CN112704883A - Method, device, terminal and storage medium for grouping virtual objects in virtual environment - Google Patents

Method, device, terminal and storage medium for grouping virtual objects in virtual environment Download PDF

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Publication number
CN112704883A
CN112704883A CN202011613357.9A CN202011613357A CN112704883A CN 112704883 A CN112704883 A CN 112704883A CN 202011613357 A CN202011613357 A CN 202011613357A CN 112704883 A CN112704883 A CN 112704883A
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China
Prior art keywords
account
terminal
team
near field
virtual object
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Granted
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CN202011613357.9A
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Chinese (zh)
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CN112704883B (en
Inventor
潘佳绮
毛克
邓颖
文晓晴
余伟祥
寇敬
杨泽锋
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application discloses a method, a device, a terminal and a storage medium for grouping virtual objects in a virtual environment, and relates to the field of human-computer interaction. The method comprises the following steps: displaying a near field account prompting control, wherein the near field account prompting control is used for indicating that a second terminal for logging in a second account exists in a near field distance range of the first terminal, a first virtual object corresponding to a first account logged in by the first terminal, and a second virtual object corresponding to the second account are located in a virtual environment; receiving a selection operation of at least one target account in the second account through the near-field account prompting control; and creating a team based on the selection operation, and sending a team formation request to at least one target account, wherein the team formation request is used for inviting a target virtual object corresponding to the target account to join the team. The embodiment of the application simplifies the team forming process of the virtual objects in the virtual environment, improves the team forming efficiency of the virtual objects, can improve the probability of online interaction between nearby users, and improves interaction diversity.

Description

Method, device, terminal and storage medium for grouping virtual objects in virtual environment
Technical Field
The embodiment of the application relates to the field of human-computer interaction, in particular to a method, a device, a terminal and a storage medium for grouping virtual objects in a virtual environment.
Background
In virtual environment-based applications, a user can control virtual objects to move in a virtual environment or interact with other virtual objects, such as: the user can control the virtual objects to run, walk, squat and the like, and also can control the virtual objects to operate the virtual props to attack other virtual objects, the virtual objects can cooperate to complete tasks in the virtual environment, and in some embodiments, the virtual objects cooperate with each other within a specified time and complete the tasks within a certain distance range.
In the related technology, when a user needs to establish a team in a virtual environment, the user needs to enter a friend list, find out an online friend account needing to be established, and establish the team to play games by sending an invitation to the friend account.
However, in the above manner of organizing the team by the user, the user needs to implement the method through multiple steps, which is cumbersome in process and causes low team organizing efficiency.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for grouping virtual objects in a virtual environment, which can improve the grouping efficiency among the virtual objects in a virtual game. The technical scheme is as follows:
in one aspect, a method for queuing virtual objects in a virtual environment is provided, the method comprising:
displaying a near field account prompting control, wherein the near field account prompting control is used for indicating that a second terminal for logging in a second account exists in a near field distance range of the first terminal, a first virtual object corresponding to a first account logged by the first terminal and a second virtual object corresponding to the second account are located in a virtual environment;
receiving a selection operation of at least one target account in the second account through the near field account prompting control;
and creating a team based on the selection operation, and sending a team formation request to at least one target account, wherein the team formation request is used for inviting a target virtual object corresponding to the target account to join the team.
In another aspect, an apparatus for queuing virtual objects in a virtual environment is provided, the apparatus comprising:
the display module is used for displaying a near field account prompting control, and the near field account prompting control is used for indicating that a second terminal for logging in a second account exists in the near field distance range of the first terminal, a first virtual object corresponding to a first account logged in by the first terminal, and a second virtual object corresponding to the second account is located in a virtual environment;
the selection receiving module is used for receiving selection operation of at least one target account in the second account through the near field account prompting control;
and the team forming module is used for creating a team based on the selection operation and sending a team forming request to at least one target account, wherein the team forming request is used for inviting a target virtual object corresponding to the target account to join the team.
In another aspect, a terminal is provided, the terminal comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by the processor to implement a method for queuing virtual objects in a virtual environment as provided in the above embodiments.
In another aspect, a computer-readable storage medium is provided, having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by a processor to implement a method of team formation of virtual objects in a virtual environment as provided in the above embodiments.
In another aspect, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to cause the terminal to execute the method for queuing virtual objects in the virtual environment according to any one of the above aspects.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
near field communication between a first terminal and a second terminal is achieved based on a near field wireless communication technology, when the first terminal and the second terminal are in a near field communication range, the first terminal prompts the existence of a second account capable of being grouped through a near field prompting control, and a user can select a target account from the second account through the near field account prompting control to group, so that the grouping process of virtual objects in a virtual environment is simplified, the grouping efficiency of the virtual objects is improved, the probability of online interaction between nearby users can be improved, and the interactive diversity between the virtual objects is improved.
Drawings
FIG. 1 is a schematic diagram of a scenario of a method for queuing virtual objects in a virtual environment according to an exemplary embodiment of the present application;
FIG. 2 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 3 is a flowchart of a method for queuing virtual objects in a virtual environment according to an exemplary embodiment of the present application;
FIG. 4 is an interface diagram illustrating a near field prompt control display process according to an exemplary embodiment of the present application;
FIG. 5 is an interface diagram illustrating a target account selection process according to an exemplary embodiment of the present application;
FIG. 6 is an interface diagram illustrating a team invitation process in accordance with an exemplary embodiment of the present application;
FIG. 7 is an interface diagram illustrating a second terminal display team formation request process according to an exemplary embodiment of the present application;
FIG. 8 is a diagram illustrating a second terminal displaying a confirmation join team in accordance with an exemplary embodiment of the present application;
FIG. 9 is a diagram illustrating a team scale reaching an upper limit provided by an exemplary embodiment of the present application;
FIG. 10 is a flowchart of a method for queuing virtual objects in a virtual environment, as provided by another exemplary embodiment of the present application;
FIG. 11 is a flowchart of a method for queuing virtual objects in a virtual environment according to another exemplary embodiment of the present application;
FIG. 12 is a schematic illustration of a transport interface provided by an exemplary embodiment of the present application;
FIG. 13 is an interface diagram illustrating a transmit identification display process according to an exemplary embodiment of the present application;
fig. 14 is a diagram illustrating an NFC interaction process in accordance with an exemplary embodiment of the present application;
FIG. 15 is a flowchart illustrating an overall process for queuing virtual objects in a virtual environment, as provided by an exemplary embodiment of the present application;
FIG. 16 is a block diagram illustrating an exemplary apparatus for grouping virtual objects in a virtual environment according to an exemplary embodiment of the present application;
fig. 17 shows a block diagram of a terminal according to an exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
For convenience of understanding, terms referred to in the embodiments of the present application are explained below:
virtual environment: is the environment in which an application is displayed (or provided) when running on a computer terminal. The virtual environment may be a real world environment, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are illustrated with the virtual environment being a three-dimensional virtual environment. In some embodiments, the virtual environment is configured to provide a combat environment for at least two master virtual objects. The virtual environment comprises a lower left corner area and an upper right corner area, wherein the main control virtual objects belonging to two enemy camps occupy one of the areas respectively, and target buildings, or sites, or bases, or crystals deep in the other area are destroyed to serve as winning targets. In some embodiments, virtual objects accomplish tasks in a virtual environment and implement a level promotion.
