CN113082699B - Game display control method and device and electronic terminal - Google Patents

Game display control method and device and electronic terminal Download PDF

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Publication number
CN113082699B
CN113082699B CN202110408411.4A CN202110408411A CN113082699B CN 113082699 B CN113082699 B CN 113082699B CN 202110408411 A CN202110408411 A CN 202110408411A CN 113082699 B CN113082699 B CN 113082699B
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Prior art keywords
game
thumbnail
sub
units
degree
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CN113082699A (en
Inventor
赵振涛
刘鸿平
张浩阳
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game display control method and device and an electronic terminal, relates to the technical field of games, and solves the technical problem that the accuracy of information of a game unit displayed after a game map is reduced is low. The method comprises the following steps: displaying the game units located in the plurality of sub-areas on the graphical user interface; the subareas are scene areas obtained by dividing the game map in advance; responding to the thumbnail operation aiming at the game map, and carrying out thumbnail display on the game units; when the thumbnail display corresponding thumbnail degree meets the preset thumbnail condition, hiding the game units and displaying at least one game identifier in the corresponding subarea, wherein the game identifier is determined according to the type and/or the number of the game units in the subarea.

Description

Game display control method and device and electronic terminal
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling display of a game, and an electronic terminal.
Background
In the game, the player can perform zoom control of zooming in or out on the game map. Because the display space of the game map is limited, the game units displayed in the game map can be correspondingly adjusted in a thumbnail manner. For example, the current electrodeless zoom map is displayed in a small scale range for a compact game unit, and a selection method is used to omit the display of a part of the game units, so as to achieve the effect of thumbnail adjustment of the game units displayed in the game map.
However, with the existing thumbnail adjustment method for game units, some game units with high density located at a higher level of the game map are likely to be hidden and displayed, which results in lower information accuracy of the game units shown in the game map.
Disclosure of Invention
The invention aims to provide a game display control method, a game display control device and an electronic terminal, so as to solve the technical problem that the information accuracy of a game unit displayed after a game map is reduced is low.
In a first aspect, an embodiment of the present application provides a method for controlling display of a game, where a graphical user interface is provided by a first terminal, where the graphical user interface includes at least part of a game scene of the game; the method comprises the following steps:
displaying game units located in a plurality of sub-areas on the graphical user interface; the subareas are scene areas obtained by dividing the game map in advance;
responding to the thumbnail operation aiming at the game map, and performing thumbnail display on the game unit;
when the thumbnail display corresponding thumbnail degree meets a preset thumbnail condition, hiding the game units and displaying at least one game identifier in the corresponding subarea, wherein the game identifier is determined according to the type and/or the number of the game units in the subarea.
In one possible implementation, the game identifier is used to characterize at least one of the game units belonging to the same type.
In one possible implementation, the size of the game identifier is determined according to the number of game units located in the sub-area.
In one possible implementation, the game identifier contains quantity information indicating the number of the game units belonging to the same type in each of the sub-areas.
In one possible implementation, the case that the degree of thumbnail meets the preset thumbnail condition includes at least one of the following:
the scaling parameters corresponding to the thumbnail degree reach a preset thumbnail threshold; the thumbnail degree reaches a preset thumbnail grade; the target scale corresponding to the thumbnail degree is smaller than the first preset scale.
In one possible implementation, the step of hiding the game unit and displaying at least one game identifier in the corresponding sub-area when the thumbnail display corresponding thumbnail degree meets a preset thumbnail condition includes:
when the thumbnail degree reaches a first preset thumbnail level, hiding the game units and displaying corresponding game identifications in the corresponding subareas for each game unit;
And hiding the game units and displaying single game identifications in the corresponding subareas aiming at least one game unit belonging to the same type when the thumbnail degree reaches a second preset thumbnail level.
In one possible implementation, the single game identifier contains quantity information indicating the number of the game units belonging to the same type in each of the sub-areas;
when the degree of thumbnail reaches a second preset thumbnail level, hiding the game units and displaying a single game identifier in the corresponding subarea for at least one game unit belonging to the same type, wherein the step comprises the following steps:
when the thumbnail degree reaches a second preset thumbnail level, hiding the game units and determining target quantity information of the game units belonging to the same type in the corresponding subareas;
displaying the single game identification containing the target quantity information in the corresponding sub-area.
