CN113362672B - Teaching method and device based on virtual reality and computer readable storage medium - Google Patents

Teaching method and device based on virtual reality and computer readable storage medium Download PDF

Info

Publication number
CN113362672B
CN113362672B CN202110920613.7A CN202110920613A CN113362672B CN 113362672 B CN113362672 B CN 113362672B CN 202110920613 A CN202110920613 A CN 202110920613A CN 113362672 B CN113362672 B CN 113362672B
Authority
CN
China
Prior art keywords
student
virtual reality
teacher
model
preset
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202110920613.7A
Other languages
Chinese (zh)
Other versions
CN113362672A (en
Inventor
吴婷
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Creation Unlimited Science And Technology Development Co ltd
Original Assignee
Shenzhen Creation Unlimited Science And Technology Development Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Creation Unlimited Science And Technology Development Co ltd filed Critical Shenzhen Creation Unlimited Science And Technology Development Co ltd
Priority to CN202110920613.7A priority Critical patent/CN113362672B/en
Publication of CN113362672A publication Critical patent/CN113362672A/en
Application granted granted Critical
Publication of CN113362672B publication Critical patent/CN113362672B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention discloses a teaching method, a device and a computer readable storage medium based on virtual reality, wherein the method comprises the following steps: establishing a virtual reality teaching scene on a preset virtual reality platform according to the current course; detecting a teaching mode of a current course; if the current course is in an anonymous teaching mode, when a teacher end is detected to log in a virtual reality teaching scene, selecting a teacher model matched with a teacher end user from a preset teacher model library and distributing the teacher model to the teacher end user; and when detecting that the student end logs in the virtual reality teaching scene, randomly selecting a student ID and a student model from a preset student model library to distribute to the current student end user, and enabling the student ID and the student model of any two student end users to be different. The method has the advantage of improving the enthusiasm of students for participating in classroom interaction.

