CN112973117A - Interaction method of virtual objects, reward issuing method, device, equipment and medium - Google Patents

Interaction method of virtual objects, reward issuing method, device, equipment and medium Download PDF

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Publication number
CN112973117A
CN112973117A CN202110406326.4A CN202110406326A CN112973117A CN 112973117 A CN112973117 A CN 112973117A CN 202110406326 A CN202110406326 A CN 202110406326A CN 112973117 A CN112973117 A CN 112973117A
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target
virtual
team
virtual object
game
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CN202110406326.4A
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CN112973117B (en
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林凌云
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application provides an interaction method, a reward distribution device, equipment and a medium of a virtual object, and belongs to the technical field of computers. The method comprises the following steps: displaying a first virtual scene of the current stage of the game in the combined game; displaying that at least one virtual object in a target team initiates a first one-way interaction event; in response to the health value of the first artificial intelligence object reaching a first target condition, a target number of virtual rewards are displayed in the first virtual scene. According to the technical scheme, the virtual awards of the target number are displayed according to the number of the target virtual objects in the controlled virtual object team, the number of the displayed virtual awards is increased when the number of the target virtual objects is increased, the incidence relation among the game pairs in different stages in the combined game pair is established, and the user stickiness of the combined game pair is improved.

Description

Interaction method of virtual objects, reward issuing method, device, equipment and medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to an interaction method, an award distribution method, an apparatus, a device, and a medium for a virtual object.
Background
The survival play method is a popular play method in shooting games. In the survival playing method, a user controls a controlled virtual object to collect materials, and then performs antagonistic interaction with an adversarial virtual object based on the collected materials to obtain a final win. However, the above-described play involves merely gathering supplies and defeating hostile virtual objects, which the user may not be continuously interested in, resulting in less stickiness for the user of the live play.
Disclosure of Invention
The embodiment of the application provides an interaction method, a reward issuing device, equipment and a medium of virtual objects, establishes an incidence relation among the game pairs in different stages in the combined game pair, and improves the user viscosity of the combined game pair. The technical scheme is as follows:
in one aspect, a method for interacting virtual objects is provided, where the method includes:
displaying a first virtual scene of the current stage of the game in the combined game, wherein a controlled virtual object and a first artificial intelligent object are displayed in the first virtual scene, and the combined game comprises at least two stages of game;
displaying at least one virtual object in a target team to initiate a first one-way interaction event, wherein the target team is a team to which the controlled virtual object belongs, and the target of the first one-way interaction event is the first artificial intelligent object;
and in response to the health value of the first artificial intelligence object reaching a first target condition, displaying a target number of virtual rewards in the first virtual scene, wherein the target number is positively correlated with the number of target virtual objects in the target team, and the target virtual objects are virtual objects which are obtained in the previous stage of the combined game.
In an optional implementation, the method further includes:
displaying at least one enemy virtual object in the second virtual scene, wherein the at least one enemy virtual object is a virtual object which does not belong to the target team;
displaying that the controlled virtual object initiates a fourth one-way interaction event, wherein the target of the fourth one-way interaction event is the at least one enemy virtual object;
in response to the health value of the at least one hostile virtual object reaching a third target condition, displaying at least one target prop in the second virtual scene.
In another aspect, a method for issuing a reward is provided, the method comprising:
acquiring a health value of a first artificial intelligent object in a first virtual scene, wherein the first virtual scene is a virtual scene of a current stage of game-play in a combined game-play, and the combined game-play comprises at least two stages of game-play;
responding to the health value of the first artificial intelligent object to reach a first target condition, and acquiring a target number of virtual rewards, wherein the target number is positively correlated with the number of target virtual objects in a target team, at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligent object, and the target virtual object is a virtual object which acquires a target prop in a previous stage of the combined game;
and respectively issuing the virtual rewards of the target number to at least one virtual object in the target team.
In an alternative implementation, the obtaining a target number of virtual rewards in response to the health value of the first artificial intelligence object reaching a first target condition includes:
in response to the health value of the first artificial intelligence object reaching a first target condition, obtaining a team identity of the target team;
determining a first number of target virtual objects in the target team according to the team identification;
and determining the target number according to the first number.
In an alternative implementation, the object identifier of the target virtual object is associated with a target object tag;
determining a first number of target virtual objects in the target team according to the team identity comprises:
determining at least one object identifier of at least one virtual object in the target team according to the team identifier;
determining the number of object identifications associated with the target object tag in the at least one object identification as the first number.
In an optional implementation, the method further includes:
responding to a tag association request, acquiring an object identifier carried by the tag association request, wherein the tag association request is sent by a terminal after a virtual object is detected to acquire any target prop;
and associating the object identification with a target object label.
In an optional implementation manner, the determining the target number according to the first number includes:
in response to the first quantity being less than a target value, determining the target quantity from a base quantity and the first quantity, the base quantity being a minimum quantity for a single acquisition of the virtual reward;
determining a second number as the target number in response to the first number not being less than the target value, the second number being a maximum number of virtual awards to be acquired at a single time.
In an optional implementation, the method further includes:
determining a second region in the first virtual scene, wherein the second region is a region taking the position of the first artificial intelligent object as a center;
and configuring at least one second artificial intelligence object in the first virtual scene, wherein the activity range of the at least one second artificial intelligence object is the second area.
In an optional implementation, the method further includes:
determining at least one first area in a second virtual scene of a previous stage of the combined game;
for any first area, at least one target position is determined in the first area, and the target position is used for obtaining the target prop.
In an optional implementation, the method further includes:
for any target position, configuring at least one third artificial intelligence object at the target position;
in response to the health value of the at least one third artificial intelligence object reaching a second target condition, configuring at least one target prop at the target location.
In an alternative implementation, for any target location, configuring at least one third artificial intelligence object at the target location includes:
for any target position, configuring a target trigger at the target position;
configuring at least one third artificial intelligence object at the target location in response to the target trigger being first triggered.
In an optional implementation, the method further includes:
for any target position, configuring at least one target resource at the target position;
responding to any virtual object to initiate a fourth unidirectional interaction event to any target resource, and configuring at least one target prop at the target position, wherein the target of the fourth unidirectional interaction event is any target resource.
In an alternative implementation manner, the target resource includes at least two categories, the categories of the target resources located in the same area are the same, and the categories of the target resources located in different areas are not completely the same.
In another aspect, an apparatus for interacting with a virtual object is provided, the apparatus including:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a first virtual scene of the game in the current stage in the combined game, a controlled virtual object and a first artificial intelligent object are displayed in the first virtual scene, and the combined game comprises at least two stages of games;
a second display module, configured to display that at least one virtual object in a target team initiates a first one-way interaction event, where the target team is a team to which the controlled virtual object belongs, and a target of the first one-way interaction event is the first artificial intelligence object;
a third display module, configured to display, in response to a health value of the first artificial intelligence object reaching a first target condition, a target number of virtual rewards in the first virtual scene, where the target number is positively correlated to a number of target virtual objects in the target team, and the target virtual objects are virtual objects that have acquired target properties in a previous stage of the combined game.
In an optional implementation manner, the second display module is configured to display that the controlled virtual object initiates the first unidirectional interaction event in response to an interaction event initiation operation on the controlled virtual object.
In an optional implementation manner, the second display module is configured to display at least one friend-side virtual object to initiate the first one-way interaction event, where the at least one friend-side virtual object is a virtual object in the target team other than the controlled virtual object.
In an optional implementation manner, the third display module is configured to send a team identification of the target team to a server in response to the health value of the first artificial intelligence object reaching a first target condition; receiving the target number of virtual rewards returned by the server based on the team identification; displaying the target number of virtual rewards in the first virtual scene;
wherein the target number is determined by the server based on a first number, the first number being a number of target virtual objects in the target team.
In an alternative implementation, in the case that the first number is smaller than a target value, the target number is determined by the server based on the first number and a base number, the base number being a minimum number for acquiring the virtual reward once;
in the case where the first number is not less than the target value, the target number is equal to a second number, which is a maximum number of virtual awards acquired at a single time.
In an alternative implementation, the third display module is configured to determine a first number in response to the health value of the first artificial intelligence object reaching a first target condition, where the first number is the number of target virtual objects in the target team; in response to the first quantity being less than a target value, determining the target quantity from the first quantity and a base quantity, the base quantity being a minimum quantity for a single acquisition of the virtual reward; determining a second number as the target number in response to the first number not being less than the target value, the second number being a maximum number of virtual awards to be acquired at a single time.
In an optional implementation, the apparatus further includes:
and the fourth display module is used for displaying a target object icon in the map area of the first virtual scene, wherein the target object icon is used for indicating the position of the first artificial intelligent object in the first virtual scene.
In an optional implementation manner, at least one second artificial intelligence object is further displayed in the first virtual scene, and the activity range of the at least one second artificial intelligence object is determined based on the position of the first artificial intelligence object.
In an optional implementation, the apparatus further includes:
and the fifth display module is used for displaying first prompt information, and the first prompt information is used for prompting that the first artificial intelligent object exists in the first virtual scene.
In an optional implementation, the apparatus further includes:
the first display module is further configured to display a second virtual scene of a previous-stage match in the combined match, where the second virtual scene displays the controlled virtual object;
a request sending module, configured to send, in response to the controlled virtual object obtaining any target prop in the second virtual scene, a tag association request to a server, where the tag association request is used to indicate that an object identifier of the controlled virtual object is associated with a target object tag, and the target object tag is used to indicate that the virtual object has obtained the target prop.
In an optional implementation manner, at least one second prompt message and at least one first area are further displayed in the second virtual scene, and the second prompt message is used for prompting that a target position of the target prop is obtained in the first area.
In an optional implementation, the apparatus further includes:
a sixth display module for displaying at least one virtual aircraft for transporting virtual objects to the second virtual scene;
the sixth display module is further configured to display at least one virtual falling object in a process that the controlled virtual object leaves any virtual aircraft and enters the second virtual scene, where the at least one virtual falling object corresponds to the at least one first area respectively.
In an optional implementation, the apparatus further includes:
a seventh display module, configured to display at least one third artificial intelligence object in response to the controlled virtual object reaching any target position where the target prop is acquired, where the third artificial intelligence object is used to provide the target prop;
the second display module is further configured to display that the controlled virtual object initiates a second unidirectional interaction event, where a target of the second unidirectional interaction event is the at least one third artificial intelligence object;
and the eighth display module is used for responding to the health value of the at least one third artificial intelligence object reaching a second target condition, and displaying at least one target prop in the second virtual scene.
In an optional implementation manner, the seventh display module is configured to display at least one target trigger in response to the controlled virtual object reaching any target position where the target prop is acquired; and displaying the at least one third artificial intelligence object under the condition that the controlled virtual object triggers any target trigger.
