CN112870713B - Interaction method and device of game interface - Google Patents

Interaction method and device of game interface Download PDF

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Publication number
CN112870713B
CN112870713B CN202110172777.6A CN202110172777A CN112870713B CN 112870713 B CN112870713 B CN 112870713B CN 202110172777 A CN202110172777 A CN 202110172777A CN 112870713 B CN112870713 B CN 112870713B
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Prior art keywords
achievement
game
interface
target
game achievement
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CN112870713A (en
Inventor
段欣如
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides an interaction method and device of a game interface, wherein the game interface is displayed through a terminal, the game interface comprises game achievement controls, the terminal can respond to selection operation acted on the game achievement controls to display the corresponding game achievement interfaces, the game achievement interfaces comprise a plurality of game achievement objects, the game achievement objects can be objects displayed according to achievement completion states and in different display modes, when a player selects one of the game achievement objects, the terminal can amplify the game interface based on the selected target game achievement object to display achievement detail interfaces corresponding to the target game achievement objects, so that the display effect of 'from far to near' of an observation view angle is realized through the dynamic display effect of the game achievement interfaces, the browsing experience of the game achievement interfaces is improved, the interactivity and the interestingness of the interfaces are improved, and the game experience of the player is ensured.

Description

Interaction method and device of game interface
Technical Field
The invention relates to the technical field of games, in particular to an interaction method of a game interface and an interaction device of the game interface.
Background
With the development of computer and game technology, electronic games have become a popular way of entertainment in people's lives. Among them, achievement systems are systems that are common to most games, essentially to encourage players to actively explore various plays within the game, enriching the player's gaming experience. However, different game products have different product styles, but the design of the achievement system interface is quite uniform, and the achievement system interface is more prone to be functionalized, namely, only relevant game achievement is shown for a player, so that richer interaction experience cannot be brought to the player, and the homogenization is serious, and often, a display mode with a list structure, medal and the like as carriers is adopted, so that the game is poor in interestingness, and immersive game experience cannot be brought to the player.
Disclosure of Invention
The embodiment of the invention provides an interaction method, an interaction device, electronic equipment and a computer readable storage medium of a game interface, which are used for solving or partially solving the problems of over-functionalization of the game achievement interface, low interactivity and poor game interestingness in the prior art.
The embodiment of the invention discloses an interaction method of a game interface, wherein content displayed through a graphical user interface of a preset terminal at least comprises the game interface, the game interface at least comprises a game achievement control, and the method comprises the following steps:
Responding to the selection operation acted on the game achievement control, displaying a game achievement interface, wherein the game achievement interface comprises a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states by adopting different display modes;
and responding to the selection operation acted on the game achievement object, amplifying the game achievement interface, and obtaining an achievement detail interface corresponding to the target game achievement object selected by the selection operation.
Optionally, the responding to the selection operation acting on the game achievement object enlarges the game achievement interface to obtain an achievement detail interface corresponding to the target game achievement object selected by the selection operation, including:
selecting a target game achievement object in response to a selection operation acting on the game achievement object, and amplifying the game achievement interface by taking the position of the target game achievement object as the center to obtain an achievement detail interface corresponding to the target game achievement object;
wherein the achievement details interface includes the target game achievement object displayed at a target location of the graphical user interface.
Optionally, the selecting operation of the game achievement object is responded, a target game achievement object is selected, the game achievement interface is enlarged with the position of the target game achievement object as the center, and an achievement detail interface corresponding to the target game achievement object is obtained, including:
responding to the selection operation acted on the game achievement object, selecting a target game achievement object, and acquiring an original interface picture corresponding to the game achievement interface;
amplifying the original interface picture by taking the position of the target game achievement object as the center;
in response to detecting that the original interface picture is enlarged to a preset proportion, displaying a target interface picture corresponding to the game achievement interface, wherein the size of the target interface picture is larger than or equal to the original interface picture enlarged to the preset proportion;
and displaying achievement introduction information and achievement progress bars of the target game achievement objects in the target interface pictures to form achievement detail interfaces corresponding to the target game achievement objects.
Optionally, the achievement details interface further includes a mask layer for the target game achievement object and at least one rewards pickup control set according to an achievement completion status of the target game achievement object, the method further comprising:
Responding to the selection operation acted on the rewarding receiving control, selecting a target rewarding receiving control, and obtaining the achievement progress corresponding to the target rewarding receiving control;
and controlling the mask layer to execute a mask removing operation corresponding to the achievement progress so as to display corresponding game achievement information in the target game achievement object.
Optionally, the method further comprises:
and responding to the action on the target game achievement object or the rewards acquisition control, and displaying a rewards interface corresponding to the target game achievement object.
Optionally, the method further comprises:
and responding to a selection operation which is acted on any position outside the target game achievement object in the achievement detail interface, and returning to the game achievement interface.
Optionally, the game achievement interface further includes a parent achievement control, and the method further includes:
and responding to the selection operation acted on the father achievement control, selecting a target father achievement control, and displaying a first target game achievement interface corresponding to the target father achievement control, wherein the first target game achievement interface comprises a first game achievement object corresponding to the target father achievement control.
Optionally, the method further comprises:
And responding to a first user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the father achievement control in the game achievement interface according to the first user operation.
Optionally, the game achievement interface further includes a child achievement control, and the method further includes:
and responding to the selection operation acted on the sub-achievement control, selecting a target sub-achievement control, and displaying a second target game achievement interface corresponding to the target sub-achievement control, wherein the second target game achievement interface comprises a second game achievement object corresponding to the target sub-achievement control.
Optionally, the method further comprises:
and responding to a second user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the sub achievement control in the game achievement interface according to the second user operation.