Description

Teaching method and device based on virtual reality and computer readable storage medium
Technical Field
The invention relates to the technical field of virtual reality teaching, in particular to a teaching method and device based on virtual reality and a computer readable storage medium.
Background
Classroom teaching is the mainstream teaching mode at present, and when carrying out classroom learning, students know each other mutually, help students to study jointly on the one hand like this, but on the other hand can be when the teacher raises the problem or invites the student to participate in classroom interaction, the student can worry about making mistakes and lead to going forward in the same student, and dare not express own view or participate in the interaction voluntarily.
This is obviously not conducive to teachers discovering problems of students and also to learning effect in class, so a teaching method is urgently needed to improve the enthusiasm of students in participating in interaction in class.
Disclosure of Invention
The embodiment of the application provides a teaching method based on virtual reality, and aims to provide enthusiasm for students to participate in interaction in a classroom.
In order to achieve the above object, an embodiment of the present application provides a teaching method based on virtual reality, including:
establishing a virtual reality teaching scene on a preset virtual reality platform according to the current course;
detecting a teaching mode of a current course;
if the current course is in an anonymous teaching mode, selecting a teacher model matched with the teacher end user from a preset teacher model library to distribute to the teacher end user when detecting that the teacher end logs in the virtual reality teaching scene; and
when the fact that the student end logs in the virtual reality teaching scene is detected, a student ID and a student model are randomly selected from a preset student model library and distributed to the current student end user, and the student IDs and the student models of any two student end users are different.
In one embodiment, establishing a virtual reality teaching scene on a preset virtual reality platform according to a current course includes:
acquiring an epoch background associated with the current course;
acquiring matched teaching scene data from a preset teaching scene library according to the epoch background;
and establishing a virtual reality teaching scene on a preset virtual reality platform according to the teaching scene data.
In an embodiment, the method further comprises:
acquiring identity information and human body data of a teacher, wherein the human body data comprises face data and body data;
establishing a teacher ID based on the identity information;
generating a teacher model based on the human body data;
and binding the teacher ID with the corresponding teacher model, and storing the teacher ID in the preset teacher model library.
In an embodiment, after the virtual reality teaching scene is established on the preset virtual reality platform according to the current course, the method further includes:
establishing a basic role model according to the current course;
randomly changing model data of the base character model based on a preset rule to generate a preset number of student models, the model data including at least one of body data and face data of the base character model.
In an embodiment, after the virtual reality teaching scene is established on the preset virtual reality platform according to the current course, the method further includes:
establishing a basic role model according to the current course;
acquiring modified data of the student end user on the basic role model to generate a to-be-determined student model;
and if the difference degree between the to-be-determined student model and any one existing student model in the preset student model library meets the preset requirement, storing the to-be-determined student model into the preset student model library.
In an embodiment, the method further comprises:
creating a virtual student in the virtual reality teaching scene based on the preset student model library;
and setting the virtual students as answering the questions asked by the teacher end when the preset triggering conditions are met after the teacher end user asks the questions.
In an embodiment, the preset trigger condition includes at least one of the following two conditions:
no student end user responds to the question to answer within a preset time after the teacher end user proposes the question; and
and receiving a directional roll call instruction sent by a teacher end.
In an embodiment, the method further comprises:
and the virtual students are set to authorize the control authority to a teacher end when receiving a take-over instruction of a teacher end user, and the teacher end is set to execute actions and voice in one of the teacher model and the virtual student model after acquiring the control authority of the virtual students.
In order to achieve the above object, an embodiment of the present application further provides a teaching device based on virtual reality, including a memory, a processor, and a teaching program based on virtual reality, which is stored in the memory and can be executed on the processor, where the processor implements the teaching method based on virtual reality as described in any one of the above when executing the teaching program based on virtual reality.
To achieve the above object, an embodiment of the present application further provides a computer-readable storage medium, on which a virtual reality-based teaching program is stored, and the virtual reality-based teaching program, when executed by a processor, implements the virtual reality-based teaching method according to any one of the above items.
It can be understood that, the teaching method based on virtual reality of the technical scheme of the application randomly allocates the student ID and the student model to the student end user in the anonymous teaching mode, so that students can learn in the virtual reality teaching scene by the image completely different from the real identity, and thus, the psychologically shy feelings of the students can be reduced by the anonymity brought by the strange image, the students can express own thoughts and viewpoints more courageously in class, the enthusiasm of the students in interacting with teachers and other classmates in class is improved, and the teaching effect of teachers and the learning effect of students are improved. Therefore, the teaching method based on the virtual reality has the advantage of improving the enthusiasm of students for participating in classroom interaction.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the structures shown in the drawings without creative efforts.
FIG. 1 is a block diagram of an embodiment of a teaching apparatus based on virtual reality according to the present invention;
FIG. 2 is a schematic flow chart of an embodiment of a virtual reality-based teaching method according to the present invention;
FIG. 3 is a schematic flow chart illustrating another embodiment of a virtual reality-based teaching method according to the present invention;
FIG. 4 is a schematic flow chart illustrating a virtual reality-based teaching method according to another embodiment of the present invention;
FIG. 5 is a schematic flow chart illustrating a virtual reality-based teaching method according to yet another embodiment of the present invention;
FIG. 6 is a schematic flow chart illustrating a virtual reality-based teaching method according to yet another embodiment of the present invention;
FIG. 7 is a schematic flowchart of a virtual reality-based teaching method according to yet another embodiment of the present invention;
