CN112870724A - Resource management method, device, storage medium and electronic equipment - Google Patents

Resource management method, device, storage medium and electronic equipment Download PDF

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CN112870724A
CN112870724A CN202110265145.4A CN202110265145A CN112870724A CN 112870724 A CN112870724 A CN 112870724A CN 202110265145 A CN202110265145 A CN 202110265145A CN 112870724 A CN112870724 A CN 112870724A
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resource
target
interface
file
resource management
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CN112870724B (en
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徐聪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures

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  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
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Abstract

The application relates to a resource management method, a device, a storage medium and an electronic device, wherein the resource management method comprises the following steps: displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine; responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface; the target resource file is imported into the corresponding preset engine according to the target interface so as to perform resource management on the target resource file, so that batch import of the resource file can be realized without starting three-dimensional software to perform one-by-one import operation, the batch import operation is independent of the three-dimensional software and the engine, and the problem of engine crash when the resource file is imported in large batch through repeated operation is avoided.

Description

Resource management method, device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computer technologies, and in particular, to a resource management method, device, storage medium, and electronic device.
Background
With the rapid development of the game industry, the updating and iteration speed of the game market is gradually increased, and the management difficulty of resources corresponding to games is increased.
Currently, a game engine is generally used for making game scenes, and the prior art generally imports model resources required for making game scenes into the game engine through three-dimensional software (such as 3Dmax software). However, the resource importing scheme needs to separately open a three-dimensional software window for each imported resource, has strong dependency on three-dimensional software, and is prone to engine crash when a large quantity of model resources are imported through repeated operation.
Disclosure of Invention
The application aims to provide a resource management method, a resource management device, a storage medium and electronic equipment, so as to solve the problem that an engine is easy to crash when scene resources are imported in a large batch.
The embodiment of the application provides a resource management method, which comprises the following steps:
displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
and importing the target resource file into a corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
An embodiment of the present application further provides a resource management device, where the resource management device includes:
the first display module is used for displaying a resource management interface, the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
the first determining module is used for responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
and the import module is used for importing the target resource file into the corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
Wherein, the import module specifically includes:
the determining unit is used for determining a corresponding resource warehouse folder of the target resource file in the corresponding preset engine;
and the storage unit is used for storing the target resource file in the corresponding resource warehouse folder through the target interface.
Wherein, the resource management device further comprises:
the first acquisition module is used for acquiring file information of each target resource file;
the second display module is used for displaying the file information in a first preset area of the resource management interface;
the second determining module is used for responding to the selection operation aiming at the file information, determining the selected target file information and displaying the target file information in a second preset area of the resource management interface;
the import module is specifically configured to:
and importing the target resource file to which the target file information belongs into a corresponding preset engine according to the target interface.
The method includes the following steps of importing a target resource file to which target file information belongs into a corresponding preset engine according to a target interface, and specifically includes:
responding to a virtual import path input by a user on a second preset area of the resource management interface, and determining a resource warehouse folder corresponding to a target resource file to which each target file information belongs in a corresponding game engine;
and storing the target resource file to which the target file information belongs in the corresponding resource warehouse folder through the target interface.
Wherein, the resource management device further comprises:
and the third determining module is used for responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
Wherein, the resource management device further comprises:
the second acquisition module is used for acquiring a plurality of resource files to be checked;
the inspection module is used for carrying out standard inspection on a plurality of resource files to be inspected;
and the fourth determining module is used for determining the resource file which passes the standard inspection from the plurality of resource files to be inspected and storing the resource file in a preset file path.
Wherein, the inspection module is specifically configured to:
determining any standard clause in a preset standard to be inspected as an item to be inspected;
acquiring attribute setting content of attributes to be checked, which are matched with the items to be checked, in the resource file to be checked;
for each item to be checked, comparing whether the setting requirements of the item to be checked are consistent with the attribute setting content of the attribute to be checked matched with the item to be checked;
and if the attribute setting contents and the setting requirements corresponding to all the items to be checked in the standard to be checked are consistent, determining the resource file to be checked as the resource file passing the standard check.