The embodiment of the invention also discloses an interaction device of the game interface, wherein the content displayed through the graphical user interface of the preset terminal at least comprises the game interface, the game interface at least comprises a game achievement control, and the device comprises:
the game achievement interface display module is used for responding to the selection operation acted on the game achievement control, displaying a game achievement interface, wherein the game achievement interface comprises a father achievement control, a son achievement control and a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states by adopting different display modes;
And the game achievement content display module is used for responding to the selection operation acted on the game achievement object, amplifying the game achievement interface and obtaining the achievement detail interface corresponding to the target game achievement object selected by the selection operation.
Optionally, the game achievement content display module is specifically configured to:
selecting a target game achievement object in response to a selection operation acting on the game achievement object, and amplifying the game achievement interface by taking the position of the target game achievement object as the center to obtain an achievement detail interface corresponding to the target game achievement object;
wherein the achievement details interface includes the target game achievement object displayed at a target location of the graphical user interface.
Optionally, the game achievement content display module includes:
the original interface picture acquisition sub-module is used for responding to the selection operation acted on the game achievement object, selecting a target game achievement object and acquiring an original interface picture corresponding to the game achievement interface;
the original interface picture amplifying sub-module is used for amplifying the original interface picture by taking the position of the target game achievement object as the center;
The target interface picture display sub-module is used for displaying a target interface picture corresponding to the game achievement interface in response to the fact that the original interface picture is detected to be amplified to a preset proportion, and the size of the target interface picture is larger than or equal to the original interface picture amplified to the preset proportion;
and the achievement detail interface forming sub-module is used for displaying achievement introduction information and achievement progress bars of the target game achievement objects in the target interface picture so as to form achievement detail interfaces corresponding to the target game achievement objects.
Optionally, the achievement details interface further includes a mask layer for the target game achievement object and at least one rewards pickup control set according to an achievement completion status of the target game achievement object, the apparatus further includes:
the achievement progress acquisition module is used for responding to the selection operation acted on the rewarding receiving control, selecting a target rewarding receiving control and acquiring achievement progress corresponding to the target rewarding receiving control;
and the game achievement information display module is used for controlling the mask layer to execute mask removal operation corresponding to the achievement progress so as to display corresponding game achievement information in the target game achievement object.
Optionally, the method further comprises:
and the rewarding interface display module is used for responding to the target game achievement object or the rewarding acquisition control and displaying a rewarding interface corresponding to the target game achievement object.
Optionally, the method further comprises:
and the interface return module is used for responding to the selection operation acting on any position outside the target game achievement object in the achievement detail interface and returning to the game achievement interface.
Optionally, the game achievement interface further includes a parent achievement control, and the apparatus further includes:
the father achievement control response module is used for responding to the selection operation acted on the father achievement control, selecting a target father achievement control, and displaying a first target game achievement interface corresponding to the target father achievement control, wherein the first target game achievement interface comprises a first game achievement object corresponding to the target father achievement control.
Optionally, the method further comprises:
and the first interface display module is used for responding to a first user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the father achievement control in the game achievement interface according to the first user operation.
Optionally, the game achievement interface further includes a child achievement control, and the apparatus further includes:
the sub achievement control response module is used for responding to the selection operation acted on the sub achievement control, selecting a target sub achievement control, and displaying a second target game achievement interface corresponding to the target sub achievement control, wherein the second target game achievement interface comprises a second game achievement object corresponding to the target sub achievement control.
Optionally, the method further comprises:
and the second interface display module is used for responding to a second user operation acting on the game achievement interface, and displaying the game achievement object corresponding to the sub achievement control in the game achievement interface according to the second user operation.
The embodiment of the invention also discloses an electronic device, which comprises:
one or more processors; and
one or more machine readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the method as described above.
Embodiments of the invention also disclose a computer-readable storage medium having instructions stored thereon, which when executed by one or more processors, cause the processors to perform the method as described above.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, the content displayed through the graphical user interface of the preset terminal at least comprises a game interface, the game interface can comprise a game achievement control, the terminal can respond to the selection operation acted on the game achievement control to display the corresponding game achievement interface, and the game achievement interface can comprise a plurality of game achievement objects, wherein the game achievement objects can be objects displayed according to achievement completion states and adopting different display modes, such as incomplete game achievement and completed achievement can be displayed according to different display modes, when a player selects one of the game achievement objects, the terminal can amplify the game interface based on the selected target game achievement object to display achievement interface corresponding to the target game achievement object, so that the 'from far to near' display effect of the observation view angle is realized through the dynamic display effect of the game achievement interface, the browsing experience of the game achievement interface is improved, the interactivity and the interestingness of the game achievement interface are improved, and the game experience of the player is ensured.
Drawings
FIG. 1 is a flow chart of steps of a method of interaction of a game interface provided in an embodiment of the present invention;
FIG. 2 is a schematic illustration of a game interface provided in an embodiment of the present invention;
FIG. 3 is a schematic diagram of a game achievement interface provided in an embodiment of the present invention;
FIG. 4 is a schematic diagram of a game achievement interface provided in an embodiment of the present invention;
FIG. 5 is a schematic illustration of a game achievement interface provided in an embodiment of the present invention;
FIG. 6 is a schematic diagram of an achievement details interface provided in an embodiment of the present invention;
FIG. 7 is a schematic diagram of an achievement details interface provided in an embodiment of the present invention;
FIG. 8 is a block diagram of an interactive device for a game interface provided in an embodiment of the present invention;
FIG. 9 is a schematic diagram of an electronic device provided in an embodiment of the invention;
fig. 10 is a schematic diagram of a computer program provided in an embodiment of the invention.
Detailed Description
In order that the above-recited objects, features and advantages of the present invention will become more readily apparent, a more particular description of the invention will be rendered by reference to the appended drawings and appended detailed description.