In one possible implementation, the quantity information includes quantity level information;
the different quantity information corresponds to the different quantity grade information according to the quantity range to which the quantity information belongs; the quantity ranges are in one-to-one correspondence with the quantity grade information;
The step of displaying the single game identifier containing the target quantity information in the corresponding sub-area includes:
determining target quantity grade information corresponding to a quantity range to which the target quantity information belongs;
displaying the single game identifier containing the target quantity level information in the corresponding sub-region.
In one possible implementation, the quantity level information is represented by at least one of the following forms:
the size, the depth, the transparency and the number of the sub-game icons of the game mark.
In one possible implementation, different ones of the quantity level information are represented by different ones of the sub-game icons;
the number level information corresponds to the number of the sub-game icons one by one.
In one possible implementation, the sub-region is a scene region obtained by dividing the game map in advance on average; the method further comprises the steps of:
and carrying out average division on at least part of the game map to obtain a plurality of subareas.
In one possible implementation, the step of dividing at least part of the game map averagely to obtain a plurality of sub-areas includes:
Determining the dividing degree of the game map according to the density degree of the game units in the game map; wherein the higher the degree of density is, the higher the degree of division is;
carrying out average division on at least part of the game map according to the division degree to obtain a plurality of subareas; wherein the larger the division degree is, the smaller the sub-region is.
In a second aspect, a display control device for a game is provided, wherein a graphical user interface is provided through a first terminal, and the graphical user interface contains at least part of game scenes of the game; the device comprises:
a first display module for displaying game units located in a plurality of sub-areas on the graphical user interface; the subareas are scene areas obtained by dividing the game map in advance;
the second display module is used for responding to the thumbnail operation aiming at the game map and displaying the thumbnail of the game unit;
and the third display module is used for hiding the game units and displaying at least one game identifier in the corresponding subarea when the thumbnail degree corresponding to the thumbnail display meets a preset thumbnail condition, wherein the game identifier is determined according to the type and/or the number of the game units in the subarea.
In a third aspect, an embodiment of the present application further provides an electronic terminal, including a memory, and a processor, where the memory stores a computer program that can be executed on the processor, and the processor executes the method according to the first aspect.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method of the first aspect described above.
The embodiment of the application brings the following beneficial effects:
according to the game display control method, the game display control device and the electronic terminal, game units located in a plurality of subareas can be displayed on a graphical user interface, the subareas are scene areas obtained by dividing a game map in advance, the game units can be displayed in a thumbnail mode in response to the thumbnail operation aiming at the game map, and when the thumbnail degree corresponding to the thumbnail display meets the preset thumbnail condition, the game units are hidden and at least one game identifier is displayed in the corresponding subarea, wherein the game identifier is determined according to the type and/or the number of the game units located in the subareas. In the scheme, when the game map is sufficiently reduced, the game units are hidden, and game marks capable of representing the types and/or the numbers of the game units are displayed in each subarea, so that the accuracy of information transmission of the game units by the thumbnail map can be improved, accurate information display of the game units in the map can be ensured even in the reduced game map, and the technical problem that the information accuracy of the game units displayed after the game map is reduced is solved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application;
fig. 2 shows a schematic structural diagram of a mobile phone according to an embodiment of the present application;
fig. 3 is a schematic view of a usage scenario of an electronic terminal according to an embodiment of the present application;
FIG. 4 is a schematic flow chart of a method for controlling display of a game according to an embodiment of the present application;
fig. 5 is a schematic diagram of a game map dividing manner provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of another game map division method according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram showing a representation of numerical information in a display control method of a game according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a display control device for a game according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all, embodiments of the present application. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
The terms "comprising" and "having" and any variations thereof, as used in the embodiments of the present application, are intended to cover non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed but may optionally include other steps or elements not listed or inherent to such process, method, article, or apparatus.
Currently, in a small scale range, the area-volume method is adopted for displaying a plurality of compact game units by the electrodeless zoom map technology. That is, in a certain scale, the number of units displayed by the map in unit area has a certain upper limit, when the upper limit is exceeded, the display of a certain part of units is omitted by a selection method, if the units cannot be selected by the selection method, all the units of the same kind are hidden, so that the information of some or some high-density game units on the high level of the map is likely to be hidden and displayed, and the information accuracy of a plurality of dense units displayed on the game map is lower. And if the map is applied to the field with high requirements on information accuracy, defects caused by such rules are obvious.
