CN112866171A - Method for logging in other social contact platforms and acquiring related information by virtual reality equipment - Google Patents

Method for logging in other social contact platforms and acquiring related information by virtual reality equipment Download PDF

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CN112866171A
CN112866171A CN201911097810.2A CN201911097810A CN112866171A CN 112866171 A CN112866171 A CN 112866171A CN 201911097810 A CN201911097810 A CN 201911097810A CN 112866171 A CN112866171 A CN 112866171A
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login
virtual reality
steps
user
method comprises
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CN112866171B (en
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黄兴旺
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Chongqing 17 Science And Technology Development Co ltd
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Chongqing 17 Science And Technology Development Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method for logging in other social contact platforms and acquiring related information by virtual reality equipment, which comprises the following steps: preparing environment configuration: configuring a login transfer server developed based on a corresponding social platform on a computer; user login preparation: before wearing the virtual reality equipment, a user opens an operation end of a transfer server of a corresponding platform by using a terminal, selects a 'login' function, and automatically generates a login substitute number in the login transfer server; the invention has the beneficial effects that: after a user wears the virtual reality equipment, the traditional login mode of inputting a user name and a password is complex to operate and easy to make mistakes, and meanwhile, the difficulty in virtual reality software research and development is increased; the success and failure of the verification of the generation number can be conveniently judged through the designed judging module.

Description

Method for logging in other social contact platforms and acquiring related information by virtual reality equipment
Technical Field
The invention belongs to the technical field of virtual reality, and particularly relates to a method for logging in other social platforms and acquiring related information by virtual reality equipment.
Background
The virtual reality technology is an important direction of the simulation technology, is a set of the simulation technology and a plurality of technologies such as computer graphics, man-machine interface technology, multimedia technology, sensing technology, network technology and the like, and is a challenging cross technology frontier subject and research field. Virtual reality technology (VR) mainly includes aspects of simulating environment, perception, natural skills, sensing equipment and the like. The simulated environment is a three-dimensional realistic image generated by a computer and dynamic in real time. The perception means that an ideal VR should have all human senses, including senses such as auditory sense, touch sense, force sense, and movement, and even olfactory sense and gustatory sense, in addition to visual sense generated by computer graphics technology, which is also called multi-sense. The natural skill refers to the head rotation, eyes, gestures or other human body behavior actions of a human, and data adaptive to the actions of the participants are processed by the computer, respond to the input of the user in real time and are respectively fed back to the five sense organs of the user. The sensing device refers to a three-dimensional interaction device.
At present, in the field of virtual reality, a similar method and a finished product for facilitating the intercommunication of the login data of other social platform accounts do not exist. Due to the particularity of the virtual reality technology, the method is not suitable for a large number of UI operations and information input operations, so that the application scene in the current virtual reality is almost not capable of logging and communicating with the social platform.
The following disadvantages exist in virtual reality applications:
1. after a person wears virtual reality equipment to enter a related virtual reality application, the input operation is inconvenient, and the condition of related social platform software cannot be seen;
2. various login information and data of the social platform cannot be acquired in the virtual reality application.
Disclosure of Invention
The invention aims to provide a method for logging in other social contact platforms and acquiring related information by virtual reality equipment, which aims to solve the problems that the input operation is inconvenient and related social contact platform software cannot be seen when a person wearing the virtual reality equipment enters related virtual reality application; the method has the problem that various login information and data of the social platform cannot be acquired in the virtual reality application.
In order to achieve the purpose, the invention provides the following technical scheme: a method for logging in other social contact platforms and acquiring related information by virtual reality equipment comprises the following steps:
the method comprises the following steps: preparing environment configuration: configuring a login transfer server developed based on a corresponding social platform on a computer;
step two: user login preparation: before wearing the virtual reality equipment, a user opens an operation end of a transfer server of a corresponding platform by using a terminal, selects a 'login' function, and automatically generates a login substitute number in the login transfer server;
step three: user login: after the user wears the virtual reality equipment, inputting the login substitute number generated by the transfer server in the second step in the started application;
step four: and (4) successful login: after login is successful, the virtual reality application transmits various data experienced by the user in the virtual reality to a login transfer server through the Internet for new data analysis, check and function development.
In the second step, the terminal is one or more of a mobile phone, a tablet, an iPad and a PC.
As a preferred technical solution of the present invention, in the second step, the terminal is used to open the operation end of the transfer server of the corresponding platform through the webpage or APP.
As a preferred technical solution of the present invention, the third step further includes fast verifying with the transit service area by logging in the code number, and acquiring the user information corresponding to the code number after the verification is successful.
As a preferred technical solution of the present invention, the user information is one or more of a head portrait, a nickname, and a location.
As a preferred technical solution of the present invention, the present invention further includes a matching module, where the matching module is used to correspond the login generation number generated in the transit server to the login generation number that needs to be input in the started application after the user wears the virtual reality device.
As a preferred technical solution of the present invention, the present invention further includes a determination module, which is configured to determine success and failure of the generation number verification.
Compared with the prior art, the invention has the beneficial effects that:
(1) after a user wears the virtual reality equipment, the traditional login mode of inputting a user name and a password is complex to operate and easy to make mistakes, and meanwhile, the difficulty in virtual reality software research and development is increased;
(2) through a designed matching module, the login generation numbers generated in the transfer server correspond to the login generation numbers to be input in the started application one by one after the user wears the virtual reality equipment;
(3) the success and failure of the verification of the generation number can be conveniently judged through the designed judging module.
Drawings
FIG. 1 is a flow chart of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
Referring to fig. 1, the present invention provides a technical solution: a method for logging in other social contact platforms and acquiring related information by virtual reality equipment comprises the following steps:
the method comprises the following steps: preparing environment configuration: configuring a login transfer server developed based on a corresponding social platform on a computer;
step two: user login preparation: before wearing the virtual reality equipment, a user opens an operation end of a transfer server of a corresponding platform through a webpage and an APP by using a terminal, selects a login function, and automatically generates a login substitute number in the login transfer server; the terminal is a mobile phone or a PC;
step three: user login: after the user wears the virtual reality equipment, inputting the login substitute number generated by the transfer server in the second step in the started application; the virtual reality application is used for rapidly verifying the virtual reality application with a transit service area through the login code, and acquiring user information corresponding to the code after the verification is successful; the user information comprises head portraits, nicknames and positions;
step four: and (4) successful login: after login is successful, the virtual reality application transmits various data experienced by the user in the virtual reality to a login transfer server through the Internet for new data analysis, check and function development.
In this embodiment, it is preferable that the virtual reality system further includes a matching module, and the matching module is configured to correspond the login generation number generated in the transfer server to the login generation number that needs to be input in the started application one to one after the login generation number and the virtual reality device are worn by the user.
In this embodiment, it is preferable that the system further includes a determining module, and the determining module is configured to determine success and failure of the generation number verification.
Example 2
Example 2 is substantially identical to example 1 with the following differences:
the terminal is a tablet and a PC.
Example 3
Example 3 is substantially identical to example 1 with the following differences:
the terminal is iPad or PC.
Taking the application of the WeChat login virtual reality device as an example:
step 1: preparing environment configuration: deploying a logged-in WeChat applet;
step 2: user login preparation: the user opens the WeChat applet, authorizes the WeChat applet, selects the corresponding virtual reality application to log in, and generates a login substitute number (for example, 1234);
and step 3: user login: the user wears the virtual reality equipment, selects a login function in the interface and inputs the generated code (1234);
and 4, step 4: and (4) successful login: the virtual reality application verifies whether the generation number is correct or not at the server side, and synchronizes corresponding user information after the generation number is correct, wherein the user information comprises a head portrait, a nickname and a position.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (7)

