CN113010761A - Method and system for merging game zone service data - Google Patents

Method and system for merging game zone service data Download PDF

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Publication number
CN113010761A
CN113010761A CN202110220741.0A CN202110220741A CN113010761A CN 113010761 A CN113010761 A CN 113010761A CN 202110220741 A CN202110220741 A CN 202110220741A CN 113010761 A CN113010761 A CN 113010761A
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sub
data
account data
merging
account
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胡玉彪
刘玖珂
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Hangzhou Electronic Soul Network Technology Co Ltd
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Hangzhou Electronic Soul Network Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/23Updating
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Theoretical Computer Science (AREA)
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Abstract

The application relates to a method and a system for merging game zone service data, wherein the method for merging the game zone service data comprises the following steps: acquiring sub-account data of a player in a game system, and determining a server database where the sub-account data is located, wherein the sub-account data is stored in the server database, and the game system comprises a plurality of groups of server databases; configuring label information in a data table corresponding to the sub-account data; under the condition of receiving a server database merging request, inquiring all server databases in the game system, and determining first sub-account data and second sub-account data according to the label information; and merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule. Through the method and the device, the problems that in the related art, the risk of merging the regional service data is high and convenience is not achieved are solved, and the safety and convenience of the game regional service data merging process are improved.

Description

Method and system for merging game zone service data
Technical Field
The application relates to the technical field of game development and operation, in particular to a method and a system for merging game zone service data.
Background
Large network games typically have multiple game servers, which are also referred to as a game farm. In the game system, a player can log in a plurality of game servers through one primary account, and the player account in each game server is called a sub-account. Typically, multiple sub-accounts may be included in a gaming system. While the online operation process of game items often has the related requirements of merging server data, and the region service merging refers to the process of merging the data of a plurality of servers in the online game into one server according to the operation requirements.
In the related art, when the IDs of the player sub-accounts in the two large areas are different and the data such as the levels are inconsistent, the process of merging the player data is not only cumbersome, but also the processing is easily missed. Further, if the operation is careless, the whole game database may be damaged, and these problems result in poor safety of the process of merging the servers and also reduce the use experience of the player.
At present, no effective solution is provided for the problem of poor safety in the process of combining game zone service data in the related technology.
Disclosure of Invention
The embodiment of the application provides a method, a system, computer equipment and a computer readable storage medium for merging game zone service data, which are used for at least solving the problem of poor safety in the process of merging the game zone service data in the related art.
In a first aspect, an embodiment of the present application provides a method for merging game suit data, where the method includes:
acquiring sub-account data of a player in a game system, and determining a server database where the sub-account data is located, wherein the sub-account data is stored in the server database, and the game system comprises a plurality of groups of server databases;
configuring label information in a data table corresponding to the sub-account data;
under the condition of receiving the server database merging request, inquiring all server databases in the game system, and determining first sub-account data and second sub-account data according to the label information;
and merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule.
In some embodiments, the configuring tag information in the data table corresponding to the sub-account data includes:
searching a data table corresponding to the sub-account data in the server database where the sub-account data is located, determining a large area ID corresponding to the server database, and configuring in the server data table by taking the large area ID as tag information.
In some embodiments, the merging the first sub-account data and the second sub-account data into the updated sub-account data according to a preset merging rule includes:
traversing the first sub-account data and the second sub-account data, and acquiring data composition information in the first sub-account data and the second sub-account data;
determining the preset merging rules corresponding to metadata in the first sub-account data and the second sub-account data according to the data composition information;
and merging the metadata in the first sub-account data and the second sub-account data according to the preset merging rule to generate the updated sub-account data.
In some embodiments, the merging the metadata in the first sub-account data and the second sub-account data according to the preset merging rule includes:
acquiring metadata information in the first sub-account data and the second sub-account data, wherein the metadata comprises: coin data, prop data, grade data, experience data, achievement data and specific data;
under the condition that the metadata are money data and prop data, merging the metadata by adopting an accumulation merging rule;
in the case that the metadata are level data, experience data and achievement data, merging the metadata by adopting a maximum merging rule;
in the case where the metadata is specific data, a specific merge rule is configured for the specific data, and the metadata is merged according to the specific merge rule.