The game based on the virtual environment is composed of one or more game world maps, the virtual environment in the game simulates the scene of a real world, a user can control the main control virtual object in the game to walk, run, jump, shoot, fight, drive, release skills, be attacked by other virtual objects, be injured by the virtual environment, attack other virtual objects and other actions in the virtual environment, the interactivity is strong, and a plurality of users can form a team on line to play a competitive game.
Virtual object: refers to a movable object in a virtual environment. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: a person or an animal displayed in a three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional volumetric model created based on animated skeletal techniques. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment. In the embodiment of the present application, a virtual object is taken as a master control virtual object controlled by a user as an example, and the master control virtual object generally refers to one or more master control virtual objects in a virtual environment.
In the related art, when a first terminal logs in a first account and a first virtual object corresponding to the first account needs to complete a team in a virtual environment, a user needs to enter a friend list, select a current online friend from the friend list and send a team formation request to the selected online friend.
In the embodiment of the present application, the formation of the virtual object is realized based on the short-range wireless communication technology. When the first terminal for logging in the first account determines that a second terminal for logging in a second account exists in the near field range through the near field wireless communication technology, the user is reminded through the account prompting control, so that the user can select a target account from the second account to group.
Fig. 1 is a schematic view of a scene of a method for grouping virtual objects in a virtual environment according to an exemplary embodiment of the present application. As shown in fig. 1, a first account is registered in the first terminal 110, the first account corresponds to a first virtual object 111 in the virtual environment, a second account is registered in the second terminal 120, and a second virtual object 121 is located in the corresponding virtual environment. When the first terminal 110 and the second terminal 120 are within a Near Field Communication distance range, such as a Near Field Communication (NFC) range, a Near Field account prompting control 112 is displayed in the interface of the first terminal 110, where the Near Field account prompting control 112 is used to indicate that the second terminal 120 logged with the second account is within the Near Field Communication distance range. Based on the near field account number prompting control 112 receiving the selection operation of the user on the second account number, the first terminal 110 creates a team, sends a team formation request to the second account number selected by the user, and invites the second virtual object 121 corresponding to the second account number to the created team.
Fig. 2 shows a block diagram of a computer system provided in an exemplary embodiment of the present application. The computer system 200 includes: a first terminal 220, a server 240, and a second terminal 260.
The first terminal 220 is installed and operated with an application program supporting a virtual environment. The application program may be any one of a virtual reality application program, a three-dimensional map program, a military simulation program, a First Person Shooting Game (FPS), an MOBA Game, a multi-player Online Role Playing Game (MMORPG), a multi-player gun battle survival Game, and a large-fleeing Shooting Game. The first terminal 220 is a terminal used by a first user who uses the first terminal 220 to control a first master virtual object located in a virtual environment for activities including, but not limited to: adjusting at least one of body posture, walking, running, jumping, releasing skills, picking up, attacking, evading attacks by other virtual objects. Illustratively, the first master virtual object is a first virtual character, such as an animated character or an animation character. Illustratively, the first master virtual object releases the regional skill in the virtual environment, and the virtual environment screen moves from the position of the master virtual object to the target region selected by the regional skill indicator. The region-type skill indicator is used for controlling the virtual object to select a release region when releasing the skill.
The first terminal 220 is connected to the server 240 through a wireless network or a wired network.
The server 240 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. Illustratively, the server 240 includes a processor 244 and a memory 242, the memory 242 further includes a receiving module 2421, a controlling module 2422 and a sending module 2423, the receiving module 2421 is configured to receive a request sent by a client, such as a team formation request; the control module 2422 is used for controlling the rendering of the virtual environment picture; the sending module 2423 is configured to send a message notification, such as a queue success notification, to the client. The server 240 is used to provide background services for applications that support a three-dimensional virtual environment. Alternatively, the server 240 undertakes primary computational tasks and the first and second terminals 220, 260 undertake secondary computational tasks; alternatively, the server 240 undertakes the secondary computing work and the first terminal 220 and the second terminal 260 undertake the primary computing work; or, the server 240, the first terminal 220 and the second terminal 260 perform cooperative computing by using a distributed computing architecture.
The second terminal 260 is connected to the server 240 through a wireless network or a wired network.
The second terminal 260 is installed and operated with an application program supporting a virtual environment. The application program can be any one of a virtual reality application program, a three-dimensional map program, a military simulation program, an FPS game, an MOBA game, an MMORPG game, a multi-player gunfight survival game and a large fleeing and killing type shooting game. The second terminal 260 is a terminal used by a second user who uses the second terminal 260 to control a second master virtual object located in the virtual environment to perform activities including, but not limited to: adjusting at least one of body posture, walking, running, jumping, releasing skills, picking up, attacking, evading attacks by other master virtual objects. Illustratively, the second master virtual object is a second virtual character, such as an animated character or an animation character.
Optionally, the first virtual character and the second virtual character are in the same virtual environment. Optionally, the first avatar character and the second avatar character may belong to the same team, the same organization, have a friend relationship, or have temporary communication rights.
In the embodiment of the present application, the first terminal 220 and the second terminal 260 are both provided with a short-range wireless communication component, so that short-range wireless communication is realized by using the short-range wireless communication component. The method for transmitting and receiving near field signals by using the near field communication technology is not limited to the NFC technology, and the near field communication can be realized by using the wireless Bluetooth technology (Bluetooth), the Infrared Data Association (IrDA), the Ultra Wide Band (UWB), and the like.
In some embodiments, the first terminal 220 and the second terminal 260 may be in close range wireless communication when the distance between the first terminal 220 and the second terminal 260 is within the communication range of the close range wireless communication component.
Alternatively, the applications installed on the first terminal 220 and the second terminal 260 are the same, or the applications installed on the two terminals are the same type of application of different control system platforms. The first terminal 220 may generally refer to one of a plurality of terminals, and the second terminal 260 may generally refer to one of a plurality of terminals, and this embodiment is only illustrated by the first terminal 220 and the second terminal 260. The first terminal 220 and the second terminal 260 have the same or different device types, which include: at least one of a smartphone, a tablet, an e-book reader, an MP3 player, an MP4 player, a portable computer, and a desktop computer. The following embodiments are illustrated with the terminal comprising a smartphone.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds of the terminals, or more. The number of terminals and the type of the device are not limited in the embodiments of the present application.
Fig. 3 is a flowchart of a method for queuing virtual objects in a virtual environment according to an exemplary embodiment of the present application, and this embodiment takes the method applied to the first terminal shown in fig. 2 as an example for explanation. The method comprises the following steps:
step 301, displaying a near field account number prompting control, where the near field account number prompting control is used to indicate that a second terminal that logs in a second account exists within a near field distance range of a first terminal, a first virtual object corresponding to a first account that the first terminal logs in, and a second virtual object corresponding to the second account is located in a virtual environment.
