CN112843687B - Shooting method, shooting device, electronic equipment and storage medium - Google Patents

Shooting method, shooting device, electronic equipment and storage medium Download PDF

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Publication number
CN112843687B
CN112843687B CN202011619479.9A CN202011619479A CN112843687B CN 112843687 B CN112843687 B CN 112843687B CN 202011619479 A CN202011619479 A CN 202011619479A CN 112843687 B CN112843687 B CN 112843687B
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target
scene
subject
shooting
trigger
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CN112843687A (en
Inventor
胡婷婷
赵男
包炎
刘超
施一东
李鑫培
师锐
董一夫
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/62Control of parameters via user interfaces

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Studio Devices (AREA)

Abstract

The embodiment of the invention discloses a shooting method, a shooting device, electronic equipment and a storage medium. Wherein, the method comprises the following steps: determining at least one target trigger subject; determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on a subject information group corresponding to the target trigger subject; if a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject is received, determining the target shooting subject in the target scene; and responding to the trigger instruction, and shooting the target shooting subject. According to the technical scheme of the embodiment of the invention, the target trigger body triggers shooting, so that the target scene to be shot can be automatically and accurately captured, the target shooting body in the target scene is further determined again, the wonderful information in the target scene can be captured more accurately, the highlight time in the target scene is timely and automatically recorded, and the user experience is greatly improved.

Description

Shooting method, shooting device, electronic equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of game development, in particular to a shooting method, a shooting device, electronic equipment and a storage medium.
Background
In order to record the animation such as the storyline, the player interaction and the like in the network game, the existing game is provided with the function of recording the animation or shooting the photos. When a game player wants to record a certain animation or a certain frame of picture, the shooting button can be triggered to achieve the purpose of recording.
At present, in the game process, if a game player needs to shoot a game picture, the game player often intercepts the game picture through manual operation of the player. In such a manual screen capturing manner, since screen capturing operations of a Player are not performed in time or screen capturing is forgotten, various key pictures cannot be obtained in time, for example, an interactive picture with a Non-Player Character (NPC), a battle picture with BOSS, a special effect picture releasing skills during battle, and the like, the Player cannot easily obtain a picture passing through the game. Meanwhile, the manual screenshot may also cause inaccurate screenshot opportunity and miss a proper game picture due to network delay of player equipment or machine stutter.
Disclosure of Invention
The embodiment of the invention provides a shooting method, a shooting device, electronic equipment and a storage medium, which are used for realizing automatic shooting of current animation data.
In a first aspect, an embodiment of the present invention provides a shooting method, where the method includes:
determining at least one target trigger subject;
determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on a subject information group corresponding to the target trigger subject;
if a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject is received, determining the target shooting subject in the target scene;
and responding to the trigger instruction, and shooting the target shooting subject.
In a second aspect, an embodiment of the present invention further provides a shooting apparatus, where the shooting apparatus includes:
a trigger body determination module for determining at least one target trigger body;
the triggering module is used for determining whether shooting of a target scene corresponding to the target triggering main body is triggered or not based on the main body information group corresponding to the target triggering main body;
the shooting subject determining module is used for determining a target shooting subject in a target scene if a trigger instruction for triggering the shooting of the target scene corresponding to the target trigger subject is received;
and the shooting module is used for responding to the trigger instruction and shooting the target shooting main body.
In a third aspect, an embodiment of the present invention further provides an electronic device, where the electronic device includes:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors implement the photographing method according to any of the embodiments of the present invention.
In a fourth aspect, embodiments of the present invention further provide a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to implement the shooting method according to any one of the embodiments of the present invention.
According to the technical scheme of the embodiment of the invention, the target trigger main body is determined, and the shooting is automatically triggered based on the target trigger main body, so that the problems of complicated and untimely operation and the like caused by manual trigger shooting are solved, the target scene to be shot can be automatically and accurately captured, and then the target shooting main body in the target scene is determined again after the shooting is triggered, the wonderful information in the target scene can be captured more accurately, the highlight moment in the target scene is recorded timely and automatically, and the user experience is greatly improved.
Drawings
In order to more clearly illustrate the technical solutions of the exemplary embodiments of the present invention, a brief description is given below of the drawings used in describing the embodiments. It should be clear that the described figures are only views of some of the embodiments of the invention to be described, not all, and that for a person skilled in the art, other figures can be derived from these figures without inventive effort.
Fig. 1 is a schematic flowchart of a shooting method according to an embodiment of the present invention; (ii) a
Fig. 2 is a schematic flow chart of a shooting method according to a second embodiment of the present invention; (ii) a
Fig. 3 is a schematic flowchart of a shooting method according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of a photographing apparatus according to a fourth embodiment of the present invention;
fig. 5 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not to be construed as limiting the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
It should be further noted that, for the convenience of description, only some but not all of the relevant aspects of the present invention are shown in the drawings. Before discussing exemplary embodiments in more detail, it should be noted that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although a flowchart may describe the operations (or steps) as a sequential process, many of the operations can be performed in parallel, concurrently, or simultaneously. In addition, the order of the operations may be re-arranged. The process may be terminated when its operations are completed, but may have additional steps not included in the figure. The processes may correspond to methods, functions, procedures, subroutines, and the like.
Before the embodiments of the present invention are described, an application scenario is described. The shooting method provided by the embodiment of the invention can be suitable for scenes for automatically shooting the animation data in the multimedia resources, and is particularly suitable for automatically shooting the animation data in the game animation. For convenience of understanding, in the embodiment of the present invention, an application scene is taken as an example of a game scene, and a shooting method is described. The target scenes in the game animation may include the environment, characters, monsters, and the like.
