CN113082701B - Game urban construction method and electronic equipment - Google Patents

Game urban construction method and electronic equipment Download PDF

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Publication number
CN113082701B
CN113082701B CN202110408953.1A CN202110408953A CN113082701B CN 113082701 B CN113082701 B CN 113082701B CN 202110408953 A CN202110408953 A CN 202110408953A CN 113082701 B CN113082701 B CN 113082701B
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building
model
operation area
area
level
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CN113082701A (en
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赵振涛
张浩阳
黄国锋
伍毅书
陈梓棱
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a game urban construction method and electronic equipment. Wherein the method comprises the following steps: responding to the upgrade event of the first level, and providing a building operation area corresponding to the second level by the graphical user interface; wherein the building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each sub-model is configured with a positional relationship associated with the first building model; in response to the selection operation of the target sub-model, the target sub-model is displayed in the building presentation area according to the associated position relation.

Description

Game urban construction method and electronic equipment
Technical Field
The invention relates to the technical field of games, in particular to a game urban construction method and electronic equipment.
Background
In the existing game urban construction, various building models are listed mainly through building tree diagrams or ordered lists, a player can check corresponding upgrading relations and upgrading conditions by clicking the building models, and the building is carried out according to the level of the building models, and although the urban construction can be realized in the mode, the physical state and changing relations of the building models cannot be displayed, for example, in the construction process, for a plurality of building models of the current level, the player can randomly set the position of each building model, for example, the plurality of building models are randomly and disorderly arranged in a construction area, so that the player cannot obviously perceive the urban construction process; and, the player also needs to check the upgrading relation and upgrading condition of each building model, which results in complicated urban construction operation process, so that the game requirement of the player cannot be met.
Disclosure of Invention
Accordingly, the present invention aims to provide a method and an electronic device for urban construction of a game, which are capable of alleviating the above technical problems, facilitating players to intuitively perceive the urban construction process in urban construction games, simplifying construction operations of players, and improving game experience of players.
In a first aspect, an embodiment of the present invention provides a method for building a game city, where a graphical user interface of the game is provided by a terminal device, where content displayed by the graphical user interface includes a building presentation area and a building operation area, and the building presentation area is used to present a completed first building model, and the method includes: responding to the upgrade event of the first level, and providing a building operation area corresponding to the second level by the graphical user interface; wherein the building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each sub-model is configured with a positional relationship associated with the first building model; and responding to the selected operation aiming at the target sub-model, and displaying the target sub-model in the building presentation area according to the associated position relation.
With reference to the first aspect, an embodiment of the present invention provides a first possible implementation manner of the first aspect, where the building operation area includes a building operation area corresponding to each level, and the step of providing, by the graphical user interface, the building operation area corresponding to the second level includes: the graphical user interface switches the first building operation area corresponding to the first level to the second building operation area corresponding to the second level.
With reference to the first aspect, an embodiment of the present invention provides a second possible implementation manner of the first aspect, where the step of displaying the target sub-model in the building presentation area according to the associated positional relationship includes: displaying the target sub-model at a position corresponding to the associated position relation in the building presentation area according to the preview state; monitoring whether the display duration of the preview state reaches a preset duration; if yes, changing the state of the target sub-model from the preview state to a finished state; the preview state is used for representing that the target sub-model is displayed through the blurring state, and the completed state is used for representing that the target sub-model is displayed through the materialization state.
With reference to the first possible implementation manner of the first aspect, an embodiment of the present invention provides a third possible implementation manner of the first aspect, where the building operation area is further configured with an operation area switching control, and the method further includes: switching the first building operation area to the second building operation area in response to a switching operation for the operation area switching control; a second building operation area is displayed in the building operation area of the graphical user interface.
With reference to the third possible implementation manner of the first aspect, the embodiment of the present invention provides a fourth possible implementation manner of the first aspect, where the operation area switching control includes an operation bar and a movable control disposed on the operation bar; the appointed position in the operation bar corresponds to the level of the building operation area; responsive to a switching operation directed to the operation area switching control, a step of switching the first building operation area to the second building operation area, comprising: responding to the moving operation aiming at the movable control, and moving the movable control according to the moving operation; and in response to the end of the moving operation, determining the building operation area of the level corresponding to the position of the movable control at the end as a second building operation area.