The embodiment of the application also provides a computer readable storage medium, wherein a plurality of instructions are stored in the storage medium, and the instructions are suitable for being loaded by a processor to execute any resource management method.
An embodiment of the present application further provides an electronic device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps in any of the resource management methods when executing the computer program.
According to the resource management method, the resource management device, the storage medium and the electronic equipment, the resource management interface is displayed, the resource management interface comprises at least one interface, the interface corresponds to a preset engine, then the target resource file is determined from the multiple resource files in response to an import path input by a user on the resource management interface, the target interface corresponding to the target resource file is determined from the at least one interface, and then the target resource file is imported into the corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
Drawings
The technical solution and other advantages of the present application will become apparent from the detailed description of the embodiments of the present application with reference to the accompanying drawings.
Fig. 1 is a schematic view of a scenario of a resource management system provided in an embodiment of the present application;
FIG. 2 is a flowchart illustrating a resource management method according to an embodiment of the present application;
FIG. 3 is a schematic structural diagram of a resource management interface provided in an embodiment of the present application;
FIG. 4 is another schematic flow chart of a resource management method according to an embodiment of the present application;
FIG. 5 is another schematic structural diagram of a resource management interface provided in an embodiment of the present application;
FIG. 6 is another schematic structural diagram of a resource management interface provided in an embodiment of the present application;
FIG. 7 is another schematic structural diagram of a resource management interface provided in an embodiment of the present application;
FIG. 8 is a schematic structural diagram of a user interface of a preset engine provided in an embodiment of the present application;
FIG. 9 is another schematic structural diagram of a resource management interface provided in an embodiment of the present application;
fig. 10 is a schematic structural diagram of a resource management apparatus according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a resource management method, a resource management device, a storage medium and electronic equipment.
Referring to fig. 1, fig. 1 is a schematic view of a scenario of a resource management system according to an embodiment of the present disclosure, where the resource management system may include any one of the resource management apparatuses provided in the embodiments of the present disclosure, and the resource management apparatus may be specifically integrated in an electronic device such as a terminal or a server, where the terminal may be a smart phone, a tablet Computer, an intelligent bluetooth device, a notebook Computer, or a Personal Computer (PC), and the server may be a single server or a server cluster composed of multiple servers.
The electronic equipment can display a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine; responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from the at least one interface; and importing the target resource file into a corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
The electronic device may be configured with a preset resource management plugin, where the resource management plugin is configured to upload scene resources that are manufactured by the scene resource manufacturing plugin to a preset engine, and specifically, the scene resource manufacturing plugin, the resource management plugin, and the preset engine may be configured in different electronic devices respectively, or may be configured in the same electronic device. In order to simplify the application scenario, fig. 1 illustrates a first electronic device configured with a scenario resource production plug-in and a resource management plug-in, and a second electronic device configured with a preset engine as an example. Specifically, the preset engine may be one or more of a unregealengine 4 game engine, a Unity3D game engine, a game engine developed by itself, and the like, and each preset engine may correspond to a different engine path, where the engine path may be a storage address of an imported resource file in the corresponding preset engine in the second electronic device. The resource file may be at least one of a model file, a skeleton file, an animation file, and other scene resource files, and the resource file may be stored locally (i.e., in the first electronic device). The import path may include an engine path (e.g., an engine address of a preset engine corresponding to the target interface) and a file path (e.g., a storage address of the target resource file in the first electronic device).
For example, as shown in fig. 1, a user may trigger a first electronic device to display a resource management interface by activating a resource management plug-in configured in the first electronic device, so that the user may input a file path (e.g., E: \ file 2020\9 month \ test) of a resource file that the user wants to import and an engine path (e.g., D: \ G67) of a preset engine that the user wants to import the resource file on the resource management interface, and then the first electronic device may determine a target resource file stored in the file path from a plurality of resource files stored locally and a target interface corresponding to the target resource file from the at least one interface in response to the import path (i.e., the file path and the engine path) input by the user on the resource management interface, and then the first electronic device may respond to an import operation performed by the user on the resource management interface, and importing the target resource file into a corresponding preset engine by using the target interface, and then enabling the user to use the target resource file to make a game scene in the preset engine.