In an optional implementation, the apparatus further includes:
a ninth display module, configured to display at least one target resource at any target position where the target prop is obtained in response to the controlled virtual object reaching the target position, where the target resource is used to provide the target prop;
the second display module is further configured to display that the controlled virtual object initiates a third unidirectional interaction event, where a target of the third unidirectional interaction event is the at least one target resource;
and the tenth display module is used for displaying at least one target prop in the second virtual scene.
In an optional implementation, the apparatus further includes:
an eleventh display module, configured to display at least one enemy virtual object in the second virtual scene, where the at least one enemy virtual object is a virtual object that does not belong to the target team;
the second display module is further configured to display that the controlled virtual object initiates a fourth one-way interaction event, where a target of the fourth one-way interaction event is the at least one enemy virtual object;
a twelfth display module to display at least one target prop in the second virtual scene in response to the health value of the at least one enemy virtual object reaching a third target condition.
In another aspect, there is provided a reward dispensing apparatus, the apparatus comprising:
the system comprises a first acquisition module, a second acquisition module and a third acquisition module, wherein the first acquisition module is used for acquiring the health value of a first artificial intelligent object in a first virtual scene, the first virtual scene is a virtual scene of the game in the current stage in the combined game, and the combined game comprises at least two stages of games;
a second obtaining module, configured to obtain a target number of virtual rewards in response to a health value of the first artificial intelligence object reaching a first target condition, where the target number is positively correlated with a number of target virtual objects in a target team, at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligence object, and the target virtual object is a virtual object obtained from a previous stage of the combined game;
and the issuing module is used for respectively issuing the virtual rewards of the target number to at least one virtual object in the target team.
In an optional implementation manner, the second obtaining module includes:
an acquisition unit, configured to acquire a team identity of the target team in response to a health value of the first artificial intelligence object reaching a first target condition;
a first determining unit, configured to determine, according to the team identity, a first number of target virtual objects in the target team;
a second determining unit, configured to determine the target number according to the first number.
In an alternative implementation, the object identifier of the target virtual object is associated with a target object tag;
the first determining unit is used for determining at least one object identifier of at least one virtual object in the target team according to the team identifier; determining the number of object identifications associated with the target object tag in the at least one object identification as the first number.
In an optional implementation, the apparatus further includes:
a third obtaining module, configured to obtain, in response to a tag association request, an object identifier carried in the tag association request, where the tag association request is sent by a terminal after detecting that a virtual object obtains any target prop;
and the association module is used for associating the object identification with the target object label.
In an optional implementation manner, the second determining unit is configured to determine, in response to the first number being smaller than a target value, the target number according to a base number and the first number, where the base number is a minimum number for acquiring the virtual reward once; determining a second number as the target number in response to the first number not being less than the target value, the second number being a maximum number of virtual awards to be acquired at a single time.
In an optional implementation, the apparatus further includes:
a first determining module, configured to determine a second region in the first virtual scene, where the second region is a region centered on the position of the first artificial intelligence object;
the first configuration module is used for configuring at least one second artificial intelligence object in the first virtual scene, and the activity range of the at least one second artificial intelligence object is the second area.
In an optional implementation, the apparatus further includes:
a second determining module for determining at least one first region in a second virtual scene of a previous stage of the combined game; for any first area, at least one target position is determined in the first area, and the target position is used for obtaining the target prop.
In an optional implementation, the apparatus further includes:
a second configuration module, configured to configure at least one third artificial intelligence object at any target location; in response to the health value of the at least one third artificial intelligence object reaching a second target condition, configuring at least one target prop at the target location.
In an optional implementation manner, the second configuration module is configured to configure a target trigger at any target location; configuring at least one third artificial intelligence object at the target location in response to the target trigger being first triggered.
In an optional implementation, the apparatus further includes:
a third configuration module, configured to configure at least one target resource at any target location; responding to any virtual object to initiate a fourth unidirectional interaction event to any target resource, and configuring at least one target prop at the target position, wherein the target of the fourth unidirectional interaction event is any target resource.
In an alternative implementation manner, the target resource includes at least two categories, the categories of the target resources located in the same area are the same, and the categories of the target resources located in different areas are not completely the same.
In another aspect, a computer device is provided, which includes a processor and a memory, where the memory is used to store at least one piece of computer program, and the at least one piece of computer program is loaded and executed by the processor to implement the operations performed in the interaction method of the virtual object in the embodiment of the present application or to implement the operations performed in the reward distribution method in the embodiment of the present application.
In another aspect, a computer-readable storage medium is provided, in which at least one piece of computer program is stored, and the at least one piece of computer program is loaded by a processor and executed to implement the operations performed in the interaction method of the virtual object in the embodiment of the present application or to implement the operations performed in the reward distribution method in the embodiment of the present application.
In yet another aspect, a computer program product is provided, the computer program product comprising computer program code stored in a computer readable storage medium. The processor of the computer device reads the computer program code from the computer readable storage medium, and the processor executes the computer program code, so that the computer device implements the operations performed in the interaction method of the virtual object as described in the above aspect, or implements the operations performed in the bonus issuance method as described in the above aspect.
The technical scheme provided by the embodiment of the application has the following beneficial effects:
in the embodiment of the application, the combined game comprises at least two stages of game, wherein a virtual object of a target property obtained in a previous stage game in the combined game is a target virtual object, in a first virtual scene of the current stage game, the virtual object initiates a one-way interaction event to a first artificial intelligent object to change the health value of the first artificial intelligent object, so that when the health value reaches a first target condition, a target number of virtual rewards are displayed according to the number of the target virtual objects in the same team of the controlled virtual object, and the number of the virtual rewards is increased as the number of the target virtual objects is increased, so that the association relationship between different stages of game in the combined game is established, and the user viscosity of the combined game is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of an implementation environment of an interaction method and a reward distribution method for virtual objects according to an embodiment of the present application;
FIG. 2 is a flowchart of an interaction method for virtual objects according to an embodiment of the present application;
FIG. 3 is a flow chart of another interaction method for virtual objects provided in accordance with an embodiment of the present application;
FIG. 4 is a schematic view of a first region provided in accordance with an embodiment of the present application;
FIG. 5 is a schematic diagram of a third hint information provided in accordance with an embodiment of the present application;
FIG. 6 is a schematic view of a virtual drop display provided in accordance with an embodiment of the present application;
FIG. 7 is a schematic diagram of a first artificial intelligence object provided in accordance with an embodiment of the application;
FIG. 8 is a flow chart of a method of reward distribution provided according to an embodiment of the present application;
FIG. 9 is a flow chart of another method of reward distribution provided in accordance with an embodiment of the present application;
FIG. 10 is a schematic flow chart diagram illustrating a configuration of a third artificial intelligence object according to an embodiment of the present application;
FIG. 11 is a schematic flow chart illustrating configuring a target resource according to an embodiment of the present application;
FIG. 12 is a flow chart illustrating another method of reward distribution provided in accordance with an embodiment of the present application;
FIG. 13 is a block diagram of an interaction device for virtual objects according to an embodiment of the present application;
FIG. 14 is a block diagram of another virtual object interaction apparatus provided in accordance with an embodiment of the present application;
FIG. 15 is a block diagram of a reward dispenser device according to an embodiment of the present application;
FIG. 16 is a block diagram of a reward dispenser device according to an embodiment of the present application;
fig. 17 is a block diagram of a terminal according to an embodiment of the present application;
fig. 18 is a schematic structural diagram of a server provided according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The terms "first," "second," and the like in this application are used for distinguishing between similar items and items that have substantially the same function or similar functionality, and it should be understood that "first," "second," and "nth" do not have any logical or temporal dependency or limitation on the number or order of execution.
The term "at least one" in this application means one or more, and the meaning of "a plurality" means two or more, for example, a plurality of first locations means two or more first locations.
Hereinafter, terms related to the present application are explained.
Combining and matching: refers to a game comprising at least two stages. In the embodiment of the application, the contents displayed in the virtual scenes corresponding to the game pairs at different stages are not completely the same.
Virtual scene: is a virtual scene that is displayed (or provided) by an application program when the application program runs on a terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and a user may control a virtual object to move in the virtual scene.
Virtual object: refers to a movable object in a virtual scene. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene. Optionally, when the virtual scene is a three-dimensional virtual scene, optionally, the virtual object may be a three-dimensional stereo model, the three-dimensional stereo model may be a three-dimensional character constructed based on a three-dimensional human skeleton technology, and the same virtual object may exhibit different external images by wearing different skins. In some embodiments, the virtual object may also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in this application.
Alternatively, the virtual object may be a Player Character controlled by an operation on the client, or may be a Non-Player Character (NPC) provided in the virtual scene interaction. Alternatively, the virtual object may be a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction. In the embodiment of the present application, in order to distinguish a Player-controlled virtual object from an artificial intelligence-controlled virtual object, a Non-Player Character (NPC) provided in a virtual scene interaction is referred to as an artificial intelligence object.
Shooter Game (STG): the game is a game in which a virtual object uses hot weapon virtual props to carry out remote attack, and a shooting game is one of action games and has obvious action game characteristics. Alternatively, the shooting-type game includes, but is not limited to, a first-person shooting game, a third-person shooting game, an overlook shooting game, a head-up shooting game, a platform shooting game, a reel shooting game, a light gun shooting game, a key-mouse shooting game, a shooting range game, a tactical shooting game, and the like, and the embodiment of the present application is not particularly limited to the type of the shooting-type game.
The survival play method is a play method of a shooting game, in the survival play method, at least two virtual objects carry out a single-game fighting mode in a virtual scene, the virtual objects achieve the purpose of survival in the virtual scene by avoiding injuries initiated by other virtual objects and dangers (such as poison circle, marshland and the like) existing in the virtual scene, when the life value of the virtual objects in the virtual scene is zero, the lives of the virtual objects in the virtual scene are ended, and finally the virtual objects living in the virtual scene are winners. Alternatively, the battle may be started at the moment when the first terminal joins the battle and ended at the moment when the last terminal exits the battle, and each terminal may control one or more virtual objects in the virtual scene. Optionally, the competitive mode of the battle may include a single battle mode, a double team battle mode, or a multi-player team battle mode, and the competitive mode is not specifically limited in the embodiment of the present application.
For example, the user may control the virtual object to freely fall, glide, open a parachute to fall, run, jump, crawl, bend over the land, or the like in the sky of the virtual scene, or may control the virtual object to swim, float, or dive in the sea, or the like, and of course, the user may control the virtual object to move in the virtual scene by riding a virtual vehicle, for example, the virtual vehicle may be a virtual car, a virtual aircraft, a virtual yacht, or the like, and this is only exemplified by the above-mentioned scenes, and the present invention is not limited to this. The user can also control the virtual object to interact with other virtual objects in a fighting mode and other modes through the virtual prop, for example, the virtual prop can be a throwing prop such as a grenade, a beaming mine, a viscous grenade, a laser tripmine and the like, a shooting prop such as a machine gun, a pistol, a rifle, a sentry ring machine gun and the like, and a cold weapon prop for close combat attack such as a dagger, a bayonet and the like.