With reference to the third or the fourth possible implementation manner of the first aspect, the embodiment of the present invention provides a fifth possible implementation manner of the first aspect, wherein after the step of displaying the second building operation area in the building operation area of the graphical user interface, the method further includes: responding to the preview operation of the second building operation area, and acquiring a preview image of a second building model of the second building operation area; a preview of the second building model of the second building operations area is displayed in the building presentation area.
With reference to the first possible implementation manner of the first aspect, an embodiment of the present invention provides a sixth possible implementation manner of the first aspect, where the content displayed by the graphical user interface further includes an operation area expansion control, and the method further includes: the first and second building operations areas are displayed in the graphical user interface in response to a expand operation directed to the operations area expand control.
With reference to the sixth possible implementation manner of the first aspect, the embodiment of the present invention provides a seventh possible implementation manner of the first aspect, wherein the step of displaying the first building operation area and the second building operation area in the graphical user interface includes: the first building operation area and the second building operation area are displayed in a floating and overlaying manner on the completed first building model in the graphical user interface.
With reference to the first aspect, an embodiment of the present invention provides an eighth possible implementation manner of the first aspect, where the method further includes: responding to game map loading operation of the game, and acquiring a game map; dividing the game map into a plurality of virtual areas in response to a dividing operation for the game map; wherein the virtual area corresponds to a level of the construction operation area.
In a second aspect, an embodiment of the present invention further provides a game urban construction apparatus, providing a graphical user interface of a game through a terminal device, where contents displayed by the graphical user interface include a building presentation area and a building operation area, and the building presentation area is used for presenting a completed first building model, and the apparatus includes: the providing module is used for responding to the upgrading event of the first level, and the graphical user interface provides a building operation area corresponding to the second level; wherein the building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each sub-model is configured with a positional relationship associated with the first building model; and the display module is used for responding to the selected operation aiming at the target sub-model and displaying the target sub-model in the building presentation area according to the associated position relation.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing the steps of the method of the first aspect when executing the computer program.
In a fourth aspect, embodiments of the present invention also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method of the first aspect described above.
The embodiment of the invention has the following beneficial effects:
the embodiment of the invention provides a game urban construction method and electronic equipment, which avoid the problem of disordered construction process caused by random setting of building models in games by displaying target sub-models according to the position relation associated with a completed first building model, thereby being convenient for players to intuitively perceive the urban construction process in urban construction games; and building the building model in the corresponding building operation area according to the level upgrading event in the building process, so that a player is prevented from checking the building model in the same building operation area for many times in the building process to determine the upgrading relation and the upgrading condition of the building operation area, the building process of the player is simplified, and the game experience of the player is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a building tree diagram according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a game town construction according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 4 is a flow chart of a method for game urban construction provided by an embodiment of the invention;
fig. 5 is a schematic diagram of switching between building operation areas according to an embodiment of the present invention;
FIG. 6 is a flow chart of another method of game town construction according to an embodiment of the present invention;
FIG. 7 is a diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 9 is a flow chart of a game urban construction device according to an embodiment of the invention;
fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The existing urban construction games mainly comprise two schemes: the first scheme mainly comprises the steps that building models are listed through building tree diagrams or ordered lists, as shown in fig. 1, building models contained in the 0 th level are city main house models, the building models contained in the first level comprise a school model and a local residence model, and players can check corresponding upgrading relations and upgrading conditions by clicking the building models of each level and build the building models according to the upgrading relations and the upgrading conditions; the second solution can intuitively display the physical state and the relative relationship between each building model in the urban construction process, as shown in fig. 2, the relative positional relationship between a pharmacy, a local house and the like and the physical structure of the urban main house respectively, but cannot display the upgrading relationship and the upgrading condition between each building model, and a player needs to have better game experience.
Therefore, the existing urban construction game mainly adopts a first scheme, and although the scheme can realize urban construction, a player cannot obviously perceive the urban construction process because the physical state and the change relation of the building model cannot be displayed; moreover, the player also needs to check the upgrading relation and upgrading conditions of each building model, so that the urban construction operation process is complicated, and the game requirements of the player cannot be met. Aiming at the problem, the embodiment of the invention provides the game urban construction method and the electronic equipment, which realize that a player intuitively perceives the urban construction process in urban construction games, simplify the construction process of the player and improve the game experience of the player.