As shown in fig. 2, fig. 2 is a schematic flowchart of a resource management method provided in an embodiment of the present application, and a specific flowchart of the resource management method may be as follows:
s101, displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine.
In this embodiment, the resource management method may be applied to an electronic device configured with a preset resource management plug-in, where the resource management plug-in is used to upload scene resources created by a scene resource creation plug-in (e.g., 3Dmax software) to a preset engine. In addition, compared with the existing resource importing scheme attached to the scene resource production plug-in, the resource importing is performed by using the resource management plug-in configured independently from the outside, so that the importing of the resource from the local place to the engine can be realized without starting any scene resource production plug-in and engine, and the resource management plug-in can provide a plurality of interfaces for performing data interaction with different engines, so that the resource importing scheme provided by the embodiment can be compatible with a plurality of engines, and the application range is wider.
Specifically, the user may trigger the electronic device to display a resource management interface (as shown in fig. 3) by starting a resource management plug-in configured in the electronic device, so that the user may import the scene resource into the engine through the resource management interface. The preset engine may be one or more of a nonreal engine4 game engine, a Unity3D game engine, a game engine developed by itself (e.g., a Messiah game engine developed by cybershire). And when the game developer writes the resource management plug-in, the game developer can respectively realize the matching and the butt joint between each interface and the corresponding preset engine by setting the interface parameters of each interface on the resource management interface.
It can be understood that, in this embodiment, the interface refers to a type of interface on the resource management interface for implementing data interaction between the preset engine and the resource management interface. In an embodiment, the resource management interface may further include other types of interfaces, such as an interface for implementing data interaction between the resource management interface and the electronic device storing the resource file, a network communication interface, and the like, but these interfaces are not described herein since they are not characteristic of the present invention.
S102, in response to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface.
In this embodiment, different preset engines may correspond to different engine paths, and the engine path may correspond to a storage address of an imported resource file in the preset engine in a device configured with the preset engine, and correspondingly, the import path input by the user may include an engine path of the preset engine corresponding to the target interface, that is, an engine path of the preset engine to which the user wants to upload the target resource file. The resource file may be at least one of a model file, a skeleton file, an animation file, and other scene resource files, and the resource file may be stored locally. In an embodiment, the import path may further include a file path, and the file path may be a local storage address of a resource file (i.e., a target resource file) that the user wants to import.
In one embodiment, when the import path includes an engine path and a file path, as shown in fig. 3, the resource management interface may include at least two path input boxes 1/2/3, for example, a file path input box 1 for inputting a file path and two engine path input boxes 2/3 for inputting an engine path, wherein different engine path input boxes 2/3 in the resource management interface correspond to different types of scene resources, such as an engine path in which the engine path input box 2 is dedicated to input a resource file of a model type, and an engine path in which the engine path input box 3 is dedicated to input a resource file of an animation type. In addition, the resource management interface may further include a refresh button 4, and after the user completes input of the import path on the resource management interface, the user may click the refresh button 4 to trigger the electronic device to determine, in response to the import path input on the resource management interface by the user, a target resource file from the plurality of resource files, and determine, from the at least one interface, a target interface corresponding to the target resource file. The plurality of resource files may have a plurality of different file paths, the target resource file may be a resource file stored in a file path input by a user, and the target interface may be an interface corresponding to an engine path input by the user.
In another embodiment, the import path may only include an engine path, the storage address corresponding to the target resource file may be a preset file path, and in response to the engine path input by the user on the resource management interface, the electronic device may determine that the resource file stored in the preset file path is the target resource file, and use an interface corresponding to the engine path input by the user on the resource management interface as the target interface. In addition, in specific implementation, the preset file path may be preset in the resource management interface by a user.
