CN113413593A - Game picture display method and device, computer equipment and storage medium - Google Patents

Game picture display method and device, computer equipment and storage medium Download PDF

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Publication number
CN113413593A
CN113413593A CN202110819139.9A CN202110819139A CN113413593A CN 113413593 A CN113413593 A CN 113413593A CN 202110819139 A CN202110819139 A CN 202110819139A CN 113413593 A CN113413593 A CN 113413593A
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China
Prior art keywords
game
target
scene
parameter
preset
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Pending
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CN202110819139.9A
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Chinese (zh)
Inventor
邬珂雨
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110819139.9A priority Critical patent/CN113413593A/en
Publication of CN113413593A publication Critical patent/CN113413593A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball

Abstract

The embodiment of the application discloses a game picture display method and device, computer equipment and a storage medium. According to the scheme, the height protection mode is designed in the game, when the height of the position where the virtual character is located in the game scene of the game picture reaches a certain height, the height protection mode is triggered, different height protection modes are executed according to the motion state of the virtual character, so that the game picture is adjusted, the terrorist high emotion of a game player is reduced, and the game experience of the game player can be improved.

Description

Game picture display method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game screen display method and apparatus, a computer device, and a storage medium.
Background
With the rapid development of online games, the mode of playing games through the intelligent terminal is more and more popular with users. In many existing games, scene pictures which are landed from a high place at a high speed or overlooked from the high place exist, for example, virtual characters jump parachutes in the games, fly to land or climb to high points and the like. Due to the realistic design of the game, some game players with a high sensitivity to height and/or speed may experience discomfort at this time, thereby affecting the player's gaming experience.
Disclosure of Invention
The embodiment of the application provides a game picture display method and device, computer equipment and a storage medium, which can improve game experience of game players.
The embodiment of the application provides a game picture display method, which comprises the following steps:
acquiring height information of a target position where a target virtual character is located in a game scene of a current game picture;
determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information;
and adjusting the display content of the current game picture based on the target parameters so as to reduce the terror emotion brought by the current game picture to a target game player operating the target virtual character.
Correspondingly, the embodiment of the present application further provides a game screen display device, including:
the first obtaining unit is used for obtaining height information of a target position where a target virtual character is located in a game scene of a current game picture;
the first determining unit is used for determining a target parameter from preset game scene adjusting parameters and/or preset role adjusting parameters according to the height information;
and the adjusting unit is used for adjusting the display content of the current game picture based on the target parameters so as to reduce the terror emotion brought by the current game picture to a target game player operating the target virtual character.
In some embodiments, the first determination unit comprises:
a first obtaining subunit, configured to obtain a motion state of the target virtual character in the current game screen;
and the first determining subunit is configured to determine, if the motion state is a landing state, a target game scene adjustment parameter from the preset game scene adjustment parameters according to the height information, so as to obtain the target parameter.
In some embodiments, the adjusting unit comprises:
the first adjusting subunit is configured to adjust the current scene ambiguity value of the game scene in the current game screen to a target scene ambiguity value, so as to obtain a first adjusted game scene;
and the first display subunit is used for displaying the current game picture based on the first adjusted game scene update.
In some embodiments, the adjusting unit comprises:
a second acquiring subunit, configured to acquire a plurality of scene elements included in a game scene of the current game screen;
and the second display subunit is used for displaying the scene elements of the same type into the same color in the current game picture.
In some embodiments, the adjusting unit comprises:
the second adjusting subunit is configured to, in the process of the target virtual character falling, adjust the virtual lens to keep a specified distance from the target virtual character, and obtain a second adjusted game scene;
and the third display subunit is used for displaying the current game picture based on the second adjusted game scene.
In some embodiments, the first determination unit comprises:
a third acquiring subunit, configured to acquire a motion state of the target virtual character in the current game screen;
and the second determining subunit is used for determining a target role adjustment parameter from the preset role adjustment parameters according to the height information to obtain the target parameter if the motion state is a landing state.
In some embodiments, the adjusting unit comprises:
a third adjusting subunit, configured to reduce an initial falling speed of the target virtual character in the current game screen to a target falling speed, so as to obtain a third adjusted game scene;
and the fourth display subunit is used for displaying the current game picture based on the third adjusted game scene.
In some embodiments, the apparatus further comprises:
a second determination unit for determining a landing duration based on the initial landing speed;
a second obtaining unit, configured to obtain a landing position at which the target virtual character performs a landing action in the game scene of the current game screen;
and the switching unit is used for switching the game scene of the current game picture to the game scene of the landing position when the time length of the target virtual character executing the landing action at the target landing speed reaches the landing time length.
In some embodiments, the first determination unit comprises:
a fourth acquiring subunit, configured to acquire a motion state of the target virtual character in the current game screen;
and the third determining subunit is configured to determine a target role adjustment parameter from the preset role adjustment parameters according to the height information if the motion state is a non-landing state, so as to obtain the target parameter.
In some embodiments, the adjusting unit comprises:
a fourth adjusting subunit, configured to adjust the first view angle of the target virtual character in the current game screen to a third view angle;
and the fifth display subunit is configured to display the game scene corresponding to the third view on the current game screen.
In some embodiments, the apparatus further comprises:
a third obtaining unit, configured to obtain limb action information when the target game player operates a specified game and historical height information of a virtual character operated and controlled by the target game player in a game scene;
a third determination unit, configured to determine a target height value at which the target game player generates a terrorist behavior according to the historical height information and the limb motion information;
and the first execution unit is used for determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information if the height value in the height information is not lower than the target height value.