In order to facilitate understanding of the present embodiment, a method for building a game city provided by the embodiment of the present invention will be described in detail. The game urban construction method can be run on terminal equipment or a server, wherein the terminal equipment comprises, but is not limited to, a mobile terminal, a computer, a palm computer and the like. In practical applications, the terminal device may provide the graphical user interface to the user or the player in various manners, for example, the graphical user interface may be rendered and displayed on a display screen of the terminal device, or may be provided to the user or the player through holographic projection, optionally, the terminal device may include a display screen and a processor, where the display screen is used to present the graphical user interface, and the processor is used to generate the graphical user interface and control the display of the graphical user interface on the display screen.
As shown in fig. 3, the content displayed by the graphical user interface 3 includes a building presenting area 31 and a building operation area 32, where in practical application, the building presenting area 31 is used to present a completed first building model (not shown), the building operation area 32 includes a plurality of building operation areas (not shown) corresponding to the levels, the plurality of building operation areas of the levels are set according to the level sequence, and the building operation areas of each level may be the same or different, and may be specifically set according to the practical situation, which is not limited herein.
Based on the terminal device, the embodiment of the invention provides a game urban construction method, as shown in fig. 4, comprising the following steps:
step S402, responding to the upgrade event of the first level, and providing a building operation area corresponding to the second level by the graphical user interface;
specifically, the building operation area corresponding to each level includes a building model corresponding to the level, and in practical application, each building model may include a plurality of sub-models, for example, for a first building operation area corresponding to a first level, a plurality of sub-models forming a first building model are included, when the first building model is built, an upgrade event of the first level is generated at this time, so that a player unlocks a second level, and building is completed according to a second building operation area corresponding to the second level. It should be noted that the sub-model may include multiple types, such as a residential building model and a commercial building model, and after the sub-models of each type of the first building model are built, it is indicated that the building of the first building model is completed, that is, an upgrade event of a first level is generated; the types of sub-models of the corresponding building models may or may not be the same in each level of building operations, and the embodiments of the present invention are not limited in this regard.
For the upgrade event of the first level, the processor of the terminal equipment responds to the upgrade event and switches a first building operation area corresponding to the first level into a second building operation area corresponding to a second level in the graphical user interface, wherein the second building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each sub-model is configured with a positional relationship associated with the first building model; when the player builds the second building model according to the second building operation area, the sub-model of the second building model is built according to the position relation associated with the completed first building model, so that the problem that the building model is randomly arranged in a game to cause confusion in the building process is avoided, and the player can intuitively perceive the urban building process in the urban building game.
For ease of understanding, this is illustrated herein. As shown in FIG. 5, in the first building operation area corresponding to the first level in the 5-a, the plurality of types of sub-models of the first building model are included, three types of sub-models are shown here, namely, sub-model I, sub-model II and sub-model III, a player realizes the construction of the first building model by selecting the sub-model of the first building model in the first building operation area, when the sub-models of the first building model are all constructed, at the moment, the terminal equipment responds to an upgrading event of the first level, in the graphical user interface, the first building operation area corresponding to the first level is switched to the second building operation area corresponding to the second level, namely, the graphical user interface in the 5-b is obtained, the first building model is displayed in the building presentation area, and the plurality of sub-models of the second building model are included in the second building operation area, and the sub-model IV, the sub-model V and the sub-model VI are shown here, so that the player realizes the construction of the second building model according to the sub-model of the second building model in the building operation area, and the game presentation area is intuitively related to the first building model, and the game display position of the second building model is not confused in the building process of the game, and the game is set in the game, and the game is prevented from being intuitively set in the process of the game, and the game is set up in the game, and the game is more easily set. It should be noted that the types of the six sub-models shown in fig. 5 may be the same or different, and the number of each type of sub-model may be set according to the actual situation, etc.