In an alternative embodiment, cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of an interaction method of a game interface are completed on a cloud game server, and the cloud game client is used for receiving and sending data and presenting game pictures, for example, the cloud game client can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side; the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting game pictures. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
As one example, game achievements may be achievements that a player achieves when completing a task in a game, such as in a game where game products often set different game achievements based on game content, a player may view completed game achievements in a game achievements interface, as well as incomplete game achievements. For different game products, although the product styles are different, the design of the game achievement interface is quite uniform, and the game achievement interface is more prone to functionalization, namely, only relevant game achievement is shown for a player, richer interaction experience cannot be brought to the player, homogenization is serious, a display mode with a list structure, medals and the like serving as carriers is often adopted, game interestingness is poor, and immersive game experience cannot be brought to the player.
In this regard, one of the core inventions of the embodiments of the present invention is to display game achievements by using different display styles in a game achievement interface, and simultaneously provide different types of game interaction controls, so that the game achievement interface is no longer a simple functional display interface, and players can browse different game achievements through different interaction operations, so that on one hand, users can intuitively perceive the completion of the game achievements by using different display styles in the game achievement interface, and on the other hand, by providing different interaction modes, the interactivity and interestingness of the game interface are improved, and the game experience of the users is ensured.
In the embodiment of the present invention, the preset terminal is taken as the foregoing local terminal device (the terminal described below) for exemplary description, where the local terminal device may include a mobile terminal, a PC terminal, and the like, and a game application may be stored in the local terminal device, and it is understood that the preset terminal may also be a cloud client, and a corresponding game achievement function may be provided in the game application.
Specifically, referring to fig. 1, a flowchart illustrating steps of an interaction method of a game interface provided in an embodiment of the present invention is shown, where content displayed through a graphical user interface of a preset terminal includes at least a game interface, where the game interface includes at least a game achievement control, and the method specifically may include the following steps:
step 101, responding to the selection operation acted on the game achievement control, displaying a game achievement interface, wherein the game achievement interface comprises a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states and in different display modes;
in the embodiment of the invention, the player can log in the corresponding game account in the application program, so that the application program can acquire the game achievement data corresponding to the game account, including the completed game achievement and the unfinished game achievement of the player in the game, and the like, so that the player can browse the game achievement content related to the player in the entering game achievement interface.
The game interface may include a main interface of a game (such as a hall interface, etc.), in which different game interaction controls may be provided, and a player may implement different game functions through the game interaction controls, such as opening a game achievement interface, a game role interface, a game equipment interface, a game package interface, and so on. Specifically, the terminal may respond to a selection operation acting on the game achievement control, display a game achievement interface, obtain achievement completion states of each game achievement according to account information of a player in the game achievement interface, display game achievement in different completion states by adopting different display styles, and provide a parent achievement control and a child achievement control in the game achievement interface.
Optionally, for the selection operation of the player, if the terminal is a touch terminal, the selection operation may be a touch operation or the like; if the terminal is a PC terminal, the selection operation may be a click event for a game achievement object, etc., and in the embodiment of the present invention, the terminal is taken as a touch terminal for example to be described as an example, it will be understood that the present invention is not limited to this.
For different game products, game achievements can be divided into a plurality of parent achievements according to game playing methods, a plurality of child achievements can be included under each parent achievement, a plurality of specific game achievements can be further included under the child achievements, for example, the game achievements can be divided into parent achievements such as 'primary', 'intermediate' and 'advanced', a plurality of child achievements can be included under each parent achievement, a plurality of specific game achievements can be further included under each child achievement, and then in a game achievement interface, a plurality of parent achievement controls and a plurality of child achievement controls can be provided so that players can view different types of game achievements through different interaction modes.
Further, as for the game achievement object, it may be an object designed according to the product style of the game product, in which the corresponding game achievement information, such as a static achievement picture, a dynamic achievement picture, or the like, may be presented, for example, assuming that the game product is a canvas style, the game achievement interface may be presented in the form of a canvas wall in which "picture frames" each representing one game achievement may be presented as the game achievement object. Alternatively, different game achievements may correspond to different game achievement information, which may be used to identify different game achievements.
For one game achievement, the game achievement object may be presented in different display styles according to the achievement completion status of the game achievement, for example, assuming that the game achievement includes a first achievement and a second achievement, when the player does not complete any achievement, the game achievement object may be presented in the first display style; when the player completes the first-level achievement, the game achievement object can be displayed by adopting a second display mode; when the player completes the secondary achievement, the game achievement object may be displayed using a third display style, and so on, as the present invention is not limited in this regard.
Referring to FIG. 2, a schematic diagram of a game interface provided in an embodiment of the present invention is shown, where a game interface 10 is presented in a graphical user interface of a terminal, where the game interface 10 may be a main interface of a game application, where different game controls may be provided according to play content of a game, such as game achievement control 110, game activity control, game copy control, game character control, game accessory control, and so on. Wherein the player may enter the game achievement interface of the game by selecting the game achievement control 110. Referring to fig. 3, a schematic diagram of a game achievement interface provided in an embodiment of the present invention is shown, where a parent achievement control 210, a child achievement control 220, and a plurality of game achievement objects 230 may be included in the game achievement interface 20, and for the game achievement objects, different display styles may be used for displaying game achievement according to achievement completion status, so that a user may intuitively perceive the completion of game achievement by using different display styles on the game achievement interface.
In the embodiment of the invention, different father achievement controls can correspond to different game achievement objects, and when a player selects the different father achievement controls, the terminal can display the game achievement objects corresponding to the selected father achievement controls in a game achievement interface. The child achievement control has the same function as the parent achievement control, and will not be described in detail herein.