Example one
Fig. 1 is a flowchart of a shooting method according to an embodiment of the present invention, where the embodiment is applicable to a case where current animation data is automatically shot based on animation historical shooting data, and the method can be executed by a shooting device, where the shooting device can be configured in a terminal or a server, and the terminal and the server independently execute or cooperate to execute the shooting method according to the embodiment of the present invention.
As shown in fig. 1, the shooting method in this embodiment may specifically include:
s110, determining at least one target trigger main body in the target scene.
The target scene may be understood as a scene picture shown in the game animation, for example, a game scene picture displayed on a client of the target player at the current time. Illustratively, the target scenes may include types of interaction scenes between multiple players, battle scenes of players, conversation scenes of players with NPCs, scenes of players enjoying scenery, and/or scenes of players picking up war goods, etc. The fighting scene of the player can be a scene in which at least one player control character fights with a game monster or a scene in which a plurality of player control characters fight with each other.
Wherein, the subject can be understood as each subject included in the target scene. The target trigger subject refers to a key subject for triggering shooting among the subjects included in the target scene. The target trigger subject may include, but is not limited to, at least one of the following: the player manipulates characters, game monsters, game NPCs, scene buildings, war goods, skill release special effects, and the like. It is noted that player-manipulated characters include, but are not limited to, characters and animals; scene buildings include, but are not limited to, natural scenes such as mountains, sky, grass, and real buildings such as churches, arenas, etc.
It should be noted that, in the target scene, other subjects may be included besides the target trigger subject, and therefore, the target trigger subject needs to be determined from the target scene to trigger shooting based on the target trigger subject.
In one embodiment, the target trigger body may be determined based on a scene type of the target scene. For example, the correspondence between each scene type and the target trigger subject may be stored in advance. After the scene type of the target scene is identified, the target trigger body corresponding to the target scene may be determined based on the pre-stored correspondence. For example, when the target scene is a type of a fighting scene of a player, the target trigger body may include at least one player manipulation character and a game monster fighting with each manipulation character, or include player manipulation characters fighting each other. When the target scene is an interactive scene of a plurality of players, the corresponding target trigger main body comprises at least two interactive player control roles. When the target scene is a scene that a player picks up a battle interest, the target trigger main body comprises a player control character and the battle interest. That is to say, the type of the target scene of the target player may be detected, so as to determine the target trigger body corresponding to the target scene.
In another embodiment, the target trigger body includes at least a target player control character therein. The remaining target trigger agents may be interaction agents for the target player to manipulate the character in the target scene. The interaction subject can be other player control characters, game NPC, game monsters, scene buildings, war goods or skill release special effects and the like. Specifically, the target player control characters in the target scene can be detected in real time, so that when the target player control characters generate interactive behaviors, each mutual main body of the target player control characters is determined as the rest target trigger main bodies.
Optionally, determining at least one target trigger subject in the target scene includes: at least one target trigger body in the target scene is determined based on the attribute information of the target trigger body.
The attribute information of the target trigger subject includes, but is not limited to, player characters, monsters, NPCs, buildings, specific articles, skills, and the like. Specifically, when it is detected that the attribute information of each target trigger body includes preset attribute information, a target trigger body that meets the preset attribute information is selected from the attribute information of each target trigger body and used as the target trigger body. The preset attribute information may be player character + monster, player character + NPC, or player character + building, etc.
It should be noted that the number of target trigger bodies may be one, two or more than two.
And S120, determining whether shooting of a target scene corresponding to the target trigger subject is triggered or not based on the subject information group corresponding to the target trigger subject.
The main body information group can comprise basic main body data for representing the main body image and main body change data of the main body relative to a world coordinate system established in advance in the game animation. Illustratively, the subject variation data may include, but is not limited to, at least one of the following: position information, rotation information, zoom information, custom information, rotation information, and the like. It should be noted that, the data formats of different types of subject change data may be the same or different, for example, the position information and the scaling information may be in a vector format, the rotation information may be in a quaternion format, the custom information may be a tag and/or an attribute, and the like, and the specific format or the data type of the subject change data may be set according to actual requirements, which is not limited herein. The tags can be used to record customized content, such as: the current grade, the character fighting attribute, the body buff and the like of the main body are added with the label, so that some characteristic data of the current main body, such as the grade, the appearance, the carried weapon and other information can be judged according to the content recorded in the label, further main body parameter optimization can be quickly and conveniently carried out according to the data, or selective rendering can be carried out, and the method can be used for reversely restoring photos and videos through the data.
Alternatively, the subject change data may be acquired specifically through information feature points provided on the subject. For example, the information feature point may be a root node, a centroid, a center or a gravity center of the subject, or may be a feature point on each key part of the subject, such as a point on the top of the head, a point on the cervical vertebra, a point on the elbow joint, or a point on the knee. It should be noted that each main body imported into the engine has a root node, and the position information, the rotation information, the scaling information, the customization information, and/or the rotation information of the root node can form an information group. If the main body is simplified into a polygon, the center, centroid, center of gravity, and the like of the polygon can be found. Similar to the information sets of the root node, the position information, the rotation information, the zoom information, the custom information, and/or the rotation information of the center, the centroid or the center of gravity of the subject may also be respectively combined into one information set.
Specifically, the trigger state information of the target trigger subject may be determined based on a subject information group corresponding to the target trigger subject; and if the trigger state information meets a preset trigger condition, triggering to shoot a target scene corresponding to the target trigger main body.