fig. 8 is a schematic flowchart of a virtual reality-based teaching method according to another embodiment of the present invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
For a better understanding of the above technical solutions, exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
It should be noted that in the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word "comprising" does not exclude the presence of elements or steps not listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention may be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In the unit claims enumerating several means, several of these means may be embodied by one and the same item of hardware. The use of "first," "second," and "third," etc. do not denote any order, and such words are to be interpreted as names.
As shown in fig. 1, fig. 1 is a schematic structural diagram of a server 1 (also called a virtual reality-based teaching device) in a hardware operating environment according to an embodiment of the present invention.
As shown in fig. 1, the server 1 includes: memory 11, processor 12, and network interface 13.
The memory 11 includes at least one type of readable storage medium, which includes a flash memory, a hard disk, a multimedia card, a card type memory (e.g., SD or DX memory, etc.), a magnetic memory, a magnetic disk, an optical disk, and the like. The memory 11 may in some embodiments be an internal storage unit of the server 1, for example a hard disk of the server 1. The memory 11 may also be an external storage device of the server 1 in other embodiments, such as a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash memory Card (Flash Card), and the like, provided on the server 1.
Further, the memory 11 may also include an internal storage unit of the server 1 and also an external storage device. The memory 11 can be used not only to store application software installed in the server 1 and various types of data such as codes of the virtual reality-based tutoring program 10, but also to temporarily store data that has been output or is to be output.
Processor 12, which in some embodiments may be a Central Processing Unit (CPU), controller, microcontroller, microprocessor or other data Processing chip, executes program code or processes data stored in memory 11, such as executing virtual reality-based tutorial program 10.
The network interface 13 may optionally comprise a standard wired interface, a wireless interface (e.g. WI-FI interface), typically used for establishing a communication connection between the server 1 and other electronic devices.
The network may be the internet, a cloud network, a wireless fidelity (Wi-Fi) network, a Personal Area Network (PAN), a Local Area Network (LAN), and/or a Metropolitan Area Network (MAN). Various devices in the network environment may be configured to connect to the communication network according to various wired and wireless communication protocols. Examples of such wired and wireless communication protocols may include, but are not limited to, at least one of: transmission control protocol and internet protocol (TCP/IP), User Datagram Protocol (UDP), hypertext transfer protocol (HTTP), File Transfer Protocol (FTP), ZigBee, EDGE, IEEE 802.11, optical fidelity (Li-Fi), 802.16, IEEE 802.11s, IEEE 802.11g, multi-hop communications, wireless Access Points (APs), device-to-device communications, cellular communication protocol, and/or BlueTooth (BlueTooth) communication protocol, or a combination thereof.
Optionally, the server may further comprise a user interface, which may include a Display (Display), an input unit such as a Keyboard (Keyboard), and an optional user interface may also include a standard wired interface, a wireless interface. Alternatively, in some embodiments, the display may be an LED display, a liquid crystal display, a touch-sensitive liquid crystal display, an OLED (Organic Light-Emitting Diode) touch device, or the like. The display, which may also be referred to as a display screen or display unit, is used for displaying information processed in the server 1 and for displaying a visualized user interface.
While FIG. 1 shows only a server 1 having components 11-13 and a virtual reality based tutorial program 10, those skilled in the art will appreciate that the configuration shown in FIG. 1 is not limiting of server 1 and may include fewer or more components than shown, or some components in combination, or a different arrangement of components.
In this embodiment, the processor 12 may be configured to call the virtual reality-based tutorial program stored in the memory 11 and perform the following operations:
establishing a virtual reality teaching scene on a preset virtual reality platform according to the current course;
detecting a teaching mode of a current course;
if the current course is in an anonymous teaching mode, selecting a teacher model matched with the teacher end user from a preset teacher model library to distribute to the teacher end user when detecting that the teacher end logs in the virtual reality teaching scene; and
when the fact that the student end logs in the virtual reality teaching scene is detected, a student ID and a student model are randomly selected from a preset student model library and distributed to the current student end user, and the student IDs and the student models of any two student end users are different.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
acquiring an epoch background associated with the current course;
acquiring matched teaching scene data from a preset teaching scene library according to the epoch background;
and establishing a virtual reality teaching scene on a preset virtual reality platform according to the teaching scene data.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
acquiring identity information and human body data of a teacher, wherein the human body data comprises face data and body data;
establishing a teacher ID based on the identity information;
generating a teacher model based on the human body data;
and binding the teacher ID with the corresponding teacher model, and storing the teacher ID in the preset teacher model library.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
establishing a basic role model according to the current course;
randomly changing model data of the base character model based on a preset rule to generate a preset number of student models, the model data including at least one of body data and face data of the base character model.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
establishing a basic role model according to the current course;
acquiring modified data of the student end user on the basic role model to generate a to-be-determined student model;
and if the difference degree between the to-be-determined student model and any one existing student model in the preset student model library meets the preset requirement, storing the to-be-determined student model into the preset student model library.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
creating a virtual student in the virtual reality teaching scene based on the preset student model library;
and setting the virtual students as answering the questions asked by the teacher end when the preset triggering conditions are met after the teacher end user asks the questions.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
the preset trigger condition includes at least one of the following two conditions:
no student end user responds to the question to answer within a preset time after the teacher end user proposes the question; and
and receiving a directional roll call instruction sent by a teacher end.