Based on the above, the embodiment of the application provides a game display control method, a game display control device and an electronic terminal, and by the method, the technical problem that the information accuracy of a game unit displayed after a game map is reduced is solved.
The display control method of the game in one embodiment of the present disclosure may be run on an electronic terminal or a server. The electronic terminal may be a local electronic terminal. When the game display control method is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game display control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the electronic terminal for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the electronic terminal may be a local electronic terminal. Taking a game as an example, the local electronic terminal stores a game program and is used to present a game screen. The local electronic terminal is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local electronic terminal provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or may be provided to the player by holographic projection. For example, the local electronic terminal may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the present application provides a game display control method, and a graphical user interface is provided through a first terminal, where the first terminal may be the aforementioned local electronic terminal or the aforementioned client device in the cloud interaction system.
In one possible implementation manner, an electronic terminal is provided in the embodiments of the present application. The electronic terminal comprises a touch screen and a processor, wherein the touch screen is used for presenting a graphical user interface and receiving operations aiming at the graphical user interface.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application. The application scenario may include an electronic terminal (e.g., a mobile phone 102) and a server 101, which may communicate with the server 101 through a wired network or a wireless network. The electronic terminal is configured to run a virtual desktop, through which interaction with the server 101 may be performed, so as to control a virtual character in the server 101.
The electronic terminal of the present embodiment will be described by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 110, memory 120, touch screen 130, processor 140, and the like. It will be appreciated by those skilled in the art that the handset construction shown in fig. 2 is not limiting of the handset and may include more or fewer components than shown, or may combine certain components, or split certain components, or a different arrangement of components. Those skilled in the art will appreciate that the touch screen 130 pertains to a User Interface (UI) and that the handset 102 may include fewer User interfaces than shown or otherwise.
RF circuitry 110 may also communicate with networks and other devices through wireless communications. The wireless communication may use any communication standard or protocol including, but not limited to, global system for mobile communications (Global System of Mobile communication, GSM), general packet radio service (General Packet Radio Service, GPRS), code division multiple access (Code Division Multiple Access, CDMA), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA), long term evolution (Long Term Evolution, LTE), email, short message service (Short Messaging Service, SMS), and the like.
The memory 120 may be used to store software programs and modules that the processor 140 executes to perform various functional applications and data processing of the handset 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the cell phone 102, etc. In addition, memory 120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The touch screen 130 may be used to display a graphical user interface and to receive user operations with respect to the graphical user interface. A particular touch screen 130 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations on or near the user (e.g., operations on or near the touch panel by the user using any suitable object or accessory such as a finger 103, a stylus, etc., as shown in fig. 3) and generate preset operation instructions. In addition, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth and the touch gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives touch information from the touch detection device, converts the touch information into information which can be processed by the processor, sends the information to the processor 140, and can receive and execute commands sent by the processor 140. In addition, the touch panel may be implemented by various types such as resistive, capacitive, infrared, and surface acoustic wave, or may be implemented by any technology developed in the future. Further, the touch panel may overlay the display panel, and a user may operate on or near the touch panel overlaid on the display panel according to a graphical user interface displayed by the display panel, and upon detection of an operation thereon or thereabout, the touch panel is transferred to the processor 140 to determine a user input, and the processor 140 then provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel may be implemented as two independent components or may be integrated.
The processor 140 is a control center of the mobile phone 102, and uses various interfaces and lines to connect various parts of the entire mobile phone, and by running or executing software programs and/or modules stored in the memory 120, and invoking data stored in the memory 120, performs various functions of the mobile phone 102 and processes the data, thereby performing overall monitoring of the mobile phone.
Embodiments of the present application are further described below with reference to the accompanying drawings.
Fig. 4 is a flowchart of a game display control method according to an embodiment of the present application.
The method can be applied to a first terminal (such as the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, wherein the graphical user interface is provided through the first terminal, and at least part of game scenes are included in the graphical user interface. As shown in fig. 4, the method includes:
step S410, displaying the game units in the plurality of subareas on the graphical user interface.
The subareas are scene areas obtained by dividing the game map in advance. For example, as shown in fig. 5, the game map is divided into a plurality of sub-areas.
