CN113395532B - Live broadcast interaction method and device, computer equipment and storage medium - Google Patents

Live broadcast interaction method and device, computer equipment and storage medium Download PDF

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Publication number
CN113395532B
CN113395532B CN202110555285.5A CN202110555285A CN113395532B CN 113395532 B CN113395532 B CN 113395532B CN 202110555285 A CN202110555285 A CN 202110555285A CN 113395532 B CN113395532 B CN 113395532B
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interaction
interactive
client
display data
live broadcast
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CN113395532A (en
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张艳军
武斌
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application provides a live broadcast interaction method, a live broadcast interaction device, computer equipment and a storage medium, which can be applied to the field of cloud computing or the field of block chains and are used for solving the problems of complex interaction process and low efficiency between two clients in live broadcast. The method comprises the following steps: responding to a first interaction operation triggered by a first client aiming at a first interaction live broadcast interface, and respectively sending multimedia interaction data to a plurality of second clients; responding to second interaction operations triggered by the plurality of second clients aiming at corresponding second interaction live broadcast interfaces respectively, and receiving live broadcast interaction information sent by the plurality of second clients respectively; respectively determining feedback display data corresponding to the plurality of second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation; and respectively sending corresponding feedback display data to the plurality of second clients.

Description

Live broadcast interaction method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a live broadcast interaction method and apparatus, a computer device, and a storage medium.
Background
With the continuous development of science and technology, each flow platform provides a live broadcast function. However, in the live broadcast process, usually only the anchor can speak through the anchor client, and the audience can perform operations such as comment or praise through the audience client.
In some cases, if the anchor client and the viewer client need to interact with each other, the anchor client needs to send information to the corresponding viewer client in live broadcast, and appoint to interact with some third-party application program. And the anchor client calls the third-party application program again, establishes a private room in the third-party application program, and waits for the corresponding audience client to enter the room by using the account in the third-party application program. The corresponding viewer client needs to download and install the third party application program first, and then register and log in the third party application program. So that the anchor client can interact with the corresponding viewer client.
In the live broadcast, in the interaction process between the anchor client and the audience client, not only the third-party application program needs to be involved, but also the audience client needs to wait for downloading, installing, registering and logging in the third-party application program, and the like.
Disclosure of Invention
The embodiment of the application provides a live broadcast interaction method and device, computer equipment and a storage medium, and aims to solve the problems of complex interaction process and low efficiency between two clients in live broadcast.
In a first aspect, a live broadcast interaction method is provided, including:
responding to a first interaction operation triggered by a first client aiming at a first interaction live broadcast interface, and respectively sending multimedia interaction data to a plurality of second clients so that the plurality of second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces;
responding to second interaction operations triggered by the plurality of second clients respectively aiming at corresponding second interaction live broadcast interfaces, and respectively receiving live broadcast interaction information sent by the plurality of second clients;
respectively determining feedback display data corresponding to the plurality of second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, wherein the feedback display data is used for representing whether the live broadcast interaction information is matched with the corresponding interaction reference information or not;
and respectively sending corresponding feedback display data to the plurality of second clients.
In a second aspect, a live interaction method is provided, including:
receiving multimedia interactive data, and presenting the multimedia interactive data on a second interactive live interface, wherein the multimedia interactive data is obtained by a server side responding to a first interactive operation triggered by a first client side aiming at a first interactive live interface;
responding to a second interaction operation triggered by the second interaction live broadcast interface, and sending live broadcast interaction information to a server;
and receiving feedback display data sent by the server, and presenting the feedback display data on a second interactive live interface, wherein the feedback display data are obtained by the server based on the received live interactive information and prestored interactive reference information associated with the first interactive operation, and the feedback display data are used for representing whether the live interactive information is matched with the corresponding interactive reference information.
In a third aspect, a live broadcast interaction method is provided, including:
responding to a first interactive operation triggered by a first interactive live broadcast interface, and generating multimedia interactive data;
the multimedia interaction data are respectively sent to a plurality of second clients, so that the second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces;
and receiving feedback display data, and presenting the feedback display data on the first interactive live broadcast interface based on the feedback display data, wherein the feedback display data are used for representing whether live broadcast interactive information sent by the plurality of second clients is matched with interactive reference information associated with the first interactive operation.
In a fourth aspect, a live broadcast interactive device is provided, which includes:
a transceiver module: the multimedia interaction data sending system comprises a first client, a second client and a plurality of interaction live interfaces, wherein the first interaction operation is triggered by the first client aiming at the first interaction live interface, and the second interaction live interfaces are used for respectively sending multimedia interaction data to the plurality of second clients so that the plurality of second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on the corresponding second interaction live interfaces;
the transceiver module is further configured to: responding to second interaction operations triggered by the plurality of second clients aiming at corresponding second interaction live broadcast interfaces respectively, and receiving live broadcast interaction information sent by the plurality of second clients respectively;
a processing module: the feedback display data is used for respectively determining feedback display data corresponding to the second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, wherein the feedback display data is used for representing whether the live broadcast interaction information is matched with the corresponding interaction reference information or not;
the transceiver module is further configured to: and respectively sending corresponding feedback display data to the plurality of second clients.
Optionally, the transceiver module is further configured to:
before responding to a first interaction operation triggered by a first client aiming at a first interaction live broadcast interface and respectively sending multimedia interaction data to a plurality of second clients, responding to a starting operation triggered aiming at an initial display interface and sending first interaction display data to the first client, so that the first client receives the first interaction display data and displays the first interaction live broadcast interface based on the first interaction display data;
and second interactive display data corresponding to the first interactive display data are obtained and sent to the second clients respectively, so that the second clients receive the second interactive display data respectively and display corresponding second interactive live broadcast interfaces based on the received second interactive display data.
Optionally, the transceiver module is specifically configured to: responding to a starting operation triggered by an initial display interface, and determining account information of an account logged in by the first client;
the processing module is further configured to: determining the interaction level of the account logged by the first client based on the account information of the account logged by the first client;
the processing module is further configured to: determining first interactive display data corresponding to the interaction level of the account logged by the first client based on a mapping relation between a prestored interaction level and interactive display data;
the transceiver module is specifically configured to: and sending the first interactive display data to the first client.
Optionally, the processing module is further configured to:
after responding to a starting operation triggered by an initial display interface and sending first interactive display data to the first client, responding to a setting operation triggered by the first interactive live broadcast interface and generating a live broadcast interactive condition before sending second interactive display data to the plurality of second clients respectively;
and screening out the plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
Optionally, if the live broadcast interaction condition includes a historical usage threshold, the processing module is specifically configured to:
for each alternative client, respectively executing the following operations:
determining a historical use record of the account logged by one alternative client for using the electronic resources based on the account information of the account logged by the alternative client in each alternative client;
based on the historical usage record, counting the historical usage amount of the electronic resources used by the account logged in by the alternative client;
and if the historical usage amount is larger than the historical usage amount threshold value, determining the alternative client as the second client.
Optionally, the processing module is specifically configured to:
if the historical usage amount is larger than the historical usage amount threshold value, sending interaction invitation display data to the alternative client side, so that the alternative client side receives the interaction invitation display data and displays an interaction invitation interface based on the interaction invitation display data;
and if the response is made to the confirmation operation triggered by the alternative client side aiming at the interaction invitation interface within the preset duration, determining the alternative client side as the second client side.
Optionally, if the live broadcast interaction condition includes a specified usage amount, the processing module is specifically configured to:
for each alternative client, respectively executing the following operations:
sending electronic resource display data to one alternative client in each alternative client, so that the alternative client receives the electronic resource display data, and displaying an electronic resource use interface based on the electronic resource display data, wherein the electronic resource use interface is used for determining whether an account logged in by the alternative client uses the electronic resource with the specified use amount;
and determining the alternative client as the second client in response to the use operation of the alternative client for the electronic resource use interface.
Optionally, the processing module is specifically configured to:
for the plurality of second clients, respectively performing the following operations:
determining whether live broadcast interaction information sent by one second client side of the plurality of second client sides is matched with prestored interaction reference information associated with the first interaction operation or not, and obtaining a matching result;
determining the sequence of the live broadcast interaction information sent by the second client based on the receiving time of the live broadcast interaction information if the live broadcast interaction information is matched with the corresponding interaction reference information based on the matching result, and determining feedback display data corresponding to the second client based on the sequence and the matching result;
and based on the matching result, if the live broadcast interaction information is determined not to be matched with the corresponding interaction reference information, determining feedback display data corresponding to the second client based on the matching result.
Optionally, the processing module is further configured to:
after respectively determining feedback display data corresponding to the second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, acquiring an arrangement sequence of the second clients based on the feedback display data acquired by the second clients for the first interaction operation and a preset ordering strategy;
respectively determining interaction result information corresponding to the second clients based on the arrangement sequence of the second clients and a mapping relation between a preset arrangement sequence and the interaction result information;
and respectively updating historical interaction result records of the accounts logged by the second clients on the basis of the interaction result information corresponding to the second clients.
In a fifth aspect, a live interactive device is provided, which includes:
a display module: the server side is used for receiving multimedia interactive data and presenting the multimedia interactive data on a second interactive live interface, wherein the multimedia interactive data is obtained by the server side in response to a first interactive operation triggered by a first client side aiming at a first interactive live interface;
a transceiver module: the live broadcast interaction information is sent to the server side in response to a second interaction operation triggered by the second interaction live broadcast interface;
the display module is further configured to: and receiving feedback display data sent by the server, and presenting the feedback display data on a second interactive live interface, wherein the feedback display data are obtained by the server based on the received live interactive information and prestored interactive reference information associated with the first interactive operation, and the feedback display data are used for representing whether the live interactive information is matched with the corresponding interactive reference information.
Optionally, the transceiver module is further configured to:
before receiving multimedia interactive data, receiving second interactive display data sent by a server, wherein the second interactive display data correspond to first interactive display data, the first interactive display data are obtained by the server in response to a starting operation triggered by an initial display interface, and the first interactive display data are used for displaying a first interactive live broadcast interface on a first client;
the display module is further configured to: and displaying a second interactive live broadcast interface based on the second interactive display data.