Hereinafter, an embodiment of the present invention will be described.
Fig. 1 is a schematic diagram of an implementation environment of an interaction method and a reward distribution method for a virtual object according to an embodiment of the present application. Referring to fig. 1, the implementation environment includes: a first terminal 120, a server 140, and a second terminal 160.
The first terminal 120 is installed and operated with an application program supporting a virtual scene. Optionally, the application program includes any one of an FPS (First-Person Shooting) game, a third-Person Shooting game, an MOBA (Multiplayer Online Battle Arena) game, a virtual reality application program, a three-dimensional map program, a military simulation program, or a Multiplayer gunfight type live game. In some embodiments, the first terminal 120 is a terminal used by the first user, when the first terminal 120 runs the application, a user interface of the application is displayed on a screen of the first terminal 120, and a first virtual scene of the current stage of the game is loaded and displayed in the application based on an opening operation of the first user in the user interface, and the first user uses the first terminal 120 to operate a controlled virtual object located in the first virtual scene to perform an activity, which includes but is not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing, confronting. Illustratively, the first virtual object is a first virtual character, such as a simulated persona or an animated persona.
The first terminal 120 and the second terminal 160 are in direct or indirect communication connection with the server 140 through a wireless network or a wired network.
The server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, or a virtualization center. The server 140 is used to provide background services for applications that support virtual scenarios. Alternatively, the server 140 undertakes primary computational work and the first and second terminals 120, 160 undertake secondary computational work; alternatively, the server 140 undertakes the secondary computing work and the first terminal 120 and the second terminal 160 undertakes the primary computing work; alternatively, the server 140, the first terminal 120, and the second terminal 160 perform cooperative computing by using a distributed computing architecture.
Optionally, the server 140 is an independent physical server, or a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, a cloud storage, a web service, cloud communication, a middleware service, a domain name service, a security service, a Content Delivery Network (CDN), a big data and artificial intelligence platform, and the like.
The applications installed on the second terminal 160 and the first terminal 120 are the same or the applications installed on the two terminals are the same type of application for different operating system platforms. The controlled virtual object controlled by the first terminal 120 and the virtual object controlled by the second terminal 160 are in the same virtual scene, and the two virtual objects can interact in the virtual scene.
Optionally, the virtual object controlled by the second terminal 160 and the controlled virtual object controlled by the first terminal 120 are in a teammate relationship, such as belonging to the same camp, the same team, having a friend relationship, or having a temporary communication right. For example, the second terminal 160 is a terminal used by a second user, and the second user operates a friend virtual object located in the first virtual scene to perform an action using the second terminal 160, where the friend virtual object is a virtual object belonging to the same team as the controlled virtual object.
Alternatively, the virtual object controlled by the second terminal 160 and the controlled virtual object controlled by the first terminal 120 are in a hostile relationship, such as belonging to different camps, and the virtual objects in the hostile relationship can interact in a battle manner in a mutual shooting manner on the land, such as mutually shooting prop-like. For example, the second terminal 160 is a terminal used by a third user, and the third user operates an enemy virtual object, which is a virtual object belonging to a different team from the controlled virtual object, in the first virtual scene to perform a game using the second terminal 160.
Alternatively, the first terminal 120 may refer to one of a plurality of terminals, and the second terminal 160 may refer to one of a plurality of terminals, and this embodiment is only illustrated by the first terminal 120 and the second terminal 160. The device types of the first terminal 120 and the second terminal 160 are the same or different, and include: at least one of a smartphone, a tablet, a smart speaker, a smart watch, a laptop portable computer, and a desktop computer, but is not limited thereto. For example, the first terminal 120 and the second terminal 160 may be smart phones, or other handheld portable gaming devices. The following embodiments are illustrated with the terminal comprising a smartphone.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds of the terminals, or more. The number of terminals and the type of the device are not limited in the embodiments of the present application.
The interaction method of the virtual object provided by the embodiment of the application can be executed by computer equipment. Optionally, the computer device is the first terminal 120 or the server 140 in fig. 1. Fig. 2 is a flowchart of an interaction method of a virtual object according to an embodiment of the present application, and as shown in fig. 2, a computer device is taken as an example of the first terminal 120 in the embodiment of the present application for description. The method comprises the following steps:
201. the terminal displays a first virtual scene of the current-stage game in the combined game, a controlled virtual object and a first artificial intelligent object are displayed in the first virtual scene, and the combined game comprises at least two stages of game.
Each stage of the combined game comprises at least one game, and the game at the current stage is any game corresponding to the current stage of the combined game. The controlled virtual object refers to a virtual object currently controlled by the terminal. The Artificial Intelligence object referred to in the embodiment of the present application is a virtual object controlled by an AI (Artificial Intelligence), that is, a virtual object controlled by a server based on an AI algorithm, rather than a virtual object controlled by a user based on a terminal.
Optionally, an application program supporting a virtual scene is installed on the terminal, so that when the terminal runs the application program, the first virtual scene in which the controlled virtual object and the first artificial intelligence object are displayed is displayed on a screen of the terminal.
For example, if the application program is an FPS game, when the terminal displays a virtual scene, a screen for viewing the virtual scene from the perspective of the target virtual object is displayed, so that the target virtual object can shoot conveniently from the perspective of the first person.
In some embodiments, the first artificial intelligence object is an artificial intelligence object in the first virtual scene that is targeted by a user based on a virtual object manipulated by a terminal. In some embodiments, the first artificial intelligence object is an artificial intelligence object having a higher attribute value, such as an artificial intelligence object having a higher health value attribute, having a higher combat resistance attribute, having a higher destructive power attribute, or having a larger body size, or a labeled artificial intelligence object.
In some embodiments, the first artificial intelligence object is one and only one artificial intelligence object in the first virtual scene, or any one of a number of artificial intelligence objects in the first virtual scene.
202. And the terminal displays that at least one virtual object in a target team initiates a first one-way interaction event, the target team is the team to which the controlled virtual object belongs, and the target of the first one-way interaction event is the first artificial intelligent object.
The controlled virtual object can take the first artificial intelligent object as a target and initiate a first one-way interaction event. Correspondingly, at least one virtual object belonging to the same team as the controlled virtual object can also take the first artificial intelligence object as a target to initiate the first one-way interaction event. The first one-way interaction event includes, but is not limited to, initiating an attack on the first artificial smart object using the virtual prop. The first unidirectional interaction event refers to an interaction event initiated by a virtual object to a first artificial intelligence object, and does not include the interaction event initiated by the first artificial intelligence object to the virtual object. Moreover, the first one-way interaction event may act on the first artificial intelligence object, and may also act on a certain range in the virtual scene, that is, the first artificial intelligence object and other objects within the range may be affected by the first one-way interaction event.
Optionally, the types of virtual props include, but are not limited to: at least one of a shooting prop, a throwing prop, a cold weapon prop and a projectile.
For example, shooting-type props include machine guns, rifles, handguns, and the like; the throwing prop comprises a grenade, a smoke bomb, a flash bomb and the like; the cold weapon props comprise tactical swords, axes, daggers, bayonet knives and the like; the laundries include RPG (packed expected Grenade Rocket Propelled Grenade), mortar, air-to-ground missile, and the like, and the embodiment of the application does not specifically limit the type of the virtual prop.
203. Responding to that the health value of the first artificial intelligent object reaches a first target condition, and displaying a target number of virtual rewards in the first virtual scene by the terminal, wherein the target number is positively correlated with the number of target virtual objects in the target team, and the target virtual objects are virtual objects which are obtained in the prior stage of the combined game.
Wherein, the health value is used for reflecting the health condition of the artificial intelligence object. The first one-way interaction event can reduce the health value of the first artificial intelligence object, when the health value of the first artificial intelligence object reaches a first target condition, the first artificial intelligence object is defeated, knocked back or killed, and the terminal displays the virtual rewards of the target quantity obtained by the controlled virtual object. The more target virtual objects that belong to the same team as the controlled virtual object, the more virtual awards the controlled virtual object receives. The first target condition is zero clearing, less than one third, less than one half, and the like, which is not limited in the embodiment of the present application.
Optionally, the target prop is a prop obtained in a previous stage of the combined game, and the target prop can be obtained only in the previous stage of the game, that is, cannot be obtained in the current stage of the game, so that the enthusiasm of the user for participating in the previous stage of the game can be improved.
In the embodiment of the application, the combined game comprises at least two stages of game, wherein a virtual object of a target property obtained in a previous stage game in the combined game is a target virtual object, in a first virtual scene of the current stage game, the virtual object initiates a one-way interaction event to a first artificial intelligent object to change the health value of the first artificial intelligent object, so that when the health value reaches a first target condition, a target number of virtual rewards are displayed according to the number of the target virtual objects in the same team of the controlled virtual object, and the number of the virtual rewards is increased as the number of the target virtual objects is increased, so that the association relationship between different stages of game in the combined game is established, and the user viscosity of the combined game is improved.
Fig. 3 is a flowchart of another interaction method for virtual objects according to an embodiment of the present application, and as shown in fig. 3, the interaction method is described as being executed by a terminal in the embodiment of the present application. The method comprises the following steps:
301. the terminal displays a second virtual scene of the prior stage of the combined game, the second virtual scene displays a controlled virtual object, and the combined game comprises at least two stages of games.
Wherein the combined game comprises two or more stages of game. The previous stage play is a concept of play with respect to the current stage, which is any one of the second stage or a stage subsequent to the second stage, and the previous stage play refers to any one of at least one stage prior to the current stage.
For example, a combined pair includes two stages of pairs: and if the first stage of game match and the second stage of game match are the game match in the first stage, the previous stage of game match is any game match in the first stage, and the current stage of game match is any game match in the second stage. For another example, a combined session includes three stages of sessions: the game in the first stage, the game in the second stage and the game in the third stage are any game in the first stage under the condition that the game in the current stage is any game in the second stage; in the case that the game in the current stage is any game in the third stage, any game in the first stage and the second stage can be called as a game in the previous stage.
For convenience of description, the embodiments of the present application are described by taking as an example that the combined game includes a first-stage game and a second-stage game, that is, the previous-stage game is any one of the first-stage games.
For example, the first phase in the combined game lasts 3 natural days and the second phase lasts 4 natural days. The games displayed by the terminal in 3 natural days lasting in the first stage are all the games in the previous stage; and the games displayed in the 4 natural days of the second stage are all the games in the current stage.
302. And the terminal displays the target prop according to the one-way interaction event initiated by the controlled virtual object.
The user can control the controlled virtual object to obtain the target prop in the second virtual scene based on the terminal. The target prop can be used to redeem the prize after the game is over.
Optionally, at least one second prompt message and at least one first area are also displayed in the second virtual scene, and the second prompt message is used for prompting the first area to obtain a target position of the target prop. The second prompt information can be provided in the form of posters, arrows, paper slips, broadcasts and the like in the second virtual scene, and the first area is a town, an airport, a valley and the like displayed in the second virtual scene. The prompt information is displayed in the second virtual scene to prompt the target position of the target prop, so that the user can quickly obtain the target prop, the time for searching the target prop by the user is reduced, and the human-computer interaction efficiency is improved.