For the parent achievement control, the terminal may respond to a selection operation acting on the parent achievement control, select a target parent achievement control, and display a first target game achievement interface corresponding to the target parent achievement control, where the first target game achievement interface includes a first game achievement object corresponding to the target parent achievement control.
For the sub-achievement control, the terminal can respond to selection operation acted on the sub-achievement control, select a target sub-achievement control, display a second target game achievement interface corresponding to the target sub-achievement control, wherein the second target game achievement interface comprises a second game achievement object corresponding to the target sub-achievement control.
In one example, assuming that a game includes a parent achievement control (1) and a parent achievement control (2) and the like, wherein the parent achievement control (1) corresponds to a game achievement object a, a game achievement object B, a game achievement object C and the like, and the parent achievement control (2) corresponds to a game achievement object a, a game achievement object B, a game achievement object C and the like, when a player selects the parent achievement control (1) in a game achievement interface, a terminal can display the game achievement object a, the game achievement object B, the game achievement object C and the like in the game achievement interface; when the player selects the parent achievement control (2) in the game achievement interface, the terminal can display a game achievement object a, a game achievement object b, a game achievement object c and the like in the game achievement interface, and the invention is not limited to this. The child achievement control has the same function as the parent achievement control, and is not described in detail herein.
In an alternative embodiment of the present invention, the terminal may respond to a first user operation for the game achievement interface, and according to the first user operation, display a game achievement object corresponding to the father achievement control in the game achievement interface; the game achievement object corresponding to the child achievement control may also be presented in the game achievement interface in response to a second user operation acting on the game achievement interface in accordance with the second user operation.
In a specific implementation, the player processing can select a corresponding father achievement control or child achievement control in the game achievement interface, and can also perform corresponding sliding operation in the game achievement interface to check father achievement or child achievement. For example, assuming that the current game achievement interface shows game achievement such as game achievement object a, game achievement object B, and game achievement object C corresponding to parent achievement (1), the player may slide the interface up and down in the game achievement interface to switch to the game achievement object corresponding to the other parent achievement. Optionally, game achievement objects of other parent achievement can be checked through a left-right sliding interface, which is not limited by the invention.
Optionally, for the touch terminal, the first user operation and the second user operation may be touch operations, or may be sliding operations, or may be different touch operations if the first user operation and the second user operation are touch operations, such as a single click operation or a double click operation; in the case of the sliding operation, the sliding operation may be performed in different sliding directions, such as up-and-down or left-and-right sliding.
For example, referring to fig. 4, a schematic diagram of a game achievement interface provided in an embodiment of the present invention is shown, where a game achievement interface 30 is presented in a graphical user interface of a terminal, where the game achievement interface includes a parent achievement control, a child achievement control, and a number of game achievement objects, and when a player slides up and down the interface, the terminal may control the game achievement interface 30 to move up and down according to the sliding operation of the player, so that the player views different parent achievement. In addition, referring to fig. 5, a schematic diagram of a game achievement interface provided in an embodiment of the present invention is shown, when a player slides the interface left and right, a terminal may control the game achievement interface 30 to move left and right according to the sliding operation of the player, so that the player views different sub-types of achievement, thereby not only improving the interactivity of the game interface through different interactive controls, but also further improving the interactivity of the interface through the interactive modes of other non-interactive controls, and improving the interactive experience of the player.
It should be noted that, for the child achievement, the interaction manner may refer to the interaction manner of the parent achievement, which is not described herein. Optionally, in order to distinguish between the viewing modes of the parent achievement and the child achievement, the up-down sliding interface may be set to view the game achievement objects of different parent achievement, and the left-right sliding interface may be set to view the game achievement objects of different child achievement.
And 102, responding to the selection operation acted on the game achievement object, amplifying the game achievement interface, and displaying the achievement detail interface corresponding to the target game achievement object selected by the selection operation.
In the embodiment of the invention, different game achievement objects correspond to different game achievement, and a player can obtain corresponding game achievement detail information by selecting a certain game achievement object, so that the terminal can respond to selection operation acted on the game achievement object, select a target game achievement object, amplify a game achievement interface by taking the position of the target game achievement object as the center, and display the achievement detail interface corresponding to the target game achievement object, wherein the achievement detail interface can comprise the target game achievement object displayed at the target position of the graphical user interface, achievement introduction information corresponding to the target game achievement object, achievement progress bars and the like.
The achievement introduction information may include achievement conditions of game achievement, that is, the player can unlock the corresponding game achievement only when the player completes the conditions in the game; the achievement progress bar may be used to represent a completion progress of a current game achievement, different achievement progress bars may be set for different game achievements, at least one progress node may be included in the achievement progress bars, for example, assuming that a game achievement is a "game online time", different achievement conditions may be set for the game achievement including "cumulative online 10 hours", "cumulative online 20 hours", and "cumulative online 30 hours", etc., 3 progress nodes may be included in the achievement progress bars corresponding to the achievement conditions of "cumulative online 10 hours", "cumulative online 20 hours", and "cumulative online 30 hours", etc., respectively, and when the player satisfies the corresponding conditions, progress may be advanced to the corresponding progress node in the achievement progress bars.
In a specific implementation, the terminal can respond to the selection operation acted on the game achievement object, select the target game achievement object, enlarge the game achievement interface by taking the center of the target game achievement object as the origin, and display the achievement detail interface corresponding to the target game achievement object, so that the viewing angle from far to near is simulated by enlarging the game achievement interface, the browsing experience of the game achievement interface is improved, the interactivity and the interestingness of the interface are improved, and the game experience of a player is ensured.