In a sixth aspect, a live broadcast interaction device is provided, which includes:
a processing module: the multimedia interaction data generation device is used for responding to a first interaction operation triggered aiming at a first interaction live broadcast interface and generating multimedia interaction data;
the processing module is further configured to: the multimedia interaction data are respectively sent to a plurality of second clients, so that the second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces;
a display module: the first interaction live broadcast interface is used for receiving feedback display data and presenting the feedback display data on the first interaction live broadcast interface based on the feedback display data, wherein the feedback display data are used for representing whether live broadcast interaction information sent by the plurality of second clients is matched with interaction reference information associated with the first interaction operation.
Optionally, the processing module is further configured to:
before multimedia interactive data is generated in response to a first interactive operation triggered by a first interactive live broadcast interface, responding to a starting operation triggered by an initial display interface to obtain first interactive display data, wherein the first interactive display data correspond to second interactive display data, and the second interactive display data are used for respectively displaying corresponding second interactive live broadcast interfaces on a plurality of second clients;
the display module is further configured to: and displaying the first interactive live broadcast interface based on the first interactive display data.
Optionally, the processing module is further configured to:
after first interactive display data are obtained in response to starting operation triggered by an initial display interface, generating live broadcast interaction conditions in response to setting operation triggered by a first interactive live broadcast interface before multimedia interactive data are generated in response to first interactive operation triggered by the first interactive live broadcast interface;
and screening the plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
In a seventh aspect, a live interactive system is provided, which includes the live interactive device of the fourth aspect, the live interactive device of the fifth aspect, and the live interactive device of the sixth aspect.
In an eighth aspect, there is provided a computer device comprising:
a memory for storing program instructions;
a processor for calling the program instructions stored in the memory and executing the method according to the first aspect according to the obtained program instructions.
In a ninth aspect, there is provided a computer storage medium having stored thereon computer-executable instructions for causing a computer to perform the method of the first aspect.
In the embodiment of the application, after the first client triggers the first interactive operation for the first interactive live broadcast interface, multimedia interactive data can be obtained. And respectively sending the multimedia interactive data to the second clients so that the second clients can present the multimedia interactive data on corresponding second interactive live broadcast interfaces. The second client can trigger second interactive operation based on the presented multimedia interactive data, so that the live broadcast interactive information sent by the second clients is received respectively in response to the second interactive operation triggered by the second clients on the second interactive live broadcast interface. And respectively determining feedback display data corresponding to the second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, and respectively sending the response feedback display data to the second clients. Therefore, the first client and the plurality of second clients can interact in the live broadcast process, processes such as appointing a third-party application program, logging in the third-party application program and interacting do not need to be performed, the interaction process in the live broadcast process is simplified, and the interaction efficiency in the live broadcast process is improved.
Drawings
Fig. 1 is an application scenario of a live broadcast interaction method according to an embodiment of the present application;
fig. 2 is a schematic flowchart illustrating a live broadcast interaction method according to an embodiment of the present application;
fig. 3a is a schematic diagram illustrating a first principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 3b is a schematic diagram illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 4 is a schematic flow chart of a live broadcast interaction method according to an embodiment of the present application;
fig. 5 is a schematic diagram illustrating a third principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 6 is a schematic diagram illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 7 is a schematic diagram illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 8 is a schematic diagram six illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 9 is a seventh schematic diagram illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10a is a schematic flowchart illustrating a live broadcast interaction method according to an embodiment of the present application;
fig. 10b is a schematic diagram illustrating an eighth principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10c is a schematic diagram illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10d is a schematic diagram ten illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10e is a schematic diagram eleven illustrating a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10f is a schematic diagram twelve illustrating a principle of the live broadcast interaction method according to an embodiment of the present application;
fig. 10g is a schematic diagram thirteen in principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10h is a schematic diagram fourteenth of a principle of a live broadcast interaction method according to an embodiment of the present application;
fig. 10i is a fourth flowchart of a live broadcast interaction method according to an embodiment of the present application;
fig. 11 is a first schematic structural diagram of a live broadcast interaction device according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of a live broadcast interaction apparatus according to an embodiment of the present application;
fig. 13 is a third schematic structural diagram of a live broadcast interaction device according to an embodiment of the present application;
fig. 14 is a fourth schematic structural diagram of a live broadcast interaction device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application.
Some terms in the embodiments of the present application are explained below to facilitate understanding by those skilled in the art.
(1) And (4) live broadcast:
live broadcasting refers to a technology of collecting broadcasting data through a certain device, compressing the data into a viewable and transmittable video stream through a series of processing such as video coding, and outputting the video stream to a viewer. Live broadcasting is a broadcasting mode in which synthesis and broadcasting are performed at the same time in a later period.
(2) Interaction:
interactions are the process of linking, interacting with each other. Generally, interaction refers to the process of interdependent behavior that occurs from person to person, from group to group, or from person to group by propagating information.
Embodiments of the present application relate to Cloud technology (Cloud technology) and Blockchain (Blockchain). The design is based on cloud computing (cloud computing) and cloud storage (cloud storage) in cloud technology.
The cloud technology is a hosting technology for unifying series resources such as hardware, software, network and the like in a wide area network or a local area network to realize the calculation, storage, processing and sharing of data. The cloud technology is based on the general names of network technology, information technology, integration technology, management platform technology, application technology and the like applied in the cloud computing business model, can form a resource pool, is used as required, and is flexible and convenient. Cloud computing technology will become an important support. Background services of the technical network system require a large amount of computing and storage resources, such as video websites, picture-like websites and more web portals. With the high development and application of the internet industry, each article may have its own identification mark and needs to be transmitted to a background system for logic processing, data in different levels are processed separately, and various industrial data need strong system background support and can only be realized through cloud computing.
Cloud computing is a computing model that distributes computing tasks over a resource pool of large numbers of computers, enabling various application systems to obtain computing power, storage space, and information services as needed. The network that provides the resources is referred to as the "cloud". Resources in the "cloud" appear to the user as being infinitely expandable and available at any time, available on demand, expandable at any time, and paid for on-demand.
As a basic capability provider of cloud computing, a cloud computing resource pool (called as an Infrastructure as a Service (IaaS) platform for short) is established, and multiple types of virtual resources are deployed in the resource pool and are selectively used by external clients.
According to the logic function division, a Platform as a Service (PaaS) layer can be deployed on the IaaS layer, a Software as a Service (SaaS) layer is deployed on the PaaS layer, and the SaaS layer can be directly deployed on the IaaS layer. PaaS is a platform on which software runs, such as a database, a web container, etc. SaaS is a variety of business software, such as web portal, sms, and mass texting. Generally speaking, SaaS and PaaS are upper layers relative to IaaS.
Cloud storage is a new concept extended and developed from a cloud computing concept, and a distributed cloud storage system (hereinafter referred to as a storage system) refers to a storage system which integrates a large number of storage devices (storage devices are also referred to as storage nodes) of different types in a network through application software or application interfaces to cooperatively work through functions of cluster application, a grid technology, a distributed storage file system and the like, and provides data storage and service access functions to the outside.
At present, a storage method of a storage system is as follows: logical volumes are created, and when created, each logical volume is allocated physical storage space, which may be the disk composition of a certain storage device or of several storage devices. The client stores data on a certain logical volume, that is, the data is stored on a file system, the file system divides the data into a plurality of parts, each part is an object, the object not only contains the data but also contains additional information such as data Identification (ID), the file system writes each object into a physical storage space of the logical volume, and the file system records storage location information of each object, so that when the client requests to access the data, the file system can allow the client to access the data according to the storage location information of each object.
The process of allocating physical storage space for the logical volume by the storage system specifically includes: physical storage space is divided in advance into stripes according to a group of capacity measures of objects stored in a logical volume (the measures often have a large margin with respect to the capacity of the actual objects to be stored) and Redundant Array of Independent Disks (RAID), and one logical volume can be understood as one stripe, thereby allocating physical storage space to the logical volume.
The blockchain is a novel application mode of computer technologies such as distributed data storage, point-to-point transmission, a consensus mechanism and an encryption algorithm. The blockchain is essentially a decentralized database, which is a string of data blocks associated by using cryptography, each data block contains information of a batch of network transactions, and the information is used for verifying the validity (anti-counterfeiting) of the information and generating the next block. The blockchain may include a blockchain underlying platform, a platform product services layer, and an application services layer.
The block chain underlying platform can comprise processing modules such as user management, basic service, intelligent contract and operation monitoring. The user management module is responsible for identity information management of all blockchain participants, and comprises public and private key generation maintenance (account management), key management, user real identity and blockchain address corresponding relation maintenance (authority management) and the like, and under the authorization condition, the user management module supervises and audits the transaction condition of certain real identities and provides rule configuration (wind control audit) of risk control; the basic service module is deployed on all block chain node point devices and used for verifying the effectiveness of the service request, recording the effective request after consensus is completed on storage, for a new service request, the basic service firstly performs interface adaptation analysis and authentication processing (interface adaptation), then encrypts service information (consensus management) through a consensus algorithm, transmits the encrypted service information to a shared account (network communication) completely and consistently, and performs recording and storage; the intelligent contract module is responsible for registering and issuing contracts, triggering the contracts and executing the contracts, developers can define contract logics through a certain programming language, issue the contract logics to a block chain (contract registration), call keys or other event triggering and executing according to the logics of contract clauses, complete the contract logics and simultaneously provide the function of upgrading and canceling the contracts; the operation monitoring module is mainly responsible for deployment, configuration modification, contract setting, cloud adaptation in the product release process and visual output of real-time states in product operation, such as: alarm, monitoring network conditions, monitoring node equipment health status, and the like.
The platform product service layer provides basic capability and an implementation framework of typical application, and developers can complete block chain implementation of business logic based on the basic capability and the characteristics of the superposed business. The application service layer provides the application service based on the block chain scheme for the business participants to use.
The application field of the live broadcast interaction method provided by the embodiment of the application is briefly introduced below.
With the continuous development of science and technology, each flow platform provides a live broadcast function. However, in the live broadcast process, usually only the anchor can speak through the anchor client, and the audience can perform operations such as comment or praise through the audience client.