In some embodiments, the apparatus further comprises:
a fourth acquisition unit configured to acquire the daughter identification information of the target game player;
and a second execution unit, configured to, if the daughter identification information indicates that the target game player is a daughter game player, execute the step of obtaining height information of a target position where the target virtual character is located in the game scene of the current game screen.
Correspondingly, the embodiment of the present application further provides a computer device, which includes a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the game screen display method provided in any of the embodiments of the present application.
Correspondingly, the embodiment of the application also provides a storage medium, wherein the storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game picture display method.
The embodiment of the application discloses a game picture display method and device, computer equipment and a storage medium. According to the embodiment of the application, the height protection mode is designed in the game, when the height of the position where the virtual character is located in the game scene of the game picture reaches a certain height, the height protection mode is triggered, different height protection modes are executed according to the motion state of the virtual character, so that the game picture is adjusted, the high terrorism and high behavior feeling of a game player is reduced, and the game experience of the game player can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a scene schematic diagram of a game screen display system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game screen display method according to an embodiment of the present disclosure.
Fig. 3 is a schematic application scenario diagram of a game screen display method according to an embodiment of the present application.
Fig. 4 is a schematic application scenario diagram of another game screen display method according to an embodiment of the present application.
Fig. 5 is a flowchart illustrating another game screen display method according to an embodiment of the present application.
Fig. 6 is a block diagram of a game screen display device according to an embodiment of the present application.
Fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game picture display method, a game picture display device, a storage medium and computer equipment. Specifically, the use method of the prop according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the game screen display method is operated on a terminal, the terminal device stores a game application and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the game screen display method is executed in a server, the game screen display method may be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the use method of the prop are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a scene of a game screen display system according to an embodiment of the present disclosure. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides a game picture display method, which can be executed by a terminal or a server. The embodiment of the present application is described by taking an example in which a method for using a prop is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scene schematic diagram of the game screen display system shown in fig. 1 is merely an example, the image processing system and the scene described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application, and as a person having ordinary skill in the art knows, with the evolution of the game screen display system and the occurrence of a new service scene, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a game screen display method, an apparatus, a computer device, and a storage medium, which can improve game experience of a game player. The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The present embodiment provides a game screen display method, which may be executed by a terminal or a server, and is described as an example in which the game screen display method is executed by the terminal.
Referring to fig. 2, fig. 2 is a schematic flow chart illustrating a game screen display method according to an embodiment of the present application. The specific flow of the game picture display method can be as follows:
101. and acquiring height information of the target position of the target virtual character in the game scene of the current game picture.
In the embodiment of the present application, the current game screen includes: game scenes, target virtual characters, game operation controls and the like. Wherein the target position is a position in the game scene.
The height information includes a height value of the target position relative to a horizontal position in the game scene, that is, an altitude of the target position in the game scene. For example, the height value in the height information may be 50 meters, 100 meters, or the like.
In some embodiments, in order to achieve intelligent adjustment of the game screen, before the step "acquiring height information of a target position where the target virtual character is located in the game scene of the current game screen", the following steps may be further included:
acquiring the daub height identification information of the target game player;
if the daunting identification information indicates that the target game player is the daunting game player, the executing step acquires height information of the target position where the target virtual character is located in the game scene of the current game picture.
The daughterboard identification information includes a player type, and the player type may be: a game player that is either daunting or not daunting.
Specifically, the player type of the target game player may be determined according to the operation information of the target game player in the game and/or the body motion information when the game is operated.
For example, when it is detected that a game scene of a target game player in a game screen is a scene with a high altitude while the target game player is operating a game, the line of sight of the target game player shifts from the game screen to the outside of the game screen, or when a target virtual character operated by the target game player is in a landing state in the game screen and the body of the target game player moves as the target virtual character lands, the target game player may be determined to be a daunting game player, and furthermore, daunting identification information of the target game player is generated as: a game player who is afraid of high.
Furthermore, when the current game player is determined to be the game player with the aversion to high, the high protection mode can be executed, manual setting of the game player is not needed, and therefore game experience of the player can be improved.
Or when the current game player is determined to be a non-daunting game player, the high protection mode is not required to be executed, the subsequent operation steps are omitted, the workload of the terminal is reduced, and the game operation efficiency can be improved.
102. And determining a target parameter from preset game scene adjusting parameters and/or preset role adjusting parameters according to the height information.
In the embodiment of the present application, the preset scene adjustment parameter refers to a parameter for adjusting a game scene, and the preset character adjustment parameter refers to a parameter for adjusting a virtual character.
The preset scene adjustment parameter may include a plurality of parameters, for example, the preset scene adjustment parameter may include at least: scene ambiguity, scene color, virtual lens, etc., and the preset role adjustment parameters at least may include: landing speed, character perspective, etc.
Specifically, the scene ambiguity refers to an ambiguity when the game scene is displayed on the game picture, and a higher ambiguity indicates that the display of the game scene is more ambiguous; the scene color refers to the color corresponding to the scene element in the game scene when the game scene is displayed on the game picture; the virtual lens refers to a virtual camera following a virtual character in a game and is used for acquiring a motion picture of the virtual character; the falling speed refers to a speed at which the target virtual character falls in the game screen; the character view angle refers to a character view angle of a target virtual character displayed on the game screen, and may include a first view angle and a third view angle.
