of a plurality of second players are obtained through step S' 2023, the win/lose prediction results of the second players may be ranked, and then the first game character is handed over to the second player with the first predicted win rate among the win/lose prediction results. And compared with other second players, the first game character is handed over to the second player with the first predicted winning rate in the win-loss prediction result, and the second player has the highest winning probability in the current multi-player match game and accords with the expectation of the first player.
In the above embodiment, after the first game character is handed over to the second player willing to take over according to the preset takeover policy, the result of the hand-over of the first game character may be displayed on the graphic user interface. Specifically, the information of the first game character and the second game character may be displayed in a sub-area of the graphical user interface, where the sub-area is the graphical user interface of the second player in the graphical user interface, as shown in fig. 4.
Step S203, switching the current control object of the second player willing to take over from the second game character to the first game character, and handing over the second game character to a preset algorithm control, wherein the second game character is the control object of the second player before taking over the first game character.
In an alternative embodiment, after the second player takes over the first game character, the system may directly switch the current control object of the second player from the second game character to control the first game character, and hand over the second game character to the preset algorithm control.
In another alternative embodiment, in response to a first switching operation of the second player on the manipulation object, the current manipulation object of the second player is switched from the second game character to the first game character, and the second game character is handed over to the preset algorithm control. The second player takes over the first game role, but after taking over, the second player still controls the second game role by default, and only after the second player switches the control object, the second player switches to control the first game role.
And step S204, displaying the result of the second player willing to take over the control of the first game role and the result of the preset algorithm on the control of the second game role on the graphical user interface.
After the second player takes over the first game character (i.e., the game character that the first player manipulated before hanging up), the second player can issue a manipulation instruction to the first game character, and at the same time, the preset algorithm also starts to issue a manipulation instruction to the second game character (i.e., the game character that the second player manipulated before taking over the first game character). Therefore, in response to these manipulation instructions, the result of the manipulation of the first game character and the result of the manipulation of the second game character by the preset algorithm are displayed on the graphical user interface.
In the above embodiment of the present application, the method further includes: responding to a second switching operation of a second player on the control object, switching the current control object of the second player from the first game character to the second game character, and handing over the first game character to the preset algorithm control; and in response to a second switching operation of a second player on the terminal to which the graphical user interface belongs, handing over the second game character to the preset algorithm control and taking over the first game character again, wherein the first switching operation or the second switching operation can be double-clicking on the back of the terminal to which the graphical user interface belongs, and the like.
In the game control method provided in the embodiment of the present application, when it is detected that the first player has an on-hook behavior, the first game character is handed over to the second player as long as the second player who is in the same play with the first player and is not on-hook is willing to take over the first game character controlled by the first player before the first player is on-hook. Since the second player is in the same battle as the first player and the hand-over is carried out according to the preset hand-over strategy at the hand-over time, the second player taking over the first game role can be equivalent to the first player in the control level of the first game role (for example, the win rate at the time of the battle is equivalent to or even greater than the win rate at the time of the first player controlling the first game role), so that the expectation of the first player can be achieved.
In order to better implement the game control method of the embodiment of the application, the embodiment of the application also provides a game control device. Please refer to fig. 5, which is a schematic structural diagram of a game console device according to an embodiment of the present application. The game manipulation device may include a first display module 501, a first character transferring module 502, a second character transferring module 503, and a second display module 504, wherein:
a first display module 501, configured to display, on a graphical user interface, opinion solicitation information indicating whether a second player is willing to take over a first game role when it is determined that a first player in a current multiplayer battle game hangs up, where the second player is at least one player who is in the same battle with the first player and has not hung up yet in the current multiplayer battle game, and the first game role is a control object before the first player hangs up;
a first role transferring module 502, configured to, if a second player is willing to take over a first game role, transfer the first game role to the second player willing to take over according to a preset takeover policy;
a second character handover module 503, configured to switch a current control object of a second player from a second game character to a first game character, and handover the second game character to a preset algorithm control, where the second game character is a control object before the second player takes over the first game character;
the second display module 504 is configured to display, on the graphical user interface, a result of the second player's manipulation of the first game character and a result of the second game character's manipulation with a preset algorithm.
Optionally, the first handover module 502 illustrated in fig. 5 may include a first handover unit, an ordering unit, and a second handover unit, where:
a first hand-over unit for handing over the first game character to only one second player if only one second player willing to take over the first game character exists;
the sequencing unit is used for sequencing the time when the second game players want to take over the first game role if the second game players have a plurality of second game players;
and the second transfer unit is used for transferring the first game character to a second player with the proper time sequence in the first order.
Optionally, the first corner handover module 502 illustrated in fig. 5 may include a first handover unit, an obtaining unit, a calculating unit, and a third handover unit, where:
a first hand-over unit for handing over the first game character to only one second player if only one second player willing to take over the first game character exists;
an acquisition unit, configured to acquire feature values of a plurality of second players willing to take over if the plurality of second players willing to take over the first game character have the plurality of second players;
a calculating unit configured to calculate a similarity between each of the plurality of second players and the first player, based on the feature values of the plurality of second players;
and a third hand-over unit for hand-over the first game character to a second player having the greatest similarity with the first player.