In some cases, if interaction between the anchor client and the viewer client is required, the anchor client needs to send information to the corresponding viewer client in live broadcasting, and appoint to perform interaction in a certain third-party application program. And the anchor client calls the third-party application program again, establishes a private room in the third-party application program, and waits for the corresponding audience client to enter the room by using the account in the third-party application program. The corresponding viewer client needs to download and install the third party application program first, and then register and log in the third party application program. So that the anchor client can interact with the corresponding viewer client.
In the live broadcast, in the interaction process between the anchor client and the audience client, not only the third-party application program needs to be involved, but also the audience client needs to wait for downloading, installing, registering, logging in the third-party application program and the like.
For example, if a game of guessing song names is required between the anchor client and the spectator client, the anchor client can only select a specified number of spectator clients in the live broadcast, and communicate with each spectator client to agree on a third-party application program that can perform the game of guessing song names. The anchor client needs to log in a third-party application program to set up a private room, and the selected audience client needs to download, install, register and log in the third-party application program. The anchor client may send information to the selected viewer client informing the viewer client of the room number and room password, so that the selected viewer client may enter the corresponding room in the third-party application according to the received room number and room password. Therefore, the anchor client and the selected audience client can carry out the game of the name of the song guessing, the anchor client can show the game process in the live broadcast so as to attract more audience clients to enter the live broadcast room, and different audience clients can be selected to carry out the game of the name of the song guessing next time.
For another example, if the anchor client needs to initiate a vote for a viewer client, the anchor client needs to initiate a vote in a third-party application first and notify the viewer client in the live. The audience client needs to download, install, register and log in the third-party application program, so that the audience client can participate in voting in the third-party application program, and the anchor client can check voting results in the third-party application program.
For another example, if the anchor client sends a red packet to the viewer client with the highest liveness among the viewer clients, the anchor client needs to determine the viewer client with the highest liveness first, and then notify the viewer client with the highest liveness to send the red packet to the viewer client on the third-party platform, and the viewer client needs to determine whether the viewer client with the highest liveness determined by the anchor client is the viewer client itself first, and then download, install, register, and log in the third-party platform according to the third-party platform designated by the anchor client. Therefore, the audience client can receive the red packet sent by the anchor client on the third-party platform, and the anchor client can check whether the red packet is successfully sent or not and whether the audience client receives the information such as the red packet or not on the third-party platform.
Therefore, in the live broadcast, the interaction process between the anchor client and the audience client is complex, and the efficiency is low.
In order to solve the problems that the interaction process between the clients is complex and the efficiency is low, the application provides a live broadcast interaction method. The method comprises the steps that in response to a first interaction operation triggered by a first client aiming at a first interaction live broadcast interface, multimedia interaction data are respectively sent to a plurality of second clients, so that the plurality of second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces. And responding to second interaction operation triggered by the plurality of second clients aiming at the corresponding second interaction live broadcast interfaces respectively, and respectively receiving live broadcast interaction information sent by the plurality of second clients. And respectively determining feedback display data corresponding to the second clients based on the received live broadcast interactive information and prestored interactive reference information associated with the first interactive operation, wherein the feedback display data are used for representing whether the live broadcast interactive information is matched with the corresponding interactive reference information. And respectively sending corresponding feedback display data to the plurality of second clients.
In the embodiment of the application, after the first client triggers the first interactive operation for the first interactive live broadcast interface, multimedia interactive data can be obtained. And respectively sending the multimedia interactive data to the second clients so that the second clients can present the multimedia interactive data on corresponding second interactive live broadcast interfaces. The second client can trigger second interactive operation based on the presented multimedia interactive data, so that the live broadcast interactive information sent by the second clients is received respectively in response to the second interactive operation triggered by the second clients on the second interactive live broadcast interface. And respectively determining feedback display data corresponding to the second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, and respectively sending the response feedback display data to the second clients. Therefore, the first client and the plurality of second clients can interact in the live broadcast process, processes such as appointing a third-party application program, logging in the third-party application program, and interacting do not need to be performed, the interaction process between the clients in the live broadcast process is simplified, and the efficiency is improved.
An application scenario of the live broadcast interaction method provided by the present application is described below.
Please refer to fig. 1, which is an application scenario of the live broadcast interaction method provided in the present application. The application scenario includes a client 101 and a server 102. The client 101 comprises a first client 1011 and a plurality of second clients, fig. 1Two second clients, second client 1012 and second client 1013 are exemplified for description. The first client 1011 and the server 102 may communicate with each other, and each of the second clients 1012 in the plurality of second clients 1012 may communicate with the server 102, where the communication manner may be by using a wired communication technology, for example, by using a connection network or a serial port; it is also possible to communicate using wireless communication techniques, e.g. via bluetooth or wireless fidelity (wireless fidelity) y WIFI), and the like, without limitation.
The first client 1011 generally refers to a device that can provide multimedia interactive data to the second client 1012 and the second client 1013, for example, a terminal device, a third-party application that can be accessed by the terminal device, or a web page that can be accessed by the terminal device. The terminal device is, for example, a microphone, a mobile phone, a tablet computer, a personal computer, or the like. The second client 1012 and the second client 1013 generally refer to a device that can feed back live interactive information, a terminal device, a third-party application that the terminal device can access, or a web page that the terminal device can access. The server 102 generally refers to a device capable of performing data processing, such as a terminal device or a server. The server is, for example, a cloud server or a local server. The client 101 and the server 102 can both adopt cloud computing to reduce the occupation of local computing resources; cloud storage can also be adopted to reduce the occupation of local storage resources.
As an embodiment, the first client 1011 and the server 102 may be the same device, the second client 1012 and the server 102 may be the same device, and the second client 1013 and the server 102 may be the same device; the first client 1011, the second client 1012 and the server 102 may be the same device, the first client 1011, the second client 1013 and the server 102 may be the same device, and the second client 1012, the second client 1013 and the server 102 may be the same device; first client 1011 and second client 1012 may be the same device, first client 1011 and second client 1013 may be the same device, second client 1012 and second client 1013 may be the same device, and first client 1011, second client 1012 and second client 1013 may be the same device; and are not particularly limited. In the embodiment of the present application, the first client 1011, the second client 1012, the second client 1013, and the server 102 are taken as examples and described as different devices.
The live broadcast interaction method provided in the embodiment of the present application is specifically described below based on fig. 1, taking a server as the server 102 as an example.
Please refer to fig. 2, which is a flowchart illustrating a live broadcast interaction method according to an embodiment of the present disclosure.
S201, the server responds to a first interaction operation triggered by the first client aiming at the first interaction live broadcast interface, and sends multimedia interaction data to the plurality of second clients respectively.
The multimedia interaction data is used for representing the operation result of the first interaction operation. For example, the first interactive operation is the master singing a song through the first client, and the multimedia interactive data is the sound of the master singing a song through the first client, the accompaniment music played by the first client, and the like. For another example, the first interactive operation is to initiate a vote, and then the multimedia interactive data is the title of the vote, the options of the vote, and the like. For another example, the first interactive operation is sending a red packet, and then the multimedia interactive data is a red packet amount, a red packet cover, a red packet remark, and the like. The multimedia interactive data is different according to the first interactive operation, and is not limited specifically.
The server responds to a first interactive operation triggered by the first client for the first interactive live broadcast interface, and there are various processes for sending the multimedia interactive data to the plurality of second clients respectively, and two of the processes are described below as examples.
The method comprises the following steps:
the first client side can respond to a first interaction operation triggered by the first interaction live broadcast interface to generate multimedia interaction data, the first client side can send the multimedia interaction data to the server after obtaining the multimedia interaction data, and the server receives the multimedia interaction data sent by the first client side to obtain the multimedia interaction data.
The second method comprises the following steps:
the first client can respond to a first interactive operation triggered by the first interactive live broadcast interface and continuously send the multimedia data stream to the server, and the server can continuously receive the multimedia data stream sent by the first client. When the server receives the end identifier of the multimedia data stream, the multimedia interactive data can be determined based on the received multimedia data stream.
After obtaining the multimedia interactive data, the server may send the multimedia interactive data to the plurality of second clients, respectively. Taking the second client 1012 and the second client 1013 as an example, the server may transmit the multimedia interactive data to the second client 1012 and the second client 1013, respectively, and the second client 1012 and the second client 1013 may receive the multimedia interactive data transmitted by the server, respectively. The second client 1012 and the second client 1013 may respectively present the received multimedia interactive data on respective second interactive live interfaces.
Taking the example that the first interactive operation anchor sings through the first client, please refer to fig. 3a, which is an interface diagram illustrating that the first client can respond to the first interactive operation triggered by the first interactive live interface. Please refer to fig. 3b, which is a schematic diagram of an interface for a second client to present multimedia interactive data in a second interactive live interface.
As an embodiment, before responding to a first interaction operation triggered by a first client for a first interaction live interface, a server may send first interaction display data to the first client first, so that the first client receives the first interaction display data and displays the first interaction live interface based on the first interaction display data. Referring to fig. 4, a process of displaying a first interactive live interface by a first client and displaying corresponding second interactive live interfaces by a plurality of second clients will be described.
S401, the server responds to a starting operation triggered by the initial display interface and sends first interactive display data to the first client.
The server may send the first interactive display data to the first client while the first client is in the initial display interface. The initial display interface is a certain interface in the flow platform currently displayed by the first client, for example, the initial display interface is a home page of the current flow platform; for another example, the initial display interface is a home page of a live broadcast module in the current traffic platform; for another example, the initial display interface is a live interface of a certain anchor in the current traffic platform on the first client, and the like. The initial live interface may also be an interface in a current live process of the first client, and the initial live interface may also be a first interactive live interface, which is not particularly limited.
The initial display interface can be provided with a virtual key, and the server responds to the starting operation triggered by the virtual key to obtain corresponding first interaction display data. The first client side can also be preset with a starting gesture, and the server responds to the starting gesture aiming at the initial display interface and can obtain corresponding first interaction display data. The first client can also receive a voice starting instruction of the audience, and the server can obtain corresponding first interactive display data in response to the voice starting instruction aiming at the initial display interface.