1. A method for logging in other social contact platforms and acquiring related information by virtual reality equipment is characterized by comprising the following steps: the method comprises the following steps:
the method comprises the following steps: preparing environment configuration: configuring a login transfer server developed based on a corresponding social platform on a computer;
step two: user login preparation: before wearing the virtual reality equipment, a user opens an operation end of a transfer server of a corresponding platform by using a terminal, selects a 'login' function, and automatically generates a login substitute number in the login transfer server;
step three: user login: after the user wears the virtual reality equipment, inputting the login substitute number generated by the transfer server in the second step in the started application;
step four: and (4) successful login: after login is successful, the virtual reality application transmits various data experienced by the user in the virtual reality to a login transfer server through the Internet for new data analysis, check and function development.
2. The method of claim 1, wherein the method comprises the steps of logging in other social platforms and obtaining related information by the virtual reality device, wherein the method comprises the following steps: in the second step, the terminal is one or more of a mobile phone, a tablet, an iPad and a PC.
3. The method of claim 1, wherein the method comprises the steps of logging in other social platforms and obtaining related information by the virtual reality device, wherein the method comprises the following steps: and in the second step, the terminal is used for opening the operation end of the transfer server of the corresponding platform through the webpage or the APP.
4. The method of claim 1, wherein the method comprises the steps of logging in other social platforms and obtaining related information by the virtual reality device, wherein the method comprises the following steps: and in the third step, the user equipment also comprises a step of rapidly verifying the user equipment with the transfer service area through the login code number, and acquiring the user information corresponding to the code number after the verification is successful.
5. The method of claim 4, wherein the method comprises the following steps: the user information is one or more of head portrait, nickname and position.
6. The method of claim 1, wherein the method comprises the steps of logging in other social platforms and obtaining related information by the virtual reality device, wherein the method comprises the following steps: the system further comprises a matching module, wherein the matching module is used for enabling the login generation numbers generated in the transfer server to correspond to the login generation numbers required to be input in the started application one by one after the user wears the virtual reality equipment.
7. The method of claim 1, wherein the method comprises the steps of logging in other social platforms and obtaining related information by the virtual reality device, wherein the method comprises the following steps: the device also comprises a judging module which is used for judging the success and failure of the verification of the substitute number.
CN201911097810.2A 2019-11-12 2019-11-12 Method for logging in other social contact platforms and acquiring related information by virtual reality equipment Active CN112866171B (en)

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