Optionally, determining a target trigger subject in the target scene includes: and acquiring a main body information group of each scene main body in the target scene, and determining a target trigger main body in the target scene based on the main body information group of each scene main body.
Exemplarily, determining a target trigger subject in the target scene based on the subject information group of each scene subject includes: determining trigger state information of each scene body based on the body information group of each scene body; determining a target trigger subject in the target scene based on the trigger state information.
Optionally, the trigger state information includes independent trigger state information. At this time, determining the trigger state information of each scene body based on the body information group of each scene body may include: and determining independent trigger state information of each scene main body respectively based on the main body information group of each scene main body.
Optionally, the trigger state information includes relative trigger state information. At this time, determining the trigger state information of each scene body based on the body information group of each scene body may include: for each scene body, determining relative trigger state information between the scene body and a scene body other than the scene body in the target scene based on a body information group of the scene body.
Illustratively, the relative trigger state information may include, but is not limited to, relative angle, relative distance, relative position, relative motion, and the like.
Optionally, determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on the subject information group corresponding to the target trigger subject includes: and calculating a subject distance between the at least two target trigger subjects according to subject information groups corresponding to the at least two target trigger subjects, and determining whether to trigger shooting of a target scene corresponding to the target trigger subjects based on the subject distance.
Optionally, determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on the subject information group corresponding to the target trigger subject includes: determining orientation information of target parts of the at least two target trigger bodies according to the body information groups corresponding to the at least two target trigger bodies, and determining whether to trigger shooting of a target scene corresponding to the target trigger bodies according to the orientation information.
Specifically, the triggering of shooting the at least two target trigger subjects according to the orientation information may include: determining a target trigger area according to the orientation information of each target trigger body, and triggering shooting of a target scene corresponding to the target trigger body based on the target trigger area.
If the target trigger bodies include a first target trigger body and a second trigger body, triggering to shoot the at least two target trigger bodies according to the orientation information may specifically include: constructing an orientation marking line based on the orientation angle of each target trigger main body; determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on the relative position of the orientation marking line of the first target trigger subject and the second target trigger subject; or determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on the relative position of the facing sign line of the first target trigger subject and the facing sign line of the second target trigger subject.
It should be noted that the above trigger condition of the target trigger entity is only used to illustrate the trigger mechanism of the target trigger entity. The trigger state information, which is based on what state of the target trigger body is used as trigger state information capable of triggering shooting of the target scene corresponding to the target trigger body, may be set according to actual requirements, and is not specifically limited herein.
S130, if a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject is received, determining the target shooting subject in the target scene.
Receiving a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject may be understood as generating an instruction for triggering shooting of a target scene corresponding to the target trigger subject. Along the above example, optionally, a trigger instruction for triggering shooting of the target scene corresponding to the target trigger subject is received, for example, if the subject distance is within a preset distance range, a trigger instruction for triggering shooting of the target scene corresponding to the target trigger subject is generated.
Optionally, the receiving of the trigger instruction for triggering the shooting of the target scene corresponding to the target trigger subject may be at least one of the following operations:
if the orientation marking line of the first target trigger main body is parallel to the orientation marking line of the second target trigger main body, generating a trigger instruction for triggering shooting of a target scene corresponding to the target trigger main body;
if the orientation marking line of the first target trigger body is intersected with the orientation marking line of the second target trigger body, generating a trigger instruction for triggering shooting of a target scene corresponding to the target trigger body;
if the orientation marking line of the first target trigger body and the orientation marking line of the second target trigger body are in the same straight line, generating a trigger instruction for triggering shooting of a target scene corresponding to the target trigger body;
and if the orientation marking line of the first target trigger body is contacted with the second target trigger body or the orientation marking line of the second target trigger body is contacted with the first target trigger body, generating a trigger instruction for triggering shooting of a target scene corresponding to the target trigger body.
The target shooting subject can be understood as a key subject to be shot in each subject included in the target scene. The target capturing subject may be the same as or different from the target triggering subject.
Similarly, the target photographic subject may include, but is not limited to, at least one of the following: the player manipulates characters, game monsters, game NPCs, scene buildings, war goods, and skill release special effects. It is noted that player-manipulated characters include, but are not limited to, characters and animals; scene buildings include, but are not limited to, natural scenes such as mountains, sky, grass, etc., and real buildings such as churches, arenas, etc.
It should be noted that, in the target scene, other subjects may be included in addition to the target subject, and therefore, it is necessary to determine the target subject from the target scene so as to perform shooting with respect to the target subject.
In one embodiment, the target photographic subject may be determined based on a scene type of the target scene. For example, the correspondence between each scene type and the target photographic subject may be stored in advance. After the scene type of the target scene is identified, the target photographic subject corresponding to the target scene may be determined based on the correspondence stored in advance. For example, when the target scene is a type of a battle scene of a player, the target photographing body may include at least one player manipulation character and a game monster battle with each manipulation character, or include player manipulation characters each battle with each other. When the target scene is an interactive scene of a plurality of players, the corresponding target shooting main body comprises at least two interactive player control characters. When the target scene is a scene that a player picks up a battle interest, the target shooting main body comprises a player control character and the battle interest. That is, the type of the target scene of the target player may be detected, so as to determine the target photographic subject corresponding to the target scene.
In another embodiment, at least a target player manipulation character is included in the target photographic subject. The remaining target shooting subjects may be interactive subjects of the target player manipulating characters in the target scene. The interactive subject can be other player control characters, game NPCs, game monsters, scene buildings, war goods or skill release special effects and the like. Specifically, the target player control characters in the target scene can be detected in real time, so that when the target player control characters generate interactive behaviors, the mutual subjects of the target player control characters are determined as the other target shooting subjects.