It can be understood that, when a user needs to input an engine path and a file path on the resource management interface, a complete engine path (e.g., D: \ G67) and a file path (e.g., E: \ file \2020\9 month \ test) may be directly input in a path input box of the resource management interface, or only a file name or a folder name may be input in a path input box of the resource management interface, then the electronic device is triggered to search for the file path where the file name or the folder name is located, and the searched file path is displayed in a corresponding path input box, so as to achieve the purpose of inputting the file path in the path input box, and so on, or only an engine name is input in a path input box of the resource management interface, then the electronic device is triggered to search for the engine path where the engine name is located, and the searched engine path is displayed in a corresponding path input box, to achieve the purpose of inputting the engine path in the path input box. The engine path and the file path may be absolute paths or relative paths.
And S103, importing the target resource file into a corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
Wherein, the S103 may specifically include:
and S1031, determining a corresponding resource warehouse folder of the target resource file in the corresponding preset engine.
Specifically, in order to quickly locate the resource in the engine, the user may create a plurality of resource repository folders in the preset engine in advance, so as to classify the imported resource files in the preset engine. Wherein different asset repository folders may be used to store imported asset files for different game scenarios, and the default name of the asset repository folder may depend on the corresponding game scenario name. For example, when there are multiple map slots in a game, a separate repository folder named for each map slot may be created for that map slot.
In an embodiment, when the manufactured resource is exported as a resource file by the scenario resource manufacturing plugin, the classification information of the resource file may be stored in the name of the resource file, so that the electronic device may determine, according to the name of the target resource file, a resource repository folder corresponding to the target resource file in the corresponding preset engine. In other embodiments, the electronic device may further determine, in response to a resource repository folder name input by a user on the resource management interface, a resource repository folder corresponding to the target resource file in the corresponding preset engine.
S1032, storing the target resource file in the corresponding resource warehouse folder through the target interface.
Specifically, the resource management interface may further include an Import (i.e., Import) button, and the electronic device may store, in response to a click operation of a user on the Import button, a target resource file in a corresponding resource repository folder through the target interface, so as to implement Import of the target resource file into a corresponding engine.
In an embodiment, in order to implement import of an external scene resource into an engine, a built-in interface may be configured in the preset engine, and the electronic device may store the target resource file in a corresponding resource repository folder specifically through a target interface on a resource management interface and the built-in interface in the preset engine corresponding to the target interface.
Specifically, the built-in interface may be a Python interface (i.e., an interface written using Python). The Python interface can be used for importing scene resources such as any model, skeleton, animation and the like and collision bodies, and the importing rule can be highly customized and can be in butt joint with other software, tools and plug-ins. In specific implementation, the import rule of the Python interface may be defined based on the attribute of the resource management plug-in, so as to implement matching and interfacing between the Python interface and the interface on the resource management interface. Compared with the existing resource importing scheme in which the importing rule of the data interaction interface between the scene resource making software and the engine is defined based on the attribute of the engine, in this embodiment, the interface for performing data interaction with the resource management plug-in the engine is defined based on the attribute of the external independent resource management plug-in, so that the operation is simpler, the interface can be expanded to other engines, the working environment of the scene resource making software does not need to be matched, and the applicability is better.
In an embodiment, as shown in fig. 4, before the step S103, the method may further include:
and S104, acquiring file information of each target resource file.
The file format of the target resource file may be a preset file format, for example, an FBX file format, where the FBX file format is a three-dimensional model asset storage format with information such as a map and a normal. Specifically, the file information may include one or more of an effect screenshot, an original picture, a name, a type, a size, and a latest modification date of the target resource file.
And S105, displaying the file information in a first preset area of the resource management interface.
Specifically, after obtaining the file information of the target resource file, the electronic device may update the display content in the first preset area of the resource management interface by using the obtained file information. For example, if the file path input by the user on the resource management interface is "E: \ file \2020\9 month \ test", and the engine path input by the user on the resource management interface is "D: \ G67", after the display content in the first preset region of the resource management interface is updated by using the obtained file information, the obtained resource management interface may be as shown in fig. 5, where the number of the corresponding target resource files is three, and the names of the three target resource files are "test _ c 01", "test _ c 02", and "test _ c 03", respectively.
S106, in response to the selection operation aiming at the file information, the selected target file information is determined, and the target file information is displayed in a second preset area of the resource management interface.