In some embodiments, the specific merge rule is that the game system receives configuration information of a designer through a front-end interactive interface and generates the configuration information according to the configuration information.
In some embodiments, the method of obtaining sub-account data in a gaming system further comprises:
and the server database receives the update information of the sub-account data sent by the client, and updates the sub-account data according to the update information.
In a second aspect, an embodiment of the present application provides a system for merging game zone service data, where the system includes: the device comprises an acquisition module, a configuration module and a merging module;
the acquisition module is used for acquiring sub-account data of a player in a game system and determining a server database where the sub-account data is located, wherein the sub-account data is stored in the server database, and the game system comprises a plurality of groups of server databases;
the configuration module is used for configuring label information in a data table corresponding to the sub-account data;
the merging module is used for inquiring all server databases in the game system under the condition of receiving the merging request of the server databases, and determining first sub-account data and second sub-account data according to the label information; and merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule.
In some embodiments, the merging module is further configured to search a data table corresponding to the sub-account data in the server database where the sub-account data is located, determine a large area ID corresponding to the server database, and configure the large area ID in the server data table with the large area ID as tag information.
In a third aspect, an embodiment of the present application provides a computer device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and when the processor executes the computer program, the processor implements the method for merging game service data as described in the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to implement a method for merging game service data as described in the first aspect.
Compared with the related technology, the method for merging the game zone service data provided by the embodiment of the application determines the server database where the sub account data is located by acquiring the sub account data of the player in the game system, wherein the sub account data is stored in the server database, and the game system comprises a plurality of groups of server databases; configuring label information in a data table corresponding to the sub-account data; under the condition of receiving a server database merging request, inquiring all server databases in the game system, and determining first sub-account data and second sub-account data according to the label information; the first sub-account data and the second sub-account data are merged into the updated sub-account data according to the preset merging rule, the problem that safety is poor in the process of merging the game zone service data in the related technology is solved, the risk of merging the zone service data is reduced, and convenience in the merging process is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
fig. 1 is a schematic application environment diagram of a method for merging game zone service data according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for merging game suit data according to an embodiment of the present application;
FIG. 3 is a flowchart of merging first sub-account data and second sub-account data according to an embodiment of the application;
fig. 4 is a block diagram of a merger system of game suit data according to an embodiment of the present application;
fig. 5 is an internal structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application will be described and illustrated below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments provided in the present application without any inventive step are within the scope of protection of the present application.
It is obvious that the drawings in the following description are only examples or embodiments of the present application, and that it is also possible for a person skilled in the art to apply the present application to other similar contexts on the basis of these drawings without inventive effort. Moreover, it should be appreciated that in the development of any such actual implementation, as in any engineering or design project, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which may vary from one implementation to another.
Reference in the specification to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the specification. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of ordinary skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments without conflict.
Unless defined otherwise, technical or scientific terms referred to herein shall have the ordinary meaning as understood by those of ordinary skill in the art to which this application belongs. Reference to "a," "an," "the," and similar words throughout this application are not to be construed as limiting in number, and may refer to the singular or the plural. The present application is directed to the use of the terms "including," "comprising," "having," and any variations thereof, which are intended to cover non-exclusive inclusions; for example, a process, method, system, article, or apparatus that comprises a list of steps or modules (elements) is not limited to the listed steps or elements, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus. Reference to "connected," "coupled," and the like in this application is not intended to be limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. The term "plurality" as referred to herein means two or more. "and/or" describes an association relationship of associated objects, meaning that three relationships may exist, for example, "A and/or B" may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. Reference herein to the terms "first," "second," "third," and the like, are merely to distinguish similar objects and do not denote a particular ordering for the objects.
The method for merging game zone service data provided by the present application can be applied to the application environment shown in fig. 1, and fig. 1 is an application environment schematic diagram of a method for merging game zone service data according to an embodiment of the present application. As shown in fig. 1, the terminal 10 communicates with the server 11 via a network, and the terminal 10 acquires game data generated by a user and uploads the game data to the server 11, and meanwhile, data from other terminals 10 can be acquired from the server 11; the terminal 10 has installed thereon a game application client that runs the present embodiment. The user can send commands to the game system through external devices such as a touch screen, physical keys, a keyboard and a mouse on the terminal 10, so as to update, add and delete data to the game system. In addition, on the server 11 side, tag information is arranged for the player sub-account database with the server ID as a tag. Further, under the condition that the data of the plurality of servers need to be merged, the data needing to be merged are searched in the plurality of servers according to the label information, and are merged according to a preset merging rule. In the present embodiment, the terminal 10 may be a smart phone, a tablet computer, a desktop computer, a notebook computer, and a smart wearable device; the server 11 may be an independent server or a server cluster composed of a plurality of servers.