Wherein, for each level, the method further comprises: responding to game map loading operation of the game, and acquiring a game map; dividing the game map into a plurality of virtual areas in response to a dividing operation for the game map; wherein the virtual area corresponds to a level of the construction operation area. Specifically, the game map may also be referred to as a total urban area of urban construction, after the terminal device acquires the game map, the game map is divided into a plurality of virtual areas, such as N virtual areas, according to a preset division rule, and the order of the divided virtual areas is matched with the level, such as sorting from low to high according to the level, and the virtual area corresponding to the first level is named as a first area. It should be noted that, the dividing rule is related to the play setting of the game, the play setting information of each urban game is different, and the corresponding rule is also different, specifically, the setting is performed according to the actual situation.
And matching the matched multiple virtual areas with the corresponding building operation areas with the corresponding levels, so that when a player selects a target sub-model in the second building operation area corresponding to the second level, the target sub-model is displayed in the second virtual area of the building presentation area according to the position relation associated with the completed first building model. In addition, building operation areas corresponding to the virtual areas are sequentially arranged in the building operation areas of the graphical user interface from low to high according to the corresponding level relation, and are sequentially unlocked according to the upgrading relation, for example, when the building level condition of the current virtual area reaches the upgrading condition, the next virtual area can be unlocked, namely, when building models in the building operation areas corresponding to the current virtual area are built, the building operation areas are switched from the current building operation areas to the next building operation areas corresponding to the next level in response to the upgrading event of the current level, so that the building operation areas are unlocked according to the level relation, and the ordering of the urban building process is ensured.
Therefore, in the urban construction process, the scheme of matching the virtual area, the level and the building operation area also avoids that a player repeatedly checks the upgrading relation and the upgrading condition of each building model, and only needs to finish building the submodels in the building operation area, the next building operation area is automatically unlocked so as to build in the corresponding next virtual area according to the next building operation area, thereby simplifying the urban construction process of the player and improving the urban construction efficiency and the experience of the player.
Step S404, in response to the selected operation for the target sub-model, the target sub-model is displayed in the building presentation area according to the associated positional relationship.
For a plurality of sub-models of the second building model in the second building operation area, when a certain target sub-model is selected by a player, the target sub-model is displayed in the building presentation area according to the position relation associated with the completed first building model, so that the target sub-model is displayed in the building presentation area according to the relative relation between the building models on a certain physical structure based on the completed first building model, wherein the relative relation comprises, but is not limited to, the relative position relation, the subordinate relation and the like, and the target sub-model can be specifically set according to practical situations.
According to the game urban construction method provided by the embodiment of the invention, the target sub-model is displayed according to the position relation associated with the completed first building model, so that the problem that the building model is randomly arranged in the game to cause confusion in the construction process is avoided, and players can intuitively perceive the urban construction process in the urban construction game; and building the building model in the corresponding building operation area according to the level upgrading event in the building process, so that a player is prevented from checking the building model in the same building operation area for many times in the building process to determine the upgrading relation and the upgrading condition of the building operation area, the building process of the player is simplified, and the game experience of the player is improved.
On the basis of fig. 4, the embodiment of the present invention also provides another method for building a game city, in which the execution subject is a terminal device, and the method mainly describes a process of displaying a target sub-model in a building presentation area according to an associated positional relationship, as shown in fig. 6, and the method includes the following steps:
step S602, responding to an upgrade event of a first level, and providing a building operation area corresponding to a second level by a graphical user interface;
wherein the building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each sub-model is configured with a positional relationship associated with the first building model.
Step S604, responding to the selected operation aiming at the target sub-model, and displaying the target sub-model at the position corresponding to the associated position relation in the building presentation area according to the preview state;
the preview state is used to represent that the target sub-model is displayed through the blurring state, for example, when the player selects the sub-model IV in the second sub-model, as shown in fig. 7, the sub-model IV is displayed in the building presentation area through the blurring state (i.e., a model corresponding to a dotted line in the drawing), and the completed first building model is represented through the materialization state, i.e., a solid line in the drawing, so that the player can intuitively perceive the process of building the target sub-model according to the completed first building model according to the preview state.