For example, referring to fig. 4, fig. 4 is a schematic diagram of a first area provided according to an embodiment of the present application, and the terminal displays 3 first areas in a second virtual scene, where the 3 first areas correspond to three towns and are respectively identified by triangles. The three towns comprise a plurality of house buildings, a plurality of posters are posted on the walls of the buildings, arrows are displayed below the posters, and the posters are drawn with patterns for prompting, such as moonfood and shadows of three dogs. Arrows may also be displayed on the walls of the part of the building where no poster is posted. In any town, following the indication of an arrow, a target position for acquiring a target prop in the town can be reached, the target position can be a house, a garage, a basement, a carriage and the like, and the entrance of the target position is drawn with the same content as the poster, such as the moon food and the back shadow of a three-head dog.
In some embodiments, before the previous-stage game play is started, the controlled virtual object waits for the previous-stage game play to be started at an initial position, and the terminal further displays third prompt information while waiting for the start of the game play, where the third prompt information is used to prompt that at least one first area exists in the second scene and a target item that can be obtained by going to the at least one first area is displayed. By prompting before the game is started, the user can communicate in time and determine which first area to go to, so that the time wasted in determining the first area after the game is started is reduced, and the man-machine interaction efficiency is improved. Optionally, the third prompt information further corresponds to a confirmation option, if the confirmation option is triggered, the terminal displays the closing reward command and displays the closed reward command icon, and the third prompt information can be viewed again by triggering the reward command icon.
For example, referring to fig. 5, fig. 5 is a schematic diagram of a third prompt message provided according to an embodiment of the present application. Referring to fig. 5, the initial position is an island, the third prompt message is displayed in the form of a reward token, and the target item is in the form of a token. The content of the reward order is as follows: "zombie trails were found in areas A, B and C, requiring a prior survey, successful in which tokens were obtained. Optionally, the reward order also corresponds to a confirmation option "receive reward order".
In some embodiments, the terminal displays that the controlled virtual object is transported by the virtual vehicle from the initial location to the second virtual scene. Correspondingly, the terminal also displays at least one virtual aircraft for transporting the virtual object to the second virtual scene. And displaying at least one virtual falling object in the process that the controlled virtual object leaves any virtual aircraft and enters the second virtual scene, wherein the at least one virtual falling object corresponds to the at least one first area respectively. By displaying the at least one virtual falling object, when a user controls the controlled virtual object to enter the virtual scene through the terminal, the position of the at least one first area can be judged according to the at least one virtual falling object, the user can quickly reach any first area along the flight track of the at least one virtual falling object, the step of determining the position of the first area through a map and then moving to the first area is reduced, and the human-computer interaction efficiency is improved.
For example, referring to fig. 6, fig. 6 is a schematic diagram illustrating a virtual drop according to an embodiment of the present disclosure. As shown in fig. 6, the terminal displays a plurality of virtual aircrafts, three virtual falling objects and a parachute jumping button, and after detecting the triggering operation of the parachute jumping button, the terminal controls the controlled virtual object to leave the virtual aircrafts and enter a second virtual scene in a gliding and parachuting manner.
In some embodiments, the user can control the controlled virtual object to go to a target position in any first area through the terminal. And the terminal displays a third artificial intelligence object or a target resource for acquiring the target prop at the target position.
In some embodiments, the terminal displays a third artificial intelligence object at the target location. And responding to the controlled virtual object to reach any target position for obtaining the target prop, and displaying at least one third artificial intelligence object by the terminal, wherein the third artificial intelligence object is used for providing the target prop. And then, the terminal displays that the controlled virtual object initiates a second one-way interaction event, and the target of the second one-way interaction event is the at least one third artificial intelligence object. And responding to the health value of the at least one third artificial intelligence object reaching a second target condition, and displaying at least one target prop in the second virtual scene by the terminal. Correspondingly, the terminal controls the controlled virtual object to obtain the at least one target prop. By displaying the third artificial intelligence object, the user can obtain the target prop by controlling the controlled virtual object to initiate a one-way interaction event to the third artificial intelligence object based on the terminal.
In some embodiments, a third artificial intelligence object needs to be displayed by triggering a target trigger. Correspondingly, in response to the controlled virtual object reaching any target position of the obtained target prop, the terminal displays at least one target trigger. And then the terminal displays at least one third artificial intelligence object under the condition that the controlled virtual object triggers any target trigger. By displaying the target trigger instead of directly displaying the third artificial intelligence object, the process of searching for the target trigger is increased, the playing content is increased, and the game fun is improved.
For example, the target trigger in a town is a gate of a house. When the controlled virtual object enters the house at the target position, the terminal displays a plurality of zombies inside the house, and the zombies only move in the house. And after the controlled virtual object defeats the zombie, the token is displayed by the terminal. The user can obtain the token based on the terminal controlling the controlled virtual object. Optionally, the gate is closed when the controlled virtual object initiates a one-way interaction event to any zombie, and the gate is opened when all zombies in the house are defeated.
In some embodiments, the terminal displays the target resource at the target location. In this embodiment, the target resource may also be referred to as a "colored egg". And responding to the controlled virtual object to reach any target position for acquiring the target prop, and displaying at least one target resource at the target position, wherein the target resource is used for providing the target prop. And then, the terminal displays that the controlled virtual object initiates a third one-way interaction event, wherein the target of the third one-way interaction event is the at least one target resource. And finally, the terminal displays at least one target prop in the second virtual scene. By displaying the target resources in the second virtual scene, the user can search the target resources to obtain the target props in an amazing mode without controlling the controlled virtual object to fight, so that the playing content is increased, and the game fun is improved.
In some embodiments, the target resources include at least two types, wherein the types of target resources located in the same region are the same and the types of target resources located in different regions are not exactly the same.
For example, the target resource, i.e., the painted egg, is a virtual computer and a virtual radio. And after the controlled virtual object approaches the virtual computer, the terminal displays a starting button, the terminal displays that X month and X day appear on the virtual computer, a badger from prison will appear in city A, a military with the badger will migrate to city B by triggering the starting button to initiate the third one-way interaction event, and then the token is displayed near the virtual computer. And after the controlled virtual object is close to the virtual radio, the terminal displays a play button, the terminal plays a voice of X month and X day, a dislike from prison takes the troop to lead the dislike, the dislike migrates from city C to city D by triggering the play button to initiate the third one-way interaction event, and after the voice is played, the terminal displays a token near the virtual radio.
In some embodiments, the user can also obtain the target prop based on the terminal controlling the controlled virtual object to initiate a one-way interaction event to the enemy virtual object. The enemy virtual object is a virtual object belonging to a different team from the controlled virtual object. Accordingly, the terminal displays at least one hostile virtual object in the second virtual scene. And then, the terminal displays that the controlled virtual object initiates a fourth one-way interaction event, and the target of the fourth one-way interaction event is the at least one enemy virtual object. In response to the health value of the at least one enemy virtual object reaching a third target condition, the terminal displays at least one target prop in a second virtual scene. By providing a mode that the controlled virtual object interacts with the enemy virtual object and the target prop can be obtained, the user can more actively search the enemy virtual object, the strategy of playing is increased, and the game fun is improved.
303. And in response to the controlled virtual object acquiring any target prop in the second virtual scene, the terminal sends a tag association request to the server, wherein the tag association request is used for indicating that the object identifier of the controlled virtual object is associated with a target object tag, and the target object tag is used for indicating that the virtual object acquires the target prop.
After detecting that the controlled virtual object acquires any target prop, the terminal can send a tag association request carrying an object identifier of the controlled virtual object to the server, the server analyzes the tag association request, and then the object identifier obtained through analysis is associated with the target object tag.
Optionally, after the last-stage session is ended, the terminal sends a tag association request to the server when the controlled virtual object obtains the target prop from the second virtual object.
Optionally, when the controlled virtual object acquires the target prop, the terminal determines whether the controlled virtual object is associated with the target object tag, if so, the terminal does not send the tag association request any more, and if not, the terminal sends the tag association request.
Optionally, after determining that the object identifier of the controlled virtual object is associated with the target object tag, the terminal further displays a title at the top of the controlled virtual object. For example, the title may be a "exhibitor," "zombie killer," or other title associated with a game backstory.
304. And the terminal displays a first virtual scene of the current-stage office in the combined office, and a controlled virtual object and a first artificial intelligent object are displayed in the first virtual scene.
The office in the current stage is the office after the office in the previous stage, and in the embodiment of the present application, the office in the current stage is taken as any office in the second stage for example. The first artificial intelligence object is a virtual object manipulated by the AI, the first artificial intelligence object for providing a virtual reward.
Optionally, the display form of the first artificial intelligence prop is related to the second prompt message, namely, is related to the game background story.
For example, referring to fig. 7, fig. 7 is a schematic diagram of a first artificial intelligence object provided according to an embodiment of the application. As shown in fig. 7, the game background story is a malignant dog from prison and leads the army to migrate, and the three dogs are drawn on the poster in the second prompt message, so that the first artificial intelligent object is in the form of the malignant dog.
In some embodiments, the terminal further displays a target object icon in the map area of the first virtual scene, the target object icon indicating a location of the first artificial intelligence object in the first virtual scene. The map area is used for displaying a scene map corresponding to a part of the virtual scene with the controlled virtual object as the center. Alternatively, the map area is typically displayed in the upper right corner of the virtual scene. Optionally, the scene map displayed by the map area is updated synchronously with the change of the position of the controlled virtual object in the virtual scene.
Optionally, at least one second artificial intelligence object is further displayed in the first virtual scene, and the activity range of the at least one second artificial intelligence object is determined based on the position of the first artificial intelligence object. By displaying at least one second artificial intelligence object, when a user controls the controlled virtual object to interact with the first artificial intelligence object, the user can be interfered by the second artificial intelligence object, and thus the diversity and the strategy of the playing method are improved.
Optionally, the terminal further displays first prompt information, where the first prompt information is used to prompt that the first artificial intelligence object exists in the first virtual scene. The first prompt message is similar to the third prompt message, and is shown in fig. 5, which is not described herein again.
Optionally, a black light column is further displayed at the position of the first artificial intelligence object, and a black smoke special effect is displayed within the range of motion of the first artificial intelligence object, so that the user brings better game experience.
Optionally, the terminal further displays a foggy day effect in the first virtual scene to set off an atmosphere in which the first artificial intelligence object appears.
305. The terminal displays that at least one virtual object in a target team initiates a first one-way interaction event, the target team is a team to which a controlled virtual object belongs, and the target of the first one-way interaction event is a first artificial intelligent object.
The target team comprises a controlled virtual object and at least one friend side virtual object, the terminal displays one or more than one virtual object in the target team, a first one-way interaction event is initiated by taking the first artificial intelligent object as a target, for example, the controlled virtual object and one or more than one friend side virtual object initiate the first one-way interaction event, and the friend side virtual object refers to a virtual object in the target team except the controlled virtual object.