Optionally, the calculating unit may include a clustering unit and a similarity calculating unit, wherein:
the clustering unit is used for clustering the second players according to the characteristic values of the second players to form a plurality of second player clusters;
and the similarity calculation unit is used for calculating the similarity between the center of each of the plurality of second player clusters and the first player.
Optionally, the first corner handover module 502 illustrated in fig. 5 may include a first handover unit, a preprocessing unit, a prediction unit, and a fourth handover unit, where:
a first hand-over unit for handing over the first game character to only one second player who is willing to take over the first game character if the second player has only one second player;
the preprocessing unit is used for preprocessing the current game state data of a plurality of second players willing to take over if the number of the second players willing to take over the first game role is multiple, so as to obtain the game state data in a standard format;
the prediction unit is used for inputting the game state data in the standard format into the win rate prediction model to obtain win and loss prediction results of a plurality of second players;
and a fourth hand-over unit for hand-over the first game character to the second player with the first predicted winning rate in the winning and losing prediction result.
Optionally, the preprocessing unit of the above example may include a normalization unit, a state vector generation unit, and a matrix generation unit, where:
the normalization unit is used for performing normalization processing on numerical value states of the game roles operated and controlled by the plurality of second players;
the state vector generating unit is used for sequencing the numerical value states after the normalization processing, and adding the sequence percentage numerical values corresponding to the game characters operated and controlled by the second players into the state vector as new numerical value states;
and the matrix generating unit is used for acquiring the maximum value of the states in all the numerical value states of the state vector and generating a high-dimensional compression matrix according to the maximum value of the states in all the numerical value states of the state vector.
Optionally, the second character handover module 503 illustrated in fig. 5 is specifically configured to, in response to a first switching operation performed on the control object by the second player, switch the current control object of the second player from the second game character to the first game character, and hand over the second game character to the preset algorithm control.
Please refer to fig. 6, which is a schematic structural diagram of a game console device according to an embodiment of the present application. Fig. 6 differs from fig. 5 in that: the game control device further comprises a third role exchanging module 601, configured to, in response to a second switching operation of the second player on the control object, switch the current control object of the second player from the first game character to the second game character, and hand over the first game character to a preset algorithm control.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
As can be seen from the game control device provided in the embodiment of the present application, when it is detected that the first player has the on-hook behavior, the first game character is handed over to the second player as long as the second player who is in the same play with the first player and is not on-hook is willing to take over the first game character that was controlled before the first player was on-hook. Since the second player is in the same battle as the first player and the hand-over is carried out according to the preset hand-over strategy at the hand-over time, the second player taking over the first game role can be equivalent to the first player in the control level of the first game role (for example, the win rate at the time of the battle is equivalent to or even greater than the win rate at the time of the first player controlling the first game role), so that the expectation of the first player can be achieved.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 7, fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the computer device 400, connects the respective parts of the entire computer device 400 using various interfaces and lines, performs various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
In the embodiment of the present application, the processor 401 in the computer device 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
when determining that a first player in the current multi-player battle game hangs up, displaying opinion solicitation information whether a second player is willing to take over the first game role on a graphical user interface, wherein the second player is at least one player which is in the same battle with the first player in the current multi-player battle game and does not hang up yet, and the first game role is a control object before the first player hangs up; if the second player is willing to take over the first game role, the first game role is handed over to the second player willing to take over according to a preset taking over strategy; switching a current control object of a second player from a second game role to a first game role, and handing over the second game role to a preset algorithm control, wherein the second game role is a control object of the second player before taking over the first game role; and displaying the result of the second player on the first game role and the result of the preset algorithm on the second game role on the graphical user interface.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 7, the computer device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 7 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 401 to generate a graphical user interface on the touch display screen 403, where a virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401, and then sent to, for example, another computer device via the radio frequency circuit 404, or output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Optionally, the power source 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 7, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, when the computer device provided in this embodiment detects that the first player has an on-hook behavior, as long as a second player who is in the same battle as the first player and has not been on-hook is willing to take over the first game character that was manipulated before the first player was on-hook, the first game character is handed over to the second player. Since the second player is in the same battle as the first player and the hand-over is carried out according to the preset hand-over strategy at the hand-over time, the second player taking over the first game role can be equivalent to the first player in the control level of the first game role (for example, the win rate at the time of the battle is equivalent to or even greater than the win rate at the time of the first player controlling the first game role), so that the expectation of the first player can be achieved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any game manipulation method provided by the present application. For example, the computer program may perform the steps of:
when determining that a first player in the current multi-player battle game hangs up, displaying opinion solicitation information whether a second player is willing to take over the first game role on a graphical user interface, wherein the second player is at least one player which is in the same battle with the first player in the current multi-player battle game and does not hang up yet, and the first game role is a control object before the first player hangs up; if the second player is willing to take over the first game role, the first game role is handed over to the second player willing to take over according to a preset taking over strategy; switching a current control object of a second player from a second game role to a first game role, and handing over the second game role to a preset algorithm control, wherein the second game role is a control object of the second player before taking over the first game role; and displaying the result of the second player on the first game role and the result of the preset algorithm on the second game role on the graphical user interface.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any of the game control methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the game control methods provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The game control method, the game control device, the storage medium and the computer device provided by the embodiments of the present application are introduced in detail, and a specific example is applied to illustrate the principle and the implementation of the present application, and the description of the embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (11)

1. A game manipulation method, comprising:
when determining that a first player in a current multiplayer battle game hangs up, displaying opinion solicitation information whether a second player is willing to take over a first game role on a graphical user interface, wherein the second player is at least one player which is in the same battle with the first player in the current multiplayer battle game and does not hang up yet, and the first game role is a control object before the first player hangs up;
if the second player is willing to take over the first game role, the first game role is handed over to the second player willing to take over according to a preset taking over strategy;
switching the current control object of the second player willing to take over from a second game character to the first game character, and handing over the second game character to the preset algorithm control, wherein the second game character is the control object of the second player before taking over the first game character;
and displaying the result of the operation of the second player willing to take over on the first game character and the result of the operation of a preset algorithm on the second game character on the graphical user interface.