The target scene corresponding to the target trigger subject may be a scene where the target trigger subject is located, or a scene associated with the target trigger subject, for example, a scene where a special effect of the target trigger subject is covered. The target scene may include one, two, or more scene subjects. The scene subject of the target scene may include a target shooting subject.
Optionally, determining the target shooting subject in the target scene includes: and determining a target shooting subject in the target scene based on the attribute information of the target triggering subject.
The attribute information of the subject includes, but is not limited to, player characters, monsters, NPCs, buildings, specific articles, skills, and the like. Specifically, when it is detected that the attribute information of each target trigger body includes preset attribute information, a target trigger body meeting the preset attribute information is selected from the attribute information of each target trigger body and used as a target shooting body. The preset attribute information may be player character + monster, player character + NPC, or player character + building, etc.
Optionally, determining the target shooting subject in the target scene includes: and acquiring a main body information group of each scene main body in the target scene, and determining a target shooting main body in the target scene based on the main body information group of each scene main body.
Specifically, the shooting status information of the target photographic subject may be determined based on a subject information group corresponding to the target photographic subject; and if the shooting state information meets a preset trigger condition, triggering to shoot a target scene corresponding to the target shooting subject.
Optionally, determining the target shooting subject in the target scene includes: and acquiring a main body information group of each scene main body in the target scene, and determining a target shooting main body in the target scene based on the main body information group of each scene main body.
Illustratively, determining a target photographic subject in the target scene based on the subject information group of each scene subject includes: determining shooting state information of each scene subject based on the subject information group of each scene subject; determining a target photographic subject in the target scene based on the photographic state information.
Optionally, the photographing state information includes independent photographing state information. At this time, determining the photographing state information of each scene body based on the group of body information of each scene body may include: and determining independent shooting state information of each scene main body based on the main body information group of each scene main body respectively.
Optionally, the shooting status information includes relative shooting status information. At this time, determining the photographing state information of each scene body based on the group of body information of each scene body may include: for each scene subject, determining relative shooting status information between the scene subject and a scene subject other than the scene subject in the target scene based on a subject information group of the scene subject.
Illustratively, the relative shooting status information may include, but is not limited to, a relative angle, a relative distance, a relative position, a relative motion, and the like.
Optionally, determining the target photographic subject in the target scene based on the subject information group corresponding to the target photographic subject includes: calculating a subject distance between the at least two target shooting subjects according to subject information groups corresponding to the at least two target shooting subjects, and determining the target shooting subjects in the target scene based on the subject distance.
Optionally, determining the target photographic subject in the target scene based on the subject information group corresponding to the target photographic subject includes: and determining orientation information of target parts of the at least two target shooting subjects according to subject information groups corresponding to the at least two target shooting subjects, and determining the target shooting subjects in the target scene according to the orientation information.
Specifically, determining the target photographic subject in the target scene according to the orientation information may include: determining a target trigger area according to the orientation information of each target shooting subject, and determining the target shooting subjects in the target scene based on the target trigger area.
If the target shooting subject includes a first target shooting subject and a second trigger subject, determining the target shooting subject in the target scene according to the orientation information, which may specifically include: constructing an orientation marking line based on the orientation angle of each target shooting subject, and determining whether the first target shooting subject and the second trigger subject are target shooting subjects in the target scene based on the relative positions of the orientation marking line of the first target shooting subject and the second target shooting subject; or, determining whether the first target shooting subject and the second trigger subject are target shooting subjects in the target scene based on the relative positions of the facing sign line of the first target shooting subject and the facing sign line of the second target shooting subject.
It should be noted that the above determination conditions of the target photographic subject are merely used to exemplify the determination method of the target photographic subject, and are not limited to the target photographic subject. The scene main body can be used as a target shooting main body when having any state, and can be set according to actual requirements, and is not particularly limited.
And S140, responding to the trigger instruction, and shooting the target shooting subject.
The shooting may include a photographing operation, and may also include a shooting or video recording operation. Optionally, the target photographic subject is photographed based on a photographing device. It should be understood that the shooting in the game scene may be a cut-and-save of the game screen, or a rendering of the corresponding game screen at the shooting angle based on the shooting parameters of the shooting device to save.
According to the technical scheme, the target trigger main body is determined, and shooting is automatically triggered based on the target trigger main body, so that the problems of complex operation, untimely time and the like caused by manual shooting triggering are solved, the target scene to be shot can be automatically and accurately captured, further, the target shooting main body in the target scene is re-determined after shooting is triggered, the wonderful information in the target scene can be captured more accurately, the highlight time in the target scene is recorded automatically in time, and the user experience is greatly improved.
On the basis of the optional embodiments of the invention, the shot image information can be stored and/or displayed after the shooting operation is carried out.
The image information may be picture information or video information obtained after performing a shooting operation.
Specifically, if the captured image information is video information, the video information may be stored. The video information can be stored in a storage space corresponding to the game player account, and the video information can also be stored in a cloud server. After the video information shooting is finished, the shot video information can be played in a sub-window mode; the game player can also be prompted in the form of a pop-up window that video capture is complete and asked if the player plays immediately. And if the game player is detected to trigger the button for immediate play, playing the video information.