Step S606, monitoring whether the display duration of the preview state reaches a preset duration;
for the target submodel in the preview state, the terminal device also monitors whether the display time length of the preview state reaches the preset time length, and the progress bar can be monitored in real time through a progress bar real-time monitoring process, if the length of the progress bar is the preset time length, the progress bar is empty when the preview state starts, so that the progress bar is gradually filled according to the display time length of the preview state until the progress bar is completely filled and the representation reaches the preset time length; the display duration can also be directly displayed, and when the display duration reaches the preset duration, a prompt message is generated to prompt the player, and the specific monitoring process can be set according to the actual situation, and the embodiment of the invention does not limit the description.
In step S608, if yes, the state of the target submodel is changed from the preview state to the completed state.
When the display duration of the preview state reaches the preset duration, the terminal equipment directly changes the target sub-model from the preview state to a finished state, wherein the finished state is used for representing that the target sub-model is displayed through the materialized state, so that the construction of the target sub-model is finished, the target sub-model is displayed according to the position relation associated with the finished first building model, the problem that the construction process is disordered due to the fact that the building model is randomly arranged in a game is avoided, and players can intuitively perceive the urban construction process in the urban construction game conveniently.
Optionally, the building operation area of the graphical user interface is further configured with an operation area switching control, and the method further includes: switching the first building operation area to the second building operation area in response to a switching operation for the operation area switching control; a second building operation area is displayed in the building operation area of the graphical user interface. In practical application, as shown in fig. 8, the operation area switching control may be disposed on the right side in the building operation area of the graphical user interface, and since the building operation areas corresponding to the levels in the building operation area are sequentially arranged according to the levels, the player can conveniently view the building operation areas of the levels through the operation area switching control and switch the building operation areas; it should be noted that, the operation area switching control may also be set at other positions of the building operation area, and specific setting positions may be set according to actual situations, which is not limited in the embodiment of the present invention.
The operation area switching control comprises an operation bar and a movable control arranged on the operation bar, and the designated position in the operation bar corresponds to the level of the building operation area. Specifically, the terminal equipment responds to the moving operation aiming at the movable control, and moves the movable control according to the moving operation; and in response to the end of the moving operation, determining the building operation area of the level corresponding to the position of the movable control at the end as a second building operation area. As shown in fig. 8, the movable control is a rectangular control disposed on the operation bar, at this time, the position of the movable control (solid rectangular control) corresponds to a first building operation area of a first level, when the moving operation is finished, the building operation area of the level corresponding to the position of the movable control at the end is determined to be a second building operation area (not shown), and it is to be noted that if the building operation areas of other levels are checked, only the movable control needs to be moved to the position corresponding to the level, and the building operation area corresponding to the level can be displayed in the building operation area of the graphical user interface.
In addition, a plurality of movable controls can be further arranged on the operation bar, a player can directly click on a certain movable control on the operation bar, a building operation area of a level corresponding to the position of the selected movable control is used as a target building operation area to be checked, and the process of determining the target building operation area specifically can refer to the above embodiment, and detailed description of the embodiment of the invention is omitted.
Further, after displaying the second building operation area in the building operation area of the graphical user interface, the method further comprises: responding to the preview operation of the second building operation area, and acquiring a preview image of a second building model of the second building operation area; a preview of the second building model of the second building operations area is displayed in the building presentation area. Specifically, for the second building operation area, the player can obtain a preview image of the second building model of the second building operation area through preview operation, and the preview image is displayed in the building presentation area according to the position relation of the second building model and the completed first building model, so that the player can conveniently and intuitively check the relative position relation of the second building model of the second building operation area and the first building model on the physical structure, and the urban construction perceptibility of the player is improved. It should be noted that, for the target building model of the target building operation area of the remaining levels, the target building model may also be displayed according to a preview, and the above embodiment may be referred to specifically, which is not described in detail in the embodiment of the present invention.