The first terminal and the second terminal are both provided with a short-range wireless communication technology, i.e., the first terminal and the second terminal can transmit and receive probe signals to and from each other. The first terminal firstly needs to detect whether a second terminal logged with a second account exists in the near field distance range, and when the second terminal exists, a near field account prompting control is displayed. That is, the first terminal transmits a detection signal through the short-range wireless communication technology, the detection signal is used for detecting the second terminal logged with the second account, the second terminal is determined to exist within the near-field distance range of the first terminal in response to receiving a response signal of the second terminal, and the response signal is a signal fed back by the second terminal when the second account is logged with the second terminal and the second virtual object is located in the virtual environment. The first virtual object and the second virtual object are in the same virtual environment; or the first virtual object is in a first virtual environment and the second virtual object is in a second virtual environment.
Referring to fig. 4, a first terminal 410 logs in a first account, a first virtual object 411 corresponding to the first account is located in a virtual environment, and when the first terminal 410 determines that a second terminal 420 logging in a second account exists in a near field range through a near field wireless communication technology, a user interface of the first terminal 410 is displayed as an entry account prompt control 412. Correspondingly, the second terminal 420 logs in a second account, the second account creates a corresponding second virtual object 421 in the virtual environment, and when the second terminal 420 determines that the first terminal 410 which logs in the first account exists in the near field range through the near field wireless communication technology, the user interface of the second terminal 410 displays an entry account prompting control 422.
In some embodiments, the triggering condition for the first terminal to display the near-field prompt control includes at least one of the following conditions:
1. the user logs in a first account through the first terminal, and starts virtual game-alignment based on the first virtual object, and then sends detection signals to detect the second terminal at intervals of preset time within the initial preset time of the first virtual object participating in the virtual game-alignment. The method comprises the steps that a first terminal receives a game starting signal, the game starting signal is used for starting virtual game playing of a first virtual object in a virtual environment, a timer is started based on the game starting signal and indicates the time length of the first virtual object in the virtual game playing, the existence condition of a second terminal in a near field distance range of the first terminal is obtained in response to the fact that the timed time length of the timer is in a required time length range, and when the second terminal is determined to exist in the approach distance range of the first terminal, a near field account prompting control is displayed.
2. When a user controls a first virtual object to participate in virtual office alignment, a near-field account detection control is displayed in an interface, and when selection operation on the near-field account detection control is received, a first terminal sends a detection signal to detect a second terminal. That is, at any time when the first virtual object participates in the virtual game, the user can control the first terminal to transmit the probe signal to probe the second terminal.
3. The user starts a near field detection function based on the first account, when the first virtual object participates in virtual exchange in the virtual environment, the first terminal sends a detection signal once every preset time length to detect, displays a near field account prompting control based on a detection result, and cancels display of the near field account prompting control when the display time length reaches the preset time length and does not receive selection operation of the second account.
The above manner is an example of a case where the first terminal sends the probe signal, and the first terminal may also send the probe signal in other cases, which is not limited in this embodiment of the application.
In some embodiments, the first account and the second account are accounts establishing a relationship, and illustratively, the first account and the second account are friend accounts in the application; or, the first account and the second account do not have an association relationship, and are only accounts logged in on two terminals within the near field distance range.
Step 302, receiving a selection operation of at least one target account in the second account through the near field account prompting control.
The display mode of the near field account prompting control comprises at least one of the following modes:
1. the near field account prompting control is displayed in a bubble mode, namely the near field account prompting control is only used for prompting a user and a second terminal exists currently.
Illustratively, as shown in fig. 4, the virtual environment interface includes a first virtual object 411, and after the first terminal 410 sends the probe signal, the first terminal receives a response signal fed back by the second terminal 420, so as to display a near field account prompting control 412, where the near field account prompting control 412 is a bubble control displayed in the virtual environment interface.
2. The near field account prompting control is displayed in a list form, namely, the near field account prompting control is not only used for prompting that the user currently has the second terminal, but also used for prompting that the second terminal detected by the user currently logs in the corresponding second account.
For example, the first terminal displays a near field account prompting list in the virtual environment interface, where the near field account prompting list includes the second account detected by the first terminal.
3. And the near field account prompting control is displayed in the form of the respective corresponding identifier of the second account.
For example, the first terminal displays, based on the position relationship between the second virtual object and the first virtual object, an identifier at a position in the interface corresponding to the second virtual object, for indicating a position direction of the second virtual object in the virtual environment and indicating that the second terminal is currently within the near-field distance range of the first terminal. Optionally, the identification display may be an avatar for the second account; or, avatar thumbnails, etc.
It should be noted that the three manners are only illustrative examples of the display manner of the near field account prompting control, and the display manner of the near field account prompting control is not limited in the embodiment of the present application.
In this embodiment, the near field account number prompting control is displayed in the form of bubbles for example. The near-field account prompting control prompts a user in a bubble mode, the user clicks the bubble prompt to display a second account which can be used for team formation on the interface, and the user selects at least one second account as a target account for team formation according to the display information.
As shown in fig. 5, in response to the triggering operation of the near-field account prompting control 510, an account selection bar 520 is displayed in the virtual environment interface of the first terminal, the user previews the second account 521 currently available for grouping through the account selection bar 520, and slides all the second accounts 521 available for grouping to a preview area for display in a manner of manually sliding a screen. The user selects at least one second account 521 in the account selection column 520 as a target account for sending the team formation request according to the requirement.
In some possible embodiments, in order to better satisfy the selection operation of the user, the second account displayed in the account selection bar may be account information of the second account, a head portrait thumbnail of the second account, a rank of the second account, a nickname of the second account, a gender of the user corresponding to the second account, a virtual environment in which the second virtual object is located, and the like.
Step 303, creating a team based on the selection operation, and sending a team formation request to at least one target account, where the team formation request is used to invite a target virtual object corresponding to the target account to join the team.
After receiving the selection operation of the target account number, the first terminal automatically creates a team and sends a team formation request to the target account number, when the second terminal receives the request and joins the created team after the request is passed, a user joining the team can view team information through a team preview list. Optionally, the size of the team may be determined according to the number of the selected target account numbers, or the size of the team may be set for the system.
As shown in fig. 6, after receiving the selection operation of the target account 610, the first terminal creates a team, sends a team formation request to the target account 610, and displays the target account 610 that agrees with the team formation request and joins the team through the team preview list 620, wherein the size of the created team may be different according to the different game mode or system setting selected by the user.
In some possible embodiments, the user may select the number of team sizes according to different game modes, or the user may customize the team sizes to complete team formation and select a plurality of target accounts to send a team formation request. The target account displayed by the team preview list may include information such as a target account thumbnail, a target account rank, a target account nickname, and the like.
After receiving the queue formation request sent by the first terminal, the second terminal displays the queue formation prompt information, as shown in fig. 7, the second terminal pops up a queue formation display request box 710 on the interface, and the queue formation request box 710 contains account information of the first account.