In the online operation process of game items, the requirements related to data combination such as combination, clothing rolling, account number combination and the like often exist, in the process of large-scale data combination, if the data of two district clothing are combined, the conditions that the data of two big districts of a player are inconsistent, the data such as ID, grade and the like are encountered, the data conflict is processed, the conditions are not only complicated, but also the processing is easily missed, if the operation is careless, the whole game data can be damaged, and the experience of the player is greatly influenced. The method for merging the game zone service data can be divided into a configuration stage and a merging stage. In the configuration stage, a data table corresponding to the player sub-account and a large area ID where the player sub-account is located are obtained in the game system, and the large area ID is used as tag information and configured in the data table corresponding to the player sub-account. In the merging stage, the game system traverses all server databases in the game system under the condition that the game system receives a server database merging request, determines the first sub-account data and the second sub-account data according to the label information, and merges the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule.
The present application provides a method for merging game zone service data, fig. 2 is a flowchart of a method for merging game zone service data according to an embodiment of the present application, and as shown in fig. 2, the flowchart includes the following steps:
step S201, acquiring sub-account data of a player in a game system, and determining a server database where the sub-account data is located, where the sub-account data is stored in the server database, and the game system includes multiple sets of server databases. It should be noted that a large game usually has a plurality of zone suits (also called large zones), each zone suit has a separate ID, and usually a player logs in the game through a primary account, and can create different sub-accounts in different zone suits of the game by using the primary account, wherein the primary account can be a WeChat account, a QQ account, a mailbox account, and the like. Further, data generated by the player sub-account is stored in a database of the suit of the player, and the data can be various information of the player sub-account, such as equipment, level, money and the like;
step S202, configuring label information in a data table corresponding to the sub-account data; optionally, the tag information may be a uniform ID where the player sub-account data is located, where each uniform in the game system has a respective uniform ID. Further, configuring tag information in a data table corresponding to the sub-account data includes: searching a data table corresponding to the sub-account data in a server database in which the sub-account data is located, then determining a large area ID corresponding to the server database, and further configuring in the server data table by taking the large area ID as tag information;
step S203, traversing all server databases in the game system under the condition of receiving a server database merging request, and determining first sub-account data and second sub-account data according to the label information; the merging request is generated by game development designers according to the actual operation condition of the game, for example, a large number of players in the large area A and the large area B lose, and in this case, the manpower and resource cost for operating the two large areas is high and the profit is small; in this case, large area a and large area B may be optionally combined. It should be noted that, in step S202, the large zone ID is already used to configure tag information for the player sub-account database, and further, the first sub-account data and the second sub-account data that need to be merged may be found according to the tag information to perform the subsequent merging step;
step S204, merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule, wherein the first sub-account data and the second sub-account data are traversed first, and data composition information in the first sub-account data and the second sub-account data is obtained; further, according to the data composition information, determining a preset merging rule corresponding to metadata in the first sub-account data and the second sub-account data; and finally, merging the metadata in the first sub-account data and the second sub-account data according to a preset merging rule to generate updated sub-account data.
Through the steps S201 to S204, compared with the method of merging by manually checking conflicts in the related art, in the embodiment, configuration is performed by using a large area ID as a tag in a data table corresponding to a player sub-account, in the merging stage, all game servers are traversed, the player sub-account data to be merged is determined according to the tagged tag information, and finally merging is performed according to the preset merging rule to generate the method of updating the data table.
In some embodiments, configuring the tag information in the data table corresponding to the sub-account data includes: the game system comprises a server database, a plurality of game servers and a plurality of player sub-account data, wherein the server database is used for storing the game servers, the game servers are respectively provided with a plurality of sub-account data, the sub-account data are respectively stored in the server database, the server database is used for storing the sub-account data, the data table corresponding to the sub-account data is searched, the large area ID corresponding to the server database is determined, and the large area ID is used as tag information to be configured in the server database. And the large-area ID is used for configuring the label, so that the player account data and the game large area where the player account data is located correspond to each other, the subsequent merging process can be facilitated, and the probability of errors in merging the player sub-account data is reduced.