Optionally, the content displayed by the graphical user interface further includes an operation area expansion control, and the method further includes: the first and second building operations areas are displayed in the graphical user interface in response to a expand operation directed to the operations area expand control. Specifically, after the first building model is built, if the player expands the operation area expansion control, as shown in fig. 8, at this time, the first building operation area and the second building operation area are displayed in a floating and overlaying manner on the completed first building model in the graphical user interface, so that the player can easily view the sub-model type of the second building model in the second building area, and so on. It should be noted that if there are N-1 building operation areas after the current first building operation area, when the first building operation area and the subsequent N-1 building operation areas are displayed in the graphical user interface in response to the expansion operation for the operation area expansion control, and are suspended and overlaid on the first building model, the number of concrete display building operations may be set according to the actual situation, for example, only 3 or more are displayed per expansion, which is not limited by the embodiment of the present invention.
And, the method further comprises: and responding to the furling operation of the expansion control of the operation area, furling the unfolded first building operation area and the unfolded second building operation area, namely hiding the first building operation area which is completely built in the building operation area, and displaying the second building operation area in the building operation area of the graphical user interface, so that a player can continue building the second building model according to the second building operation area.
In addition, as shown in fig. 8, for a plurality of sub-models of the first building model, if a certain sub-model I is not yet built in the building process, at this time, a certain sub-model I in fig. 8 is a UI (User Interface) tab of an unrebuilt building unit, and is displayed by a first preset state for the player to build, where the first preset state may be a preset color state, such as red or blue; the display state can also be preset, such as display according to preset brightness; after the building is completed, the sub-model I is changed into the UI tab of the built building unit and displayed through a second preset state, wherein the second preset state can be a preset color state, such as gray display, and the like, and can also be displayed according to lower preset brightness, and the like, and a player can conveniently distinguish whether a certain sub-model is completed or not through the first preset state and the second preset state, so that urban construction operation of the player is simplified, and urban construction effect is improved.
Optionally, as shown in fig. 8, the first building operation area includes a display area of each type of sub-model, a progress bar of the sub-model is further displayed in the display area of each sub-model, the progress bar is used for representing the total number and the completed number of the sub-models, for example, a progress bar I is provided in the display area of the sub-model I, where the progress bar I is used for representing the construction progress of the sub-model I, for example, the number of the sub-models I is 5, and the number of the sub-models I that are currently completed is 3, and then the progress bar I may be displayed by a number such as 3/5 or displayed by a filling range of the progress bar, so as to facilitate a player to intuitively check the sub-models that are not yet completed.
In addition, because the upgrade event of each level is completed for building models corresponding to the level, according to the progress bar I, the progress bar II and the progress bar III, a player can check upgrade conditions of the first level conveniently, and the upgrade event of the first level is generated according to the upgrade conditions so as to unlock a second building operation area of the second level. In addition, as shown in fig. 8, the building operation area is further provided with an unlocking prompt control, so that a player can check upgrading conditions of the current level through the unlocking prompt control and unlock the building operation area of the next level according to prompt information.
Optionally, after the target sub-model is displayed in the building presentation area according to the associated positional relationship, the method further includes: monitoring whether all sub-models of the second building model are built; if yes, determining that a second-level upgrading event occurs, and unlocking a third building operation area corresponding to a third level. Specifically, since the second building model includes a plurality of types of sub-models, after a certain sub-model is built, display information of a progress bar of the sub-model is modified, whether all the sub-models of the second building model are built is determined according to the progress bar of each type of sub-model in the second building model, when all the progress bars display that the sub-models are completed, the second building model is determined to be built, a third building operation area corresponding to a third level is unlocked, and so on until the whole urban building process is completed.
When the third building model of the third building operation area is built, each sub-model in the third building model is configured with a position relation of the association of the completed models, wherein the completed models comprise the completed first building model and the second building model, namely, when the currently built sub-model is displayed according to the position relation of the association of the completed building models in the urban building process, the completed building model refers to the completed building model corresponding to all levels before the current level.
Optionally, as shown in fig. 8, a benefit control is further configured in the building operation area, so that the player can check the benefit of the virtual area corresponding to the current level by clicking the benefit control, that is, the value addition brought by the building model corresponding to the current level, which is not described in detail herein in the embodiment of the present invention.