If the photographed image information is picture information, it may be one or more pieces of picture information. If the shot picture information is one, the picture information can be stored in a storage space corresponding to the game player account, and the picture information can also be stored in a cloud server. The picture information can also be displayed on a display interface of the game player for the game player to view. If the number of the shot picture information is more than one, the picture information can be displayed on a display interface of the game player so as to be viewed by the game player. The game player can also check one or more satisfactory pictures in the pictures, and after the selection is finished, the game player can trigger the determining button. When the confirmation button is detected to be triggered, the checked picture information can be displayed and/or saved in a manner similar to the manner when the shot picture information is one.
Optionally, when the image information is displayed, a sharing button corresponding to the image information may be set. And when the sharing button is detected to be triggered, generating a sharing link so that the game player can share the image information.
Example two
Fig. 2 is a schematic flow diagram of a shooting method according to a second embodiment of the present invention, which is further refined based on the foregoing optional technical solutions in this embodiment, and optionally, the determining a target shooting subject in the target scene includes: determining a scene subject corresponding to the target scene based on the trigger instruction, and determining a target shooting subject based on the scene subject. The same or corresponding terms as those in the above embodiments are not explained in detail herein.
As shown in fig. 2, the shooting method in this embodiment may specifically include:
s210, determining at least one target trigger main body in the target scene.
And S220, determining whether shooting of a target scene corresponding to the target trigger subject is triggered or not based on the subject information group corresponding to the target trigger subject.
S230, if a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject is received, determining a scene subject corresponding to the target scene based on the trigger instruction, and determining a target shooting subject based on the scene subject.
For animation, an animation may include multiple frames of images. For interactive game animation, the image frames may change due to the user interaction, which results in a series of dynamic scene data. In other words, there are multiple scenes in the game. The target scene may be understood as a scene corresponding to the target trigger subject at a certain time. Specifically, a target scene corresponding to the target trigger subject may be determined based on the trigger instruction, and then a scene subject corresponding to the target scene may be determined. . As previously mentioned, the target scene may include one, two, or more than two scene subjects. The target photographic subject may be determined based on the scene subject.
Optionally, the trigger instruction may carry position information of the target trigger body, and determining a target scene corresponding to the target trigger body based on the trigger instruction includes: and determining a target scene corresponding to the target trigger subject based on the position information of the target trigger subject carried in the trigger instruction. Specifically, the determining of the target scene corresponding to the target trigger subject based on the position information of the target trigger subject carried in the trigger instruction may be determining a target scene area based on the position information of the target trigger subject carried in the trigger instruction, and taking a scene in the target scene area as the target scene.
Optionally, the trigger instruction may carry position information of the target trigger body, and determining a target scene corresponding to the target trigger body based on the trigger instruction includes: determining an initial shooting position of a shooting device based on the target trigger subject corresponding to the trigger instruction; and determining a target scene corresponding to the target trigger subject based on the initial shooting position. For example, a scene in a preset area around the initial shooting position may be set as a target scene determined to correspond to the target trigger object, and the like. In addition, the target scene can also be determined by combining shooting parameters of the shooting device.
And S240, responding to the trigger instruction, and shooting the target shooting subject.
According to the technical scheme, the scene main body corresponding to the target scene is determined based on the trigger instruction, a foundation can be laid for shooting of the target scene, the target shooting main body is determined based on the scene main body, the target shooting main body can be obtained in a targeted mode, shot pictures are bright spots, the picture shooting effect of the target scene is guaranteed, and user experience is improved.
EXAMPLE III
Fig. 3 is a schematic flow chart of a shooting method according to a third embodiment of the present invention, which is further refined based on the foregoing optional technical solutions in this embodiment, and optionally, the determining a scene body corresponding to the target scene based on the trigger instruction includes: determining an initial shooting position of a shooting device based on the target trigger subject corresponding to the trigger instruction; and determining a scene main body corresponding to the target scene based on the initial shooting position. The same or corresponding terms as those in the above embodiments are not explained in detail herein.
As shown in fig. 3, the shooting method in this embodiment may specifically include:
s310, determining at least one target trigger main body in the target scene.
And S320, determining whether shooting of a target scene corresponding to the target trigger subject is triggered or not based on the subject information group corresponding to the target trigger subject.
S330, if a trigger instruction for triggering the shooting of the target scene corresponding to the target trigger subject is received, determining an initial shooting position of the shooting device based on the target trigger subject corresponding to the trigger instruction.
Specifically, the initial shooting position of the shooting device is determined based on the target trigger subject corresponding to the trigger instruction, specifically, the target shooting mode, the adjustment direction, the view center point of the shooting device and the relative position of the target trigger subject and the view of the shooting device are respectively determined based on the target trigger subject, and then the target shooting position of the shooting device is determined based on the target shooting mode, the adjustment direction, the view center point and the relative position.
For example, the adjustment direction of the photographing apparatus may be determined based on a connection line between the at least two target trigger bodies. Specifically, if the number of the target trigger bodies is two, taking the direction of a straight line passing through a line segment feature point of a connecting line between the two target trigger bodies as the adjustment direction of the shooting device, wherein the line segment feature point comprises a central point or a golden section point; and if the number of the target trigger bodies is three or more, determining a maximum convex polyhedron corresponding to the three or more target trigger bodies based on connecting lines between every two target bodies, and determining the adjustment direction of the shooting device based on the maximum convex polyhedron. The adjustment direction of the photographing apparatus may be determined based on an extension line of a connection line between the at least two target trigger bodies.