As an embodiment, since the interaction type may include multiple types, such as a song guessing name game, a song guessing word game, a vote or a red packet, and the like, the server may determine the interaction type corresponding to the start operation when responding to the start operation. Thus, the server can determine the corresponding interaction flow based on the interaction type.
The server sends the first interactive display data to the first client after obtaining the first interactive display data, and the first client receives the first interactive display data sent by the server and displays a first interactive live broadcast interface based on the first interactive display data.
As an embodiment, the account information of the account logged in by the first client includes an interaction level, and the interaction level may have different representation contents according to different interaction contents. For example, if the interaction is a game of guessing song names, the interaction level may be used to indicate songs that the account on which the first client is logged may unlock. For another example, if the interaction is initiating a vote, the interaction level may be used to indicate the number of voting options that can be set by the account number logged into the first client, or may be used to indicate the maximum number of voting participants, etc. For another example, if the interaction is sending a red packet, the interaction level may be used to indicate the maximum amount of electronic resources that the account logged in by the first client can send, or the interaction level may also be used to indicate the number of second clients receiving the red packet, and so on.
The server responds to a starting operation triggered by the initial display interface, and can obtain account information of an account logged in by the first client. The server determines the interaction level of the account logged by the first client based on the account information of the account logged by the first client. The server determines first interactive display data corresponding to the interactive level of the account number logged by the first client based on a mapping relation between the pre-stored interactive level and the interactive display data.
For example, if the starting operation is used to start a song name guessing game, the pre-stored mapping relationship between the interaction level and the interaction display data corresponds to a list of unlockable songs corresponding to different interaction levels, please refer to table 1.
TABLE 1
Figure BDA0003076970440000181
Then, based on the mapping relationship shown in table 1, the server may determine the song corresponding to the interaction level of the account logged in by the first client, so that the first interactive display data may be determined based on the song corresponding to the interaction level.
As an embodiment, the server presets the total number of songs that can be sung in each song name guessing game, for example, the server presets 10 songs that can be sung in each song name guessing game, 10 interactions can be performed between the first client and the plurality of second clients, and if the server determines that the interaction level of the account registered by the first client is "3" based on the mapping relationship shown in table 1, the server may select 10 songs based on 60 songs corresponding to the interaction level. The server may obtain the first interactive display data based on the selected 10 songs, or may obtain the first interactive display data based on each of the selected 10 songs.
For example, if the interaction is a game of guessing song names and the initial display interface has a virtual key, please refer to fig. 5, which is an interface diagram showing the first interactive live broadcast interface when the first client responds to the start operation triggered by the virtual key.
S402, the server obtains second interactive display data corresponding to the first interactive display data.
After the first client triggers a start operation of entering the first interactive live broadcast interface, the server may obtain corresponding second interactive display data based on the first interactive display data. The second interactive display data corresponds to the first interactive display data, for example, the first interactive display data is data for displaying a singing interface of a song name guessing game, and the second interactive display data is data for displaying a guessing interface of the song name guessing game. For another example, the first interactive display data is data for displaying a voting setting interface for initiating a vote, and the second interactive display data is data for displaying a voting confirmation interface. For another example, the first interactive display data is data for displaying a red packet setting interface for sending a red packet, and the second interactive display data is data for displaying an opened red packet interface.
As an embodiment, after the server responds to the start operation triggered by the initial display interface and sends the first interactive display data to the first client in step S401, the server may determine the plurality of second clients before sending the second interactive display data to the plurality of second clients respectively in step S403.
In the live broadcast process of the first client, a plurality of alternative clients can watch the live broadcast of the first client, and each alternative client for watching the live broadcast of the first client is each alternative client associated with the first client. The server can respond to setting operation triggered by the first client aiming at the first interactive live broadcast interface, and generate live broadcast interactive conditions. And the server screens out a plurality of second clients from all the alternative clients based on the obtained live broadcast interaction conditions.
The screened second clients are different according to different live broadcast interaction conditions set by the setting operation, and the process of screening the second clients is described below by taking three live broadcast interaction conditions as an example.
Live broadcast interaction conditions are as follows: the live interaction conditions include a historical usage threshold.
The server can determine each alternative client, and if one alternative client is determined to be the second client, one second client is obtained until all the alternative clients are determined, and a plurality of second clients are obtained. The following is a description of an alternative client determination process.
The server can obtain account information of an account logged in by one alternative client, and can determine a historical usage record of electronic resources used by the account logged in by the one alternative client in a historical time period based on the account information. The server determines a historical usage amount for a historical period of time based on a historical usage record of an account to which the one alternative client is logged. For example, if the account registered by the alternative client gives a gift with a value of 10 yuan to the first client registered by the anchor 3 times during the last week or history of viewing the live broadcast of the account registered by the first client, the server may determine that the historical usage amount of the electronic resource of the account registered by the alternative client is 30 yuan.
If the server determines that the historical usage is greater than the historical usage threshold, the server may determine the alternative client as a second client, and may interact with the first client. And if the historical usage is determined to be less than or equal to the historical usage threshold, determining that the alternative client is not the second client and cannot interact with the first client.
As an example, if the server determines that the historical usage is greater than the historical usage threshold, the server may send the interactive invitation display data to the alternative client. The alternative client can receive the interaction invitation display data sent by the server and display an interaction invitation interface based on the interaction invitation display data. Taking the example of game of guessing song name as interaction, please refer to fig. 6, which is an interface schematic diagram of the interaction invitation interface.
And if the one alternative client side responds to the confirmation operation triggered by the interaction invitation interface within the preset time length, determining the one alternative client side as the second client side. And if the one alternative client does not respond to the confirmation operation triggered by the interaction invitation interface within the preset time length, determining that the one alternative client is not the second client. And if the one alternative client side responds to the rejection operation triggered by the one alternative client side for the interactive invitation interface within the preset time length, determining that the one alternative client side is not the second client side.
With continued reference to fig. 6, if the server responds to the one alternative client's confirmation operation triggered by the "accept invite" button, the one alternative client is determined to be the second client. If the server responds to the rejection operation triggered by the alternative client aiming at the 'reject invitation' key, the alternative client is determined not to be the second client.
And B, live broadcast interaction condition II: the live interaction condition includes a specified usage amount.
The server can determine each alternative client, and if one alternative client is determined to be the second client, one second client is obtained until all the alternative clients are determined, and a plurality of second clients are obtained. The following is a description of an alternative client determination process.
If the specified usage amount is set, only the alternative client using the corresponding amount of electronic resources can be determined as the second client to interact with the first client. For example, if the specified usage indicates 10 dollars, then the alternate client will be determined to be the second client only if 10 dollars are paid first.
The server sends the electronic resource display data to one alternative client, and the alternative client receives the electronic resource display data. The alternative client displays an electronic resource usage interface based on the received electronic resource display data. The electronic resource using interface is used for determining whether the account logged in by the alternative client uses the electronic resource with the specified using amount. For example, please refer to fig. 7, which is an interface diagram of an electronic resource utilization interface.
And if the server responds to the use operation of the alternative client for the electronic resource use interface, determining the alternative client as the second client. And if the usage operation of the alternative client for the electronic resource usage interface is not responded within the preset time length, determining that the alternative client is not the second client. And if the one alternative client is not the second client in response to the rejection operation of the one alternative client for the electronic resource use interface.
With continued reference to fig. 7, if the one alternative client is determined to be the second client in response to the one alternative client guessing 1 time key in the electronic resource usage interface and the use operation triggered by the "confirm payment" key. The second client may participate in a song title guessing game, i.e. the spectator may guess the title of a song on the second client when singing the song through the first client on the anchor. If the one alternative client is responded to the use operation triggered by the key of guessing 10 times and the key of confirming payment in the electronic resource use interface, the server determines the one alternative client as the second client. The second client can participate in ten song name guessing games, namely when the anchor sings ten songs through the first client respectively, the audience can guess the names of the ten songs on the second client respectively.
And live broadcast interaction conditions are as follows: the live interaction condition includes an activity threshold.
The server can determine each alternative client, and if one alternative client is determined to be the second client, one second client is obtained until all the alternative clients are determined, and a plurality of second clients are obtained. The following is a description of an alternative client determination process.
If the activity threshold value is set, only the alternative client with the fan activity greater than the activity threshold value can be determined as the second client to interact with the first client. For example, if the liveness threshold indicates that the sum of the number of comments, barrage, and praise is 1 ten thousand, the alternative client will be determined as the second client only if the sum of the number of comments, barrage, and praise exceeds 1 ten thousand.
As an embodiment, three live interaction conditions may be used in combination, for example, a live interaction condition one and a live interaction condition two need to be simultaneously satisfied, and for example, a live interaction condition one, a live interaction condition two and a live interaction condition three need to be simultaneously satisfied.
And S403, the server respectively sends second interactive display data to the plurality of second clients.
After obtaining the second interactive display data corresponding to the first interactive display data, the server may send the second interactive display data to each second client, respectively. Taking a second client as an example, the second client receives the second interactive display data sent by the server. And the second client displays a second interactive live broadcast interface based on the second interactive display data.
Taking the interaction as the game of guessing song name as an example, please refer to fig. 8, which is an interface diagram of the second interactive live broadcast interface. The second interactive display data may be used to display a countdown time for starting the game of guessing the title of the song, after the countdown time is over, the anchor plays the song through the first client, i.e., the interface shown in fig. 3a, and the audience listens to the song played by the anchor through the second client, i.e., the interface shown in fig. 3 b.
S202, the server responds to second interaction operations triggered by the second clients aiming at the corresponding second interaction live broadcast interfaces respectively, and receives live broadcast interaction information sent by the second clients respectively.
When there are multiple second clients, the server may execute the process of step S202 for each second client, which is described in this embodiment by taking one second client as an example. After the second client presents the multimedia interactive data, the audience can trigger a second interactive operation aiming at a second interactive live interface on the second client, and the server responds to the second interactive operation triggered by the second client aiming at the second interactive live interface and receives live interactive information sent by the second client.
The second interactive operation is different according to the difference of the interaction, and is not limited specifically, for example, when the interaction is a game for guessing song names, the second interactive operation may be sending song names; for another example, when the interaction is to initiate a vote, the second interaction operation may be to select a voting option; for another example, when the interaction is sending a red packet, the second interaction operation may be confirming receipt of the red packet.