It should be noted that the sub-regions may be any shape. By way of example, the shape of the sub-regions may be angular, rectangular, diamond-shaped, hexagonal, or other polygonal structures. For example, as shown in fig. 6, the subregions are square structures.
There are many ways of dividing the game map as long as a plurality of game units that are grouped together are divided into one piece. For example, the game map may be divided equally, as shown in fig. 6; the game map may also be divided unevenly as shown in fig. 5.
Step S420, in response to the thumbnail operation for the game map, the game unit is displayed in a thumbnail manner.
The thumbnail operation may be an operation of zooming in or out the game map. For the thumbnail display, a process of zooming in or out may be performed according to a sliding distance and/or a sliding direction of the thumbnail operation.
Step S430, when the thumbnail degree corresponding to the thumbnail display meets the preset thumbnail condition, hiding the game unit and displaying at least one game identifier in the corresponding sub-area.
Wherein the game identifier is a game identifier determined according to the type and/or number of game units located in the sub-area. For example, the number of game units in each sub-area may be calculated by counting, and when the game map is displayed in a thumbnail manner to a sufficiently small extent (e.g., an electrodeless zoom map), the counted number of game units in each sub-area is displayed in each sub-area.
In the embodiment of the application, when the game map is sufficiently reduced, the game units are hidden, and the game identifications capable of representing the types and/or the numbers of the game units are displayed in each subarea, so that the accuracy of information transmission of the game units by the thumbnail map, for example, the accuracy of information transmission by the electrodeless zoom map, can be improved. Even when the game map is reduced, accurate information output of the game units in the map can be ensured, and the technical problem that the information accuracy of the game units displayed after the game map is reduced is solved, such as the problem that the display accuracy of the compact game units in the electrodeless zoom map in a small scale range is low.
The above steps are described in detail below.
In some embodiments, game units attributed to the same type may be represented by the same game identifier, such that different types of game units correspond to different game identifiers, facilitating the player's differentiated viewing of game units in the game map. As one example, a game identifier is used to characterize at least one game unit belonging to the same type.
Through can characteristic the game identification that belongs to same type game unit, can make the game unit of different types correspond different game identifications, make the player can more convenient discernment game unit in the game map.
In some embodiments, the game identifier may characterize the number of game units located in the sub-area in a number of different forms. For example, the number of game units in the sub-area is represented in various forms by the size, the darkness, the transparency, the number information therein, and the like of the game logo.
As one example, the size of the game identifier is determined based on the number of game units located in the sub-area. For example, a larger size game identifier indicates a greater number of game units located in a sub-area; a smaller size game identifier indicates a smaller number of game units located in the sub-area. The number of game units can be intuitively represented through the size of the game mark.
As another example, the game identifier contains quantity information indicating the number of game units belonging to the same type in each sub-area. For example, as shown in FIG. 7, the numbers "4", "5", "7", "10", "120", etc. in the different game identifications represent specific numbers of game units. The number information such as numbers can more intuitively and specifically show the number of the game units.
In some embodiments, the degree of thumbnail may be embodied in a number of different forms, such as a scaling parameter, a scale size, and the like. As one example, the case where the degree of thumbnail satisfies the preset thumbnail condition includes at least one of:
The zoom parameter corresponding to the thumbnail degree reaches a preset thumbnail threshold; the thumbnail degree reaches a preset thumbnail grade; the target scale corresponding to the degree of abbreviation is smaller than the first preset scale.
The scale refers to a representation form of the game map, and comprises a large scale, a small scale and the like. Illustratively, when the game map is scaled down to a small scale, each sub-region exhibits a respective counted number of game units.
Through various forms such as scaling parameters, scales and the like, the condition that the thumbnail degree meets the preset thumbnail condition can be more flexible, so that the method is suitable for graphical user interfaces of various terminals.
In some embodiments, the specific manner in which the game identifier is displayed may be in a number of different situations.
As an example, the step S430 may further include the steps of:
step a), hiding the game units and displaying corresponding game identifications in corresponding subareas for each game unit when the thumbnail degree reaches a first preset thumbnail level;
and b) hiding the game units and displaying single game identifications in the corresponding subareas aiming at least one game unit belonging to the same type when the degree of the thumbnail reaches a second preset thumbnail level.