In one embodiment, processor 12 may be configured to invoke a virtual reality based tutorial program stored in memory 11 and perform the following operations:
and the virtual students are set to authorize the control authority to a teacher end when receiving a take-over instruction of a teacher end user, and the teacher end is set to execute actions and voice in one of the teacher model and the virtual student model after acquiring the control authority of the virtual students.
Based on the hardware framework of the teaching equipment based on the virtual reality, the embodiment of the teaching method based on the virtual reality is provided. The teaching method based on the virtual reality aims to improve the enthusiasm of students for participating in interaction in class.
Referring to fig. 2, fig. 2 is an embodiment of the teaching method based on virtual reality, and the teaching method based on virtual reality includes the following steps:
and S10, establishing a virtual reality teaching scene on a preset virtual reality platform according to the current course.
The preset virtual reality platform is used for on-line virtual reality teaching, and can be realized by depending on a cloud server or a local server. Teacher end users and student end users can log in the virtual reality platform to give lessons/study in virtual reality. When virtual reality learning is performed, teachers and students present their character models.
The teaching scene is a virtual reality scene matched with a current course, and comprises basic teaching environments such as a room, a blackboard, a platform and a seat, and also comprises teaching props such as a three-dimensional teaching aid and a three-dimensional model for assisting teaching.
Specifically, when an online lecture is performed, the teacher and the student can log in a virtual reality teaching scene corresponding to the current course.
And S20, detecting the teaching mode of the current course.
Specifically, in the online virtual reality teaching of the present application, the teaching mode thereof includes, but is not limited to, a conventional teaching mode and an anonymous teaching mode. In the conventional teaching mode, role models of teachers and students are generated based on actual facial features and physical features of the teachers and students in real life, and user IDs of the teachers and the students are consistent with actual identities. In the anonymous teaching mode, the role model and the user ID of the teacher are consistent with those of the real life, and the role model and the user ID of the students are randomly distributed, so that the anonymous teaching mode has anonymity for the students, and the psychological safety of the students can be improved.
Therefore, before giving lessons, it is necessary to detect in which lesson giving mode the current lesson is.
And S30, if the current course is in an anonymous teaching mode, selecting a teacher model matched with the teacher end user from a preset teacher model library to distribute to the teacher end user when detecting that the teacher end logs in the virtual reality teaching scene.
Here, the preset teacher model library stores the role models of the teachers and the teacher ids (identity documents).
Specifically, when a teacher-side user logs in the virtual reality teaching scene, the role model matched with the login ID can be searched from a preset database through the login ID of the teacher side. After the role model matched with the login ID is found, the role model can be distributed to the teacher end user, and therefore the teacher appears in the virtual reality teaching scene in a corresponding image.
And S40, when the fact that the student end logs in the virtual reality teaching scene is detected, randomly selecting a student ID and a student model from a preset student model library to distribute to the current student end user, and enabling the student ID and the student model of any two student end users to be different.
The preset student model library comprises a student ID database and a student model database, wherein a plurality of IDs are stored in the ID database and are different from each other; the student model stores a plurality of character models, and the character models are different from each other. It should be noted that, in order to ensure that each student end user can be assigned a student ID and a student model, the number of IDs in the student ID database and the number of role models in the student model database are both greater than the actual number of students in the current class.
Specifically, when the student end user logs in the virtual reality teaching scene, a student ID and a student model can be randomly selected from a preset student model library and allocated to the current student end user. That is, the current student end user will appear with the student ID and the image of the student model in the current virtual reality teaching scene. Since the student IDs and the student models are randomly assigned, even if the users at the same student end are in different courses, the students IDs and the student models owned by the users are different. Therefore, the association between the image of the student in the virtual reality teaching scene and the real identity can be avoided, the psychological shy of the student can be reduced, the enthusiasm of the student in interacting with teachers and other students in the classroom can be improved, and the students can express their own ideas and viewpoints more courageously in the classroom. In addition, the students can not know each other after entering the virtual reality teaching scene, so that the communication frequency among the students in the class can be improved, the cognition of the students on each other can be deepened, and the harmonious atmosphere among the students can be cultivated.
It should be noted that, in order to ensure that the student IDs and the student models of any two student end users are different, when assigning the student IDs and the student models to the student end users, the unassigned student IDs and the student models are always selected from the student model library to the current student end user.
It can be understood that, the teaching method based on virtual reality of the technical scheme of the application randomly allocates the student ID and the student model to the student end user in the anonymous teaching mode, so that students can learn in the virtual reality teaching scene by the image completely different from the real identity, and thus, the psychologically shy feelings of the students can be reduced by the anonymity brought by the strange image, the students can express own thoughts and viewpoints more courageously in class, the enthusiasm of the students in interacting with teachers and other classmates in class is improved, and the teaching effect of teachers and the learning effect of students are improved. Therefore, the teaching method based on the virtual reality has the advantage of improving the enthusiasm of students for participating in classroom interaction.
In an embodiment, the virtual reality-based teaching method of the present application further includes:
and performing sound changing processing on the voice of the student end user and then playing the voice.
By the arrangement, the anonymity among students can be further improved, so that the students can positively express viewpoints in class.
As shown in fig. 3, in an embodiment, establishing a virtual reality teaching scene on a preset virtual reality platform according to a current course includes:
and S11, acquiring the era background associated with the current course.