Optionally, for all game achievement objects in the game, an original interface picture containing all game achievement objects can be configured, and before entering the game achievement interface, a certain part of the original interface picture and corresponding operation controls can be displayed by a player, so that the player browses the whole content of the original interface picture in different modes, and browsing of game achievement content is realized. Specifically, the terminal may respond to a selection operation acting on a game achievement object, select a target game achievement object, acquire an original interface picture corresponding to a game achievement interface, amplify the original interface picture with a position of the target game achievement object as a center, and if the original interface picture is detected to be amplified to a preset proportion, display a target interface picture corresponding to the game achievement interface, wherein a size of the target interface picture is greater than or equal to the original interface picture amplified to the preset proportion, and then display achievement introduction information and an achievement progress bar of the target game achievement object in the target interface picture so as to form an achievement detail interface corresponding to the target game achievement object. The target interface picture may be a picture configured according to the position of each game achievement object in the original interface picture, or may be a part of the original interface picture corresponding to the target game achievement object after the game interface is enlarged with the position of the target game achievement object as the center.
In one example, assuming that the game achievement object is an object displayed in a "picture frame", the original interface picture may be an oil painting wall, and the oil painting wall may include game achievement objects displayed in different picture frames, when a player selects any achievement picture frame, the terminal may simulate a scene effect with a center point of the selected achievement picture frame as a center, zoom in the oil painting wall with the selected picture frame as a center, pull in the achievement picture frame, hide a parent achievement control, a child achievement control, and the like, and display achievement introduction information and achievement progress bars corresponding to the selected game achievement, to form a corresponding achievement detail interface. Specifically, assuming that the original size of the achievement picture frame is 30% -50%, in the process of displaying the achievement detail page, the terminal can enlarge the oil painting wall by taking the center of the achievement picture frame selected by the player as an origin, and the size of the achievement picture frame is enlarged to 100%, so that achievement detail interface display of corresponding game achievement objects is achieved. In addition, if the amplified game achievement object cannot fully occupy the whole achievement detail interface after the game achievement object is amplified and displayed, the part of other game achievement objects adjacent to the game achievement object can be displayed in the achievement detail interface, so that the browsing experience of a player is ensured.
In addition, the achievement detail interface may further include a mask layer for the target game achievement object and at least one rewarding and getting control set according to the achievement completion state of the target game achievement object, and the terminal may select the target rewarding and getting control in response to a selection operation acting on the rewarding and getting control, obtain achievement progress corresponding to the target rewarding and getting control, and then control the mask layer to execute mask removal operation corresponding to the achievement progress so as to display corresponding game achievement information in the target game achievement object. The game comprises a game achievement management control, a game achievement management control and a game achievement management control, wherein the game achievement management control corresponds to progress nodes in an achievement progress bar, each progress node corresponds to one game achievement management control, namely when a player completes one achievement condition of a certain game achievement in a game, relevant game awards can be acquired through the corresponding game achievement management control. In addition, the achievement rewards of the current achieved conditions can be obtained by clicking the target game achievement objects in the achievement detail interfaces, and the terminals can display corresponding rewards interfaces.
In a specific implementation, for the achievement completion state of the game achievement, a mask layer can be set in the game achievement object to mask the game achievement information, the mask layer can be gradually removed along with the progress of achievement, and when the game achievement is completely achieved, the complete game achievement information is displayed in the game achievement object. For example, if the achievement progress of a certain game achievement by the player is 0, the mask layer in the target game achievement object can completely mask the game achievement information; when the achievement progress is half, a mask layer in the target game achievement object in the game detail interface can be removed by half to represent the current achievement progress; when the achievement progress is 100%, the mask layer can be completely removed, and game achievement information and the like can be completely displayed in the target game achievement object.
Referring to FIG. 6, a schematic diagram of an achievement details interface provided in an embodiment of the present invention is shown, in which an achievement details interface 40 is presented in a graphical user interface of a terminal, and in which achievement details interface 40 may include a player selected target game achievement object 410, an achievement progress bar 420, achievement introduction information 430, and a rewards acquisition control 440 in one-to-one correspondence with progress nodes in achievement progress bar 420. Assuming that the target game achievement object 410 is an achievement frame, in one case, if the player has already picked up an achievement prize corresponding to the game achievement, the achievement frame may remove the mask information according to the achievement progress, such as removing one third, one half, and completely removing, so that the player perceives the completion progress of the corresponding achievement; in another case, when the player completes a part of or all of the progress of a game achievement but does not get an achievement prize, in the achievement details interface 40, the terminal may perform differential display (including flashing, highlighting, thickening, and the like display modes) on the corresponding prize-getting control according to the achievement progress of the selected target game achievement object, for example, perform differential display on all of the prize-getting controls, or perform differential display on part of the prize-getting controls, so that the player gets the completed achievement prize through the prize-getting control. Specifically, when there are multiple achievement rewards that can be obtained, the player can obtain rewards sequentially according to the sequence of progress nodes, or can obtain rewards by selecting the last progress node, or can obtain rewards by clicking on the achievement object of the target game, in the process of obtaining rewards, the terminal determines achievement progress according to the progress node corresponding to the achievement control selected by the player, and controls mask information (such as spider web, dust and the like in a picture frame) in the achievement object of the target game to execute mask removing operations corresponding to achievement progress, such as removing one third, one second third and all, and the like, and after executing the mask removing operations, the rewarding interface is displayed, so that interactivity of the achievement interface is improved through different interactive modes, and interactive experience of the player is improved.
When the player has browsed the game achievement and wants to exit the achievement detail interface, any position outside the target game achievement object in the achievement detail interface or a return control provided in the achievement detail interface can be selected, so that the terminal returns to the game achievement interface in response to corresponding operation, and the player can conveniently view other game achievement.
Referring to FIG. 7, a schematic diagram of an achievement details interface provided in an embodiment of the present invention is shown, and a return control 450 may be further included in the achievement details interface 40, so that a player may return to the game achievement interface through the return control 450, or return to the game achievement interface by clicking on any location outside of the target game achievement object, which is not limiting in this regard.