In some embodiments, the first one-way interaction event may be initiated only by the controlled virtual object in the target team. Correspondingly, the terminal responds to the interactive event initiating operation of the controlled virtual object and displays the controlled virtual object to initiate the first one-way interactive event. The controlled virtual object can also obtain the virtual reward independently by only displaying the controlled virtual object to initiate the first one-way interaction event, so that the controlled virtual object is independent of teammates.
In some embodiments, the first one-way interaction event may also be initiated in the target team by a friend-side virtual object other than the controlled virtual object. Correspondingly, the terminal displays at least one friend-party virtual object to initiate a first one-way interaction event, wherein the at least one friend-party virtual object refers to a virtual object in the target team except the controlled virtual object. The first one-way interaction event is initiated by displaying the friend party virtual object except the controlled virtual object, so that the controlled virtual object can obtain the virtual reward without participating in the battle.
306. Responding to the situation that the health value of the first artificial intelligent object reaches a first target condition, the terminal displays a target number of virtual rewards in a first virtual scene, wherein the target number is positively correlated with the number of target virtual objects in a target team, and the target virtual objects are virtual objects which have acquired target props in the previous stage of the combined game.
The first target condition may be zero clearing, less than one third, less than one half, or the like. The virtual reward is a virtual prop, a virtual dress, a virtual coating and the like used by the controlled virtual object in the virtual scene.
Alternatively, the target number may be determined by the server or the terminal.
In some embodiments, the target number is determined by the server. Correspondingly, in response to the health value of the first artificial intelligence object reaching the first target condition, the terminal sends the team identification of the target team to the server. The terminal then receives a target number of virtual rewards returned by the server based on the team identification. Finally, the terminal displays a target number of virtual rewards in the first virtual scene. Wherein the target number is determined by the server based on a first number, the first number being a number of target virtual objects in the target team. By determining the target number by the server and returning the virtual reward of the target number, the computing resources of the terminal can be saved.
Optionally, the server determines at least one object identifier of at least one virtual object in the target team according to the team identifier based on the team identifier obtaining server. Then, the number of the object identifications associated with the target object tag in the at least one object identification is determined as a first number. Through the target object tags associated with the object identifiers, the number of the target virtual objects can be rapidly determined, and the processing efficiency is improved.
Optionally, in one game play, for any virtual object, the number of virtual objects acquiring virtual rewards has an upper limit and a lower limit, where the upper limit refers to the maximum number of virtual rewards that can be acquired by the virtual object in a single game play, that is, in one game play; the lower limit refers to the minimum number of virtual prizes that the virtual object can obtain at a single time. Since the target number is related to the size of the first number. In the case where the first number is less than the target value, the target number is determined by the server based on the first number and a base number, which is a minimum number of virtual awards to be acquired once. In the case where the first number is not less than the target value, the target number is equal to a second number that is the maximum number of virtual awards acquired at a single time.
For example, taking the virtual awards available to the controlled virtual object for the game in turn, in the case that the first number is 0, the controlled virtual object obtains the lower limit of the virtual awards, that is, the base number of the virtual awards. As the first number increases, the controlled virtual object may obtain an additional number of virtual rewards determined based on the first number in addition to the base number of virtual rewards, totaling a target number of virtual rewards. And if the total number of the base number and the additional number of the virtual rewards determined based on the first number is larger than the second number and exceeds the upper limit of the virtual rewards, determining the second number as the target number, namely the number of the virtual rewards acquired by the controlled virtual object does not exceed the upper limit of the virtual rewards.
In some embodiments, the target number is determined by the terminal. Accordingly, in response to the health value of the first artificial intelligence object reaching the first target condition, the terminal determines a first number, which is the number of target virtual objects in the target team. Then, in response to the first quantity being less than the target value, the terminal determines the target quantity from the first quantity and a base quantity, the base quantity being a minimum quantity for obtaining the virtual reward once. In response to the first number not being less than the target value, the terminal determines a second number as the target number, the second number being a maximum number of virtual awards acquired once. The target number is determined by the terminal, and the target number can be determined without data exchange with the server, so that the efficiency of determining the target number is improved.
In the embodiment of the application, the combined game comprises at least two stages of game, wherein a virtual object of a target property obtained in the previous stage of game in the combined game is a target virtual object, in a first virtual scene of the game in the current stage, the virtual object initiates a one-way interaction event to a first artificial intelligent object to change the health value of the first artificial intelligent object, so that when the health value reaches a first target condition, the target number of virtual awards are displayed according to the number of the target virtual objects in the same team of the controlled virtual object, the number of the displayed virtual awards is increased when the number of the target virtual objects is increased, the association relationship among the game in different stages in the combined game is established, the playing method is enriched, and the user viscosity of the combined game is improved.
The reward issuing method provided by the embodiment of the application can be executed by a computer device. Optionally, the computer device is the first terminal 120 or the server 140 in fig. 1. Fig. 8 is a flowchart of a bonus award distribution method according to an embodiment of the present application, and as shown in fig. 8, a computer device is taken as an example of the server 140 in the embodiment of the present application for explanation. The method comprises the following steps:
801. the server obtains a health value of a first artificial intelligent object in a first virtual scene, wherein the first virtual scene is a virtual scene of the game in the current stage in the combined game, and the combined game comprises at least two stages of games.
For the explanation of the combination, refer to step 301, which is not described herein. Optionally, the server obtains the health value of the first artificial intelligence object in real time, or determines the obtaining interval according to the remaining percentage of the health value of the first artificial intelligence object, where the remaining percentage is positively correlated with the obtaining interval, that is, the smaller the remaining percentage of the health value of the first artificial intelligence object is, the shorter the obtaining interval of the health value obtained by the server is, until the health value is obtained in real time.
802. Responding to the health value of the first artificial intelligent object reaching a first target condition, the server obtains a target number of virtual rewards, wherein the target number is positively correlated with the number of target virtual objects in a target team, at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligent object, and the target virtual object is a virtual object which obtains a target prop in a previous stage of the combined game.
The first target condition may be zero clearing, less than one third, less than one half, or the like. The virtual reward is a virtual prop, a virtual dress, a virtual coating and the like used by the controlled virtual object in the virtual scene. The explanation of the first smart object and the one-way interaction event, see step 306, is not described herein.
803. The server respectively issues the virtual rewards of the target number to at least one virtual object in the target team.
After determining the target number, the server respectively issues the virtual rewards of the target number to each virtual object in the target team, namely the team to which the controlled virtual object belongs. Because each virtual object in the target team can obtain the virtual rewards of the target number, the enthusiasm of the user team can be improved, and the playing method is richer.
In the embodiment of the application, the combined game comprises at least two stages of game, wherein the virtual object of the target property obtained in the previous stage game in the combined game is the target virtual object, the health value of the first artificial intelligent object is obtained in the first virtual scene of the current stage game, so that when the health value reaches the first target condition, the target number of the virtual rewards which can be respectively obtained by each virtual object in the target team is determined according to the number of the target virtual objects in the target team, and the larger the number of the target virtual objects is, the more the virtual rewards which can be obtained by each virtual object are, so that the enthusiasm of the team is improved, the incidence relation between different stages of game in the combined game is established, and the user stickiness of the combined game is improved.
Fig. 9 is a flowchart of another bonus award distribution method provided according to the embodiment of the present application, which is illustrated in fig. 9 and is implemented by a server as an example in the embodiment of the present application. The method comprises the following steps:
901. the server determines at least one first area in a second virtual scene of a previous stage of play in a combined play comprising at least two stages of play.
Wherein the combined game comprises two or more stages of game. The previous stage of game play is a concept of game play with respect to the current stage, which is either the second stage or a stage subsequent to the second stage. Referring specifically to step 301, further description is omitted here.
For convenience of description, the embodiments of the present application are described by taking as an example that the combined game includes a first-stage game and a second-stage game, that is, the previous-stage game is any one of the first-stage games.
For example, the first phase in the combined game lasts 3 natural days and the second phase lasts 4 natural days. The games displayed by the terminal in 3 natural days lasting in the first stage are all the games in the previous stage; and the games displayed in the 4 natural days of the second stage are all the games in the current stage.
Optionally, the server determines at least one first area in the second virtual scene, where the at least one first area is used to obtain the target prop. Optionally, the first area is a town, an airport, a valley, etc. in the second virtual scene. The number of the first areas is determined according to actual requirements, and the number is not limited in the embodiment of the present application.
For example, 5 regions are selected from the second virtual scene as candidate regions in advance, and the server randomly selects 3 regions from the 5 candidate regions as the first region.
902. For any first area, the server determines at least one target position in the first area, and the target position is used for acquiring the target prop.
Due to the fact that the range of the first area is large, for any first area, the server also determines at least one target position for obtaining the target prop in the first area. The target location may be configured with a third artificial intelligence object for obtaining the target prop or a target resource for obtaining the target prop.
In some embodiments, the server configures a third artificial intelligence object at the target location. Correspondingly, for any target position, the server configures at least one third artificial intelligence object at the target position. Then, in response to the health value of the at least one third artificial intelligence object reaching a second target condition, the server configures at least one target prop at a target location. The at least one target prop is obtained by the virtual object through an obtaining operation. And the third artificial intelligence object is configured at the target position, so that the user can initiate a one-way interaction event to the third artificial intelligence object based on the terminal control controlled virtual object to obtain the target prop.
In some embodiments, the server further configures a target trigger at the target location for triggering the configuration of the third artificial intelligence object. Accordingly, for any target location, the server configures a target trigger at that target location. Then, in response to the target trigger being triggered for the first time, at least one third artificial intelligence object is deployed at the target location. And the third artificial intelligence object configured by the server is displayed by the terminal, and correspondingly, the controlled virtual object can initiate a one-way interaction event to the configured third artificial intelligence object.
Optionally, one or more target triggers are configured in each first area. For any target trigger, the third artificial intelligence object is configured only when the target trigger is triggered for the first time.
For example, if the first area is a town, the target location is a room in the town, the target trigger is a gate of the specific room, and the third artificial intelligence object is a zombie, refer to fig. 10, where fig. 10 is a schematic flowchart of a process for configuring the third artificial intelligence object according to an embodiment of the present application. As shown in fig. 10, the method includes the following steps, 1001, of determining whether the current room belongs to the first area. If not, skipping; if so, step 1002 is performed. 1002. Detecting a virtual object opens a gate of a certain room. 1003. And judging whether the door of the room is the door of the special room or not. If not, return to 1002; if so, step 1004 is performed. 1004. And judging whether the gate of the special room is opened for the first time. If not, return to step 1002; if so, step 1005 is performed. 1005. At least one zombie is deployed. 1006. Controlling the at least one zombie to patrol in the special room. Of course, the server can also reconfigure the zombies in the particular room by determining whether the zombies in the particular room have been configured, for step 1004, only if the zombies have not been configured.