The era background includes a chronological background, an environmental background, and the like. These contexts are associated with what the current lesson teaches. For example, when "Shudao difficultly" is taught, the chronological scene can be Tang dynasty, and the environmental scene can be Shudao; as another example, in learning newton's law of motion, its chronological background may be in the uk of the 17 th century and its environmental background may be under the apple tree.
And S12, acquiring matched teaching scene data from a preset teaching scene library according to the epoch background.
Specifically, after the era background associated with the current course is determined, teaching scene data matching the era background can be retrieved from the teaching scene data. Among them, in the teaching scene data matched with the era background, rooms, blackboards, lectures, chairs and the like with different styles are adaptively designed according to the different era backgrounds, for example, the rooms, blackboards, lectures, chairs and the like designed according to the architectural style and design style of the dynasty, or the rooms, blackboards, lectures, chairs and the like designed according to the architectural style and design style of the uk in the 17 th century.
And S13, establishing a virtual reality teaching scene on a preset virtual reality platform according to the teaching scene data.
Specifically, after the required teaching scene data is determined, a virtual reality teaching scene associated with the current course can be established on the virtual reality platform according to the teaching scene data.
It can be understood that the virtual reality teaching scene can be associated with the course of the course through acquiring the environment background related to the current course, so that the virtual reality teaching scene associated with the course knowledge point can be borrowed to enable the student to enter the learning state more quickly, and the profound memory of the student on the related knowledge point is enhanced, thereby being beneficial to improving the learning effect of the student.
As shown in fig. 4, in an embodiment, the virtual reality-based teaching method of the present application further includes:
and S110, acquiring identity information and human body data of the teacher, wherein the human body data comprises face data and body data.
Specifically, the identity information includes, but is not limited to, name, teaching discipline and position. The body data includes, but is not limited to, height, weight, and circumference; the facial data include, but are not limited to, eyebrows, eyes, nose, mouth, lips, chin, cheekbones, ears, hairstyle. It is worth mentioning that the human body data of the teacher can be obtained through detection of the depth sensor, so that the acquisition of the human body data of the teacher is simplified. Of course, in other embodiments, the teacher's body data may also be manually uploaded by the teacher.
And S120, establishing a teacher ID based on the identity information.
Specifically, a corresponding teacher ID is established based on the identity information of the teacher.
And S130, generating a teacher model based on the human body data.
Specifically, a corresponding teacher model is generated from body data and face data of the teacher. The teacher model generated by simultaneously adopting the body data and the face data of the teacher can enable the model to be close to the actual image of the teacher, so that students can recognize the teacher in different subjects.
And S140, binding the teacher ID with the corresponding teacher model, and storing the teacher ID in the preset teacher model library.
Particularly, after the teacher ID and the teacher model are bound, when the teacher end user logs in the virtual reality teaching scene, the corresponding teacher model can be quickly searched according to the teacher ID, and therefore the searching efficiency of the teacher model is improved.
By the scheme, the teacher model similar to the actual image of the teacher can be established, and the searching efficiency of the teacher model is improved.
As shown in fig. 5, in an embodiment, after the virtual reality teaching scene is established on the preset virtual reality platform according to the current course, the method further includes:
and S210, establishing a basic role model according to the current course.
Specifically, the establishing of the basic role model according to the current course includes acquiring a clothing style and a release style under the era background of the current course according to the era background of the current course, and establishing a corresponding basic role model based on the current clothing style and the hairstyle. Therefore, the established basic role model is more fit with the associated age of the current course, and the interest of learning is improved.
And S220, randomly changing model data of the basic role model based on a preset rule to generate a preset number of student models, wherein the model data comprises at least one of body data and face data of the basic role model.
The preset rule is used for limiting the inconsistency of each change of the basic role model, so that the generated student model has differences. The preset number can be adjusted adaptively according to the number of the students.
Specifically, the body data includes height, weight, and circumference, the face data includes eyebrow, eye, nose, mouth, lip, chin, cheekbone, ear, and hair style, and at least one of the above data may be randomly changed or different data may be changed for one of the data when different student models are generated. By the random change, student models of the differences can be generated.
By the scheme, the student model which accords with the background of the current course era can be established according to the current course I, so that different student models can be generated, the student models are more fit with the current course, and the interest of student learning is improved.
As shown in fig. 6, in an embodiment, after the virtual reality teaching scene is established on the preset virtual reality platform according to the current course, the method further includes:
and S310, establishing a basic role model according to the current course.
S320, acquiring the modification data of the student end user on the basic role model to generate a pending student model.
Specifically, in establishing a student model, a student end user may manually adjust on the basis of the base role model to adjust the student model according to his own aesthetic preferences.
S330, if the difference degree of the to-be-determined student model and any existing student model in the preset student model library meets the preset requirement, storing the to-be-determined student model into the preset student model library.
The similarity between the undetermined student model and the existing student models in the student model library can be obtained by comparing and replacing model data of the undetermined student model and the student models, and the difference between the undetermined student model and the existing student models is judged according to the similarity. Specifically, the difference values of all model data of the undetermined student model and an existing student model are calculated, then the difference values of the model data are accumulated to obtain a total difference value, if the total difference value is larger than a preset value, the similarity between the undetermined student model and the existing student model is considered to be larger than the preset value, and at the moment, the difference between the undetermined student model and the existing student model meets the preset requirement. Based on the above, when the similarity between the to-be-determined student model and any one of the existing student models in the student model library is greater than the preset value, the difference between the to-be-determined student model and any one of the existing student models in the student data can be considered to meet the preset requirement, and at the moment, the to-be-determined student model can be stored in the student model database.