It should be noted that the embodiments of the present invention include, but are not limited to, the foregoing examples, and it is understood that those skilled in the art may also set the embodiments according to actual needs under the guidance of the concept of the embodiments of the present invention, and the present invention is not limited thereto.
In the embodiment of the invention, the content displayed through the graphical user interface of the preset terminal at least comprises a game interface, the game interface can comprise a game achievement control, the terminal can respond to the selection operation acted on the game achievement control to display the corresponding game achievement interface, the game achievement interface can comprise a father achievement control, a son achievement control and a plurality of game achievement objects, wherein the game achievement objects can be objects displayed according to achievement completion states by adopting different display modes, such as incomplete game achievement and completed achievement can be displayed by adopting different display modes, when a player selects one of the game achievement objects, the terminal can amplify the game interface based on the selected target game achievement object to display the achievement detail interface corresponding to the target game achievement object, so that the display effect of 'from far to near' of the viewing angle is realized through the dynamic display effect of the game achievement interface, the browsing experience of the game achievement interface is improved, the game experience of the game achievement interface is ensured, and the game experience of the player is ensured.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the embodiments of the invention.
Referring to fig. 8, a block diagram of an interaction device of a game interface provided in an embodiment of the present invention is shown, where content displayed through a graphical user interface of a preset terminal includes at least a game interface, and the game interface includes at least a game achievement control, and specifically may include the following modules:
the game achievement interface display module 801 is configured to respond to a selection operation acting on the game achievement control, and display a game achievement interface, where the game achievement interface includes a parent achievement control, a child achievement control, and a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states by adopting different display styles;
And the game achievement content display module 802 is used for responding to the selection operation acted on the game achievement object, amplifying the game achievement interface and displaying the achievement detail interface corresponding to the target game achievement object selected by the selection operation.
In an alternative embodiment of the present invention, the game achievement content presentation module 802 is specifically configured to:
selecting a target game achievement object in response to a selection operation acting on the game achievement object, amplifying the game achievement interface by taking the position of the target game achievement object as the center, and displaying an achievement detail interface corresponding to the target game achievement object;
wherein the achievement details interface includes the target game achievement object displayed at a target location of the graphical user interface.
In an alternative embodiment of the present invention, the game achievement content presentation module includes:
the original interface picture acquisition sub-module is used for responding to the selection operation acted on the game achievement object, selecting a target game achievement object and acquiring an original interface picture corresponding to the game achievement interface;
the original interface picture amplifying sub-module is used for amplifying the original interface picture by taking the position of the target game achievement object as the center;
The target interface picture display sub-module is used for displaying a target interface picture corresponding to the game achievement interface in response to the fact that the original interface picture is detected to be amplified to a preset proportion, and the size of the target interface picture is larger than or equal to the original interface picture amplified to the preset proportion;
and the achievement detail interface forming sub-module is used for displaying achievement introduction information and achievement progress bars of the target game achievement objects in the target interface picture so as to form achievement detail interfaces corresponding to the target game achievement objects.
In an alternative embodiment of the present invention, the achievement details interface further includes a mask layer for the target game achievement object and at least one rewards acquisition control set according to an achievement completion status of the target game achievement object, the apparatus further comprising:
the achievement progress acquisition module is used for responding to the selection operation acted on the rewarding receiving control, selecting a target rewarding receiving control and acquiring achievement progress corresponding to the target rewarding receiving control;
and the game achievement information display module is used for controlling the mask layer to execute mask removal operation corresponding to the achievement progress so as to display corresponding game achievement information in the target game achievement object.
In an alternative embodiment of the present invention, further comprising:
and the rewarding interface display module is used for responding to the target game achievement object or the rewarding acquisition control and displaying a rewarding interface corresponding to the target game achievement object.
In an alternative embodiment of the present invention, further comprising:
and the interface return module is used for responding to the selection operation acting on any position outside the target game achievement object in the achievement detail interface and returning to the game achievement interface.
In an alternative embodiment of the present invention, the game achievement interface further includes a parent achievement control, the apparatus further comprising:
the father achievement control response module is used for responding to the selection operation acted on the father achievement control, selecting a target father achievement control, and displaying a first target game achievement interface corresponding to the target father achievement control, wherein the first target game achievement interface comprises a first game achievement object corresponding to the target father achievement control.
In an alternative embodiment of the present invention, further comprising:
and the first interface display module is used for responding to a first user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the father achievement control in the game achievement interface according to the first user operation.
In an alternative embodiment of the present invention, the game achievement interface further includes a child achievement control, and the apparatus further includes:
the sub achievement control response module is used for responding to the selection operation acted on the sub achievement control, selecting a target sub achievement control, and displaying a second target game achievement interface corresponding to the target sub achievement control, wherein the second target game achievement interface comprises a second game achievement object corresponding to the target sub achievement control.
In an alternative embodiment of the present invention, further comprising:
and the second interface display module is used for responding to a second user operation acting on the game achievement interface, and displaying the game achievement object corresponding to the sub achievement control in the game achievement interface according to the second user operation.
For the device embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference is made to the description of the method embodiments for relevant points.
The embodiment of the invention also provides electronic equipment, which comprises:
one or more processors; and
one or more machine readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the method of embodiments of the present invention.
Embodiments of the present invention also provide a computer-readable storage medium having instructions stored thereon, which when executed by one or more processors, cause the processors to perform the methods described in the embodiments of the present invention.