The target parameters refer to parameters needing to be adjusted and screened from preset game scene adjustment parameters and/or preset role adjustment parameters.
In some embodiments, the efficiency of game screen adjustment is improved. The step of determining the target parameter from the preset game scene adjustment parameter and/or the preset character adjustment parameter according to the height information may include the following operations:
acquiring the motion state of a target virtual character in a current game picture;
and if the motion state is the landing state, determining target game scene adjustment parameters from preset game scene adjustment parameters according to the height information to obtain the target parameters.
Still alternatively, in some embodiments, the efficiency of game screen adjustment is increased. The step of determining the target parameter from the preset game scene adjustment parameter and/or the preset character adjustment parameter according to the height information may include the following operations:
acquiring the motion state of a target virtual character in a current game picture;
and if the motion state is the landing state, determining a target role adjustment parameter from preset role adjustment parameters according to the height information to obtain the target parameter.
In the present embodiment, the motion state may include a landing state and a non-landing state. The landing state indicates that the target virtual character performs a landing action in the game scene, and the non-landing state indicates that the target virtual character does not perform a landing action in the game scene, and may be stationary or performing other moving actions.
When the motion state of the target virtual character is determined to be the landing state, the partial preset scene adjustment parameters and/or the partial preset character adjustment parameters can be adjusted, so that the aim of adjusting the current game picture is fulfilled.
Specifically, the target game scene adjustment parameter may be determined from preset game scene adjustment parameters according to the height information, and/or the target character adjustment parameter may be determined from preset character adjustment parameters. Further, target parameters are determined according to the target game scene adjustment parameters and the target role adjustment parameters.
The method comprises the steps of determining a target parameter according to height information, namely comparing the height value of the height information with a preset height value, and if the height value reaches the preset height value, namely determining that a game scene of a current game picture is a high altitude scene, a high-fear behavior feeling can be brought to a game player, and the game picture needs to be adjusted, determining a target game scene adjustment parameter from the preset game scene adjustment parameter and/or determining a target role adjustment parameter from the preset role adjustment parameter, wherein the high-fear behavior can include discomfort feelings such as dizziness.
In some embodiments, in order to better reduce the height terrorist and high behavior sensation of the game player, parameters in a plurality of height protection modes may be adjusted, and different preset height information may be set to correspond to different preset game scene adjustment parameters and/or preset character adjustment parameters. Different preset height information, i.e. different preset height values.
For example, the preset height values may include: a first height value, a second height value, a third height value, etc. The presetting of the game scene adjustment parameters may include: a first game scene parameter, a second game scene parameter, a third game scene parameter; the preset character control parameters may include: a first character adjustment parameter, a second character adjustment parameter, etc. When the preset height value is a first height value, the preset height value can correspond to a first game scene parameter and/or a first angle adjustment parameter; when the preset height value is a second height value, the parameter can be adjusted corresponding to a second game scene parameter and/or a second role; and when the preset height value is a third height value, the preset height value can correspond to a third game scene parameter.
Specifically, the target parameters are obtained according to the target game scene adjustment parameters and the target role adjustment parameters, which may include various manners, that is, the target parameters may be obtained according to one or more of the target game scene adjustment parameters and the target role adjustment parameters.
For example, the target game scene parameters include: a first game scene parameter, a second game scene parameter; the target character adjustment parameters may include: a first angular adjustment parameter. The target parameter may be: any one of a first game scene parameter, a second game scene parameter, or a first angle adjustment parameter; or the target parameter may be any of the first game scene parameter, the second game scene parameter, and the first angle adjustment parameter. When the target parameter is one, the efficiency of adjusting the game picture can be improved, and when the target parameter is multiple, the terror emotion brought to the game player by the game picture can be reduced, and the experience of the game player is improved.
In some embodiments, in order to improve the game screen adjustment efficiency, the step of "determining a target parameter from preset game scene adjustment parameters and/or preset character adjustment parameters according to the height information" may include the following operations:
acquiring the motion state of a target virtual character in a current game picture;
and if the motion state is a non-landing state, determining a target role adjustment parameter from preset role adjustment parameters according to the height information to obtain the target parameter.
Specifically, when the motion state of the target virtual character in the current game screen is a non-landing state, the factor influencing the highly-terrorised high behavior of the game player at this time is the height difference of the game scene, so that the game scene of the game screen does not need to be processed, and the target character adjustment parameter can be determined from the preset character adjustment parameters according to the height information to obtain the target parameter.
For example, when the height value in the height information reaches the preset height, that is, when the game scene of the current game picture is determined to be a high altitude scene, the target character adjustment parameter can be determined from the preset character adjustment parameters to obtain the target parameter, and the target parameter is adjusted to achieve the purpose of adjusting the game picture, so that the height terrible high behavior brought by the height difference sense of the target virtual character in the game scene to the game player is reduced.
In some embodiments, in order to improve the game experience of the player, before the step "determining the target parameter from the preset game scene adjustment parameter and/or the preset character adjustment parameter according to the height information", the following steps may be further included:
acquiring limb action information of a target game player when the target game player operates a specified game and historical height information of a virtual character controlled by the target game player in a game scene;
determining a target height value of the target game player for generating terrorist behaviors according to the historical height information and the limb action information;
and if the height value in the height information is not lower than the target height value, the executing step determines a target parameter from preset game scene adjusting parameters and/or preset role adjusting parameters according to the height information.