In some embodiments, fig. 3 is a flowchart of merging the first sub-account data and the second sub-account data according to an embodiment of the present application, and as shown in fig. 3, the flowchart includes the following steps:
s301, traversing the first sub-account data and the second sub-account data, and acquiring data composition information in the first sub-account data and the second sub-account data, where it is to be noted that, when the player data in the uniform changes, the server database receives update information of the sub-account data sent by the client, and updates the sub-account data according to the update information;
s302, determining metadata in the first sub-account data and the second sub-account data and a preset merge rule corresponding to the metadata according to the data composition information, where the preset merge rule may be: accumulating and combining, taking the maximum value to combine and specifically configuring a combination rule and the like;
and S303, merging the metadata in the first sub-account data and the second sub-account data according to a preset merging rule to generate updated sub-account data. The method comprises the following steps: acquiring metadata information in the first sub-account data and the second sub-account data, wherein the metadata comprises: coin data, prop data, grade data, experience data, achievement data and specific data; under the condition that the metadata are money data and prop data, merging the metadata by adopting an accumulation merging rule; combining the metadata by adopting a maximum value combining rule under the condition that the metadata are level data, experience data and achievement data; in the case that the metadata is specific data, the metadata is merged according to a specific merging rule, it should be noted that the specific data is some data with properties in the player sub-account data, for example, specific data equipment a is included in the player sub-account data in the large zone 1, specific data equipment B is included in the player sub-account data in the large zone 2, and after merging the specific data equipment a and the equipment B according to a specific rule, equipment C can be generated in newly generated player sub-account data.
It should be noted that the steps illustrated in the above-described flow diagrams or in the flow diagrams of the figures may be performed in a computer system, such as a set of computer-executable instructions, and that, although a logical order is illustrated in the flow diagrams, in some cases, the steps illustrated or described may be performed in an order different than here.
The present embodiment further provides a system for merging game zone service data, where the system is used to implement the foregoing embodiments and preferred embodiments, and the description of the system is omitted here. As used hereinafter, the terms "module," "unit," "subunit," and the like may implement a combination of software and/or hardware for a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 4 is a block diagram of a merger system of game suit data according to an embodiment of the present application, and as shown in fig. 4, the system includes an acquisition module 41, a configuration module 42, and a merger module 43;
the obtaining module 41 is configured to obtain sub-account data of a player in a game system, and determine a server database where the sub-account data is located, where the sub-account data is stored in the server database, and the game system includes multiple sets of server databases;
the configuration module 42 is configured to configure tag information in a data table corresponding to the sub-account data;
the merging module 43 is configured to query all server databases in the game system and determine the first sub-account data and the second sub-account data according to the tag information, when receiving a server database merging request; and merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule.
In one embodiment, a computer device is provided, which may be a terminal. The computer device includes a processor, a memory, a network interface, a display screen, and an input device connected by a system bus. Wherein the processor of the computer device is configured to provide computing and control capabilities. The memory of the computer device comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The network interface of the computer device is used for communicating with an external terminal through a network connection. The computer program is executed by a processor to implement a method of merging game suit data. The display screen of the computer equipment can be a liquid crystal display screen or an electronic ink display screen, and the input device of the computer equipment can be a touch layer covered on the display screen, a key, a track ball or a touch pad arranged on the shell of the computer equipment, an external keyboard, a touch pad or a mouse and the like.
In one embodiment, fig. 5 is a schematic diagram of an internal structure of an electronic device according to an embodiment of the present application, and as shown in fig. 5, an electronic device is provided, where the electronic device may be a server, and the internal structure diagram may be as shown in fig. 5. The electronic device includes a processor, a memory, and a network interface connected by a system bus. Wherein the processor of the electronic device is configured to provide computing and control capabilities. The memory of the electronic equipment comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, a computer program, and a database. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The database of the electronic device is used for storing data. The network interface of the electronic device is used for connecting and communicating with an external terminal through a network. The computer program is executed by a processor to implement a method of merging game suit data.