In addition, referring to fig. 9, a schematic diagram of an electronic device provided in an embodiment of the present invention is shown, including a processor 1101, a communication interface 1102, a memory 1103, and a communication bus 1104, where the processor 1101, the communication interface 1102, and the memory 1103 complete communication with each other through the communication bus 1104; wherein, the memory 1103 is used for storing computer program;
the processor 1101 is configured to execute a program stored in the memory 1103, and implement the following steps:
responding to the selection operation acted on the game achievement control, displaying a game achievement interface, wherein the game achievement interface comprises a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states by adopting different display modes;
and responding to the selection operation acted on the game achievement object, amplifying the game achievement interface, and displaying the achievement detail interface corresponding to the target game achievement object selected by the selection operation.
In an optional embodiment of the present invention, the zooming in the game achievement interface in response to a selection operation applied to the game achievement object, displaying an achievement detail interface corresponding to the target game achievement object selected by the selection operation, includes:
selecting a target game achievement object in response to a selection operation acting on the game achievement object, amplifying the game achievement interface by taking the position of the target game achievement object as the center, and displaying an achievement detail interface corresponding to the target game achievement object;
wherein the achievement details interface includes the target game achievement object displayed at a target location of the graphical user interface.
In an optional embodiment of the present invention, the selecting, in response to a selection operation applied to the game achievement object, a target game achievement object, centering on a position of the target game achievement object, and amplifying the game achievement interface to obtain an achievement detail interface corresponding to the target game achievement object, includes:
responding to the selection operation acted on the game achievement object, selecting a target game achievement object, and acquiring an original interface picture corresponding to the game achievement interface;
Amplifying the original interface picture by taking the position of the target game achievement object as the center;
in response to detecting that the original interface picture is enlarged to a preset proportion, displaying a target interface picture corresponding to the game achievement interface, wherein the size of the target interface picture is larger than or equal to the original interface picture enlarged to the preset proportion;
and displaying achievement introduction information and achievement progress bars of the target game achievement objects in the target interface pictures to form achievement detail interfaces corresponding to the target game achievement objects.
In an alternative embodiment of the present invention, the achievement details interface further includes a mask layer for the target game achievement object and at least one rewards acquisition control configured according to an achievement completion status of the target game achievement object, the method further comprising:
responding to the selection operation acted on the rewarding receiving control, selecting a target rewarding receiving control, and obtaining the achievement progress corresponding to the target rewarding receiving control;
and controlling the mask layer to execute a mask removing operation corresponding to the achievement progress so as to display corresponding game achievement information in the target game achievement object.
In an alternative embodiment of the present invention, further comprising:
and responding to the action on the target game achievement object or the rewards acquisition control, and displaying a rewards interface corresponding to the target game achievement object.
In an alternative embodiment of the present invention, further comprising:
and responding to a selection operation which is acted on any position outside the target game achievement object in the achievement detail interface, and returning to the game achievement interface.
In an alternative embodiment of the present invention, the game achievement interface further includes a parent achievement control, the method further comprising:
and responding to the selection operation acted on the father achievement control, selecting a target father achievement control, and displaying a first target game achievement interface corresponding to the target father achievement control, wherein the first target game achievement interface comprises a first game achievement object corresponding to the target father achievement control.
In an alternative embodiment of the present invention, further comprising:
and responding to a first user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the father achievement control in the game achievement interface according to the first user operation.
In an alternative embodiment of the present invention, the game achievement interface further includes a child achievement control, the method further comprising:
and responding to the selection operation acted on the sub-achievement control, selecting a target sub-achievement control, and displaying a second target game achievement interface corresponding to the target sub-achievement control, wherein the second target game achievement interface comprises a second game achievement object corresponding to the target sub-achievement control.
In an alternative embodiment of the present invention, further comprising:
and responding to a second user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the sub achievement control in the game achievement interface according to the second user operation.
The communication bus mentioned by the above terminal may be a peripheral component interconnect standard (Peripheral Component Interconnect, abbreviated as PCI) bus or an extended industry standard architecture (Extended Industry Standard Architecture, abbreviated as EISA) bus, etc. The communication bus may be classified as an address bus, a data bus, a control bus, or the like. For ease of illustration, the figures are shown with only one bold line, but not with only one bus or one type of bus.
The communication interface is used for communication between the terminal and other devices.
The memory may include random access memory (Random Access Memory, RAM) or non-volatile memory (non-volatile memory), such as at least one disk memory. Optionally, the memory may also be at least one memory device located remotely from the aforementioned processor.
The processor may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processing, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components.
In yet another embodiment of the present invention, a computer readable storage medium is provided, where instructions are stored, which when executed on a computer, cause the computer to perform the interaction method of the game interface according to any of the above embodiments.
Referring to fig. 10, there is shown a schematic diagram of a computer program provided in an embodiment of the present invention, in yet another embodiment of the present invention, there is further provided a computer program product 1001 containing instructions which, when run on a computer, cause the computer to perform the interaction method of the game interface described in any of the above embodiments.
In the above embodiments, it may be implemented in whole or in part by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, produces a flow or function in accordance with embodiments of the present invention, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a computer network, or other programmable apparatus. The computer instructions may be stored in or transmitted from one computer-readable storage medium to another, for example, by wired (e.g., coaxial cable, optical fiber, digital Subscriber Line (DSL)), or wireless (e.g., infrared, wireless, microwave, etc.). The computer readable storage medium may be any available medium that can be accessed by a computer or a data storage device such as a server, data center, etc. that contains an integration of one or more available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., solid State Disk (SSD)), etc.
It is noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
In this specification, each embodiment is described in a related manner, and identical and similar parts of each embodiment are all referred to each other, and each embodiment mainly describes differences from other embodiments. In particular, for system embodiments, since they are substantially similar to method embodiments, the description is relatively simple, as relevant to see a section of the description of method embodiments.
The foregoing description is only of the preferred embodiments of the present invention and is not intended to limit the scope of the present invention. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention are included in the protection scope of the present invention.