In some possible embodiments, the second terminal responding to the team formation request sent by the first terminal may include the following cases:
1. and the second terminal refuses the team formation request sent by the first terminal.
2. The second terminal agrees with the team formation request sent by the first terminal to join the team, as shown in fig. 7.
3. In the process of game-play, after the second terminal agrees with the team-forming request sent by the first terminal, the interface pops up "whether to quit the current game-play, go to team! A reminder block 810, the second terminal joins the team (needs to quit the current office) or rejects the team formation request according to the reminder, as shown in fig. 8.
4. After the team scale reaches the upper limit, the second terminal user approves the team forming request sent by the first terminal, and then an interface pops up that the current team scale reaches the upper limit and cannot join! "prompt box 910, as shown in FIG. 9.
To sum up, the method for grouping virtual objects in a virtual environment according to the embodiment of the present application implements near field communication between a first terminal and a second terminal based on a near field wireless communication technology, and when the first terminal and the second terminal are in a near field communication range, the first terminal reminds a user of the existence of a second account capable of being grouped through a near field account prompting control, so that the user can select a target account from the second account through the near field account prompting control to group, thereby simplifying a grouping process of the virtual objects in the virtual environment, improving the efficiency of grouping the virtual objects, improving the probability of online interaction between nearby users, and improving the interactive diversity between the virtual objects.
Fig. 10 is a flowchart of a method for queuing virtual objects in a virtual environment according to another exemplary embodiment of the present application, where this embodiment is described by taking the method as an example for the first terminal shown in fig. 2, and the method includes:
step 1001, receiving the second near field signal through the near field communication component, and acquiring a candidate account included in the second near field signal, where the candidate account is an account logged in by a candidate terminal within the near field distance range.
The first terminal logs in a first account, the first virtual object is located in a virtual environment, the first terminal receives a second near field signal through the wireless communication assembly, the second near field signal is sent by a candidate terminal in a near field range, the second near field signal comprises a candidate account, and the candidate account is an account logged by the candidate terminal in the near field range.
In some possible embodiments, on the premise that the first terminal logs in the first account, the first terminal may automatically receive the second near field signal through the short-range wireless communication component according to the setting, or may receive the second near field signal in a manner manually triggered by the user, and the specific implementation manner refers to step 301, which is not described in detail in this embodiment.
In addition to the above triggering method, it may be determined according to a team formation state of the first virtual object, when the first virtual object corresponding to the first account does not join the team, the first terminal receives the second near field signal through the short-range wireless communication module, and the purpose of receiving the second near field signal is to remind a user to build the team.
In a possible implementation manner, when the first virtual object does not join any team in the virtual environment, the first terminal receives the second near-field signal through the short-range wireless communication component, as shown in fig. 11, and step 1001 may include the following steps.
Step 1001A, a team status of the first virtual object is obtained, where the team status is used to indicate whether the first virtual object is located in a team.
When the first terminal logs in the first account and the virtual object corresponding to the first account is located in the virtual environment, the first terminal determines whether the first virtual object joins the team or not by acquiring the team forming state of the first virtual object in the virtual environment.
In a possible implementation manner, the team status of the first virtual object in the virtual environment may be represented by the team status identifier, when the team status identifier of the first virtual object obtained by the first terminal from the network server is 0, it represents that the first virtual object does not join the team in the corresponding virtual environment, and if the team status identifier is 1, it represents that the first virtual object has joined the team.
Step 1001B, receiving, by the near field wireless communication component, a second near field signal in response to the team status indicating that the first virtual object is not in the team.
And when the group state identification of the first virtual object acquired by the first terminal is 0, namely the first virtual object is not in the group, triggering the first terminal to receive the second near field signal function, namely the first terminal receives the second near field signal through the short-distance wireless communication component.
Step 1002, in response to the candidate account including the second account, displaying a near field account prompting control, where an association relationship exists between the second account and the first account.
Because the user usually selects the accounts with the association relationship to form a team, and the candidate accounts received by the first terminal are not necessarily all related to the first account, a second account related to the first account in the candidate accounts needs to be determined and reminded through the near-field account prompting control.
In some embodiments, the first account and the second account are accounts establishing an association relationship, which may include, for example, a social relationship, a same game segment relationship, a same marketing relationship, and the like.
Taking the first account and the second account as an example of a social relationship, in one possible implementation, as shown in fig. 11, step 1002 may include the following steps.
Step 1002A, a social relationship list corresponding to the first account is obtained, where the social relationship list includes accounts having a social relationship established with the first account.
In a possible implementation manner, the first terminal obtains a social relationship list of the first account by accessing the network server, where the social relationship list includes accounts having a social relationship with the first account, and the social relationship may be a friend relationship, that is, obtains a friend list of the first account.
Step 1002B, in response to the candidate account matching the account included in the social relationship list, determining that the candidate account includes a second account, and displaying a near field account prompting control.
The first terminal matches the acquired social relationship list with the candidate account received through the short-distance wireless communication assembly, determines a second account matched with the social relationship list in the candidate account, displays a near-field account prompting control based on the determined second account, and displays the near-field account prompting control in a bubble prompting mode.
Step 1003, responding to the triggering operation of the near field account prompting control, and displaying an account selection bar, wherein the account selection bar contains a second account.
And responding to the triggering operation of the near field account prompting control, and displaying an account selection bar in the virtual environment interface by the first terminal, wherein the account selection bar contains a second account which has an association relation with the first account.
In some possible designs, the account selection bar may be displayed on the interface of the first terminal in a horizontal or vertical arrangement, and the user may drag the account selection bar to a certain position on the interface as required.
Since the preview area of the account selection bar may not display all second accounts, the user may slide all second accounts available for grouping to the preview area by manually sliding the screen.
The display sequence of the second account in the account selection column can be determined according to the grade of the second account, the sequence of receiving the second near field signal, the interaction frequency with the second account, and the distance in the real environment (which can be calculated according to the intensity of the received second near field signal).
The second account displayed in the account selection column may include information such as an account name of the second account, a head portrait thumbnail of the second account, a rating of the second account, and a gender of a user corresponding to the second account.
In addition, for the mmorpg game, since the virtual environment may be divided into a plurality of areas, and tasks to be completed by users in different areas are different, the purpose of the users to form teams in the same area is to complete the same task requirement. Therefore, in order to improve the success rate of the formation of the virtual objects in the virtual environment, the arrangement sequence of the second accounts can be further sorted according to the distance between the second virtual object and the first virtual object in the virtual environment, and the position information of the second virtual object corresponding to the second account in the virtual environment is displayed in the account selection column, so that the user can make a selection according to the displayed second account. As shown in fig. 11, step 1003 may include the following steps.
Step 1003A, second position information of the second virtual object in the virtual environment is obtained.
In some possible embodiments, the first terminal simultaneously acquires account information of the second account and second location information corresponding to the second virtual object by using the short range wireless communication component; or the first terminal accesses the network server to inquire the second position information of the second virtual object in the virtual environment according to the account information of the second account, wherein the account information of the second account is acquired by the near field wireless communication component. The second position information may be map coordinate information, or a location name corresponding to a map.