Specifically, as shown in fig. 5, the selecting operation may be a user selecting operation on file information displayed in the first preset area 5 of the resource management interface, and in a specific implementation, as shown in fig. 6, the user may first click one or more pieces of file information displayed in the first preset area 5 to pre-select the one or more pieces of file information, and then may click a "shift right" button 9 on the resource management interface to perform selection confirmation, so as to trigger the electronic device to respond to the user selecting operation, determine that the one or more pieces of file information selected and confirmed by the user is target file information, and display the target file information in the second preset area 6 of the resource management interface. In one embodiment, only the name included in the target file information may be displayed in the second preset area 6 of the resource management interface. For example, as shown in fig. 6, if the user selects file information of three target resource files in the first preset area 5, only names of the three target resource files, i.e., "test _ c 01", "test _ c 02", and "test _ c 03", may be displayed in the second preset area 6 of the resource management interface.
Accordingly, the S103 may specifically include:
and S1031, importing the target resource file to which the target file information belongs into the corresponding preset engine according to the target interface.
Wherein, the S1031 may specifically include:
s1-1, determining the corresponding resource warehouse folder of the target resource file in the corresponding preset engine to which each target file information belongs.
Specifically, as shown in fig. 7, the electronic device may determine, in response to a virtual import path input by a user on the second preset area 6 of the resource management interface, a resource repository folder corresponding to a target resource file to which each target file information belongs in a corresponding game engine. The virtual import path may include a resource Repository name (i.e., hierarchy) and a resource Repository folder path (i.e., Directory). Moreover, it is understood that one repository of the preset engine may include a plurality of repository folders, and each repository folder corresponds to a unique repository folder path.
And S1-2, storing the target resource file to which the target file information belongs in the corresponding resource warehouse folder through the target interface.
As shown in fig. 7, the resource management interface may further include an Import (i.e., Import) button 10, and the electronic device may store, in response to a click operation of the Import button 10 by a user, a target resource file to which the target file information belongs in a corresponding resource repository folder through the target interface, so as to enable the target resource file selected by the user to be imported into a corresponding engine. It is to be understood that, for the above-mentioned specific implementation of S1-2, reference may be made to the above-mentioned specific implementation of S1032, and therefore, the detailed description thereof is omitted here.
Specifically, as shown in fig. 8, after the selected target resource file is imported into the corresponding preset engine, the user may find the target resource file in a resource repository folder (for example, a resource repository folder named "World") of the preset engine, and may also use the target resource file to produce the desired game scenario.
In some embodiments, in order to reduce the error reporting of the engine when uploading resource files in batch, before the resource import operation, a specification check may be performed on the resource file to be imported, so as to specify the file format of the resource file to be imported, thereby reducing an unstable error caused by a file specification difference. Specifically, as shown in fig. 4, before S101 or S102, the method may further include:
s107, acquiring a plurality of resource files to be checked.
Specifically, the resource files to be checked may be created by different artists using the same scene resource creation software (e.g., 3Dmax software), or may be created by the same artists using different scene resource creation software.
And S108, carrying out standard inspection on a plurality of resource files to be inspected.
Wherein, the S108 may specifically include:
s1081, determining any standard term in a preset standard to be inspected as an item to be inspected.
For a certain preset engine, the file specification of the resource file capable of being correctly imported into the preset engine is known or predefined. The above items to be checked may be associated maps, file size, unit of file size, ID, UV quadrant, number of UV quadrants, material, name of model, name of collision, or map size, etc.
S1082, obtaining attribute setting contents of attributes to be checked, which are matched with the items to be checked, in the resource file to be checked.
S1083, aiming at each item to be checked, whether the setting requirements of the item to be checked are consistent with the attribute setting content of the attribute to be checked matched with the item to be checked or not is compared.
S1084, if the attribute setting contents and the setting requirements corresponding to all items to be checked in the to-be-checked specification are consistent, determining that the resource file to be checked is a resource file passing the specification check.
Correspondingly, if the attribute setting content corresponding to any one of the examination items in the specification to be examined is inconsistent with the setting requirement, determining that the resource file to be examined is a resource file which does not pass the specification examination.