The second interactive operation is different, and the live interactive information received by the server and sent by the second client is also different, which is not limited specifically. For example, when the interaction is a game of guessing song names, the live interactive information may include song names; for another example, when the interaction is voting initiation, the live interaction information may include option content; for another example, when the interaction is red packet transmission, the live interaction information may include information of red packet received or red packet rejected, and the like.
And S203, the server respectively determines feedback display data corresponding to the second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation.
After obtaining the live broadcast interaction information sent by the second client, the server may determine feedback display data corresponding to the second client based on the received live broadcast interaction information and the pre-stored interaction reference information associated with the first interaction operation. The feedback display data is used for representing whether the live broadcast interactive information is matched with the corresponding interactive reference information.
And the server compares the live broadcast interactive information with the corresponding interactive reference information to obtain a matching result. If the live interactive information is completely consistent with the corresponding interactive reference information, the server can determine that the live interactive information is matched with the corresponding interactive reference information. If the live interaction information is not completely consistent with the corresponding interaction reference information, the server may determine that the live interaction information does not match the corresponding interaction reference information.
For example, when the interaction is a game of guessing song names, the fact that the live broadcast interaction information is completely consistent with the corresponding interaction reference information can mean that the song names sent by the audience through the second client are consistent with the song names of the songs performed by the main broadcast through the first client; when the interaction is voting initiation, the live broadcast interaction information is completely consistent with the corresponding interaction reference information, and the voting content sent by the audience through the second client is included in the voting content initiated by the main broadcast through the first client, so that the illegal audience can be prevented from sending the sequence number of the voting content through the second client to perform malicious vote swiping behaviors to a certain extent; when the interaction is the red packet sending, the fact that the live broadcast interaction information is completely consistent with the corresponding interaction reference information can mean that when the audience confirms to receive the red packet through the second client, the account information sent to the server by the second client is consistent with the account information set by the anchor through the first client, and the situation that the red packet is obtained by the client where the audience is located except the audience specified by other anchors is avoided.
The server, after obtaining the matching result, may determine feedback display data based on the matching result.
As an embodiment, for a second client, the server may obtain, based on the matching result, a sending time for sending the live interaction information by the second client if it is determined that the live interaction information matches with the corresponding interaction reference information. The server can determine a second client end of the plurality of second client ends, wherein each live broadcast interaction information of the second client ends is matched with the corresponding interaction reference information, and determine the sequence of sending the live broadcast interaction information of the second client ends, wherein the live broadcast interaction information of the second client ends is matched with the corresponding interaction reference information, based on the sending time of the live broadcast interaction information of the second client ends, which is matched with the corresponding interaction reference information, of the live broadcast interaction information. Therefore, the server can obtain the sequence of the second client, and determine the feedback display data corresponding to the second client based on the sequence of the second client and the matching result.
The server may also determine whether the live broadcast interaction information of each second client matches the corresponding interaction reference information according to the sequence in which the plurality of second clients transmit the live broadcast interaction information, so that the sequence of the second clients whose live broadcast interaction information matches the corresponding interaction reference information may be directly obtained, and the details are not limited.
As an embodiment, for one second client, the server may determine, based on the matching result, if it is determined that the live interaction information does not match the corresponding interaction reference information, the corresponding feedback display data directly based on the matching result. The server may also count the number of mismatching times of the second client, and if the number of mismatching times reaches a preset number threshold, the server may determine corresponding feedback display data and the like based on the pre-stored prompt information associated with the first interaction operation and the matching result.
If the live broadcast interaction information is determined not to be matched with the corresponding interaction reference information, the server can also generate electronic resource supplementary data, and corresponding feedback display data is obtained based on the electronic resource supplementary data and the matching result. The second client may display an electronic resource replenishment interface based on the electronic resource replenishment data. Thus, the viewer may use a corresponding amount of electronic resources to obtain the reminder information based on the electronic resource replenishment interface. For example, if the interaction is a game of guessing song names, when the live broadcast interaction information sent by the audience through the second client is not matched with the interaction reference information, that is, guessing incorrectly, the server may supplement data to the electronic resource of the second client, the second client receives the electronic resource supplement data, and displays an electronic resource supplement interface based on the electronic resource supplement data, and the audience may determine to pay 10 yuan to obtain the prompting information of song names and the like for the electronic resource supplement interface, and may continue to guess without paying.
As an embodiment, after obtaining the feedback display data of each of the plurality of second clients, the server may determine an arrangement order of the plurality of second clients based on the feedback display data of each of the plurality of second clients and a preset ordering policy. Taking the interaction as the name of the guessing song as an example, the preset sorting strategy can be that the guessed second client is sorted according to the sequence of the response time, and the guessed second client is arranged at the end in parallel.
The server may pre-store a mapping relationship between the arrangement order and the interaction result information, and the interaction result information may be used to represent the amount of electronic resources, such as money, diamonds, gifts, and the like, that the second client may obtain, for example, a game in which the interaction is a name of a song guess. According to different arrangement sequences, the corresponding interaction result information is different. For example, a first secondary client may receive a 10-dollar reward, a second secondary client may receive a 3-dollar reward, a third secondary client may receive a 1-dollar reward, etc.
The server may determine, based on a mapping relationship between the arrangement order and the interaction result information, interaction result information corresponding to each of the plurality of second clients. The server can update the historical interaction result records of the accounts logged by the second clients based on the interaction result information corresponding to the second clients. The historical interaction result record is used for storing each interaction result information in the historical time period. For example, a client obtains 10 yuan of reward by guessing the name of song at ten am, and obtains 1 yuan of reward by guessing the name of song at twelve am, so the history interaction result record can store the information of the interaction results of the two times. The historical interaction result record may also be used to store the total amount of rewards that the account logged into the second client has won over a historical period of time. For example, if a client obtains 10 yuan for ten minutes in the morning through the song guessing name game, and 1 yuan for twelve minutes in the afternoon through the song guessing name game, 11 yuan for the historical interaction result record may be saved.
And S204, the server respectively sends corresponding feedback display data to the plurality of second clients.
The server may send corresponding feedback display data to the plurality of second clients, respectively, after obtaining the feedback display data corresponding to each of the plurality of second clients. And the second client receives the feedback display data sent by the server and displays a feedback display interface based on the feedback display data. Taking the interaction as the game of guessing the name of the song as an example, please refer to fig. 9, which is an interface schematic diagram of the feedback display interface.
In the following, an example of the live broadcast interaction method provided by the embodiment of the present application is described by taking an interaction type as a game for guessing a song name.
The client logged in by the anchor is a first client, and the client logged in by the audience watching the live broadcast of the anchor is an alternative client. The first client and each optional client may interact based on a server, or may directly interact with each other, which is not limited specifically.
Please refer to fig. 10a, which is a flowchart illustrating a live broadcast interaction method according to an embodiment of the present disclosure.
The main broadcast opens the live broadcast room through the first client to determine to play the game of guessing the song name. The anchor sets the live broadcast interaction condition, namely the game threshold, through the first client. And the server screens out second clients where the audiences meeting the live broadcast interaction conditions from the second clients logged in by the audiences based on the live broadcast interaction conditions set by the anchor through the first client. And the server determines a corresponding song list according to the interaction level of the anchor. The anchor starts singing the song in the song list through the first client and the viewer sends the name of the song through the second client. The server determines the song name sent by the second client and determines whether the second client where each audience is located guesses. The server sends the feedback display data of whether the second client side where the audience locates guesses the song name to the corresponding second client side, and the feedback display data are used for displaying whether the second client side where each audience locates guesses the song name. Until all songs in the song list are guessed, the server can determine the ranking of the second client side where each audience is located based on the guessing song name condition of all songs. The server may determine, based on the ranking, the rewards that the respective viewer's second client should receive and send the rewards to the respective second client. The reward of the second client can be given to the first client where the anchor is located, so that the anchor can improve the interaction level of the anchor and unlock more vocabularies.
As an embodiment, the live broadcast room capable of carrying out the song guessing name game can be provided with the song guessing name game identification, namely, the live broadcast room can be identified with the interaction type, so that the client where the audience is located can select whether to enter the live broadcast room or not according to the song guessing name game identification, the process that the client where the audience is located clicks the live broadcast room one by one to check the interaction type of the live broadcast room is reduced, and the interaction efficiency is improved.
Referring to fig. 10b, before the anchor starts a live broadcast room through the first client, the anchor can selectively start a live broadcast room with a song guessing name game function, or can selectively start a normal live broadcast room, and the anchor starts a song guessing name game function in the live broadcast process, which is not limited specifically.
Referring to fig. 10c, after the anchor starts a song title guessing game live broadcast room through the first client, the first client may send the type of the live broadcast room and account information of the anchor to the server, and the server may determine a song title guessing game process based on the type of the live broadcast room, to obtain first interactive display data, for displaying a first interactive live broadcast interface at the first client. The server can also determine the interaction level of the anchor based on the account information of the anchor, and display the interaction level of the anchor in the first interaction live broadcast interface.
When the starting operation triggered by a microphone key in a first interactive live broadcast interface is responded, the server randomly selects 10 songs from the song list which can be unlocked according to the interaction level of the anchor and the mapping relation between the preset interaction level and the interactive display data, and obtains a song list. And obtaining the first interactive display data again based on the obtained song list, and updating the first interactive live broadcast interface in the first client.
Referring to fig. 10d (1), the anchor may determine a song to be sung on the first client by clicking a song name on the first client, or by clicking a "sequence", "random", or "reverse" play button, and the server obtains the first interactive display data again for updating the first interactive live broadcast interface on the first client.
The server can determine the total amount of gifts given by each account in the live broadcast room of the anchor in a historical time period based on account information of accounts logged by each alternative client, and screen out each alternative client of which the total amount of gifts is greater than a preset gift threshold value. Referring to fig. 10d (2), the server sends interaction invitation display data to each alternative client, respectively, for displaying an interaction invitation interface at the corresponding alternative client.