Optionally, the triggering the subject based on the at least two targets and determining the target shooting mode of the shooting device include at least one of the following: determining a target shooting mode corresponding to the target scene based on the subject cool value of the at least one target trigger subject; determining a target shooting mode corresponding to the target scene based on the volume information of the at least one target trigger body; respectively determining a subject distance between every two target trigger subjects in at least two target trigger subjects, and determining a target shooting mode corresponding to the target scene based on the subject distance; and determining a target shooting mode corresponding to the target scene based on the target scene where the at least one target trigger main body is located and a pre-established corresponding relation between the target scene and a preset shooting mode.
Similar to determining the adjustment direction, triggering the subject to determine a center point of a field of view of the camera based on the target may include: if the target scene comprises two target trigger bodies, taking a line segment characteristic point of a connecting line between the two target trigger bodies as a visual field central point of the shooting device, wherein the line segment characteristic point comprises a central point or a golden section point; and if the target scene comprises three or more than three target trigger bodies, determining a maximum convex polyhedron corresponding to the three or more than three target trigger bodies based on connecting lines between every two target trigger bodies, and determining the view center point of the shooting device based on the maximum convex polyhedron.
Specifically, determining an initial shooting position of the shooting device based on the target shooting mode, the adjustment direction, the view center point, and the relative position includes: under the target shooting mode, adjusting the visual field of the shooting device based on the visual field central point, and controlling the shooting device to move along the adjusting direction; and if the relative position of the target trigger main body and the visual field of the shooting device is determined to be that the target trigger main body is in the visual field of the shooting device, taking the current position of the shooting device as an initial shooting position.
Wherein determining a relative position of the target trigger subject to a field of view of the camera based on the target trigger subject comprises: acquiring target scene data corresponding to a current view of a shooting device, and determining a target scene picture based on the target scene data; and determining the picture proportion occupied by the target trigger subject in the target scene picture, and determining whether the target trigger subject is in the current visual field of the shooting device based on the picture proportion.
S340, determining a scene main body corresponding to the target scene based on the initial shooting position, and determining a target shooting main body based on the scene main body.
Specifically, a shooting field of view of the shooting device may be determined based on the initial shooting position, and then, a scene subject corresponding to the target scene may be determined based on the shooting field of view of the shooting device. It is understood that the shooting field of view is generally determined by the shooting parameters of the shooting device, and when the shooting field of view of the shooting device is different, the shot picture of the target scene is different. The scene bodies corresponding to different target scenes are different.
For example, a scene body corresponding to the target scene may be determined based on a default loading scene body corresponding to the target trigger body and the shooting field of view. The default loading scene body corresponding to the target trigger body may be a scene body within a default loading range that is preloaded based on the target trigger body. In the embodiment of the invention, each subject in the target scene can update the subject change data in real time. In order to ensure smooth playing of the game picture, optionally, the scene body data in the preset loading range around the scene body is preloaded. The loading range around the scene main body may be a circle center at a position where the scene main body is located, and a circle region may be constructed by using a length of a preset numerical value as a radius. The preset value may be determined according to actual requirements, for example, may be 500 meters, and the specific value is not limited. It should be noted that, in the embodiment of the present invention, the default loading range may be set based on actual requirements, and the shape, size, and the like of the default loading range are not limited herein.
Optionally, determining a scene subject corresponding to the target scene based on a default loading scene subject corresponding to the target trigger subject and the shooting view includes: if the scene data range corresponding to the shooting visual field comprises a scene main body to be loaded except a default loading scene main body corresponding to the target trigger main body, loading the scene main body to be loaded based on the target trigger main body; determining a scene subject corresponding to the target scene based on the default loading scene subject and the to-be-loaded scene subject.
For example, the default loading scene body may be a scene body within a range of a distance less than or equal to 500 meters from the target trigger body as a center. Determining that the shooting visual field can cover the scene main body within 1000 meters from the target trigger main body based on the shooting parameters of the shooting device, loading the scene main body within 500 meters to 1000 meters from the target trigger main body within the shooting visual field as the scene main body to be loaded, and determining the loaded scene main body to be loaded and the default loaded scene main body within the shooting visual field as the scene main body of the target scene.
Further, the to-be-loaded scene body is loaded based on the target trigger body, which may be loading data that is determined to load the to-be-loaded scene body based on a distance between the target trigger body and the to-be-loaded scene body. Illustratively, motifs of different levels of sharpness may be preset for a scene body. The scene main body to be loaded, which is farther from the target trigger main body, may adopt a corresponding motif with a lower definition level. The advantage of setting up like this is, can reduce the memory and occupy to promote the loading speed of scene main part, with the quick response operation of shooing.
Optionally, determining a scene subject corresponding to the target scene based on a default loading scene subject corresponding to the target trigger subject and the shooting view includes: and if the default loading scene main body corresponding to the target trigger main body comprises all scene main bodies in the scene data range corresponding to the shooting visual field, selecting the scene main body corresponding to the target scene from the default loading scene main bodies based on the scene data range corresponding to the shooting visual field.
When it is determined that the shooting view does not cover all loaded scene subjects based on the shooting parameters of the shooting device, optionally, the determining the scene subject corresponding to the target scene based on the default loaded scene subject and the to-be-loaded scene subject includes: and selecting a scene main body corresponding to the target scene from the default loading scene main body and the scene main body to be loaded based on the scene data range corresponding to the shooting visual field.
Optionally, determining a scene subject corresponding to the target scene based on the default loaded scene subject and the to-be-loaded scene subject includes: deleting redundant scene main bodies which are not in the scene data range corresponding to the shooting view field in the default loading scene main bodies to obtain a target default scene main body, and taking the target default scene main body and the scene main body to be loaded as scene main bodies corresponding to the target scene.
And S350, responding to the trigger instruction, and shooting the target shooting subject.