In some embodiments, after determining that the resource file to be checked is a resource file which fails the specification check, the electronic device may further prompt the user for the resource file which fails the specification check and the failed check item thereof, so as to facilitate the user to modify the resource file which fails the specification check.
S109, determining resource files passing the standard inspection from a plurality of resource files to be inspected, and storing the resource files in a preset file path.
It is understood that the resource files stored in the file path are all resource files checked by the specification. Furthermore, in some specific embodiments, in view of the fact that the above S107 to S109 only perform the specification check on the limited attribute information of the resource file to be checked, and there is a risk that the resource file cannot be correctly imported into the engine even though the resource file passes the specification check, after the above S105, the method may further include:
s110, responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
Specifically, as shown in fig. 9, the user may trigger the electronic device to respond to the preview operation of the user by double-clicking a name of any target resource file in a "file" column 7 in the first preset area 5 of the resource management interface, determine that the target resource file to which the double-clicked name in the "file" column 7 belongs is the target resource file to be previewed, and then generate and display a preview window 8 corresponding to the target resource file to be previewed. Specifically, the preview window 8 may be displayed independently from the resource management interface, or may be displayed by being superimposed on the resource management interface. In addition, during specific implementation, a user can select only a target resource file with a correct preview to upload to a corresponding preset engine based on the actual preview condition of each target resource file, so as to further reduce the error reporting condition of the engine during resource import.
As can be seen from the above, in the resource management method provided in this embodiment, by displaying a resource management interface, the resource management interface includes at least one interface, the interface corresponds to a preset engine, and then, in response to an import path input by a user on the resource management interface, a target resource file is determined from a plurality of resource files, a target interface corresponding to the target resource file is determined from the at least one interface, and then the target resource file is imported into the corresponding preset engine according to the target interface to perform resource management on the target resource file, so that batch import of the resource files can be implemented without starting three-dimensional software to perform an import operation one by one, and the batch import operation is independent of the three-dimensional software and the engine, thereby avoiding a problem of engine crash when repeatedly operating to import the resource files in large batches.
On the basis of the method in the foregoing embodiment, the present embodiment will be further described from the perspective of a resource management device, please refer to fig. 10, where fig. 10 specifically describes a resource management device provided in the present embodiment, and the resource management device includes: a first display module 301, a first determination module 302, and an import module 303, wherein:
(1) first display module 301
The first display module 301 is configured to display a resource management interface, where the resource management interface includes at least one interface, and the interface corresponds to a preset engine.
In this embodiment, the resource management method may be applied to an electronic device configured with a preset resource management plug-in, where the resource management plug-in is used to upload scene resources created by a scene resource creation plug-in (e.g., 3Dmax software) to a preset engine. In addition, compared with the existing resource importing scheme attached to the scene resource production plug-in, the resource importing is performed by using the resource management plug-in configured independently from the outside, so that the importing of the resource from the local place to the engine can be realized without starting any scene resource production plug-in and engine, and the resource management plug-in can provide a plurality of interfaces for performing data interaction with different engines, so that the resource importing scheme provided by the embodiment can be compatible with a plurality of engines, and the application range is wider.
Specifically, the user may trigger the first display module 301 to display a resource management interface (as shown in fig. 3) by starting a resource management plug-in configured in the electronic device, so that the user may import the scene resource into the engine through the resource management interface. The preset engine may be one or more of a nonreal engine4 game engine, a Unity3D game engine, a game engine developed by itself (e.g., a Messiah game engine developed by cybershire). And when the game developer writes the resource management plug-in, the game developer can realize the matching and the butt joint between each interface and the corresponding preset engine by setting the interface parameters of the at least one interface.
(2) First determination module 302
The first determining module 302 is configured to determine a target resource file from the multiple resource files in response to an import path input by a user on the resource management interface, and determine a target interface corresponding to the target resource file from at least one interface.
(3) Import module 303
And the importing module 303 is configured to import the target resource file into a corresponding preset engine according to the target interface, so as to perform resource management on the target resource file.
In an embodiment, the importing module 303 may specifically include:
the determining unit is used for determining a corresponding resource warehouse folder of the target resource file in the corresponding preset engine;
and the storage unit is used for storing the target resource file in the corresponding resource warehouse folder through the target interface.