If the undetermined student model fails to meet the preset requirements, the higher similarity exists between the student model established by the student end user and one or more student models in the student model library, and in order to ensure the difference of each model in the student model library, the undetermined student model is not stored in the student model library and relevant prompt information is sent to the student end.
By the scheme, the student end user can define the student model in the student model library, so that the participation degree of the student to the course can be improved, and the study interestingness of the student can be improved.
As shown in fig. 7, in an embodiment, the virtual reality-based teaching method of the present application further includes:
and S410, creating a virtual student in the virtual reality teaching scene based on the preset student model library.
Specifically, the virtual student is not a role of a certain student in the class in the virtual reality teaching scene, but refers to a student model controlled by the system AI (Artificial Intelligence). Since the number of student IDs and student models in the preset student model library exceeds the number of actual students in the class, one of the unassigned student IDs and student models in the student model library can be selected to create a virtual student.
And S420, setting the virtual students to answer the questions asked by the teacher end when the preset trigger conditions are met after the teacher end user asks the questions.
Specifically, by setting the trigger condition of the virtual student, the virtual student can actively answer the question after the teacher end user proposes the question. By the arrangement, on one hand, the situation that a teacher does not answer questions after providing the questions can be avoided, on the other hand, the virtual students can live in a classroom atmosphere, and then enthusiasm for driving other students to speak is promoted, so that the classroom activity degree is improved.
It can be understood that the mode of establishing the virtual students in the virtual reality teaching scene is beneficial to setting off the classroom atmosphere and driving the enthusiasm of the students for participating in classroom interaction.
In an embodiment, the preset trigger condition includes at least one of the following two conditions:
no student end user responds to the question to answer within a preset time after the teacher end user proposes the question; and
and receiving a directional roll call instruction sent by a teacher end.
Firstly, if no student end user responds to the question within a preset time after the teacher end sends a question, the desire of students in a class to answer the question is not high, or the students are shy of answering the question, at the moment, the virtual students can actively turn to the teacher end to feed back the answer intention based on the question, and answer the question after receiving a confirmation instruction fed back by the teacher end based on the answer intention.
Secondly, after the teacher end puts forward the question, if the virtual student receives the directional roll call instruction of the teacher end, the virtual student directly executes the operation of answering the corresponding question. It should be noted that, in order to facilitate the teacher end user to send a directional roll call instruction to the virtual students, when creating the virtual students, the information of the virtual students is synchronously sent to the teacher end user.
When either of the above two conditions is satisfied, the virtual student can actively answer the question posed by the teacher-end user.
As shown in fig. 8, in one embodiment, the virtual student answers a question posed by the teacher, including:
and S510, acquiring the questions posed by the teacher end user.
Specifically, the virtual student may first obtain voice data of the teacher-side user, recognize the voice of the teacher side according to the voice data, and then obtain the question presented by the teacher-side user by querying keywords in the voice of the teacher side.
S520, obtaining a reference answer from a preset answer library according to the question.
Specifically, the preset answer library stores reference answers matching with the questions. After the virtual student obtains the question provided by the teacher end user, the corresponding reference answer can be retrieved from the preset answer library according to the question. It is noted that in other embodiments, the teacher end user may also direct questions to the virtual students directly after presenting the questions.
S530, replying the question based on the reference answer.
Specifically, when answering a question, the virtual student gives a corresponding reference answer.
It can be understood that the teacher can store the questions to be asked and the matched reference answers in the class into the preset answer library when preparing the class, so that the virtual students can conveniently search the reference answers, and the condition that the virtual students cannot find the reference answers of the related questions can be avoided.
In an embodiment, the teaching method based on virtual reality further includes:
and the virtual students are set to authorize the control authority to a teacher end when receiving a take-over instruction of a teacher end user, and the teacher end is set to execute actions and voice in one of the teacher model and the virtual student model after acquiring the control authority of the virtual students.
The control authority comprises a voice authority and an action authority, the voice authority can control the virtual student to speak, and the action authority can control the virtual student to perform actions such as walking and raising hands.
After the teacher end is set to acquire the control authority of the virtual students, actions and voice are executed in one of the teacher model and the virtual student model, so that the problems of action repetition and voice repetition between the teacher model and the virtual student model are avoided.
By the arrangement, the teacher can acquire the control authority of the virtual students, and then can play the roles of answering questions, proposing questions and the like for the virtual students, so that the virtual students can speak adaptively according to the actual scene, the learning atmosphere of a classroom is further promoted, and the enthusiasm of other students participating in classroom interaction is improved.
In addition, the embodiment of the present invention further provides a computer-readable storage medium, which may be any one of or any combination of a hard disk, a multimedia card, an SD card, a flash memory card, an SMC, a Read Only Memory (ROM), an Erasable Programmable Read Only Memory (EPROM), a portable compact disc read only memory (CD-ROM), a USB memory, and the like. The computer-readable storage medium includes a virtual reality-based teaching program 10, and the specific implementation of the computer-readable storage medium of the present invention is substantially the same as the above-mentioned virtual reality-based teaching method and the specific implementation of the server 1, and will not be described herein again.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.