In some embodiments, the server configures the target resource at the target location. In this embodiment, the target resource may also be referred to as a "colored egg". For any target location, the server configures at least one target resource at the target location. Then, responding to a fourth one-way interaction event initiated by any virtual object to any target resource, and configuring at least one target prop at the target position by the server, wherein the target of the fourth one-way interaction event is any target resource.
Optionally, the target resource includes at least two categories, the categories of the target resources located in the same area are the same, and the categories of the target resources located in different areas are not completely the same.
For example, take the example where the server determines 3 towns as the first zone and the target resource is two types of colored eggs. Referring to fig. 11, fig. 11 is a schematic flowchart illustrating a process of configuring a target resource according to an embodiment of the present application. As shown in fig. 11, the method comprises the following steps: 1101. randomly selecting 3 towns. 1102. Randomly selecting one type of colored eggs for the first two towns respectively. 1103. And judging whether the types of the colored eggs selected in the first two towns are consistent or not. If not, go to step 1104; if so, step 1105 is performed. 1104. Randomly selecting one type of preserved eggs for the third town. 1105. Another type of colored eggs is selected for the third town. 1106. And respectively allocating corresponding colored eggs for the three towns.
903. The server obtains the health value of a first artificial intelligent object in a first virtual scene, wherein the first virtual scene is a virtual scene of the current stage of the combined game.
Referring to step 801, further description is omitted.
904. Responding to the health value of the first artificial intelligent object to reach a first target condition, the server obtains a target number of virtual rewards, wherein the target number is positively correlated with the number of target virtual objects in a target team, at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligent object, and the target virtual object is a virtual object which obtains a target prop in a previous stage of the combined game.
The first target condition may be zero clearing, less than one third, less than one half, or the like. The virtual reward is a virtual prop, a virtual dress, a virtual coating and the like used by the controlled virtual object in the virtual scene.
In some embodiments, the server determines the target number based on a team identification of the target team. Accordingly, in response to the health value of the first artificial intelligence object reaching the first target condition, the server obtains a team identity for the target team. The server then determines a first number of target virtual objects in the target team based on the team identification. Finally, the server determines a target number according to the first number. By determining the target number by the server and returning the virtual reward of the target number, the computing resources of the terminal can be saved, and the terminal can be prevented from cheating.
Optionally, the object identifier of the target virtual object is associated with a target object tag, where the target object tag is used to indicate that the virtual object has acquired the target prop. Accordingly, the step of the server determining a first number of target virtual objects in the target team based on the team identification comprises: the server determines at least one object identifier of at least one virtual object in the target team based on the team identifier. Then, the number of the object identifications associated with the target object tag in the at least one object identification is determined as a first number. Through the target object tags associated with the object identifiers, the number of the target virtual objects can be rapidly determined, and the processing efficiency is improved.
In some embodiments, the server also identifies an associated target object tag for the object of the virtual object. Correspondingly, in response to the tag association request, the server acquires the object identifier carried by the tag association request, the tag association request is sent by the terminal after detecting that the virtual object acquires any target prop, and then the server associates the object identifier with the target object tag.
Optionally, after associating the target object tag with the object identifier, the server further returns, to the terminal, title information, where the title information is used to instruct the terminal to display a title at the top of the virtual object. For example, the title may be a "exhibitor," "zombie killer," or other title associated with a game backstory.
In some embodiments, the target number has a maximum value and a minimum value, and the target number is related to the first number. Correspondingly, the step of determining the target number by the server according to the first number comprises: in response to the first quantity being less than the target value, the server determines a target quantity based on a base quantity and the first quantity, the base quantity being a minimum quantity for a single acquisition of the virtual award. In response to the first number not being less than the target value, the server determines a second number as the target number, the second number being a maximum number of virtual awards to be acquired once.
For example, the minimum value of the target number is the base number, the maximum value is 200% of the base number, and the first number is increased by 30% from the base number every 1 increase. Then when the first number is 1, the target number is 130% of the base number; when the target number is 2, the target number is 160% of the base number; when the target quantity is 3, the target quantity is 190% of the basic quantity; the target number is 4, it should be 220% of the base number, but since the maximum value of the target number is 200% of the base number, the server is targeted at 4.
905. The server respectively issues the virtual rewards of the target number to at least one virtual object in the target team.
After determining the target number, the server respectively issues the virtual rewards of the target number to each virtual object in the target team, namely the team to which the controlled virtual object belongs. Because each virtual object in the target team can obtain the virtual rewards of the target number, the enthusiasm of the user team can be improved, and the playing method is richer.
In order to make the method for issuing the rewards described in the above steps more understandable, referring to fig. 12, fig. 12 is a flow chart of another method for issuing the rewards provided by the embodiment of the application. As shown in fig. 12, taking the target prop as a token, the target virtual object corresponding to the "magic expeller" title, and the first artificial intelligence object "Boss" as an example, the method includes the following steps: 1201. the virtual object acquires tokens at any pair of the offices in the first phase. 1202. A "deviator" variable is set for the virtual object. 1203. The Boss of any pair in the second phase is defeated by the target team. 1204. And acquiring the number n of 'magic repellers' in the target team, wherein n is a non-negative integer. 1205. And judging whether n is larger than 4. If n is not greater than 4, go to step 1206; if n is greater than 4, then step 1207 is performed. 1206. The bonus is increased to 30% n. 1207. The incremental prize is 100%.
In the embodiment of the application, the combined game comprises at least two stages of game, wherein the virtual object of the target prop obtained in the previous stage game in the combined game is the target virtual object, the health value of the first artificial intelligent object is obtained in the first virtual scene of the current stage game, so that when the health value reaches the first target condition, the target number of the virtual rewards which can be respectively obtained by each virtual object in the target team is determined according to the number of the target virtual objects in the target team, and the more the number of the target virtual objects is, the more the virtual rewards which can be obtained by each virtual object are, so that the enthusiasm of the team is improved, the incidence relation between the games in different stages in the combined game is established, the more the playing method is enriched, and the user stickiness of the combined game is improved.
Fig. 13 is a block diagram of an interaction device for a virtual object according to an embodiment of the present application. The apparatus is used for executing the steps in the above-mentioned interaction method of virtual objects, referring to fig. 13, the apparatus includes: a first display module 1301, a second display module 1302, and a third display module 1303.
A first display module 1301, configured to display a first virtual scene of a current stage of alignment in a combined alignment, where a controlled virtual object and a first artificial intelligence object are displayed in the first virtual scene, and the combined alignment includes at least two stages of alignments;
a second display module 1302, configured to display that at least one virtual object in a target team initiates a first one-way interaction event, where the target team is a team to which the controlled virtual object belongs, and a target of the first one-way interaction event is the first artificial intelligence object;
a third display module 1303, configured to, in response to the health value of the first artificial intelligence object reaching a first target condition, display a target number of virtual rewards in the first virtual scene, where the target number is positively correlated to the number of target virtual objects in the target team, and the target virtual objects are virtual objects that have acquired the target property in the previous stage of the combined game.
In an optional implementation manner, the second display module 1302 is configured to display that the controlled virtual object initiates the first unidirectional interaction event in response to an interaction event initiating operation on the controlled virtual object.
In an alternative implementation manner, the second display module 1302 is configured to display at least one friend virtual object initiating the first one-way interaction event, where the at least one friend virtual object is a virtual object of the target team other than the controlled virtual object.
In an alternative implementation manner, the third display module 1303 is configured to send a team identifier of the target team to the server in response to the health value of the first artificial intelligence object reaching the first target condition; receiving the target number of virtual rewards returned by the server based on the team identification; displaying the target number of virtual rewards in the first virtual scene;
wherein the target number is determined by the server based on a first number, the first number being a number of target virtual objects in the target team.
In an alternative implementation, in the case that the first number is smaller than a target value, the target number is determined by the server based on the first number and a base number, the base number being a minimum number for obtaining the virtual reward once;
in the case where the first number is not less than the target value, the target number is equal to a second number, which is the maximum number of virtual awards acquired at a time.
In an alternative implementation manner, the third display module 1303 is configured to determine a first number in response to the health value of the first artificial intelligence object reaching a first target condition, where the first number is the number of target virtual objects in the target team; in response to the first quantity being less than a target value, determining the target quantity from the first quantity and a base quantity, the base quantity being a minimum quantity for a single acquisition of the virtual reward; in response to the first amount not being less than the target value, a second amount is determined as the target amount, the second amount being a maximum amount of the virtual prize to be won once.
In an alternative implementation, referring to fig. 14, the apparatus further includes:
a fourth display module 1304, configured to display a target object icon in the map area of the first virtual scene, where the target object icon is used to indicate a location of the first artificial intelligence object in the first virtual scene.
In an optional implementation manner, at least one second artificial intelligence object is further displayed in the first virtual scene, and the activity range of the at least one second artificial intelligence object is determined based on the position of the first artificial intelligence object.
In an alternative implementation, referring to fig. 14, the apparatus further includes:
a fifth display module 1305, configured to display first prompt information, where the first prompt information is used to prompt that the first artificial intelligence object exists in the first virtual scene.
In an optional implementation, the apparatus further includes:
the first display module 1301 is further configured to display a second virtual scene of a previous stage of the combined game, where the second virtual scene displays the controlled virtual object;
a request sending module 1306, configured to send, in response to the controlled virtual object obtaining any target prop in the second virtual scene, a tag association request to a server, where the tag association request is used to indicate that an object identifier of the controlled virtual object is associated with a target object tag, and the target object tag is used to indicate that the virtual object has obtained the target prop.
In an optional implementation manner, at least one second prompt message and at least one first area are also displayed in the second virtual scene, and the second prompt message is used for prompting that a target position of the target prop is obtained in the first area.
In an alternative implementation, referring to fig. 14, the apparatus further includes:
a sixth display module 1307 for displaying at least one virtual aircraft for delivering virtual objects to the second virtual scene;
the sixth display module 1307 is further configured to display at least one virtual falling object during the process that the controlled virtual object leaves any virtual aircraft and enters the second virtual scene, where the at least one virtual falling object corresponds to the at least one first area respectively.
In an alternative implementation, referring to fig. 14, the apparatus further includes:
a seventh display module 1308, configured to display at least one third artificial intelligence object in response to the controlled virtual object reaching any target position where the target prop is obtained, where the third artificial intelligence object is used to provide the target prop;
the second display module 1302 is further configured to display that the controlled virtual object initiates a second one-way interaction event, where the target of the second one-way interaction event is the at least one third artificial intelligence object;
an eighth display module 1309 is configured to display at least one target prop in the second virtual scene in response to the health value of the at least one third artificial intelligence object reaching a second target condition.
In an optional implementation manner, the seventh display module 1308 is configured to display at least one target trigger in response to the controlled virtual object reaching any target position where the target prop is obtained; and displaying the at least one third artificial intelligence object under the condition that the controlled virtual object triggers any target trigger.