Those skilled in the art will appreciate that the configuration shown in fig. 5 is a block diagram of only a portion of the configuration associated with the present application, and does not constitute a limitation on the electronic device to which the present application is applied, and a particular electronic device may include more or less components than those shown in the drawings, or may combine certain components, or have a different arrangement of components.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware instructions of a computer program, which can be stored in a non-volatile computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in the embodiments provided herein may include non-volatile and/or volatile memory, among others. Non-volatile memory can include read-only memory (ROM), Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDRSDRAM), Enhanced SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), Rambus Direct RAM (RDRAM), direct bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).
It should be understood by those skilled in the art that various features of the above embodiments can be combined arbitrarily, and for the sake of brevity, all possible combinations of the features in the above embodiments are not described, but should be considered as within the scope of the present disclosure as long as there is no contradiction between the combinations of the features.
The above examples only express several embodiments of the present application, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the concept of the present application, which falls within the scope of protection of the present application. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A method for merging game suit data, the method comprising:
acquiring sub-account data of a player in a game system, and determining a server database where the sub-account data is located, wherein the sub-account data is stored in the server database, and the game system comprises a plurality of groups of server databases;
configuring label information in a data table corresponding to the sub-account data;
under the condition of receiving the server database merging request, inquiring all server databases in the game system, and determining first sub-account data and second sub-account data according to the label information;
and merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule.
2. The method according to claim 1, wherein the configuring of the tag information in the data table corresponding to the sub-account data comprises:
searching a data table corresponding to the sub-account data in the server database where the sub-account data is located, determining a large area ID corresponding to the server database, and configuring in the server data table by taking the large area ID as tag information.
3. The method according to claim 1, wherein the merging the first sub-account data and the second sub-account data into the updated sub-account data according to a preset merging rule comprises:
traversing the first sub-account data and the second sub-account data, and acquiring data composition information in the first sub-account data and the second sub-account data;
determining the preset merging rules corresponding to metadata in the first sub-account data and the second sub-account data according to the data composition information;
and merging the metadata in the first sub-account data and the second sub-account data according to the preset merging rule to generate the updated sub-account data.
4. The method according to claim 3, wherein the merging the metadata in the first sub-account data and the second sub-account data according to the preset merging rule comprises:
acquiring metadata in the first sub-account data and the second sub-account data, wherein the metadata comprises: coin data, prop data, grade data, experience data, achievement data and specific data;
under the condition that the metadata are money data and prop data, merging the metadata by adopting an accumulation merging rule;
in the case that the metadata are level data, experience data and achievement data, merging the metadata by adopting a maximum merging rule;
in the case where the metadata is specific data, a specific merge rule is configured for the specific data, and the metadata is merged according to the specific merge rule.
5. The method of claim 4, wherein the specific merge rule is generated by the game system receiving configuration information of a designer through a front-end interactive interface and setting the configuration information.
6. The method of claim 1, wherein the acquiring sub-account data in the gaming system further comprises:
and the server database receives the update information of the sub-account data sent by the client, and updates the sub-account data according to the update information.
7. A system for game suit data consolidation, the system comprising: the device comprises an acquisition module, a configuration module and a merging module;
the acquisition module is used for acquiring sub-account data of a player in a game system and determining a server database where the sub-account data is located, wherein the sub-account data is stored in the server database, and the game system comprises a plurality of groups of server databases;
the configuration module is used for configuring label information in a data table corresponding to the sub-account data;
the merging module is used for inquiring all server databases in the game system under the condition of receiving the merging request of the server databases, and determining first sub-account data and second sub-account data according to the label information; and merging the first sub-account data and the second sub-account data into updated sub-account data according to a preset merging rule.
8. The system according to claim 7, wherein the merging module is further configured to search a data table corresponding to the sub-account data in the server database where the sub-account data is located, determine a large area ID corresponding to the server database, and configure the large area ID in the server data table with the large area ID as tag information.
9. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements a method of merging game suit data according to any one of claims 1 to 6 when executing the computer program.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, implements a method of merging game suit data according to any one of claims 1 to 6.
CN202110220741.0A 2021-02-26 2021-02-26 Method and system for merging game zone service data Pending CN113010761A (en)

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Application publication date: 20210622