The designated game refers to a game with a game scene with height difference, and the body action information refers to body actions of the target game player when the target game player operates the designated game, namely real actions of the player. The body action information of the target game player can be collected through the terminal camera.
Wherein the historical height information refers to the height of the target virtual character operated in the specified game in the historical time period of the target game player.
Because the height values of the high terrorist high behaviors generated by different game players may have differences, the target height values of the high terrorist high behaviors generated by different game players can be generated according to the limb action information of different game players by the scheme, so that the adjustment accuracy of the game picture is improved.
Specifically, the following information may be included in the limb movement information: the target height value of the target virtual character in the game scene, namely the historical height information when the target game player generates terrorist behavior is determined, such as that the target game player moves along with the falling of the target virtual character when the sight of the target game player shifts from the game picture to the outside of the game picture, or when the target virtual character operated by the target game player is in a falling state in the game picture.
Further, when the height value of the target position where the target virtual character is located in the current game picture is higher than or equal to the target height value, the step may be executed to determine the target parameter from the preset game scene adjustment parameter and/or the preset character adjustment parameter according to the height information, so as to realize the intelligent adjustment of the game picture.
103. And adjusting the display content of the current game picture based on the target parameters so as to reduce the terrorist emotion brought to the target game player for controlling the target virtual character by the current game picture.
After the target parameters are determined, the display content of the current game picture can be adjusted through adjustment of the target parameters, so that the high-fear emotion brought to the target game player by the current game picture is reduced.
In some embodiments, in order to reduce the terrorist high behavior feeling of the game player, the target parameter may include a target game scene adjustment parameter, and the target game scene adjustment parameter may be a scene ambiguity value, then the step "adjusting the display content of the current game screen based on the target parameter" may include the following operations:
adjusting the current scene ambiguity value of a game scene in a current game picture to a target scene ambiguity value to obtain a first adjusted game scene;
and displaying the current game picture based on the first adjusted game scene update.
The current scene ambiguity value refers to an ambiguity value of a game scene in a current game picture, for example, the current scene ambiguity value may be 0, that is, no ambiguity processing is performed, and the game picture displays a clear game scene.
The target scene ambiguity value refers to an ambiguity value obtained by blurring a game scene of a current game screen, for example, the target scene ambiguity value may be 50%, that is, the target scene ambiguity value is to reduce the sharpness of the game scene in the current game screen to 50% of the initial sharpness. Furthermore, after the game scene is adjusted through the target scene ambiguity value, a first adjusted game scene can be obtained, and the first adjusted game scene is displayed on the current game picture, so that the terrorist high emotion of the target game player is reduced.
In some embodiments, the target scene ambiguity value may include a plurality of values, since the height of the target virtual character may change all the time during the game scene falling process, different ambiguity values may be set according to different height values, and when the height value of the target virtual character in the game scene is smaller and smaller, the target ambiguity value may be set to be lower and lower. That is, the display of the game scene is clearer and clearer, and the display effect of the game picture can be improved when the terrorist and high emotion of the target game player is reduced.
In some embodiments, in order to reduce the terrorist high behavior feeling of the game player, the target parameter may include a target scene adjustment parameter, and the target scene adjustment parameter may be a scene color, and the step "adjusting the display content of the current game screen based on the target parameter" may include the following operations:
acquiring a plurality of scene elements included in a game scene of a current game picture;
in the current game screen, scene elements of the same type are shown in the same color.
Wherein, the scene element refers to an object constituting a game scene, and the scene element may include a plurality of kinds. For example, scene elements may include: buildings, plants, mountains, water, etc.
In the embodiment of the application, different scene elements corresponding to different designated colors can be preset, for example, a building corresponding to gray, a plant corresponding to green, a mountain corresponding to yellow, and water corresponding to a blue light.
Further, when the target parameter is determined to be a scene color, then a color replacement display may be used for a scene element in the game scene of the current game screen.
For example, please refer to fig. 3, and fig. 3 is a schematic view of an application scenario of a game screen display method according to an embodiment of the present application. The game screen shown in fig. 3 includes a game scene, a target virtual character, and a part of the game operation control. The game scene can comprise a first area, a second area and a third area, the first area can be a building area, the second area can be a plant area, and the third area can be a water area, so that when the color of the scene is adjusted, the first area is switched to be gray corresponding to a building for display, the second area is switched to be green corresponding to a plant for display, and the third area is switched to be blue corresponding to water for display, so that the terrorism high emotion of a game player who controls the target virtual character can be reduced.
In some embodiments, in order to reduce the terrorist high behavior feeling of the game player, the target parameter may include a target game scene adjustment parameter, the target game scene adjustment parameter may be a virtual shot, and the step "adjusting the display content of the current game screen based on the target parameter" may include the following operations:
in the process of landing the target virtual character, adjusting the virtual lens to keep a specified distance from the target virtual character to obtain a second adjusted game scene;
and displaying the current game picture based on the second adjusted game scene update.
Specifically, the virtual lens is set to keep a specified distance from the target virtual character, that is, when the target virtual character lands in the current game screen, the distance between the virtual lens in the game scene and the target virtual character is controlled to be kept unchanged, that is, the distance between the virtual lens and the target virtual character is controlled to be kept at a specified distance, for example, 5 meters. Wherein the specified distance refers to a distance in a game scene.