In an alternative implementation, referring to fig. 14, the apparatus further includes:
a ninth display module 1310, configured to display at least one target resource at any target position where the target prop is obtained in response to the controlled virtual object reaching the target position, where the target resource is used to provide the target prop;
the second display module 1302 is further configured to display that the controlled virtual object initiates a third one-way interaction event, where a target of the third one-way interaction event is the at least one target resource;
a tenth display module 1311, configured to display at least one target prop in the second virtual scene.
In an alternative implementation, referring to fig. 14, the apparatus further includes:
an eleventh display module 1312 for displaying at least one enemy virtual object in the second virtual scene, the at least one enemy virtual object being a virtual object not belonging to the target team;
the second display module 1302 is further configured to display that the controlled virtual object initiates a fourth one-way interaction event, where the target of the fourth one-way interaction event is the at least one enemy virtual object;
a twelfth display module 1313 to display at least one target prop in the second virtual scene in response to the health value of the at least one enemy virtual object reaching a third target condition.
In the embodiment of the application, the combined game comprises at least two stages of game, wherein a virtual object of a target property obtained in the previous stage of game in the combined game is a target virtual object, in a first virtual scene of the game in the current stage, the virtual object initiates a one-way interaction event to a first artificial intelligent object to change the health value of the first artificial intelligent object, so that when the health value reaches a first target condition, the target number of virtual awards are displayed according to the number of the target virtual objects in the same team of the controlled virtual object, the number of the displayed virtual awards is increased when the number of the target virtual objects is increased, the association relationship among the game in different stages in the combined game is established, the playing method is enriched, and the user viscosity of the combined game is improved.
It should be noted that: in the virtual object interaction apparatus provided in the above embodiments, when implementing the interaction of the virtual object, only the division of the functional modules is illustrated, and in practical applications, the function distribution may be completed by different functional modules according to needs, that is, the internal structure of the apparatus is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the virtual object interaction device provided in the above embodiments and the virtual object interaction method embodiment belong to the same concept, and specific implementation processes thereof are described in the method embodiment and are not described herein again.
Fig. 15 is a block diagram of a reward dispenser device according to an embodiment of the present application. The device is used for executing the steps in the reward distribution method, and referring to fig. 15, the device comprises: a first acquisition module 1501, a second acquisition module 1502, and a distribution module 1503.
A first obtaining module 1501, configured to obtain a health value of a first artificial intelligence object in a first virtual scene, where the first virtual scene is a virtual scene of a current-stage game in a combined game, and the combined game includes at least two stages of games;
a second obtaining module 1502, configured to, in response to that a health value of the first artificial intelligence object reaches a first target condition, obtain a target number of virtual rewards, where the target number is positively correlated to a number of target virtual objects in a target team, and at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligence object, where the target virtual object is a virtual object that has obtained a target item in a previous stage of the combined game;
the issuing module 1503 is configured to issue the target number of virtual rewards to at least one virtual object in the target team.
In an alternative implementation, referring to fig. 16, the second obtaining module 1502 includes:
an obtaining unit 1601, configured to obtain a team identifier of the target team in response to a health value of the first artificial intelligence object reaching a first target condition;
a first determining unit 1602, configured to determine a first number of target virtual objects in the target team according to the team identity;
a second determining unit 1603 for determining the target number according to the first number.
In an alternative implementation, the object id of the target virtual object is associated with a target object tag;
the first determining unit 1602, configured to determine at least one object identifier of at least one virtual object in the target team according to the team identifier; and determining the number of the object identifications associated with the target object tag in the at least one object identification as the first number.
In an alternative implementation, referring to fig. 16, the apparatus further includes:
a third obtaining module 1504, configured to, in response to a tag association request, obtain an object identifier carried in the tag association request, where the tag association request is sent by a terminal after detecting that a virtual object obtains any target item;
an association module 1505 is used to associate the object identification with the target object tag.
In an alternative implementation, referring to fig. 16, the second determining unit 1603 is configured to determine the target number according to a base number and the first number in response to the first number being smaller than a target value, the base number being a minimum number for acquiring the virtual reward once; in response to the first amount not being less than the target value, a second amount is determined as the target amount, the second amount being a maximum amount of the virtual prize to be won once.
In an alternative implementation, referring to fig. 16, the apparatus further includes:
a first determining module 1506, configured to determine a second region in the first virtual scene, where the second region is centered on the position of the first artificial intelligence object;
a first configuring module 1507, configured to configure at least one second artificial intelligence object in the first virtual scene, where an active range of the at least one second artificial intelligence object is the second area.
In an optional implementation, the apparatus further includes:
a second determining module 1508, configured to determine at least one first area in a second virtual scene of a previous stage of the combined game; and for any first area, determining at least one target position in the first area, wherein the target position is used for acquiring the target prop.
In an alternative implementation, referring to fig. 16, the apparatus further includes:
a second configuration module 1509 for configuring at least one third artificial intelligence object at any target location; in response to the health value of the at least one third artificial intelligence object reaching a second target condition, at least one target prop is deployed at the target location.
In an alternative implementation, the second configuring module 1509 is configured to configure a target trigger at any target location; at least one third artificial intelligence object is configured at the target location in response to the target trigger being first triggered.
In an alternative implementation, referring to fig. 16, the apparatus further includes:
a third configuration module 1510, configured to configure at least one target resource at any target location; responding to any virtual object to initiate a fourth one-way interaction event to any target resource, and configuring at least one target prop at the target position, wherein the target of the fourth one-way interaction event is any target resource.
In an alternative implementation, the target resource includes at least two categories, the categories of the target resources located in the same area are the same, and the categories of the target resources located in different areas are not completely the same.
In the embodiment of the application, the combined game comprises at least two stages of game, wherein the virtual object of the target prop obtained in the previous stage game in the combined game is the target virtual object, the health value of the first artificial intelligent object is obtained in the first virtual scene of the current stage game, so that when the health value reaches the first target condition, the target number of the virtual rewards which can be respectively obtained by each virtual object in the target team is determined according to the number of the target virtual objects in the target team, and the more the number of the target virtual objects is, the more the virtual rewards which can be obtained by each virtual object are, so that the enthusiasm of the team is improved, the incidence relation between the games in different stages in the combined game is established, the more the playing method is enriched, and the user stickiness of the combined game is improved.
It should be noted that: in the reward dispensing device provided in the above embodiment, when the reward is dispensed, only the division of the functional modules is exemplified, and in practical applications, the function distribution may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the reward dispensing device and the reward dispensing method provided by the above embodiments belong to the same concept, and the specific implementation process is described in the method embodiments in detail, and is not described herein again.
In this embodiment of the present application, the computer device can be configured as a terminal or a server, when the computer device is configured as a terminal, the terminal can be used as an execution subject to implement the technical solution provided in the embodiment of the present application, when the computer device is configured as a server, the server can be used as an execution subject to implement the technical solution provided in the embodiment of the present application, or the technical solution provided in the present application can be implemented through interaction between the terminal and the server, which is not limited in this embodiment of the present application.
When the computer device is a terminal, fig. 17 is a block diagram of a terminal 1700 according to an embodiment of the present application. The terminal 1700 may be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. Terminal 1700 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, and the like.
In general, terminal 1700 includes: a processor 1701 and a memory 1702.
The processor 1701 may include one or more processing cores, such as 4-core processors, 8-core processors, and the like. The processor 1701 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1701 may also include a main processor, which is a processor for Processing data in an awake state, also called a Central Processing Unit (CPU), and a coprocessor; a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1701 may be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, the processor 1701 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
The memory 1702 may include one or more computer-readable storage media, which may be non-transitory. The memory 1702 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1702 is used to store at least one computer program for execution by the processor 1701 to implement the method of interacting with virtual objects provided by the method embodiments of the present application, or to implement the method of reward distribution provided by the method embodiments of the present application.
In some embodiments, terminal 1700 may also optionally include: a peripheral interface 1703 and at least one peripheral. The processor 1701, memory 1702 and peripheral interface 1703 may be connected by buses or signal lines. Various peripheral devices may be connected to peripheral interface 1703 by a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuit 1704, display screen 1705, camera assembly 1706, audio circuit 1707, positioning assembly 1708, and power supply 1709.
The peripheral interface 1703 may be used to connect at least one peripheral associated with I/O (Input/Output) to the processor 1701 and the memory 1702. In some embodiments, the processor 1701, memory 1702, and peripheral interface 1703 are integrated on the same chip or circuit board; in some other embodiments, any one or both of the processor 1701, the memory 1702, and the peripheral interface 1703 may be implemented on separate chips or circuit boards, which are not limited in this embodiment.
The Radio Frequency circuit 1704 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuit 1704 communicates with a communication network and other communication devices via electromagnetic signals. The rf circuit 1704 converts the electrical signal into an electromagnetic signal for transmission, or converts the received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1704 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1704 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the rf circuit 1704 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1705 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1705 is a touch display screen, the display screen 1705 also has the ability to capture touch signals on or above the surface of the display screen 1705. The touch signal may be input as a control signal to the processor 1701 for processing. At this point, the display 1705 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1705 may be one, disposed on a front panel of terminal 1700; in other embodiments, display 1705 may be at least two, each disposed on a different surface of terminal 1700 or in a folded design; in other embodiments, display 1705 may be a flexible display disposed on a curved surface or a folded surface of terminal 1700. Even further, the display screen 1705 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display screen 1705 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or the like.
The camera assembly 1706 is used to capture images or video. Optionally, camera assembly 1706 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1706 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1707 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, inputting the electric signals into the processor 1701 for processing, or inputting the electric signals into the radio frequency circuit 1704 for voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of terminal 1700. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1701 or the radio frequency circuit 1704 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuitry 1707 may also include a headphone jack.
The positioning component 1708 is used to locate the current geographic Location of the terminal 1700 to implement navigation or LBS (Location Based Service). The Positioning component 1708 may be based on a GPS (Global Positioning System) in the united states, a beidou System in china, or a galileo System in russia.
Power supply 1709 is used to power the various components in terminal 1700. The power supply 1709 may be ac, dc, disposable or rechargeable. When the power supply 1709 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1700 also includes one or more sensors 1710. The one or more sensors 1710 include, but are not limited to: acceleration sensor 1711, gyro sensor 1712, pressure sensor 1713, fingerprint sensor 1714, optical sensor 1715, and proximity sensor 1716.