For the corresponding game identifications when the first preset thumbnail level is reached, as shown in fig. 5 and 6, displaying a plurality of corresponding game identifications in the corresponding sub-areas; for the corresponding game identifications when the second preset thumbnail level is reached, as shown in fig. 7, a specific number of game units belonging to the same type in the corresponding sub-area is shown in the corresponding sub-area.
Through the game identifier corresponding to the first preset thumbnail level and the game identifier corresponding to the second preset thumbnail level, the game unit information in the corresponding sub-area can be displayed more flexibly in various different modes.
Based on the above steps a) and b), the single game identifier contains quantity information indicating the number of game units belonging to the same type in each sub-area, and the above step b) may further include the steps of:
step c), hiding the game units and determining target quantity information of the game units belonging to the same type in the corresponding subareas when the degree of the thumbnail reaches a second preset thumbnail level;
and d), displaying a single game identifier containing the target quantity information in the corresponding subarea.
It should be noted that, in the single game identifier, the distance between the quantity information and the other sub-game identifiers is smaller than the preset distance. For example, as shown in FIG. 7, the distance between the number "4" in a single game identifier and the small angle identifier is small.
Based on the above steps c) and d), the representation of the number information of the game units may also contain other means in addition to the number information. As one example, the quantity information includes quantity rank information; the different quantity information corresponds to different quantity grade information according to the quantity range to which the different quantity information belongs; the quantity ranges are in one-to-one correspondence with the quantity grade information; the step d) may further include the steps of:
step e), determining target quantity grade information corresponding to a quantity range to which the target quantity information belongs;
and f), displaying a single game identifier containing the target quantity grade information in the corresponding subarea.
It should be noted that the quantity rank information may be displayed in the form of a child game identifier classified within a certain rule. In addition, in the single game identifier, the distance between the sub-game identifier corresponding to the quantity level information and other sub-game identifiers is smaller than a preset distance. For example, as shown in FIG. 7, the distance between the number "x" in a single game identifier and the small angle identifier is small.
In this embodiment of the present application, the specific number of game units may be displayed by numbers such as 4, 120, and 7, and the number of game units may be visually assisted by the number level information. The quantity grade information can more intuitively show the general quantity of the game units by using a grading form, so that a player can quickly judge the quantity of the game units from a high-level thumbnail map, and the problem of longer reading time of quantity information such as digital information is solved.
Based on the above steps e) and f), the above quantity rating information may be presented in a number of different forms. As one example, the quantity rank information is represented by at least one of the following forms: the size, depth, transparency, number of sub-game icons of the game logo.
Illustratively, the different quantity level information is represented by the number of different sub-game icons; the number level information corresponds to the number of sub-game icons one by one.
It should be noted that the quantity rank information may be presented by the number of sub-game identifications ranked within a certain rule. For example, as shown in FIG. 7, the first level of sub-games is identified as an "x" to represent 1-5 number of game units; the second level of sub-game identification is two "x" s to represent 6-100 number of game units; the third level of sub-games is identified as three "xs" to represent more than 100 game units.
Different quantity grade information is represented by different quantity of sub-game icons, so that quantity grade conditions can be more intuitively and clearly displayed, and the player can observe conveniently.
In some embodiments, there may be a variety of ways to divide the game map. As an example, the sub-region is a scene region obtained by dividing the game map in advance on average; the method further comprises the steps of:
and g), carrying out average division on at least part of the game map to obtain a plurality of subareas.
In practical application, as shown in fig. 6, the game map may be divided into a plurality of equal-divided sub-areas, and the number of game units in each sub-area is calculated in a re-dividing manner. For example, the size of the division may be unlimited by dividing the game map into a plurality of squares in equal parts according to the longitude and latitude lines of the game map.
Through the average division of the game map, the divided subareas can be more orderly, and the calculation process of the number of game units in each subarea is facilitated.
Based on the step g), the division size for equally dividing the game map may be determined according to the actual application situation. As an example, the above step g) may further include the steps of:
Step h), determining the dividing degree of the game map according to the density degree of the game units in the game map;
and i), carrying out average division on at least part of the game map according to the division degree to obtain a plurality of subareas.
Wherein, the higher the density degree is, the higher the division degree is; the greater the degree of division, the smaller the sub-region. For example, the more sparse the game units in the game map, the larger the segmented sub-regions; the denser the game units are in the game map, the smaller the segmented sub-regions are.
The game map is divided into a plurality of subareas according to the density degree of the game units in the game map, so that the division result is more reasonable, and the number calculation and the number observation of the game units are facilitated.
Fig. 8 provides a schematic structural view of a display control apparatus for a game. And providing a graphical user interface through the first terminal, wherein the graphical user interface comprises at least part of game scenes. As shown in fig. 8, the display control apparatus 800 for a game includes:
a first display module 801 for displaying game units located in a plurality of sub-areas on a graphical user interface; the subareas are scene areas obtained by dividing the game map in advance;
A second display module 802 for displaying a thumbnail of a game unit in response to a thumbnail operation for a game map;
and a third display module 803, configured to hide the game unit and display at least one game identifier in the corresponding sub-area when the thumbnail display corresponding thumbnail degree meets the preset thumbnail condition, where the game identifier is a game identifier determined according to the type and/or number of the game units located in the sub-area.
In some embodiments, the game identifier is used to characterize at least one game unit belonging to the same type.
In some embodiments, the size of the game identifier is determined based on the number of game units located in the sub-area.
In some embodiments, the game identifier contains quantity information indicating the number of game units belonging to the same type in each sub-area.
In some embodiments, the case where the degree of thumbnail meets the preset thumbnail condition includes at least one of the following:
the zoom parameter corresponding to the thumbnail degree reaches a preset thumbnail threshold; the thumbnail degree reaches a preset thumbnail grade; the target scale corresponding to the degree of abbreviation is smaller than the first preset scale.
In some embodiments, the apparatus further comprises:
The first hiding module is used for hiding the game units and displaying corresponding game identifications in corresponding subareas aiming at each game unit when the degree of the thumbnail reaches a first preset thumbnail level;
and the second hiding module is used for hiding the game units and displaying single game identifications in the corresponding subareas aiming at least one game unit belonging to the same type when the degree of the thumbnail reaches a second preset thumbnail level.
In some embodiments, the single game identifier includes a quantity information indicating a quantity of game units belonging to a same type in each of the sub-areas, and the second hiding module further includes:
the third hiding module is used for hiding the game units and determining the target quantity information of the game units belonging to the same type in the corresponding subareas when the degree of the thumbnail reaches a second preset thumbnail level;
and the fourth display module is used for displaying the single game identifier containing the target quantity information in the corresponding subarea.
In some embodiments, the quantity information comprises quantity rank information; the different quantity information corresponds to different quantity grade information according to the quantity range to which the different quantity information belongs; the number range corresponds to the number grade information one by one, and the fourth display module is specifically configured to:
Determining target quantity grade information corresponding to a quantity range to which the target quantity information belongs;
a single game identifier containing the target number level information is displayed in the corresponding sub-area.
In some embodiments, the quantity level information is represented by at least one of the following forms:
the size, depth, transparency, number of sub-game icons of the game logo.
In some embodiments, different amounts of rank information are represented by different numbers of sub-game icons;
the number level information corresponds to the number of sub-game icons one by one.
In some embodiments, the apparatus further comprises:
the dividing module is used for carrying out average division on at least part of the game map to obtain a plurality of subareas.
In some embodiments, the partitioning module is specifically configured to:
determining the division degree of the game map according to the density degree of the game units in the game map;
and carrying out average division on at least part of the game map according to the division degree to obtain a plurality of subareas.
The game display control device provided by the embodiment of the application has the same technical characteristics as the game display control method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Corresponding to the above game display control method, the embodiments of the present application further provide a computer readable storage medium storing machine executable instructions that, when invoked and executed by a processor, cause the processor to execute the steps of the above game display control method.