Step 1003B, displaying the second account and the second position information in the account selection bar.
Furthermore, the first terminal displays a second account and second position information in the account selection bar, so that the user can select a second virtual object for team formation according to the second position information.
Because the preview area of the account selection bar may not display all the second accounts, the user may slide the second accounts that are not displayed to the preview area of the account selection bar in a touch screen sliding manner.
In addition, to improve user team formation efficiency, the preview order of the second accounts in the account selection bar may be determined according to the distance between the second virtual object and the first virtual object. Optionally, the process includes the following steps:
1. acquiring first position information of a first virtual object in a virtual environment;
2. determining a distance between the first virtual object and the second virtual object based on the first location information and the second location information;
3. determining a display priority of the second account based on the distance, the display priority being negatively correlated with the distance;
4. and displaying the second account and the second position information in the account selection bar based on the display priority.
When a first virtual object needs to be formed into a team, a first terminal first obtains first position information of the first virtual object in a virtual environment, and the first terminal can obtain second position information corresponding to a second virtual object through a short-distance wireless communication assembly or inquire the second position information through accessing a network server; the first terminal determines the distance between the second virtual object and the first virtual object through the acquired first position information and the acquired second position information, the priority of the display of the second account in the account selection bar is determined based on the distance between the first virtual object and the second virtual object, the distance between the first virtual object and the second virtual object is in negative correlation with the display priority, namely the closer the distance is, the higher the display priority of the corresponding second account is, the closer the display in the account selection bar is, the farther the opposite distance is, the lower the display priority is, and the closer the display in the account selection bar is.
Step 1004, receiving a selection operation of at least one target account in the account selection column.
The user slides the second account into the preview area of the account selection bar through sliding operation, and selects a target account according to the displayed information of the second account, in order to improve the successful team formation efficiency, at least one target account needs to be selected, and certainly, in the team game with the lowest scale limitation, a plurality of target accounts need to be selected.
Step 1005, creating a team based on the selection operation, and sending a team formation request to at least one target account.
In order to make the target account of the invited team aware of the position of the first virtual object in the virtual environment and thus determine whether to accept the team formation request, the first position information of the first virtual object is included in the team formation request information sent by the first terminal. As shown in fig. 11, step 1005 may include the following steps.
In step 1005A, first position information of the first virtual object in the virtual environment is obtained.
Before the first terminal sends a team formation request to the target account, the first terminal determines first position information according to the position of the current first virtual object in the virtual environment.
Step 1005B, sending a team formation request containing the first account and the first location information to at least one target account.
Based on the selected target account, the first terminal sends a team formation request message to at least one target account, wherein the team formation request message comprises the first account and the first position information of the first virtual object. Correspondingly, after the second terminal receives the team forming request, the first position information of the first virtual object is displayed while the account information corresponding to the first account is displayed, so that whether the team forming request is accepted or not is determined according to the first position information. The first position information can be displayed in a text form, and can also be displayed through a map display control.
In one possible implementation manner, in order to further improve the efficiency of joining the target virtual object to the team, the target virtual object corresponding to the target account number that receives the team formation request is transmitted to a specified position in the virtual environment, and the specified position is located within a preset distance range with the first virtual object as the center.
In some embodiments, in the process of transferring the target virtual object, the second terminal obtains the position of the first virtual object in the virtual environment, and determines the designated position of the target virtual object for transfer based on the position of the first virtual object, so as to render the virtual environment picture according to the designated position, and after the transfer interface is displayed, performs interface display based on the rendered virtual environment picture, that is, displays the interface of the target virtual object transferred to the designated position. That is, in the process of displaying the transmission interface, the calculation of the transmission result is performed.
In some embodiments, communicating the display of the animation includes at least one of:
firstly, displaying a transmission progress bar, and determining the display progress of the progress bar according to the calculation progress of a transmission result; or, the display progress of the progress bar is determined according to the preset transmission progress time length and the current transmitted time length.
Second, a map transfer background is displayed in the transfer interface, in which a transfer initial point and a transfer termination point of the target virtual object are marked. Wherein, the transmission ending point is the designated position of the first virtual object, or the transmission ending point is used for indicating the position of the target virtual object. In this embodiment, a description will be given taking an example in which the transfer termination point indicates the position of the target virtual object.
Displaying a position movement animation between the transfer initiation location and the transfer termination location, the position movement animation for simulating a position movement of the target virtual object between the transfer initiation location and the transfer termination location.
Referring to fig. 12, which is a schematic diagram illustrating a transfer interface provided in an exemplary embodiment of the present application, as shown in fig. 12, a first mark 1210 and a second mark 1220 are displayed in the transfer interface 1200, where the first mark 1210 indicates a transfer initial location of a target virtual object, that is, a position where the target virtual object is located before the transfer; the second marker 1220 indicates the position of the first virtual object in the virtual environment, i.e., the transfer termination location. The first mark 1210 and the second mark 1220 include a transmission trace 1230, a transmission mark 1231 is displayed on the transmission trace 1230, and the transmission mark 1231 and the transmission trace 1230 are used for indicating the current transmission progress. In some embodiments, a transmission progress text area 1240 is also displayed in the transmission interface 1200, and the transmission progress text area 1240 includes a total transmission length and a transmitted length, as shown in fig. 12, the total transmission length is 800Km, and the current transmitted length is 251 Km. It should be noted that the transmitted length can also be implemented as the remaining transmission length, i.e. the total transmission length is 800Km, and the remaining required transmission length is 251 Km.
In some embodiments, in response to the target virtual object being transferred to the designated location during the transfer process, a transfer identifier is displayed at a preset location corresponding to the first virtual object, the transfer identifier indicating that there is a transfer of the target virtual object to the first virtual object.
Illustratively, referring to fig. 13, a target virtual object 1310 is displayed on the interface, and the current target virtual object is being transferred to the position where the first virtual object is located, so that an identifier 1320 is displayed at the top position of the target virtual object 1310, wherein the identifier 1320 is used to indicate that the distance that the current target virtual object has been transferred is 251 Km.
Thirdly, displaying a transmission prompt message in a transmission interface, such as: "currently transmitting, please later".
It should be noted that the three schemes described above are merely exemplary, and the specific display content of the transmission interface is not limited in the embodiment of the present application. In the method provided by this embodiment, the transfer process is transitionally displayed by displaying the transfer interface, that is, the transfer interface in the transfer process is displayed when the target virtual object is located between the transfer initial location and the designated location, so that the transfer process is eased, the transfer process is prevented from being harsh, the time for rendering the transfer result is provided, and the display of the entire span range of the transfer is provided.
In response to the team size reaching the upper limit, ceasing to receive the second near field signal via the short range wireless communication assembly, step 1006.
When the first terminal receives the second near-field signal through the short-range wireless communication component, the corresponding first terminal also sends a first near-field signal, where the first near-field signal includes a first account number and is intended to be discovered by the second terminal within a near-field range, and the sending of the first near-field signal by the short-range wireless communication component may include the following steps:
1. and acquiring a team forming state of the first virtual object, wherein the team forming state is used for indicating whether the first virtual object is located in a team or not.