Claims (7)

1. A teaching method based on virtual reality is characterized by comprising the following steps:
establishing a virtual reality teaching scene on a preset virtual reality platform according to the current course;
detecting a teaching mode of a current course;
if the current course is in an anonymous teaching mode, selecting a teacher model matched with the teacher end user from a preset teacher model library to distribute to the teacher end user when detecting that the teacher end logs in the virtual reality teaching scene;
when a student end is detected to log in the virtual reality teaching scene, randomly selecting a student ID and a student model from a preset student model library to be distributed to a current student end user, and enabling the student ID and the student model of any two student end users to be different;
the method further comprises the following steps:
creating a virtual student in the virtual reality teaching scene based on the preset student model library;
the virtual students are set to answer questions asked by the teacher end when preset trigger conditions are met after the teacher end users ask the questions; and the number of the first and second groups,
the virtual students are set to authorize the control authority to a teacher end when receiving a take-over instruction of a teacher end user, and the teacher end is set to execute actions and voice on one of the teacher model and the virtual student model after acquiring the control authority of the virtual students; wherein the content of the first and second substances,
the preset trigger condition includes at least one of the following two conditions:
no student end user responds to the question to answer within a preset time after the teacher end user proposes the question; and
and receiving a directional roll call instruction sent by a teacher end.
2. The virtual reality-based teaching method according to claim 1, wherein the establishing of the virtual reality teaching scene on the preset virtual reality platform according to the current course comprises:
acquiring an epoch background associated with the current course;
acquiring matched teaching scene data from a preset teaching scene library according to the epoch background;
and establishing a virtual reality teaching scene on a preset virtual reality platform according to the teaching scene data.
3. The virtual reality based tutoring method of claim 1, wherein the method further comprises:
acquiring identity information and human body data of a teacher, wherein the human body data comprises face data and body data;
establishing a teacher ID based on the identity information;
generating a teacher model based on the human body data;
and binding the teacher ID with the corresponding teacher model, and storing the teacher ID in the preset teacher model library.
4. The virtual reality-based instruction method of claim 1, wherein after establishing a virtual reality instruction scenario at a preset virtual reality platform according to the current lesson, the method further comprises:
establishing a basic role model according to the current course;
randomly changing model data of the base character model based on a preset rule to generate a preset number of student models, the model data including at least one of body data and face data of the base character model.
5. The virtual reality-based instruction method of claim 1, wherein after establishing a virtual reality instruction scenario at a preset virtual reality platform according to the current lesson, the method further comprises:
establishing a basic role model according to the current course;
acquiring modified data of the student end user on the basic role model to generate a to-be-determined student model;
and if the difference degree between the to-be-determined student model and any one existing student model in the preset student model library meets the preset requirement, storing the to-be-determined student model into the preset student model library.
6. A virtual reality based tutoring apparatus comprising a memory, a processor and a virtual reality based tutoring program stored on the memory and executable on the processor, the processor when executing the virtual reality based tutoring program implementing the virtual reality based tutoring method of any of claims 1-5.
7. A computer-readable storage medium having stored thereon a virtual reality-based tutoring program that, when executed by a processor, implements the virtual reality-based tutoring method of any of claims 1-6.
CN202110920613.7A 2021-08-11 2021-08-11 Teaching method and device based on virtual reality and computer readable storage medium Active CN113362672B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110920613.7A CN113362672B (en) 2021-08-11 2021-08-11 Teaching method and device based on virtual reality and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110920613.7A CN113362672B (en) 2021-08-11 2021-08-11 Teaching method and device based on virtual reality and computer readable storage medium