2. A game play method as claimed in claim 1, wherein said handing over said first game character to said second player willing to take over according to a predetermined take-over strategy comprises:
if there is only one second player willing to take over the first game character, handing over the first game character to the only second player;
if a plurality of second players willing to take over the first game role are provided, sequencing the time sequence of taking over the first game role by the plurality of second game players;
handing over the first game character to a second player ranked first in the payable time.
3. A game play method as claimed in claim 1, wherein said handing over said first game character to said second player willing to take over according to a predetermined take-over strategy comprises:
if there is only one second player willing to take over the first game character, handing over the first game character to the only second player;
if a plurality of second players willing to take over the first game role have the same characteristic value, acquiring the characteristic values of the plurality of second players willing to take over;
calculating the similarity of each second player in the second players with the first player according to the characteristic values of the second players;
and handing over the first game character to the second player with the maximum similarity.
4. A game manipulation method according to claim 3 wherein said calculating a similarity of each of said plurality of second players to said first player based on said characteristic values of said plurality of second players comprises:
clustering the second players according to the characteristic values of the second players to form a plurality of second player clusters;
calculating a similarity between a center of each of the number of clusters of second players and the first player.
5. A game play method as claimed in claim 1, wherein said handing over said first game character to said second player willing to take over according to a predetermined take-over strategy comprises:
if there is only one second player willing to take over the first game character, handing over the first game character to the only second player;
if a plurality of second players willing to take over the first game role have the same game state data, preprocessing the current game state data of the plurality of second players willing to take over to obtain the game state data in a standard format;
inputting the game state data in the standard format into a winning rate prediction model to obtain winning and losing prediction results of a plurality of second players;
and handing over the first game character to a second player with the first predicted winning rate in the winning and losing prediction results.
6. The game play method of claim 5, wherein said pre-processing the current game state data of the plurality of second players willing to take over to obtain the game state data in a standard format comprises:
normalizing the numerical states of the game characters which are controlled by the second player willing to take over;
sequencing the numerical value states after the normalization processing, and adding sequence percentage numerical values corresponding to a plurality of game characters operated by the second player willing to take over as new numerical value states into a state vector;
and acquiring the maximum value of the states in all the numerical value states of the state vector, and generating a high-dimensional compression matrix according to the maximum value.
7. The game play method of claim 1, wherein the switching of the current play object of the second player from the second game character to the first game character and the handing over of the second game character to the preset algorithm control comprises:
and responding to a first switching operation of the second player on the control object, switching the current control object of the second player from the second game character to the first game character, and handing over the second game character to the preset algorithm control.
8. A game manipulation method according to any one of claims 1 to 7 wherein the method further comprises:
and responding to a second switching operation of the second player on the control object, switching the current control object of the second player from the first game character to the second game character, and handing over the first game character to the preset algorithm control.
9. A game manipulation device, comprising:
the first display module is used for displaying opinion solicitation information whether a second player is willing to take over a first game role or not on a graphical user interface when the first player in the current multi-player battle game is determined to hang up, wherein the second player is at least one player who is in the same battle with the first player and is not hung up in the current multi-player battle game, and the first game role is a control object before the first player hangs up;
a first role transferring module, configured to, if the second player is willing to take over the first game role, transfer the first game role to the second player willing to take over according to a preset takeover policy;
a second role transfer module, configured to switch a current control object of the second player from a second game role to the first game role, and transfer the second game role to the preset algorithm control, where the second game role is a control object before the second player takes over the first game role;
and the second display module is used for displaying the result of the second player on the operation of the first game role and the result of the second player on the operation of the second game role by a preset algorithm on the graphical user interface.
10. A computer-readable storage medium, in which a computer program is stored, the computer program being adapted to be loaded by a processor for performing the steps of the game manipulation method according to any one of claims 1 to 8.
11. A computer device, characterized in that the computer device comprises a memory and a processor, the memory stores a computer program, the processor executes the steps of the game manipulation method according to any one of claims 1 to 8 by calling the computer program stored in the memory.
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