In a possible implementation manner, the team status of the first virtual object in the virtual environment may be represented by the team status identifier, when the team status identifier of the first virtual object obtained by the first terminal from the network server is 0, it represents that the first virtual object does not join the team in the corresponding virtual environment, and if the team status identifier is 1, it represents that the first virtual object has joined the team.
2. In response to the team status indicating that the first virtual object is not in the team, transmitting, by the near field wireless communication component, a first near field signal.
When the first terminal acquires that the team status identifier of the first virtual object is 0, namely the first virtual object is not in the team, the first terminal transmits a first near field signal through the short-range wireless communication component.
The first terminal transmits the first near-field signal through the near-field wireless communication component and simultaneously receives a second near-field signal from the second terminal. When the size of the created team reaches the upper limit, the first terminal stops receiving the second near field signal and sending the first near field signal through the short-distance wireless communication assembly, so that interference caused by frequent reminding sent by the near field account prompting control is avoided.
In this embodiment, the user is reminded of the existence of the second terminal for logging in the second account within the near field distance range through the near field account prompting control, and the second account with the association relationship is displayed through the account selection bar, which is beneficial to improving the efficiency of team formation of the first account and the second account with the association relationship.
In addition, the position information of the second virtual object is displayed in the account selection column, so that a user can select to initiate a team formation invitation to the second virtual object located in the same virtual environment or nearby based on the position information of the second virtual object, and the team formation success rate of the virtual object is improved; meanwhile, the team forming request sent by the first terminal comprises the first virtual position information, so that an invited party can conveniently determine whether to join the team according to the position of the first virtual object, and the target virtual object is transmitted to the position of the first virtual object when the joining team is determined, and the team forming efficiency is improved.
And the first terminal determines whether to continue to send and receive the near field signal through the near field wireless communication assembly according to the team status and the team scale of the first virtual object, so that the influence on a user caused by frequent reminding of the near field account is avoided.
Please refer to fig. 14, which is a schematic diagram illustrating a process of NFC interaction according to an exemplary embodiment of the present application.
As shown in fig. 14, an NFC initiator 1410 and an NFC target 1420 are first included, and an electromagnetic Frequency (RF) (also called Radio Frequency) field transmission module 1411 of the NFC initiator 1410 transmits data information for identification to an RF field response module 1421 of the NFC target 1420, so that a data reading module 1422 of the NFC target 1420 responds the data information to the NFC initiator 1410 and a data writing module 1412. I.e. one data interaction between the NFC initiator 1410 and the NFC target 1420.
Taking fig. 14 as an example, the target terminal 1420 is a first terminal, the initiating terminal 1410 is a second terminal, the first terminal receives a second near-field signal sent by the second terminal within the near-field range, that is, the RF field sending module 1411 of the NFC initiating terminal 1410 sends identification data information, where the identification data information includes a second account and second location information of the second virtual object, and the first terminal triggers the near-field prompt control by acquiring the second account included in the second near-field signal.
When the first terminal sends a queue request through the NFC component, the first terminal sends the queue request to the second terminal, that is, the data reading module 1422 of the NFC target 1420 sends response data information to the data writing module 1412 of the NFC, where the corresponding data information includes a first account and first location information of the first virtual object sent by the first terminal.
It should be noted that the method for sending and receiving a near field signal by using a near field communication technology is not limited to the NFC technology, and the near field communication can also be achieved by using the wireless bluetooth technology, the infrared peer-to-peer communication technology, and the ultra wideband technology.
Referring to fig. 15, an overall flowchart of a process for queuing virtual objects in a virtual environment according to an exemplary embodiment of the present application is shown, as shown in fig. 15, the process includes:
in step 1501, the first account logs in to the game.
That is, the user logs into the first account in the gaming application. Wherein the game application provides a virtual environment based game.
Step 1502, whether a second account is logged in within the near field distance is detected.
Optionally, in a case where the user logs in the game and does not join the team, the near field communication module receives a second near field signal, and determines whether a second account exists within the near field distance based on the received second near field signal.
In step 1503, if the second account exists, a bubble indication is displayed.
And when the second account is detected in the near field distance, displaying bubbles in the virtual environment interface for prompting that the second account which can be used for team formation exists in the current near field distance range.
Step 1504, judge whether to click the bubble.
In step 1505, when the bubble is clicked, a second account list is presented that is available for grouping.
And when the user clicks the bubble, displaying a second account list which can be used for grouping, and if the user does not click the bubble, displaying and reminding the user according to preset timing.
And step 1506, judging whether the target account is clicked.
Step 1507, when the target account is clicked, a team formation request is sent to the target account.
And when receiving the operation of clicking the target account, the first terminal sends a team formation request to the selected target account.
At step 1508, it is determined whether the target account accepts the team formation request.
Step 1509, when the target account accepts the team formation request, join the creating team.
When the target account number receives the team formation request, the target account number is added to the creation team, and meanwhile, the target virtual object is transmitted to the virtual environment within the preset distance range with the first virtual object as the center.
At step 1510, it is determined whether the team size has reached an upper limit.
In step 1511, if the team size has reached the upper limit, the invitation ends.
To sum up, the method for grouping virtual objects in a virtual environment according to the embodiment of the present application implements near field communication between a first terminal and a second terminal based on a near field wireless communication technology, and when the first terminal and the second terminal are in a near field communication range, the first terminal reminds a user of the existence of a second account capable of being grouped through a near field account prompting control, so that the user can select a target account from the second account through the near field account prompting control to group, thereby simplifying a grouping process of the virtual objects in the virtual environment, improving the efficiency of grouping the virtual objects, improving the probability of online interaction between nearby users, and improving the interactive diversity between the virtual objects.
Fig. 16 is a block diagram illustrating a configuration of an apparatus for grouping virtual objects in a virtual environment according to an exemplary embodiment of the present application, where the apparatus, as shown in fig. 16, includes:
a display module 1601, configured to display a near field account prompting control, where the near field account prompting control is used to indicate that a second terminal that logs in a second account exists within a near field distance range of a first terminal, a first virtual object corresponding to a first account that the first terminal logs in, and a second virtual object corresponding to the second account is located in a virtual environment;
a selection receiving module 1602, configured to receive, through the near-field account prompting control, a selection operation on at least one target account in the second account;
a team module 1603, configured to create a team based on the selection operation, and send a team request to at least one target account, where the team request is used to invite a target virtual object corresponding to the target account to join the team.
Optionally, the display module 1601 includes:
the signal receiving unit is used for receiving the second near field signal through the near field wireless communication assembly and acquiring a candidate account included in the second near field signal, wherein the candidate account is an account logged by a candidate terminal in a near field distance range;
and the display unit is used for responding to the second account contained in the candidate account and displaying the near field account prompting control, and the second account and the first account have an association relation.