Publications (2)

Publication Number Publication Date
CN113362672A CN113362672A (en) 2021-09-07
CN113362672B true CN113362672B (en) 2021-11-09

Family

ID=77522980

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110920613.7A Active CN113362672B (en) 2021-08-11 2021-08-11 Teaching method and device based on virtual reality and computer readable storage medium

Country Status (1)

Country Link
CN (1) CN113362672B (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113593351B (en) * 2021-09-27 2021-12-17 华中师范大学 Working method of three-dimensional comprehensive teaching field system
US11410570B1 (en) 2021-09-27 2022-08-09 Central China Normal University Comprehensive three-dimensional teaching field system and method for operating same
TWI787025B (en) * 2021-12-29 2022-12-11 蔡寶德 Multi-person synchronization vr distance learning system and implementation method thereof

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101506859A (en) * 2006-07-12 2009-08-12 医疗网络世界公司 Computerized medical training system
CN101673478A (en) * 2009-10-12 2010-03-17 广州市陪你学教育科技有限公司 Virtual classroom system with mutual competition environment and method thereof
TW201519189A (en) * 2013-11-08 2015-05-16 Univ Nat Central Device and method for providing virtual classroom
CN109101879A (en) * 2018-06-29 2018-12-28 温州大学 A kind of the posture interactive system and implementation method of VR teaching in VR classroom
CN109816571A (en) * 2019-03-27 2019-05-28 西安电子科技大学 Cloud-end frame in online lecture system based on teaching notes dictation library and pseudo- student
CN111290568A (en) * 2018-12-06 2020-06-16 阿里巴巴集团控股有限公司 Interaction method and device and computer equipment
CN112071138A (en) * 2020-09-05 2020-12-11 胡振刚 Companion processing method and device, and electronic device
CN112530218A (en) * 2020-11-19 2021-03-19 深圳市木愚科技有限公司 Many-to-one accompanying intelligent teaching system and teaching method
CN113240782A (en) * 2021-05-26 2021-08-10 完美世界(北京)软件科技发展有限公司 Streaming media generation method and device based on virtual role

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10885693B1 (en) * 2019-06-21 2021-01-05 Facebook Technologies, Llc Animating avatars from headset cameras

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101506859A (en) * 2006-07-12 2009-08-12 医疗网络世界公司 Computerized medical training system
CN101673478A (en) * 2009-10-12 2010-03-17 广州市陪你学教育科技有限公司 Virtual classroom system with mutual competition environment and method thereof
TW201519189A (en) * 2013-11-08 2015-05-16 Univ Nat Central Device and method for providing virtual classroom
CN109101879A (en) * 2018-06-29 2018-12-28 温州大学 A kind of the posture interactive system and implementation method of VR teaching in VR classroom
CN111290568A (en) * 2018-12-06 2020-06-16 阿里巴巴集团控股有限公司 Interaction method and device and computer equipment
CN109816571A (en) * 2019-03-27 2019-05-28 西安电子科技大学 Cloud-end frame in online lecture system based on teaching notes dictation library and pseudo- student
CN112071138A (en) * 2020-09-05 2020-12-11 胡振刚 Companion processing method and device, and electronic device
CN112530218A (en) * 2020-11-19 2021-03-19 深圳市木愚科技有限公司 Many-to-one accompanying intelligent teaching system and teaching method
CN113240782A (en) * 2021-05-26 2021-08-10 完美世界(北京)软件科技发展有限公司 Streaming media generation method and device based on virtual role

Also Published As

Publication number Publication date
CN113362672A (en) 2021-09-07

Similar Documents

Publication Publication Date Title
CN113362672B (en) Teaching method and device based on virtual reality and computer readable storage medium
Baylor Promoting motivation with virtual agents and avatars: role of visual presence and appearance
Hummels et al. Seven principles to design for embodied sensemaking
CN112199002B (en) Interaction method and device based on virtual role, storage medium and computer equipment
Mascarenhas et al. Social importance dynamics: A model for culturally-adaptive agents
Munoz et al. Developing computational thinking skills in adolescents with autism spectrum disorder through digital game programming
Searle et al. Culturally responsive making with American Indian girls: Bridging the identity gap in crafting and computing with electronic textiles
CN112135196A (en) Online live broadcast teaching interaction method, device, system, equipment and storage medium
KR20200097637A (en) Simulation sandbox system
Apperley et al. Postdigital literacies: Materiality, mobility and the aesthetics of recruitment
Paulauskas et al. Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality
CN112070865A (en) Classroom interaction method and device, storage medium and electronic equipment
Monem Metacognition and self-scaffolding in MMORPGs: Case study of an adolescent male gamer
Rehm et al. Developing a new brand of culturally-aware personal robots based on local cultural practices in the Danish health care system
Rehm et al. Accessing cultural artifacts through digital companions: the effects on children's engagement
CN108320021A (en) Robot motion determines method, displaying synthetic method, device with expression
Meintjes et al. Inclusive interactives: The transformative potential of making and using craft-tech social objects together in an after-school centre
Nishida et al. Synthetic evidential study as augmented collective thought process–preliminary report
Christopoulos et al. Between virtual and real: Exploring hybrid interaction and communication in virtual worlds
KR20220081801A (en) Character auto-generated content system based on VR Class and its usage method
Ellis et al. " Piece it together": Insights from one year of engagement with electronics and programming for people with intellectual disabilities
JP2022550871A (en) coding education system
Lamm et al. Improving socialization and emotion recognition for children with autism using a Smartphone App
CN111477055A (en) Virtual reality technology-based teacher training system and method
Akazawa et al. Trial of learning support system using kinect in after school care programs

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant