CN113058265B - Interaction method, device, equipment and storage medium between teams in virtual scene - Google Patents

Interaction method, device, equipment and storage medium between teams in virtual scene Download PDF

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Publication number
CN113058265B
CN113058265B CN202110481855.0A CN202110481855A CN113058265B CN 113058265 B CN113058265 B CN 113058265B CN 202110481855 A CN202110481855 A CN 202110481855A CN 113058265 B CN113058265 B CN 113058265B
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interaction
teams
opening
request
function item
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CN113058265A (en
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练建锋
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides an interaction method and device between teams in a virtual scene, electronic equipment and a storage medium; the method comprises the following steps: when the interaction of at least two teams in the virtual scene is ended, presenting a corresponding interaction ending page, and presenting an opening function item corresponding to the interaction ending page; responding to an interaction opposite-office opening command triggered by a target object based on an opening function item, and sending an opening request of the corresponding interaction opposite office; the target object belongs to a target team, the starting request is used for requesting other teams except the target team in at least two teams, and the interaction pair is started again; when a confirmation response corresponding to the opening request is received, controlling at least two teams to enter a virtual scene so as to open the interaction pair again; through the method and the device, the aim that each team participating in the game starts the game again after the game is finished can be achieved, multiple interactive operations are not needed in the whole process, and the human-computer interaction efficiency is improved.

Description

Interaction method, device, equipment and storage medium between teams in virtual scene
Technical Field
The present disclosure relates to the field of virtualization and man-machine interaction technologies, and in particular, to an interaction method and apparatus between teams in a virtual scene, an electronic device, and a storage medium.
Background
With the development of computer technology, electronic devices can implement more abundant and visual virtual scenes. The virtual scene refers to a digital scene outlined by a computer through a digital communication technology, a user can obtain a completely virtualized feeling (such as virtual reality) or a partially virtualized feeling (such as augmented reality) in visual, auditory and other aspects in the virtual scene, and meanwhile, can control interaction between a team virtual object in the virtual scene and virtual objects of other teams to obtain feedback.
In the related technology, after the game in the virtual scene is finished, the user can only acquire the opportunities of forming a team with part of the members participating in the game to participate in other games by means of adding friends, waiting for the agreement of the other parties, chat and communication and the like, and the whole process needs the user to execute for a plurality of times, so that the human-computer interaction efficiency is low; and the same team can not be started again for the opposite, so that the situation that each team participating in the opposite can not perform the opposite again after finishing a certain opposite is caused.
Disclosure of Invention
The embodiment of the application provides an interaction method, an interaction device, electronic equipment and a storage medium among teams in a virtual scene, which can realize the purpose that each team participating in the game starts the game again after the game is finished, and the whole process does not need repeated interaction operation, so that the man-machine interaction efficiency is improved.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides an interaction method among teams in a virtual scene, which comprises the following steps:
when the interaction of at least two teams in the virtual scene is ended, presenting a corresponding interaction ending page, and presenting an opening function item corresponding to the interaction in the interaction ending page;
responding to an interaction counter opening instruction triggered by a target object based on the opening function item, and sending an opening request corresponding to the interaction counter;
the target object belongs to a target team, the starting request is used for requesting other teams except the target team in the at least two teams to start the interaction pair again;
and when a confirmation response corresponding to the opening request is received, controlling the at least two teams to enter the virtual scene so as to open the interaction pair again.
In the above scheme, the method further comprises:
presenting conversation function entries corresponding to the at least two teams when a delayed response corresponding to the opening request is received, the delayed response indicating delayed opening of the interactive game;
in response to a triggering operation for the session function portal, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
In the above scheme, the method further comprises:
presenting an opening function item corresponding to the interaction pair in the group session interface;
and responding to the triggering operation for the opening function item, and controlling the at least two teams to enter the virtual scene so as to open the interaction pair again.
The embodiment of the application provides an interaction method among teams in a virtual scene, which comprises the following steps:
when the interaction between at least two teams in the virtual scene is ended, presenting a corresponding interaction ending page;
presenting the received opening request corresponding to the interaction counter and the determined function item corresponding to the opening request in the interaction ending page;
the starting request is used for requesting to start the interaction pair again;
And responding to the triggering operation aiming at the determined functional item, returning a confirmation response corresponding to the opening request, and presenting a virtual scene interface corresponding to the interaction pair so as to open the interaction pair again.
In the above scheme, the method further comprises:
presenting a delayed response function item corresponding to the opening request in the interaction ending page;
responding to the triggering operation for the delay response function item, and presenting a setting interface for setting the opening time of the interaction counter;
responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
In the above scheme, the method further comprises:
acquiring a time difference between the current time and the starting time;
and when the time difference is smaller than a time difference threshold, presenting opening reminding information corresponding to the interaction pair.
The embodiment of the application also provides an interaction device between teams in the virtual scene, which comprises:
the presentation module is used for presenting a corresponding interaction ending page when interaction of at least two teams in the virtual scene is ended, and presenting an opening function item corresponding to the interaction in the interaction ending page;
The sending module is used for responding to an interaction opposite-office opening instruction triggered by the target object based on the opening function item and sending an opening request corresponding to the interaction opposite-office;
the target object belongs to a target team, the starting request is used for requesting other teams except the target team in the at least two teams to start the interaction pair again;
and the control module is used for controlling the at least two teams to enter the virtual scene when receiving a confirmation response corresponding to the opening request so as to open the interaction pair again.
In the above scheme, the presenting module is further configured to determine a target team member in each team, where the target team member has a right to open the interaction pair;
and presenting the opening function item corresponding to the interaction pair in the interaction end page corresponding to the target team member.
In the above scheme, the sending module is further configured to respond to an interaction opposite-office opening instruction triggered by the opening function item by the target object, and present a first request content corresponding to the opening request and request to send the function item;
and responding to the triggering operation of the request sending function item, sending an opening request carrying the first request content and corresponding to the interaction pair, so as to present the first request content in the virtual scene interfaces of the members of the other teams.
In the above solution, the sending module is further configured to present a modification function item corresponding to the first request content;
responding to the triggering operation for the modification function item, and presenting a modification interface corresponding to the first request content;
presenting the modified first requested content in response to a modification operation performed on the first requested content based on the modification interface;
the sending module is further configured to send the opening request carrying the modified first request content in response to a triggering operation for the request sending function item.
In the above scheme, the sending module is further configured to respond to an interactive game opening instruction triggered by the opening function item by the target object, and present a request editing interface for editing the requested content;
receiving second request content input based on the request editing interface;
and responding to a confirmation instruction for the second request content, and sending the opening request carrying the second request content.
In the above scheme, the sending module is further configured to receive, when the request editing interface includes a text editing box, second request content in a text form input based on the text editing box;
Or when the voice editing interface comprises a voice editing entry, receiving second request content in a voice form input based on the voice editing entry.
In the above scheme, the control module is further configured to present a scene entry interface including members in each team when receiving a confirmation response corresponding to the opening request, and present a scene entry function item in the scene entry interface;
and responding to the triggering operation of the scene entry function item, and controlling members of the at least two teams to enter the virtual scene so as to restart the interaction game.
In the above scheme, the control module is further configured to present a session function entry in the scene entry interface;
when a trigger operation for the session function portal is received, a group session interface is presented for a session between the at least two teams.
In the above solution, the presenting module is further configured to present a session function entry corresponding to the at least two teams when a delayed response corresponding to the opening request is received, where the delayed response indicates that the interaction is delayed to be opened;
in response to a triggering operation for the session function portal, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
In the above scheme, the sending module is further configured to, when receiving a delay response corresponding to the opening request, where the delay response indicates that the interaction is opened after a target duration, present a setting interface for setting an opening time of the interaction;
responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
In the above scheme, the sending module is further configured to obtain a time difference between the current time and the opening time;
and when the time difference is smaller than a time difference threshold, presenting opening reminding information corresponding to the interaction pair.
The embodiment of the application also provides an interaction device between teams in the virtual scene, which comprises:
the page presentation module is used for presenting a corresponding interaction ending page when interaction between at least two teams in the virtual scene ends;
the request presentation module is used for presenting the received opening request corresponding to the interaction pair and the determined functional item corresponding to the opening request in the interaction end page;
The starting request is used for requesting to start the interaction pair again;
and the return module is used for responding to the triggering operation aiming at the determined functional item, returning a confirmation response corresponding to the opening request and presenting a virtual scene interface corresponding to the interaction pair so as to open the interaction pair again.
In the above scheme, the page presenting module is further configured to present a delayed response function item corresponding to the opening request in the interaction ending page;
responding to the triggering operation aiming at the delay response function item, and returning a delay response corresponding to the starting request, wherein the delay response indicates to delay starting the interaction counter;
and presenting session function entries corresponding to the at least two teams;
when a trigger operation for the session function entry is received, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
In the above scheme, the page presenting module is further configured to present a delayed response function item corresponding to the opening request in the interaction ending page;
responding to the triggering operation for the delay response function item, and presenting a setting interface for setting the opening time of the interaction counter;
Responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
The embodiment of the application also provides electronic equipment, which comprises:
a memory for storing executable instructions;
and the processor is used for realizing the interaction method among teams in the virtual scene provided by the embodiment of the application when executing the executable instructions stored in the memory.
The embodiment of the application also provides a computer readable storage medium which stores executable instructions, wherein when the executable instructions are executed by a processor, the interaction method among teams in the virtual scene provided by the embodiment of the application is realized.
The embodiment of the application has the following beneficial effects:
when the interaction of at least two teams in the virtual scene is ended, presenting an interaction ending page comprising an opening function item corresponding to the interaction, receiving an interaction opening instruction of a target object of a target team based on the opening function item, sending an opening request corresponding to the interaction to team members of other teams, and controlling at least two teams to enter the virtual scene when receiving a confirmation response corresponding to the opening request so as to open the interaction again; therefore, the aim of starting the team for the team again after the team finishes the team can be achieved, multiple interactive operations are not needed in the whole process, the man-machine interaction efficiency is improved, and the occupation of hardware processing resources is reduced.
Drawings
Fig. 1 is a schematic architecture diagram of an interaction system 100 between teams in a virtual scenario provided in an embodiment of the present application;
fig. 2 is a schematic structural diagram of an electronic device 500 for implementing an interaction method between teams in a virtual scene according to an embodiment of the present application;
FIG. 3 is a flow chart of an interaction method between teams in a virtual scenario provided in an embodiment of the present application;
FIG. 4A is a schematic representation of a presentation of an interaction end page provided by an embodiment of the present application;
FIG. 4B is a schematic representation of a presentation of an interaction end page provided by an embodiment of the present application;
fig. 5 is a schematic diagram of sending an opening request according to an embodiment of the present application;
fig. 6 is a schematic diagram of sending an opening request according to an embodiment of the present application;
fig. 7 is a schematic diagram of sending an opening request according to an embodiment of the present application;
FIG. 8 is a schematic flow chart of a re-opening interaction pair provided in an embodiment of the present application;
FIG. 9 is a schematic representation of a session function entry provided by an embodiment of the present application;
FIG. 10 is a schematic representation of a group session interface provided by an embodiment of the present application;
fig. 11 is a schematic diagram of a setup flow of an on time provided in an embodiment of the present application;
FIG. 12 is a schematic representation of an open reminder provided in an embodiment of the present application;
FIG. 13 is a flowchart illustrating a method of interaction between teams in a virtual scenario provided in an embodiment of the present application;
FIG. 14 is a schematic flow chart of a re-opening interaction pair provided in an embodiment of the present application;
FIG. 15 is a flow presentation schematic of a delayed response function item provided by an embodiment of the present application;
FIG. 16 is a flow presentation schematic of a delayed response function item provided by an embodiment of the present application;
FIG. 17 is a schematic illustration of the interactive game results provided herein;
fig. 18 is a schematic diagram of a transmission flow of an opening request provided in an embodiment of the present application;
fig. 19 is a schematic diagram of an accepting flow of an opening request according to an embodiment of the present application;
fig. 20 is a schematic structural diagram of an interaction device 555 between teams in a virtual scene according to an embodiment of the present application;
fig. 21 is a schematic structural diagram of an interaction device 2100 between teams in a virtual scene provided in an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the present application will be described in further detail with reference to the accompanying drawings, and the described embodiments should not be construed as limiting the present application, and all other embodiments obtained by those skilled in the art without making any inventive effort are within the scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is to be understood that "some embodiments" can be the same subset or different subsets of all possible embodiments and can be combined with one another without conflict.
In the following description, the terms "first", "second", "third" and the like are merely used to distinguish similar objects and do not represent a specific ordering of the objects, it being understood that the "first", "second", "third" may be interchanged with a specific order or sequence, as permitted, to enable embodiments of the application described herein to be practiced otherwise than as illustrated or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the present application.
Before further describing embodiments of the present application in detail, the terms and expressions that are referred to in the embodiments of the present application are described, and are suitable for the following explanation.
1) And the client is used for providing various service application programs such as an instant messaging client and a video playing client which are operated in the terminal.
2) In response to a condition or state that is used to represent the condition or state upon which the performed operation depends, the performed operation or operations may be in real-time or with a set delay when the condition or state upon which it depends is satisfied; without being specifically described, there is no limitation in the execution sequence of the plurality of operations performed.
3) The virtual scene is a virtual scene that an application program displays (or provides) when running on a terminal. The virtual scene may be a simulation environment for the real world, a semi-simulation and semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, sea, etc., the land may include environmental elements of a desert, city, etc., and a user may control a virtual object to move in the virtual scene.
Based on the above explanation of nouns and terms involved in the embodiments of the present application, the following describes an interaction system between teams in a virtual scenario provided in the embodiments of the present application. Referring to fig. 1, fig. 1 is a schematic architecture diagram of an interaction system 100 between teams in a virtual scenario provided in an embodiment of the present application, in order to support an exemplary application, a terminal (a terminal 400-1 and a terminal 400-2 are shown in an exemplary manner) are connected to a server 200 through a network 300, where the network 300 may be a wide area network or a local area network, or a combination of the two, and data transmission is implemented using a wireless or wired link.
The terminal 400-1 (corresponding to a target object in a target team) is used for presenting a corresponding interaction ending page when interaction between at least two teams in the virtual scene is ended, and presenting an opening function item corresponding to the interaction ending page; responding to an interaction opposite-office opening command triggered by the target object based on the opening function item, and sending an opening request of the corresponding interaction opposite office to the server 200;
a server 200 for sending an opening request of a corresponding interaction pair to the terminal 400-2;
a terminal 400-2 (corresponding to team members in other teams) for receiving the opening request and returning a confirmation response corresponding to the opening request to the server 200;
a server 200 for transmitting a confirmation response corresponding to the start request to the terminal 400-1;
a terminal 400-1 (corresponding to a target object in a target team) for receiving a confirmation response corresponding to the start request and transmitting an acquisition request of scene data of the virtual scene to the server 200;
the server 200 is configured to receive an acquisition request of scene data, and return the scene data of the virtual scene to the terminal 400-1 in response to the acquisition request;
the terminal 400-1 (corresponding to a target object in the target team) is configured to receive scene data of a virtual scene, render a picture of the virtual scene based on the scene data to obtain a virtual scene interface, and control at least two teams to enter the virtual scene to start interaction again.
In practical applications, the server 200 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, and basic cloud computing services such as big data and artificial intelligence platforms. Terminals (e.g., terminal 400-1 and terminal 400-2) may be, but are not limited to, smart phones, tablet computers, notebook computers, desktop computers, smart speakers, smart televisions, smart watches, etc. Terminals, such as terminal 400-1 and terminal 400-2, and server 200 may be directly or indirectly connected through wired or wireless communication, and the present application is not limited thereto.
In practical applications, terminals (including the terminal 400-1 and the terminal 400-2) are installed and run with application programs supporting virtual scenes. The application program may be any one of a First person shooter game (FPS, first-Person Shooting game), a third person shooter game, a multiplayer online tactical competition game (MOBA, multi player Online Battle Arena games), a Two-dimensional (2D) game application, a Three-dimensional (3D) game application, a virtual reality application, a Three-dimensional map program, or a multiplayer warfare survival game. The application may also be a stand-alone application, such as a stand-alone 3D game program.
The virtual scene related in the embodiment of the application can be used for simulating a two-dimensional virtual space or a three-dimensional virtual space and the like. Taking a virtual scene to simulate a three-dimensional virtual space as an example, the three-dimensional virtual space may be an open space, and the virtual scene may be used to simulate a real environment in reality, for example, the virtual scene may include sky, land, ocean, etc., and the land may include environmental elements such as a desert, a city, etc. Of course, the virtual scene may also include virtual objects, such as buildings, vehicles, and props such as weapon required for the virtual object in the virtual scene to be used for armed itself or fight with other virtual objects. The virtual scene can also be used to simulate real environments in different weather, such as sunny, rainy, foggy or night weather. The virtual object may be an avatar in the virtual scene for representing a user, and the avatar may be any form, for example, an artificial character, an artificial animal, etc., which is not limited in this application. In actual implementation, a user may use a terminal (e.g., terminal 400-1) to control a virtual object to perform activities in the virtual scene, including but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing.
Referring to fig. 2, fig. 2 is a schematic structural diagram of an electronic device 500 for implementing an interaction method between teams in a virtual scene according to an embodiment of the present application. In practical applications, the electronic device 500 may be a server or a terminal shown in fig. 1, and taking the electronic device 500 as the terminal shown in fig. 1 as an example, the electronic device implementing the interaction method between teams in the virtual scene in the embodiment of the present application is described, where the electronic device 500 provided in the embodiment of the present application includes: at least one processor 510, a memory 550, at least one network interface 520, and a user interface 530. The various components in electronic device 500 are coupled together by bus system 540. It is appreciated that the bus system 540 is used to enable connected communications between these components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to the data bus. The various buses are labeled as bus system 540 in fig. 2 for clarity of illustration.
The processor 510 may be an integrated circuit chip with signal processing capabilities such as a general purpose processor, such as a microprocessor or any conventional processor, or the like, a digital signal processor (DSP, digital Signal Processor), or other programmable logic device, discrete gate or transistor logic, discrete hardware components, or the like.
The user interface 530 includes one or more output devices 531 that enable presentation of media content, including one or more speakers and/or one or more visual displays. The user interface 530 also includes one or more input devices 532, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard drives, optical drives, and the like. Memory 550 may optionally include one or more storage devices physically located remote from processor 510.
Memory 550 includes volatile memory or nonvolatile memory, and may also include both volatile and nonvolatile memory. The non-volatile memory may be read only memory (ROM, read Only Me mory) and the volatile memory may be random access memory (RAM, random Access Memor y). The memory 550 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 550 is capable of storing data to support various operations, examples of which include programs, modules and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for handling various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and handling hardware-based tasks;
network communication module 552 is used to reach other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 include: bluetooth, wireless compatibility authentication (WiFi), and universal serial bus (USB, universal Serial Bus), etc.;
a presentation module 553 for enabling presentation of information (e.g., a user interface for operating a peripheral device and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
the input processing module 554 is configured to detect one or more user inputs or interactions from one of the one or more input devices 532 and translate the detected inputs or interactions.
In some embodiments, the interaction device between teams in the virtual scene provided in the embodiments of the present application may be implemented in a software manner, and fig. 2 shows the interaction device 555 between teams in the virtual scene stored in the memory 550, which may be software in the form of a program, a plug-in, and the like, including the following software modules: the presentation module 5551, the transmission module 5552 and the control module 5553 are logical, and thus may be arbitrarily combined or further split according to the implemented functions, the functions of each module will be described below.
In other embodiments, the inter-team interaction device in the virtual scene provided in the embodiments of the present application may be implemented by combining software and hardware, and by way of example, the inter-team interaction device in the virtual scene provided in the embodiments of the present application may be a processor in the form of a hardware decoding processor that is programmed to perform the inter-team interaction method in the virtual scene provided in the embodiments of the present application, for example, the processor in the form of a hardware decoding processor may employ one or more application specific integrated circuits (ASIC, application Specific Integrated Circuit), DSP, programmable logic device (PLD, programmable Logic Devic e), complex programmable logic device (CPLD, complex Programmable Logic Device), field programmable gate array (FPGA, field-Programmable Gate Array), or other electronic component.
Based on the above description of the interaction system and the electronic device between teams in the virtual scene provided by the embodiment of the application, the following description is made of the interaction method between teams in the virtual scene provided by the embodiment of the application. In some embodiments, the interaction method between teams in the virtual scene provided in the embodiments of the present application may be implemented by a server or a terminal alone or in cooperation with the server and the terminal, and the interaction method between teams in the virtual scene provided in the embodiments of the present application is described below by taking the terminal implementation as an example.
Referring to fig. 3, fig. 3 is a flowchart of an interaction method between teams in a virtual scene provided by an embodiment of the present application, where the interaction method between teams in a virtual scene provided by the embodiment of the present application includes:
step 101: when the interaction of at least two teams in the virtual scene is ended, presenting a corresponding interaction ending page, and presenting an opening function item corresponding to the interaction in the interaction ending page.
Here, an application client supporting a virtual scene is installed on the terminal, and when a user opens the application client on the terminal and the terminal runs the application client, the terminal presents a picture of the virtual scene (such as a shooting game scene and team fight scenes in different camps), and the virtual scene can be a two-dimensional virtual scene or a three-dimensional virtual scene. The at least two teams perform interactive opponents in the presented virtual scene, where the at least two teams may correspond to different camps, and the interactive opponents perform opponents between teams, for example, shooting opponents in a shooting game scene, may be interactive opponents between two teams, or may be interactive opponents between more than two teams.
After the interaction of at least two teams in the virtual scene is finished, the terminal controls the at least two teams to exit the virtual scene and presents a corresponding interaction ending page, wherein the interaction ending page can present the game result (such as game win-lose information, ranking information and the like) of the at least two teams, game details (such as the number of virtual objects hit and killed in the game process, the acquired information of the virtual props and the like). In addition, in the embodiment of the application, the opening function item corresponding to the interaction pair can be further presented on the interaction end page, so that when the interaction pair of the at least two teams is ended, the interaction pair between the at least two teams can be quickly opened based on the opening function item.
In some embodiments, the terminal may present the open function item of the corresponding interaction pair in the interaction end page by: determining target team members with opening rights of corresponding interaction pairs in each team; and presenting the opening function item of the corresponding interaction pair in the interaction end page corresponding to the target team member.
In practical application, each team member in each team of the interaction pair is divided into team captain and team common member according to different identities, and the corresponding authorities of the team members with different identities are different. In practical implementation, when the opening function item corresponding to the interaction pair is presented in the interaction end page, the opening function item corresponding to the interaction pair can be presented based on the corresponding authority of the identity of the team member, specifically, the target team member, such as a team leader, with the opening authority corresponding to the interaction pair in each team can be determined, and then the opening function item corresponding to the interaction pair is presented in the interaction end page corresponding to the target team member.
As an example, referring to fig. 4A, fig. 4A is a schematic presentation diagram of an interaction end page provided in an embodiment of the present application. Here, interaction counterpartion is performed between team 1 (corresponding to blue square camping) and team 2 (corresponding to red square camping) in a virtual scene, such as the interaction counterparty interface of the virtual scene shown in the diagram of (1) in fig. 4; when the interaction is ended, the terminal controls the team 1 and the team 2 to exit the virtual scene, presents a corresponding interaction ending page, and simultaneously starts the function item of the corresponding interaction pair from the interaction ending page to the presentation of the opening function item of the corresponding interaction pair. The currently displayed interaction ending page corresponds to a target team member 'captain-me is small bronze', and the target team member 'captain-me is small bronze' has opening authority of a corresponding interaction pair office, so that an opening function item 'come again' can be displayed in the interaction ending page of the target team member 'captain-me is small bronze', as shown in a (2) diagram in fig. 4;
continuing to refer to fig. 4B, fig. 4B is a schematic presentation view of an interaction end page provided in an embodiment of the present application. Here, the interaction ending page corresponds to 3 teams, including team M, team N, and team L, after the interaction between the three teams ends, the interaction ending page is displayed, and an opening function item "come again to one again" corresponding to the interaction ending page is presented.
Step 102: and responding to an interaction opposite-office opening command triggered by the target object based on the opening function item, and sending an opening request of the corresponding interaction opposite office.
The target object belongs to a target team, the starting request is used for requesting other teams except the target team in at least two teams, and the interaction pair is started again.
Here, after the terminal presents the opening function item in the interaction end page, the user (i.e., team members of at least two teams) may quickly open the interaction pair between the at least two teams through the opening function item. When the terminal receives triggering operation (such as clicking operation, long-press operation and the like) of the target object (such as a member of the target team belonging to the at least two teams) aiming at the opening function item, an interaction opening command of the target object based on the opening function item is received.
At this time, the terminal responds to the interaction opening command triggered by the target object based on the opening function item, and sends an opening request of the corresponding interaction opening to other teams except the target team in the at least two teams so as to request the other teams to open the interaction opening again based on the opening request.
In some embodiments, the terminal may send the opening request of the corresponding interaction pair as follows: responding to an interaction opposite-office opening instruction triggered by a target object based on an opening function item, and presenting first request content corresponding to an opening request and a request sending function item; and responding to the triggering operation aiming at the request sending function item, sending an opening request of the corresponding interaction pair carrying the first request content so as to present the first request content in the virtual scene interfaces of the members of other teams.
In practical application, the opening request can carry request content, so that other teams can quickly know the purpose of the opening request when receiving the opening request. In implementation, before sending the opening request, that is, when receiving the interactive game opening instruction triggered by the opening function item by the target object, the first request content corresponding to the opening request and the corresponding request sending function item may be presented. Here, the first request content is default request content set in advance, the user can directly click the request sending function item to send an opening request carrying the first request content, and the terminal responds to the triggering operation aiming at the request sending function item to send the opening request carrying the first request content and corresponding to the interaction pair, so that the first request content is presented in virtual scene interfaces of members of other teams, thereby reducing user operation and improving user experience.
As an example, referring to fig. 5, fig. 5 is a schematic diagram of sending an opening request provided in an embodiment of the present application. Here, the terminal presents the opening function item "come again" on the interaction end page, as shown in a diagram in fig. 5; in response to a trigger operation for "come again to one office" of the opening function item, an interactive-to-office opening instruction is received, a first request content "Hi" corresponding to the opening request is presented, your own is happy, is interesting to come again to one office just played with your own? "and the corresponding request-to-send function item" initiate challenge ", as shown in figure 5B; in response to a trigger operation for "initiate challenge" of the request sending function item, sending an opening request of a corresponding interaction pair carrying the first request content to terminals of members of other teams to present the first request content "Hi, your own, just playing with your own, interesting to come again? In addition, the identification information of the member of the target team, that is, the name of the member, is presented at the same time as the first request content is presented, as shown in fig. 5C.
In some embodiments, the terminal may modify the first requested content by: presenting a modified function item corresponding to the first requested content; responding to a triggering operation for modifying the function item, and presenting a modification interface corresponding to the first request content; responsive to a modification operation performed on the first requested content based on the modification interface, presenting the modified first requested content;
correspondingly, the terminal may send the opening request of the corresponding interaction pair carrying the first request content by: and responding to the triggering operation for the request sending function item, and sending an opening request carrying the modified first request content.
In practical applications, the presented first request content is available for modification by the user according to personal needs. Based on the above, the terminal can present the modification function item corresponding to the first request content, respond to the triggering operation for the modification function item, present the modification interface corresponding to the first request content, and the user can modify the first request content based on the modification interface; the modified first requested content is presented in response to a modification operation performed on the first requested content based on the modification interface. At this time, when a trigger operation for sending the function item is received, an opening request carrying the modified first request content is sent to present the modified first request content in virtual scene interfaces of members of other teams.
As an example, referring to fig. 6, fig. 6 is a schematic diagram of sending an opening request provided in an embodiment of the present application. Here, is the terminal presenting the first request content "Hi, your own, happy with your play just, interesting to come again? "and send function item" initiate challenge ", also present the modification function item" modify "corresponding to the first request content, as shown in fig. 6 a; in response to a trigger operation for "modification" of the modification function item, a modification interface corresponding to the first request content is presented, that is, the first request content "Hi, hello, happy with your play just before, is interesting to come again? "in a modifiable state (i.e., a state in which the user can modify the first request content"), as shown in fig. 6B;
continuing, in response to the modification operation performed on the first request content based on the modification interface, the modified first request content "Hi, hello, is interesting just to fight, is interesting to come again? ", as shown in fig. 6, panel C; in response to a trigger operation for "initiate challenge" for the request-to-send function item, sending a corresponding interactive-pair opening request carrying the modified first request content to terminals of members of other teams to present the modified first request content "Hi" in virtual scene interfaces of members of the other teams, which are good, have just spent in the interests of coming again? In addition, the identification information of the member of the target team, that is, the name of the member, is presented at the same time as the first request content is presented, as shown in the D diagram of fig. 6.
In some embodiments, the terminal may send the opening request of the corresponding interaction pair as follows: responding to an interactive game opening instruction triggered by the target object based on the opening function item, and presenting a request editing interface for editing request content; receiving second request content input based on the request editing interface; and responding to the confirmation instruction for the second request content, and sending an opening request carrying the second request content.
In practical application, the terminal may not present default request content, and at this time, the terminal presents a request editing interface for editing the request content in response to an interactive game opening instruction triggered by the target object based on the opening function item, and the user may edit the request content required by the individual based on the request editing interface. Receiving second request content input based on the request editing interface; and responding to a confirmation instruction for the second request content, and sending an opening request carrying the second request content to present the second request content in virtual scene interfaces of members of other teams.
In some embodiments, the terminal may receive the second request content input based on the request editing interface by: when the text editing box is contained in the request editing interface, receiving second request content in a text form input based on the text editing box; or when the voice editing portal is contained in the request editing interface, receiving second request content in a voice form input based on the voice editing portal.
In practical applications, the request editing interface may include a text editing box to support the input of the second request content in text form; the request editing interface may also include a voice editing portal to support the entry of second requested content in voice form.
As an example, referring to fig. 7, fig. 7 is a schematic diagram of sending an opening request provided in an embodiment of the present application. Here, the terminal presents the open function item "come again" on the interaction end page, as shown in a diagram in fig. 7; in response to a triggering operation for opening the function item 'come again to one office', an interaction-to-office opening instruction is received, and a request editing interface for editing request content is presented, wherein the request editing interface comprises a text editing box and a corresponding confirmation function item 'confirm', as shown in a diagram B in fig. 7;
continuing, receiving a second request content "Hi," in text form, entered based on a text edit box of the request editing interface, your best, who just has the interest in playing the game, is interested in coming again? "; in response to a confirmation instruction for the second request content triggered based on the confirmation function item "confirm", sending an open request carrying the second request content to terminals of members of other teams to present the modified first request content "Hi, your best, who just spent in the battle, is interested in coming again? In addition, identification information of the member of the target team, that is, the name of the member, is presented simultaneously with the presentation of the second request content, as shown in fig. 7C.
Step 103: and when a confirmation response corresponding to the opening request is received, controlling at least two teams to enter a virtual scene so as to open the interactive game again.
And when the terminal sends the opening request corresponding to the interaction pair to other teams and receives the confirmation response of the other teams to the opening request, controlling the at least two teams to enter a virtual scene so as to open the interaction pair for the at least two teams again.
In some embodiments, when receiving a confirmation response corresponding to the opening request, the terminal may control at least two teams to enter the virtual scene to open the interactive game again by: when a confirmation response corresponding to the starting request is received, a scene entry interface containing members in each team is presented, and scene entry function items are presented in the scene entry interface; and in response to the triggering operation for the scene entry function item, controlling members of at least two teams to enter the virtual scene so as to start interaction for the game again.
In practical application, when the terminal sends an opening request corresponding to the interaction pair to other teams, the opening request is presented on the terminals of the other teams, and a determining function item corresponding to the opening request is presented. And when the terminals of other teams receive triggering operations of team members of other teams for determining the functional items, returning a confirmation response corresponding to the starting request.
When the terminal receives the confirmation response of other teams corresponding to the starting request, firstly, a scene entry interface containing members in each team is presented, and the scene entry interface is presented with the corresponding camps of each team and the identification information (such as head portraits, names and the like) of each team member. Meanwhile, a scene entry function item is also presented in the scene entry interface, so that members in the team (such as the initiator of the interaction, namely the target object) can start to enter the virtual scene. When the terminal receives a triggering operation aiming at the scene entering function item, the triggering operation is responded, and the members of the at least two teams are controlled to enter the virtual scene so as to start interaction aiming at the at least two teams again.
As an example, referring to fig. 8, fig. 8 is a schematic flow chart of a re-opening interaction pair provided in an embodiment of the present application. Here, when the terminal receives a confirmation response corresponding to the opening request returned by the other team terminal based on the determined function item "accept immediate battle" corresponding to the opening request (as shown in a diagram a in fig. 8), a scene entry interface containing members in each team is presented, and camps corresponding to each team, such as red and blue, are presented in the scene entry interface; identification information of each team member, such as head portraits, names and the like of the team member, is also presented; at the same time, a scene entry function item "start game" is also presented in the scene entry interface, as shown in fig. 8B. In response to a trigger operation for the scene entry function item "start game", members of at least two teams are controlled to enter a virtual scene, as shown in fig. 8C.
In some embodiments, the terminal may also present a session function entry in the scene entry interface; when a trigger operation for a conversation function portal is received, a group conversation interface is presented for conversation between at least two teams.
In practical application, the scene entry interface may also present a session function entry for each team to conduct a session based on the session function entry before entering the virtual scene. When a member of the at least two teams has a session requirement, a triggering operation (such as a clicking operation) for a session function entry may be triggered. When the terminal receives the triggering operation for the conversation function entrance, a group conversation interface for conversation between at least two teams is presented.
As an example, referring to fig. 9, fig. 9 is a presentation schematic diagram of a session function entry provided in an embodiment of the present application. Here, the terminal may present a session function entry "click here start chat" in the scene entrance interface, as shown in a diagram of fig. 9; in response to a trigger operation for the conversation function entry "click here to start chat", a group conversation interface for conversation between at least two teams is presented, as shown in fig. 9B.
In some embodiments, the terminal may present session function portals corresponding to at least two teams when a delayed response corresponding to the open request is received, the delayed response indicating a delayed open of the interactive game; in response to a triggering operation for the conversation function portal, a group conversation interface is presented for at least two teams to reserve an opening time for the interaction pair.
When the terminal sends the opening request corresponding to the interaction pair to other teams, the opening request is displayed on the terminals of the other teams, and the delayed response function item corresponding to the opening request is displayed. When the terminals of other teams receive triggering operations of team members of the other teams for the delayed response function item, a delayed response corresponding to the opening request is returned, wherein the delayed response is used for indicating to delay the opening of the interactive game.
At this time, the terminal receives a delay response corresponding to the opening request, and presents session function entries corresponding to at least two teams; in response to a triggering operation for the conversation function portal, a group conversation interface is presented for at least two teams to reserve an opening time for the interaction pair. Therefore, the situation that the user can enter the session only by adding other team members as friends is avoided, the user operation is reduced, and the user experience is improved.
In some embodiments, the terminal may present the opening function item of the corresponding interaction pair in the group session interface; and controlling at least two teams to enter a virtual scene in response to the triggering operation for the opening function item so as to open the interaction pair again.
In practical application, the terminal can also present the opening function item corresponding to the interaction pair in the group session interface, so that when the user reserves the opening time of the successful interaction pair based on the group session interface, the user can quickly open the interaction pair based on the opening function item. When the terminal receives a triggering operation aiming at the opening function item, at least two teams are controlled to enter a virtual scene in response to the triggering operation so as to start interaction for the opening again.
As an example, referring to fig. 10, fig. 10 is a schematic presentation diagram of a group session interface provided in an embodiment of the present application. Here, when the terminal receives a delayed response corresponding to the opening request, which is returned based on the delayed response function item "accept late combat" corresponding to the opening request (as shown in a diagram a in fig. 10), the terminal presents a session function entry "tactical reservation temporary group" corresponding to at least two teams; in response to a triggering operation of a 'tactical reservation temporary group' for a conversation function entry, a group conversation interface for at least two teams to reserve the opening time of the interactive counter is presented, and in the group conversation interface, an opening function item 'immediate opening' of the corresponding interactive counter is presented, as shown in a diagram B in FIG. 10; in response to a trigger operation for the "instant break" function item, the at least two teams are controlled to enter the virtual scene, i.e., to present a virtual scene interface, as shown in fig. 10, C.
In some embodiments, when a delayed response corresponding to the opening request is received, the delayed response indicating that the interactive session is opened after the target duration, the terminal may further present a setting interface for setting an opening time of the interactive session; responding to a setting operation based on the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation; and sending a notification message carrying the on time in response to a determination instruction for the set on time.
When the terminal sends the opening request corresponding to the interaction pair to other teams, the opening request is displayed on the terminals of the other teams, and the delayed response function item corresponding to the opening request is displayed. And when the terminals of other teams receive triggering operations of team members of the other teams for the delayed response function item, returning a delayed response corresponding to the starting request, wherein the delayed response indicates that the interaction is started after the target duration.
At this time, the terminal receives a delayed response corresponding to the opening request, presents a setting interface for setting the opening time of the interaction counter, and in actual implementation, the setting interface may include an input function item or a selection function item of "month-day-time point". When receiving a setting operation of the opening time triggered by the setting interface, responding to the setting operation of the opening time, and determining the opening time corresponding to the setting operation. When a determining instruction for the set opening time is received, a notification message carrying the opening time is sent to terminals of team members of other teams in response to the determining instruction.
As an example, referring to fig. 11, fig. 11 is a schematic diagram of a setting flow of an on time provided in an embodiment of the present application. Here, when the terminal receives a delayed response corresponding to the opening request based on the delayed response function item "accept late combat" corresponding to the opening request (as shown in a diagram in fig. 11), a setting interface for setting the opening time of the interactive game is presented, and the setting interface includes an input function item "month-day-time point" and a confirmation function item "confirm", as shown in a diagram in fig. 11B;
continuously, when receiving a setting operation of the opening time triggered by the setting interface, responding to the setting operation of the opening time, and determining the opening time corresponding to the setting operation, namely, 15:00 of 5 months and 6 days shown in a graph C in FIG. 11; in response to the triggering operation for the confirmation function item "confirm", a determination instruction for the set on time is triggered, at this time, a notification message carrying the on time is sent to terminals of members of the other team, and as shown in a D diagram in fig. 11, a notification message "opponent reservation is started for 5 months 6 days 15:00" is presented on the terminals of members of the other team.
In some embodiments, the terminal may obtain a time difference between the current time and the on time; and when the time difference is smaller than the time difference threshold, displaying opening reminding information of the corresponding interaction pair.
After the user sets the opening time of the interaction counter, the terminal can acquire the time difference between the current time and the opening time, so that when the time difference is smaller than an event threshold, the opening reminding information corresponding to the interaction counter is presented, for example, the opening reminding information can be presented in a notification bar of the terminal through a client side of the virtual scene, or when the user operates the client side of the virtual scene to perform other interaction counter, the opening reminding information is presented in a counter page of the virtual scene; or when the user runs the client of the virtual scene but does not enter the virtual scene, presenting the opening reminding information in a display interface of the client. Meanwhile, when the opening reminding information is presented, corresponding sound reminding information or vibration reminding information can be output.
As an example, referring to fig. 12, fig. 12 is a schematic presentation diagram of opening reminding information provided in an embodiment of the present application. Here, as shown in a diagram in fig. 12, the terminal notification bar is presented with the opening reminding information "you start a game immediately for a 15:00 game reserved by team 1"; as shown in fig. 12B, the terminal is running the client to perform other interactive game in the virtual scene, and at this time, the game play reminding information "you and team 1 reserve a 15:00 game" is presented in the game play interface of the virtual scene.
By applying the embodiment of the application, when the interaction of at least two teams in the virtual scene is ended, an interaction ending page comprising the opening function items corresponding to the interaction is presented, an interaction opening command of a target object of a target team based on the opening function items is received, an opening request of the corresponding interaction is sent to team members of other teams, and when a confirmation response of the corresponding opening request is received, at least two teams are controlled to enter the virtual scene so as to open the interaction again; therefore, the aim of starting the team for the team again after the team finishes the team can be achieved, multiple interactive operations are not needed in the whole process, the man-machine interaction efficiency is improved, and the occupation of hardware processing resources is reduced.
Referring to fig. 13, fig. 13 is a schematic flow chart of an interaction method between teams in a virtual scene provided by an embodiment of the present application, where the interaction method between teams in the virtual scene provided by the embodiment of the present application includes:
step 201: and when the interaction between at least two teams in the virtual scene is ended, presenting a corresponding interaction ending page.
Here, an application client supporting a virtual scene is installed on the terminal, and when a user opens the application client on the terminal and the terminal runs the application client, the terminal presents a picture of the virtual scene (such as a shooting game scene and team fight scenes in different camps), and the virtual scene can be a two-dimensional virtual scene or a three-dimensional virtual scene. The at least two teams perform interactive opponents in the presented virtual scene, where the at least two teams may correspond to different camps, and the interactive opponents perform opponents between teams, for example, shooting opponents in a shooting game scene, may be interactive opponents between two teams, or may be interactive opponents between more than two teams.
After the interaction of at least two teams in the virtual scene is finished, the terminal controls the at least two teams to exit the virtual scene and presents a corresponding interaction ending page, wherein the interaction ending page can present the game result (such as game win-lose information, ranking information and the like) of the at least two teams, game details (such as the number of virtual objects hit and killed in the game process, the acquired information of the virtual props and the like).
Step 202: and in the interaction ending page, the received opening request of the corresponding interaction pair and the determined functional item of the corresponding opening request are presented.
The starting request is used for requesting to start the interaction exchange again;
here, the terminal presents the received opening request of the corresponding interaction pair and the determined function item of the corresponding opening request in the interaction end page. In actual implementation, the request content of the opening request can be presented at the same time of presenting the opening request.
In some embodiments, the terminal may also present a reject function item corresponding to the open request; and responding to the triggering operation aiming at the refusing function item, returning a refusing response corresponding to the opening request so as to inform other teams of refusing to open the interactive game again.
Step 203: and responding to the triggering operation aiming at the determined functional item, returning a confirmation response corresponding to the starting request, and presenting a virtual scene interface corresponding to the interaction pair so as to start the interaction pair again.
When the triggering operation for determining the functional item is received, a confirmation response corresponding to the opening request is returned to terminals of team members of other teams, and a virtual scene interface corresponding to the interaction pair is presented so as to open the interaction pair again.
As an example, referring to fig. 14, fig. 14 is a schematic flow chart of a re-opening interaction pair provided in an embodiment of the present application. When the interaction between at least two teams is finished, the terminal presents a corresponding interaction ending page, and presents a received opening request 'challenge book' corresponding to the interaction ending page and a determination function item 'accept immediate combat' corresponding to the opening request, as shown in a graph A in fig. 14; in response to a trigger operation for determining the function item 'accept immediate combat', a confirmation response corresponding to the opening request is returned to terminals of team members of other teams, and a virtual scene interface corresponding to the interactive game is presented, as shown in a diagram B in fig. 14.
In some embodiments, the terminal may present a delayed response function item corresponding to the open request in the interaction end page; responding to the triggering operation aiming at the delay response function item, and returning a delay response corresponding to the opening request, wherein the delay response indicates to delay the opening of the interactive counter; and presenting conversation function entries corresponding to at least two teams; when a trigger operation for a session function portal is received, a group session interface is presented for at least two teams to reserve an open time for an interactive pair.
Here, the terminal also presents a delayed response function item corresponding to the open request in the interaction end page. In response to a triggering operation for the delayed response function item, a delayed response corresponding to the open request is returned to terminals of team members of the other team, the delayed response indicating a delayed open interaction. Simultaneously, session function entries corresponding to at least two teams are presented; when a trigger operation for a session function portal is received, a group session interface is presented for at least two teams to reserve an open time for an interactive pair. Therefore, the situation that the user can enter the session only by adding other team members as friends is avoided, the user operation is reduced, and the user experience is improved.
In practical application, the terminal can also present the opening function item corresponding to the interaction pair in the group session interface, so that when the user reserves the opening time of the successful interaction pair based on the group session interface, the user can quickly open the interaction pair based on the opening function item. When the terminal receives a triggering operation aiming at the opening function item, at least two teams are controlled to enter a virtual scene in response to the triggering operation so as to start interaction for the opening again.
As an example, referring to fig. 15, fig. 15 is a flow presentation schematic diagram of a delay response function item provided in an embodiment of the present application. Here, the terminal also presents a delayed response function item "accept late combat" corresponding to the opening request in the interaction end page, as shown in a diagram a in fig. 15; responding to the triggering operation of 'receiving late combat' aiming at the delayed response function item, returning a delayed response corresponding to the opening request to terminals of team members of other teams, and presenting a conversation function entry 'combat book reservation temporary group' corresponding to at least two teams; in response to a triggering operation for the conversation function entry "war book reservation temporary group", a group conversation interface for at least two teams to reserve the opening time of the interactive counter is presented, and in the group conversation interface, an opening function item "instant opening" of the corresponding interactive counter is presented, as shown in a diagram B in fig. 15.
In some embodiments, the terminal may present a delayed response function item corresponding to the open request in the interaction end page; responding to the triggering operation aiming at the delay response function item, and presenting a setting interface for setting the starting time of the interaction pair; responding to a setting operation based on the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation; and sending a notification message carrying the on time in response to a determination instruction for the set on time.
Here, the terminal also presents a delayed response function item corresponding to the open request in the interaction end page. In response to a trigger operation for the delayed response function item, a setting interface for setting the opening time of the interactive game is presented, and in actual implementation, the setting interface may contain an input function item or a selection function item of "month-day-time point". When receiving a setting operation of the opening time triggered by the setting interface, responding to the setting operation of the opening time, and determining the opening time corresponding to the setting operation. When a determining instruction for the set opening time is received, a notification message carrying the opening time is sent to terminals of team members of other teams in response to the determining instruction.
As an example, referring to fig. 16, fig. 16 is a flow presentation schematic of a delayed response function item provided in an embodiment of the present application. Here, the terminal also presents a delayed response function item "accept late battle" corresponding to the opening request in the interaction end page, as shown in a diagram a in fig. 16; in response to a trigger operation for the delayed response function item "accept late combat", presenting a setting interface for setting the opening time of the interactive game, the setting interface including an input function item of "month-day-time point" and a confirmation function item of "confirm", as shown in a diagram B in fig. 16;
Continuously, when receiving a setting operation of the opening time triggered by the setting interface, responding to the setting operation of the opening time, and determining the opening time corresponding to the setting operation, namely, 15:00 of 5 months and 6 days shown in a graph C in fig. 16; in response to the triggering operation for the confirmation function item "confirm", a determination instruction for the set on time is triggered, at this time, a notification message carrying the on time is sent to terminals of team members of other teams, and as shown in a D diagram in fig. 16, a notification message "schedule is started for 5 months and 6 days 15:00" is presented on the terminals of team members of other teams.
In some embodiments, the terminal may obtain a time difference between the current time and the on time; and when the time difference is smaller than the time difference threshold, displaying opening reminding information of the corresponding interaction pair.
After the user sets the opening time of the interaction counter, the terminal can acquire the time difference between the current time and the opening time, so that when the time difference is smaller than an event threshold, the opening reminding information corresponding to the interaction counter is presented, for example, the opening reminding information can be presented in a notification bar of the terminal through a client side of the virtual scene, or when the user operates the client side of the virtual scene to perform other interaction counter, the opening reminding information is presented in a counter page of the virtual scene; or when the user runs the client of the virtual scene but does not enter the virtual scene, presenting the opening reminding information in a display interface of the client. Meanwhile, when the opening reminding information is presented, corresponding sound reminding information or vibration reminding information can be output. As an example, see fig. 12, which is not repeated here.
By applying the embodiment of the application, when the interaction of at least two teams in the virtual scene is ended, an interaction ending page comprising the opening function items corresponding to the interaction is presented, an interaction opening command of a target object of a target team based on the opening function items is received, an opening request of the corresponding interaction is sent to team members of other teams, and when a confirmation response of the corresponding opening request is received, at least two teams are controlled to enter the virtual scene so as to open the interaction again; therefore, the aim of starting the team for the team again after the team finishes the team can be achieved, multiple interactive operations are not needed in the whole process, the man-machine interaction efficiency is improved, and the occupation of hardware processing resources is reduced.
An exemplary application of the embodiments of the present application in a practical application scenario will be described below.
An exemplary application of the embodiments of the present application in an actual application scenario will be described below by taking a virtual scenario as an example of an electronic game scenario.
The current electronic games such as athletics and gunfights involve multi-player team athletics, and matching team formation is carried out according to the strength of players during random team formation, but the strength of the multi-player team athletics is not easy to accurately evaluate, so that the game experience and result are not ideal. As shown in fig. 17, fig. 17 is a schematic diagram of the interactive results provided in the present application, where the probability of occurrence of a quality office is about 3% (as shown in fig. 17 a), and other interactive offices are usually a party rolled, or occasionally come into the upwind office once. The rolling bureau and the rolled bureau here have little suspense about win-lose, as this illustrates the great difference in the strength of the 2 teams. But the quality bureau is typically a 2-team with a level of strength that is not very good, wins one party with little score (as shown in figure 17, B), and in games, the game's dominance is sometimes positive and sometimes negative. This is the case for opponents, and is what players feel more interesting. When encountering such a very right opponent, it is highly desirable for the two teams to play one more hand, which is not achieved in the related art.
Based on the method, the method for interaction among the teams in the virtual scene is provided, so that after the interaction in the virtual scene is finished, the same 2 teams can immediately restart one interaction game, or can reserve the next interaction game, so that players can have a way to conduct PK with players of some chess opponents again, and the experience of the players is improved.
The following describes an interaction method between teams in a virtual scene provided by the embodiment of the application from a product side, including:
as shown in fig. 5, after the interaction of two teams in a virtual scene (such as a game scene) is finished, the team leader of any team can send an opening request to the team member of the other team through the button of the opening function item "come again" corresponding to the interaction of the pair. For example, the blue square camping initiates 'come again and go again', and some request content which can be edited by the player can be added into the starting request for the player to set up by himself.
At this point, members of another team (i.e., red camping) will receive the open request, which may include "come again" request content, as shown in fig. 5. Here, the team leader of the red square matrix can decide whether to play a battle and when. In practice, 2 options may be provided, one for re-opening immediately, and the other for the player to also want to re-open, but there is currently no time to open at a later time for a reservation time, based on which a quick portal may also be provided for the players of the two teams to reserve the time of opening the interactive counter-office.
When the red party camp team leader selects "instant re-play", after the team of both parties walks to initiate the challenge and accepts the instant play process, the terminal automatically pulls the player of the team of both parties to a team room, and then the team leader of the party who initiates the challenge, that is, the team leader of the blue party camp here, can click "start game" to play, as shown in fig. 8.
When the red party battle team leader selects ' accept late battle ', a quick portal can also be provided for players of the two teams to reserve the time of the interactive opponent's play in actual practice. As shown in FIG. 10, a group session is automatically established for players of both parties team, so that reservation opening events can be communicated in the group without being added as friends. In addition, an opening entry corresponding to the interaction pair can be provided in the group session, so that the user can conveniently and immediately open the pair after the reserved time.
The following describes a method for interaction among teams in a virtual scene provided by the embodiment of the application from a technical side. First, as shown in fig. 18, fig. 18 is a schematic diagram of a transmission flow of an opening request provided in an embodiment of the present application, including:
Step 301: receiving a trigger operation for opening the function item' come again;
step 302: the game client automatically acquires all player information of the party initiating the challenge;
step 303: the game client acquires the request content of the opening request and integrates the request content of the opening request and player information into an opening request;
here, the request content of the open request may be filled by the captain who initiates the "come again" team, and the request content may be set by default.
Step 304: the game client sends the request content of the starting request to the game server;
step 305: the game server side sends the request content of the opening request to all players of the other party camp;
step 306: and (5) ending.
Then, as shown in fig. 19, fig. 19 is a schematic view of an acceptance flow of an opening request provided in the embodiment of the present application, including:
step 401: an open request is received.
Step 402: whether the opening request is denied, if yes, step 407 is executed, and if not, step 403 is executed.
Step 403: whether the decision function item "fight immediately" is selected, if so, step 404 is executed, and if not, step 405 is executed.
Step 404: all players are controlled to enter the virtual scene to turn on the interactive game again.
Step 405: an independent group session is created for players in a double-sided camp.
Step 406: the session information in the group session is synchronized to all players.
Step 407: and (5) ending.
Here, after receiving the challenge book, the captain of the square matrix may reject the challenge. The challenge may be either an immediate challenge or a deferred challenge if it is accepted. If the challenge is immediate, the game automatically pulls the 2-party camper to the same team room so that the game can be opened immediately. If the game is a player with 2-party camping after the start of the game, a temporary chat group is created in the game, so that the player can communicate the time of the next reserved start of the game.
By applying the embodiment of the application, after the athletic hand moves to combat, the same 2 teams can immediately play the game again, or can play the game next time, so that players can get to play PKs again with players of some chess opponents in a way, and the user experience of the players is improved.
Continuing with the description below, the interaction device 555 between teams in the virtual scenario provided in the embodiments of the present application may be implemented in a software module in some embodiments. Referring to fig. 20, fig. 20 is a schematic structural diagram of an interaction device 555 between teams in a virtual scene provided in an embodiment of the present application, where the interaction device 555 between teams in a virtual scene provided in an embodiment of the present application includes:
The presentation module 5551 is configured to present a corresponding interaction ending page when the interaction between at least two teams in the virtual scene ends, and present an opening function item corresponding to the interaction in the interaction ending page;
a sending module 5552, configured to send an opening request corresponding to the interaction pair in response to an interaction pair opening instruction triggered by the target object based on the opening function item;
the target object belongs to a target team, the starting request is used for requesting other teams except the target team in the at least two teams to start the interaction pair again;
and the control module 5553 is configured to control the at least two teams to enter the virtual scene when receiving a confirmation response corresponding to the opening request, so as to open the interaction pair again.
In some embodiments, the presenting module 5551 is further configured to determine a target team member in each team that has an opening right corresponding to the interaction pair;
and presenting the opening function item corresponding to the interaction pair in the interaction end page corresponding to the target team member.
In some embodiments, the sending module 5552 is further configured to present, in response to an office opening instruction by the target object based on the interaction triggered by the opening function item, a first request content corresponding to the opening request, and a request to send a function item;
And responding to the triggering operation of the request sending function item, sending an opening request carrying the first request content and corresponding to the interaction pair, so as to present the first request content in the virtual scene interfaces of the members of the other teams.
In some embodiments, the sending module 5552 is further configured to present a modification function item corresponding to the first request content;
responding to the triggering operation for the modification function item, and presenting a modification interface corresponding to the first request content;
presenting the modified first requested content in response to a modification operation performed on the first requested content based on the modification interface;
the sending module 5552 is further configured to send, in response to a trigger operation for the request sending function, the opening request carrying the modified first request content.
In some embodiments, the sending module 5552 is further configured to present a request editing interface for editing the requested content in response to an interactive right-hand opening instruction triggered by the target object based on the opening function item;
receiving second request content input based on the request editing interface;
And responding to a confirmation instruction for the second request content, and sending the opening request carrying the second request content.
In some embodiments, the sending module 5552 is further configured to, when a text edit box is included in the request editing interface, receive second request content in text form based on the text edit box input;
or when the voice editing interface comprises a voice editing entry, receiving second request content in a voice form input based on the voice editing entry.
In some embodiments, the control module 5553 is further configured to, when receiving a confirmation response corresponding to the opening request, present a scene entry interface including members in each team, and present a scene entry function item in the scene entry interface;
and responding to the triggering operation of the scene entry function item, and controlling members of the at least two teams to enter the virtual scene so as to restart the interaction game.
In some embodiments, the control module 5553 is further configured to present a session function entry in the scene entry interface;
when a trigger operation for the session function portal is received, a group session interface is presented for a session between the at least two teams.
In some embodiments, the presenting module 5551 is further configured to present a session function entry corresponding to the at least two teams when a delayed response corresponding to the open request is received, the delayed response indicating that the interactive game is delayed to open;
in response to a triggering operation for the session function portal, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
In some embodiments, the sending module 5552 is further configured to, when receiving a delayed response corresponding to the opening request, where the delayed response indicates that the interaction pair is opened after a target duration, present a setting interface for setting an opening time of the interaction pair;
responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
In some embodiments, the sending module 5552 is further configured to obtain a time difference between a current time and the on time;
and when the time difference is smaller than a time difference threshold, presenting opening reminding information corresponding to the interaction pair.
By applying the embodiment of the application, when the interaction of at least two teams in the virtual scene is ended, an interaction ending page comprising the opening function items corresponding to the interaction is presented, an interaction opening command of a target object of a target team based on the opening function items is received, an opening request of the corresponding interaction is sent to team members of other teams, and when a confirmation response of the corresponding opening request is received, at least two teams are controlled to enter the virtual scene so as to open the interaction again; therefore, the aim of starting the team for the team again after the team finishes the team can be achieved, multiple interactive operations are not needed in the whole process, the man-machine interaction efficiency is improved, and the occupation of hardware processing resources is reduced.
Next, continuing to describe the interaction device 2100 between teams in the virtual scenario provided in the embodiment of the present application, referring to fig. 21, fig. 21 is a schematic structural diagram of the interaction device 2100 between teams in the virtual scenario provided in the embodiment of the present application, where the interaction device 2100 between teams in the virtual scenario provided in the embodiment of the present application includes:
the page presentation module 2110 is configured to present a corresponding interaction ending page when the interaction between at least two teams in the virtual scene ends;
A request presenting module 2120, configured to present, in the interaction end page, the received opening request corresponding to the interaction pair and a determined function item corresponding to the opening request;
the starting request is used for requesting to start the interaction pair again;
and a return module 2130, configured to return a confirmation response corresponding to the opening request in response to the triggering operation for the determined function item, and present a virtual scene interface corresponding to the interaction pair, so as to open the interaction pair again.
In some embodiments, the page presenting module 2110 is further configured to present, in the interaction end page, a delayed response function item corresponding to the opening request;
responding to the triggering operation aiming at the delay response function item, and returning a delay response corresponding to the starting request, wherein the delay response indicates to delay starting the interaction counter;
and presenting session function entries corresponding to the at least two teams;
when a trigger operation for the session function entry is received, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
In some embodiments, the page presenting module 2110 is further configured to present, in the interaction end page, a delayed response function item corresponding to the opening request;
Responding to the triggering operation for the delay response function item, and presenting a setting interface for setting the opening time of the interaction counter;
responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
By applying the embodiment of the application, when the interaction of at least two teams in the virtual scene is ended, an interaction ending page comprising the opening function items corresponding to the interaction is presented, an interaction opening command of a target object of a target team based on the opening function items is received, an opening request of the corresponding interaction is sent to team members of other teams, and when a confirmation response of the corresponding opening request is received, at least two teams are controlled to enter the virtual scene so as to open the interaction again; therefore, the aim of starting the team for the team again after the team finishes the team can be achieved, multiple interactive operations are not needed in the whole process, the man-machine interaction efficiency is improved, and the occupation of hardware processing resources is reduced.
The embodiment of the application also provides electronic equipment, which comprises:
a memory for storing executable instructions;
and the processor is used for realizing the interaction method among teams in the virtual scene provided by the embodiment of the application when executing the executable instructions stored in the memory.
Embodiments of the present application also provide a computer program product or computer program comprising computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the computer device executes the interaction method between teams in the virtual scene provided by the embodiment of the application.
The embodiment of the application also provides a computer readable storage medium which stores executable instructions, wherein when the executable instructions are executed by a processor, the interaction method among teams in the virtual scene provided by the embodiment of the application is realized.
In some embodiments, the computer readable storage medium may be FRAM, ROM, PROM, EP ROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; but may be a variety of devices including one or any combination of the above memories.
In some embodiments, the executable instructions may be in the form of programs, software modules, scripts, or code, written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and they may be deployed in any form, including as stand-alone programs or as modules, components, subroutines, or other units suitable for use in a computing environment.
As an example, the executable instructions may, but need not, correspond to files in a file system, may be stored as part of a file that holds other programs or data, for example, in one or more scripts in a hypertext markup language (HTML, hyper Text Markup Language) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
As an example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices located at one site or, alternatively, distributed across multiple sites and interconnected by a communication network.
The foregoing is merely exemplary embodiments of the present application and is not intended to limit the scope of the present application. Any modifications, equivalent substitutions, improvements, etc. that are within the spirit and scope of the present application are intended to be included within the scope of the present application.

Claims (16)

1. A method of interaction between teams in a virtual scene, the method comprising:
when the interaction of at least two teams in the virtual scene is ended, presenting a corresponding interaction ending page, and presenting an opening function item corresponding to the interaction in the interaction ending page;
responding to an interaction opposite-office opening command triggered by the target object based on the opening function item, and sending an opening request corresponding to the interaction opposite-office to terminals of team members in other teams;
the target objects are assigned to target teams, the other teams are teams except the target team, and the at least two teams are in a countermeasure relationship;
the starting request is used for requesting the other teams to start the interaction pair again according to the countermeasure relation and the target team;
when a confirmation response corresponding to the opening request returned by the terminal is received, controlling the at least two teams to enter the virtual scene so as to open the interaction pair again;
When the opening request carries preset request content, the response to the interaction opening instruction triggered by the target object based on the opening function item sends an opening request corresponding to the interaction opening instruction to terminals of team members in other teams, including:
responding to an interaction-to-office opening instruction triggered by the opening function item by a target object, and presenting the request content of the opening request, a modification function item of the request content and a sending function item;
responding to the triggering operation for the modification function item, and presenting a modification interface of the request content;
presenting the modified requested content in response to a modification operation performed on the requested content based on the modification interface;
and responding to the triggering operation for the sending function item, and sending the starting request carrying the modified request content to terminals of team members in other teams.
2. The method of claim 1, wherein the presenting of the open function item corresponding to the interaction pair in the interaction end page comprises:
determining target team members with opening rights corresponding to the interaction pair in each team;
And presenting the opening function item corresponding to the interaction pair in the interaction end page corresponding to the target team member.
3. The method of claim 1, wherein when the opening request does not carry preset request content, the responding to the target object opening command for the interaction pair triggered by the opening function item, sending the opening request for the interaction pair to terminals of team members in other teams, includes:
responding to an interactive game opening instruction triggered by the opening function item by a target object, and presenting a request editing interface for editing request content;
receiving second request content input based on the request editing interface;
and responding to a confirmation instruction for the second request content, and sending the starting request carrying the second request content to terminals of team members in other teams.
4. The method of claim 3, wherein the receiving the second request content input based on the request editing interface comprises:
when the text editing box is contained in the request editing interface, receiving second request content in a text form input based on the text editing box;
Or when the voice editing interface comprises a voice editing entry, receiving second request content in a voice form input based on the voice editing entry.
5. The method of claim 1, wherein when receiving a confirmation response corresponding to the opening request returned by the terminal, controlling the at least two teams to enter the virtual scene to open the interaction pair again, comprising:
when a confirmation response corresponding to the opening request is received, presenting a scene entry interface containing members in each team, and presenting scene entry function items in the scene entry interface;
and responding to the triggering operation of the scene entry function item, and controlling members of the at least two teams to enter the virtual scene so as to restart the interaction game.
6. The method of claim 5, wherein the method further comprises:
presenting a session function entry in the scene entry interface;
when a trigger operation for the session function portal is received, a group session interface is presented for a session between the at least two teams.
7. The method of claim 1, wherein the method further comprises:
Presenting conversation function entries corresponding to the at least two teams when a delayed response corresponding to the opening request is received, the delayed response indicating delayed opening of the interactive game;
in response to a triggering operation for the session function portal, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
8. The method of claim 1, wherein the method further comprises:
when a delay response corresponding to the opening request is received, the delay response indicates that the interaction is opened after a target duration, a setting interface for setting the opening time of the interaction is presented;
responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
9. The method of claim 8, wherein the method further comprises:
acquiring a time difference between the current time and the starting time;
and when the time difference is smaller than a time difference threshold, presenting opening reminding information corresponding to the interaction pair.
10. A method of interaction between teams in a virtual scene, the method comprising:
when the interaction between at least two teams in the virtual scene is ended, the terminal presents a corresponding interaction ending page;
presenting the received opening request corresponding to the interaction counter and the determined function item corresponding to the opening request in the interaction ending page;
the starting request is sent by a target object of a target team in the at least two teams, the terminal belongs to other teams except the target team in the at least two teams, and the teams in the at least two teams are in a countermeasure relationship;
the starting request is used for requesting the other teams to start the interaction pair again according to the countermeasure relation and the target team;
responding to the triggering operation aiming at the determined functional item, returning a confirmation response corresponding to the opening request, and presenting a virtual scene interface corresponding to the interaction pair so as to open the interaction pair again;
when the opening request carries preset request content, after receiving an interaction opposite-office opening instruction triggered by the target object based on the interaction opposite-office opening function item, executing modification operation on the request content on the modification interface of the request content based on the modification function item of the request content; the opening request is sent when a trigger operation of a sending function item corresponding to the modified request content is received.
11. The method of claim 10, wherein the method further comprises:
presenting a delayed response function item corresponding to the opening request in the interaction ending page;
responding to the triggering operation aiming at the delay response function item, and returning a delay response corresponding to the starting request, wherein the delay response indicates to delay starting the interaction counter;
and presenting session function entries corresponding to the at least two teams;
when a trigger operation for the session function entry is received, a group session interface is presented for the at least two teams to reserve the open time of the interaction pair.
12. The method of claim 10, wherein the method further comprises:
presenting a delayed response function item corresponding to the opening request in the interaction ending page;
responding to the triggering operation for the delay response function item, and presenting a setting interface for setting the opening time of the interaction counter;
responding to a setting operation of the opening time triggered by the setting interface, and determining the opening time corresponding to the setting operation;
and responding to a determining instruction for the set starting time, and sending a notification message carrying the starting time.
13. An interactive apparatus between teams in a virtual scene, the apparatus comprising:
the presentation module is used for presenting a corresponding interaction ending page when interaction of at least two teams in the virtual scene is ended, and presenting an opening function item corresponding to the interaction in the interaction ending page;
the sending module is used for responding to an interaction opposite-office opening command triggered by the target object based on the opening function item and sending an opening request corresponding to the interaction opposite-office to terminals of team members in other teams;
the target objects are assigned to target teams, the other teams are teams except the target team, and the at least two teams are in a countermeasure relationship;
the starting request is used for requesting the other teams to start the interaction pair again according to the countermeasure relation and the target team;
the control module is used for controlling the at least two teams to enter the virtual scene when receiving a confirmation response which is returned by the terminal and corresponds to the opening request so as to open the interaction pair again;
When the opening request carries preset request content, the sending module is further used for responding to an interaction opening command of a target object based on the opening function item, and presenting the request content of the opening request, a modification function item of the request content and a sending function item; responding to the triggering operation for the modification function item, and presenting a modification interface of the request content; presenting the modified requested content in response to a modification operation performed on the requested content based on the modification interface; and responding to the triggering operation for the sending function item, and sending the starting request carrying the modified request content to terminals of team members in other teams.
14. An interaction device between teams in a virtual scene, applied to a terminal, the device comprising:
the page presentation module is used for presenting a corresponding interaction ending page when interaction between at least two teams in the virtual scene ends;
the request presentation module is used for presenting the received opening request corresponding to the interaction pair and the determined functional item corresponding to the opening request in the interaction end page;
The starting request is sent by a target object of a target team in the at least two teams, the terminal belongs to other teams except the target team in the at least two teams, and the teams in the at least two teams are in a countermeasure relationship;
the starting request is used for requesting the other teams to start the interaction pair again according to the countermeasure relation and the target team;
the return module is used for responding to the triggering operation aiming at the determined functional item, returning a confirmation response corresponding to the opening request and presenting a virtual scene interface corresponding to the interaction pair so as to open the interaction pair again;
when the opening request carries preset request content, after receiving an interaction opposite-office opening instruction triggered by the target object based on the interaction opposite-office opening function item, executing modification operation on the request content on the modification interface of the request content based on the modification function item of the request content; the opening request is sent when a trigger operation of a sending function item corresponding to the modified request content is received.
15. An electronic device, the electronic device comprising:
a memory for storing executable instructions;
a processor for implementing the method of interaction between teams in a virtual scene as claimed in any one of claims 1 to 12 when executing executable instructions stored in said memory.
16. A computer readable storage medium storing executable instructions which when executed are adapted to implement the method of interaction between teams in a virtual scene as claimed in any of claims 1 to 12.
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