Further, after the game scene is adjusted by adjusting the virtual lens to keep a specified distance from the target virtual character, a second adjusted game scene can be obtained, and the second adjusted game scene is displayed on the current game picture. Therefore, the specified distance between the virtual lens and the target virtual character is adjusted, so that the relative motion between the virtual lens and the target virtual character is reduced, and the relative motion sense brought to the target game player by the current game picture is reduced.
In some embodiments, in order to reduce the feeling of terrorism of the game player, the target parameter may include a target character adjustment parameter, and the target character adjustment parameter may be a falling speed, and the step "adjusting the display content of the current game screen based on the target parameter" may include the following operations:
reducing the initial falling speed of the target virtual character in the current game picture to a target falling speed to obtain a third adjusted game scene;
and updating and displaying the current game picture based on the third adjusted game scene.
The initial falling speed refers to an initial speed at which the target virtual character performs a falling action in the game scene, and the target falling speed refers to a falling speed at which a feeling of terrorist behavior of the game player can be reduced. The terrorist emotion brought to the target game player by the current game picture is reduced by reducing the falling speed of the target virtual character.
Specifically, when the landing speed of the target virtual character is reduced, the game scene display switching speed in the current game screen is reduced.
Further, after the falling speed of the target virtual character is reduced, a third adjusted game scene can be obtained, and the third adjusted game scene is displayed on the current game picture. Thereby, the terrorist emotion brought to the target game player can be reduced.
In some embodiments, when the target parameter is a falling speed, in order not to affect the game progress of the game player, after the step "adjusting the display content of the current game screen based on the target parameter", the following steps may be further included:
determining a landing duration based on the initial landing speed;
acquiring a landing position of a target virtual character executing a landing action in a game scene of a current game picture;
and when the time length of the target virtual character executing the landing action at the target landing speed reaches the landing time length, switching the game scene of the current game picture into the game scene of the landing position.
Specifically, the landing duration can be obtained by calculating the height value and the initial landing speed of the target virtual character in the game scene.
For example, the height value may be 100 meters, the initial landing speed may be 20 meters per second, and the landing duration may be calculated to be 5 seconds.
The landing position is a landing point at which the target virtual character executes a landing action, and the landing position can be any position in a game scene. After the falling speed of the target virtual character is reduced, in order to avoid that the game player waits for a longer time in the process of executing the falling action to influence the game progress, the target virtual character can be controlled to be transferred to the falling position when the time for the target game character to execute the falling action at the target falling speed reaches the falling time, and the game scene of the falling position is displayed on the game picture, so that the game experience of the game player is improved.
In some embodiments, in order to reduce the game player's high-fear behavior, the target parameter may include a target character adjustment parameter, and the target character adjustment parameter may be a character view angle, and the step "adjusting the display content of the current game screen based on the target parameter" may include the following operations:
adjusting the first visual angle of the target virtual character in the current game picture to a third visual angle;
and displaying the game scene corresponding to the third visual angle on the current game picture.
Specifically, when the target virtual character is in a non-landing state and is located at a higher position in the game scene, the character view angle of the target virtual character in the current game picture is adjusted from the first view angle to a third view angle, that is, the distance between the target virtual character and the display screen is increased, and the game scene display range in the current game picture is expanded.
For example, referring to fig. 4, fig. 4 is a schematic view of an application scenario of another game screen display method according to an embodiment of the present application. In the current game picture above fig. 4, the first view angle of the target virtual character is shown, and the first view angle is switched to the third view angle of the target virtual character below fig. 4 by adjusting the view angle of the character, so that the height-terrorised behavior feeling brought to the game player by the height difference of the game scene can be reduced.
The embodiment of the application discloses a game picture display method, which comprises the steps of designing a height protection mode in a game, obtaining height information of a target virtual character in a game scene, triggering the height protection mode when the height of the position where the virtual character is located in the game scene of the game picture reaches a certain height, executing different height protection modes according to the motion state of the virtual character, and adjusting different preset game scene adjustment parameters and/or preset character adjustment parameters to realize adjustment of the game picture, so that the height terrible high behavior feeling of a game player is reduced, and the game experience of the game player can be improved.
Based on the above description, the game screen display method of the present application will be further described below by way of example. Referring to fig. 5, fig. 5 is a schematic flow chart of another game screen display method provided in the embodiment of the present application, and taking the application of the game screen display method to a terminal as an example, a specific flow may be as follows:
201. the terminal acquires the height of the target position of the target virtual character in the game scene of the current game picture.
In this embodiment of the present application, the current game screen may be a game screen of a specified game, where the current game screen at least includes: specifying a portion of a game scene of the game, a target virtual character, and an operational control. The target virtual character is a virtual character which is controlled by the current game player through the terminal.
The target position is a position point of the target virtual character in the game scene of the current game picture, and the height is a height of the target position relative to a horizontal reference position in the game scene, wherein the horizontal reference position can be designed by a game player.
202. The terminal judges whether the height is greater than a preset height.
After the height of the target virtual character in the game scene is obtained, the height can be compared with a preset height, and whether the target virtual character is in the high-altitude game scene or not is judged according to the comparison result.
For example, if the height is greater than the preset height, it may be determined that the target virtual character is in a high altitude game scene, and the game screen at this time may bring a fear of high behavior to the current game player, and the current game screen needs to be adjusted, and step 203 may be executed.