The display control device of the game provided by the embodiment of the application can be specific hardware on the equipment or software or firmware installed on the equipment. The device provided in the embodiments of the present application has the same implementation principle and technical effects as those of the foregoing method embodiments, and for a brief description, reference may be made to corresponding matters in the foregoing method embodiments where the device embodiment section is not mentioned. It will be clear to those skilled in the art that, for convenience and brevity, the specific operation of the system, apparatus and unit described above may refer to the corresponding process in the above method embodiment, which is not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
As another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the display control method of the game described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present application. Are intended to be encompassed within the scope of this application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (14)

1. A display control method of a game, characterized in that a graphical user interface is provided by a first terminal, the graphical user interface containing at least part of a game scene of the game, the method comprising:
displaying game units located in a plurality of sub-areas on the graphical user interface; the subareas are scene areas obtained by dividing the game map in advance;
Responding to the thumbnail operation aiming at the game map, and performing thumbnail display on the game unit;
when the thumbnail degree reaches a first preset thumbnail level, hiding the game units and displaying corresponding game identifications in the corresponding subareas for each game unit; when the degree of thumbnail reaches a second preset thumbnail level, hiding the game units and displaying a single game identifier in the corresponding subarea aiming at least one game unit belonging to the same type.
2. The method of claim 1, wherein the game identifier is used to characterize at least one of the game units belonging to the same type.
3. The method of claim 1, wherein the size of the game identifier is determined based on the number of game units located in the sub-area.
4. The method of claim 1, wherein said game identifier comprises quantity information indicating the number of said game units belonging to the same type in each of said sub-areas.
5. The method of claim 1, wherein the case where the degree of thumbnail meets a preset thumbnail condition includes at least one of:
The scaling parameters corresponding to the thumbnail degree reach a preset thumbnail threshold; the thumbnail degree reaches a preset thumbnail grade; the target scale corresponding to the thumbnail degree is smaller than the first preset scale.
6. The method of claim 1, wherein said single game identifier contains quantity information indicating the number of said game units belonging to the same type in each of said sub-areas;
when the degree of thumbnail reaches a second preset thumbnail level, hiding the game units and displaying a single game identifier in the corresponding subarea for at least one game unit belonging to the same type, wherein the step comprises the following steps:
when the thumbnail degree reaches a second preset thumbnail level, hiding the game units and determining target quantity information of the game units belonging to the same type in the corresponding subareas;
displaying the single game identification containing the target quantity information in the corresponding sub-area.
7. The method of claim 6, wherein the quantity information comprises quantity level information;
the different quantity information corresponds to the different quantity grade information according to the quantity range to which the quantity information belongs; the quantity ranges are in one-to-one correspondence with the quantity grade information;
The step of displaying the single game identifier containing the target quantity information in the corresponding sub-area includes:
determining target quantity grade information corresponding to a quantity range to which the target quantity information belongs;
displaying the single game identifier containing the target quantity level information in the corresponding sub-region.
8. The method of claim 7, wherein the quantity level information is represented by at least one of the following forms:
the size, the depth, the transparency and the number of the sub-game icons of the game mark.
9. The method of claim 8, wherein different ones of the quantity level information are represented by different ones of the sub-game icons;
the number level information corresponds to the number of the sub-game icons one by one.
10. The method according to claim 1, wherein the sub-region is a scene region obtained by dividing a game map in advance on average; the method further comprises the steps of:
and carrying out average division on at least part of the game map to obtain a plurality of subareas.
11. The method of claim 10, wherein the step of equally dividing at least a portion of the game map to obtain a plurality of the sub-areas comprises:
Determining the dividing degree of the game map according to the density degree of the game units in the game map; wherein the higher the degree of density is, the higher the degree of division is;
carrying out average division on at least part of the game map according to the division degree to obtain a plurality of subareas; wherein the larger the division degree is, the smaller the sub-region is.
12. A display control apparatus for a game, wherein a graphical user interface is provided by a first terminal, the graphical user interface including at least a portion of a game scene of the game, the apparatus comprising:
a first display module for displaying game units located in a plurality of sub-areas on the graphical user interface; the subareas are scene areas obtained by dividing the game map in advance;
the second display module is used for responding to the thumbnail operation aiming at the game map and displaying the thumbnail of the game unit;
the first hiding module is used for hiding the game units and displaying corresponding game identifications in corresponding subareas aiming at each game unit when the degree of the thumbnail reaches a first preset thumbnail level;
and the second hiding module is used for hiding the game units and displaying single game identifications in the corresponding subareas aiming at least one game unit belonging to the same type when the degree of the thumbnail reaches a second preset thumbnail level.
13. An electronic terminal comprising a memory, a processor, the memory having stored therein a computer program executable on the processor, characterized in that the processor, when executing the computer program, implements the steps of the method of any of the preceding claims 1 to 11.
14. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to perform the method of any one of claims 1 to 11.
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