In some specific embodiments, the resource management apparatus may further include:
(4) first acquisition module
And the second acquisition module is used for acquiring the file information of each target resource file.
(5) Second display module
And the second display module is used for displaying the file information in a first preset area of the resource management interface.
(6) Second determining module
And the second determining module is used for responding to the selection operation aiming at the file information, determining the selected target file information and displaying the target file information in a second preset area of the resource management interface.
Accordingly, the import module 303 may be specifically configured to: and importing the target resource file to which the target file information belongs into a corresponding preset engine according to the target interface. Specifically, the import module 303 may be specifically configured to: responding to a virtual import path input by a user on a second preset area of the resource management interface, and determining a resource warehouse folder corresponding to a target resource file to which each target file information belongs in a corresponding game engine; and storing the target resource file to which the target file information belongs in the corresponding resource warehouse folder through the target interface.
In a specific embodiment, the resource management apparatus may further include:
(7) third determining module
And the third determining module is used for responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
In other embodiments, the resource management apparatus may further include:
(8) second acquisition module
The device comprises a first acquisition module, a second acquisition module and a third acquisition module, wherein the first acquisition module is used for acquiring a plurality of resource files to be checked.
(9) Inspection module
And the inspection module is used for carrying out standard inspection on a plurality of resource files to be inspected.
The checking module may be specifically configured to perform:
determining any standard clause in a preset standard to be inspected as an item to be inspected;
acquiring attribute setting content of attributes to be checked, which are matched with the items to be checked, in the resource file to be checked;
for each item to be checked, comparing whether the setting requirements of the item to be checked are consistent with the attribute setting content of the attribute to be checked matched with the item to be checked;
and if the attribute setting contents and the setting requirements corresponding to all the items to be checked in the standard to be checked are consistent, determining the resource file to be checked as the resource file passing the standard check.
(10) Fourth determining module
And the fourth determining module is used for determining the resource file which passes the standard inspection from the plurality of resource files to be inspected and storing the resource file in a preset file path.
In specific implementation, the above units and modules may be implemented as independent entities, or may be combined arbitrarily to be implemented as the same or several entities, and specific implementations of the above units and modules may refer to the foregoing method embodiments, and are not described herein again.
As can be seen from the above, the resource management apparatus provided in this embodiment includes a first display module, configured to display a resource management interface, where the resource management interface includes at least one interface, and the interface corresponds to a preset engine; the first determining module is used for responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface; the import module is used for importing the target resource file into the corresponding preset engine according to the target interface so as to perform resource management on the target resource file, thereby realizing batch import of the resource file without starting the three-dimensional software to perform one-by-one import operation, and the batch import operation is independent of the three-dimensional software and the engine, so that the problem of engine crash when the resource file is imported in a large batch by repeated operation is avoided.
Correspondingly, the embodiment of the present application further provides an electronic device, where the electronic device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a Personal computer, and a Personal Digital Assistant (PDA). As shown in fig. 11, fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application. The electronic device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the electronic device configurations shown in the figures do not constitute limitations of the electronic device, and may include more or fewer components than shown, or some components in combination, or a different arrangement of components.
The processor 401 is a control center of the electronic device 400, connects various parts of the whole electronic device 400 by using various interfaces and lines, performs various functions of the electronic device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby performing overall monitoring of the electronic device 400.
In this embodiment, the processor 401 in the electronic device 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, so as to implement various functions:
displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
and importing the target resource file into a corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 11, the electronic device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the electronic device configuration shown in fig. 11 does not constitute a limitation of the electronic device and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the electronic device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In this embodiment of the application, a game application is executed by the processor 401 to generate a picture of a virtual three-dimensional scene on the touch display screen 403, where the picture includes a graphical user interface (UI interface), the graphical user interface includes a second spatial orientation indicator, a spatial orientation identifier corresponding to a target object is displayed on the second spatial orientation indicator, and the spatial orientation identifier is used to indicate an orientation where the target object is located.