Therefore, in the game urban construction method provided by the embodiment of the invention, the overall urban area of the game is divided into a plurality of virtual areas, each virtual area corresponds to different levels and is sequentially constructed according to the upgrading relation of the levels, in the construction process, each level of building operation area comprises a sub-model corresponding to the building model, and each sub-model is displayed according to the position relation associated with the completed building model, so that the problem that the construction process is disordered in any setting of the building model in the game is avoided, and players can intuitively perceive the urban construction process in the urban construction game; and building the building models in the corresponding building operation areas according to the level upgrading events in the building process, avoiding that a player checks the building models in the same building operation area for many times in the building process to determine the upgrading relation and upgrading conditions of the building operation areas, and displaying the relative position relation on the physical structure between the building models and the interactive interface of the upgrading conditions of each level in the building operation areas through the building presentation area of the graphical user interface, thereby simplifying the building process of the player and improving the game experience of the player.
Corresponding to the embodiment of the method, the embodiment of the invention also provides a game urban construction device, and a graphical user interface of the game is provided through the terminal equipment, wherein the content displayed by the graphical user interface comprises a building presentation area and a building operation area, and the building presentation area is used for presenting the completed first building model. As shown in fig. 9, the apparatus includes a providing module 91 and a display module 92; wherein, the functions of each module are as follows:
a providing module 91, configured to provide, in response to an upgrade event of a first level, a building operation area corresponding to the second level through a graphical user interface; wherein the building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each sub-model is configured with a positional relationship associated with the first building model;
and a display module 92 for displaying the target sub-model in the building presentation area according to the associated positional relationship in response to the selected operation for the target sub-model.
According to the game urban construction device provided by the embodiment of the invention, the target sub-model is displayed according to the position relation associated with the completed first building model, so that the problem that the building model is randomly arranged in a game to cause confusion in the construction process is avoided, and players can intuitively perceive the urban construction process in the urban construction game; and building the building model in the corresponding building operation area according to the level upgrading event in the building process, so that a player is prevented from checking the building model in the same building operation area for many times in the building process to determine the upgrading relation and the upgrading condition of the building operation area, the building process of the player is simplified, and the game experience of the player is improved.
In one possible embodiment, the building operation area includes a building operation area corresponding to each level, and the graphical user interface provides a building operation area corresponding to a second level, including: the graphical user interface switches the first building operation area corresponding to the first level to the second building operation area corresponding to the second level.
In another possible embodiment, the displaying the target sub-model in the building presentation area according to the associated positional relationship includes: displaying the target sub-model at a position corresponding to the associated position relation in the building presentation area according to the preview state; monitoring whether the display duration of the preview state reaches a preset duration; if yes, changing the state of the target sub-model from the preview state to a finished state; the preview state is used for representing that the target sub-model is displayed through the blurring state, and the completed state is used for representing that the target sub-model is displayed through the materialization state.
In another possible embodiment, the building operation area is further configured with an operation area switching control, and the apparatus further includes: switching the first building operation area to the second building operation area in response to a switching operation for the operation area switching control; a second building operation area is displayed in the building operation area of the graphical user interface.
In another possible embodiment, the operation area switching control includes an operation bar and a movable control disposed on the operation bar; the appointed position in the operation bar corresponds to the level of the building operation area; switching the first building operation area to the second building operation area in response to a switching operation for the operation area switching control, including: responding to the moving operation aiming at the movable control, and moving the movable control according to the moving operation; and in response to the end of the moving operation, determining the building operation area of the level corresponding to the position of the movable control at the end as a second building operation area.
In another possible embodiment, after displaying the second building operation area in the building operation area of the graphical user interface, the apparatus further comprises: responding to the preview operation of the second building operation area, and acquiring a preview image of a second building model of the second building operation area; a preview of the second building model of the second building operations area is displayed in the building presentation area.
In another possible embodiment, the content displayed by the graphical user interface further includes an operation area expansion control, and the apparatus further includes: the first and second building operations areas are displayed in the graphical user interface in response to a expand operation directed to the operations area expand control.
In another possible embodiment, displaying the first and second building operations areas in the graphical user interface includes: the first building operation area and the second building operation area are displayed in a floating and overlaying manner on the completed first building model in the graphical user interface.
In another possible embodiment, the apparatus further comprises: responding to game map loading operation of the game, and acquiring a game map; dividing the game map into a plurality of virtual areas in response to a dividing operation for the game map; wherein the virtual area corresponds to a level of the construction operation area.