Referring to fig. 10e (1), after the viewer clicks the "accept invitation" button on the alternative client, the alternative client becomes the second client, and obtains the second interactive display data for displaying the second interactive live broadcast interface. And displaying the account number logged by each second client participating in the game of guessing the song name in the second interactive live broadcast interface.
Referring to fig. 10e (2), the anchor can see the account number logged in by each second client participating in the game of guessing song names through the first interactive live interface on the first client. The anchor can also sing by looking at lyrics displayed on a first interactive live interface on the first client.
After the anchor clicks a 'singing' key on a first interactive live broadcast interface on the first client, the first client can start playing accompaniment music, and the anchor can start singing through the first client. Referring to fig. 10f (1), the second client may play the audio of the anchor in real time and update the second interactive live interface. The audience can input the song name through an input box below the second client, and the song name is sent to the server through the sending key, so that the server can judge whether the second client where the audience is located guesses the right. Referring to fig. 10f (2), the second client may update the second interactive live interface to display a plurality of options, and the viewer may select a certain option through the second client and send a song name corresponding to the option to the server, so that the server determines whether the second client where the viewer is located guesses correctly.
Referring to fig. 10g, if the account number logged in by a certain second client is guessed correctly, feedback display data is sent to the second client according to the sequence of the guesses for displaying a feedback display interface. If the account number logged in by a certain second client terminal guesses wrongly, the guesses wrongly can be displayed on the feedback display interface, and the audience can input the song name again in the input box below the second client terminal to conduct the guessing.
After the 10 songs are guessed, the server may rank the account numbers participating in the game, and display corresponding interaction result information on a second interactive live interface of a corresponding second client. Referring to fig. 10h, the interaction result information is used to reward the second client terminal where the famous audience is located.
As an embodiment, the server may make a logical judgment on whether the steps are successfully executed in the game process so as to avoid the abnormal situation of the game. Please refer to fig. 10i, which is a flow chart illustrating the steps being executed successfully.
When the main broadcast creates the song name guessing game live broadcast room through the first client, the server can judge whether the song name guessing game live broadcast room is successfully created, and if the song name guessing game live broadcast room is not successfully created, the server can roll back data to recreate the song name guessing game live broadcast room. If the creation is successful, the next step is entered. The server may filter the second client, and if the filtering is not successful, the server may roll back the data and re-filter the second client. If the screening is successful, the server may prompt the second client and present the gift to enable the first client to unlock more songs. The server generates the song list, if the generation fails, the server can roll back the data to regenerate the song list, and if the generation succeeds, the server can enter the next step. Entering into the game link of guessing the name of the song, the server can judge whether the game process reports the mistake, if report the mistake, the server can adopt the song other than the song list to replace the song that reports the mistake, continue playing the game. If no error is reported, the server proceeds to the next step. The server feeds back the prize to the corresponding second client based on the game rank. The server judges whether the feedback is successful, and if the feedback is not successful, the server can roll back the data and feed back again. If the feedback is successful, the server can end the game.
In terms of the second client, the live broadcast interaction method provided in the embodiment of the present application may be described as follows, and specific reference may be made to the foregoing description, which is not described herein again.
And the second client receives the multimedia interactive data and presents the multimedia interactive data on a second interactive live broadcast interface. The multimedia interactive data are obtained by the server side in response to a first interactive operation triggered by the first client side aiming at the first interactive live broadcast interface. And the second client side responds to a second interaction operation triggered by the second interaction live broadcast interface and sends live broadcast interaction information to the server side. And the second client receives the feedback display data sent by the server and presents the feedback display data on a second interactive live broadcast interface. The feedback display data is obtained by the server side based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, and the feedback display data is used for representing whether the live broadcast interaction information is matched with the corresponding interaction reference information or not.
In an embodiment, the second client receives the second interactive display data sent by the server before receiving the multimedia interactive data. The second interactive display data correspond to the first interactive display data, the first interactive display data are obtained by the server side in response to a starting operation triggered by the initial display interface, and the first interactive display data are used for displaying the first interactive live broadcast interface on the first client side. And the second client displays a second interactive live broadcast interface based on the second interactive display data.
In terms of the first client, the live broadcast interaction method provided in this embodiment may be described as follows, and specifically, reference may be made to the foregoing description, which is not described herein again.
The first client side responds to a first interaction operation triggered by the first interaction live broadcast interface, and generates multimedia interaction data. The first client side sends the multimedia interactive data to the second client sides respectively, so that the second client sides receive the multimedia interactive data respectively and present the multimedia interactive data on corresponding second interactive live broadcast interfaces respectively. The first client receives the feedback display data and presents the feedback display data on the first interactive live broadcast interface based on the feedback display data. The feedback display data is used for representing whether the live broadcast interaction information sent by the second clients is matched with the interaction reference information associated with the first interaction operation.
In one embodiment, the first client obtains first interactive display data in response to a starting operation triggered by the initial display interface before generating multimedia interactive data in response to a first interactive operation triggered by the first interactive live broadcast interface. The first interactive display data correspond to the second interactive display data, and the second interactive display data are used for respectively displaying corresponding second interactive live broadcast interfaces on the plurality of second clients. The first client displays a first interactive live broadcast interface based on the first interactive display data.
As an embodiment, after obtaining first interactive display data in response to a start operation triggered for an initial display interface, a first client generates a live broadcast interaction condition in response to a setting operation triggered for a first interactive live broadcast interface before generating multimedia interactive data in response to a first interactive operation triggered for the first interactive live broadcast interface. And the first client screens out a plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
Based on the same inventive concept, the embodiment of the present application provides a live broadcast interaction apparatus, which is equivalent to the server 102 discussed above and can implement the functions corresponding to the live broadcast interaction method described above. Referring to fig. 11, the apparatus includes a transceiver module 1101 and a processing module 1102, wherein:
the transceiver module 1101: the multimedia interaction data sending system is used for responding to a first interaction operation triggered by a first client aiming at a first interaction live broadcast interface, respectively sending multimedia interaction data to a plurality of second clients so that the plurality of second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces;
the transceiver module 1101 is further configured to: responding to second interaction operation triggered by the plurality of second clients aiming at corresponding second interaction live broadcast interfaces respectively, and receiving live broadcast interaction information sent by the plurality of second clients respectively;
the processing module 1102: the system comprises a plurality of second clients and a plurality of live broadcast interaction information sources, wherein the live broadcast interaction information sources are used for receiving live broadcast interaction information and interaction reference information associated with a first interaction operation;
the transceiver module 1101 is further configured to: and respectively sending corresponding feedback display data to the plurality of second clients.
In a possible embodiment, the transceiver module 1101 is further configured to:
the method comprises the steps that before multimedia interactive data are respectively sent to a plurality of second clients in response to a first interactive operation triggered by a first client aiming at a first interactive live broadcast interface, first interactive display data are sent to the first client in response to a starting operation triggered aiming at an initial display interface, so that the first client receives the first interactive display data and displays the first interactive live broadcast interface based on the first interactive display data;
and obtaining second interactive display data corresponding to the first interactive display data, and respectively sending the second interactive display data to the plurality of second clients, so that the plurality of second clients respectively receive the second interactive display data, and displaying corresponding second interactive live broadcast interfaces based on the received second interactive display data.
In a possible embodiment, the transceiver module 1101 is specifically configured to: in response to a starting operation triggered by the initial display interface, determining account information of an account logged in by the first client;
the processing module 1102 is further configured to: determining the interaction level of an account logged by a first client based on account information of the account logged by the first client;
the processing module 1102 is further configured to: determining first interactive display data corresponding to the interactive level of the account logged by the first client based on a mapping relation between the prestored interactive level and the interactive display data;
the transceiver module 1101 is specifically configured to: and sending the first interactive display data to the first client.
In a possible embodiment, the processing module 1102 is further configured to:
after responding to a starting operation triggered by an initial display interface and sending first interactive display data to a first client, responding to a setting operation triggered by a first interactive live broadcast interface and generating live broadcast interactive conditions before sending second interactive display data to a plurality of second clients respectively;
and screening out a plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
In a possible embodiment, if the live interaction condition includes a historical usage threshold, the processing module 1102 is specifically configured to:
for each alternative client, the following operations are respectively executed:
determining a historical use record of an account logged by an alternative client for using electronic resources based on account information of the account logged by the alternative client in each alternative client;
counting the historical usage amount of electronic resources used by an account logged in by a candidate client based on the historical usage record;
and if the historical usage is larger than the historical usage threshold, determining an alternative client as the second client.
In a possible embodiment, the processing module 1102 is specifically configured to:
if the historical usage is larger than the historical usage threshold, sending interaction invitation display data to an alternative client, so that the alternative client receives the interaction invitation display data and displays an interaction invitation interface based on the interaction invitation display data;
and if the response is made to a confirmation operation triggered by an alternative client aiming at the interactive invitation interface within the preset duration, determining the alternative client as a second client.
In a possible embodiment, if the live interaction condition includes a specified usage amount, the processing module 1102 is specifically configured to:
for each alternative client, the following operations are respectively executed:
sending electronic resource display data to an alternative client in each alternative client so that the alternative client receives the electronic resource display data and displays an electronic resource using interface based on the electronic resource display data, wherein the electronic resource using interface is used for determining whether an account logged in by the alternative client uses electronic resources with specified usage amount;
and in response to the use operation of the alternative client aiming at the electronic resource use interface, determining the alternative client as the second client.
In a possible embodiment, the processing module 1102 is specifically configured to:
for the plurality of second clients, respectively executing the following operations:
determining whether live broadcast interaction information sent by a second client in the plurality of second clients is matched with interaction reference information associated with a pre-stored first interaction operation or not, and obtaining a matching result;
determining the sequence of sending the live broadcast interactive information by a second client based on the receiving time of the live broadcast interactive information if the live broadcast interactive information is matched with the corresponding interactive reference information based on the matching result, and determining feedback display data corresponding to the second client based on the sequence and the matching result;
and based on the matching result, if the live broadcast interaction information is determined not to be matched with the corresponding interaction reference information, determining feedback display data corresponding to a second client based on the matching result.