The acceleration sensor 1711 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established with the terminal 1700. For example, the acceleration sensor 1711 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1701 may control the display screen 1705 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1711. The acceleration sensor 1711 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1712 may detect a body direction and a rotation angle of the terminal 1700, and the gyro sensor 1712 may cooperate with the acceleration sensor 1711 to acquire a 3D motion of the user on the terminal 1700. The processor 1701 may perform the following functions based on the data collected by the gyro sensor 1712: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensors 1713 may be disposed on the side frames of terminal 1700 and/or underlying display screen 1705. When the pressure sensor 1713 is disposed on the side frame of the terminal 1700, the user's grip signal to the terminal 1700 can be detected, and the processor 1701 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 1713. When the pressure sensor 1713 is disposed below the display screen 1705, the processor 1701 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 1705. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1714 is configured to capture a fingerprint of the user, and the processor 1701 is configured to identify the user based on the fingerprint captured by the fingerprint sensor 1714, or the fingerprint sensor 1714 is configured to identify the user based on the captured fingerprint. Upon identifying that the user's identity is a trusted identity, the processor 1701 authorizes the user to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying for and changing settings, etc. Fingerprint sensor 1714 may be disposed on the front, back, or side of terminal 1700. When a physical key or vendor Logo is provided on terminal 1700, fingerprint sensor 1714 may be integrated with the physical key or vendor Logo.
The optical sensor 1715 is used to collect the ambient light intensity. In one embodiment, the processor 1701 may control the display brightness of the display screen 1705 based on the ambient light intensity collected by the optical sensor 1715. Specifically, when the ambient light intensity is high, the display brightness of the display screen 1705 is increased; when the ambient light intensity is low, the display brightness of the display screen 1705 is reduced. In another embodiment, the processor 1701 may also dynamically adjust the shooting parameters of the camera assembly 1706 according to the ambient light intensity collected by the optical sensor 1715.
Proximity sensors 1716, also known as distance sensors, are typically disposed on the front panel of terminal 1700. Proximity sensor 1716 is used to gather the distance between the user and the front face of terminal 1700. In one embodiment, when proximity sensor 1716 detects that the distance between the user and the front surface of terminal 1700 is gradually reduced, processor 1701 controls display 1705 to switch from a bright screen state to a dark screen state; when proximity sensor 1716 detects that the distance between the user and the front surface of terminal 1700 is gradually increased, processor 1701 controls display 1705 to switch from the sniff state to the brighten state.
Those skilled in the art will appreciate that the architecture shown in fig. 17 is not intended to be limiting with respect to terminal 1700, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
When the computer device is configured as a server, fig. 18 is a schematic structural diagram of a server according to an embodiment of the present application, where the server 1800 may generate a relatively large difference due to different configurations or performances, and may include one or more processors (CPUs) 1801 and one or more memories 1802, where the memory 1802 stores therein at least one computer program, and the at least one computer program is loaded and executed by the processors 1801 to implement the interaction method of the virtual object provided by each method embodiment described above or implement the reward issue method provided by each method embodiment described above. Of course, the server may also have components such as a wired or wireless network interface, a keyboard, and an input/output interface, so as to perform input/output, and the server may also include other components for implementing the functions of the device, which are not described herein again.
The embodiment of the present application further provides a computer-readable storage medium, where at least one piece of computer program is stored in the computer-readable storage medium, and the at least one piece of computer program is loaded and executed by a processor of a computer device to implement the interaction method of the virtual object in the embodiment of the present application, or the operation performed by the computer device in the reward distribution method.
Embodiments of the present application also provide a computer program product or a computer program comprising computer program code stored in a computer readable storage medium. The processor of the computer device reads the computer program code from the computer readable storage medium, and the processor executes the computer program code to cause the computer device to perform the interaction method of the virtual object provided in the above various alternative implementations, or to perform the bonus issuance method provided in the above various alternative implementations.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (20)

1. A method for interacting with a virtual object, the method comprising:
displaying a first virtual scene of the current stage of the game in the combined game, wherein a controlled virtual object and a first artificial intelligent object are displayed in the first virtual scene, and the combined game comprises at least two stages of game;
displaying at least one virtual object in a target team to initiate a first one-way interaction event, wherein the target team is a team to which the controlled virtual object belongs, and the target of the first one-way interaction event is the first artificial intelligent object;
and in response to the health value of the first artificial intelligence object reaching a first target condition, displaying a target number of virtual rewards in the first virtual scene, wherein the target number is positively correlated with the number of target virtual objects in the target team, and the target virtual objects are virtual objects which are obtained in the previous stage of the combined game.
2. The method of claim 1, wherein displaying at least one virtual object in the target team initiates a first one-way interaction event comprising:
and responding to the interactive event initiating operation of the controlled virtual object, and displaying that the controlled virtual object initiates the first one-way interactive event.
3. The method of claim 1, wherein displaying at least one virtual object in the target team initiates a first one-way interaction event comprising:
displaying at least one friend virtual object to initiate the first one-way interaction event, wherein the at least one friend virtual object refers to a virtual object in the target team other than the controlled virtual object.
4. The method of claim 1, wherein displaying a target number of virtual rewards in the first virtual scene in response to the health value of the first artificial smart object reaching a first target condition comprises:
in response to the health value of the first artificial intelligence object reaching a first target condition, sending a team identification of the target team to a server;
receiving the target number of virtual rewards returned by the server based on the team identification;
displaying the target number of virtual rewards in the first virtual scene;
wherein the target number is determined by the server based on a first number, the first number being a number of target virtual objects in the target team.
5. The method according to claim 4, wherein in a case where the first number is smaller than a target value, the target number is determined by the server based on the first number and a base number, the base number being a minimum number for acquiring the virtual reward once;
in the case where the first number is not less than the target value, the target number is equal to a second number, which is a maximum number of virtual awards acquired at a single time.
6. The method of claim 1, wherein displaying a target number of virtual rewards in the first virtual scene in response to the health value of the first artificial smart object reaching a first target condition comprises:
in response to the health value of the first artificial intelligence object reaching a first target condition, determining a first number, the first number being a number of target virtual objects in the target team;
in response to the first quantity being less than a target value, determining the target quantity from the first quantity and a base quantity, the base quantity being a minimum quantity for a single acquisition of the virtual reward;
determining a second number as the target number in response to the first number not being less than the target value, the second number being a maximum number of virtual awards to be acquired at a single time.
7. The method of claim 1, further comprising:
displaying a target object icon in a map area of the first virtual scene, wherein the target object icon is used for indicating the position of the first artificial intelligent object in the first virtual scene.
8. The method of claim 1, wherein at least one second artificial intelligence object is also displayed in the first virtual scene, and wherein a range of motion of the at least one second artificial intelligence object is determined based on the location of the first artificial intelligence object.
9. The method of claim 1, wherein prior to displaying the first virtual scene of the current stage of play in the combined play, the method further comprises:
and displaying first prompt information, wherein the first prompt information is used for prompting that the first artificial intelligent object exists in the first virtual scene.
10. The method of claim 1, wherein prior to displaying the first virtual scene of the current stage of play in the combined play, the method further comprises:
displaying a second virtual scene of a previous stage of the combined game, wherein the second virtual scene is displayed with the controlled virtual object;
responding to the controlled virtual object to acquire any target prop in the second virtual scene, and sending a tag association request to a server, wherein the tag association request is used for indicating that an object identifier of the controlled virtual object is associated with a target object tag, and the target object tag is used for indicating that the virtual object acquires the target prop.
11. The method according to claim 10, wherein at least one second prompt message and at least one first area are further displayed in the second virtual scene, and the second prompt message is used for prompting a target position in the first area for obtaining the target prop.
12. The method of claim 11, wherein prior to displaying the second virtual scene of the previous stage of the combined game, the method further comprises:
displaying at least one virtual vehicle for transporting virtual objects to the second virtual scene;
and displaying at least one virtual falling object in the process that the controlled virtual object leaves any virtual aircraft and enters the second virtual scene, wherein the at least one virtual falling object corresponds to the at least one first area respectively.
13. The method of claim 10, further comprising:
responding to the controlled virtual object to reach any target position where the target prop is obtained, and displaying at least one third artificial intelligence object, wherein the third artificial intelligence object is used for providing the target prop;
displaying the controlled virtual object to initiate a second one-way interaction event, wherein the target of the second one-way interaction event is the at least one third artificial intelligence object;
in response to the health value of the at least one third artificial intelligence object reaching a second target condition, displaying at least one target prop in the second virtual scene.
14. The method of claim 13, wherein said displaying at least one third artificial intelligence object in response to the controlled virtual object reaching any of the target locations at which the target prop is obtained comprises:
responding to the controlled virtual object to reach any target position for acquiring the target prop, and displaying at least one target trigger;
and displaying the at least one third artificial intelligence object under the condition that the controlled virtual object triggers any target trigger.
15. The method of claim 10, further comprising:
responding to the controlled virtual object to reach any target position for acquiring the target prop, and displaying at least one target resource at the target position, wherein the target resource is used for providing the target prop;
displaying the controlled virtual object to initiate a third one-way interaction event, wherein the target of the third one-way interaction event is the at least one target resource;
displaying at least one target prop in the second virtual scene.
16. A method for providing rewards, the method comprising:
acquiring a health value of a first artificial intelligent object in a first virtual scene, wherein the first virtual scene is a virtual scene of a current stage of game-play in a combined game-play, and the combined game-play comprises at least two stages of game-play;
responding to the health value of the first artificial intelligent object to reach a first target condition, and acquiring a target number of virtual rewards, wherein the target number is positively correlated with the number of target virtual objects in a target team, at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligent object, and the target virtual object is a virtual object which acquires a target prop in a previous stage of the combined game;
and respectively issuing the virtual rewards of the target number to at least one virtual object in the target team.
17. An apparatus for interacting with virtual objects, the apparatus comprising:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a first virtual scene of the game in the current stage in the combined game, a controlled virtual object and a first artificial intelligent object are displayed in the first virtual scene, and the combined game comprises at least two stages of games;
a second display module, configured to display that at least one virtual object in a target team initiates a first one-way interaction event, where the target team is a team to which the controlled virtual object belongs, and a target of the first one-way interaction event is the first artificial intelligence object;
a third display module, configured to display, in response to a health value of the first artificial intelligence object reaching a first target condition, a target number of virtual rewards in the first virtual scene, where the target number is positively correlated to a number of target virtual objects in the target team, and the target virtual objects are virtual objects that have acquired target properties in a previous stage of the combined game.
18. A reward dispensing apparatus, comprising:
acquiring a health value of a first artificial intelligent object in a first virtual scene, wherein the first virtual scene is a virtual scene of a current stage of a combined game;
responding to the health value of the first artificial intelligent object to reach a first target condition, and acquiring a target number of virtual rewards, wherein the target number is positively correlated with the number of target virtual objects in a target team, at least one virtual object in the target team initiates a one-way interaction event to the first artificial intelligent object, and the target virtual object is a virtual object which acquires a target prop in a previous stage of the combined game;
and respectively issuing the virtual rewards of the target number to at least one virtual object in the target team.
19. A computer device comprising a processor and a memory, the memory storing at least one computer program that is loaded by the processor and that performs the method of interacting with a virtual object according to any one of claims 1 to 15 or that performs the method of reward distribution according to claim 16.
20. A computer-readable storage medium storing at least one computer program for performing the method of interacting with a virtual object according to any one of claims 1 to 15 or performing the method of reward distribution according to claim 16.
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