The game urban construction device provided by the embodiment of the invention has the same technical characteristics as the game urban construction method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the invention also provides electronic equipment, which comprises a processor and a memory, wherein the memory stores machine executable instructions which can be executed by the processor, and the processor executes the machine executable instructions to realize the game urban construction method.
Referring to fig. 10, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions that can be executed by the processor 100, the processor 100 executing the machine executable instructions to implement the above-described game town-building method.
Further, the electronic device shown in fig. 10 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA (Industrial Standard Architecture, industry standard architecture) bus, PCI (Peripheral Component Interconnect, peripheral component interconnect standard) bus, or EISA (Enhanced Industry Standard Architecture, extended industry standard architecture) bus, among others. The buses may be classified into address buses, data buses, control buses, and the like. For ease of illustration, only one bi-directional arrow is shown in FIG. 10, but not only one bus or type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described game play method.
The computer program product of the game urban construction method, the game urban construction device and the electronic equipment provided by the embodiment of the invention comprises a computer readable storage medium storing program codes, wherein the instructions included in the program codes can be used for executing the method described in the method embodiment, and specific implementation can be referred to the method embodiment and is not repeated herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (10)

1. A method of game town construction, wherein a graphical user interface of a game is provided through a terminal device, the graphical user interface displaying content including a building presentation area and a building operation area, the building presentation area being for presenting a completed first building model, the method comprising:
Responding to the upgrade event of the first level, and providing a building operation area corresponding to the second level by the graphical user interface; wherein the building operation area corresponding to the second level comprises a sub-model of a second building model of the second level; each of the sub-models is configured with a positional relationship associated with the first building model, wherein the level of the building operation area corresponds to a plurality of virtual areas in a game map;
and responding to the selected operation aiming at the target sub-model, and displaying the target sub-model in the building presentation area according to the associated position relation.
2. The method of claim 1, wherein the building operations area comprises a building operations area corresponding to each level, and wherein the graphical user interface provides a building operations area corresponding to a second level comprising:
and the graphical user interface switches the first building operation area corresponding to the first level to the second building operation area corresponding to the second level.
3. The method of claim 1, wherein the step of displaying the target sub-model in the building presentation area according to the associated positional relationship comprises:
Displaying the target sub-model at a position corresponding to the associated position relation in the building presentation area according to a preview state;
monitoring whether the display duration of the preview state reaches a preset duration;
if yes, changing the state of the target sub-model from the preview state to a finished state; the preview state is used for representing that the target sub-model is displayed through the blurring state, and the completed state is used for representing that the target sub-model is displayed through the materialization state.
4. The method of claim 2, wherein the building operation area is further configured with an operation area switching control, the method further comprising:
switching the first building operation area to the second building operation area in response to a switching operation for the operation area switching control;
the second building operation area is displayed in a building operation area of the graphical user interface.
5. The method of claim 4, wherein the operation zone switching control comprises an operation bar and a movable control disposed on the operation bar; the designated position in the operation bar corresponds to the level of the building operation area;
Responsive to a switching operation for the operation area switching control, a step of switching the first building operation area to the second building operation area, including:
responding to a moving operation for the movable control, and moving the movable control according to the moving operation;
and responding to the end of the moving operation, and determining the building operation area of the level corresponding to the position of the movable control at the end as a second building operation area.
6. The method of claim 4 or 5, wherein after the step of displaying the second building operation area in the building operation area of the graphical user interface, the method further comprises:
responding to the preview operation of the second building operation area, and acquiring a preview image of a second building model of the second building operation area;
and displaying a preview of a second building model of the second building operation area in the building presentation area.
7. The method of claim 2, wherein the content displayed by the graphical user interface further comprises an operation region expansion control, the method further comprising:
the first and second building operations areas are displayed in the graphical user interface in response to a expand operation for the operations area expand control.
8. The method according to claim 1, wherein the method further comprises:
responding to the game map loading operation of the game, and acquiring the game map;
the game map is divided into a plurality of virtual areas in response to a dividing operation for the game map.
9. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method of any of the preceding claims 1-8 when the computer program is executed by the processor.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the method of any of the preceding claims 1-8.
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