For another example, if the height is less than or equal to the preset height, it may be determined that the target virtual character is not in the high altitude game scene, and the game screen at this time does not give a feeling of terrorism to the current game player, and then the current game screen does not need to be adjusted, and step 206 may be executed.
203. And if the height is greater than the preset height, the terminal acquires the motion state of the target virtual character.
Specifically, when it is determined that the target virtual character is in the high altitude game scene, the motion state of the target virtual character may be further obtained.
In the embodiment of the present application, the motion state may be a landing state or a non-landing state. And adjusting the game picture in different modes according to different motion states of the target virtual character so as to reduce the terrorist behavior feeling of the current game player.
204. And the terminal determines a target game picture adjusting strategy in preset game picture adjusting strategies according to the motion state.
The preset game picture adjusting strategy can comprise a first adjusting strategy and a second adjusting strategy. The motion state corresponding to the first adjustment strategy is a landing state; and the motion state corresponding to the second adjustment strategy is a non-landing state.
Specifically, the first adjustment strategy includes: adjusting parameters such as scene ambiguity, scene color, virtual lens, landing speed and the like; the second adjustment strategy includes: and adjusting parameters such as the view angle of the character.
For example, when the motion state is a landing state, the target game screen adjustment policy may be determined to be a first adjustment policy.
For another example, when the motion state is the non-landing state, the target game screen adjustment policy may be determined to be the second adjustment policy.
205. The terminal adjusts the current game picture according to the target game picture adjusting strategy and displays the adjusted game picture so as to reduce the terrorist behavior feeling of the game player operating the target virtual character.
For example, when the target game screen adjustment policy is the first adjustment policy, the specific adjustment manner may be: the scene ambiguity is increased, the game scene is displayed through the scene color, the landing speed is reduced, the virtual lens is kept to stably follow the landing of the target virtual character, and the like. By modifying the falling speed, the stable following of the virtual lens, the reality degree of scene display and the like, the visual impact of the player in the falling process is reduced as much as possible, and the 'movement' signal provided by eyes is slowed down, so that the discomfort of the game player is reduced.
For another example, when the target game screen adjustment policy is the second adjustment policy, the specific adjustment manner may be: and switching the role view angle of the target virtual role from the first view angle to a third view angle. This may be achieved by an automatic third viewing angle.
When the game role reaches a high place, the game role is automatically pulled away and rotates to generate a certain angle, and the sensory stimulation under the direct vision of the first visual angle is reduced when the game role is observed from the third visual angle. Specifically, after the game player who is afraid of walking up to the mountain top (high place), the game lens is automatically changed to the 45-degree oblique rear lens and zoomed out without other operations. Therefore, the substituting feeling of the player standing at the edge of the high position is reduced by automatically adjusting the third visual angle, the psychological expectation is avoided, and the discomfort of the current game player is reduced.
206. And if the height is not greater than the preset height, the terminal finishes the operation.
Specifically, if the height is less than or equal to the preset height, it may be determined that the target virtual character is not located in the high altitude game scene, and at this time, the terminal does not need to execute the game picture adjustment policy, and the current game player continues to perform the game operation.
The embodiment of the application discloses a game picture display method, which comprises the following steps: the method comprises the steps that a terminal obtains the height of a target position where a target virtual character is located in a game scene of a current game picture, judges whether the height is larger than a preset height or not, if the height is larger than the preset height, the terminal obtains the motion state of the target virtual character, determines a target game picture adjusting strategy according to the motion state preset game picture adjusting strategy, further adjusts the current game picture according to the target game picture adjusting strategy, and displays the adjusted game picture so as to reduce the terrorist behavior of a game player operating the target virtual character. The one-key switch of the full protection mode is set in the game. After the player starts the function, complete protection is started at the 'dangerous height' considered by the system, including but not limited to adjusting the customized falling speed to a default value, stably following the camera, adjusting the picture reality degree to a default safety value, automatically setting a third visual angle, and simultaneously closing the related special effects. Therefore, the game experience of the game player can be improved.
In order to better implement the game picture display method provided by the embodiment of the present application, the embodiment of the present application further provides a game picture display device based on the game picture display method. The meaning of the noun is the same as that in the game picture display method, and specific implementation details can refer to the description in the method embodiment.
Referring to fig. 6, fig. 6 is a block diagram of a game screen display device according to an embodiment of the present application, the device including:
a first obtaining unit 301, configured to obtain height information of a target position where a target virtual character is located in a game scene of a current game screen;
a first determining unit 302, configured to determine a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information;
an adjusting unit 303, configured to adjust display content of the current game screen based on the target parameter, so as to reduce a high-fear emotion brought by the current game screen to a target game player who manipulates the target virtual character.
In some embodiments, the first determining unit 302 may include:
a first obtaining subunit, configured to obtain a motion state of the target virtual character in the current game screen;
and the first determining subunit is configured to determine, if the motion state is a landing state, a target game scene adjustment parameter from the preset game scene adjustment parameters according to the height information, so as to obtain the target parameter.
In some embodiments, the adjusting unit 303 may include:
the first adjusting subunit is configured to adjust the current scene ambiguity value of the game scene in the current game screen to a target scene ambiguity value, so as to obtain a first adjusted game scene;
and the first display subunit is used for displaying the current game picture based on the first adjusted game scene update.
In some embodiments, the adjusting unit 303 may include:
a second acquiring subunit, configured to acquire a plurality of scene elements included in a game scene of the current game screen;
and the second display subunit is used for displaying the scene elements of the same type into the same color in the current game picture.
In some embodiments, the adjusting unit 303 may include:
the second adjusting subunit is configured to, in the process of the target virtual character falling, adjust the virtual lens to keep a specified distance from the target virtual character, and obtain a second adjusted game scene;
and the third display subunit is used for displaying the current game picture based on the second adjusted game scene.
In some embodiments, the first determining unit 302 may include:
a third acquiring subunit, configured to acquire a motion state of the target virtual character in the current game screen;
and the second determining subunit is used for determining a target role adjustment parameter from the preset role adjustment parameters according to the height information to obtain the target parameter if the motion state is a landing state.
In some embodiments, the adjusting unit 303 may include:
a third adjusting subunit, configured to reduce an initial falling speed of the target virtual character in the current game screen to a target falling speed, so as to obtain a third adjusted game scene;
and the fourth display subunit is used for displaying the current game picture based on the third adjusted game scene.
In some embodiments, the apparatus further comprises:
a second determination unit for determining a landing duration based on the initial landing speed;
a second obtaining unit, configured to obtain a landing position at which the target virtual character performs a landing action in the game scene of the current game screen;
and the switching unit is used for switching the game scene of the current game picture to the game scene of the landing position when the time length of the target virtual character executing the landing action at the target landing speed reaches the landing time length.
In some embodiments, the first determining unit 302 may include:
a fourth acquiring subunit, configured to acquire a motion state of the target virtual character in the current game screen;
and the third determining subunit is configured to determine a target role adjustment parameter from the preset role adjustment parameters according to the height information if the motion state is a non-landing state, so as to obtain the target parameter.
In some embodiments, the adjusting unit 303 may include:
a fourth adjusting subunit, configured to adjust the first view angle of the target virtual character in the current game screen to a third view angle;
and the fifth display subunit is configured to display the game scene corresponding to the third view on the current game screen.
In some embodiments, the apparatus further comprises:
a third obtaining unit, configured to obtain limb action information when the target game player operates a specified game and historical height information of a virtual character operated and controlled by the target game player in a game scene;
a third determination unit, configured to determine a target height value at which the target game player generates a terrorist behavior according to the historical height information and the limb motion information;
and the first execution unit is used for determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information if the height value in the height information is not lower than the target height value.
In some embodiments, the apparatus further comprises:
a fourth acquisition unit configured to acquire the daughter identification information of the target game player;
and a second execution unit, configured to, if the daughter identification information indicates that the target game player is a daughter game player, execute the step of obtaining height information of a target position where the target virtual character is located in the game scene of the current game screen.
The embodiment of the application discloses a game picture display device, wherein a first obtaining unit 301 is used for obtaining height information of a target position of a target virtual character in a game scene of a current game picture, a first determining unit 302 is used for determining a target parameter from preset game scene adjusting parameters and/or preset character adjusting parameters according to the height information, and an adjusting unit 303 is used for adjusting the display content of the current game picture based on the target parameter so as to reduce the terrible high emotion of the current game picture to a target game player controlling the target virtual character. Therefore, the game experience of the game player can be improved.
Correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a terminal. As shown in fig. 7, fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 501 is a control center of the computer device 500, connects various parts of the entire computer device 500 using various interfaces and lines, performs various functions of the computer device 500 and processes data by running or loading software programs and/or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
In this embodiment of the application, the processor 501 in the computer device 500 loads instructions corresponding to processes of one or more applications into the memory 502, and the processor 501 runs the applications stored in the memory 502, so as to implement various functions as follows:
acquiring height information of a target position where a target virtual character is located in a game scene of a current game picture; determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information; and adjusting the display content of the current game picture based on the target parameters so as to reduce the terrorist emotion brought by the current game picture to the target game player for controlling the target virtual character.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 7, the computer device 500 further includes: touch-sensitive display screen 503, radio frequency circuit 504, audio circuit 505, input unit 506 and power 507. The processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 7 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 503 can be used for displaying a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 501, and can receive and execute commands sent by the processor 501. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 501 to determine the type of the touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 503 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 503 can also be used as a part of the input unit 506 to implement an input function.
The rf circuit 504 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
Audio circuitry 505 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 505 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, which is then processed by the audio data output processor 501, and then transmitted to, for example, another computer device via the rf circuit 504, or output to the memory 502 for further processing. The audio circuitry 505 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 506 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 507 is used to power the various components of the computer device 500. Optionally, the power supply 507 may be logically connected to the processor 501 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 507 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 7, the computer device 500 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment acquires height information of a target position where a target virtual character is located in a game scene of a current game screen; determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information; and adjusting the display content of the current game picture based on the target parameters so as to reduce the terrorist emotion brought to the target game player for controlling the target virtual character by the current game picture.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the game screen display methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
acquiring height information of a target position where a target virtual character is located in a game scene of a current game picture;
determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information;
and adjusting the display content of the current game picture based on the target parameters so as to reduce the terrorist emotion brought to the target game player for controlling the target virtual character by the current game picture.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any game screen display method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game screen display method provided in the embodiments of the present application can be achieved, and detailed descriptions are omitted here for the foregoing embodiments.
The game screen display method, the game screen display device, the storage medium and the computer device provided by the embodiments of the present application are described in detail above, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understanding the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (15)

1. A game screen display method, comprising:
acquiring height information of a target position where a target virtual character is located in a game scene of a current game picture;
determining a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information;
and adjusting the display content of the current game picture based on the target parameters so as to reduce the terror emotion brought by the current game picture to a target game player operating the target virtual character.
2. The method of claim 1, wherein determining a target parameter from preset game scene adjustment parameters and/or preset character adjustment parameters according to the height information comprises:
acquiring the motion state of the target virtual character in the current game picture;
and if the motion state is a landing state, determining a target game scene adjusting parameter from the preset game scene adjusting parameters according to the height information to obtain the target parameter.
3. The method of claim 2, wherein the target game scene adjustment parameter is a scene ambiguity;
the adjusting the display content of the current game picture based on the target parameter comprises:
adjusting the current scene ambiguity value of the game scene in the current game picture to a target scene ambiguity value to obtain a first adjusted game scene;
and updating and displaying the current game picture based on the first adjusted game scene.
4. The method of claim 2, wherein the target game scene adjustment parameter is a scene color;
the adjusting the display content of the current game picture based on the target parameter comprises:
acquiring a plurality of scene elements included in a game scene of the current game picture;
and displaying scene elements of the same type as the same color in the current game picture.
5. The method of claim 2, wherein the target game scene adjustment parameter is a virtual shot;
the adjusting the display content of the current game picture based on the target parameter comprises:
in the process of landing the target virtual character, adjusting the virtual lens to keep a specified distance from the target virtual character to obtain a second adjusted game scene;
and updating and displaying the current game picture based on the second adjusted game scene.
6. The method of claim 1, wherein determining a target parameter from preset game scene adjustment parameters and/or preset character adjustment parameters according to the height information comprises:
acquiring the motion state of the target virtual character in the current game picture;
and if the motion state is a landing state, determining a target role adjustment parameter from the preset role adjustment parameters according to the height information to obtain the target parameter.
7. The method of claim 6, wherein the target character adjustment parameter is a drop velocity;
the adjusting the display content of the current game picture based on the target parameter comprises:
reducing the initial falling speed of the target virtual character in the current game picture to a target falling speed to obtain a third adjusted game scene;
and updating and displaying the current game picture based on the third adjusted game scene.
8. The method of claim 7, further comprising, after the adjusting the display content of the current game screen based on the target parameter:
determining a landing duration based on the initial landing speed;
acquiring a landing position of the target virtual character executing a landing action in a game scene of the current game picture;
and when the time length of the target virtual character executing the landing action at the target landing speed reaches the landing time length, switching the game scene of the current game picture into the game scene of the landing position.
9. The method of claim 1, wherein determining a target parameter from preset game scene adjustment parameters and/or preset character adjustment parameters according to the height information comprises:
acquiring the motion state of the target virtual character in the current game picture;
and if the motion state is a non-landing state, determining a target role adjustment parameter from the preset role adjustment parameters according to the height information to obtain the target parameter.
10. The method of claim 9, wherein the target character adjustment parameter is a character perspective;
the adjusting the display content of the current game picture based on the target parameter comprises:
adjusting the first visual angle of the target virtual character in the current game picture to a third visual angle;
and displaying the game scene corresponding to the third visual angle on the current game picture.
11. The method according to claim 1, wherein before determining the target parameter from the preset game scene adjustment parameter and/or the preset character adjustment parameter according to the height information, further comprising:
acquiring limb action information of the target game player when the target game player operates a specified game and historical height information of a virtual character controlled by the target game player in a game scene;
determining a target height value of the target game player for generating terrorist behaviors according to the historical height information and the limb action information;
and if the height value in the height information is not lower than the target height value, the execution step determines a target parameter from preset game scene adjustment parameters and/or preset role adjustment parameters according to the height information.
12. The method according to claim 1, further comprising, before said obtaining height information of a target position at which the target virtual character is located in the game scene of the current game screen:
acquiring the daub height identification information of the target game player;
and if the daunting mark information indicates that the target game player is the daunting game player, executing the step of acquiring height information of the target position where the target virtual character is located in the game scene of the current game picture.
13. A game screen display apparatus, characterized in that the apparatus comprises:
the first obtaining unit is used for obtaining height information of a target position where a target virtual character is located in a game scene of a current game picture;
the first determining unit is used for determining a target parameter from preset game scene adjusting parameters and/or preset role adjusting parameters according to the height information;
and the adjusting unit is used for adjusting the display content of the current game picture based on the target parameters so as to reduce the terror emotion brought by the current game picture to a target game player operating the target virtual character.
14. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor implements the game screen display method according to any one of claims 1 to 12 when executing the program.
15. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform a game screen display method according to any one of claims 1 to 12.
CN202110819139.9A 2021-07-20 2021-07-20 Game picture display method and device, computer equipment and storage medium Pending CN113413593A (en)

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CN111552076A (en) * 2020-05-13 2020-08-18 歌尔科技有限公司 Image display method, AR glasses and storage medium
CN112451968A (en) * 2020-11-25 2021-03-09 努比亚技术有限公司 Game sound control method, mobile terminal and computer-readable storage medium

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106582015A (en) * 2016-11-24 2017-04-26 北京乐动卓越科技有限公司 Method and system of implementing 3D effect display in 2D game
CN108355354A (en) * 2018-02-11 2018-08-03 网易(杭州)网络有限公司 Information processing method, device, terminal and storage medium
CN211124496U (en) * 2019-11-28 2020-07-28 西安飞豹科技有限公司 Flight simulator
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