Optionally, when the target shooting subject is shot, if the scene subject to be loaded is included in the scene subject, the rendering definition level of the scene subject to be loaded may be determined based on a distance between the scene subject to be loaded and the target shooting subject. Wherein the rendering definition level may be lower the farther the distance between the scene subject to be loaded and the target shooting subject is. The image definition of the scene main body to be loaded can be subjected to fuzzy processing based on the distance between the scene main body to be loaded and the target shooting main body. The method has the advantages that system resources can be reasonably configured, and the target scene can be quickly rendered.
It should be noted that, after the target shooting subject is determined and before the target shooting subject is shot, the initial shooting position of the shooting device may be finely adjusted based on the target shooting subject to obtain a target shooting position, and then the target shooting subject is shot based on the target shooting position obtained after the fine adjustment.
Specifically, the fine adjustment of the initial shooting position of the shooting device based on the target shooting subject may include: in the target shooting mode, the field of view of the shooting device is adjusted based on the field of view central point, and the shooting device is controlled to move along the adjusting direction; and if the relative position of the target trigger main body and the visual field of the shooting device is determined to be that the target shooting main body is in the visual field of the shooting device, taking the current position of the shooting device as a target shooting position.
According to the technical scheme, when the trigger instruction is received, the initial shooting position of the shooting device can be determined based on the target trigger main body corresponding to the trigger instruction, the initial positioning of the shooting device is achieved, then the scene main body corresponding to the target scene is determined based on the initial shooting position, the scene main body relevant to shooting can be effectively obtained, then the target shooting main body is determined based on the scene main body, the shooting picture effect can be guaranteed to be more suitable for user requirements, and user experience is further improved.
Example four
Fig. 4 is a schematic structural diagram of a shooting device according to a fourth embodiment of the present invention, which is used to execute the shooting method according to any embodiment of the present invention, and the shooting device may be implemented by software and/or hardware. The photographing apparatus of an embodiment of the present invention may include: a trigger subject determination module 410, a trigger module 420, a photographic subject determination module 430, and a photographic trigger module 440.
The trigger body determining module 410 is configured to determine at least one target trigger body; a triggering module 420, configured to determine whether to trigger shooting of a target scene corresponding to the target trigger subject based on a subject information group corresponding to the target trigger subject; a shooting subject determining module 430, configured to determine a target shooting subject in a target scene corresponding to the target trigger subject if a trigger instruction for triggering shooting of the target scene is received; and the shooting module 440 is used for responding to the trigger instruction and shooting the target shooting subject.
According to the technical scheme of the embodiment of the invention, the target trigger main body is determined, and the shooting is automatically triggered based on the target trigger main body, so that the problems of complicated and untimely operation and the like caused by manual trigger shooting are solved, the target scene to be shot can be automatically and accurately captured, and then the target shooting main body in the target scene is determined again after the shooting is triggered, the wonderful information in the target scene can be captured more accurately, the highlight moment in the target scene is recorded timely and automatically, and the user experience is greatly improved.
On the basis of various alternatives of the embodiment of the present invention, the photographic subject determination module may be configured to:
determining a scene subject corresponding to the target scene based on the trigger instruction, and determining a target shooting subject based on the scene subject.
On the basis of various alternatives of the embodiment of the present invention, the shooting subject determination module may include: an initial shooting position determining unit and a scene body determining unit.
The initial shooting position determining unit is used for determining an initial shooting position of a shooting device based on the target trigger subject corresponding to the trigger instruction; a scene subject determination unit configured to determine a scene subject corresponding to the target scene based on the initial shooting position.
On the basis of each optional scheme in the embodiment of the present invention, the scene subject determining unit includes: a visual field determining subunit and a scene subject determining subunit.
Wherein the view determining subunit is configured to determine a shooting view of the shooting device based on the initial shooting position; a scene subject determination subunit configured to determine a scene subject corresponding to the target scene based on a default loading scene subject corresponding to the target trigger subject and the shooting field of view.
On the basis of the alternatives of the embodiment of the present invention, the scene body determination subunit may be configured to:
if the scene data range corresponding to the shooting visual field comprises a scene main body to be loaded except a default loading scene main body corresponding to the target trigger main body, loading the scene main body to be loaded based on the target trigger main body;
determining a scene subject corresponding to the target scene based on the default loading scene subject and the scene subject to be loaded.
On the basis of the alternatives of the embodiment of the present invention, the scene body determination subunit is specifically configured to:
selecting a scene subject corresponding to the target scene from the default loading scene subject and the scene subject to be loaded based on the scene data range corresponding to the shooting visual field; alternatively, the first and second electrodes may be,
and deleting redundant scene main bodies which are not in the scene data range corresponding to the shooting visual field in the default loading scene main bodies to obtain a target default scene main body, and taking the target default scene main body and the scene main body to be loaded as scene main bodies corresponding to the target scene.
On the basis of various alternatives of the embodiment of the present invention, the trigger module may be configured to:
determining trigger state information of the target trigger body based on a body information group corresponding to the target trigger body;
and if the trigger state information meets a preset trigger condition, triggering to shoot a target scene corresponding to the target trigger main body.
The shooting device provided by the embodiment of the invention can execute the shooting method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
It should be noted that, the units and modules included in the above-mentioned shooting device are merely divided according to functional logic, but are not limited to the above-mentioned division as long as the corresponding functions can be realized; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the embodiment of the invention.
EXAMPLE five
Fig. 5 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present invention. FIG. 5 illustrates a block diagram of an exemplary electronic device 12 suitable for use in implementing embodiments of the present invention. The electronic device 12 shown in fig. 5 is only an example and should not bring any limitation to the function and the scope of use of the embodiment of the present invention.