Optionally, the display unit is configured to:
acquiring a social relationship list corresponding to the first account, wherein the social relationship list comprises accounts with social relationships established with the first account;
and responding to the matching of the candidate account and the account contained in the social relationship list, determining that the candidate account contains a second account, and displaying a near-field account prompting control.
Optionally, the apparatus further comprises:
the signal transmitting module is used for transmitting a first near field signal through the near field wireless communication assembly, and the first near field signal comprises a first account;
and the signal receiving module is used for receiving a second near field signal through the near field wireless communication assembly, and the second near field signal comprises a second account.
Optionally, the signal receiving unit is configured to:
acquiring a team forming state of the first virtual object, wherein the team forming state is used for indicating whether the first virtual object is located in a team or not;
receiving, by the near field wireless communication component, a second near field signal in response to the team status indicating that the first virtual object is not in the team;
the signal transmitting module is further used for:
in response to the team status indicating that the first virtual object is not in the team, transmitting, by the near field wireless communication component, a first near field signal.
Optionally, the signal receiving unit is further configured to stop receiving the second near-field signal through the short-range wireless communication module in response to the team size reaching the upper limit of size.
Optionally, the selection receiving module 1602 includes:
the selection bar display unit is used for responding to the triggering operation of the near field account prompting control and displaying an account selection bar, and the account selection bar contains a second account;
and the selection receiving unit is used for receiving the selection operation of at least one target account in the account number selection column.
Optionally, the selection bar display unit is configured to:
acquiring second position information of a second virtual object in the virtual environment;
and displaying the second account and the second position information in the account selection bar.
Optionally, the selection bar display unit is further configured to:
acquiring first position information of a first virtual object in a virtual environment;
determining a distance between the first virtual object and the second virtual object based on the first location information and the second location information;
determining the display priority of the second account based on the distance, wherein the display priority and the distance are in a negative correlation relationship;
and displaying the second account and the second position information in the account selection bar based on the display priority.
Optionally, the team module 1603 includes:
a position acquisition unit configured to acquire first position information of a first virtual object in a virtual environment;
and the request sending unit is used for sending a team formation request containing the first account and the first position information to at least one target account.
Optionally, the apparatus is further configured to receive a target virtual object created by the target account requested by the team formation, and transmit the target virtual object to a specified location in the virtual environment, where the specified location is within a preset distance range centered on the first virtual object.
To sum up, the method for grouping virtual objects in a virtual environment according to the embodiment of the present application implements near field communication between a first terminal and a second terminal based on a near field wireless communication technology, and when the first terminal and the second terminal are in a near field communication range, the first terminal reminds a user of the existence of a second account capable of being grouped through a near field account prompting control, so that the user can select a target account from the second account through the near field account prompting control to group, thereby simplifying a grouping process of the virtual objects in the virtual environment, improving the efficiency of grouping the virtual objects, improving the probability of online interaction between nearby users, and improving the interactive diversity between the virtual objects.
Fig. 17 shows a block diagram of a terminal according to an exemplary embodiment of the present application. The terminal 1700 may be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. Terminal 1700 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, and the like.
In general, terminal 1700 includes: a processor 1701 and a memory 1702.
The processor 1701 may include one or more processing cores, such as 4-core processors, 8-core processors, and the like. The processor 1701 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1701 may also include a main processor, which is a processor for Processing data in an awake state, also called a Central Processing Unit (CPU), and a coprocessor; a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1701 may be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, the processor 1701 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
The memory 1702 may include one or more computer-readable storage media, which may be non-transitory. The memory 1702 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1702 is used to store at least one instruction for execution by the processor 1701 to implement the method for queuing virtual objects in a virtual environment provided by the method embodiments of the present application.
In some embodiments, terminal 1700 may also optionally include: a peripheral interface 1703 and at least one peripheral. The processor 1701, memory 1702 and peripheral interface 1703 may be connected by buses or signal lines. Various peripheral devices may be connected to peripheral interface 1703 by a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuit 1704, display screen 1705, camera assembly 1706, audio circuit 1707, positioning assembly 1708, and power supply 1709.
The peripheral interface 1703 may be used to connect at least one peripheral associated with I/O (Input/Output) to the processor 1701 and the memory 1702. In some embodiments, the processor 1701, memory 1702, and peripheral interface 1703 are integrated on the same chip or circuit board; in some other embodiments, any one or both of the processor 1701, the memory 1702, and the peripheral interface 1703 may be implemented on separate chips or circuit boards, which are not limited in this embodiment.
The Radio Frequency circuit 1704 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuit 1704 communicates with a communication network and other communication devices via electromagnetic signals. The rf circuit 1704 converts the electrical signal into an electromagnetic signal for transmission, or converts the received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1704 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1704 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, generations of mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the rf circuit 1704 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1705 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1705 is a touch display screen, the display screen 1705 also has the ability to capture touch signals on or above the surface of the display screen 1705. The touch signal may be input as a control signal to the processor 1701 for processing. At this point, the display 1705 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1705 may be one, disposed on a front panel of terminal 1700; in other embodiments, display 1705 may be at least two, each disposed on a different surface of terminal 1700 or in a folded design; in other embodiments, display 1705 may be a flexible display disposed on a curved surface or a folded surface of terminal 1700. Even further, the display screen 1705 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display screen 1705 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or the like.
The camera assembly 1706 is used to capture images or video. Optionally, camera assembly 1706 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1706 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1707 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, inputting the electric signals into the processor 1701 for processing, or inputting the electric signals into the radio frequency circuit 1704 for voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of terminal 1700. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1701 or the radio frequency circuit 1704 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuitry 1707 may also include a headphone jack.
The positioning component 1708 is used to locate the current geographic Location of the terminal 1700 to implement navigation or LBS (Location Based Service). The Positioning component 1708 may be based on a GPS (Global Positioning System) in the united states, a beidou System in china, or a galileo System in russia.
Power supply 1709 is used to power the various components in terminal 1700. The power supply 1709 may be ac, dc, disposable or rechargeable. When the power supply 1709 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1700 also includes one or more sensors 1710. The one or more sensors 1710 include, but are not limited to: acceleration sensor 1711, gyro sensor 1712, pressure sensor 1713, fingerprint sensor 1714, optical sensor 1715, and proximity sensor 1716.
The acceleration sensor 1711 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established with the terminal 1700. For example, the acceleration sensor 1711 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1701 may control the display screen 1705 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1711. The acceleration sensor 1711 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1712 may detect a body direction and a rotation angle of the terminal 1700, and the gyro sensor 1712 may cooperate with the acceleration sensor 1711 to acquire a 3D motion of the user on the terminal 1700. The processor 1701 may perform the following functions based on the data collected by the gyro sensor 1712: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensors 1713 may be disposed on the side frames of terminal 1700 and/or underlying display screen 1705. When the pressure sensor 1713 is disposed on the side frame of the terminal 1700, the user's grip signal to the terminal 1700 can be detected, and the processor 1701 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 1713. When the pressure sensor 1713 is disposed below the display screen 1705, the processor 1701 controls the operability control on the UI interface according to the pressure operation of the user on the display screen 1705. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1714 is configured to capture a fingerprint of the user, and the processor 1701 is configured to identify the user based on the fingerprint captured by the fingerprint sensor 1714, or the fingerprint sensor 1714 is configured to identify the user based on the captured fingerprint. Upon identifying that the user's identity is a trusted identity, the processor 1701 authorizes the user to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying for and changing settings, etc. Fingerprint sensor 1714 may be disposed on the front, back, or side of terminal 1700. When a physical key or vendor Logo is provided on terminal 1700, fingerprint sensor 1714 may be integrated with the physical key or vendor Logo.