Claims (13)

1. An interaction method of a game interface is characterized in that content displayed through a graphical user interface of a preset terminal at least comprises the game interface, the game interface at least comprises a game achievement control, and the method comprises the following steps:
responding to the selection operation acted on the game achievement control, displaying a game achievement interface, wherein the game achievement interface comprises a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states by adopting different display modes;
amplifying the game achievement interface in response to the selection operation acted on the game achievement object to obtain an achievement detail interface corresponding to the target game achievement object selected by the selection operation;
the response acts on the selection operation of the game achievement object, enlarges the game achievement interface, and obtains the achievement detail interface corresponding to the target game achievement object selected by the selection operation, and the method comprises the following steps:
Responding to the selection operation acted on the game achievement object, selecting a target game achievement object, and obtaining an original interface picture corresponding to the game achievement object;
amplifying the original interface picture by taking the position of the target game achievement object as the center;
in response to detecting that the original interface picture is enlarged to a preset proportion, displaying a target interface picture corresponding to the game achievement interface, and obtaining an achievement detail interface corresponding to the target game achievement object selected by the selection operation;
the size of the target interface picture is larger than or equal to that of the original interface picture amplified to a preset proportion.
2. The method of claim 1, wherein the zooming in on the game achievement interface in response to a selection operation applied to the game achievement object to obtain an achievement detail interface corresponding to a target game achievement object selected by the selection operation, comprises:
selecting a target game achievement object in response to a selection operation acting on the game achievement object, and amplifying the game achievement interface by taking the position of the target game achievement object as the center to obtain an achievement detail interface corresponding to the target game achievement object;
Wherein the achievement details interface includes the target game achievement object displayed at a target location of the graphical user interface.
3. The method according to claim 1, wherein the displaying, in response to detecting that the original interface picture is enlarged to a preset scale, a target interface picture corresponding to the game achievement interface, and obtaining an achievement details interface corresponding to the target game achievement object selected by the selecting operation, includes:
in response to detecting that the original interface picture is enlarged to a preset proportion, displaying a target interface picture corresponding to the game achievement interface;
and displaying achievement introduction information and achievement progress bars of the target game achievement objects in the target interface pictures to form achievement detail interfaces corresponding to the target game achievement objects.
4. The method of claim 1, wherein the achievement details interface further comprises a mask layer for the target game achievement object and at least one rewards pickup control set according to an achievement completion status of the target game achievement object, the method further comprising:
responding to the selection operation acted on the rewarding receiving control, selecting a target rewarding receiving control, and obtaining the achievement progress corresponding to the target rewarding receiving control;
And controlling the mask layer to execute a mask removing operation corresponding to the achievement progress so as to display corresponding game achievement information in the target game achievement object.
5. The method as recited in claim 4, further comprising:
and responding to the action on the target game achievement object or the rewards acquisition control, and displaying a rewards interface corresponding to the target game achievement object.
6. The method according to any one of claims 1 to 5, further comprising:
and responding to a selection operation which is acted on any position outside the target game achievement object in the achievement detail interface, and returning to the game achievement interface.
7. The method of claim 1, wherein the game achievement interface further comprises a parent achievement control, the method further comprising:
and responding to the selection operation acted on the father achievement control, selecting a target father achievement control, and displaying a first target game achievement interface corresponding to the target father achievement control, wherein the first target game achievement interface comprises a first game achievement object corresponding to the target father achievement control.
8. The method as recited in claim 7, further comprising:
And responding to a first user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the father achievement control in the game achievement interface according to the first user operation.
9. The method of claim 1, wherein the game achievement interface further comprises a sub-achievement control, the method further comprising:
and responding to the selection operation acted on the sub-achievement control, selecting a target sub-achievement control, and displaying a second target game achievement interface corresponding to the target sub-achievement control, wherein the second target game achievement interface comprises a second game achievement object corresponding to the target sub-achievement control.
10. The method as recited in claim 9, further comprising:
and responding to a second user operation acting on the game achievement interface, and displaying a game achievement object corresponding to the sub achievement control in the game achievement interface according to the second user operation.
11. An interaction device of a game interface, wherein content displayed through a graphical user interface of a preset terminal at least comprises the game interface, and the game interface at least comprises a game achievement control, and the device comprises:
The game achievement interface display module is used for responding to the selection operation acted on the game achievement control, displaying a game achievement interface, wherein the game achievement interface comprises a father achievement control, a son achievement control and a plurality of game achievement objects, and the game achievement objects are displayed according to achievement completion states by adopting different display modes;
the achievement detail interface display module is used for responding to the selection operation acted on the game achievement object, amplifying the game achievement interface and displaying the achievement detail interface corresponding to the target game achievement object selected by the selection operation;
the achievement detail interface display module is specifically used for:
responding to the selection operation acted on the game achievement object, selecting a target game achievement object, and obtaining an original interface picture corresponding to the game achievement object;
amplifying the original interface picture by taking the position of the target game achievement object as the center;
in response to detecting that the original interface picture is enlarged to a preset proportion, displaying a target interface picture corresponding to the game achievement interface, and obtaining an achievement detail interface corresponding to the target game achievement object selected by the selection operation;
The size of the target interface picture is larger than or equal to that of the original interface picture amplified to a preset proportion.
12. An electronic device, comprising:
one or more processors; and
one or more machine readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the method of any of claims 1-10.
13. A computer-readable storage medium having instructions stored thereon, which when executed by one or more processors, cause the processors to perform the method of any of claims 1-10.
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CN111097168A (en) * 2019-12-24 2020-05-05 网易(杭州)网络有限公司 Display control method and device in game live broadcast, storage medium and electronic equipment
CN111582993A (en) * 2020-05-13 2020-08-25 汉海信息技术(上海)有限公司 Method and device for acquiring target object, electronic equipment and storage medium

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