As shown in fig. 5, electronic device 12 is in the form of a general purpose computing device. The components of electronic device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16.
Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, industry Standard Architecture (ISA) bus, micro-channel architecture (MAC) bus, enhanced ISA bus, video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by electronic device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 28 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 30 and/or cache memory 32. The electronic device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 5, and commonly referred to as a "hard drive"). Although not shown in FIG. 5, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. System memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored, for example, in system memory 28, such program modules 42 including but not limited to an operating system, one or more application programs, other program modules, and program data, each of which or some combination of which may comprise an implementation of a network environment. Program modules 42 generally carry out the functions and/or methodologies of embodiments of the invention as described.
Electronic device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), with one or more devices that enable a user to interact with electronic device 12, and/or with any devices (e.g., network card, modem, etc.) that enable electronic device 12 to communicate with one or more other computing devices. Such communication may be through an input/output (I/O) interface 22. Also, the electronic device 12 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet) via the network adapter 20. As shown, the network adapter 20 communicates with other modules of the electronic device 12 via the bus 18. It should be understood that although not shown in the figures, other hardware and/or software modules may be used in conjunction with electronic device 12, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
The processing unit 16 executes various functional applications and data processing by executing programs stored in the system memory 28, for example, to implement a photographing method provided by the present embodiment.
Example six
An embodiment of the present invention further provides a storage medium containing computer-executable instructions, which when executed by a computer processor, perform a photographing method, including:
determining at least one target trigger subject in a target scene;
determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on a subject information group corresponding to the target trigger subject;
if a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject is received, determining the target shooting subject in the target scene;
and responding to the trigger instruction, and shooting the target shooting subject.
Computer storage media for embodiments of the present invention may take the form of any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for embodiments of the present invention may be written in any combination of one or more programming languages, including a subject oriented programming language such as Java, smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (10)

1. A photographing method, characterized by comprising:
determining at least one target trigger subject in a target scene, wherein the target trigger subject refers to a key subject used for triggering shooting in each subject contained in the target scene;
determining whether to trigger shooting of a target scene corresponding to the target trigger subject based on a subject information group corresponding to the target trigger subject;
if a trigger instruction for triggering shooting of a target scene corresponding to the target trigger subject is received, determining the target shooting subject in the target scene, wherein the target shooting subject is a key subject to be shot in each subject contained in the target scene;
and responding to the trigger instruction, and shooting the target shooting subject.
2. The method of claim 1, wherein the determining the target photographic subject in the target scene comprises:
determining a scene subject corresponding to the target scene based on the trigger instruction, and determining a target shooting subject based on the scene subject.
3. The method of claim 2, wherein the determining a scene body corresponding to the target scene based on the triggering instruction comprises:
determining an initial shooting position of a shooting device based on the target trigger subject corresponding to the trigger instruction;
and determining a scene main body corresponding to the target scene based on the initial shooting position.
4. The method of claim 3, wherein determining the scene subject corresponding to the target scene based on the initial capture position comprises:
determining a photographing field of view of the photographing apparatus based on the initial photographing position;
determining a scene subject corresponding to the target scene based on a default loading scene subject corresponding to the target trigger subject and the shooting field of view.
5. The method of claim 4, wherein determining the scene body corresponding to the target scene based on a default loading scene body corresponding to the target trigger body and the capture field of view comprises:
if the scene data range corresponding to the shooting visual field comprises a scene main body to be loaded except a default loading scene main body corresponding to the target trigger main body, loading the scene main body to be loaded based on the target trigger main body;
determining a scene subject corresponding to the target scene based on the default loading scene subject and the scene subject to be loaded.
6. The method of claim 5, wherein the determining a scene body corresponding to the target scene based on the default loading scene body and the to-be-loaded scene body comprises:
selecting a scene subject corresponding to the target scene from the default loading scene subject and the scene subject to be loaded based on the scene data range corresponding to the shooting visual field; alternatively, the first and second electrodes may be,
and deleting redundant scene main bodies which are not in the scene data range corresponding to the shooting visual field in the default loading scene main bodies to obtain a target default scene main body, and taking the target default scene main body and the scene main body to be loaded as scene main bodies corresponding to the target scene.
7. The method according to claim 1, wherein the determining whether to trigger shooting of the target scene corresponding to the target trigger subject based on the subject information group corresponding to the target trigger subject comprises:
determining trigger state information of the target trigger subject based on a subject information group corresponding to the target trigger subject;
and triggering to shoot a target scene corresponding to the target trigger main body if the trigger state information meets a preset trigger condition.
8. A camera, comprising:
the system comprises a trigger body determining module, a shooting module and a shooting module, wherein the trigger body determining module is used for determining at least one target trigger body, and the target trigger body refers to a key body used for triggering shooting in all bodies contained in a target scene;
the triggering module is used for determining whether shooting of a target scene corresponding to the target triggering main body is triggered or not based on the main body information group corresponding to the target triggering main body;
the shooting subject determining module is used for determining a target shooting subject in a target scene if a trigger instruction for triggering shooting of the target scene corresponding to the target trigger subject is received, wherein the target shooting subject is a key subject to be shot in each subject contained in the target scene;
and the shooting module is used for responding to the trigger instruction and shooting the target shooting main body.
9. An electronic device, characterized in that the electronic device comprises:
one or more processors;
a storage device to store one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the photography method of any of claims 1-7.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the photographing method according to any one of claims 1-7.
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