In one possible embodiment, the processing module 1102 is further configured to:
after corresponding feedback display data are respectively sent to a plurality of second clients, an arrangement sequence of the plurality of second clients is obtained based on the feedback display data obtained by the plurality of second clients aiming at the first interaction operation and a preset ordering strategy;
respectively determining interaction result information corresponding to the second clients based on the arrangement sequence of the second clients and the mapping relation between the preset arrangement sequence and the interaction result information;
and respectively updating the historical interaction result records of the accounts logged by the second clients on the basis of the interaction result information corresponding to the second clients.
Based on the same inventive concept, the embodiment of the present application provides a live broadcast interaction apparatus, which is equivalent to the second client discussed above, and can implement the function corresponding to the live broadcast interaction method. Referring to fig. 12, the apparatus includes a transceiver module 1201 and a display module 1202, wherein:
the display module 1202: the server side is used for receiving multimedia interactive data and presenting the multimedia interactive data on a second interactive live interface, wherein the multimedia interactive data is obtained by the server side in response to a first interactive operation triggered by the first client side aiming at the first interactive live interface;
the transceiver module 1201: the live broadcast interaction information is sent to the server side in response to a second interaction operation triggered by a second interaction live broadcast interface;
the display module 1202 is further configured to: and receiving feedback display data sent by the server, and presenting the feedback display data on a second interactive live broadcast interface, wherein the feedback display data is obtained by the server based on the received live broadcast interactive information and prestored interactive reference information associated with the first interactive operation, and the feedback display data is used for representing whether the live broadcast interactive information is matched with the corresponding interactive reference information.
In a possible embodiment, the transceiver module 1201 is further configured to:
before receiving multimedia interactive data, receiving second interactive display data sent by a server, wherein the second interactive display data correspond to first interactive display data, the first interactive display data are obtained by the server in response to starting operation triggered by aiming at an initial display interface, and the first interactive display data are used for displaying a first interactive live broadcast interface on a first client;
the display module 1202 is further configured to: and displaying a second interactive live broadcast interface based on the second interactive display data.
Based on the same inventive concept, the embodiment of the present application provides a live broadcast interaction apparatus, which is equivalent to the first client discussed above, and can implement a function corresponding to the live broadcast interaction method. Referring to fig. 13, the apparatus includes a processing module 1301 and a display module 1302, wherein:
the processing module 1301: the multimedia interaction data generation device is used for responding to a first interaction operation triggered aiming at a first interaction live broadcast interface and generating multimedia interaction data;
the processing module 1301 is further configured to: respectively sending the multimedia interactive data to a plurality of second clients so that the second clients respectively receive the multimedia interactive data and respectively present the multimedia interactive data on corresponding second interactive live broadcast interfaces;
the display module 1302: the first interaction live broadcast interface is used for receiving feedback display data and presenting the feedback display data on the first interaction live broadcast interface based on the feedback display data, wherein the feedback display data are used for representing whether live broadcast interaction information sent by each of the plurality of second clients is matched with interaction reference information associated with the first interaction operation.
In a possible embodiment, the processing module 1301 is further configured to:
before multimedia interactive data are generated in response to a first interactive operation triggered by a first interactive live broadcast interface, responding to a starting operation triggered by an initial display interface to obtain first interactive display data, wherein the first interactive display data correspond to second interactive display data, and the second interactive display data are used for respectively displaying corresponding second interactive live broadcast interfaces on a plurality of second clients;
the display module 1302 is further configured to: and displaying a first interactive live broadcast interface based on the first interactive display data.
In one possible embodiment, the processing module 1301 is further configured to:
after first interactive display data are obtained in response to starting operation triggered by an initial display interface, generating live broadcast interaction conditions in response to setting operation triggered by a first interactive live broadcast interface before multimedia interactive data are generated in response to first interactive operation triggered by the first interactive live broadcast interface;
and screening out a plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
Based on the same inventive concept, the embodiment of the present application provides a live interactive system, which includes the live interactive device of the server described above, the live interactive device of the first client described above, and the live interactive device of the second client described above.
Based on the same inventive concept, the embodiment of the present application provides a computer device, and the computer device 1400 is described below.
Referring to fig. 14, the live interactive apparatus may be run on a computer device 1400, and a current version and a historical version of a live interactive program and application software corresponding to the live interactive program may be installed on the computer device 1400, where the computer device 1400 includes a display unit 1440, a processor 1480, and a memory 1420, where the display unit 1440 includes a display panel 1441 for displaying an interface interacted by a user, and the like.
In one possible embodiment, the Display panel 1441 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The processor 1480 is configured to read a computer program and then execute a method defined by the computer program, for example, the processor 1480 reads a live interactive program or a file, etc., so as to run the live interactive program on the computer device 1400 and display a corresponding interface on the display unit 1440. The Processor 1480 may include one or more general purpose processors, and may further include one or more DSPs (Digital Signal processors) for performing relevant operations to implement the technical solutions provided in the embodiments of the present application.
Memory 1420 generally includes both internal and external memory, which may be Random Access Memory (RAM), Read Only Memory (ROM), and CACHE (CACHE). The external memory can be a hard disk, an optical disk, a USB disk, a floppy disk or a tape drive. The memory 1420 is used for storing computer programs including application programs and the like corresponding to the respective clients, and other data, which may include data generated after an operating system or application programs are executed, including system data (e.g., configuration parameters of the operating system) and user data. In the embodiment of the present application, the program instructions are stored in the memory 1420, and the processor 1480 executes the program instructions stored in the memory 1420 to implement any one of the live interaction methods discussed in the previous figures.
The display unit 1440 is used to receive input digital information, character information, or touch operation/non-touch gesture, and generate signal input related to user setting and function control of the computer apparatus 1400, and the like. Specifically, in the embodiment of the present application, the display unit 1440 may include a display panel 1441. The display panel 1441, such as a touch screen, may collect touch operations of a user (for example, operations of the user on the display panel 1441 or on the display panel 1441 by using a finger, a stylus pen, or any other suitable object or accessory) on or near the display panel 1441, and drive the corresponding connection device according to a preset program.
In one possible embodiment, the display panel 1441 may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a player, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device and converts it to touch point coordinates, which are provided to the processor 1480 and can receive and execute commands from the processor 1480.
The display panel 1441 may be implemented by various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to display unit 1440, computer device 1400 may include input unit 1430, which input unit 1430 may include graphical input device 1431 and other input devices 1432, wherein other input devices may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
In addition to the above, the computer device 1400 may also include a power supply 1490, audio circuitry 1460, near field communication module 1470, and RF circuitry 1410 for powering the other modules. Computer device 1400 may also include one or more sensors 1450, such as acceleration sensors, light sensors, pressure sensors, and the like. The audio circuit 1460 specifically includes a speaker 1461 and a microphone 1462, etc., and for example, the computer device 1400 may collect a user's voice through the microphone 1462 and perform corresponding operations, etc.
For one embodiment, the number of the processors 1480 may be one or more, and the processors 1480 and the memories 1420 may be coupled or relatively independent.
As an example, the processor 1480 in fig. 14 may be used to implement the functions of the transceiver module 1101 and the processing module 1102 in fig. 11, or the functions of the transceiver module 1201 and the display module 1202 in fig. 12, or the functions of the processing module 1301 and the display module 1302 in fig. 13.
The processor 1480 of fig. 14 may be used to implement the corresponding functions of the server 102 discussed above as an example.
Those of ordinary skill in the art will understand that: all or part of the steps for implementing the method embodiments may be implemented by hardware related to program instructions, and the program may be stored in a computer readable storage medium, and when executed, the program performs the steps including the method embodiments; and the aforementioned storage medium includes: a mobile storage device, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Alternatively, the integrated unit of the present invention may be stored in a computer-readable storage medium if it is implemented in the form of a software functional module and sold or used as a separate product. Based on such understanding, the technical solutions of the embodiments of the present invention or portions thereof contributing to the prior art may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the methods described in the embodiments of the present invention. And the aforementioned storage medium includes: a removable storage device, a ROM, a RAM, a magnetic or optical disk, or various other media capable of storing program code.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present application without departing from the spirit and scope of the application. Thus, if such modifications and variations of the present application fall within the scope of the claims of the present application and their equivalents, the present application is intended to include such modifications and variations as well.

Claims (19)

1. A live interaction method is characterized by comprising the following steps:
in response to a starting operation triggered by the initial display interface, determining account information of an account logged in by the first client;
determining the interaction level of the account logged by the first client based on the account information of the account logged by the first client;
determining first interactive display data corresponding to the interactive level of the account logged by the first client based on a mapping relation between prestored interactive levels and interactive display data;
sending the first interactive display data to the first client so that the first client receives the first interactive display data and displays a first interactive live broadcast interface based on the first interactive display data;
responding to a first interaction operation triggered by the first client aiming at the first interaction live broadcast interface, and respectively sending multimedia interaction data to a plurality of second clients so that the plurality of second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces, wherein the first interaction operation comprises a singing operation;
responding to second interaction operations triggered by the plurality of second clients aiming at corresponding second interaction live broadcast interfaces respectively, and receiving live broadcast interaction information sent by the plurality of second clients respectively;
respectively determining feedback display data corresponding to the plurality of second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, wherein the feedback display data is used for representing whether the live broadcast interaction information is matched with the corresponding interaction reference information or not;
and respectively sending corresponding feedback display data to the plurality of second clients.
2. The method of claim 1, further comprising, before sending the multimedia interactive data to the plurality of second clients respectively in response to a first interactive operation triggered by the first client for the first interactive live interface:
and obtaining second interactive display data corresponding to the first interactive display data, and sending the second interactive display data to the plurality of second clients respectively, so that the plurality of second clients receive the second interactive display data respectively and display corresponding second interactive live broadcast interfaces based on the received second interactive display data.
3. The method of claim 2, after sending first interactive display data to the first client in response to a start operation triggered for an initial display interface, and before sending the second interactive display data to the plurality of second clients, respectively, further comprising:
responding to a setting operation triggered by the first interactive live broadcast interface, and generating a live broadcast interactive condition;
and screening out the plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
4. The method of claim 3, wherein if the live interaction condition comprises a historical usage threshold, filtering out the plurality of second clients from the candidate clients associated with the first client based on the live interaction condition, comprising:
for each alternative client, respectively executing the following operations:
determining a historical usage record of an account logged by one alternative client for using electronic resources based on account information of the account logged by the alternative client in each alternative client;
based on the historical usage record, counting the historical usage amount of the electronic resources used by the account logged in by the alternative client;
and if the historical usage amount is larger than the historical usage amount threshold value, determining the alternative client as the second client.