The touch display screen 403 may be used for presenting a picture of a virtual three-dimensional scene, a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other electronic devices via wireless communication, and for transceiving signals with the network device or other electronic devices.
The audio circuit 405 may be used to provide an audio interface between the user and the electronic device through a speaker, microphone. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401 and then transmitted to, for example, another electronic device via the rf circuit 404, or the audio data is output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of a peripheral headset with the electronic device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the electronic device 400. Optionally, the power source 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 11, the electronic device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
From the above, the electronic device provided by the embodiment can improve the accuracy and efficiency of the resource management method.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any resource management method provided by the present application. For example, the computer program may perform the steps of:
displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
and importing the target resource file into a corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any resource management method provided in the embodiments of the present application, beneficial effects that can be achieved by any resource management method provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The foregoing detailed description is directed to a resource management method, an apparatus, a storage medium, and an electronic device provided in the embodiments of the present application, and specific examples are applied in the present application to explain the principles and implementations of the present application, and the descriptions of the foregoing embodiments are only used to help understand the method and the core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (10)

1. A method for resource management, comprising:
displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
responding to an import path input by a user on the resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from the at least one interface;
and importing the target resource file into the corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
2. The method for resource management according to claim 1, wherein the importing the target resource file into the corresponding preset engine according to the target interface specifically includes:
determining a corresponding resource warehouse folder of the target resource file in the corresponding preset engine;
and storing the target resource file in the corresponding resource warehouse folder through the target interface.
3. The method according to claim 1, wherein before the importing the target resource file into the corresponding preset engine according to the target interface, the method further comprises:
acquiring file information of each target resource file;
displaying the file information in a first preset area of the resource management interface;
responding to the selection operation aiming at the file information, determining the selected target file information, and displaying the target file information in a second preset area of the resource management interface;
the importing the target resource file into the corresponding preset engine according to the target interface specifically includes:
and importing the target resource file to which the target file information belongs into the corresponding preset engine according to the target interface.
4. The resource management method according to claim 3, wherein the importing, according to the target interface, the target resource file to which the target file information belongs into the corresponding preset engine specifically includes:
responding to a virtual import path input by a user on the second preset area of the resource management interface, and determining a resource warehouse folder corresponding to a target resource file to which each piece of target file information belongs in the corresponding game engine;
and storing the target resource file to which the target file information belongs in the corresponding resource warehouse folder through the target interface.
5. The method for resource management according to claim 3, further comprising, after displaying the file information in the first preset area of the resource management interface:
and responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
6. The method of claim 1, further comprising, prior to said determining a target resource file from a plurality of resource files in response to an import path entered by a user on said resource management interface:
acquiring a plurality of resource files to be checked;
performing specification inspection on the plurality of resource files to be inspected;
and determining a resource file passing the standard inspection from the resource files to be inspected, and storing the resource file in a preset file path.
7. The resource management method according to claim 6, wherein said performing a specification check on said plurality of resource files to be checked specifically comprises:
determining any standard clause in a preset standard to be inspected as an item to be inspected;
acquiring attribute setting content of the attribute to be checked, which is matched with the item to be checked, in the resource file to be checked;
for each item to be checked, comparing whether the setting requirements of the item to be checked are consistent with the attribute setting content of the attribute to be checked matched with the item to be checked;
and if the attribute setting contents and the setting requirements corresponding to all the items to be checked in the specification to be checked are consistent, determining the resource file to be checked as a resource file passing the specification check.
8. A resource management apparatus, comprising:
the resource management system comprises a display module, a resource management module and a control module, wherein the display module is used for displaying a resource management interface, the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
the determining module is used for responding to an import path input by a user on the resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from the at least one interface;
and the import module is used for importing the target resource file into the corresponding preset engine according to the target interface so as to perform resource management on the target resource file.
9. A computer-readable storage medium, characterized in that it stores a computer program adapted to be loaded by a processor for performing the steps of the method for resource management according to any of claims 1-7.
10. An electronic device, characterized in that the electronic device comprises a memory in which a computer program is stored and a processor, which performs the steps in the resource management method according to any one of claims 1-7 by calling the computer program stored in the memory.
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