The optical sensor 1715 is used to collect the ambient light intensity. In one embodiment, the processor 1701 may control the display brightness of the display screen 1705 based on the ambient light intensity collected by the optical sensor 1715. Specifically, when the ambient light intensity is high, the display brightness of the display screen 1705 is increased; when the ambient light intensity is low, the display brightness of the display screen 1705 is reduced. In another embodiment, the processor 1701 may also dynamically adjust the shooting parameters of the camera assembly 1706 according to the ambient light intensity collected by the optical sensor 1715.
Proximity sensors 1715, also known as distance sensors, are typically disposed on the front panel of terminal 1700. Proximity sensor 1715 is used to gather the distance between the user and the front face of terminal 1700. In one embodiment, when proximity sensor 1715 detects that the distance between the user and the front surface of terminal 1700 is gradually reduced, processor 1701 controls display 1705 to switch from a bright screen state to a dark screen state; when proximity sensor 1715 detects that the distance between the user and the front surface of terminal 1700 is gradually increased, processor 1701 controls display 1705 to switch from the sniff state to the brighten state.
Those skilled in the art will appreciate that the architecture shown in fig. 17 is not intended to be limiting with respect to terminal 1700, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
The present application provides a computer-readable storage medium, in which at least one instruction is stored, and the at least one instruction is loaded and executed by a processor to implement the method for queuing virtual objects in a virtual environment provided by the above-mentioned method embodiments.
The present application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to cause the terminal to execute the method for queuing virtual objects in the virtual environment according to any one of the above embodiments.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
It will be understood by those skilled in the art that all or part of the steps of implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, and the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The present application is intended to cover various modifications, alternatives, and equivalents, which may be included within the spirit and scope of the present application.

Claims (14)

1. A method for queuing virtual objects in a virtual environment, the method being used in a first terminal, the method comprising:
displaying a near field account prompting control, wherein the near field account prompting control is used for indicating that a second terminal for logging in a second account exists in a near field distance range of the first terminal, a first virtual object corresponding to a first account logged by the first terminal and a second virtual object corresponding to the second account are located in a virtual environment;
receiving a selection operation of at least one target account in the second account through the near field account prompting control;
and creating a team based on the selection operation, and sending a team formation request to at least one target account, wherein the team formation request is used for inviting a target virtual object corresponding to the target account to join the team.
2. The method of claim 1, wherein displaying the near field account reminder control comprises:
receiving a second near field signal through a near field communication assembly, and acquiring a candidate account included in the second near field signal, wherein the candidate account is an account logged in by a candidate terminal within the near field distance range;
and responding to the candidate account number containing the second account number, and displaying the near field account number prompt control, wherein an association relation exists between the second account number and the first account number.
3. The method of claim 2, wherein the displaying the near field account reminder control in response to the inclusion of the second account in the candidate account comprises:
acquiring a social relationship list corresponding to the first account, wherein the social relationship list comprises accounts with social relationships established with the first account;
and responding to the matching of the candidate account and the account included in the social relationship list, determining that the candidate account includes the second account, and displaying the near field account prompting control.
4. The method of claim 2, further comprising:
transmitting, by the close-range wireless communication component, a first near-field signal, the first near-field signal including the first account number therein.
5. The method of claim 4, wherein receiving, by the near field wireless communication component, the second near field signal comprises:
acquiring a team forming state of the first virtual object, wherein the team forming state is used for indicating whether the first virtual object is located in a team or not;
receiving, by the close range wireless communication component, the second near field signal in response to the team status indicating that the first virtual object is not in a team;
the sending, by the close-range wireless communication component, a first near-field signal, comprising:
transmitting, by the close-range wireless communication component, the first near-field signal in response to the team status indicating that the first virtual object is not in a team.
6. The method of claim 2, wherein after creating a team based on the selecting operation and sending a team formation request to at least one of the target accounts, the method further comprises:
in response to the team size reaching an upper limit, ceasing reception of the second near-field signal by the close range wireless communication component.
7. The method according to any one of claims 1 to 6, wherein the receiving, through the near field account number prompting control, a selection operation of at least one target account number in the second account number comprises:
responding to the triggering operation of the near field account prompting control, and displaying an account selection bar, wherein the account selection bar comprises the second account;
receiving the selection operation of at least one target account in the account selection column.
8. The method of claim 7, wherein displaying an account selection field comprises:
acquiring second position information of the second virtual object in the virtual environment;
and displaying the second account and the second position information in the account selection bar.
9. The method of claim 8, wherein displaying the second account and the second location information in the account selection bar comprises:
acquiring first position information of the first virtual object in the virtual environment;
determining a distance between the first virtual object and the second virtual object based on the first location information and the second location information;
determining a display priority of the second account based on the distance, the display priority being in a negative correlation with the distance;
displaying the second account and the second location information in the account selection bar based on the display priority.
10. The method according to any one of claims 1 to 6, wherein said sending a team formation request to at least one of said target accounts comprises:
acquiring first position information of the first virtual object in the virtual environment;
and sending the team formation request containing the first account and the first position information to at least one target account.
11. The method according to any one of claims 1 to 6, wherein the target virtual object corresponding to the target account number that receives the team formation request is transmitted to a designated location in the virtual environment, and the designated location is within a preset distance range centered on the first virtual object.
12. An apparatus for queuing virtual objects in a virtual environment, the apparatus comprising:
the display module is used for displaying a near field account prompting control, and the near field account prompting control is used for indicating that a second terminal for logging in a second account exists in the near field distance range of the first terminal, a first virtual object corresponding to a first account logged in by the first terminal, and a second virtual object corresponding to the second account is located in a virtual environment;
the selection receiving module is used for receiving selection operation of at least one target account in the second account through the near field account prompting control;
and the team forming module is used for creating a team based on the selection operation and sending a team forming request to at least one target account, wherein the team forming request is used for inviting a target virtual object corresponding to the target account to join the team.
13. A terminal, characterized in that the terminal comprises a processor and a memory, in which at least one instruction, at least one program, a set of codes, or a set of instructions is stored, which is loaded and executed by the processor to implement a method for team formation of virtual objects in a virtual environment according to any of claims 1 to 11.
14. A computer-readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement a method of team formation of virtual objects in a virtual environment according to any one of claims 1 to 11.
CN202011613357.9A 2020-12-30 2020-12-30 Method, device, terminal and storage medium for grouping virtual objects in virtual environment Active CN112704883B (en)

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