5. The method of claim 4, wherein determining the alternative client as the second client if the historical usage is greater than the historical usage threshold comprises:
if the historical usage amount is larger than the historical usage amount threshold value, sending interaction invitation display data to the alternative client side, so that the alternative client side receives the interaction invitation display data and displays an interaction invitation interface based on the interaction invitation display data;
and if the response is made to the confirmation operation triggered by the alternative client side aiming at the interaction invitation interface within the preset duration, determining the alternative client side as the second client side.
6. The method of claim 3, wherein screening out the plurality of second clients from the alternative clients associated with the first client based on the live interaction condition if the live interaction condition comprises a specified usage amount comprises:
for each alternative client, respectively executing the following operations:
sending electronic resource display data to one alternative client in each alternative client, so that the alternative client receives the electronic resource display data, and displaying an electronic resource use interface based on the electronic resource display data, wherein the electronic resource use interface is used for determining whether an account logged in by the alternative client uses the electronic resource with the specified use amount;
and determining the alternative client as the second client in response to the use operation of the alternative client for the electronic resource use interface.
7. The method according to any one of claims 1 to 6, wherein the determining feedback display data corresponding to each of the plurality of second clients based on each received live broadcast interaction information and pre-stored interaction reference information associated with the first interaction operation respectively comprises:
for the plurality of second clients, respectively performing the following operations:
determining whether live broadcast interaction information sent by a second client side in the plurality of second client sides is matched with interaction reference information relevant to the pre-stored first interaction operation or not, and obtaining a matching result;
determining the sequence of the live broadcast interaction information sent by the second client based on the receiving time of the live broadcast interaction information if the live broadcast interaction information is matched with the corresponding interaction reference information based on the matching result, and determining feedback display data corresponding to the second client based on the sequence and the matching result;
and based on the matching result, if the live broadcast interaction information is determined not to be matched with the corresponding interaction reference information, determining feedback display data corresponding to the second client based on the matching result.
8. The method according to any one of claims 1 to 6, further comprising, after determining feedback display data corresponding to each of the plurality of second clients based on each received live broadcast interaction information and pre-stored interaction reference information associated with the first interaction operation, respectively:
obtaining an arrangement sequence of the plurality of second clients based on feedback display data obtained by the plurality of second clients for the first interaction operation and a preset ordering strategy;
respectively determining interaction result information corresponding to the second clients based on the arrangement sequence of the second clients and a mapping relation between a preset arrangement sequence and the interaction result information;
and respectively updating historical interaction result records of the accounts logged by the second clients on the basis of the interaction result information corresponding to the second clients.
9. A live interaction method is characterized by comprising the following steps:
receiving multimedia interactive data and presenting the multimedia interactive data on a second interactive live interface, wherein the multimedia interactive data is obtained by the server side in response to a first interactive operation triggered by the first client side aiming at the first interactive live broadcast interface, the first interactive operation comprises a singing operation, the first interactive live broadcast interface is displayed based on first interactive display data received by the first client side, the first interactive display data is used for determining account information of an account logged in by the first client in response to a starting operation triggered by the initial display interface, and determining an interaction level of an account registered by the first client based on account information of the account registered by the first client, the interaction level of the account logged by the first client is determined from a mapping relation between a pre-stored interaction level and interaction display data;
responding to a second interaction operation triggered by the second interaction live broadcast interface, and sending live broadcast interaction information to a server;
and receiving feedback display data sent by the server, and presenting the feedback display data on a second interactive live interface, wherein the feedback display data are obtained by the server based on the received live interactive information and prestored interactive reference information associated with the first interactive operation, and the feedback display data are used for representing whether the live interactive information is matched with the corresponding interactive reference information.
10. The method of claim 9, further comprising, prior to receiving the multimedia interaction data:
receiving second interactive display data sent by a server, wherein the second interactive display data corresponds to the first interactive display data;
and displaying a second interactive live broadcast interface based on the second interactive display data.
11. A live interaction method is characterized by comprising the following steps:
in response to a starting operation triggered by the initial display interface, determining account information of an account logged in by the first client;
determining the interaction level of the account logged by the first client based on the account information of the account logged by the first client;
determining first interactive display data corresponding to the interactive level of the account logged in by the first client based on a mapping relation between a prestored interactive level and interactive display data, and displaying a first interactive live broadcast interface based on the first interactive display data;
responding to a first interactive operation triggered by the first interactive live broadcast interface, and generating multimedia interactive data, wherein the first interactive operation comprises a singing operation;
the multimedia interaction data are respectively sent to a plurality of second clients, so that the second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces;
and receiving feedback display data, and presenting the feedback display data on the first interactive live broadcast interface based on the feedback display data, wherein the feedback display data are used for representing whether live broadcast interactive information sent by the plurality of second clients is matched with interactive reference information associated with the first interactive operation.
12. The method of claim 11, further comprising, prior to generating multimedia interaction data in response to a first interaction operation triggered for a first interactive live interface:
responding to a starting operation triggered by aiming at an initial display interface, and obtaining first interactive display data, wherein the first interactive display data correspond to second interactive display data, and the second interactive display data are used for respectively displaying corresponding second interactive live broadcast interfaces on the plurality of second clients;
and displaying the first interactive live broadcast interface based on the first interactive display data.
13. The method of claim 12, wherein after obtaining the first interactive display data in response to the initiation operation triggered for the initial display interface, before generating the multimedia interactive data in response to the first interactive operation triggered for the first interactive live interface, further comprising:
responding to a setting operation triggered by the first interactive live broadcast interface, and generating a live broadcast interactive condition;
and screening out the plurality of second clients from all the alternative clients associated with the first client based on the live broadcast interaction condition.
14. A live interaction device, comprising:
a receiving and transmitting module: the account information of the account logged in by the first client is determined in response to a starting operation triggered by the initial display interface;
a processing module: the interaction level of the account logged in by the first client is determined based on the account information of the account logged in by the first client;
the processing module is further configured to: determining first interactive display data corresponding to the interactive level of the account logged by the first client based on a mapping relation between prestored interactive levels and interactive display data;
the transceiver module is further configured to: sending the first interactive display data to the first client so that the first client receives the first interactive display data and displays a first interactive live broadcast interface based on the first interactive display data;
the transceiver module is further configured to: responding to a first interactive operation triggered by a first client aiming at a first interactive live broadcast interface, and respectively sending multimedia interactive data to a plurality of second clients so that the plurality of second clients respectively receive the multimedia interactive data and respectively present the multimedia interactive data on corresponding second interactive live broadcast interfaces, wherein the first interactive operation comprises a singing operation;
the transceiver module is further configured to: responding to second interaction operations triggered by the plurality of second clients aiming at corresponding second interaction live broadcast interfaces respectively, and receiving live broadcast interaction information sent by the plurality of second clients respectively;
the processing module is further configured to: respectively determining feedback display data corresponding to the plurality of second clients based on the received live broadcast interaction information and prestored interaction reference information associated with the first interaction operation, wherein the feedback display data is used for representing whether the live broadcast interaction information is matched with the corresponding interaction reference information or not;
the transceiver module is further configured to: and respectively sending corresponding feedback display data to the plurality of second clients.
15. A live interaction device, comprising:
a display module: used for receiving multimedia interactive data and presenting the multimedia interactive data on a second interactive live interface, wherein the multimedia interactive data is obtained by the server side in response to a first interactive operation triggered by the first client side aiming at the first interactive live broadcast interface, the first interactive operation comprises a singing operation, the first interactive live broadcast interface is displayed based on first interactive display data received by the first client side, the first interactive display data is used for determining account information of an account logged in by the first client in response to a starting operation triggered by the initial display interface, and determining an interaction level of an account registered by the first client based on account information of the account registered by the first client, the interaction level of the account logged by the first client is determined from a mapping relation between a prestored interaction level and interaction display data;
a transceiver module: the live broadcast interaction information is sent to the server side in response to a second interaction operation triggered by the second interaction live broadcast interface;
the display module is further configured to: and receiving feedback display data sent by the server, and presenting the feedback display data on a second interactive live broadcast interface, wherein the feedback display data are obtained by the server based on the received live broadcast interactive information and prestored interactive reference information associated with the first interactive operation, and the feedback display data are used for representing whether the live broadcast interactive information is matched with the corresponding interactive reference information.
16. A live interaction device, comprising:
a processing module: the account information of the account logged in by the first client is determined in response to a starting operation triggered by the initial display interface;
the processing module is further configured to: determining the interaction level of the account logged by the first client based on the account information of the account logged by the first client;
the processing module is further configured to: determining first interactive display data corresponding to the interaction level of the account logged in by the first client based on a mapping relation between a prestored interaction level and the interactive display data, and displaying a first interactive live broadcast interface based on the first interactive display data;
the processing module is further configured to: responding to a first interactive operation triggered by the first interactive live broadcast interface, and generating multimedia interactive data, wherein the first interactive operation comprises a singing operation;
the processing module is further configured to: the multimedia interaction data are respectively sent to a plurality of second clients, so that the second clients respectively receive the multimedia interaction data and respectively present the multimedia interaction data on corresponding second interaction live broadcast interfaces;
a display module: the first interaction live broadcast interface is used for receiving feedback display data and presenting the feedback display data on the first interaction live broadcast interface based on the feedback display data, wherein the feedback display data are used for representing whether live broadcast interaction information sent by the plurality of second clients is matched with interaction reference information associated with the first interaction operation.
17. A live interaction system comprising a live interaction device as claimed in claim 14, a live interaction device as claimed in claim 15 and a live interaction device as claimed in claim 16.
18. A computer device, comprising:
a memory for storing program instructions;
a processor for calling the program instructions stored in the memory and executing the method according to any one of claims 1 to 13 according to the obtained program instructions.
19. A computer storage medium having stored thereon computer-executable instructions for causing a computer to perform the method of any one of claims 1 to 13.
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